typedef struct {
int uid; /** client id */
- app_state_e state; /** client state */
+ app_tts_state_e state; /** client state */
/* Current utterance information */
ttse_result_event_e event; /** event of last utterance */
/* Get handle data from list */
data = (player_s*)iter->data;
- app_state_e state;
+ app_tts_state_e state;
if (0 > ttsd_data_get_client_state(data->uid, &state)) {
SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
ttsd_player_destroy_instance(data->uid);