platform/core/uifw/dali-toolkit.git
3 weeks ago[Tizen][AT-SPI] Move AccessibilityAttributes to Accessible 02/309102/1 accepted/tizen_7.0_unified tizen_7.0 accepted/tizen/7.0/unified/20240418.084443
Artur Świgoń [Thu, 28 Mar 2024 12:09:07 +0000 (13:09 +0100)]
[Tizen][AT-SPI] Move AccessibilityAttributes to Accessible

This patch allows setting arbitrary attributes on the Accessible level.
Previously this was only possible for Control, and thus application-side
customization of the attributes was unavailable for some other classes (most
notably Layer, which stands in for Window in the AT-SPI tree).

Change-Id: If6855d57faf05547d38460263b0a6184ba604339

3 weeks ago[Tizen] Fix hit-test RenderTask error 12/309012/3 accepted/tizen/7.0/unified/20240409.073750 accepted/tizen/7.0/unified/20240409.104407
huiyu.eun [Wed, 3 Apr 2024 06:08:22 +0000 (15:08 +0900)]
[Tizen] Fix hit-test RenderTask error

There is a problem that the hit-test does not work properly because the
RenderTask is always fetched with a fixed index from the RenderTaskList.
It is fixed by passing the corresponding SceneView's RenderTask.

Change-Id: Id114c839455613fc4ed6437e2cb8482ee6677be9
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
6 weeks agoMerge "(AnimatedVector) Get marker informations" into tizen_7.0 accepted/tizen/7.0/unified/20240314.152347 accepted/tizen/7.0/unified/20240330.125542
Jaehyun Cho [Fri, 8 Mar 2024 00:49:54 +0000 (00:49 +0000)]
Merge "(AnimatedVector) Get marker informations" into tizen_7.0

7 weeks ago(AnimatedVector) Get marker informations 49/307349/1
Eunki, Hong [Tue, 7 Nov 2023 11:13:41 +0000 (20:13 +0900)]
(AnimatedVector) Get marker informations

Let we make API to get marker informations from json file.
Marker information contains name, and pair of frame, start and end.

Change-Id: I21b91368addff66d41a66c14fc8e86076470ddc7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks ago[Tizen] Let we use legacy rounded blur algorithm for gles2.0 18/307318/1
Eunki, Hong [Thu, 7 Mar 2024 06:21:03 +0000 (15:21 +0900)]
[Tizen] Let we use legacy rounded blur algorithm for gles2.0

Change-Id: I50ad32c09da384e9ddc8a18423e67681f8824a5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 weeks agoMerge "[Tizen] Change precision of corner radius relative shader codes as highp... accepted/tizen/7.0/unified/20240227.131510
Eunki Hong [Tue, 27 Feb 2024 04:08:49 +0000 (04:08 +0000)]
Merge "[Tizen] Change  precision of corner radius relative shader codes as highp" into tizen_7.0

8 weeks ago[Tizen] Change precision of corner radius relative shader codes as highp 00/306700/1
Eunki, Hong [Mon, 26 Feb 2024 09:31:22 +0000 (18:31 +0900)]
[Tizen] Change  precision of corner radius relative shader codes as highp

There was some visual defect when view size is near 20,000 in target.

Change-Id: Ia9440c98e20a873664d09493cc9d645f1f7a91b1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Change precision of shader variable 39/306539/1
seungho baek [Thu, 22 Feb 2024 13:08:44 +0000 (22:08 +0900)]
[Tizen] Change precision of shader variable

Change-Id: I4138a170c0ba9bea240a0fd0fcfab36afc2d182b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
2 months ago[Tizen] Update the size of accessibility highlight on Relayout 46/306446/2 accepted/tizen/7.0/unified/20240223.161503
Seoyeon Kim [Wed, 21 Feb 2024 10:57:47 +0000 (19:57 +0900)]
[Tizen] Update the size of accessibility highlight on Relayout

- Accessibility highlight frame should be updated together
 when the componet size changes.
- Currently, if the component size changes while the component is still
 highlighted, then the frame will remain in its original size.

Change-Id: I995e0ec5907dd23282010e0186a7881335dc48ea
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
2 months ago[Tizen] Guard NPatchData removal case during signal emit 96/306396/1 accepted/tizen/7.0/unified/20240222.070145
Eunki, Hong [Tue, 29 Aug 2023 06:52:47 +0000 (15:52 +0900)]
[Tizen] Guard NPatchData removal case during signal emit

This is a combination of 3 commits.

Guard NPatchData removal case during signal emit

It was possible that NPatchData removed during NotifyObserver.
For more safety, let we make NPatchData as shared_ptr, instead
of unique_ptr.

And also, let we don't touch observer list container during
NotifyObservers.

And also, let we remove NPatchInfo at post processing.
It will keep the life of NPatchData during NotifyObserver try to
remove the NPatchInfo.

Change-Id: Ieca33a2231df38d23966f96593506d67333cfcd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Remove NPatchLoader observer when they request remove

Since we make remove NPatchData later, the observer was disconnected lately.
It might make some unusual behavior.

Change-Id: I794f22e21964962428f353ee84a9340687274808
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Make NPatchData always use shared pointer

Let we keep NPatchData user always use shared_ptr instead of raw pointer.
In this case, NPatchData itself will be safe enought even if
NPatchData removed from NPatchLoader cache.

Change-Id: I27db855888bc21c7a7282a9e1114945f3f0e758d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Emit ResourceReady if we call Reload even if it was ready visual. 76/306176/1 accepted/tizen/7.0/unified/20240219.160854
Eunki, Hong [Fri, 16 Feb 2024 11:25:09 +0000 (20:25 +0900)]
[Tizen] Emit ResourceReady if we call Reload even if it was ready visual.

If the visual was already ready state, and if we call Reload, the visual state
still ResourceReady. So ResourceReady signal was not be emitted.

Since someone might need to know the timing of resource loaded after Reload(),
Make we reset status as PREPARE, and wait callback again.

Change-Id: Id0ddb6523c4d9fcd58aab63a2fb07d27fdd9c5b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Fix bug when we try to load two image s.t. premultyOnLoad difference 75/306175/1
Eunki, Hong [Fri, 16 Feb 2024 11:01:52 +0000 (20:01 +0900)]
[Tizen] Fix bug when we try to load two image s.t. premultyOnLoad difference

Let we seperate cache between
"Could-be-premultiplied, but not loaded yet" VS "Do not premultiplied"

Currently, we check both of them as same item.

Change-Id: I381fa280bdbc32127a254f674750a25615dc4c6b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Do not observe when Reload 92/293392/2
Eunki, Hong [Thu, 25 May 2023 09:51:20 +0000 (18:51 +0900)]
[Tizen] Do not observe when Reload

Previously, we add same observer multiple times when image is loading state
and user do Reload action multiple times.

In that case, there might be problem if visual destroyed.

TODO : We should consider when we call Reload during ResourceReady()
TODO : We should consider when reload visual has mask texture id

Change-Id: Iab8b193281649783b80a6e9fb89e86c625b4388a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] support capture in gles 2.0 66/306066/1
sunghyun kim [Fri, 16 Feb 2024 04:07:09 +0000 (13:07 +0900)]
[Tizen] support capture in gles 2.0

Change-Id: I5ca2e4c4118b2630721e0b1cad71aba327fb33a1

2 months ago[Tizen] Support Scene3D on gles 2.0 74/305674/1 accepted/tizen/7.0/unified/20240215.160542 accepted/tizen/7.0/unified/20240216.035744
Eunki, Hong [Mon, 5 Feb 2024 10:49:19 +0000 (19:49 +0900)]
[Tizen] Support Scene3D on gles 2.0

Let we support Scene3D::Model under gles 2.0 devices.

Note : Since glsl doesnt support textureLod, we cannot support roughness.

Change-Id: If518bf48361331eb47b0f8a5a2ef265ba3fee488
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Ignore corner blur radius if glsl version is low 67/305667/1 accepted/tizen/7.0/unified/20240207.172842
Eunki, Hong [Mon, 5 Feb 2024 10:06:34 +0000 (19:06 +0900)]
[Tizen] Ignore corner blur radius if glsl version is low

Let we make to not blur rounded corner if gles version is too low

Change-Id: I1ed43633d97e63a0b4d843ce692e7db28db22e0d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months ago[Tizen] Add a WebView API for notifying orientation change. 20/305520/1
huayong.xu [Fri, 2 Feb 2024 06:54:15 +0000 (14:54 +0800)]
[Tizen] Add a WebView API for notifying orientation change.

Change-Id: I74d7f99e28b4a681f918a45a109bc25d7a46371b

2 months ago[Tizen] Remove default style disabled flag 04/305104/2 accepted/tizen/7.0/unified/20240130.230257 accepted/tizen/7.0/unified/20240130.230335
Jiyun Yang [Fri, 26 Jan 2024 10:22:51 +0000 (19:22 +0900)]
[Tizen] Remove default style disabled flag

The flag will be passed from NUI instead.

* Related patch : https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-csharp-binder/+/305105/ (csharp-binder)
* Related patch : https://github.com/Samsung/TizenFX/pull/5919 (NUI)

Change-Id: Ieceb688f1800f4159fb20417c9d295fa61a414bb
Signed-off-by: Jiyun Yang <ji.yang@samsung.com>
3 months agoMerge "[Tizen] Check missing accessible checker code" into tizen_7.0 accepted/tizen/7.0/unified/20240124.164050
Seoyeon Kim [Wed, 24 Jan 2024 04:15:08 +0000 (04:15 +0000)]
Merge "[Tizen] Check missing accessible checker code" into tizen_7.0

3 months agoMerge "[Tizen] (A11y) Let we make some way to do not create new Accessible" into...
Seoyeon Kim [Wed, 24 Jan 2024 04:15:02 +0000 (04:15 +0000)]
Merge "[Tizen] (A11y) Let we make some way to do not create new Accessible" into tizen_7.0

3 months ago[Tizen] Check missing accessible checker code 02/304802/1
Eunki, Hong [Thu, 16 Nov 2023 04:52:31 +0000 (13:52 +0900)]
[Tizen] Check missing accessible checker code

Fix svace issue

Change-Id: I8e60b163fb39ff6481aa85ef4dc1f0ce9cfeef71
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 months ago[Tizen] Apply CornerRadius for webview 70/304770/2
sunghyun kim [Tue, 23 Jan 2024 09:45:18 +0000 (18:45 +0900)]
[Tizen] Apply CornerRadius for webview

Change-Id: Ief9a97223cc3070633b87cf037d19b27ded32b41

3 months ago[Tizen] (A11y) Let we make some way to do not create new Accessible 73/304773/1
Eunki, Hong [Wed, 8 Nov 2023 13:29:49 +0000 (22:29 +0900)]
[Tizen] (A11y) Let we make some way to do not create new Accessible

Add some API that we will not create new Accessible() object anymore.

It will be useful when we ignore some Disposed view's accessible action.

Change-Id: I6186f95eacf3c7d3cdb9c4ff9543edc019096552
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 months ago[Tizen] Fix decorator color update issue 21/304621/1 accepted/tizen/7.0/unified/20240123.170437
Bowon Ryu [Thu, 18 Jan 2024 09:19:17 +0000 (18:19 +0900)]
[Tizen] Fix decorator color update issue

After a text decorator is created,
changing the related color causes only the property to be changed.
This patch fixes an issue where the actual actor's color was not changed.

Change-Id: I4778d9a51fa0cd128e24a4362354cebb81b2b2e9
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
3 months ago[Tizen][Scene3D] Make ModelNode and Light as Control 43/304443/1 accepted/tizen/7.0/unified/20240118.092903 accepted/tizen/7.0/unified/20240119.013242
Eunki, Hong [Fri, 5 Jan 2024 10:14:23 +0000 (19:14 +0900)]
[Tizen][Scene3D] Make ModelNode and Light as Control

Since we need to use some control features (like KeyboardFocus) let we make
ModelNode and Light as Control, instead of CustomActor.

TODO : We'd better make some universion Control for Scene3D.
For example, we should not allow to add Visual into ModelNode or Light.

Change-Id: I8acbb57d967c438101fe8a1877950d044ca943f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 months ago[Tizen] Fix Text Anchor don't work properly 01/304201/2 accepted/tizen/7.0/unified/20240115.170644
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
[Tizen] Fix Text Anchor don't work properly

When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.

Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee

3 months agoRevert "Fix Text Anchor don't work properly"
ANZ1217 [Fri, 12 Jan 2024 03:38:17 +0000 (12:38 +0900)]
Revert "Fix Text Anchor don't work properly"

This reverts commit 1d65ac99b64735697e4ba7db7a5a5ca8d8dba677.

3 months agoFix Text Anchor don't work properly
ANZ1217 [Thu, 11 Jan 2024 11:36:48 +0000 (20:36 +0900)]
Fix Text Anchor don't work properly

When the text component is vertical aligned as center or bottom,
The y offset was not calculated at anchor event.
Now, it works properly.

Change-Id: I31f2530122d28e07a32c8a75875a77bcc69353ee

3 months ago[Tizen] Fix bug that IBLFactor / Roughness not works well when we change material 07/304107/1 accepted/tizen/7.0/unified/20240111.013537
Eunki Hong [Fri, 5 Jan 2024 16:01:50 +0000 (01:01 +0900)]
[Tizen] Fix bug that IBLFactor / Roughness not works well when we change material

There was some bug when we change Material info, uMaxLOD and uIblIntensity does not applied what primitive has.

This is because Material's SetUniform API overwrite the value of those uniform.

This patch make we ensure the order of uniform register, so let we use correct LOD and IBL intensity.

Change-Id: Ic14b7f9b6c0e443ac17188a8968ac71a7c6328d6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 months ago[Tizen] Make SceneView's SetResolution works well 06/304106/1
Eunki, Hong [Thu, 4 Jan 2024 12:23:07 +0000 (21:23 +0900)]
[Tizen] Make SceneView's SetResolution works well

Let we change codes that might need to check whether the size of render target
is inputed by App side, by the API SetResolution.

We usually use it to reduce memory of SceneView FBO usage. So let we also make
ShadowMap size will relative with resolution.

Change-Id: Ic243dae41da04f5adea95998b5e49d863b92ba86
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 months ago[Tizen] TOUCH_FOCUSABLE's default is false so this also should not be set 08/303808/1 accepted/tizen/7.0/unified/20240105.145206
dongsug.song [Fri, 5 Jan 2024 06:26:41 +0000 (15:26 +0900)]
[Tizen] TOUCH_FOCUSABLE's default is false so this also should not be set

This true setting causes abnormal behavior on FHUB WebView.
User didn't set the touch focus indicator but the blue focus indicator shows when the WebView is touched,
even though other view doesn't show focus indicator.

Change-Id: I275e15abfb7df24da0d6dbe3ee0d047e326905d7

3 months ago[Tizen] Fix cursor position issue 18/303518/1 accepted/tizen/7.0/unified/20240104.073236
Bowon Ryu [Fri, 29 Dec 2023 05:49:36 +0000 (14:49 +0900)]
[Tizen] Fix cursor position issue

This patch fixes an issue where the cursor position is incorrectly positioned
when padding is set for the textfield text editor.
It is a problem caused by the wrong location of the cursor layer.

Change-Id: Ifa0e9b752160761dfd6806cfc18dbf98576c71e3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
4 months agoMerge "[Tizen] Coverity issue fix" into tizen_7.0 accepted/tizen/7.0/unified/20231226.011004
Seungho BAEK [Wed, 20 Dec 2023 07:58:34 +0000 (07:58 +0000)]
Merge "[Tizen] Coverity issue fix" into tizen_7.0

4 months ago[Tizen] Add AnchorColor Property 51/303051/1 accepted/tizen/7.0/unified/20231220.074700 accepted/tizen/7.0/unified/20231220.124905 accepted/tizen/7.0/unified/20231220.134949 accepted/tizen/7.0/unified/20231220.170056
Bowon Ryu [Mon, 18 Dec 2023 09:44:11 +0000 (18:44 +0900)]
[Tizen] Add AnchorColor Property

AnchorColor(or AnchorClickedColor) property is
used as the default color of the markup anchor tag.

If there is a color attribute in the markup anchor tag,
the markup attribute takes precedence.

Change-Id: Idc938495036319f74764b9ddadc2441d46eed159
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
4 months ago[Tizen] Coverity issue fix 47/302847/2
Adam Bialogonski [Thu, 14 Dec 2023 09:56:35 +0000 (09:56 +0000)]
[Tizen] Coverity issue fix

- removed unused 'mesh' parameter

Change-Id: I07505bab4da485578882ee63a0211703b2cac4a6
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
4 months ago[Tizen] fixed coverity issue 47/302747/1 accepted/tizen/7.0/unified/20231218.071021 accepted/tizen/7.0/unified/20231219.155813
Adam Bialogonski [Thu, 23 Nov 2023 14:25:15 +0000 (14:25 +0000)]
[Tizen] fixed coverity issue

Change-Id: I14e7ced7fa0c1581454cafb46c404f191f163bd4

4 months ago[Tizen] Use DepthIndex for 3D rendering order 40/302540/4
seungho baek [Tue, 5 Dec 2023 08:37:37 +0000 (17:37 +0900)]
[Tizen] Use DepthIndex for 3D rendering order

Change-Id: Id722744a3db4aa1504ae45894b6edcc4039994d7
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
4 months ago[Tizen] Remove unused path-finder header 69/302369/1 accepted/tizen/7.0/unified/20231207.071832
huiyu.eun [Wed, 6 Dec 2023 02:25:08 +0000 (11:25 +0900)]
[Tizen] Remove unused path-finder header

Change-Id: Id25a16c9deebc1ab4fd0dbc5939838f57386e40b
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
4 months ago[Tizen] Fixed ColliderMesh issue for NUI 09/302309/1
Adam Bialogonski [Thu, 30 Nov 2023 10:27:06 +0000 (10:27 +0000)]
[Tizen] Fixed ColliderMesh issue for NUI

The collider mesh was not registered correctly upon adding the node to the Model.

Change-Id: Id9ca71070d892017915f610b79c4ab13447b7d51
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
4 months ago[Tizen] Add navigation-mesh-header for hit-test 08/302308/1
huiyu.eun [Tue, 5 Dec 2023 07:07:39 +0000 (16:07 +0900)]
[Tizen] Add navigation-mesh-header for hit-test

Change-Id: Ibc229c382d38cb418cacbaa72899baee66d474e9
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
4 months ago[Tizen] 3D Scene Hit Testing 07/302307/2
Adam Bialogonski [Mon, 13 Nov 2023 07:34:01 +0000 (07:34 +0000)]
[Tizen] 3D Scene Hit Testing

- New functions creates mesh using list of vertices and face indices to work with NUI.
- Added the functionality to detect which mesh is hit & emit signal

Requires C# binding and NUI Model.cs update

Change-Id: Ib5bfd8ad6e7c35017db2c1173805f5c863156530
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
4 months ago[Tizen] Fix key event consumption issue in text field 19/302219/1 accepted/tizen/7.0/unified/20231205.172626
Bowon Ryu [Mon, 4 Dec 2023 06:10:05 +0000 (15:10 +0900)]
[Tizen] Fix key event consumption issue in text field

The keycode for '$' and `RETURN` are the same on a specific device.
To avoid this problem, check the key name.

Change-Id: I743688b69e10b0bcb83476bbad8616791eebb5ea
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
4 months ago[Tizen] Add SetResolution method to SceneView 08/302208/2
seungho baek [Tue, 28 Nov 2023 07:13:21 +0000 (16:13 +0900)]
[Tizen] Add SetResolution method to SceneView

Change-Id: Ib3b9ea2352457eb3d8d6085eed2ad58300fb24e5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
4 months ago[Tizen] Fixed Cache for AnimatedVectorImageVisual 45/302145/1
seungho baek [Thu, 26 Oct 2023 09:17:02 +0000 (18:17 +0900)]
[Tizen] Fixed Cache for AnimatedVectorImageVisual

Change-Id: I22bab282652f5377b95ce1d34db4564398be0ae8
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months ago[Tizen] Fix gpu masking error 77/301777/3 accepted/tizen/7.0/unified/20231123.100225 accepted/tizen/7.0/unified/20231130.102002
seungho baek [Wed, 22 Nov 2023 11:42:49 +0000 (20:42 +0900)]
[Tizen] Fix gpu masking error

Change-Id: Icd6c3a14df573ddec2f7b92a05649fe5eb39ea76
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months ago[Tizen] Support RootTranslationOnly option for motion capture data 52/301652/2 accepted/tizen/7.0/unified/20231122.100645
seungho baek [Tue, 21 Nov 2023 07:27:44 +0000 (16:27 +0900)]
[Tizen] Support RootTranslationOnly option for motion capture data

Change-Id: I4058c891336a6f802c6e70efe87e06ffdaabb1f5
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months ago[Tizen] Fix Making Issue of SceneView 93/301593/1 accepted/tizen/7.0/unified/20231121.121559
seungho baek [Mon, 20 Nov 2023 09:32:44 +0000 (18:32 +0900)]
[Tizen] Fix Making Issue of SceneView

Change-Id: I1079d0be81697015bbcdc43fe1732252547a4c1e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
5 months ago[Tizen] Remove observer from mLoadQueue when we request to remove observer 65/300765/1 accepted/tizen/7.0/unified/20231103.165436 accepted/tizen/7.0/unified/20231116.025850
Eunki, Hong [Wed, 1 Nov 2023 04:18:13 +0000 (13:18 +0900)]
[Tizen] Remove observer from mLoadQueue when we request to remove observer

That might be happen during ResourceReady signal observing

- Add
- Remove

If than, the added request added in mLoadQueue 2 times.
and Remove request try to remove observe there (but will be failed actually.)

So, the visual get LoadCompleted signal twice.

It might have some logical problem in AnimatedImageVisual.
So let we keep ensure that 1-observer can only emit only 1-time.

TODO : Make UTC

Change-Id: I3eee087118cf62761709b8416fe09cf52094d156
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
5 months ago[Tizen] Apply premultiply when external texture use mask 60/300760/1
sunghyun kim [Wed, 1 Nov 2023 03:53:31 +0000 (12:53 +0900)]
[Tizen] Apply premultiply when external texture use mask

when external texture has alpha value and use mask, premultiply is not
applied.
add that patch to fix this issue

Change-Id: I9103c7a6185ea8c044a3fdfa00a5fc5a5376fe87

5 months ago[Tizen] Remove the duplicated call with Focused call 53/300553/1 accepted/tizen/7.0/unified/20231030.164720
Seoyeon Kim [Fri, 27 Oct 2023 05:35:03 +0000 (14:35 +0900)]
[Tizen] Remove the duplicated call with Focused call

- To call `Activate()` of IME is already called in `OnKeyInputFocusGained()`
 and `OnKeyInputFocusGained()` is called by `OnTap()`.
- So, IME activate call is called twice unnecessarily.

- Also, IME properties did not be set in `OnTap`,
  so the normal layout of input panel shows first,
 and then another type of input panel shows again. (Issue)
- Fix this issue to erase to call `Activate` in `OnTap()`.

Change-Id: Ie18b35042b0b7878efd0a8fe3fbbd5da1d3e6def
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
5 months agoMerge "[Tizen] To stop animated image visual when it become invisible." into tizen_7.0 accepted/tizen/7.0/unified/20231026.165727
Seungho BAEK [Thu, 26 Oct 2023 05:17:04 +0000 (05:17 +0000)]
Merge "[Tizen] To stop animated image visual when it become invisible." into tizen_7.0

6 months ago[Tizen] Enable masking for Scene3D::SceneView 43/300443/2
seungho baek [Wed, 25 Oct 2023 05:45:17 +0000 (14:45 +0900)]
[Tizen] Enable masking for Scene3D::SceneView

Change-Id: Ia725f8a19a96d6020e1247cc49b9568a5f562215
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
6 months ago[Tizen] Ensure blendshape weight between [0..1] 30/300430/1
Eunki Hong [Tue, 24 Oct 2023 14:05:43 +0000 (23:05 +0900)]
[Tizen] Ensure blendshape weight between [0..1]

Let we ensure the blendshape weight is between 0 and 1.
So ignore cases when weight value is bigger than 1, less than 0.

Change-Id: I3bdd0a3f59498654e6e7ac65a4a2e665a58a9fcc
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
6 months ago[Tizen] To stop animated image visual when it become invisible. 19/300419/2
seungho baek [Tue, 24 Oct 2023 10:09:38 +0000 (19:09 +0900)]
[Tizen] To stop animated image visual when it become invisible.

Change-Id: I48ba87d31ba6db63489879cb4a7940da8714a29f
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
6 months ago[Tizen] Fix ZWJ issue 40/300240/1 accepted/tizen/7.0/unified/20231024.025350
Bowon Ryu [Tue, 17 Oct 2023 06:36:03 +0000 (15:36 +0900)]
[Tizen] Fix ZWJ issue

Added ZWJ sequence to solve the issue of ZWJ not working.
this patch processes ZWJ as one sequnce.
and this condition has been merged with the previous emoji logic.

Added exception handling in editable environment.
Removed unnecessary variables related to emoji.

Change-Id: Id7825732d96c3e87a8c93b6c2e8d57e057eb7435
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months agoMerge "[Tizen] Add WebView APIs for fullscreen, text found, etc." into tizen_7.0 accepted/tizen/7.0/unified/20231018.172232
dongsug song [Mon, 16 Oct 2023 07:51:04 +0000 (07:51 +0000)]
Merge "[Tizen] Add WebView APIs for fullscreen, text found, etc." into tizen_7.0

6 months agoMerge "[Tizen] Fix Shadow issue" into tizen_7.0
Seungho BAEK [Mon, 16 Oct 2023 05:44:07 +0000 (05:44 +0000)]
Merge "[Tizen] Fix Shadow issue" into tizen_7.0

6 months ago[Tizen] Fix Shadow issue 63/298763/4
seungho baek [Wed, 13 Sep 2023 08:02:06 +0000 (17:02 +0900)]
[Tizen] Fix Shadow issue

 - When Model is added after shadow is set, the model cannot used for shadow

Change-Id: Iaec0f3e389068342cef9b2769e060e69832354ee
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
6 months ago[Tizen] Add color tag for text markup anchor 83/299983/1 accepted/tizen/7.0/unified/20231017.165713
Bowon Ryu [Thu, 12 Oct 2023 11:51:14 +0000 (20:51 +0900)]
[Tizen] Add color tag for text markup anchor

"<a color='blue' clicked-color='red' href='https://www.tizen.org'>TIZEN</a>"

user can set color and clicked color in the anchor tag.
if not set, default color is applied.

Change-Id: I6ed67b3ae4bec414e306d46bc2b70d4c7a87cdf7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 months ago[Tizen] Add WebView APIs for fullscreen, text found, etc. 14/299814/2
huayong.xu [Tue, 10 Oct 2023 12:21:00 +0000 (20:21 +0800)]
[Tizen] Add WebView APIs for fullscreen, text found, etc.

Change-Id: I94e98d022ce75e76e6c883a03fd0b31cd4086ec9

7 months ago[Tizen] Fix visual transform offset of text label 03/299103/1 accepted/tizen/7.0/unified/20230927.090510
Bowon Ryu [Tue, 29 Aug 2023 10:04:22 +0000 (19:04 +0900)]
[Tizen] Fix visual transform offset of text label

Font rendering quality is very degraded
when the visual translation y offset is a decimal value.
To prevent this issue, round the offset.

Change-Id: I9e3630f568d6b97a623e9ed32447b2980beb78a6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
7 months ago[Tizen] Change the SENSITVE value of accessibility 01/298901/1
Wonsik Jung [Fri, 15 Sep 2023 02:41:07 +0000 (11:41 +0900)]
[Tizen] Change the SENSITVE value of accessibility

Change the SENSITIVE value of accessibility using actor's hittable and touch required.

Change-Id: Ib6f088e443e25c217e7adb250c23eefb43e2fa7b

7 months ago[Tizen] Shadow Mapping 14/298514/2 accepted/tizen/7.0/unified/20230915.095421
seungho baek [Thu, 6 Jul 2023 13:00:35 +0000 (22:00 +0900)]
[Tizen] Shadow Mapping

 - DALi will support shadow with a light.
 - PCF is supported to soften shadow edge

Change-Id: Iacba477230e315a73c95ef435d33a8deeac88a3e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
7 months ago[Tizen] Use SceneHolder::Get() instead of Window::Get() 13/298513/2
Heeyong Song [Mon, 5 Jun 2023 08:53:11 +0000 (17:53 +0900)]
[Tizen] Use SceneHolder::Get() instead of Window::Get()

To support off-screen window

Change-Id: I5d12ab14190a98b90904637a6b2d1c89d8a70c09

7 months ago[Tizen] Fix svace / coverity issues (no effects + size_t overflow + typo) 80/298280/1
Eunki, Hong [Tue, 5 Sep 2023 01:33:58 +0000 (10:33 +0900)]
[Tizen] Fix svace / coverity issues (no effects + size_t overflow + typo)

Change-Id: I87c8fd0040b212ab306469cf48040773f11e29ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Make load failed for invalid bvh format 05/296905/4 accepted/tizen/7.0/unified/20230825.185054
Eunki, Hong [Wed, 26 Jul 2023 06:18:53 +0000 (15:18 +0900)]
[Tizen] Make load failed for invalid bvh format

Let we exist bvh parsing when it have some invalid informations.

Change-Id: I82f090b6207911ef9c49cbbbba8123c6cdeb46ab
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Change some precision of shader variables to highp 04/296904/4
Seungho Baek [Tue, 11 Jul 2023 09:20:35 +0000 (18:20 +0900)]
[Tizen] Change some precision of shader variables to highp

 - There are some visual artifact to render 3D object in case of adding Directional Light.
 - Some variable's precision is too low.
 - This patch changes minimum number of variable's precision to highp

Change-Id: I0ff1c30bb3f0eb837434f0dc61d2a461383dfbd2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
8 months ago[Tizen] Apply Light using Shader Manager 03/296903/4
seungho baek [Wed, 28 Jun 2023 13:23:07 +0000 (22:23 +0900)]
[Tizen] Apply Light using Shader Manager

Change-Id: I007842c1e6e1c46dc680acbb1306c70d1defb148
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
8 months ago[Tizen] Makes Models use common shader manager 02/296902/4
seungho baek [Mon, 19 Jun 2023 13:43:00 +0000 (22:43 +0900)]
[Tizen] Makes Models use common shader manager

 - In Scene3D, the responsibility for modifying the shader code or setting the shader's uniform variables was scattered across many classes.
 - When a uniform variable is added or the name of a uniform variable is changed in the shader code, there was a problem of repeating the same modification in multiple codes.
 - In this patch, one class is responsible for creating or managing Shader code, and the class name is changed to ShaderManager.
 - And by using one ShaderManager per SceneView, it is easy to manage properties that should be applied in common within SceneView.
 - Although there is no difference in use in terms of Model/SceneView API, it is helpful for code management, and performance can be improved when many Renderers share a small number of Shaders.

Change-Id: I0975921a1a7e40c453156cf9bd0b1890fc8e6526
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
8 months ago[Tizen] Fix comments for MotionData 01/296901/4
Eunki Hong [Wed, 5 Jul 2023 15:58:19 +0000 (00:58 +0900)]
[Tizen] Fix comments for MotionData

Change-Id: I87b9e98de2a5ef690d85029996bbafdad7a9c554
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Add MotionData class and generate Animation 00/296900/4
Eunki Hong [Wed, 7 Jun 2023 12:53:06 +0000 (21:53 +0900)]
[Tizen] Add MotionData class and generate Animation

This patch is implement NUI API by dali side

https://github.com/Samsung/TizenFX/pull/5227

Let we make APP developer use this API instead of using animation-definition.

Change-Id: Ifca479535500aeea49bf644160c23c5f3fc26665
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Parse gltf mesh extra and extensions + Get BlendShape index by name 99/296899/4
Eunki, Hong [Mon, 8 May 2023 06:13:03 +0000 (15:13 +0900)]
[Tizen] Parse gltf mesh extra and extensions + Get BlendShape index by name

Let we parse extra / extensions information from gltf2 mesh.
It will be used when we apply blendshape informations by string.

Since we are store the blendshape name, now we can get the index of
blendshape by name per each ModelNode.

Change-Id: I4e2030901b87c76b5fb205208c13184ae6ebd7b0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Shader Factory refactoring 98/296898/4
seungho baek [Wed, 21 Jun 2023 04:27:32 +0000 (13:27 +0900)]
[Tizen] Shader Factory refactoring

Change-Id: I814de35cd21600eb5370401a60755630d6aa4dc0
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
8 months ago[Tizen] Detach skybox on setting an empty url 97/296897/4
jmm [Thu, 22 Jun 2023 11:13:28 +0000 (20:13 +0900)]
[Tizen] Detach skybox on setting an empty url

Change-Id: I8cfc89b802fe625046e98a97e15551de9285ff82

8 months ago[Tizen] Add Light for Scene3D 96/296896/4
seungho baek [Wed, 24 May 2023 09:35:28 +0000 (18:35 +0900)]
[Tizen] Add Light for Scene3D

Change-Id: If21ef89a2254dd835c80449da575d301124f8fcc
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
8 months ago[Tizen] Fix logical error for dli animation duration 95/296895/4
Eunki Hong [Fri, 9 Jun 2023 15:58:14 +0000 (00:58 +0900)]
[Tizen] Fix logical error for dli animation duration

There was some code mistakes for dli loader parsing of animation duration.

Change-Id: I877cb44369a5f72b2a1064c7b8ea816bdbe806f1
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Lock model cache manager access for thread safety 94/296894/4
Eunki Hong [Mon, 22 May 2023 14:32:59 +0000 (23:32 +0900)]
[Tizen] Lock model cache manager access for thread safety

Since we can access to mModelCache by ModelCacheManager,
and also we can create new items (== change container itself)
Add a global mutex lock for cache manager API.

And also, add some comment why we use std::map for cache.

And also, do not open conditional wait object out of cache.

And also, increase reference count of model so we can run this function
more thread safety.

TODO : We MUST not access into model cache manager from worker thread.
(Since worker thread can Process even main thread shutdown.)
MUST be refactorize.

Change-Id: I81e95a5f5df8c16dbaf6b84b6ddd3cd4809121d0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Add dali-scene3d.h for increase app developer convenience 93/296893/4
Eunki, Hong [Wed, 31 May 2023 23:56:45 +0000 (08:56 +0900)]
[Tizen] Add dali-scene3d.h for increase app developer convenience

Follow dali/dali.h, dali-toolkit/dali-toolkit.h,
Let we make dali-scene3d/dali-scene3d.h which contain all kind of
public-api of dali-scene3d.

So even if we refactorize dali-scene3d directory system,
let other application didn't got effort.

Change-Id: I22b8bca67177280d04f6d5c2db7ecdec6b0b9484
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Let we use integer uniform for shader 92/296892/3
Eunki, Hong [Tue, 30 May 2023 03:54:26 +0000 (12:54 +0900)]
[Tizen] Let we use integer uniform for shader

Since we cannot believe float to integer convertor,
Let we use integer uniform value register without float conversion

Change-Id: Idf740687b51b73a00db77eb4a784f0acef73f5df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 months ago[Tizen] Fix unload svg file error. 13/296813/1 accepted/tizen/7.0/unified/20230822.163523
Eunki, Hong [Fri, 4 Aug 2023 09:08:34 +0000 (18:08 +0900)]
[Tizen] Fix unload svg file error.

When we create Svg Visual -> SceneOn & SceneOff very fast during all rasterize
threads are fully busy,
It will remove SvgLoadingTask who is in mResterizeTasks.

After we re-sceneon that visual again, it will be broken :
mLoadingFail is not true, but we didn't load file.

This patch make we don't remove SvgLoadingTask when we call RemoveTasks

Change-Id: I40582ebb2512e56e96eed64caff4b1070b4bd9c2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 months ago[Tizen] Fix Gradient Visual texturing issue 66/294366/2 accepted/tizen/7.0/unified/20230623.162708 accepted/tizen/7.0/unified/20230719.171802 accepted/tizen/7.0/unified/20230811.173922
seungho baek [Fri, 16 Jun 2023 11:57:21 +0000 (20:57 +0900)]
[Tizen] Fix Gradient Visual texturing issue

Change-Id: I6b0318cfb8716f5a8a08e1e96e4ca256f00af12e
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
10 months ago[Tizen] Apply font size scale to markup text 03/294003/1 accepted/tizen/7.0/unified/20230613.172219 accepted/tizen/7.0/unified/20230615.051452 accepted/tizen/7.0/unified/20230615.061144
Bowon Ryu [Fri, 9 Jun 2023 05:00:14 +0000 (14:00 +0900)]
[Tizen] Apply font size scale to markup text

Change-Id: I1c6467a1ebb42b4604497db12b12052fc7deba80
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 months ago[Tizen](SceneView) Reset the removed RenderTask 87/293787/1 accepted/tizen/7.0/unified/20230608.164738
Heeyong Song [Fri, 2 Jun 2023 02:22:31 +0000 (11:22 +0900)]
[Tizen](SceneView) Reset the removed RenderTask

Change-Id: I29a1d8ae306f49d0dd9b13842ba2f1d95190690d

10 months ago[Tizen] Masking support for external textures 68/293668/2
sunghyun kim [Thu, 4 May 2023 02:13:14 +0000 (11:13 +0900)]
[Tizen] Masking support for external textures

Masking support for external textures as well.
For masking, only GPU masking is available.
Support for both asynchronous/synchronous.

Change-Id: Ifdd18f0d90911ba849b5ff9cf1d8255f40ce12e9

11 months ago[Tizen][AT-SPI] Remove Text{Editor,Field}::mStencil from the tree 97/293397/1 accepted/tizen/7.0/unified/20230526.164252
Artur Świgoń [Thu, 25 May 2023 12:59:41 +0000 (14:59 +0200)]
[Tizen][AT-SPI] Remove Text{Editor,Field}::mStencil from the tree

These objects are not interesting to the Screen Reader.

Change-Id: I764ca04999114ca7f14a3e9a04442c1971b79ad7

11 months ago[Tizen] Let ModelCache use std::map instead of unordered_map 71/293171/1
Eunki, Hong [Wed, 17 May 2023 08:14:38 +0000 (17:14 +0900)]
[Tizen] Let ModelCache use std::map instead of unordered_map

If mModelCache become rehashed during some model-load-task lock the process,
It might make some crash.

To keep the validation of ModelCacheManager::ModelCache data, let we use
the cache container as std::map, instead of std::unordered_map

Change-Id: Ied52a7cd8fcf805eb18d5563df1da821f4d3c655
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Fix the normalization factor calculation for blendshapes 70/293170/1
Richard [Thu, 18 May 2023 14:09:13 +0000 (15:09 +0100)]
[Tizen] Fix the normalization factor calculation for blendshapes

This patch fixes two issue:

1. Fix the calculation of the blendshape normalization factor so that it can
   handle smaller maximum distance between the original mesh and the deformed
   mesh.

2. Apply the min and max properties of the accessor to all the elements in the
   accessor, not just the elements in the sparse storage.

Change-Id: Iea90cbacf91fc7311242d9a47454b06afee82200

11 months ago[Tizen] Sync test harness 65/293165/1
Heeyong Song [Thu, 18 May 2023 08:38:24 +0000 (17:38 +0900)]
[Tizen] Sync test harness

Change-Id: I1bb2bd71ae9133e165cace85e6e8da283b47b6e8

11 months ago[Tizen] Fix initial white space issue in text 89/293089/1
Bowon Ryu [Fri, 19 May 2023 07:38:40 +0000 (16:38 +0900)]
[Tizen] Fix initial white space issue in text

Current logic does not send text and cursor position for initial white space to IME.
I don't know the exact history of this logic.
But in case of efl, it is sending information about initial white space to IME.
Change behavior for consistency.

Change-Id: I86bc7ecfece9f02c2eb670c3359efc31d79daabb
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 months ago[Tizen] Blendshapes fix 65/292965/1
Adam Bialogonski [Tue, 16 May 2023 15:53:24 +0000 (16:53 +0100)]
[Tizen] Blendshapes fix

When using sparse accessors, the gltf loader loads data correctly
but the blendshapes generator (texture and data) always assumes that
morph targets contain all the vertices which isn't a case.

Fix makes sure that for sparse access only indexed vertices are
affected by the blendshape. It still generate full vertex data
(for whole mesh) so it's compatible with current shader.

Change-Id: I1f36c1d9d24dec0eb194d0aaf1b93488b61b1d58
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
11 months ago[Tizen] Support model size change 64/292964/1
seungho baek [Thu, 11 May 2023 08:36:55 +0000 (17:36 +0900)]
[Tizen] Support model size change

Change-Id: I78a7aa569ae164d07a7809bc7dd7106531face29
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
11 months ago[Tizen] Set AnimatedVectorVisual play range by single marker 92/292892/1
Eunki Hong [Tue, 16 May 2023 16:27:31 +0000 (01:27 +0900)]
[Tizen] Set AnimatedVectorVisual play range by single marker

Previously, we only accept when we insert array as PLAY_RANGE.
Now let we allow to insert single stirng value.

Change-Id: I3afbbf30cb5bdc211a06aeb0654c5359b28bc147
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen][AT-SPI] Map Actor::Property::SENSITIVE to Accessibility::State::SENSITIVE 04/292704/1 accepted/tizen/7.0/unified/20230515.132836 accepted/tizen/7.0/unified/20230515.152739
Artur Świgoń [Thu, 11 May 2023 10:54:27 +0000 (12:54 +0200)]
[Tizen][AT-SPI] Map Actor::Property::SENSITIVE to Accessibility::State::SENSITIVE

Change-Id: I3e4bf575b257e8020dbf5c68111b4219beec39e3

11 months ago[Tizen] Fix normal vector error when we use skin 28/292628/1
Eunki, Hong [Wed, 10 May 2023 01:35:07 +0000 (10:35 +0900)]
[Tizen] Fix normal vector error when we use skin

Since dali's world matrix use left-hand-coordinate,
the constrainted world matrix value in uBone need to be multiply negative Y.

To apply this information, let we use uYDirection value if we use skin.

Also, we need to use same precision if we use same uniform both vertex and
fragment shaders. To specify the precision, make uYDirection as mediump.

Change-Id: Ibf6ca7ee0cc88fba1214b4a68a0eea7a4805f7e5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Fix multiple primitive skinning error 15/292415/2
Eunki, Hong [Thu, 4 May 2023 08:03:01 +0000 (17:03 +0900)]
[Tizen] Fix multiple primitive skinning error

Since we didn't check indivisual primitive with
same shader + same skeletone id,
some renderer didn't applied Constraint.

Now we make multiple primitive also apply bone constraints

Change-Id: I7ccf7257108f9e4d05914c70bb437eee488b7b3f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Change mediump to highp of corner radius 00/292500/2
seungho baek [Tue, 9 May 2023 05:04:48 +0000 (14:04 +0900)]
[Tizen] Change mediump to highp of corner radius

Change-Id: Ide32bf0b33cf6c495d4c9f7d38c46289788f53ab
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
11 months ago[Tizen] Revert "[Tizen] Use Renderer to register skinning property" 21/292321/1
Eunki, Hong [Thu, 4 May 2023 00:40:04 +0000 (09:40 +0900)]
[Tizen] Revert "[Tizen] Use Renderer to register skinning property"

This reverts commit fcb91da58739795d0289a9d1e50b838092165e40.

Change-Id: Ia92651b28438dcf1f610d8448a0178cf666d854a

11 months ago[Tizen] Let we allow to change AnimationDefinition property 66/292266/1
Eunki, Hong [Thu, 27 Apr 2023 02:07:46 +0000 (11:07 +0900)]
[Tizen] Let we allow to change AnimationDefinition property

Change-Id: Id6e0a345bb5b4213191f56f94f5c5b20bf2d2020
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 months ago[Tizen] Use Renderer to register skinning property 40/292240/1
seungho baek [Tue, 2 May 2023 05:55:13 +0000 (14:55 +0900)]
[Tizen] Use Renderer to register skinning property

Change-Id: If4f9e0d9b4fb454e02666694ea24ec8fd31c8482
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
11 months ago[Tizen] Remove unused code 35/292235/1
seungho baek [Tue, 2 May 2023 01:44:30 +0000 (10:44 +0900)]
[Tizen] Remove unused code

 - We don't need to reset renderer properties when shader is generated

Change-Id: I42b9a5cb1a252ecda753d5221c02f542a1d7f99b
Signed-off-by: seungho baek <sbsh.baek@samsung.com>