AwGLSurface();
// Implement GLSurface.
- virtual void Destroy() OVERRIDE;
- virtual bool IsOffscreen() OVERRIDE;
- virtual unsigned int GetBackingFrameBufferObject() OVERRIDE;
- virtual bool SwapBuffers() OVERRIDE;
- virtual gfx::Size GetSize() OVERRIDE;
- virtual void* GetHandle() OVERRIDE;
- virtual void* GetDisplay() OVERRIDE;
+ virtual void Destroy() override;
+ virtual bool IsOffscreen() override;
+ virtual unsigned int GetBackingFrameBufferObject() override;
+ virtual bool SwapBuffers() override;
+ virtual gfx::Size GetSize() override;
+ virtual void* GetHandle() override;
+ virtual void* GetDisplay() override;
void SetBackingFrameBufferObject(unsigned int fbo);
void ResetBackingFrameBufferObject();