From: Julien Heanley Date: Tue, 10 Jun 2014 10:03:42 +0000 (+0100) Subject: ScrollView - Overshoot Fix X-Git-Tag: dali_1.0.0~62 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=fb4c5271bfb173434c5ad0e3e0743d9da688eb16;hp=2685b40c3f05eb62d648835a1b28814498436e2c;ds=sidebyside ScrollView - Overshoot Fix [problem] Overshoot would appear even when no scrolling is possible [cause] Was not checking the 'can scroll' property [solution] Check 'can scroll' property Change-Id: I289986ae1fd16150641298cb33532114150749c5 Signed-off-by: Julien Heanley --- diff --git a/base/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp b/base/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp index 8f54df0..9d465e4 100644 --- a/base/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp +++ b/base/dali-toolkit/internal/controls/scrollable/scroll-view/scroll-view-impl.cpp @@ -434,12 +434,17 @@ struct OvershootXConstraint float operator()(const float& current, const PropertyInput& scrollPrePositionProperty, - const PropertyInput& scrollPostPositionProperty) + const PropertyInput& scrollPostPositionProperty, + const PropertyInput& canScrollProperty) { - const Vector3& scrollPrePosition = scrollPrePositionProperty.GetVector3(); - const Vector3& scrollPostPosition = scrollPostPositionProperty.GetVector3(); - float newOvershoot = scrollPrePosition.x - scrollPostPosition.x; - return (newOvershoot > 0.0f ? std::min(newOvershoot, mMaxOvershoot) : std::max(newOvershoot, -mMaxOvershoot)) / mMaxOvershoot; + if( canScrollProperty.GetBoolean() ) + { + const Vector3& scrollPrePosition = scrollPrePositionProperty.GetVector3(); + const Vector3& scrollPostPosition = scrollPostPositionProperty.GetVector3(); + float newOvershoot = scrollPrePosition.x - scrollPostPosition.x; + return (newOvershoot > 0.0f ? std::min(newOvershoot, mMaxOvershoot) : std::max(newOvershoot, -mMaxOvershoot)) / mMaxOvershoot; + } + return 0.0f; } float mMaxOvershoot; @@ -455,12 +460,17 @@ struct OvershootYConstraint float operator()(const float& current, const PropertyInput& scrollPrePositionProperty, - const PropertyInput& scrollPostPositionProperty) + const PropertyInput& scrollPostPositionProperty, + const PropertyInput& canScrollProperty) { - const Vector3& scrollPrePosition = scrollPrePositionProperty.GetVector3(); - const Vector3& scrollPostPosition = scrollPostPositionProperty.GetVector3(); - float newOvershoot = scrollPrePosition.y - scrollPostPosition.y; - return (newOvershoot > 0.0f ? std::min(newOvershoot, mMaxOvershoot) : std::max(newOvershoot, -mMaxOvershoot)) / mMaxOvershoot; + if( canScrollProperty.GetBoolean() ) + { + const Vector3& scrollPrePosition = scrollPrePositionProperty.GetVector3(); + const Vector3& scrollPostPosition = scrollPostPositionProperty.GetVector3(); + float newOvershoot = scrollPrePosition.y - scrollPostPosition.y; + return (newOvershoot > 0.0f ? std::min(newOvershoot, mMaxOvershoot) : std::max(newOvershoot, -mMaxOvershoot)) / mMaxOvershoot; + } + return 0.0f; } float mMaxOvershoot; @@ -929,10 +939,10 @@ void ScrollView::UpdatePropertyDomain(const Vector3& size) scrollPositionChanged = true; mScrollPrePosition.x = Clamp(mScrollPrePosition.x, -(max.x - size.x), -min.x); } - if((fabsf(max.x - min.x) - size.x) > Math::MACHINE_EPSILON_10000) - { - canScrollHorizontal = true; - } + } + if( (fabsf(rulerDomain.max - rulerDomain.min) - size.x) > Math::MACHINE_EPSILON_10000 ) + { + canScrollHorizontal = true; } } @@ -953,10 +963,10 @@ void ScrollView::UpdatePropertyDomain(const Vector3& size) scrollPositionChanged = true; mScrollPrePosition.y = Clamp(mScrollPrePosition.y, -(max.y - size.y), -min.y); } - if((fabsf(max.y - min.y) - size.y) > Math::MACHINE_EPSILON_10000) - { - canScrollVertical = true; - } + } + if( (fabsf(rulerDomain.max - rulerDomain.min) - size.y) > Math::MACHINE_EPSILON_10000 ) + { + canScrollVertical = true; } } // avoid setting properties if possible, otherwise this will cause an entire update as well as triggering constraints using each property we update @@ -966,7 +976,7 @@ void ScrollView::UpdatePropertyDomain(const Vector3& size) } if( self.GetProperty(mPropertyCanScrollHorizontal) != canScrollHorizontal ) { - self.SetProperty(mPropertyCanScrollHorizontal, canScrollVertical); + self.SetProperty(mPropertyCanScrollHorizontal, canScrollHorizontal); } if( scrollPositionChanged ) { @@ -2702,12 +2712,14 @@ void ScrollView::SetOvershootConstraintsEnabled(bool enabled) Constraint constraint = Constraint::New( mPropertyOvershootX, LocalSource( mPropertyPrePosition ), LocalSource( mPropertyPosition ), + LocalSource( mPropertyCanScrollHorizontal ), OvershootXConstraint(mMaxOvershoot.x) ); mScrollMainInternalOvershootXConstraint = self.ApplyConstraint( constraint ); constraint = Constraint::New( mPropertyOvershootY, LocalSource( mPropertyPrePosition ), LocalSource( mPropertyPosition ), + LocalSource( mPropertyCanScrollVertical ), OvershootYConstraint(mMaxOvershoot.y) ); mScrollMainInternalOvershootYConstraint = self.ApplyConstraint( constraint ); }