change codes to function such as ttsd_player_clear
[platform/core/uifw/tts.git] / server / ttsd_player.c
index 405d5d7..c96ed44 100644 (file)
@@ -1,5 +1,5 @@
 /*
-*  Copyright (c) 2011-2014 Samsung Electronics Co., Ltd All Rights Reserved 
+*  Copyright (c) 2011-2016 Samsung Electronics Co., Ltd All Rights Reserved
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 #include <audio_io.h>
 #include <Ecore.h>
 #include <sound_manager.h>
+#include <sound_manager_internal.h>
 
 #include "ttsd_main.h"
 #include "ttsd_player.h"
 #include "ttsd_data.h"
 #include "ttsd_dbus.h"
 
+#include "tts_internal.h"
+#include "ttsd_server.h"
+
 /*
 * Internal data structure
 */
@@ -28,21 +32,34 @@ typedef enum {
        AUDIO_STATE_NONE = 0,
        AUDIO_STATE_READY,
        AUDIO_STATE_PLAY
-}audio_state_e;
+} audio_state_e;
 
 typedef struct {
        int                     uid;    /** client id */
-       app_state_e             state;  /** client state */
+       app_tts_state_e         state;  /** client state */
 
        /* Current utterance information */
-       ttsp_result_event_e     event;  /** event of last utterance */
+       ttse_result_event_e     event;  /** event of last utterance */
 
        bool                    is_paused_data;
        int                     idx;
-       sound_data_s            paused_data;
-}player_s;
+       sound_data_s*           paused_data;
+} player_s;
 
 #define SOUND_BUFFER_LENGTH    2048
+#define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
+
+/* Sound buf save for test */
+/*
+#define BUF_SAVE_MODE
+*/
+#ifdef BUF_SAVE_MODE
+static char g_temp_file_name[128] = {'\0',};
+
+static FILE* g_pFile;
+
+static int g_count = 1;
+#endif
 
 /** player init info */
 static bool g_player_init = false;
@@ -56,14 +73,29 @@ static player_s* g_playing_info;
 /* player state */
 static audio_state_e g_audio_state;
 
-static ttsp_audio_type_e g_audio_type;
+static ttse_audio_type_e g_audio_type;
 
 static int g_sampling_rate;
 
 static audio_out_h g_audio_h;
 
+static sound_stream_info_h g_stream_info_h;
+
+static sound_stream_ducking_h g_media_stream_ducking;
+static sound_stream_ducking_h g_system_stream_ducking;
+static sound_stream_ducking_h g_notification_stream_ducking;
+static sound_stream_ducking_h g_alarm_stream_ducking;
+
+// static bool ducking_flag;
+
+#define SND_MGR_DUCKING_DURATION 500
+
+static int g_focus_watch_id;
+
+static double g_bg_volume_ratio;
+
 /*
-* Internal Interfaces 
+* Internal Interfaces
 */
 
 player_s* __player_get_item(int uid)
@@ -91,73 +123,213 @@ player_s* __player_get_item(int uid)
        return NULL;
 }
 
-void __player_audio_io_interrupted_cb(audio_io_interrupted_code_e code, void *user_data)
+void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
+                                                       sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
 {
-       SLOG(LOG_DEBUG, get_tag(), "===== INTERRUPTED CALLBACK");
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
 
-       SLOG(LOG_WARN, get_tag(), "[Player] code : %d", (int)code);
+       if (stream_info != g_stream_info_h) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
+               return;
+       }
+       SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
 
-       g_audio_state = AUDIO_STATE_READY;
+       if (NULL == g_playing_info) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+               return;
+       }
+
+       if (APP_STATE_PLAYING == g_playing_info->state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
+               if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+                       g_audio_state = AUDIO_STATE_READY;
+
+                       int uid = g_playing_info->uid;
+
+                       if (0 != ttsd_player_pause(uid)) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
+                               return;
+                       }
+
+                       ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
+                       int pid = ttsd_data_get_pid(uid);
+                       /* send message to client about changing state */
+                       ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
+               }
+       }
+
+/*     if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
+               if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+                       g_audio_state = AUDIO_STATE_PLAY;
+
+                       if (NULL == g_playing_info) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+                               return;
+                       }
+
+                       if (APP_STATE_PAUSED == g_playing_info->state) {
+                               int uid = g_playing_info->uid;
+
+                               g_audio_state = AUDIO_STATE_PLAY;
+                               if (0 != ttsd_player_resume(uid)) {
+                                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
+                                       g_audio_state = AUDIO_STATE_READY;
+                                       return;
+                               }
+
+                               ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
+                               int pid = ttsd_data_get_pid(uid);
+                               ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
+                       }
+
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
+               }
+       }
+*/
+       SLOG(LOG_DEBUG, tts_tag(), "@@@");
+
+       return;
+}
+
+void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
+                                                               const char *extra_info, void *user_data)
+{
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
+
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
+               return;
+       }
 
        if (NULL == g_playing_info) {
-               SLOG(LOG_WARN, get_tag(), "[Player WARNING] No current player");
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
                return;
        }
 
-       if (APP_STATE_PLAYING == g_playing_info->state) {
-               g_playing_info->state = APP_STATE_PAUSED;
+       if (APP_STATE_PLAYING == g_playing_info->state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
+                       NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+               /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
+               g_audio_state = AUDIO_STATE_READY;
 
-               ttsd_data_set_client_state(g_playing_info->uid, APP_STATE_PAUSED);
+               int uid = g_playing_info->uid;
 
-               int pid = ttsd_data_get_pid(g_playing_info->uid);
+               if (0 != ttsd_server_stop(uid)) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
+                       return;
+               }
+               if (0 != ttsd_player_stop(uid)) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
+                       return;
+               }
 
+               ttsd_data_set_client_state(uid, APP_STATE_READY);
+               int pid = ttsd_data_get_pid(uid);
                /* send message to client about changing state */
-               ttsdc_send_set_state_message (pid, g_playing_info->uid, APP_STATE_PAUSED);
+               ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] Extra info is not Interrupt mode(%s) or not playing state(%d).", extra_info, g_playing_info->state);
        }
 
-       SLOG(LOG_DEBUG, get_tag(), "=====");
-       SLOG(LOG_DEBUG, get_tag(), "  ");
+       return;
+}
 
+void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
+{
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
+       // ducking_flag = true;
        return;
 }
 
-static int __create_audio_out(ttsp_audio_type_e type, int rate)
+static char* __get_ducking_stream(sound_stream_type_e stream_type)
 {
-       int ret = -1;
-       audio_sample_type_e sample_type;
+       if (SOUND_STREAM_TYPE_MEDIA == stream_type)
+               return "Media stream";
+       else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
+               return "System stream";
+       else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
+               return "Notification stream";
+       else if (SOUND_STREAM_TYPE_ALARM == stream_type)
+               return "Alarm stream";
+       return "Non matched stream";
+}
 
-       if (TTSP_AUDIO_TYPE_RAW_S16 == type) {
-               sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
+static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
+{
+       bool is_ducked = false;
+       int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
+       if (is_ducked) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
        } else {
-               sample_type = AUDIO_SAMPLE_TYPE_U8;
+               ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
+               } else {
+                       SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
+               }
+       }
+       return ret;
+}
+
+static void __change_background_volume()
+{
+       SLOG(LOG_INFO, tts_tag(), "[Player] volume ratio(%lf)", g_bg_volume_ratio);
+       if (1.0 > g_bg_volume_ratio) {
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
        }
+}
 
-       ret = audio_out_create(rate, AUDIO_CHANNEL_MONO, sample_type, SOUND_TYPE_MEDIA, &g_audio_h);
-       if (AUDIO_IO_ERROR_NONE != ret) {
-               g_audio_state = AUDIO_STATE_NONE;
-               g_audio_h = NULL;
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to create audio");
-               return -1;
+static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
+{
+       bool is_ducked = false;
+       int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
+       if (!is_ducked) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
        } else {
-               SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Create audio");
+               ret = sound_manager_deactivate_ducking(stream_ducking_h);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
+               } else {
+                       SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
+               }
        }
+       return ret;
+}
 
-       if (TTSD_MODE_DEFAULT != ttsd_get_mode()) {
-               ret = audio_out_ignore_session(g_audio_h);
-               if (AUDIO_IO_ERROR_NONE != ret) {
-                       g_audio_state = AUDIO_STATE_NONE;
-                       g_audio_h = NULL;
-                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set ignore session");
-                       return -1;
-               }
+static void __recover_background_volume()
+{
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
+}
+
+static int __create_audio_out(ttse_audio_type_e type, int rate)
+{
+       int ret = -1;
+       audio_sample_type_e sample_type;
+
+       if (TTSE_AUDIO_TYPE_RAW_S16 == type) {
+               sample_type = AUDIO_SAMPLE_TYPE_S16_LE;
+       } else {
+               sample_type = AUDIO_SAMPLE_TYPE_U8;
        }
 
-       ret = audio_out_set_interrupted_cb(g_audio_h, __player_audio_io_interrupted_cb, NULL);
+       ret = audio_out_create_new(rate, AUDIO_CHANNEL_MONO, sample_type, &g_audio_h);
        if (AUDIO_IO_ERROR_NONE != ret) {
                g_audio_state = AUDIO_STATE_NONE;
                g_audio_h = NULL;
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set callback function");
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio");
                return -1;
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create audio");
        }
 
        g_audio_type = type;
@@ -171,19 +343,19 @@ static int __create_audio_out(ttsp_audio_type_e type, int rate)
 static int __destroy_audio_out()
 {
        if (NULL == g_audio_h) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current handle is not valid");
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current handle is not valid");
                return -1;
        }
 
        int ret = -1;
        ret = audio_out_destroy(g_audio_h);
        if (AUDIO_IO_ERROR_NONE != ret) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to destroy audio");
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to destroy audio");
                return -1;
        } else {
-               SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Destroy audio");
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy audio");
        }
-       
+
        g_audio_type = 0;
        g_sampling_rate = 0;
 
@@ -195,123 +367,337 @@ static int __destroy_audio_out()
 
 static void __end_play_thread(void *data, Ecore_Thread *thread)
 {
-       SLOG(LOG_DEBUG, get_tag(), "===== End thread");
+       SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
+
+#ifdef BUF_SAVE_MODE
+       fclose(g_pFile);
+#endif
+}
+
+static void __set_policy_for_playing(int volume)
+{
+
+       __change_background_volume();
+
+       /* Set stream info */
+       int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
+       if (TTSD_MODE_DEFAULT == mode) {
+               ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
+               }
+       } else if (TTSD_MODE_INTERRUPT == mode) {
+               ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
+               }
+       }
+
+       ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
+       if (AUDIO_IO_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
+       }
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
+
        return;
 }
 
+static void __unset_policy_for_playing()
+{
+       int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
+       /* Unset stream info */
+       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
+               sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
+               ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to get focus state: %d", ret);
+               }
+
+               if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
+                       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
+                               ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
+                       }
+
+                       if (SOUND_MANAGER_ERROR_NONE != ret) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
+                       }
+               }
+       }
+
+       __recover_background_volume();
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
+
+       return;
+}
+
+int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
+{
+       int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_INTERRUPT != mode) {
+               /* check the current playback focus */
+               sound_stream_focus_change_reason_e reason;
+               int sound_behavior = 0;
+               char *extra_info = NULL;
+
+               ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
+
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
+
+               if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
+                       if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
+                               *is_current_interrupt = true;
+
+                               free(extra_info);
+                               extra_info = NULL;
+
+                               return TTSD_ERROR_NONE;
+                       }
+               }
+
+               if (NULL != extra_info) {
+                       free(extra_info);
+                       extra_info = NULL;
+               }
+       }
+
+       *is_current_interrupt = false;
+
+       return TTSD_ERROR_NONE;
+}
+
 static void __play_thread(void *data, Ecore_Thread *thread)
 {
-       SLOG(LOG_DEBUG, get_tag(), "===== Start thread");
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
+
+#ifdef BUF_SAVE_MODE
+       g_count++;
+
+       while (1) {
+               snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
+               int ret = access(g_temp_file_name, 0);
+
+               if (0 == ret) {
+                       SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
+                       if (0 == remove(g_temp_file_name)) {
+                               SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
+                               break;
+                       } else {
+                               g_count++;
+                       }
+               } else {
+                       break;
+               }
+       }
+
+       SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
+
+       /* open test file */
+       g_pFile = fopen(g_temp_file_name, "wb+x");
+       if (!g_pFile) {
+               SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
+               return;
+       }
+#endif
 
        if (NULL == g_playing_info) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] No current player");
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
                return;
        }
 
        player_s* player = g_playing_info;
-       sound_data_s wdata;
+       sound_data_s* sound_data = NULL;
 
        int ret = -1;
        int len = SOUND_BUFFER_LENGTH;
        int idx = 0;
 
+       /* set volume policy as 40% */
+       __set_policy_for_playing(40);
        while (1) {
                if (true == player->is_paused_data) {
                        /* Resume player */
-                       wdata.data = player->paused_data.data;
-                       wdata.data_size = player->paused_data.data_size;
-                       wdata.utt_id = player->paused_data.utt_id;
-                       wdata.audio_type = player->paused_data.audio_type;
-                       wdata.rate = player->paused_data.rate;
-                       wdata.channels = player->paused_data.channels;
-                       wdata.event = player->paused_data.event;
+                       sound_data = player->paused_data;
+                       player->paused_data = NULL;
 
                        idx = player->idx;
 
                        player->is_paused_data = false;
                        player->idx = 0;
-               } else {
-                       if (0 != ttsd_data_get_sound_data(player->uid, &wdata)) {
-                               g_playing_info = NULL;
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] No sound data. Finish thread");
 
+                       if (NULL == sound_data) {
                                /* Request unprepare */
                                ret = audio_out_unprepare(g_audio_h);
                                if (AUDIO_IO_ERROR_NONE != ret) {
-                                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
                                } else {
-                                       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
+                                       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
                                }
 
                                g_audio_state = AUDIO_STATE_READY;
+
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
                                return;
                        }
+                       SLOG(LOG_INFO, tts_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
+                               sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
+               } else {
+                       sound_data = NULL;
+                       ret = ttsd_data_get_sound_data(player->uid, &sound_data);
+                       if (0 != ret || NULL == sound_data) {
+                               /* empty queue */
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
+
+                               /* wait for new audio data come */
+                               while (1) {
+                                       usleep(10000);
+                                       if (NULL == g_playing_info) {
+                                               /* current playing uid is replaced */
+                                               SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
+                                               if (AUDIO_STATE_PLAY == g_audio_state) {
+                                                       /* release audio & recover session */
+                                                       ret = audio_out_unprepare(g_audio_h);
+                                                       if (AUDIO_IO_ERROR_NONE != ret) {
+                                                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                                       } else {
+                                                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+                                                       }
+                                                       g_audio_state = AUDIO_STATE_READY;
+                                               }
+                                               /* unset volume policy, volume will be 100% */
+                                               __unset_policy_for_playing();
+                                               return;
+                                       } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
+                                               /* new audio data come */
+                                               SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
+                                               break;
+                                       }
+
+                                       /* If engine is not on processing */
+                                       if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
+                                               if (AUDIO_STATE_PLAY == g_audio_state) {
+                                                       /* release audio & recover session */
+                                                       ret = audio_out_unprepare(g_audio_h);
+                                                       if (AUDIO_IO_ERROR_NONE != ret) {
+                                                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                                       } else {
+                                                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+                                                       }
+                                                       g_audio_state = AUDIO_STATE_READY;
+
+                                                       /* unset volume policy, volume will be 100% */
+                                                       __unset_policy_for_playing();
+                                               }
+                                       }
+                               }
+
+                               SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
+
+                               if (AUDIO_STATE_READY == g_audio_state) {
+                                       /* set volume policy as 40%, when resume play thread*/
+                                       __set_policy_for_playing(40);
+                               }
+
+                               /* resume play thread */
+                               player->state = APP_STATE_PLAYING;
+                               continue;
+                       }
 
-                       /* If wdata's event is 'start', current wdata is first data of engine for synthesis. 
+                       /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
                         * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
-                        * When previous wdata's event is 'finish' and current wdata's event is 'finish', 
-                        * the player should send utt started event. 
+                        * When previous wdata's event is 'finish' and current wdata's event is 'finish',
+                        * the player should send utt started event.
                         */
-                       if (TTSP_RESULT_EVENT_START == wdata.event ||
-                          (TTSP_RESULT_EVENT_FINISH == player->event && TTSP_RESULT_EVENT_FINISH == wdata.event)) {
+                       if (TTSE_RESULT_EVENT_START == sound_data->event ||
+                          (TTSE_RESULT_EVENT_FINISH == player->event && TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
                                int pid = ttsd_data_get_pid(player->uid);
 
                                if (pid <= 0) {
-                                       SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                                       SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
+                                       /* unset volume policy, volume will be 100% */
+                                       __unset_policy_for_playing();
+                                       ttsd_data_clear_sound_data(&sound_data);
                                        return;
                                }
 
-                               if (0 != ttsdc_send_utt_start_message(pid, player->uid, wdata.utt_id)) {
-                                       SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
-                                               pid, player->uid, wdata.utt_id);
+                               if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
+                                       SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
+                                               pid, player->uid, sound_data->utt_id);
                                }
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                               SLOG(LOG_INFO, tts_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                        }
 
                        /* Save last event to check utterance start */
-                       player->event = wdata.event;
+                       player->event = sound_data->event;
                        idx = 0;
 
-                       if (NULL == wdata.data || 0 >= wdata.data_size) {
-                               if (TTSP_RESULT_EVENT_FINISH == wdata.event) {
-                                       SLOG(LOG_DEBUG, get_tag(), "No sound data");
+                       if (NULL == sound_data->data || 0 >= sound_data->data_size) {
+                               if (TTSE_RESULT_EVENT_FINISH == sound_data->event) {
+                                       SLOG(LOG_DEBUG, tts_tag(), "No sound data");
                                        /* send utterence finish signal */
                                        int pid = ttsd_data_get_pid(player->uid);
 
                                        if (pid <= 0) {
-                                               SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                                               SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
+                                               /* unset volume policy, volume will be 100% */
+                                               __unset_policy_for_playing();
+                                               ttsd_data_clear_sound_data(&sound_data);
                                                return;
                                        }
-                                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, wdata.utt_id)) {
-                                               SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", pid, player->uid, wdata.utt_id);
+
+                                       __unset_policy_for_playing();
+
+                                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
+                                               SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
+                                                       pid, player->uid, sound_data->utt_id);
+                                       } else {
+                                               SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                                        }
                                }
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                               SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
+                               ttsd_data_clear_sound_data(&sound_data);
                                continue;
                        }
                }
 
-               SLOG(LOG_DEBUG, get_tag(), "[Player] Sound info : id(%d) size(%d) audiotype(%d) rate(%d) event(%d)", 
-                       wdata.utt_id, wdata.data_size, wdata.audio_type, wdata.rate, wdata.event);
-
-               if (g_sampling_rate != wdata.rate || g_audio_type != wdata.audio_type) {
-                       SLOG(LOG_DEBUG, get_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
+               if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
+                       SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
                        if (NULL != g_audio_h) {
                                __destroy_audio_out();
                        }
 
-                       if (0 > __create_audio_out(wdata.audio_type, wdata.rate)) {
-                               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to create audio out");
+                       if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create audio out");
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
+
+                               ttsd_data_clear_sound_data(&sound_data);
+
                                return;
                        }
+
+                       SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
+                       __set_policy_for_playing(40);
                }
 
                while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
-                       if ((unsigned int)idx >= wdata.data_size)
+                       if ((unsigned int)idx >= sound_data->data_size)
                                break;
 
-                       if ((unsigned int)idx + SOUND_BUFFER_LENGTH > wdata.data_size) {
-                               len = wdata.data_size - idx;
+                       if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
+                               len = sound_data->data_size - idx;
                        } else {
                                len = SOUND_BUFFER_LENGTH;
                        }
@@ -320,157 +706,331 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                /* Request prepare */
                                ret = audio_out_prepare(g_audio_h);
                                if (AUDIO_IO_ERROR_NONE != ret) {
-                                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
+                                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
                                        g_playing_info = NULL;
+                                       /* unset volume policy, volume will be 100% */
+                                       __unset_policy_for_playing();
+
+                                       ttsd_data_clear_sound_data(&sound_data);
+
                                        return;
                                }
-                               SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Prepare audio");
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Prepare audio");
                                g_audio_state = AUDIO_STATE_PLAY;
                        }
 
-                       char* temp_data = wdata.data;
+                       char* temp_data = sound_data->data;
+                       SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
+                                       temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
+#ifdef BUF_SAVE_MODE
+                       /* write pcm buffer */
+                       fwrite(&temp_data[idx], 1, len, g_pFile);
+#endif
                        ret = audio_out_write(g_audio_h, &temp_data[idx], len);
                        if (0 > ret) {
-                               SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to audio write - %d", ret);
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
                        } else {
                                idx += len;
+                               SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
+                       }
+
+                       if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
+                               g_audio_state = AUDIO_STATE_READY;
+                               ret = audio_out_unprepare(g_audio_h);
+                               if (AUDIO_IO_ERROR_NONE != ret) {
+                                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                               }
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
+
+                               ttsd_data_clear_sound_data(&sound_data);
+
+                               return;
                        }
 
                        if (APP_STATE_PAUSED == player->state) {
                                /* Save data */
-                               player->paused_data.data = wdata.data;
-                               player->paused_data.data_size = wdata.data_size;
-                               player->paused_data.utt_id = wdata.utt_id;
-                               player->paused_data.audio_type = wdata.audio_type;
-                               player->paused_data.rate = wdata.rate;
-                               player->paused_data.channels = wdata.channels;
-                               player->paused_data.event = wdata.event;
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
+                               player->paused_data = sound_data;
 
                                player->is_paused_data = true;
                                player->idx = idx;
 
                                g_audio_state = AUDIO_STATE_READY;
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] Stop player thread by pause");
+
+                               SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
 
                                /* Request prepare */
                                ret = audio_out_unprepare(g_audio_h);
                                if (AUDIO_IO_ERROR_NONE != ret) {
-                                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
                                } else {
-                                       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
+                                       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
                                }
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
                                return;
                        }
                }
 
-               if (NULL != wdata.data) {
-                       free(wdata.data);
-                       wdata.data = NULL;
-               }
-
-               if (APP_STATE_READY == player->state) {
+               if (NULL == g_playing_info && APP_STATE_READY == player->state) {
+                       /* player_stop */ 
                        g_audio_state = AUDIO_STATE_READY;
-                       SLOG(LOG_DEBUG, get_tag(), "[Player] Stop player thread");
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Stop player thread");
 
                        /* Request prepare */
                        ret = audio_out_unprepare(g_audio_h);
                        if (AUDIO_IO_ERROR_NONE != ret) {
-                               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
                        } else {
-                               SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
                        }
+
+                       /* unset volume policy, volume will be 100% */
+                       __unset_policy_for_playing();
+                       ttsd_data_clear_sound_data(&sound_data);
                        return;
                }
 
-               if (TTSP_RESULT_EVENT_FINISH == wdata.event) {
+               if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
+                       (TTSE_RESULT_EVENT_FINISH == sound_data->event)) {
                        /* send utterence finish signal */
                        int pid = ttsd_data_get_pid(player->uid);
 
                        if (pid <= 0) {
-                               SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                               SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
+                               ttsd_data_clear_sound_data(&sound_data);
                                return;
                        }
 
-                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, wdata.utt_id)) {
-                               SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
-                                       pid, player->uid, wdata.utt_id);
+                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
+                               SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
+                                       pid, player->uid, sound_data->utt_id);
+                               /* unset volume policy, volume will be 100% */
+                               __unset_policy_for_playing();
+                               ttsd_data_clear_sound_data(&sound_data);
                                return;
                        }
 
-                       SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                       SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+               }
+
+               ttsd_data_clear_sound_data(&sound_data);
+
+               if (NULL == g_playing_info) {
+                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
+                       g_audio_state = AUDIO_STATE_READY;
+                       ret = audio_out_unprepare(g_audio_h);
+                       if (AUDIO_IO_ERROR_NONE != ret) {
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                       }
+                       /* unset volume policy, volume will be 100% */
+                       __unset_policy_for_playing();
+                       ttsd_data_clear_sound_data(&sound_data);
+                       return;
                }
        }
 }
 
+int __create_ducking_handle(void)
+{
+       int ret = -1;
+       if (NULL == g_media_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
+       }
+       if (NULL == g_system_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
+       }
+
+       if (NULL == g_notification_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
+       }
+
+       if (NULL == g_alarm_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
+       }
+
+       return ret;
+}
+
 /*
-* Player Interfaces 
+* Player Interfaces
 */
 int ttsd_player_init()
 {
        g_playing_info = NULL;
        g_audio_state = AUDIO_STATE_NONE;
        g_audio_h = NULL;
-       
+
        int ret;
 
-       if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
-               ret = sound_manager_set_session_type(SOUND_SESSION_TYPE_MEDIA);
-               if (0 != ret) {
-                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to set session type");
-               }
-               
-               ret = sound_manager_set_media_session_option(SOUND_SESSION_OPTION_PAUSE_OTHERS_WHEN_START, SOUND_SESSION_OPTION_INTERRUPTIBLE_DURING_PLAY);
-               if (0 != ret) {
-                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail set media session option");     
+       ecore_thread_max_set(1);
+
+       int cnt = 0;
+       while (1) {
+               if (0 == access(FOCUS_SERVER_READY, F_OK)) {
+                       SLOG(LOG_ERROR, tts_tag(), "[Player SUCCESS] focus server is available");
+                       break;
                } else {
-                       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] set media session option");        
+                       if (0 == cnt++ % 10)
+                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] focus server is not available");
+                       usleep(50000);
                }
        }
 
+       ret = sound_manager_create_stream_information(SOUND_STREAM_TYPE_VOICE_INFORMATION, __player_focus_state_cb, NULL, &g_stream_info_h);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to create stream info");
+               return -1;
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
+       }
+
+       /* add sound focus state watch callback */
+       ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               return -1;
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
+       }
+
+       ret = __create_ducking_handle();
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
+       }
+
        ecore_thread_max_set(1);
-               
-       ret = __create_audio_out(TTSP_AUDIO_TYPE_RAW_S16, 16000);
-       if (0 != ret)
+
+       ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
+       if (0 != ret) {
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
                return -1;
+       }
 
        g_player_init = true;
 
        return 0;
 }
 
+int __destroy_ducking_handle(void)
+{
+       int ret = -1;
+       if (g_media_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
+               g_media_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
+       }
+
+       if (g_system_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
+               g_system_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
+       }
+
+       if (g_notification_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
+               g_notification_stream_ducking = NULL;   
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
+       }
+
+       if (g_alarm_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
+               g_alarm_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
+       }
+       return ret;
+}
+
 int ttsd_player_release(void)
 {
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return TTSD_ERROR_OPERATION_FAILED;
        }
 
        int ret;
 
-       ret = __destroy_audio_out();
-       if (0 != ret)
-               return -1;
-
-       SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
-       SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
-       SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
 
        /* The thread should be released */
        int thread_count = ecore_thread_active_get();
        int count = 0;
        while (0 < thread_count) {
-               usleep(10);
+               usleep(10000);
 
                count++;
-               if (100 == count) {
-                       SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
+               if (20 == count) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
                        break;
                }
 
                thread_count = ecore_thread_active_get();
        }
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Thread is released");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Thread is released");
+
+       ret = __destroy_audio_out();
+       if (0 != ret)
+               return -1;
+
+       ret = sound_manager_destroy_stream_information(g_stream_info_h);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream info");
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
+       }
+
+       /* remove focus state watch callback */
+       ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
+       }
+
+       ret = __destroy_ducking_handle();
+       if (SOUND_MANAGER_ERROR_NONE != ret)
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
+       else
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
 
        /* clear g_player_list */
        g_playing_info = NULL;
@@ -482,26 +1042,30 @@ int ttsd_player_release(void)
 int ttsd_player_create_instance(int uid)
 {
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
-       
+
        /* Check uid is duplicated */
        if (NULL != __player_get_item(uid)) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is already registered", uid); 
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is already registered", uid);
                return -1;
        }
 
        player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
+       if (NULL == new_client) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to allocate memory");
+               return TTSE_ERROR_OUT_OF_MEMORY;
+       }
 
        new_client->uid = uid;
-       new_client->event = TTSP_RESULT_EVENT_FINISH;
+       new_client->event = TTSE_RESULT_EVENT_FINISH;
        new_client->state = APP_STATE_READY;
        new_client->is_paused_data = false;
        new_client->idx = 0;
-       new_client->paused_data.data = NULL;
+       new_client->paused_data = NULL;
        
-       SLOG(LOG_DEBUG, get_tag(), "[Player] Create player : uid(%d)", uid);
+       SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Player] Create player : uid(%d)", uid);
 
        g_player_list = g_list_append(g_player_list, new_client);
 
@@ -511,14 +1075,14 @@ int ttsd_player_create_instance(int uid)
 int ttsd_player_destroy_instance(int uid)
 {
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
 
        player_s* current;
        current = __player_get_item(uid);
        if (NULL == current) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
                return -1;
        }
 
@@ -542,18 +1106,19 @@ int ttsd_player_destroy_instance(int uid)
                        if (NULL != data) {
                                /* compare uid */
                                if (uid == data->uid) {
-                                       g_player_list = g_list_remove_link(g_player_list, iter);                                
+                                       g_player_list = g_list_remove_link(g_player_list, iter);
                                        free(data);
+                                       g_list_free(iter);              
                                        break;
                                }
                        }
-                               
+
                        /* Get next item */
                        iter = g_list_next(iter);
                }
        }
 
-       SLOG(LOG_DEBUG, get_tag(), "[PLAYER Success] Destroy instance");
+       SLOG(LOG_DEBUG, tts_tag(), "[PLAYER Success] Destroy instance");
 
        return 0;
 }
@@ -561,22 +1126,25 @@ int ttsd_player_destroy_instance(int uid)
 int ttsd_player_play(int uid)
 {
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
 
        if (NULL != g_playing_info) {
                if (uid == g_playing_info->uid) {
-                       SLOG(LOG_DEBUG, get_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
                        return 0;
+               } else {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
+                       ttsd_player_stop(g_playing_info->uid);
                }
        }
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player] start play : uid(%d)", uid );
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
 
        /* Check sound queue size */
        if (0 == ttsd_data_get_sound_data_size(uid)) {
-               SLOG(LOG_WARN, get_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid); 
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
                return -1;
        }
 
@@ -584,18 +1152,18 @@ int ttsd_player_play(int uid)
        player_s* current;
        current = __player_get_item(uid);
        if (NULL == current) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
                return -1;
        }
 
        current->state = APP_STATE_PLAYING;
-       
+
        g_playing_info = current;
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
 
        if (0 < ttsd_data_get_sound_data_size(current->uid)) {
-               SLOG(LOG_DEBUG, get_tag(), "[Player] Run thread");
+               SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
                ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
        }
 
@@ -604,17 +1172,10 @@ int ttsd_player_play(int uid)
 
 int ttsd_player_stop(int uid)
 {
-       if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
-               return -1;
-       }
-
-       /* Check uid */
-       player_s* current;
-       current = __player_get_item(uid);
-       if (NULL == current) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
-               return -1;
+       int ret = ttsd_player_clear(uid);
+       if (0 != ret) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to stop player, ret(%d)", ret);
+               return ret;
        }
 
        /* check whether uid is current playing or not */
@@ -624,32 +1185,82 @@ int ttsd_player_stop(int uid)
                        g_playing_info = NULL;
                }
        } else {
-               SLOG(LOG_DEBUG, get_tag(), "[Player] No current playing"); 
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] No current playing");
+       }
+
+       if (NULL == g_playing_info) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+
+               /* The thread should be released */
+               int thread_count = ecore_thread_active_get();
+               int count = 0;
+               while (0 < thread_count) {
+                       usleep(10000);
+
+                       count++;
+                       if (30 == count) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
+                               break;
+                       }
+
+                       thread_count = ecore_thread_active_get();
+               }
+
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+       }
+
+       SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
+
+       return 0;
+}
+
+int ttsd_player_clear(int uid)
+{
+       if (false == g_player_init) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
+               return -1;
+       }
+
+       /* Check uid */
+       player_s* current;
+       current = __player_get_item(uid);
+       if (NULL == current) {
+               SECURE_SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
+               return -1;
        }
 
        if (true == current->is_paused_data) {
-               if (NULL != current->paused_data.data) {
-                       free(current->paused_data.data);
-                       current->paused_data.data = NULL;
+               if (NULL != current->paused_data) {
+                       if (NULL != current->paused_data->data) {
+                               free(current->paused_data->data);
+                               current->paused_data->data = NULL;
+                       }
+
+                       free(current->paused_data);
+                       current->paused_data = NULL;
                }
        }
 
-       current->event = TTSP_RESULT_EVENT_FINISH;
+       current->event = TTSE_RESULT_EVENT_FINISH;
        current->state = APP_STATE_READY;
        current->is_paused_data = false;
        current->idx = 0;
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
+       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
 
        return 0;
 }
 
 int ttsd_player_pause(int uid)
 {
-       SLOG(LOG_DEBUG, get_tag(), "[Player] pause player : uid(%d)", uid );
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] pause player : uid(%d)", uid);
 
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
 
@@ -657,7 +1268,7 @@ int ttsd_player_pause(int uid)
        player_s* current;
        current = __player_get_item(uid);
        if (NULL == current) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid); 
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] ttsd_player_pause() : uid(%d) is not valid", uid);
                return -1;
        }
 
@@ -665,23 +1276,56 @@ int ttsd_player_pause(int uid)
        if (NULL != g_playing_info) {
                if (uid == g_playing_info->uid) {
                        /* release current playing info */
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
                        g_playing_info = NULL;
                } else {
                        /* error case */
                }
        }
 
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
+
        current->state = APP_STATE_PAUSED;
 
+       if (NULL == g_playing_info) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+
+               /* The thread should be released */
+               int thread_count = ecore_thread_active_get();
+               int count = 0;
+               while (0 < thread_count) {
+                       usleep(10000);
+
+                       count++;
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
+
+                       if (30 == count) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
+                               break;
+                       }
+
+                       thread_count = ecore_thread_active_get();
+               }
+
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+       }
+
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
+
        return 0;
 }
 
 int ttsd_player_resume(int uid)
 {
-       SLOG(LOG_DEBUG, get_tag(), "[Player] Resume player : uid(%d)", uid );
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%d)", uid);
 
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
 
@@ -689,7 +1333,7 @@ int ttsd_player_resume(int uid)
        player_s* current;
        current = __player_get_item(uid);
        if (NULL == current) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
                return -1;
        }
 
@@ -700,7 +1344,7 @@ int ttsd_player_resume(int uid)
        current->state = APP_STATE_PLAYING;
        g_playing_info = current;
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player] Run thread");
+       SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
        ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
 
        return 0;
@@ -709,7 +1353,7 @@ int ttsd_player_resume(int uid)
 int ttsd_player_all_stop()
 {
        if (false == g_player_init) {
-               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized" );
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
                return -1;
        }
 
@@ -726,35 +1370,104 @@ int ttsd_player_all_stop()
                        /* Get handle data from list */
                        data = (player_s*)iter->data;
 
-                       app_state_e state;
+                       app_tts_state_e state;
                        if (0 > ttsd_data_get_client_state(data->uid, &state)) {
-                               SLOG(LOG_ERROR, get_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
+                               SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
                                ttsd_player_destroy_instance(data->uid);
                                iter = g_list_next(iter);
                                continue;
                        }
 
                        if (APP_STATE_PLAYING == state || APP_STATE_PAUSED == state) {
-                               data->event = TTSP_RESULT_EVENT_FINISH;
+                               data->event = TTSE_RESULT_EVENT_FINISH;
                                data->state = APP_STATE_READY;
 
                                if (true == data->is_paused_data) {
-                                       if (NULL != data->paused_data.data) {
-                                               free(data->paused_data.data);
-                                               data->paused_data.data = NULL;
+                                       if (NULL != data->paused_data) {
+                                               if (NULL != data->paused_data->data) {
+                                                       free(data->paused_data->data);
+                                                       data->paused_data->data = NULL;
+                                               }
+
+                                               free(data->paused_data);
+                                               data->paused_data = NULL;
                                        }
                                }
-                               
+
                                data->is_paused_data = false;
                                data->idx = 0;
                        }
-                       
+
                        /* Get next item */
                        iter = g_list_next(iter);
                }
        }
 
-       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] player all stop!!");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] player all stop!!");
+
+       return 0;
+}
+
+int ttsd_player_play_pcm(int uid)
+{
+       if (false == g_player_init) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
+               return -1;
+       }
+
+       if (NULL != g_playing_info) {
+               if (uid == g_playing_info->uid) {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
+                       return 0;
+               } else {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
+                       ttsd_player_stop(g_playing_info->uid);
+               }
+       }
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
+
+       /* Check sound queue size */
+       if (0 == ttsd_data_get_sound_data_size(uid)) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
+       }
+
+       /* Check uid */
+       player_s* current;
+       current = __player_get_item(uid);
+       if (NULL == current) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
+               return -1;
+       }
+
+       current->state = APP_STATE_PLAYING;
+
+       g_playing_info = current;
+
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+
+       if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
+               SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
+               ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
+       }
 
        return 0;
 }
+
+int ttsd_player_get_background_volume_ratio(double* ratio)
+{
+       if (NULL == ratio)
+               return -1;
+       else
+               *ratio = g_bg_volume_ratio;
+
+       return TTSD_ERROR_NONE;
+}
+
+int ttsd_player_set_background_volume_ratio(double ratio)
+{
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
+
+       g_bg_volume_ratio = ratio;
+       return TTSD_ERROR_NONE;
+}