From 3799c74b38bf0e5d0c375d5666d30961ac07acde Mon Sep 17 00:00:00 2001 From: Richard Underhill Date: Fri, 12 Jun 2015 15:01:37 +0100 Subject: [PATCH 1/1] Fixes Drop Shadow Frustum Culling. Change-Id: I2161e86b8d8375185af8f59ef7a1915231238bc5 Signed-off-by: Richard Underhill --- dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp index cffbc6e..b1724d0 100644 --- a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp @@ -157,7 +157,7 @@ struct AtlasRenderer::Impl : public ConnectionTracker mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER; mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); - mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW ); + mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW, Dali::Shader::HINT_MODIFIES_GEOMETRY ); } void AddGlyphs( const std::vector& positions, -- 2.7.4