static void SetInstance();
static DeferredGpuCommandService* GetInstance();
- virtual void ScheduleTask(const base::Closure& task) OVERRIDE;
- virtual void ScheduleIdleWork(const base::Closure& task) OVERRIDE;
- virtual bool UseVirtualizedGLContexts() OVERRIDE;
+ virtual void ScheduleTask(const base::Closure& task) override;
+ virtual void ScheduleIdleWork(const base::Closure& task) override;
+ virtual bool UseVirtualizedGLContexts() override;
virtual scoped_refptr<gpu::gles2::ShaderTranslatorCache>
- shader_translator_cache() OVERRIDE;
+ shader_translator_cache() override;
void RunTasks();
// If |is_idle| is false, this will only run older idle tasks.
// idle tasks during the idle run.
void PerformAllIdleWork();
- virtual void AddRef() const OVERRIDE;
- virtual void Release() const OVERRIDE;
+ virtual void AddRef() const override;
+ virtual void Release() const override;
protected:
virtual ~DeferredGpuCommandService();