Reduce the number of UpdateOnce call after rasterization
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals /
2024-04-16 Eunki, HongReduce the number of UpdateOnce call after rasterization 05/309705/1
2024-04-15 David SteeleMerge "(Vector) Add NOTIFY_AFTER_RASTERIZATION property...
2024-04-15 Youngsun SuhMerge "Add imgSrc to GetAttribute return map if availab...
2024-04-15 Eunki, Hong(Vector) Add NOTIFY_AFTER_RASTERIZATION property for... 27/309127/9
2024-04-12 Eunki, HongForce call KeepRendering when lottie animation stopped... 12/309612/4
2024-04-08 sunghyun kimMerge "Fix bug in transition effect" into devel/master
2024-04-08 Eunki, Hong(Vector) Let we send finished signal only for matched... 09/309209/4
2024-03-19 Lukasz OleksakMerge "[AT-SPI] Lazily calculate the "class" attribute...
2024-03-18 Eunki HongMerge "(Vector) Change shader at visual side" into...
2024-03-18 Eunki HongMerge "Ensure image visual shaderType is in range"...
2024-03-15 Eunki, HongEnsure image visual shaderType is in range 67/307567/3
2024-03-15 Eunki, Hong(Vector) Change shader at visual side 42/307642/3
2024-03-12 David SteeleMerge "Lock mutex when we queue offscreen texture at...
2024-03-07 Eunki, HongLet we use legacy rounded blur algorithm for gles2... 17/307317/5
2024-03-04 Eunki, HongFix many svace issues at dali-toolkit (integer overflow... 68/307068/1
2024-03-03 Eunki, HongImageVisualShader debug script make to add custom attri... 43/306943/2
2024-02-27 Eunki, Hong(Vector) Change ConditionalWait as Mutex at lottie... 66/306766/1
2024-02-22 Eunki HongMerge "Support Scene3D on gles 2.0" into devel/master
2024-02-22 Eunki HongMerge "Fix bug when we try to load two image s.t. premu...
2024-02-22 Eunki HongMerge "Emit ResourceReady if we call Reload even if...
2024-02-22 Eunki HongMerge changes Ic9dba03a,Id5ec87c1 into devel/master
2024-02-19 Eunki, HongPrint image process duration when we trace it 89/306289/2
2024-02-19 Eunki, HongReduce the length of log during image trace 88/306288/2
2024-02-16 Eunki, HongEmit ResourceReady if we call Reload even if it was... 83/306183/1
2024-02-16 David SteeleMerge "DALi Version 2.3.11" into devel/master
2024-02-16 Eunki HongMerge "Ignore corner blur radius if glsl version is...
2024-02-14 Eunki HongMerge "Let we make WebView invisible if window is hide...
2024-02-14 Eunki HongMerge "Make uShadowBias highp" into devel/master
2024-02-14 Eunki HongMerge changes Iafce95d1,I701627ff,Ic2b33c53 into devel...
2024-02-07 Eunki, HongApply some missing shader names 65/305765/1
2024-02-07 Eunki, HongAdd precompiled shader names 06/305606/2
2024-02-07 Eunki, HongAdd name of shader what we generate as default 11/305511/5
2024-02-06 Seungho BAEKMerge "Create Shadow RenderTask only shadow is required...
2024-02-05 Eunki, HongIgnore corner blur radius if glsl version is low 17/305617/4
2024-02-05 Eunki, HongFix wrong order of linear enumeration 63/305563/3
2024-02-02 David SteeleMerge "Test harness sync" into devel/master
2024-01-25 Eunki, HongMake we use valid geometry if broken image was n-patch... 42/304842/7
2024-01-25 Eunki HongMerge "Call idle functions what we might be failed...
2024-01-25 Eunki HongMerge "Make ModelNode and Light as Control" into devel...
2024-01-24 Eunki, HongCall idle functions what we might be failed to add 71/304671/5
2024-01-24 Eunki HongMerge "Make method to get VisualUrl shorter." into...
2024-01-24 Eunki HongMerge "(Scene3D) Guard cache impl will not be re-create...
2024-01-23 David SteeleMerge "(Scene3D) Optimize AnimatedProperty's KeyFrame...
2024-01-23 David SteeleMerge "(Vector) Use mutex instead of ConditionalWait...
2024-01-22 Eunki, HongMake method to get VisualUrl shorter. 13/304613/1
2024-01-22 Eunki Hong(Vector) Use mutex instead of ConditionalWait for Event... 21/304221/3
2024-01-17 Adeel KazmiMerge "Remove cubemap cache temperary + Fix bug when...
2024-01-15 sunghyun kimMerge "Change Property name USE_FIXED_CACHE to ENABLE_F...
2024-01-12 sunghyun kimChange Property name USE_FIXED_CACHE to ENABLE_FRAME_CACHE 09/304209/2
2024-01-12 Chihun JeongMerge "Fix Text Anchor don't work properly" into devel...
2024-01-10 Adeel KazmiMerge "Fix the 3D model rendering issue after the KHR_t...
2024-01-10 Chihun JeongMerge "Improve Textfit performance" into devel/master
2024-01-10 jmmFix svace issue 90/304090/1
2024-01-10 Seungho BAEKMerge "To prevent segmentation fault in AnimatedVectorI...
2024-01-08 seungho baekTo prevent segmentation fault in AnimatedVectorImageVisual 76/303976/1
2024-01-05 Eunki HongMerge "Make SceneView's SetResolution works well" into...
2024-01-04 Eunki, HongFix Rasterize not works when SetTransform is first... 63/303763/2
2023-12-29 Bowon RyuMerge "Fix cursor position issue" into devel/master
2023-12-29 sunghyun kimMerge "Fixed Cache for AnimatedVectorImageVisual" into...
2023-12-29 Chihun JeongMerge "Clear font cache when locale changed" into devel...
2023-12-29 seungho baekFixed Cache for AnimatedVectorImageVisual 10/300510/7
2023-12-28 Eunki HongMerge "Use trace macro with message generator function...
2023-12-27 Eunki HongUse trace macro with message generator function 23/303223/2
2023-12-27 joogab yunMerge "If it is a key event that occurred in another...
2023-12-20 Eunki HongMerge "Print Processor and AsyncTask name" into devel...
2023-12-20 Eunki, HongPrint Processor and AsyncTask name 25/303025/3
2023-12-19 Eunki HongMerge "(A11y) Connect PropertySet signal only if highli...
2023-12-19 Bowon RyuMerge "Add AnchorColor Property" into devel/master
2023-12-18 Eunki, HongTrace log when remove texture caches + VectorAnimationM... 48/302948/1
2023-12-08 Adeel KazmiMerge "DALi Version 2.3.2" into devel/master
2023-12-07 Eunki HongRemove gcc-13 build warning [-Wpessimizing-move] 86/302486/1
2023-12-06 Eunki, Hong(Vector) Erase all EventThreadCallbacks with same pointer 09/302409/2
2023-12-06 Eunki HongMerge "Add visualization option for check texture and...
2023-12-06 joogab yunMerge "Add log for FocusLost" into devel/master
2023-12-06 Eunki, HongAdd visualization option for check texture and visual... 55/301955/16
2023-12-04 Seungho BAEKMerge "Enable masking for Scene3D::SceneView" into...
2023-12-01 seungho baekEnable masking for Scene3D::SceneView 23/301423/10
2023-11-30 Seungho BAEKMerge "To stop animated image visual when it become...
2023-11-29 seungho baekTo stop animated image visual when it become invisible. 24/301424/7
2023-11-29 Eunki HongMerge changes I0e507c05,Ib114c29b into devel/master
2023-11-28 Bowon RyuFix broken text rendering issue with emoji 59/301959/1
2023-11-28 sunghyun kimMerge "Apply precompile shader" into devel/master
2023-11-21 sunghyun kimApply precompile shader 31/300331/6
2023-11-10 Adeel KazmiMerge "Remove Atlas parameter for TextureManager cache...
2023-11-10 Adeel KazmiMerge "Implement AsyncTaskManager for toolkit UTC"...
2023-11-10 Adeel KazmiMerge "(AnimatedVector) Cache lottie file's layer ...
2023-11-10 Adeel KazmiMerge "Minor optimization for image visaul and texture...
2023-11-10 Eunki, HongImplement AsyncTaskManager for toolkit UTC 48/300448/10
2023-11-10 Eunki, HongRemove Atlas parameter for TextureManager cache system 87/300487/9
2023-11-10 Eunki, Hong(AnimatedVector) Cache lottie file's layer / marker... 01/301101/2
2023-11-09 Adeel KazmiMerge changes I1b1abc2c,I47083821,Icbe72d36,I6292beb0...
2023-11-08 Eunki, HongMinor optimization for image visaul and texture manager 99/300799/5
2023-11-08 Eunki HongMerge "(Vector) Support EncodedImageBuffer can use...
2023-11-07 Eunki, Hong(AnimatedVector) Get marker informations 40/301040/1
2023-11-06 Eunki HongMerge "Do not trace image decoding process" into devel...
2023-11-06 Eunki, HongDo not trace image decoding process 18/300918/1
2023-11-06 Eunki Hong(Vector) Support EncodedImageBuffer can use for vector... 97/300597/10
2023-11-06 Eunki HongPrint image decoding process log level as release 96/300896/2
2023-11-03 Adeel KazmiMerge "Support glTF extention: KHR_mesh_quantization...
2023-11-03 Adeel KazmiMerge "DALi Version 2.2.51" into devel/master
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