sync codes to 2.4 spin
[platform/core/uifw/tts.git] / server / ttsd_player.c
index de4762f..256eca2 100644 (file)
@@ -14,6 +14,7 @@
 #include <audio_io.h>
 #include <Ecore.h>
 #include <sound_manager.h>
+#include <sound_manager_internal.h>
 
 #include "ttsd_main.h"
 #include "ttsd_player.h"
@@ -39,8 +40,8 @@ typedef struct {
 
        bool                    is_paused_data;
        int                     idx;
-       sound_data_s            paused_data;
-} player_s;
+       sound_data_s*           paused_data;
+}player_s;
 
 #define SOUND_BUFFER_LENGTH    2048
 
@@ -132,7 +133,7 @@ static int __create_audio_out(ttsp_audio_type_e type, int rate)
                sample_type = AUDIO_SAMPLE_TYPE_U8;
        }
 
-       ret = audio_out_create(rate, AUDIO_CHANNEL_MONO, sample_type, SOUND_TYPE_MEDIA, &g_audio_h);
+       ret = audio_out_create(rate, AUDIO_CHANNEL_MONO, sample_type, SOUND_TYPE_VOICE, &g_audio_h);
        if (AUDIO_IO_ERROR_NONE != ret) {
                g_audio_state = AUDIO_STATE_NONE;
                g_audio_h = NULL;
@@ -195,7 +196,30 @@ static int __destroy_audio_out()
 
 static void __end_play_thread(void *data, Ecore_Thread *thread)
 {
-       SLOG(LOG_DEBUG, get_tag(), "===== End thread");
+       SLOG(LOG_ERROR, get_tag(), "===== End thread");
+}
+
+static void __set_volume_using_voice_policy(int volume)
+{
+/*
+       SLOG(LOG_WARN, get_tag(), "[Player WARNING] set volume policy");
+       int ret = sound_manager_set_volume_voice_policy(volume);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to set volume policy");
+       }
+*/
+       return;
+}
+
+static void __unset_volume_using_voice_policy()
+{
+/*
+       SLOG(LOG_WARN, get_tag(), "[Player WARNING] unset volume policy");
+       int ret = sound_manager_unset_volume_voice_policy();
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to unset volume policy");
+       }
+*/
        return;
 }
 
@@ -209,32 +233,26 @@ static void __play_thread(void *data, Ecore_Thread *thread)
        }
 
        player_s* player = g_playing_info;
-       sound_data_s wdata;
+       sound_data_s* sound_data = NULL;
 
        int ret = -1;
        int len = SOUND_BUFFER_LENGTH;
        int idx = 0;
 
+       /* set volume policy as 40% */
+       __set_volume_using_voice_policy(40);
        while (1) {
                if (true == player->is_paused_data) {
                        /* Resume player */
-                       wdata.data = player->paused_data.data;
-                       wdata.data_size = player->paused_data.data_size;
-                       wdata.utt_id = player->paused_data.utt_id;
-                       wdata.audio_type = player->paused_data.audio_type;
-                       wdata.rate = player->paused_data.rate;
-                       wdata.channels = player->paused_data.channels;
-                       wdata.event = player->paused_data.event;
+                       sound_data = player->paused_data;
+                       player->paused_data = NULL;
 
                        idx = player->idx;
 
                        player->is_paused_data = false;
                        player->idx = 0;
-               } else {
-                       if (0 != ttsd_data_get_sound_data(player->uid, &wdata)) {
-                               g_playing_info = NULL;
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] No sound data. Finish thread");
 
+                       if (NULL == sound_data) {
                                /* Request unprepare */
                                ret = audio_out_unprepare(g_audio_h);
                                if (AUDIO_IO_ERROR_NONE != ret) {
@@ -244,74 +262,122 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                }
 
                                g_audio_state = AUDIO_STATE_READY;
+
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
                                return;
                        }
+                       SLOG(LOG_INFO, get_tag(), "[Player] Sound info : id(%d) data(%p) size(%d) audiotype(%d) rate(%d) event(%d)", 
+                               sound_data->utt_id, sound_data->data, sound_data->data_size, sound_data->audio_type, sound_data->rate, sound_data->event);
+               } else {
+                       sound_data = NULL;
+                       ret = ttsd_data_get_sound_data(player->uid, &sound_data);
+                       if (0 != ret || NULL == sound_data) {
+                               /* empty queue */
+                               SLOG(LOG_DEBUG, get_tag(), "[Player] No sound data. Waiting mode");
+                               /* release audio & recover session */
+                               ret = audio_out_unprepare(g_audio_h);
+                               if (AUDIO_IO_ERROR_NONE != ret) {
+                                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                               } else {
+                                       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
+                               }
+                               g_audio_state = AUDIO_STATE_READY;
+
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
+
+                               /* wait for new audio data come */
+                               while (1) {
+                                       usleep(10000);
+                                       if (NULL == g_playing_info) {
+                                               /* current playing uid is replaced */
+                                               SLOG(LOG_DEBUG, get_tag(), "[Player] Finish thread");
+                                               return;
+                                       } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
+                                               /* new audio data come */
+                                               SLOG(LOG_DEBUG, get_tag(), "[Player] Resume thread");
+                                               break;
+                                       }
+                               }
+
+                               /* set volume policy as 40%, when resume play thread*/
+                               __set_volume_using_voice_policy(40);
+
+                               /* resume play thread */
+                               player->state = APP_STATE_PLAYING;
+                               continue;
+                       }
 
                        /* If wdata's event is 'start', current wdata is first data of engine for synthesis.
                         * If wdata's event is 'finish', player should check previous event to know whether this wdata is first or not.
                         * When previous wdata's event is 'finish' and current wdata's event is 'finish',
                         * the player should send utt started event.
                         */
-                       if (TTSP_RESULT_EVENT_START == wdata.event ||
-                          (TTSP_RESULT_EVENT_FINISH == player->event && TTSP_RESULT_EVENT_FINISH == wdata.event)) {
+                       if (TTSP_RESULT_EVENT_START == sound_data->event ||
+                          (TTSP_RESULT_EVENT_FINISH == player->event && TTSP_RESULT_EVENT_FINISH == sound_data->event)) {
                                int pid = ttsd_data_get_pid(player->uid);
 
                                if (pid <= 0) {
                                        SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                                       /* unset volume policy, volume will be 100% */
+                                       __unset_volume_using_voice_policy();
                                        return;
                                }
 
-                               if (0 != ttsdc_send_utt_start_message(pid, player->uid, wdata.utt_id)) {
+                               if (0 != ttsdc_send_utt_start_message(pid, player->uid, sound_data->utt_id)) {
                                        SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Start Signal : pid(%d), uid(%d), uttid(%d)", 
-                                               pid, player->uid, wdata.utt_id);
+                                               pid, player->uid, sound_data->utt_id);
                                }
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                               SLOG(LOG_DEBUG, get_tag(), "[Player] Start utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                        }
 
                        /* Save last event to check utterance start */
-                       player->event = wdata.event;
+                       player->event = sound_data->event;
                        idx = 0;
 
-                       if (NULL == wdata.data || 0 >= wdata.data_size) {
-                               if (TTSP_RESULT_EVENT_FINISH == wdata.event) {
+                       if (NULL == sound_data->data || 0 >= sound_data->data_size) {
+                               if (TTSP_RESULT_EVENT_FINISH == sound_data->event) {
                                        SLOG(LOG_DEBUG, get_tag(), "No sound data");
                                        /* send utterence finish signal */
                                        int pid = ttsd_data_get_pid(player->uid);
 
                                        if (pid <= 0) {
                                                SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                                               /* unset volume policy, volume will be 100% */
+                                               __unset_volume_using_voice_policy();
                                                return;
                                        }
-                                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, wdata.utt_id)) {
-                                               SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", pid, player->uid, wdata.utt_id);
+                                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
+                                               SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
+                                                       pid, player->uid, sound_data->utt_id);
                                        }
                                }
-                               SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                               SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                                continue;
                        }
                }
 
-               SLOG(LOG_DEBUG, get_tag(), "[Player] Sound info : id(%d) size(%d) audiotype(%d) rate(%d) event(%d)", 
-                       wdata.utt_id, wdata.data_size, wdata.audio_type, wdata.rate, wdata.event);
-
-               if (g_sampling_rate != wdata.rate || g_audio_type != wdata.audio_type) {
+               if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
                        SLOG(LOG_DEBUG, get_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
                        if (NULL != g_audio_h) {
                                __destroy_audio_out();
                        }
 
-                       if (0 > __create_audio_out(wdata.audio_type, wdata.rate)) {
+                       if (0 > __create_audio_out(sound_data->audio_type, sound_data->rate)) {
                                SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to create audio out");
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
                                return;
                        }
                }
 
                while (APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) {
-                       if ((unsigned int)idx >= wdata.data_size)
+                       if ((unsigned int)idx >= sound_data->data_size)
                                break;
 
-                       if ((unsigned int)idx + SOUND_BUFFER_LENGTH > wdata.data_size) {
-                               len = wdata.data_size - idx;
+                       if ((unsigned int)idx + SOUND_BUFFER_LENGTH > sound_data->data_size) {
+                               len = sound_data->data_size - idx;
                        } else {
                                len = SOUND_BUFFER_LENGTH;
                        }
@@ -322,13 +388,15 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                if (AUDIO_IO_ERROR_NONE != ret) {
                                        SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to prepare audio : %d", ret);
                                        g_playing_info = NULL;
+                                       /* unset volume policy, volume will be 100% */
+                                       __unset_volume_using_voice_policy();
                                        return;
                                }
                                SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Prepare audio");
                                g_audio_state = AUDIO_STATE_PLAY;
                        }
 
-                       char* temp_data = wdata.data;
+                       char* temp_data = sound_data->data;
                        ret = audio_out_write(g_audio_h, &temp_data[idx], len);
                        if (0 > ret) {
                                SLOG(LOG_WARN, get_tag(), "[Player WARNING] Fail to audio write - %d", ret);
@@ -336,15 +404,32 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                idx += len;
                        }
 
+                       if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
+                               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current player is NULL");
+                               g_audio_state = AUDIO_STATE_READY;
+                               ret = audio_out_unprepare(g_audio_h);
+                               if (AUDIO_IO_ERROR_NONE != ret) {
+                                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                               }
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
+
+                               if (NULL != sound_data) {
+                                       if (NULL != sound_data->data) {
+                                               free(sound_data->data);
+                                               sound_data->data = NULL;
+                                       }
+
+                                       free(sound_data);
+                                       sound_data = NULL;
+                               }
+
+                               return;
+                       }
+
                        if (APP_STATE_PAUSED == player->state) {
                                /* Save data */
-                               player->paused_data.data = wdata.data;
-                               player->paused_data.data_size = wdata.data_size;
-                               player->paused_data.utt_id = wdata.utt_id;
-                               player->paused_data.audio_type = wdata.audio_type;
-                               player->paused_data.rate = wdata.rate;
-                               player->paused_data.channels = wdata.channels;
-                               player->paused_data.event = wdata.event;
+                               player->paused_data = sound_data;
 
                                player->is_paused_data = true;
                                player->idx = idx;
@@ -359,16 +444,14 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                } else {
                                        SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
                                }
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
                                return;
                        }
                }
 
-               if (NULL != wdata.data) {
-                       free(wdata.data);
-                       wdata.data = NULL;
-               }
-
-               if (APP_STATE_READY == player->state) {
+               if (NULL == g_playing_info && APP_STATE_READY == player->state) {
+                       /* player_stop */ 
                        g_audio_state = AUDIO_STATE_READY;
                        SLOG(LOG_DEBUG, get_tag(), "[Player] Stop player thread");
 
@@ -379,25 +462,65 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                        } else {
                                SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Unprepare audio");
                        }
+
+                       if (NULL != sound_data) {
+                               if (NULL != sound_data->data) {
+                                       free(sound_data->data);
+                                       sound_data->data = NULL;
+                               }
+
+                               free(sound_data);
+                               sound_data = NULL;
+                       }
+                       /* unset volume policy, volume will be 100% */
+                       __unset_volume_using_voice_policy();
                        return;
                }
 
-               if (TTSP_RESULT_EVENT_FINISH == wdata.event) {
+               if ((APP_STATE_PLAYING == player->state || APP_STATE_PAUSED == player->state) &&
+                       (TTSP_RESULT_EVENT_FINISH == sound_data->event)) {
                        /* send utterence finish signal */
                        int pid = ttsd_data_get_pid(player->uid);
 
                        if (pid <= 0) {
                                SLOG(LOG_WARN, get_tag(), "[Send WARNIING] Current player is not valid");
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
                                return;
                        }
 
-                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, wdata.utt_id)) {
+                       if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
                                SLOG(LOG_ERROR, get_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
-                                       pid, player->uid, wdata.utt_id);
+                                       pid, player->uid, sound_data->utt_id);
+                               /* unset volume policy, volume will be 100% */
+                               __unset_volume_using_voice_policy();
                                return;
                        }
 
-                       SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, wdata.utt_id);
+                       SLOG(LOG_DEBUG, get_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
+               }
+
+               if (NULL != sound_data) {
+                       if (NULL != sound_data->data) {
+                               free(sound_data->data);
+                               sound_data->data = NULL;
+                       }
+
+                       free(sound_data);
+                       sound_data = NULL;
+               }
+
+               if (NULL == g_playing_info) {
+                       SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Current player is NULL");
+                       g_audio_state = AUDIO_STATE_READY;
+                       ret = audio_out_unprepare(g_audio_h);
+                       if (AUDIO_IO_ERROR_NONE != ret) {
+                               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                       }
+                       /* unset volume policy, volume will be 100% */
+                       __unset_volume_using_voice_policy();
+
+                       return;
                }
        }
 }
@@ -447,10 +570,6 @@ int ttsd_player_release(void)
 
        int ret;
 
-       ret = __destroy_audio_out();
-       if (0 != ret)
-               return -1;
-
        SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
        SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
        SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] ==========================");
@@ -462,7 +581,7 @@ int ttsd_player_release(void)
                usleep(10000);
 
                count++;
-               if (100 == count) {
+               if (20 == count) {
                        SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
                        break;
                }
@@ -472,6 +591,10 @@ int ttsd_player_release(void)
 
        SLOG(LOG_DEBUG, get_tag(), "[Player DEBUG] Thread is released");
 
+       ret = __destroy_audio_out();
+       if (0 != ret)
+               return -1;
+
        /* clear g_player_list */
        g_playing_info = NULL;
        g_player_init = false;
@@ -493,15 +616,19 @@ int ttsd_player_create_instance(int uid)
        }
 
        player_s* new_client = (player_s*)calloc(1, sizeof(player_s));
+       if (NULL == new_client) {
+               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Fail to allocate memory");
+               return TTSP_ERROR_OUT_OF_MEMORY;
+       }
 
        new_client->uid = uid;
        new_client->event = TTSP_RESULT_EVENT_FINISH;
        new_client->state = APP_STATE_READY;
        new_client->is_paused_data = false;
        new_client->idx = 0;
-       new_client->paused_data.data = NULL;
-
-       SLOG(LOG_DEBUG, get_tag(), "[Player] Create player : uid(%d)", uid);
+       new_client->paused_data = NULL;
+       
+       SECURE_SLOG(LOG_DEBUG, get_tag(), "[Player] Create player : uid(%d)", uid);
 
        g_player_list = g_list_append(g_player_list, new_client);
 
@@ -544,6 +671,7 @@ int ttsd_player_destroy_instance(int uid)
                                if (uid == data->uid) {
                                        g_player_list = g_list_remove_link(g_player_list, iter);
                                        free(data);
+                                       g_list_free(iter);              
                                        break;
                                }
                        }
@@ -569,6 +697,9 @@ int ttsd_player_play(int uid)
                if (uid == g_playing_info->uid) {
                        SLOG(LOG_DEBUG, get_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
                        return 0;
+               } else {
+                       SLOG(LOG_WARN, get_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
+                       ttsd_player_stop(g_playing_info->uid);
                }
        }
 
@@ -628,9 +759,14 @@ int ttsd_player_stop(int uid)
        }
 
        if (true == current->is_paused_data) {
-               if (NULL != current->paused_data.data) {
-                       free(current->paused_data.data);
-                       current->paused_data.data = NULL;
+               if (NULL != current->paused_data) {
+                       if (NULL != current->paused_data->data) {
+                               free(current->paused_data->data);
+                               current->paused_data->data = NULL;
+                       }
+
+                       free(current->paused_data);
+                       current->paused_data = NULL;
                }
        }
 
@@ -639,11 +775,73 @@ int ttsd_player_stop(int uid)
        current->is_paused_data = false;
        current->idx = 0;
 
+       if (NULL == g_playing_info) {
+               SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+               SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+
+               /* The thread should be released */
+               int thread_count = ecore_thread_active_get();
+               int count = 0;
+               while (0 < thread_count) {
+                       usleep(10000);
+
+                       count++;
+                       if (30 == count) {
+                               SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
+                               break;
+                       }
+
+                       thread_count = ecore_thread_active_get();
+               }
+
+               SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+               SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+       }
+
        SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
 
        return 0;
 }
 
+int ttsd_player_clear(int uid)
+{
+       if (false == g_player_init) {
+               SLOG(LOG_ERROR, get_tag(), "[Player ERROR] Not Initialized");
+               return -1;
+       }
+
+       /* Check uid */
+       player_s* current;
+       current = __player_get_item(uid);
+       if (NULL == current) {
+               SECURE_SLOG(LOG_ERROR, get_tag(), "[Player ERROR] uid(%d) is not valid", uid); 
+               return -1;
+       }
+
+       if (true == current->is_paused_data) {
+               if (NULL != current->paused_data) {
+                       if (NULL != current->paused_data->data) {
+                               free(current->paused_data->data);
+                               current->paused_data->data = NULL;
+                       }
+
+                       free(current->paused_data);
+                       current->paused_data = NULL;
+               }
+       }
+
+       current->event = TTSP_RESULT_EVENT_FINISH;
+       current->state = APP_STATE_READY;
+       current->is_paused_data = false;
+       current->idx = 0;
+
+       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Clear player : uid(%d)", uid);
+
+       return 0;
+}
+
 int ttsd_player_pause(int uid)
 {
        SLOG(LOG_DEBUG, get_tag(), "[Player] pause player : uid(%d)", uid);
@@ -672,6 +870,31 @@ int ttsd_player_pause(int uid)
        }
 
        current->state = APP_STATE_PAUSED;
+       
+       SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+       SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+       SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+
+       /* The thread should be released */
+       int thread_count = ecore_thread_active_get();
+       int count = 0;
+       while (0 < thread_count) {
+               usleep(10000);
+
+               count++;
+               if (30 == count) {
+                       SLOG(LOG_WARN, get_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
+                       break;
+               }
+
+               thread_count = ecore_thread_active_get();
+       }
+
+       SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+       SLOG(LOG_ERROR, get_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+       SLOG(LOG_DEBUG, get_tag(), "[Player] ==========================");
+
+       SLOG(LOG_DEBUG, get_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
 
        return 0;
 }
@@ -739,9 +962,14 @@ int ttsd_player_all_stop()
                                data->state = APP_STATE_READY;
 
                                if (true == data->is_paused_data) {
-                                       if (NULL != data->paused_data.data) {
-                                               free(data->paused_data.data);
-                                               data->paused_data.data = NULL;
+                                       if (NULL != data->paused_data) {
+                                               if (NULL != data->paused_data->data) {
+                                                       free(data->paused_data->data);
+                                                       data->paused_data->data = NULL;
+                                               }
+
+                                               free(data->paused_data);
+                                               data->paused_data = NULL;
                                        }
                                }