set_state(PART:"button_bg", "landscape", 0.0);
if (get_int(disabled))
- set_state(PART:"elm.text", "landscape", 0.0);
- else
set_state(PART:"elm.text", "landscape_disabled", 0.0);
+ else
+ set_state(PART:"elm.text", "landscape", 0.0);
}
}
program { name: "change_to_portrait";