From aef39596b8bcef74f7ae970bc48773cc20ca46fe Mon Sep 17 00:00:00 2001 From: JunsuChoi Date: Mon, 1 Nov 2021 15:52:20 +0900 Subject: [PATCH] CanvasView: Do ApplyNativeFragmentShader for NativeImage buffer Change-Id: I916af0c85333a53d8c22063522c53c010d503b21 --- dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp index 1540b02..e8fefbf 100644 --- a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp +++ b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp @@ -23,6 +23,7 @@ #include #include #include +#include // INTERNAL INCLUDES #include @@ -202,10 +203,14 @@ void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture) { if(!mTextureSet) { + std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data(); + DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader); + mTextureSet = TextureSet::New(); Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); - Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG); + Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader); Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures(mTextureSet); renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true); Self().AddRenderer(renderer); -- 2.7.4