#include <vector>
#include "base/basictypes.h"
-#include "ui/gl/gl_bindings.h"
+#include "base/memory/scoped_ptr.h"
namespace gfx {
class GLContext;
namespace android_webview {
+namespace internal {
+class ScopedAppGLStateRestoreImpl;
+}
+
// This class is not thread safe and should only be used on the UI thread.
class ScopedAppGLStateRestore {
public:
ScopedAppGLStateRestore(CallMode mode);
~ScopedAppGLStateRestore();
- bool stencil_enabled() const { return stencil_test_; }
- GLint framebuffer_binding_ext() const { return framebuffer_binding_ext_; }
+ bool stencil_enabled() const;
+ int framebuffer_binding_ext() const;
private:
- const CallMode mode_;
-
- GLint pack_alignment_;
- GLint unpack_alignment_;
-
- struct {
- GLint enabled;
- GLint size;
- GLint type;
- GLint normalized;
- GLint stride;
- GLvoid* pointer;
- } vertex_attrib_[3];
-
- GLint vertex_array_buffer_binding_;
- GLint index_array_buffer_binding_;
-
- GLboolean depth_test_;
- GLboolean cull_face_;
- GLint cull_face_mode_;
- GLboolean color_mask_[4];
- GLfloat color_clear_[4];
- GLfloat depth_clear_;
- GLint current_program_;
- GLint depth_func_;
- GLboolean depth_mask_;
- GLfloat depth_rage_[2];
- GLint front_face_;
- GLint hint_generate_mipmap_;
- GLfloat line_width_;
- GLfloat polygon_offset_factor_;
- GLfloat polygon_offset_units_;
- GLfloat sample_coverage_value_;
- GLboolean sample_coverage_invert_;
-
- GLboolean enable_dither_;
- GLboolean enable_polygon_offset_fill_;
- GLboolean enable_sample_alpha_to_coverage_;
- GLboolean enable_sample_coverage_;
-
- // Not saved/restored in MODE_DRAW.
- GLboolean blend_enabled_;
- GLint blend_src_rgb_;
- GLint blend_src_alpha_;
- GLint blend_dest_rgb_;
- GLint blend_dest_alpha_;
- GLint active_texture_;
- GLint viewport_[4];
- GLboolean scissor_test_;
- GLint scissor_box_[4];
-
- GLboolean stencil_test_;
- GLint stencil_func_;
- GLint stencil_mask_;
- GLint stencil_ref_;
-
- GLint framebuffer_binding_ext_;
-
- struct TextureBindings {
- GLint texture_2d;
- GLint texture_cube_map;
- GLint texture_external_oes;
- // TODO(boliu): TEXTURE_RECTANGLE_ARB
- };
-
- std::vector<TextureBindings> texture_bindings_;
+ scoped_ptr<internal::ScopedAppGLStateRestoreImpl> impl_;
DISALLOW_COPY_AND_ASSIGN(ScopedAppGLStateRestore);
};