From 83d145f1006f5e5309f660b3ec4e211eecaecf31 Mon Sep 17 00:00:00 2001 From: seungho Date: Mon, 16 May 2022 20:35:30 +0900 Subject: [PATCH 1/1] Make shader version be top of the code Change-Id: Iaa2ab8e68bd43ea8e439cbfbc1fd04f0a45349a5 Signed-off-by: seungho --- .../internal/graphics/shaders/default-physically-based-shader.frag | 4 ++-- .../internal/graphics/shaders/default-physically-based-shader.vert | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.frag b/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.frag index 8f927f5..3c295e3 100644 --- a/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.frag +++ b/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.frag @@ -1,3 +1,5 @@ +#version 300 es + // Original Code // https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-frag.glsl // Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6 @@ -15,8 +17,6 @@ // [4] \"An Inexpensive BRDF Model for Physically based Rendering\" by Christophe Schlick // https://www.cs.virginia.edu/~jdl/bib/appearance/analytic%20models/schlick94b.pdf -#version 300 es - #ifdef HIGHP precision highp float; #else diff --git a/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert b/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert index a4451e5..f4778cb 100644 --- a/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert +++ b/dali-scene-loader/internal/graphics/shaders/default-physically-based-shader.vert @@ -1,9 +1,9 @@ +#version 300 es + // Original Code // https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-vert.glsl // Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6 -#version 300 es - #ifdef HIGHP precision highp float; #else -- 2.7.4