From 4ea929d4b160819414b7daf0e1473c595326dcb3 Mon Sep 17 00:00:00 2001 From: "joogab.yun" Date: Tue, 26 Apr 2022 15:48:04 +0900 Subject: [PATCH] If VISIBLE is false, the focus cannot be set and code clean. Change-Id: I92d65ad4ab87368bce3a85d0a112955e306a104a --- .../dali-toolkit/utc-Dali-KeyboardFocusManager.cpp | 43 ++++++++++++++++++++++ .../focus-manager/keyboard-focus-manager-impl.cpp | 41 ++++++++------------- 2 files changed, 59 insertions(+), 25 deletions(-) diff --git a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp index d0bb94b..05ae1c4 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-KeyboardFocusManager.cpp @@ -2307,4 +2307,47 @@ int UtcDaliKeyboardFocusManagerWithHide(void) END_TEST; +} + +int UtcDaliKeyboardFocusManagerWithVisible(void) +{ + ToolkitTestApplication application; + + tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible"); + + KeyboardFocusManager manager = KeyboardFocusManager::Get(); + DALI_TEST_CHECK(manager); + + // Create the first actor and add it to the stage + Actor first = Actor::New(); + first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + application.GetScene().Add(first); + + // Create the second actor and add it to the first actor. + Actor second = Actor::New(); + second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true); + first.Add(second); + + // Check that no actor is being focused yet. + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor()); + + // Check that the focus is set on the first actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set visible false. + first.SetProperty(Actor::Property::VISIBLE, false); + + // Check that it will fail to set focus on the second actor as it's not focusable + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first); + + // Set visible true. + first.SetProperty(Actor::Property::VISIBLE, true); + + // Check that the focus is set on the second actor + DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true); + DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second); + + END_TEST; } \ No newline at end of file diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index a64690e..d0daa9f 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -205,53 +205,44 @@ bool KeyboardFocusManager::DoSetCurrentFocusActor(Actor actor) { bool success = false; - // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus. - if(actor) + // Check whether the actor is in the stage and is keyboard focusable. + if(actor && + actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && + actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED) && + actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE) && + actor.GetProperty(Actor::Property::VISIBLE)) { + // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus. Actor parent = actor.GetParent(); while(parent) { - if(!parent.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN)) + if(!parent.GetProperty(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty(Actor::Property::VISIBLE)) { - DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false,\n", __FUNCTION__, __LINE__); + DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__); return false; } parent = parent.GetParent(); } - } - if(actor && actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED) && actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE)) - { - Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor); + // If developer set focus on same actor, doing nothing + Actor currentFocusedActor = GetCurrentFocusActor(); + if(actor == currentFocusedActor) + { + return true; + } + Integration::SceneHolder currentWindow = Integration::SceneHolder::Get(actor); if(currentWindow.GetRootLayer() != mCurrentFocusedWindow.GetHandle()) { Layer rootLayer = currentWindow.GetRootLayer(); mCurrentFocusedWindow = rootLayer; } - } - - Actor currentFocusedActor = GetCurrentFocusActor(); - - // If developer set focus on same actor, doing nothing - if(actor == currentFocusedActor) - { - if(!actor) - { - return false; - } - return true; - } - // Check whether the actor is in the stage and is keyboard focusable. - if(actor && actor.GetProperty(Actor::Property::KEYBOARD_FOCUSABLE) && actor.GetProperty(DevelActor::Property::USER_INTERACTION_ENABLED) && actor.GetProperty(Actor::Property::CONNECTED_TO_SCENE)) - { if((mIsFocusIndicatorShown == SHOW) && (mEnableFocusIndicator == ENABLE)) { actor.Add(GetFocusIndicatorActor()); } - Toolkit::Control currentlyFocusedControl = Toolkit::Control::DownCast(currentFocusedActor); if(currentlyFocusedControl) { -- 2.7.4