Skip ducking when backgroud volume ratio is 1.0
[platform/core/uifw/tts.git] / server / ttsd_player.c
index 9c6760a..08b2c55 100644 (file)
@@ -21,6 +21,9 @@
 #include "ttsd_data.h"
 #include "ttsd_dbus.h"
 
+#include "tts_internal.h"
+#include "ttsd_server.h"
+
 /*
 * Internal data structure
 */
@@ -33,7 +36,7 @@ typedef enum {
 
 typedef struct {
        int                     uid;    /** client id */
-       app_state_e             state;  /** client state */
+       app_tts_state_e         state;  /** client state */
 
        /* Current utterance information */
        ttse_result_event_e     event;  /** event of last utterance */
@@ -46,6 +49,18 @@ typedef struct {
 #define SOUND_BUFFER_LENGTH    2048
 #define FOCUS_SERVER_READY "/tmp/.sound_server_ready"
 
+/* Sound buf save for test */
+/*
+#define BUF_SAVE_MODE
+*/
+#ifdef BUF_SAVE_MODE
+static char g_temp_file_name[128] = {'\0',};
+
+static FILE* g_pFile;
+
+static int g_count = 1;
+#endif
+
 /** player init info */
 static bool g_player_init = false;
 
@@ -66,6 +81,19 @@ static audio_out_h g_audio_h;
 
 static sound_stream_info_h g_stream_info_h;
 
+static sound_stream_ducking_h g_media_stream_ducking;
+static sound_stream_ducking_h g_system_stream_ducking;
+static sound_stream_ducking_h g_notification_stream_ducking;
+static sound_stream_ducking_h g_alarm_stream_ducking;
+
+// static bool ducking_flag;
+
+#define SND_MGR_DUCKING_DURATION 500
+
+static int g_focus_watch_id;
+
+static double g_bg_volume_ratio;
+
 /*
 * Internal Interfaces
 */
@@ -98,48 +126,191 @@ player_s* __player_get_item(int uid)
 void __player_focus_state_cb(sound_stream_info_h stream_info, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state,
                                                        sound_stream_focus_change_reason_e reason_for_change, int sound_behavior, const char *extra_info, void *user_data)
 {
-       SLOG(LOG_DEBUG, tts_tag(), "===== Focus state changed cb");
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state changed cb");
 
        if (stream_info != g_stream_info_h) {
                SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Invalid stream info handle");
                return;
        }
-       SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d)", (int)focus_state, (int)reason_for_change);
+       SLOG(LOG_WARN, tts_tag(), "[Player] focus state changed to (%d) with reason(%d) and extra info(%s)", (int)focus_state, (int)reason_for_change, extra_info);
+
+       if (NULL == g_playing_info) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+               return;
+       }
 
-       if (AUDIO_STATE_PLAY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
+       if (APP_STATE_PLAYING == g_playing_info->state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_RELEASED == focus_state) {
                if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
                        g_audio_state = AUDIO_STATE_READY;
 
+                       int uid = g_playing_info->uid;
+
+                       if (0 != ttsd_player_pause(uid)) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
+                               return;
+                       }
+
+                       ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
+                       int pid = ttsd_data_get_pid(uid);
+                       /* send message to client about changing state */
+                       ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
+               }
+       }
+
+/*     if (AUDIO_STATE_READY == g_audio_state && focus_mask == SOUND_STREAM_FOCUS_FOR_PLAYBACK && SOUND_STREAM_FOCUS_STATE_ACQUIRED == focus_state) {
+               if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+                       g_audio_state = AUDIO_STATE_PLAY;
+
                        if (NULL == g_playing_info) {
                                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
                                return;
                        }
 
-                       if (APP_STATE_PLAYING == g_playing_info->state) {
+                       if (APP_STATE_PAUSED == g_playing_info->state) {
                                int uid = g_playing_info->uid;
 
-                               if (0 != ttsd_player_pause(uid)) {
-                                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to pause the player");
+                               g_audio_state = AUDIO_STATE_PLAY;
+                               if (0 != ttsd_player_resume(uid)) {
+                                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to resume the player");
+                                       g_audio_state = AUDIO_STATE_READY;
                                        return;
                                }
 
-                               g_playing_info->state = APP_STATE_PAUSED;
-                               ttsd_data_set_client_state(uid, APP_STATE_PAUSED);
+                               ttsd_data_set_client_state(uid, APP_STATE_PLAYING);
                                int pid = ttsd_data_get_pid(uid);
-                               /* send message to client about changing state */
-                               ttsdc_send_set_state_message(pid, uid, APP_STATE_PAUSED);
+                               ttsdc_send_set_state_message(pid, uid, APP_STATE_PLAYING);
                        }
+
                } else {
                        SLOG(LOG_DEBUG, tts_tag(), "[Player] Ignore focus state cb - mode(%d)", ttsd_get_mode());
                }
        }
+*/
+       SLOG(LOG_DEBUG, tts_tag(), "@@@");
+
+       return;
+}
+
+void __player_focus_state_watch_cb(int id, sound_stream_focus_mask_e focus_mask, sound_stream_focus_state_e focus_state, sound_stream_focus_change_reason_e reason,
+                                                               const char *extra_info, void *user_data)
+{
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Focus state watch cb");
+
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_SCREEN_READER != mode && TTSD_MODE_NOTIFICATION != mode) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] This is not screen-reader mode and notification mode.");
+               return;
+       }
+
+       if (NULL == g_playing_info) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] No current player");
+               return;
+       }
+
+       if (APP_STATE_PLAYING == g_playing_info->state && SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 
+                       NULL != extra_info && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+               /* If the focus is changed by "Interrupt" mode and current players of "SR" and "Noti" modes are on going, please stop the current players. */
+               g_audio_state = AUDIO_STATE_READY;
+
+               int uid = g_playing_info->uid;
+
+               if (0 != ttsd_server_stop(uid)) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop TTS server");
+                       return;
+               }
+               if (0 != ttsd_player_stop(uid)) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to stop the player");
+                       return;
+               }
+
+               ttsd_data_set_client_state(uid, APP_STATE_READY);
+               int pid = ttsd_data_get_pid(uid);
+               /* send message to client about changing state */
+               ttsdc_send_set_state_message(pid, uid, APP_STATE_READY);
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] Extra info is not Interrupt mode(%s) or not playing state(%d).", extra_info, g_playing_info->state);
+       }
 
-       SLOG(LOG_DEBUG, tts_tag(), "=====");
-       SLOG(LOG_DEBUG, tts_tag(), "");
+       return;
+}
 
+void __sound_stream_ducking_state_changed_cb(sound_stream_ducking_h stream_ducking, bool is_ducked, void *user_data)
+{
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ ducking state changed cb");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] is ducked : %d", is_ducked);
+       // ducking_flag = true;
        return;
 }
 
+static char* __get_ducking_stream(sound_stream_type_e stream_type)
+{
+       if (SOUND_STREAM_TYPE_MEDIA == stream_type)
+               return "Media stream";
+       else if (SOUND_STREAM_TYPE_SYSTEM == stream_type)
+               return "System stream";
+       else if (SOUND_STREAM_TYPE_NOTIFICATION == stream_type)
+               return "Notification stream";
+       else if (SOUND_STREAM_TYPE_ALARM == stream_type)
+               return "Alarm stream";
+       return "Non matched stream";
+}
+
+static int __activate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
+{
+       bool is_ducked = false;
+       int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
+       if (is_ducked) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already ducked", __get_ducking_stream(stream_type));
+       } else {
+               ret = sound_manager_activate_ducking(stream_ducking_h, SND_MGR_DUCKING_DURATION, g_bg_volume_ratio);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to activate ducking for %s", __get_ducking_stream(stream_type));
+               } else {
+                       SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Activate ducking for %s", __get_ducking_stream(stream_type));
+               }
+       }
+       return ret;
+}
+
+static void __change_background_volume()
+{
+       SLOG(LOG_INFO, tts_tag(), "[Player] current ducking stream(%s), volume ratio(%d)", __get_ducking_stream(stream_type), g_bg_volume_ratio);
+       if (1.0 > g_bg_volume_ratio) {
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
+               __activate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
+       }
+}
+
+static int __deactivate_ducking_sound_stream(sound_stream_type_e stream_type, sound_stream_ducking_h stream_ducking_h)
+{
+       bool is_ducked = false;
+       int ret = sound_manager_is_ducked(stream_ducking_h, &is_ducked);
+       if (!is_ducked) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] The %s is already recovered from ducking", __get_ducking_stream(stream_type));
+       } else {
+               ret = sound_manager_deactivate_ducking(stream_ducking_h);
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to deactivate ducking for %s", __get_ducking_stream(stream_type));
+               } else {
+                       SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Deactivate ducking for %s", __get_ducking_stream(stream_type));
+               }
+       }
+       return ret;
+}
+
+static void __recover_background_volume()
+{
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_MEDIA, g_media_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_SYSTEM, g_system_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_NOTIFICATION, g_notification_stream_ducking);
+       __deactivate_ducking_sound_stream(SOUND_STREAM_TYPE_ALARM, g_alarm_stream_ducking);
+}
+
 static int __create_audio_out(ttse_audio_type_e type, int rate)
 {
        int ret = -1;
@@ -196,32 +367,53 @@ static int __destroy_audio_out()
 
 static void __end_play_thread(void *data, Ecore_Thread *thread)
 {
-       SLOG(LOG_ERROR, tts_tag(), "===== End thread");
+       SLOG(LOG_ERROR, tts_tag(), "@@@ End thread");
+
+#ifdef BUF_SAVE_MODE
+       fclose(g_pFile);
+#endif
 }
 
 static void __set_policy_for_playing(int volume)
 {
+
+       __change_background_volume();
+
        /* Set stream info */
        int ret;
-       if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+       ttsd_mode_e mode = ttsd_get_mode();
+       if (TTSD_MODE_DEFAULT == mode) {
                ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
                if (SOUND_MANAGER_ERROR_NONE != ret) {
                        SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (default mode)");
+               }
+       } else if (TTSD_MODE_INTERRUPT == mode) {
+               ret = sound_manager_acquire_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, "TTSD_MODE_INTERRUPT");
+               if (SOUND_MANAGER_ERROR_NONE != ret) {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to acquire focus");
+               } else {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Success to acquire focus (interrupt mode)");
                }
        }
+
        ret = audio_out_set_sound_stream_info(g_audio_h, g_stream_info_h);
        if (AUDIO_IO_ERROR_NONE != ret) {
                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to set stream info");
        }
 
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] set policy for playing");
+
        return;
 }
 
 static void __unset_policy_for_playing()
 {
        int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
        /* Unset stream info */
-       if (TTSD_MODE_DEFAULT == ttsd_get_mode()) {
+       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
                sound_stream_focus_state_e state_for_playing = SOUND_STREAM_FOCUS_STATE_ACQUIRED;
                ret = sound_manager_get_focus_state(g_stream_info_h, &state_for_playing, NULL);
                if (SOUND_MANAGER_ERROR_NONE != ret) {
@@ -229,19 +421,95 @@ static void __unset_policy_for_playing()
                }
 
                if (SOUND_STREAM_FOCUS_STATE_ACQUIRED == state_for_playing) {
-                       ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                       if (TTSD_MODE_DEFAULT == mode || TTSD_MODE_INTERRUPT == mode) {
+                               ret = sound_manager_release_focus(g_stream_info_h, SOUND_STREAM_FOCUS_FOR_PLAYBACK, SOUND_BEHAVIOR_NONE, NULL);
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release focus (mode: %d)", mode);
+                       }
+
                        if (SOUND_MANAGER_ERROR_NONE != ret) {
                                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to release focus");
                        }
                }
        }
 
+       __recover_background_volume();
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] unset policy for playing");
+
        return;
 }
 
+int ttsd_player_check_current_playback_focus(bool *is_current_interrupt)
+{
+       int ret;
+       ttsd_mode_e mode = ttsd_get_mode();
+
+       if (TTSD_MODE_INTERRUPT != mode) {
+               /* check the current playback focus */
+               sound_stream_focus_change_reason_e reason;
+               int sound_behavior = 0;
+               char *extra_info = NULL;
+
+               ret = sound_manager_get_current_playback_focus(&reason, &sound_behavior, &extra_info);
+
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] current playback focus: extra_info(%s), reason(%d), sound_behavior(%d)", extra_info, reason, sound_behavior);
+
+               if (SOUND_MANAGER_ERROR_NONE == ret && NULL != extra_info && 0 < strlen(extra_info)) {
+                       if (SOUND_STREAM_FOCUS_CHANGED_BY_VOICE_INFORMATION == reason && 0 == strncmp(extra_info, "TTSD_MODE_INTERRUPT", strlen(extra_info))) {
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] The current focus in Interrupt. Cannot play the requested sound data");
+                               *is_current_interrupt = true;
+
+                               free(extra_info);
+                               extra_info = NULL;
+
+                               return TTSD_ERROR_NONE;
+                       }
+               }
+
+               if (NULL != extra_info) {
+                       free(extra_info);
+                       extra_info = NULL;
+               }
+       }
+
+       *is_current_interrupt = false;
+
+       return TTSD_ERROR_NONE;
+}
+
 static void __play_thread(void *data, Ecore_Thread *thread)
 {
-       SLOG(LOG_DEBUG, tts_tag(), "===== Start thread");
+       SLOG(LOG_DEBUG, tts_tag(), "@@@ Start thread");
+
+#ifdef BUF_SAVE_MODE
+       g_count++;
+
+       while (1) {
+               snprintf(g_temp_file_name, sizeof(g_temp_file_name), "/tmp/tts_temp_%d_%d", getpid(), g_count);
+               int ret = access(g_temp_file_name, 0);
+
+               if (0 == ret) {
+                       SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File is already exist");
+                       if (0 == remove(g_temp_file_name)) {
+                               SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Remove file");
+                               break;
+                       } else {
+                               g_count++;
+                       }
+               } else {
+                       break;
+               }
+       }
+
+       SECURE_SLOG(LOG_DEBUG, tts_tag(), "[Recorder] Temp file name=[%s]", g_temp_file_name);
+
+       /* open test file */
+       g_pFile = fopen(g_temp_file_name, "wb+x");
+       if (!g_pFile) {
+               SLOG(LOG_ERROR, tts_tag(), "[Recorder ERROR] File not found!");
+               return;
+       }
+#endif
 
        if (NULL == g_playing_info) {
                SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] No current player");
@@ -291,17 +559,6 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                        if (0 != ret || NULL == sound_data) {
                                /* empty queue */
                                SLOG(LOG_DEBUG, tts_tag(), "[Player] No sound data. Waiting mode");
-                               /* release audio & recover session */
-                               ret = audio_out_unprepare(g_audio_h);
-                               if (AUDIO_IO_ERROR_NONE != ret) {
-                                       SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
-                               } else {
-                                       SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
-                               }
-                               g_audio_state = AUDIO_STATE_READY;
-
-                               /* unset volume policy, volume will be 100% */
-                               __unset_policy_for_playing();
 
                                /* wait for new audio data come */
                                while (1) {
@@ -309,18 +566,49 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                        if (NULL == g_playing_info) {
                                                /* current playing uid is replaced */
                                                SLOG(LOG_INFO, tts_tag(), "[Player] Finish thread");
+                                               if (AUDIO_STATE_PLAY == g_audio_state) {
+                                                       /* release audio & recover session */
+                                                       ret = audio_out_unprepare(g_audio_h);
+                                                       if (AUDIO_IO_ERROR_NONE != ret) {
+                                                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                                       } else {
+                                                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+                                                       }
+                                                       g_audio_state = AUDIO_STATE_READY;
+                                               }
+                                               /* unset volume policy, volume will be 100% */
+                                               __unset_policy_for_playing();
                                                return;
                                        } else if (0 < ttsd_data_get_sound_data_size(player->uid)) {
                                                /* new audio data come */
                                                SLOG(LOG_INFO, tts_tag(), "[Player] Resume thread");
                                                break;
                                        }
+
+                                       /* If engine is not on processing */
+                                       if (TTSD_SYNTHESIS_CONTROL_DOING != ttsd_get_synth_control()) {
+                                               if (AUDIO_STATE_PLAY == g_audio_state) {
+                                                       /* release audio & recover session */
+                                                       ret = audio_out_unprepare(g_audio_h);
+                                                       if (AUDIO_IO_ERROR_NONE != ret) {
+                                                               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to unprepare audio : %d", ret);
+                                                       } else {
+                                                               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
+                                                       }
+                                                       g_audio_state = AUDIO_STATE_READY;
+
+                                                       /* unset volume policy, volume will be 100% */
+                                                       __unset_policy_for_playing();
+                                               }
+                                       }
                                }
 
                                SLOG(LOG_INFO, tts_tag(), "[Player] Finish to wait for new audio data come");
 
-                               /* set volume policy as 40%, when resume play thread*/
-                               __set_policy_for_playing(40);
+                               if (AUDIO_STATE_READY == g_audio_state) {
+                                       /* set volume policy as 40%, when resume play thread*/
+                                       __set_policy_for_playing(40);
+                               }
 
                                /* resume play thread */
                                player->state = APP_STATE_PLAYING;
@@ -341,12 +629,6 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                        /* unset volume policy, volume will be 100% */
                                        __unset_policy_for_playing();
 
-                                       if (NULL != sound_data->data) {
-                                               free(sound_data->data);
-                                               sound_data->data = NULL;
-                                       }
-                                       free(sound_data);
-                                       sound_data = NULL;
                                        return;
                                }
 
@@ -371,32 +653,26 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                                SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
                                                /* unset volume policy, volume will be 100% */
                                                __unset_policy_for_playing();
-                                               if (NULL != sound_data->data) {
-                                                       free(sound_data->data);
-                                                       sound_data->data = NULL;
-                                               }
-                                               free(sound_data);
-                                               sound_data = NULL;
                                                return;
                                        }
+
+                                       __unset_policy_for_playing();
+
                                        if (0 != ttsdc_send_utt_finish_message(pid, player->uid, sound_data->utt_id)) {
                                                SLOG(LOG_ERROR, tts_tag(), "[Send ERROR] Fail to send Utterance Completed Signal : pid(%d), uid(%d), uttid(%d)", 
                                                        pid, player->uid, sound_data->utt_id);
+                                       } else {
+                                               SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                                        }
                                }
-                               SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
-                               if (NULL != sound_data->data) {
-                                       free(sound_data->data);
-                                       sound_data->data = NULL;
-                               }
-                               free(sound_data);
-                               sound_data = NULL;
+                               SLOG(LOG_INFO, tts_tag(), "[Player] Event(%d) utterance : uid(%d), uttid(%d)", sound_data->event, player->uid, sound_data->utt_id);
+                               ttsd_data_clear_sound_data(player->uid, &sound_data);
                                continue;
                        }
                }
 
                if (g_sampling_rate != sound_data->rate || g_audio_type != sound_data->audio_type) {
-                       SLOG(LOG_DEBUG, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
+                       SLOG(LOG_INFO, tts_tag(), "[Player] Change audio handle : org type(%d) org rate(%d)", g_audio_type, g_sampling_rate);
                        if (NULL != g_audio_h) {
                                __destroy_audio_out();
                        }
@@ -406,15 +682,12 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                /* unset volume policy, volume will be 100% */
                                __unset_policy_for_playing();
 
-                               if (NULL != sound_data->data) {
-                                       free(sound_data->data);
-                                       sound_data->data = NULL;
-                               }
-                               free(sound_data);
-                               sound_data = NULL;
+                               ttsd_data_clear_sound_data(player->uid, &sound_data);
 
                                return;
                        }
+
+                       SLOG(LOG_INFO, tts_tag(), "[Player INFO] Success to destroy and recreate audio out");
                        __set_policy_for_playing(40);
                }
 
@@ -437,13 +710,7 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                        /* unset volume policy, volume will be 100% */
                                        __unset_policy_for_playing();
 
-                                       if (NULL != sound_data->data) {
-                                               free(sound_data->data);
-                                               sound_data->data = NULL;
-                                       }
-
-                                       free(sound_data);
-                                       sound_data = NULL;
+                                       ttsd_data_clear_sound_data(player->uid, &sound_data);
 
                                        return;
                                }
@@ -452,11 +719,18 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                        }
 
                        char* temp_data = sound_data->data;
+                       SLOG(LOG_INFO, tts_tag(), "[Player INFO] Before audio_out_write. data(%p), data[%d](%p), uid(%d), utt_id(%d), len(%d)",
+                                       temp_data, idx, &temp_data[idx], player->uid, sound_data->utt_id, len);
+#ifdef BUF_SAVE_MODE
+                       /* write pcm buffer */
+                       fwrite(&temp_data[idx], 1, len, g_pFile);
+#endif
                        ret = audio_out_write(g_audio_h, &temp_data[idx], len);
                        if (0 > ret) {
                                SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to audio write - %d", ret);
                        } else {
                                idx += len;
+                               SLOG(LOG_INFO, tts_tag(), "[Player INFO] After audio_out_write");
                        }
 
                        if (NULL == g_playing_info && APP_STATE_PAUSED != player->state) {
@@ -469,27 +743,21 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                /* unset volume policy, volume will be 100% */
                                __unset_policy_for_playing();
 
-                               if (NULL != sound_data) {
-                                       if (NULL != sound_data->data) {
-                                               free(sound_data->data);
-                                               sound_data->data = NULL;
-                                       }
-
-                                       free(sound_data);
-                                       sound_data = NULL;
-                               }
+                               ttsd_data_clear_sound_data(player->uid, &sound_data);
 
                                return;
                        }
 
                        if (APP_STATE_PAUSED == player->state) {
                                /* Save data */
+                               SLOG(LOG_DEBUG, tts_tag(), "[Player] player(%p)", player);
                                player->paused_data = sound_data;
 
                                player->is_paused_data = true;
                                player->idx = idx;
 
                                g_audio_state = AUDIO_STATE_READY;
+
                                SLOG(LOG_INFO, tts_tag(), "[Player] Stop player thread by pause");
 
                                /* Request prepare */
@@ -518,15 +786,7 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Unprepare audio");
                        }
 
-                       if (NULL != sound_data) {
-                               if (NULL != sound_data->data) {
-                                       free(sound_data->data);
-                                       sound_data->data = NULL;
-                               }
-
-                               free(sound_data);
-                               sound_data = NULL;
-                       }
+                       ttsd_data_clear_sound_data(player->uid, &sound_data);
                        /* unset volume policy, volume will be 100% */
                        __unset_policy_for_playing();
                        return;
@@ -541,13 +801,7 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                SLOG(LOG_WARN, tts_tag(), "[Send WARNIING] Current player is not valid");
                                /* unset volume policy, volume will be 100% */
                                __unset_policy_for_playing();
-                               if (NULL != sound_data->data) {
-                                       free(sound_data->data);
-                                       sound_data->data = NULL;
-                               }
 
-                               free(sound_data);
-                               sound_data = NULL;
                                return;
                        }
 
@@ -556,28 +810,15 @@ static void __play_thread(void *data, Ecore_Thread *thread)
                                        pid, player->uid, sound_data->utt_id);
                                /* unset volume policy, volume will be 100% */
                                __unset_policy_for_playing();
-                               if (NULL != sound_data->data) {
-                                       free(sound_data->data);
-                                       sound_data->data = NULL;
-                               }
 
-                               free(sound_data);
-                               sound_data = NULL;
+                               ttsd_data_clear_sound_data(player->uid, &sound_data);
                                return;
                        }
 
                        SLOG(LOG_INFO, tts_tag(), "[Player] Finish utterance : uid(%d), uttid(%d)", player->uid, sound_data->utt_id);
                }
 
-               if (NULL != sound_data) {
-                       if (NULL != sound_data->data) {
-                               free(sound_data->data);
-                               sound_data->data = NULL;
-                       }
-
-                       free(sound_data);
-                       sound_data = NULL;
-               }
+               ttsd_data_clear_sound_data(player->uid, &sound_data);
 
                if (NULL == g_playing_info) {
                        SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Current player is NULL");
@@ -594,6 +835,43 @@ static void __play_thread(void *data, Ecore_Thread *thread)
        }
 }
 
+int __create_ducking_handle(void)
+{
+       int ret = -1;
+       if (NULL == g_media_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_STREAM_TYPE_MEDIA, __sound_stream_ducking_state_changed_cb, NULL, &g_media_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for type media, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
+       }
+       if (NULL == g_system_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_SYSTEM, __sound_stream_ducking_state_changed_cb, NULL, &g_system_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for system type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
+       }
+
+       if (NULL == g_notification_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_NOTIFICATION, __sound_stream_ducking_state_changed_cb, NULL, &g_notification_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for notification type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
+       }
+
+       if (NULL == g_alarm_stream_ducking) {
+               ret = sound_manager_create_stream_ducking(SOUND_TYPE_ALARM, __sound_stream_ducking_state_changed_cb, NULL, &g_alarm_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create stream ducking for alarm type, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
+       }
+
+       return ret;
+}
+
 /*
 * Player Interfaces
 */
@@ -627,17 +905,78 @@ int ttsd_player_init()
                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Create stream info");
        }
 
+       /* add sound focus state watch callback */
+       ret = sound_manager_add_focus_state_watch_cb(SOUND_STREAM_FOCUS_FOR_PLAYBACK, __player_focus_state_watch_cb, NULL, &g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Fail to add sound focus watch callback");
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               return -1;
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Add sound focus watch callback");
+       }
+
+       ret = __create_ducking_handle();
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to create ducking handle, ret(%d)", ret);
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Create ducking handle");
+       }
+
        ecore_thread_max_set(1);
 
        ret = __create_audio_out(TTSE_AUDIO_TYPE_RAW_S16, 16000);
-       if (0 != ret)
+       if (0 != ret) {
+               sound_manager_destroy_stream_information(g_stream_info_h);
+               sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
                return -1;
+       }
 
        g_player_init = true;
 
        return 0;
 }
 
+int __destroy_ducking_handle(void)
+{
+       int ret = -1;
+       if (g_media_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_media_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy media stream ducking, ret(%d)", ret);
+               g_media_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for media stream is already created");
+       }
+
+       if (g_system_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_system_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy system stream ducking, ret(%d)", ret);
+               g_system_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for system stream is already created");
+       }
+
+       if (g_notification_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_notification_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy notification stream ducking, ret(%d)", ret);
+               g_notification_stream_ducking = NULL;   
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for notification stream is already created");
+       }
+
+       if (g_alarm_stream_ducking) {
+               ret = sound_manager_destroy_stream_ducking(g_alarm_stream_ducking);
+               if (SOUND_MANAGER_ERROR_NONE != ret)
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy alarm stream ducking, ret(%d)", ret);
+               g_alarm_stream_ducking = NULL;
+       } else {
+               SLOG(LOG_INFO, tts_tag(), "[Player INFO] Ducking handle for alarm stream is already created");
+       }
+       return ret;
+}
+
 int ttsd_player_release(void)
 {
        if (false == g_player_init) {
@@ -647,9 +986,9 @@ int ttsd_player_release(void)
 
        int ret;
 
-       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] ==========================");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
        SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
-       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] ==========================");
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] @@@@@");
 
        /* The thread should be released */
        int thread_count = ecore_thread_active_get();
@@ -679,6 +1018,20 @@ int ttsd_player_release(void)
                SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream info");
        }
 
+       /* remove focus state watch callback */
+       ret = sound_manager_remove_focus_state_watch_cb(g_focus_watch_id);
+       if (SOUND_MANAGER_ERROR_NONE != ret) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to remove the focus state watch cb");
+       } else {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Remove the focus state watch cb");
+       }
+
+       ret = __destroy_ducking_handle();
+       if (SOUND_MANAGER_ERROR_NONE != ret)
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] Fail to destroy stream ducking, ret(%d)", ret);
+       else
+               SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Destroy stream ducking");
+
        /* clear g_player_list */
        g_playing_info = NULL;
        g_player_init = false;
@@ -860,9 +1213,9 @@ int ttsd_player_stop(int uid)
        current->idx = 0;
 
        if (NULL == g_playing_info) {
-               SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
                SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
-               SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
 
                /* The thread should be released */
                int thread_count = ecore_thread_active_get();
@@ -879,9 +1232,9 @@ int ttsd_player_stop(int uid)
                        thread_count = ecore_thread_active_get();
                }
 
-               SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
                SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
-               SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
        }
 
        SLOG(LOG_INFO, tts_tag(), "[Player SUCCESS] Stop player : uid(%d)", uid);
@@ -947,36 +1300,44 @@ int ttsd_player_pause(int uid)
        if (NULL != g_playing_info) {
                if (uid == g_playing_info->uid) {
                        /* release current playing info */
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] release current playing info (%d)", uid);
                        g_playing_info = NULL;
                } else {
                        /* error case */
                }
        }
 
+       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current player (%p), g_playing_info(%p)", current, g_playing_info);
+
        current->state = APP_STATE_PAUSED;
-       
-       SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
-       SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
-       SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
 
-       /* The thread should be released */
-       int thread_count = ecore_thread_active_get();
-       int count = 0;
-       while (0 < thread_count) {
-               usleep(10000);
+       if (NULL == g_playing_info) {
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
 
-               count++;
-               if (30 == count) {
-                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue.");
-                       break;
+               /* The thread should be released */
+               int thread_count = ecore_thread_active_get();
+               int count = 0;
+               while (0 < thread_count) {
+                       usleep(10000);
+
+                       count++;
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player DEBUG] current(%p), state(%d)", current, current->state);
+
+                       if (30 == count) {
+                               SLOG(LOG_WARN, tts_tag(), "[Player WARNING!!] Thread is blocked. Player release continue. current(%p) current state(%d)", current, current->state);
+                               break;
+                       }
+
+                       thread_count = ecore_thread_active_get();
                }
 
-               thread_count = ecore_thread_active_get();
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
+               SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
+               SLOG(LOG_DEBUG, tts_tag(), "[Player] @@@@@");
        }
 
-       SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
-       SLOG(LOG_ERROR, tts_tag(), "[Player] Active thread count : %d", ecore_thread_active_get());
-       SLOG(LOG_DEBUG, tts_tag(), "[Player] ==========================");
 
        SLOG(LOG_DEBUG, tts_tag(), "[Player SUCCESS] Pause player : uid(%d)", uid);
 
@@ -1033,7 +1394,7 @@ int ttsd_player_all_stop()
                        /* Get handle data from list */
                        data = (player_s*)iter->data;
 
-                       app_state_e state;
+                       app_tts_state_e state;
                        if (0 > ttsd_data_get_client_state(data->uid, &state)) {
                                SLOG(LOG_ERROR, tts_tag(), "[player ERROR] uid(%d) is not valid", data->uid);
                                ttsd_player_destroy_instance(data->uid);
@@ -1070,3 +1431,67 @@ int ttsd_player_all_stop()
 
        return 0;
 }
+
+int ttsd_player_play_pcm(int uid)
+{
+       if (false == g_player_init) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
+               return -1;
+       }
+
+       if (NULL != g_playing_info) {
+               if (uid == g_playing_info->uid) {
+                       SLOG(LOG_DEBUG, tts_tag(), "[Player] uid(%d) has already played", g_playing_info->uid);
+                       return 0;
+               } else {
+                       SLOG(LOG_WARN, tts_tag(), "[Player WARNING] stop old player (%d)", g_playing_info->uid);
+                       ttsd_player_stop(g_playing_info->uid);
+               }
+       }
+
+       SLOG(LOG_DEBUG, tts_tag(), "[Player] start play : uid(%d)", uid);
+
+       /* Check sound queue size */
+       if (0 == ttsd_data_get_sound_data_size(uid)) {
+               SLOG(LOG_WARN, tts_tag(), "[Player WARNING] A sound queue of current player(%d) is empty", uid);
+       }
+
+       /* Check uid */
+       player_s* current;
+       current = __player_get_item(uid);
+       if (NULL == current) {
+               SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%d) is not valid", uid);
+               return -1;
+       }
+
+       current->state = APP_STATE_PLAYING;
+
+       g_playing_info = current;
+
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] Active thread count : %d", ecore_thread_active_get());
+
+       if (0 <= ttsd_data_get_sound_data_size(current->uid)) {
+               SLOG(LOG_INFO, tts_tag(), "[Player] Run thread");
+               ecore_thread_run(__play_thread, __end_play_thread, NULL, NULL);
+       }
+
+       return 0;
+}
+
+int ttsd_player_get_background_volume_ratio(double* ratio)
+{
+       if (NULL == ratio)
+               return -1;
+       else
+               *ratio = g_bg_volume_ratio;
+
+       return TTSD_ERROR_NONE;
+}
+
+int ttsd_player_set_background_volume_ratio(double ratio)
+{
+       SLOG(LOG_INFO, tts_tag(), "[Player DEBUG] ttsd_player_set_background_volume_ratio : %lf", ratio);
+
+       g_bg_volume_ratio = ratio;
+       return TTSD_ERROR_NONE;
+}