typedef void* EGLContext;
EGLContext last_egl_context_;
- scoped_ptr<DrawGLInput> committed_input_;
+ scoped_ptr<cc::CompositorFrame> committed_frame_;
// Information about last delegated frame.
gfx::Size frame_size_;
+
+ // Infromation from UI on last commit.
gfx::Vector2d scroll_offset_;
+ int width_;
+ int height_;
// Information from draw.
gfx::Size viewport_;