From c6711709a1420455609d264edf1cd0acca3a2f5e Mon Sep 17 00:00:00 2001 From: Adeel Kazmi Date: Wed, 28 Apr 2021 19:34:48 +0100 Subject: [PATCH] Further fixes to Windows Build Change-Id: I5a64e3190ad303f15be2921d5e0aefb4a971c971 --- build/tizen/CMakeLists.txt | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/build/tizen/CMakeLists.txt b/build/tizen/CMakeLists.txt index 00dd771..cd463b5 100644 --- a/build/tizen/CMakeLists.txt +++ b/build/tizen/CMakeLists.txt @@ -295,10 +295,15 @@ SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES SET(SHADER_GENERATOR_NAME dali-shader-generator) SET(SHADER_GENERATOR_SOURCES ${ROOT_SRC_DIR}/dali-toolkit/shader-generator/shader-generator.cpp) -IF(WIN32) - # Allows execution of the shader generator executable as if it's in the cmake build directory rather - # than a Debug or Release subdirectory - SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}) +IF( WIN32) + # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set + IF( NOT CMAKE_BUILD_TYPE ) + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/Debug/${SHADER_GENERATOR_NAME}) + ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME}) + ENDIF() +ELSE() + SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME}) ENDIF() IF(NOT ANDROID) @@ -322,7 +327,7 @@ ENDIF() SET(BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp") ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP} DEPENDS ${SHADER_GENERATOR_NAME} - COMMAND ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) + COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}) SET(SOURCES ${SOURCES} ${BUILT_IN_SHADER_GEN_CPP}) -- 2.7.4