From 37a0481c17b7083f8a28d5274bd47a7d43290ed0 Mon Sep 17 00:00:00 2001 From: seungho baek Date: Mon, 12 Dec 2022 14:26:05 +0900 Subject: [PATCH] [Tizen] Do not name check to add node - We don't need to make crash when multiple nodes had same name. - DALi actor also allows duplicated name. Change-Id: Ibcb3e21640cf2a8124bb450b73159eeaf1cdf4f3 Signed-off-by: seungho baek --- dali-scene3d/public-api/loader/scene-definition.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/dali-scene3d/public-api/loader/scene-definition.cpp b/dali-scene3d/public-api/loader/scene-definition.cpp index 1e2cf61..e5102f5 100644 --- a/dali-scene3d/public-api/loader/scene-definition.cpp +++ b/dali-scene3d/public-api/loader/scene-definition.cpp @@ -526,11 +526,6 @@ void SceneDefinition::GetCustomizationOptions(const Customization::Choices& choi NodeDefinition* SceneDefinition::AddNode(std::unique_ptr&& nodeDef) { - if(!nodeDef->mName.empty() && FindNode(nodeDef->mName)) - { - return nullptr; - } - // add next index (to which we're about to push) as a child to the designated parent, if any. if(nodeDef->mParentIdx != INVALID_INDEX) { -- 2.7.4