// compositor might not have the tiles rasterized as the animation goes on.
ParentCompositorDrawConstraints draw_constraints(
draw_info->is_layer, transform, gfx::Rect(viewport_));
- if (!draw_constraints_.Equals(draw_constraints)) {
- draw_constraints_ = draw_constraints;
- shared_renderer_state_->PostExternalDrawConstraintsToChildCompositor(
- draw_constraints);
- }
+
+ draw_constraints_ = draw_constraints;
+ shared_renderer_state_->PostExternalDrawConstraintsToChildCompositor(
+ draw_constraints);
if (!delegated_layer_.get())
return;