16 months agoMerge "Fix key event propagation in text controller" into devel/master
Bowon Ryu [Thu, 26 May 2022 09:38:52 +0000 (09:38 +0000)]
Merge "Fix key event propagation in text controller" into devel/master

16 months agoMerge "Trigger svg loading early" into devel/master
Heeyong Song [Thu, 26 May 2022 01:08:39 +0000 (01:08 +0000)]
Merge "Trigger svg loading early" into devel/master

16 months agoTrigger svg loading early 61/275161/4
Heeyong Song [Tue, 17 May 2022 10:41:10 +0000 (19:41 +0900)]
Trigger svg loading early

Change-Id: Ie715e242d32ca68060c8503809222960f545ae60

16 months agoThe FocusChanged event callback is called before the FocusLost and FocusGained event... 56/275456/2 [Wed, 25 May 2022 05:15:23 +0000 (14:15 +0900)]
The FocusChanged event callback is called before the FocusLost and FocusGained event callbacks.

Change-Id: Idb145bdd0f9f74e84287ab783a34a72485667ae8

16 months agoFix key event propagation in text controller 11/275411/3
Bowon Ryu [Tue, 24 May 2022 12:05:06 +0000 (21:05 +0900)]
Fix key event propagation in text controller

The KeyEvent::UP of DALI_KEY_BACK is not propagated from text controller,
this interferes with the behavior of the parent view in some cases.

Change-Id: Ib20c6f91203af2c27d1030cc2025964f87834195
Signed-off-by: Bowon Ryu <>
16 months agoMerge "Add text selection popup style" into devel/master
Bowon Ryu [Mon, 23 May 2022 05:11:56 +0000 (05:11 +0000)]
Merge "Add text selection popup style" into devel/master

16 months agoMerge "DALi Version 2.1.23" into devel/master
Adeel Kazmi [Fri, 20 May 2022 12:26:35 +0000 (12:26 +0000)]
Merge "DALi Version 2.1.23" into devel/master

16 months agoDALi Version 2.1.23 12/275312/1 dali_2.1.23
Adam Bialogonski [Fri, 20 May 2022 10:16:31 +0000 (11:16 +0100)]
DALi Version 2.1.23

Change-Id: I1699d66d1291c2cc98b22a5bd4ada63b25aa10be

16 months ago[AT-SPI] Make DevelControl::GetAccessibilityRelations() equivalent to Accessible... 35/275035/5
Artur Świgoń [Fri, 13 May 2022 11:42:32 +0000 (13:42 +0200)]
[AT-SPI] Make DevelControl::GetAccessibilityRelations() equivalent to Accessible::GetRelationSet()

The previous std::vector<std::vector<Address>> return type, in which the
RelationType enumeration value served as an index to the outer vector,
can be changed to std::vector<Relation>, which is more compact (there
are very few relations per control in practice). Also, the relation
target type is now Accessible*, which is more useful than Address.

Change-Id: I9f7b86d7415e1711b8a81cd66e271ff9cdffd5c2

16 months agoAdd text selection popup style 01/273601/9
Bowon Ryu [Fri, 8 Apr 2022 09:59:45 +0000 (18:59 +0900)]
Add text selection popup style

Change-Id: I8d9a34784d485a70fb244b1eaecca0e299a4b90b
Signed-off-by: Bowon Ryu <>
16 months agoFix text render issue when use tiling 22/275222/1
Eunki, Hong [Wed, 18 May 2022 11:22:32 +0000 (20:22 +0900)]
Fix text render issue when use tiling

Due to the "uTextColorAnimatable" uniform values are not registered
into tiling renderer, It show some strange color when we required
some tiling text feature.

This patch make that all other renderers in mRenderList also have
there own constraint relative with TextLabel's TEXT_COLOR index
so tilied renderes also rendering well

Change-Id: I36198372f1a585529b25080919bf96be939577fa
Signed-off-by: Eunki, Hong <>
16 months agoStore VisualUrl's hash result, and reuse it 71/275071/2
Eunki, Hong [Mon, 16 May 2022 08:48:14 +0000 (17:48 +0900)]
Store VisualUrl's hash result, and reuse it

When we request load of animated image visual,
It will generate the image url's hash for every frame.

This patch cache the VisualUrl's hash result so
We don't need to re-calculate hash for the same image url.

Change-Id: I637e7d2dc141f25164fb96337d76031f44c2152f
Signed-off-by: Eunki, Hong <>
16 months agoMerge "Change conflict of some visual's Impl namespace" into devel/master
Eunki Hong [Wed, 18 May 2022 09:09:18 +0000 (09:09 +0000)]
Merge "Change conflict of some visual's Impl namespace" into devel/master

16 months agoMerge "Optimize some text-typesetter rendering operations" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:33 +0000 (08:04 +0000)]
Merge "Optimize some text-typesetter rendering operations" into devel/master

16 months agoMerge "Fix Textlabel bug if size height is bigger than 16384" into devel/master
Eunki Hong [Wed, 18 May 2022 08:04:08 +0000 (08:04 +0000)]
Merge "Fix Textlabel bug if size height is bigger than 16384" into devel/master

16 months agoOptimize some text-typesetter rendering operations 09/275009/11
Eunki, Hong [Fri, 13 May 2022 06:30:25 +0000 (15:30 +0900)]
Optimize some text-typesetter rendering operations

1. Make pixelwise iterations range more tightly.
ex) for(i=0;~~) if(i<X) continue; --> for(i=X;~~)

2. Make some pixelwise operations use precalculated color
ex) in DrawBackgroundColor, we don't change the target color.
So, we can specificate that color will be writed for each pixel.

It can reduce some float point data operations.

3. Make CombineImageBuffer reuse the memory.
CombineImageBuffer only used in Typesetter class. (It was private API)
and this API never use it's member value.
And also, All that API caller replace one of pixel buffer
either top or bottom.

So now, I move this API in unnamed namespace function +
store the result into already exist pixel buffer
so we can reduce some memory allocation time.

Change-Id: Id20b2b75e39ccf56b7d08f0b8c8e1e6bea4b7820
Signed-off-by: Eunki, Hong <>
16 months agoMerge "Make highp for some variable for 3d model shader" into devel/master
Seungho BAEK [Tue, 17 May 2022 10:53:44 +0000 (10:53 +0000)]
Merge "Make highp for some variable for 3d model shader" into devel/master

16 months agoFix Textlabel bug if size height is bigger than 16384 54/275154/4
Eunki, Hong [Tue, 17 May 2022 09:12:36 +0000 (18:12 +0900)]
Fix Textlabel bug if size height is bigger than 16384

Instance fix bug.
text-style shader requied both style texture and overlay style texture.
But for some special case, overlay style texture didnt applied.

TODO : Actually, we need to shrink text relative shaders.
It should be done in future.

Change-Id: Ib2239d5e3b13b946cac964e494027dbaebfe6a02
Signed-off-by: Eunki, Hong <>
16 months agoMerge "Support asynchronous svg loading" into devel/master
Heeyong Song [Tue, 17 May 2022 10:11:45 +0000 (10:11 +0000)]
Merge "Support asynchronous svg loading" into devel/master

16 months agoMake highp for some variable for 3d model shader 98/275098/3
seungho [Mon, 16 May 2022 13:54:41 +0000 (22:54 +0900)]
Make highp for some variable for 3d model shader

Change-Id: Iecff23b041466ef4d9086989813da85715a2c115
Signed-off-by: seungho <>
16 months agoMake shader version be top of the code 87/275087/2
seungho [Mon, 16 May 2022 11:35:30 +0000 (20:35 +0900)]
Make shader version be top of the code

Change-Id: Iaa2ab8e68bd43ea8e439cbfbc1fd04f0a45349a5
Signed-off-by: seungho <>
16 months agoChange conflict of some visual's Impl namespace 78/275078/1
Eunki, Hong [Mon, 16 May 2022 10:33:40 +0000 (19:33 +0900)]
Change conflict of some visual's Impl namespace

ConnectionTracker now use struct Impl.
So, some namespaces conflict with that names usage.

Change-Id: Iae4e1d165e624c331e7c6e6035727a29bcdd9e20
Signed-off-by: Eunki, Hong <>
16 months agoModify default shader according to the gltf pbr spec 75/274275/27
seungho [Mon, 25 Apr 2022 14:38:15 +0000 (23:38 +0900)]
Modify default shader according to the gltf pbr spec

 - Add uColorFactor.
   In glTF, color factor can be used as a color when there isn't color texture,
   but it is also used to be multiplied with base color that is sampled from color texture.
   In previous implementation, when there isn't color texture, color factor is converted
   as single pixel texture.
   If the texture is from color factor, we shouldn't multiply color factor again.
   But, we couldn't notify whether the texture is from image file or color factor.

 - Add vertex color

 - Add uMetallicFactor, uRoughnessFactor

 - Use #ifdef instead of single value texture.

 - Use pre-computed brdf texture.

 - Modify alpha mode

Change-Id: I048b793a4481b65da5ce07d0d3e263ae74b2ab59
Signed-off-by: seungho <>
16 months agoMerge "Apply EncodedImageBuffer with Atlas" into devel/master
David Steele [Fri, 13 May 2022 15:43:39 +0000 (15:43 +0000)]
Merge "Apply EncodedImageBuffer with Atlas" into devel/master

16 months agoMerge "DALi Version 2.1.22" into devel/master
Adeel Kazmi [Fri, 13 May 2022 11:06:29 +0000 (11:06 +0000)]
Merge "DALi Version 2.1.22" into devel/master

16 months agoDALi Version 2.1.22 20/275020/1 dali_2.1.22
Richard Huang [Fri, 13 May 2022 11:01:20 +0000 (12:01 +0100)]
DALi Version 2.1.22

Change-Id: I89d8996908f0852cd10939a7223c6a02036cedc5

16 months agoSupport asynchronous svg loading 81/274881/4
Heeyong Song [Wed, 11 May 2022 09:54:06 +0000 (18:54 +0900)]
Support asynchronous svg loading

Change-Id: I46e977fa00fd9a173663b253867e198ac9c40cc8

16 months ago1. Rather than DoMoveFocusWithinLayoutControl() being done from the parent If the... 11/274611/5 [Tue, 3 May 2022 09:43:16 +0000 (18:43 +0900)]
1. Rather than DoMoveFocusWithinLayoutControl() being done from the parent If the currently focused actor is also a layout Control,
DoMoveFocusWithinLayoutControl() should be performed starting from the currently focused actor.

2. If the actor returned through GetNextKeyboardFocusableActor() is itself, it becomes an infinite loop.
So It should recurse DoMoveFocusWithinLayoutControl() only when not yourself.

Change-Id: I8ad1f868151337a9e13869682c99c5a19b82bb0f

16 months agoReverts the patch that prevents focus set when parent is visible when false due to... 74/274974/1 [Fri, 13 May 2022 03:25:36 +0000 (12:25 +0900)]
Reverts the patch that prevents focus set when parent is visible when false due to backward compatibility issue.

Change-Id: I5a2152395238596dbccd4e6b064c990a0d802930

16 months agoMerge "Cache animated image's frame index" into devel/master
Eunki Hong [Fri, 13 May 2022 03:00:54 +0000 (03:00 +0000)]
Merge "Cache animated image's frame index" into devel/master

16 months agoApply EncodedImageBuffer with Atlas 46/265346/14
Eunki Hong [Fri, 15 Oct 2021 07:05:58 +0000 (00:05 -0700)]
Apply EncodedImageBuffer with Atlas

Allow to use atlas with EncodedImageBuffer.

Change-Id: Id98ac9507327215c8a8c4b6b04b3460214ac654d
Signed-off-by: Eunki Hong <>
16 months agoMerge "[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible" into devel/master
Lukasz Oleksak [Thu, 12 May 2022 13:03:26 +0000 (13:03 +0000)]
Merge "[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible" into devel/master

16 months agoCache animated image's frame index 94/274094/17
Eunki, Hong [Thu, 21 Apr 2022 07:34:31 +0000 (16:34 +0900)]
Cache animated image's frame index

There is no reason to multiple decoding for same-image's same-frame loading.
It just increase our memory useage and CPU usage.

This patch cache animated image's frame index so
we can re-use already decoded frame informations.


For more, Due to the animated image decoding can hold big amount of observers
in one frame, we need to reduce runtime of NotifyObservers API.
This patch also reduce NotifyObservers time complexity from O(N^2) to O(N).
Note : We can't add additional observer due to the mQueueLoadFlag flag is true.

Change-Id: I829704c638ce7b6a5feca13cc1bcf75b4bd9e35e
Signed-off-by: Eunki, Hong <>
16 months ago[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible 15/274515/4
Artur Świgoń [Fri, 29 Apr 2022 17:12:36 +0000 (19:12 +0200)]
[AT-SPI] Call EmbedAtkSocket() from WebViewAccessible

This is necessary for the ATK-based AT-SPI subtree of the web content to
know the address of its parent.

Change-Id: I98ad98bc5d016df9a827d733451a4ceda5b429c3

16 months agoDelete YGNode only root of Flex::Node 01/274901/2
Eunki, Hong [Wed, 11 May 2022 14:10:11 +0000 (23:10 +0900)]
Delete YGNode only root of Flex::Node

YGNode remove the memory recursively internally.
If we delete childe node's YGNode, it become double free.

This patch make Flex::Node free only it's own YGNode.

Change-Id: I1f68552ee79d1aa6a503ae67f1b3c1d45c77985b
Signed-off-by: Eunki, Hong <>
16 months agoCPU Alpha Masking for Animated Image Visual 20/274420/10
seungho [Thu, 28 Apr 2022 05:54:59 +0000 (14:54 +0900)]
CPU Alpha Masking for Animated Image Visual

Change-Id: I3b6abac73d248f70998bb992945b96a25c6fb7c8
Signed-off-by: seungho <>
16 months agoMerge "[AT-SPI] remove isRoot param from Accessible::Get" into devel/master
Shinwoo Kim [Tue, 10 May 2022 05:14:27 +0000 (05:14 +0000)]
Merge "[AT-SPI] remove isRoot param from Accessible::Get" into devel/master

16 months agoMerge "Fix glTF loading issue." into devel/master
Seungho BAEK [Mon, 9 May 2022 02:17:14 +0000 (02:17 +0000)]
Merge "Fix glTF loading issue." into devel/master

16 months ago[AT-SPI] remove isRoot param from Accessible::Get 50/274750/1
Shinwoo Kim [Mon, 9 May 2022 01:54:57 +0000 (10:54 +0900)]
[AT-SPI] remove isRoot param from Accessible::Get

The Accessibility::Accessible::Get for a window could be called
before getting accessible to add window accessible.

So far, we thought that the next part creates an accessible for
window for the first time.

  accessible = Accessibility::Accessible::Get(rootLayer, true);

However, there is a case where it is created before this part
caused by following symbol


In this case, isRoot is set to `false`. Then window will have
incorrect accessible information.

For more information, please refer to the following.


Change-Id: Iadca9c42aa2027f372838247ac23b27d484e4c8d

16 months agoMerge "Check window validity" into devel/master
Heeyong Song [Mon, 9 May 2022 00:59:26 +0000 (00:59 +0000)]
Merge "Check window validity" into devel/master

16 months agoDALi Version 2.1.21 13/274713/1 dali_2.1.21
David Steele [Fri, 6 May 2022 11:37:19 +0000 (12:37 +0100)]
DALi Version 2.1.21

Change-Id: Ifd1fa240f5e970e38c3cc3b41c263467b5e93013

16 months agoFix glTF loading issue. 88/274688/2
seungho [Fri, 6 May 2022 05:17:53 +0000 (14:17 +0900)]
Fix glTF loading issue.

Change-Id: Ie6de25d1723d1dcbf739230dc9ea89b411958989
Signed-off-by: seungho <>
16 months agoCheck window validity 84/274684/1
Heeyong Song [Tue, 26 Apr 2022 03:24:59 +0000 (12:24 +0900)]
Check window validity

Change-Id: I104882efa0cd8506388ddb92328adc4152cdc1b1

16 months agoMerge "Changed default font family of 7.0 IoT UX" into devel/master
Bowon Ryu [Wed, 4 May 2022 07:27:38 +0000 (07:27 +0000)]
Merge "Changed default font family of 7.0 IoT UX" into devel/master

16 months agoMerge "Remove ResourceReady before rasterization in SvgVisual" into devel/master
Heeyong Song [Wed, 4 May 2022 07:05:43 +0000 (07:05 +0000)]
Merge "Remove ResourceReady before rasterization in SvgVisual" into devel/master

16 months agoChanged default font family of 7.0 IoT UX 47/274647/1
Bowon Ryu [Wed, 4 May 2022 06:14:31 +0000 (15:14 +0900)]
Changed default font family of 7.0 IoT UX

SamsungOneUI -> BreezeSans
SamsungOneUI font can not be used as default due to license problem

Change-Id: Ic07defb74bd2205d9aaaae121d405d6f77a8fa65
Signed-off-by: Bowon Ryu <>
16 months agoMerge "Allows you to specify the root when calculating the focus movement algorithm...
joogab yun [Tue, 3 May 2022 06:56:51 +0000 (06:56 +0000)]
Merge "Allows you to specify the root when calculating the focus movement algorithm." into devel/master

16 months agoMerge "[AT-SPI] ScrollView: Use child postion for ScrollToChild" into devel/master
Shinwoo Kim [Tue, 3 May 2022 03:31:22 +0000 (03:31 +0000)]
Merge "[AT-SPI] ScrollView: Use child postion for ScrollToChild" into devel/master

16 months agoAllows you to specify the root when calculating the focus movement algorithm. 22/274422/5 [Thu, 28 Apr 2022 01:55:01 +0000 (10:55 +0900)]
Allows you to specify the root when calculating the focus movement algorithm.

Change-Id: Id0b1a191301008c979cc00258a75d380e25ca99e

16 months agoRemove ResourceReady before rasterization in SvgVisual 56/273956/4
Heeyong Song [Tue, 19 Apr 2022 03:23:40 +0000 (12:23 +0900)]
Remove ResourceReady before rasterization in SvgVisual

It will use a default size of the content file if the size is not set.

Change-Id: I5dbfe79146a461d412c39ab5dcf37fabd94b683c

16 months agoFix svace error about initialization of member variable 27/274527/1
seungho [Mon, 2 May 2022 01:53:28 +0000 (10:53 +0900)]
Fix svace error about initialization of member variable

 - ShaderDefinition::mUseBuiltInShader

Change-Id: Iec6b11efb6324aac84cf7215dfec7424d68a1ea0
Signed-off-by: seungho <>
16 months agoRefactoring TextureManager cache as Dali::FreeList 69/270969/53
Eunki, Hong [Fri, 11 Feb 2022 13:36:39 +0000 (22:36 +0900)]
Refactoring TextureManager cache as Dali::FreeList

Apply additional container as Dali::FreeList as TextureIdConverter;
From TextureId to TextureCacheIndex.
and add mTextureHashContainer, key is TextureHash and value is list of TextureId.
These things will make us access mTextureInfoContainer more faster.

Previous code iterate whole std::vector list to find cached texture.
This patch make we can get cacheIndex from textureId as O(1) by Dali::FreeList
and get textureId from textureHash as O(1 * collision)
by std::unordered_map<TextureHash, vector<TextureId>>.

This patch make TextureCacheIndex as a kind of structure. named TextureCacheIndexData.
This data use 4 bit as "TextueCacheIndexType" and 28 bit as "Index".
By this structure, we can use only one TextureIdConverter.
We can know what this TextureId come from ;
NormalImage or ExternalTextures or EncodedImageBuffer.

So now, we can do all API things as near O(1). Without useless iteratating.

It will reduce ImageView's SceneOn and SceneOff time.
And also, reduce AsyncLoadComplete API runtime, that animated image used
every image frame.

Note : After this patch, TextureId will not be unique anymore.
TODO : Masking feature still works on O(N). We need to make new container for it in future.

Change-Id: I37777ccc05fc0541e1f0e65f1d6306d9436c1245
Signed-off-by: Eunki, Hong <>
16 months agoMerge "DALi Version 2.1.20" into devel/master
Adeel Kazmi [Fri, 29 Apr 2022 12:22:47 +0000 (12:22 +0000)]
Merge "DALi Version 2.1.20" into devel/master

16 months agoDALi Version 2.1.20 01/274501/1 dali_2.1.20
Adam Bialogonski [Fri, 29 Apr 2022 09:52:55 +0000 (10:52 +0100)]
DALi Version 2.1.20

Change-Id: If7d4f644122b73eef460e41fa7ca3c261f8723ad

16 months agoMerge "Fix webp&gif issue" into devel/master
sunghyun kim [Fri, 29 Apr 2022 06:58:41 +0000 (06:58 +0000)]
Merge "Fix webp&gif issue" into devel/master

16 months agoMerge "Caching cropToMask in texture manager" into devel/master
sunghyun kim [Fri, 29 Apr 2022 06:58:21 +0000 (06:58 +0000)]
Merge "Caching cropToMask in texture manager" into devel/master

16 months agoMerge changes I7b63ee17,I61bd1ed2 into devel/master
Seungho BAEK [Fri, 29 Apr 2022 06:48:30 +0000 (06:48 +0000)]
Merge changes I7b63ee17,I61bd1ed2 into devel/master

* changes:
  Use default PBR shader to the scene-loader
  Fix Scene3d-View light issue

16 months agoCaching cropToMask in texture manager 67/272467/4
sunghyun kim [Thu, 17 Mar 2022 06:11:41 +0000 (15:11 +0900)]
Caching cropToMask in texture manager

cropToMask need to be cahing,
so i added this patch

Change-Id: I6fecdfd8bc12a0c5d270c50da50340331ce0917f

16 months agoMerge "Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext" into devel/master
Bowon Ryu [Thu, 28 Apr 2022 08:51:47 +0000 (08:51 +0000)]
Merge "Add ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext" into devel/master

17 months agoUse default PBR shader to the scene-loader 91/273891/15
seungho [Fri, 15 Apr 2022 08:31:41 +0000 (17:31 +0900)]
Use default PBR shader to the scene-loader

 - glTF uses built-in shader for rendering.
 - glTF features of Emission and Ambient Occlusion are added.

Change-Id: I7b63ee171b8c66c777e1d8a0732860f7a35240e2
Signed-off-by: seungho <>
17 months ago[AT-SPI] ScrollView: Use child postion for ScrollToChild 92/274392/1
Shinwoo Kim [Wed, 27 Apr 2022 10:44:01 +0000 (19:44 +0900)]
[AT-SPI] ScrollView: Use child postion for ScrollToChild

It was not able to scroll in a child of scroll view if the child is
not a child of the first depth.

(1) [scroll pane],[(class=ScrollView)],[364,199,656,36],[TextSelectionScrollView]
  (2) [table],[(class=TableView)],[364,101,901,134],[]
    (3) [push button],[(class=PushButton)],[364,101,447,134],[Select all]
      (4) [image],[(class=ImageView)(highlight=)],[364,101,447,134],[]
    (5) [unknown],[(class=Control)],[811,107,1,122],[]
    (6) [push button],[(class=PushButton)],[812,101,265,134],[Copy]
    (7) [unknown],[(class=Control)],[1077,107,1,122],[]
    (8) [push button],[(class=PushButton)],[1078,101,187,134],[Cut]

The node (8) was not able to bring in even though it has highlight.
This patch makes node (8) bring in when it grabs highlight.

Change-Id: I862a8adcc2bd6212464ffc833a2a0d0cf0a4480c

17 months agoMerge "If VISIBLE is false, the focus cannot be set and code clean." into devel/master
joogab yun [Wed, 27 Apr 2022 10:29:06 +0000 (10:29 +0000)]
Merge "If VISIBLE is false, the focus cannot be set and code clean." into devel/master

17 months agoIf VISIBLE is false, the focus cannot be set and code clean. 17/274317/4 [Tue, 26 Apr 2022 06:48:04 +0000 (15:48 +0900)]
If VISIBLE is false, the focus cannot be set and code clean.

Change-Id: I92d65ad4ab87368bce3a85d0a112955e306a104a

17 months agoFix Scene3d-View light issue 34/273934/7
seungho [Mon, 18 Apr 2022 09:02:30 +0000 (18:02 +0900)]
Fix Scene3d-View light issue

Change-Id: I61bd1ed2ec4dacec5952e82666ad476480fed774
Signed-off-by: seungho <>
17 months agoMerge "Resolved incorrect size when call GetTextSize(TextLabel) for one glyph" into...
Bowon Ryu [Tue, 26 Apr 2022 09:49:36 +0000 (09:49 +0000)]
Merge "Resolved incorrect size when call GetTextSize(TextLabel) for one glyph" into devel/master

17 months agoMerge "Enhance texteditor background drawing performance" into devel/master
Bowon Ryu [Tue, 26 Apr 2022 09:38:01 +0000 (09:38 +0000)]
Merge "Enhance texteditor background drawing performance" into devel/master

17 months agoAdd ECORE_IMF_CALLBACK_SELECTION_SET to IMFContext 03/274303/4
Bowon Ryu [Tue, 26 Apr 2022 05:02:47 +0000 (14:02 +0900)]

added selection callback from IMF for tizen 7.0 new feature support


Change-Id: If565fc1061a98b47bfa6040b59ce26b2955a1c24
Signed-off-by: Bowon Ryu <>
17 months agoMerge "If the currently focused actor is hidden or disabled, it should lose focus...
joogab yun [Mon, 25 Apr 2022 23:47:58 +0000 (23:47 +0000)]
Merge "If the currently focused actor is hidden or disabled, it should lose focus." into devel/master

17 months agoMerge "Block the changeness of PreMultiplied for some visuals" into devel/master
David Steele [Mon, 25 Apr 2022 15:54:41 +0000 (15:54 +0000)]
Merge "Block the changeness of PreMultiplied for some visuals" into devel/master

17 months agoBlock the changeness of PreMultiplied for some visuals 68/274268/1
Eunki, Hong [Mon, 25 Apr 2022 10:54:04 +0000 (19:54 +0900)]
Block the changeness of PreMultiplied for some visuals

Svg, AnimatedVector, Text, and Gradient Visuals always use
PreMultiplied texture.
But PreMultiplied option is Visual::Base property.

So it was possible to change premultiplied option as false
even It's visual type is not allow it

This patch make some kind of visual that should not change the
PreMultiplied alpha flags don't change it.

Change-Id: I22e8416796493b34d2907f8043f57d31039be587
Signed-off-by: Eunki, Hong <>
17 months agoMerge "[AT-SPI] Set child's parent in WebViewAccessible" into devel/master
Lukasz Oleksak [Mon, 25 Apr 2022 10:55:32 +0000 (10:55 +0000)]
Merge "[AT-SPI] Set child's parent in WebViewAccessible" into devel/master

17 months agoIf the currently focused actor is hidden or disabled, it should lose focus. 32/273832/9 [Thu, 14 Apr 2022 08:39:56 +0000 (17:39 +0900)]
If the currently focused actor is hidden or disabled, it should lose focus.

Change-Id: I9ccc144a266982085b4aae43cbd87bd1e3d2391e

17 months agoMerge "fix incorrect selection highlight position with postive line spacing" into...
Bowon Ryu [Mon, 25 Apr 2022 05:56:04 +0000 (05:56 +0000)]
Merge "fix incorrect selection highlight position with postive line spacing" into devel/master

17 months agoadd theme to TextSelectionPopup according to 7.0 UX 19/274219/1
Bowon Ryu [Fri, 22 Apr 2022 06:05:43 +0000 (15:05 +0900)]
add theme to TextSelectionPopup according to 7.0 UX

Change-Id: Ia39f62cb8183109be4bd5c6046b488aeed3f682b
Signed-off-by: Bowon Ryu <>
17 months ago[AT-SPI] Set child's parent in WebViewAccessible 99/273899/5
Artur Świgoń [Fri, 15 Apr 2022 12:47:39 +0000 (14:47 +0200)]
[AT-SPI] Set child's parent in WebViewAccessible

A related dali-adaptor patch makes ProxyAccessible's parent settable.

Change-Id: Ifff884b6b20302617720ca25eedf16bdf275ef0e

17 months agoMerge "DALi Version 2.1.19" into devel/master
David Steele [Fri, 22 Apr 2022 13:10:07 +0000 (13:10 +0000)]
Merge "DALi Version 2.1.19" into devel/master

17 months agoDALi Version 2.1.19 86/274186/1 dali_2.1.19
Adeel Kazmi [Fri, 22 Apr 2022 12:54:28 +0000 (13:54 +0100)]
DALi Version 2.1.19

Change-Id: I69bbfe529b1d2bd2589bbb12517d3a7b5cd1d1ff

17 months agoMerge "Ambient occlusion support in DLI model" into devel/master
David Steele [Fri, 22 Apr 2022 12:15:08 +0000 (12:15 +0000)]
Merge "Ambient occlusion support in DLI model" into devel/master

17 months agoAmbient occlusion support in DLI model 20/274120/3
Richard Huang [Thu, 21 Apr 2022 12:52:56 +0000 (13:52 +0100)]
Ambient occlusion support in DLI model

Change-Id: If4378a8ecffbc37755b711805cc0f241dbd6e592

17 months agoCreate visual's border property map for only valid type 60/274160/2
Eunki, Hong [Fri, 22 Apr 2022 08:44:06 +0000 (17:44 +0900)]
Create visual's border property map for only valid type

Now we don't insert property map when it's type is not valid
Something like NPatch, Text, Mesh

Change-Id: I95935dd2afa4332063cf474ac47ee234754055b3
Signed-off-by: Eunki, Hong <>
17 months agoResolved incorrect size when call GetTextSize(TextLabel) for one glyph 18/274118/1
ssabah [Wed, 20 Apr 2022 09:03:48 +0000 (12:03 +0300)]
Resolved incorrect size when call GetTextSize(TextLabel) for one glyph

GetTextSize(TextLabel) for one glyph return zero size with ellipsis end.
But it works fine with GetTextSize(TextEditor).

To check it:
    Window window = application.GetWindow();

    textLabel = TextLabel::New();
    textLabel.SetProperty(TextLabel::Property::POINT_SIZE, 7.f);
    textLabel.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
    textLabel.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
    textLabel.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
    textLabel.SetProperty(TextLabel::Property::TEXT, "H");


    Vector<Vector2> sizesList = DevelTextLabel::GetTextSize(textLabel, 0u, 0u);

Change-Id: I38f6177c46f7485663412d55d95a5ffc318341f9

17 months agofix incorrect selection highlight position with postive line spacing 11/274111/2
Abdulleh Ghujeh [Thu, 21 Apr 2022 07:40:26 +0000 (10:40 +0300)]
fix incorrect selection highlight position with postive line spacing

Change-Id: I411127b55c2bbbf0a1b5a6a1cdeb95d32ae8a429

17 months agoMerge "Transfer uploadOnly flag to the core and update manager" into devel/master
Seungho BAEK [Thu, 21 Apr 2022 05:13:50 +0000 (05:13 +0000)]
Merge "Transfer uploadOnly flag to the core and update manager" into devel/master

17 months agoTransfer uploadOnly flag to the core and update manager 32/273932/2
seungho [Mon, 18 Apr 2022 07:16:26 +0000 (16:16 +0900)]
Transfer uploadOnly flag to the core and update manager

Change-Id: I096fc8b2bac265e1aa78f5a45b439ec16d1d1b8e
Signed-off-by: seungho <>
17 months agoFix webp&gif issue 30/274030/2
sunghyun kim [Tue, 22 Feb 2022 05:13:01 +0000 (14:13 +0900)]
Fix webp&gif issue

1. Change Fitting mode
- animated image visual use FIT_KEEP_ASPECT_RATIO by default, but image visual use FILL.
  i think we need to use same fitting mode by default.

2. use npatch in webp and gif
- if webp and gif use npatch, it need to be change regular type

Change-Id: Ib29234e86d5d2efaa38dce9ef391a79a1065dd5d

17 months agoFix incorrect calc of GetHeightForWidth in TextLabel 88/273988/3
Bowon Ryu [Tue, 19 Apr 2022 15:05:20 +0000 (00:05 +0900)]
Fix incorrect calc of GetHeightForWidth in TextLabel

the recent change of CalculateLayoutSizeOnRequiredControllerSize()
causes compatibility issues in TextLabel.

avoiding backup/restore of visual-model fields after GetNaturalSize/GetHeightForWidth is
usually to resolve broken index of editable controls.

this patch DoRelayout() with minimal operation when non-editable case.
it's almost like legacy code.

Change-Id: Ib918c96ad45fc3567941bec17dffe910b8b45134
Signed-off-by: Bowon Ryu <>
17 months agoMerge "Add CHROMINANCE pixel format" into devel/master
Heeyong Song [Tue, 19 Apr 2022 03:16:09 +0000 (03:16 +0000)]
Merge "Add CHROMINANCE pixel format" into devel/master

17 months agoEnhance texteditor background drawing performance 36/273736/2
Abdulleh Ghujeh [Wed, 13 Apr 2022 06:02:35 +0000 (09:02 +0300)]
Enhance texteditor background drawing performance

Change-Id: Ib2e2bce28431e4845adcfc0328844765bc8df1a7

17 months agoMerge "Call ResourceReady callback even image loading failed." into devel/master
David Steele [Thu, 14 Apr 2022 11:24:42 +0000 (11:24 +0000)]
Merge "Call ResourceReady callback even image loading failed." into devel/master

17 months agoDALi Version 2.1.18 42/273842/1 dali_2.1.18
Richard Huang [Thu, 14 Apr 2022 10:35:10 +0000 (11:35 +0100)]
DALi Version 2.1.18

Change-Id: I1736c18ac5e0ea69ef9657703f63aa0292ff5c94

17 months agoAdd CHROMINANCE pixel format 37/273837/1
Heeyong Song [Thu, 14 Apr 2022 10:03:34 +0000 (19:03 +0900)]
Add CHROMINANCE pixel format

Change-Id: I4ec7df3e842a957007dd224ab8a78e3bcd5bd228

17 months agoCall ResourceReady callback even image loading failed. 81/273281/8
Eunki, Hong [Fri, 1 Apr 2022 12:14:10 +0000 (21:14 +0900)]
Call ResourceReady callback even image loading failed.

image-visual and svg-visual and npatch-visual call ResourceReady callback even
they fail to load image.

But when animated image load faild, it doesn't call ResourceReady.

This patch make both image-used visuals call ResourceReady callback
even if load state is failed.

Change-Id: I7f0a267b7103d0d4df0753236cc90b2e467c707d
Signed-off-by: Eunki, Hong <>
17 months agoMerge "Make broken alpha mask image show image" into devel/master
David Steele [Wed, 13 Apr 2022 17:03:46 +0000 (17:03 +0000)]
Merge "Make broken alpha mask image show image" into devel/master

17 months agoRefactoring npatch-loader so it works well both sync-async loading 29/273429/15
Eunki, Hong [Tue, 5 Apr 2022 14:00:04 +0000 (23:00 +0900)]
Refactoring npatch-loader so it works well both sync-async loading

Make async loading always call LoadComplete when we try to load n-patch image.
Releative with both sync-async case,
Fix minor reference count issue for NPatchData.
Previous logic only control refrence count as Observer. It was not good.
Fix minor caching issue with border.
Previous code logic have problem when we use same Url and different border.

Change-Id: Ic54dd522e44f5db64f3e9d08aa44db224ab4d506
Signed-off-by: Eunki, Hong <>
17 months agoMake broken alpha mask image show image 68/273368/7
Eunki, Hong [Tue, 5 Apr 2022 03:32:45 +0000 (12:32 +0900)]
Make broken alpha mask image show image

Previous code only assume that ALPHA_MASK_URL load success.
When we use alpha mask image invalid, the result become strange ;
Most of image view not showing anything, but somtimes 1~2 image show broken.

This patch make when we use that maskTextureId is load failed case.

Change-Id: Ifd157d8b3a74c3a813d13ed3072c945d8ae8cda8
Signed-off-by: Eunki, Hong <>
17 months agoMerge "Refactoring Animated image visual" into devel/master
Seungho BAEK [Tue, 12 Apr 2022 12:48:25 +0000 (12:48 +0000)]
Merge "Refactoring Animated image visual" into devel/master

17 months agoMerge "Test harness sync" into devel/master
David Steele [Mon, 11 Apr 2022 14:20:19 +0000 (14:20 +0000)]
Merge "Test harness sync" into devel/master

17 months agoMerge "Refactored text selection popup to reduce loc" into devel/master
Bowon Ryu [Mon, 11 Apr 2022 02:07:24 +0000 (02:07 +0000)]
Merge "Refactored text selection popup to reduce loc" into devel/master

17 months agoTest harness sync 21/273621/1
David Steele [Fri, 8 Apr 2022 16:18:19 +0000 (17:18 +0100)]
Test harness sync

Change-Id: I6799eccd1e813351c87446dda4c379162e1b4f4d

17 months agoMerge "GlView using DirectRendering" into devel/master
Adeel Kazmi [Fri, 8 Apr 2022 14:00:44 +0000 (14:00 +0000)]
Merge "GlView using DirectRendering" into devel/master