: drawcount(0)
, forcestop(false)
, started(false)
+ , fake(false)
, timer(NULL)
, layout(layout)
, ieffect(effect)
- , fake(false)
{
// path = ea_vector_path_create();
// paint = ea_vector_paint_create();
*/
void MicEffector::DrawQue(int idx, bool is_start)
{
- float margin = spectrum_posx;
- float posx = 0.0;
+// float margin = spectrum_posx;
+// float posx = 0.0;
double speed = cubic_easy_out(idx + 1.0, 0.0, 23.0, 23);
unsigned int start = start_stop_anim_count - (int) speed;
unsigned int end = start_stop_anim_count + (int) speed;
- double opacity;
+// double opacity;
if (is_start) {
- opacity = cubic_easy_out(idx, 0.0, 1.0, 26.0);
+// opacity = cubic_easy_out(idx, 0.0, 1.0, 26.0);
} else {
- opacity = cubic_easy_out(idx, 0, 1.0, 26.0);
+// opacity = cubic_easy_out(idx, 0, 1.0, 26.0);
}
// ea_vector_path_reset(path);
for(unsigned int i = start; i < end; i++)
{
- posx = margin + (i * 5);
+// posx = margin + (i * 5);
// ea_vector_path_move_to(path, posx, 37.0f);
// ea_vector_path_line_to(path, posx, 38.0f);
*/
void MicEffector::DrawWave(unsigned int idx, int amount, int prev_amount, double opacity, bool is_lastcmd)
{
- float ratio = GetAmplifyValue(idx);
+// float ratio = GetAmplifyValue(idx);
- float am = ((float) amount) * ratio;
- float pam = ((float) prev_amount) * ratio;
- float cnt = (float) drawcount;
+// float am = ((float) amount) * ratio;
+// float pam = ((float) prev_amount) * ratio;
+// float cnt = (float) drawcount;
float posx = spectrum_posx;
- float height = pam > am?
- pam - cubic_easy_in_out(cnt + 1.0, am, pam, 7):
- cubic_easy_in_out(cnt + 1.0, pam, am, 7);
+// float height = pam > am?
+// pam - cubic_easy_in_out(cnt + 1.0, am, pam, 7):
+// cubic_easy_in_out(cnt + 1.0, pam, am, 7);
posx += idx * 5;