From: dongsug.song Date: Tue, 6 Dec 2016 16:10:17 +0000 (+0900) Subject: Dali C#: remove firstscreen sample X-Git-Tag: dali_1.2.18~5 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=f7af14770184e8db7b6bce0d8016b640502d09c3 Dali C#: remove firstscreen sample Signed-off-by: dongsug.song Change-Id: I8c72794a5a9cd7c74bae5a7f3c7e1e513a8fe1bf --- diff --git a/plugins/dali-swig/examples/firstscreen/App.cs b/plugins/dali-swig/examples/firstscreen/App.cs deleted file mode 100644 index 6c3b676..0000000 --- a/plugins/dali-swig/examples/firstscreen/App.cs +++ /dev/null @@ -1,448 +0,0 @@ -using Dali; -using System; -using System.Runtime.InteropServices; -using System.Collections.Generic; - -namespace FirstScreen -{ - public class FirstScreenApp - { - private Application _application; // Reference to Dali Application. - private Stage _stage; // Reference to Dali stage. - private Vector2 _stageSize; // Reference to Dali stage size. - - private View _topContainer; // Top Container added to the Stage will contain Poster ScrollContainers. - private View _bottomContainer; // Bottom Container added to the Stage will contain Menu ScrollContainer. - private int _currentPostersContainerID; // Current Poster Container ID visible on the Top Container / Stage. - private int _totalPostersContainers; // Number of Poster ScrollContainers to be added on Top Container. - private List _postersContainer; // List collection of Poster ScrollContainers used on the Top Container in this demo application. - private ScrollContainer _menuContainer; // Menu ScrollContainer used on the Bottom Container in this demo application. - private Layer _bottomClipLayer; // Clip layer (Dali Clip Layer instance) used for Bottom Container. - private Layer _topClipLayer; // Clip layer (Dali Clip Layer instance) used for Top Container. - - private FocusEffect _focusEffect; // FocusEffect is used to apply Focus animation effect on any supplied item/image. - private string _imagePath; // Contains the physical location of all images used in the demo application. - - private ImageView _keyboardFocusIndicator; // Reference to the ImageView (Keyboard Focus indicator) applied to the focused item on ScrollContainer. - private ImageView _launcherSeparator; // Reference to the ImageView used for launcher separation (Launcher consists of three image icons on left of Menu ScrollContainer). - private ImageView[] launcherIcon; // ImageViews used for launcher Icons. - private Animation _showBottomContainerAnimation; // Animation used to show/unhide Bottom Container (Menu ScrollContainer) when it is focused. - private Animation _hideBottomContainerAnimation; // Animation used to hide Bottom Container (Menu ScrollContainer) when it is focused. - private Animation _showAnimation; // Animation used to move Poster scrollContainer from bottom to top and make it non-transparent. - private Animation _hideAnimation; // Animation used to make the unused specified Poster scrollContainer transparent. - private ScrollContainer _hideScrollContainer; // The unused Poster scrollContainer which needs to be transparent. - KeyboardFocusManager _keyboardFocusManager; // Reference to Dali KeyboardFocusManager. - - private FirstScreenApp(Application application) - { - _application = application; - _application.Initialized += OnInitialize; - } - - public static void Run() - { - FirstScreenApp tVApp = new FirstScreenApp(Application.NewApplication()); - tVApp.MainLoop(); - } - - private void MainLoop() - { - _application.MainLoop(); - } - - // Create Items for Poster ScrollContainer - private void CreatePosters() - { - for (int j = 0; j < _totalPostersContainers; j++) - { - View posterContainer = _postersContainer[j].Container; - for (int i = 0; i < Constants.PostersItemsCount; i++) - { - if (j % _totalPostersContainers == 0) - { - View item = new ImageView(_imagePath + "/poster"+j+"/"+ (i % 6)+ ".jpg"); - item.SetName ("poster-item-" + _postersContainer[j].ItemCount); - _postersContainer[j].Add(item); - } - else - { - View item = new ImageView(_imagePath + "/poster"+j+"/"+ (i % 6)+ ".jpg"); - item.SetName ("poster-item-" + _postersContainer[j].ItemCount); - _postersContainer[j].Add(item); - } - } - - if (j == 0) - { - Show(_postersContainer[j]); - } - else - { - Hide(_postersContainer[j]); - } - - _postersContainer[j].SetFocused(false); - } - - _currentPostersContainerID = 0; - } - - // Create Items for Menu ScrollContainer - private void CreateMenu() - { - View menuContainer = _menuContainer.Container; - menuContainer.Position = new Vector3(Constants.LauncherWidth, 0.0f, 0.0f); - - for(int i = 0; i < Constants.MenuItemsCount; i++) - { - View menuItem = new ImageView(_imagePath + "/menu/" + i % 7 + ".png"); - menuItem.SetName("menu-item-" + _menuContainer.ItemCount); - _menuContainer.Add(menuItem); - } - } - - private Actor OnKeyboardPreFocusChangeSignal(object source, KeyboardFocusManager.PreFocusChangeEventArgs e) - { - if (!e.Current && !e.Proposed) - { - return _menuContainer; - } - - Actor actor = _menuContainer.Container; - - if (e.Direction == View.KeyboardFocus.Direction.UP) - { - // Move the Focus to Poster ScrollContainer and hide Bottom Container (Menu ScrollContainer) - if (_menuContainer.IsFocused) - { - actor = _postersContainer[_currentPostersContainerID].GetCurrentFocusedActor(); - _menuContainer.SetFocused(false); - _postersContainer[_currentPostersContainerID].SetFocused(true); - HideBottomContainer(); - - // Also apply Focus animation on Focused item on Poster ScrollContainer - FocusAnimation(_postersContainer[_currentPostersContainerID], FocusEffectDirection.BottomToTop); - } - } - else if (e.Direction == View.KeyboardFocus.Direction.DOWN) - { - // Show Bottom Container (Menu ScrollContainer) and move the Focus to it - if (!_menuContainer.IsFocused) - { - ShowBottomContainer(); - actor = _menuContainer.GetCurrentFocusedActor(); - _postersContainer[_currentPostersContainerID].SetFocused(false); - _menuContainer.SetFocused(true); - - // Also apply Focus animation on Focused item on Menu ScrollContainer - FocusAnimation(_menuContainer, FocusEffectDirection.TopToBottom); - } - } - else - { - actor = e.Proposed; - } - - if (e.Direction == View.KeyboardFocus.Direction.LEFT) - { - if (_menuContainer.IsFocused) - { - int id = _menuContainer.FocusedItemID % _totalPostersContainers; - if (id != _currentPostersContainerID) - { - Hide(_postersContainer[_currentPostersContainerID]); - _currentPostersContainerID = id; - - Show(_postersContainer[_currentPostersContainerID]); - } - } - } - else if (e.Direction == View.KeyboardFocus.Direction.RIGHT) - { - if (_menuContainer.IsFocused) - { - int id = _menuContainer.FocusedItemID % _totalPostersContainers; - if (id != _currentPostersContainerID) - { - Hide(_postersContainer[_currentPostersContainerID]); - _currentPostersContainerID = id; - Show(_postersContainer[_currentPostersContainerID]); - } - } - } - - return actor; - } - - // Perform Focus animation Effect on the current Focused Item on ScrollContainer. - private void FocusAnimation(ScrollContainer scrollContainer, FocusEffectDirection direction) - { - _focusEffect.FocusAnimation(scrollContainer.GetCurrentFocusedActor(), scrollContainer.ItemSize, 1.0f, direction); - } - - // Perform Show animation on ScrollContainer (used only for Poster Container) - private void Show(ScrollContainer scrollContainer) - { - scrollContainer.Add(scrollContainer.Container); - - _hideScrollContainer = null; - _showAnimation = new Animation (0.35f); - - // This animation will move Poster scrollContainer from bottom to top and make it non-transparent. - _showAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.COLOR_ALPHA), new Dali.Property.Value(1.0f)); - - scrollContainer.Container.PositionY = scrollContainer.Container.Position.y + 200.0f; - float targetPositionY = scrollContainer.Container.Position.y - 200.0f; - _showAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.POSITION_Y), new Dali.Property.Value(targetPositionY), - new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR)); - - _showAnimation.Play(); - } - - // Perform Hide animation on ScrollContainer (used only for Poster Container) - private void Hide(ScrollContainer scrollContainer) - { - if (_hideAnimation) - { - _hideAnimation.Clear(); - _hideAnimation.Reset(); - } - - float duration = 0.35f; - _hideAnimation = new Animation(duration); - - _hideAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.COLOR_ALPHA), new Dali.Property.Value(0.0f), - new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, duration * 0.75f)); - - _hideAnimation.Finished += OnHideAnimationFinished; - - _hideScrollContainer = scrollContainer; - _hideAnimation.Play(); - } - - // This removes all the items from the specified unused Poster ScrollContainer (hence Stage) to improve performance. - private void OnHideAnimationFinished(object source, Animation.FinishedEventArgs e) - { - if (_hideScrollContainer) - { - _hideScrollContainer.Remove(_hideScrollContainer.Container); - } - } - - // Hide Bottom Container (Menu ScrollContainer) when it is not focused - private void HideBottomContainer() - { - _topClipLayer.ClippingBox = new RectInteger(0, - Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor), - Convert.ToInt32((_stageSize.width)), - Convert.ToInt32((_stageSize.height * Constants.TopClipLayerExpandHeightFactor))); // X, Y, Width, Height - - _hideBottomContainerAnimation.AnimateTo(new Property(_bottomContainer, Actor.Property.POSITION), - new Property.Value(new Vector3(0.0f, _stageSize.height * Constants.BottomContainerHidePositionFactor, 0.0f)), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - _hideBottomContainerAnimation.Play(); - } - - // Show (unhide) Bottom Container (Menu ScrollContainer) when it is focused - private void ShowBottomContainer() - { - _topClipLayer.ClippingBox = new RectInteger(0, - Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor), - Convert.ToInt32((_stageSize.width)), - Convert.ToInt32((_stageSize.height * Constants.TopClipLayerHeightFactor))); // X, Y, Width, Height - - _showBottomContainerAnimation.AnimateTo(new Property(_bottomContainer, Actor.Property.POSITION), - new Property.Value(new Vector3(0.0f, _stageSize.height * Constants.BottomContainerShowPositionFactor, 0.0f)), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - _showBottomContainerAnimation.Play(); - } - - // First screen demo Application initialisation - private void OnInitialize(object source, AUIApplicationInitEventArgs e) - { - _hideScrollContainer = null; - _stage = Stage.GetCurrent(); - _stageSize = _stage.GetSize(); - //_stage.SetBackgroundColor(NDalic.TRANSPARENT); - - _totalPostersContainers = Constants.TotalPostersContainers; - _imagePath = "./images/"; // Desktop - //_imagePath = "/home/owner/apps_rw/org.tizen.firstscreen/res/images/"; // Target - - _postersContainer = new List (); - _menuContainer = new ScrollContainer (); - - _hideBottomContainerAnimation = new Animation(0.25f); - _showBottomContainerAnimation = new Animation(0.25f); - - // Create a Top Container for poster items - _topContainer = new View(); - _topContainer.Size = new Vector3(_stageSize.width, _stageSize.height * Constants.TopContainerHeightFactor, 0.0f); - _topContainer.Position = new Vector3(0.0f, _stageSize.y * Constants.TopContainerPositionFactor, 0.0f); - _topContainer.ParentOrigin = NDalic.ParentOriginTopLeft; - _topContainer.AnchorPoint = NDalic.AnchorPointTopLeft; - - // Add a background to Top container - Property.Map visual = new Property.Map(); - visual.Insert(NDalic.VISUAL_PROPERTY_TYPE, new Property.Value((int)VisualType.IMAGE)); - visual.Insert(NDalic.IMAGE_VISUAL_URL, new Property.Value(_imagePath + "/background.png")); - _topContainer.Background = visual; - _topContainer.Name = "TopControl"; - - // Create a Bottom Container - _bottomContainer = new View(); - _bottomContainer.Size = new Vector3(_stageSize.width, _stageSize.height * Constants.BottomContainerHeightFactor, 0.0f); - _bottomContainer.Position = new Vector3(0.0f, _stageSize.height * Constants.BottomContainerHidePositionFactor, 0.0f); - _bottomContainer.ParentOrigin = NDalic.ParentOriginTopLeft; - _bottomContainer.AnchorPoint = NDalic.AnchorPointTopLeft; - - // Add a background to Bottom Container - visual = new Property.Map(); - visual.Insert(NDalic.VISUAL_PROPERTY_TYPE, new Property.Value((int)VisualType.IMAGE)); - visual.Insert(NDalic.IMAGE_VISUAL_URL, new Property.Value(_imagePath + "/background.png")); - _bottomContainer.Background = visual; - _bottomContainer.Name = "BottomControl"; - - // Add both Top and Bottom Containers to Stage - _stage.Add(_topContainer); - _stage.Add(_bottomContainer); - - // Add a clip layer to Top Container - _topClipLayer = new Layer(); - _topClipLayer.AnchorPoint = NDalic.AnchorPointBottomCenter; - _topClipLayer.ParentOrigin = NDalic.ParentOriginBottomCenter; - _topClipLayer.ClippingEnable = true; - _topClipLayer.ClippingBox = new RectInteger(0, - Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor), - Convert.ToInt32((_stageSize.width)), - Convert.ToInt32((_stageSize.height * Constants.TopClipLayerHeightFactor))); // X, Y, Width, Height - _topContainer.Add(_topClipLayer); - - // Create a SpotLight for items / images of both Poster and Menu ScrollContainers - ImageView spotLight = new ImageView(_imagePath + "/highlight_spot.png"); - spotLight.WidthResizePolicy = "USE_NATURAL_SIZE"; - spotLight.HeightResizePolicy = "USE_NATURAL_SIZE"; - spotLight.ParentOrigin = NDalic.ParentOriginCenter; - spotLight.AnchorPoint = NDalic.AnchorPointCenter; - spotLight.Name = "spotLight"; - - // Create a shadowBorder for items / images of Poster ScrollContainers - ImageView shadowBorder = new ImageView(_imagePath + "/thumbnail_shadow.9.png"); - shadowBorder.ParentOrigin = NDalic.ParentOriginCenter; - shadowBorder.AnchorPoint = NDalic.AnchorPointCenter; - shadowBorder.WidthResizePolicy = "SIZE_FIXED_OFFSET_FROM_PARENT"; - shadowBorder.HeightResizePolicy = "SIZE_FIXED_OFFSET_FROM_PARENT"; - shadowBorder.SetSizeModeFactor(new Vector3(32.0f, 41.0f, 0.0f)); - shadowBorder.Name = "poster shadowBorder"; - - // Create Poster Containers and add them to Top Clip layer - for (int i = 0; i < _totalPostersContainers; i++) - { - _postersContainer.Add(new ScrollContainer()); - _postersContainer[i].Container.Name = "poster" + i; - if (i == 0) - { - _postersContainer[i].ItemSize = new Vector3((_stageSize.width * Constants.Poster0ItemWidthFactor) - Constants.PostersContainerPadding, - _stageSize.height * Constants.PostersItemHeightFactor, 0.0f); - } - else - { - _postersContainer[i].ItemSize = new Vector3((_stageSize.width * Constants.Poster1ItemWidthFactor) - Constants.PostersContainerPadding, - _stageSize.height * Constants.PostersItemHeightFactor, 0.0f); - } - _postersContainer[i].Gap = Constants.PostersContainerPadding; - _postersContainer[i].MarginX = Constants.PostersContainerMargin; - _postersContainer[i].OffsetYFator = Constants.PostersContainerOffsetYFactor; - _postersContainer[i].Width = _stageSize.width; - _postersContainer[i].Height = _stageSize.height * Constants.PostersContainerHeightFactor; - _postersContainer[i].ShadowBorder = shadowBorder; - _postersContainer[i].ShadowBorder.Position = new Vector3(0.0f, 4.0f, 0.0f); - _postersContainer[i].SpotLight = spotLight; - _topClipLayer.Add(_postersContainer[i]); - } - - // Add a clip layer to Bottom Container - _bottomClipLayer = new Layer(); - _bottomClipLayer.AnchorPoint = NDalic.AnchorPointBottomCenter; - _bottomClipLayer.ParentOrigin = NDalic.ParentOriginBottomCenter; - _bottomClipLayer.ClippingEnable = true; - _bottomClipLayer.ClippingBox = new RectInteger(Convert.ToInt32(Constants.LauncherWidth), - Convert.ToInt32(_stageSize.height * Constants.BottomContainerShowPositionFactor), - Convert.ToInt32((_stageSize.width)), - Convert.ToInt32((_stageSize.height - (_stageSize.height * Constants.BottomClipLayerHeightFactor)))); // X, Y, Width, Height - _bottomContainer.Add(_bottomClipLayer); - - // Add Launcher items to Bottom Container. Launcher is used to display three images on left of Menu ScrollContainer - launcherIcon = new ImageView[Convert.ToInt32(Constants.LauncherItemsCount)]; - for (int launcherIndex = 0; launcherIndex < Constants.LauncherItemsCount; launcherIndex++) - { - launcherIcon[launcherIndex] = new ImageView(_imagePath + "/" + launcherIndex + "-normal.png"); - launcherIcon[launcherIndex].Name = "launcherIcon" + launcherIndex; - launcherIcon[launcherIndex].WidthResizePolicy = "USE_NATURAL_SIZE"; - launcherIcon[launcherIndex].HeightResizePolicy = "USE_NATURAL_SIZE"; - launcherIcon[launcherIndex].ParentOrigin = NDalic.ParentOriginCenterLeft; - launcherIcon[launcherIndex].AnchorPoint = NDalic.AnchorPointCenterLeft; - launcherIcon[launcherIndex].Position = new Vector3(Constants.LauncherIconWidth * launcherIndex + Constants.LauncherLeftMargin, 0.0f, 0.0f); - _bottomContainer.Add(launcherIcon[launcherIndex]); - } - - // Add a shadow seperator image between last Launcher icon and Menu ScrollContainer - _launcherSeparator = new ImageView(_imagePath + "/focus_launcher_shadow_n.png"); - _launcherSeparator.Name = "launcherSeparator"; - _launcherSeparator.WidthResizePolicy = "USE_NATURAL_SIZE"; - _launcherSeparator.HeightResizePolicy = "FILL_TO_PARENT"; - _launcherSeparator.ParentOrigin = NDalic.ParentOriginCenterLeft; - _launcherSeparator.AnchorPoint = NDalic.AnchorPointCenterLeft; - _launcherSeparator.Position = new Vector3(Constants.LauncherIconWidth * Constants.LauncherItemsCount + Constants.LauncherLeftMargin, 0.0f, 0.0f); - _bottomContainer.Add(_launcherSeparator); - - // Create Menu Container and add it to Bottom Clip Layer - Vector3 menuItemSize = new Vector3((_stageSize.width * Constants.MenuItemWidthFactor) - Constants.MenuContainerPadding, - _stageSize.height * Constants.MenuItemHeightFactor, 0.0f); - _menuContainer.Container.Name = "menu"; - _menuContainer.ItemSize = menuItemSize; - _menuContainer.Gap = Constants.MenuContainerPadding; - _menuContainer.MarginX = Constants.MenuContainerMargin; - _menuContainer.OffsetYFator = Constants.MenuContainerOffsetYFactor; - _menuContainer.OffsetX = Constants.LauncherWidth; - _menuContainer.Width = _stageSize.width - Constants.LauncherWidth; - _menuContainer.Height = _stageSize.height * Constants.MenuContainerHeightFactor; - _menuContainer.ShadowBorder = new ImageView(_imagePath + "/focus_launcher_shadow.9.png"); - _menuContainer.ShadowBorder.Name = "_menuContainer.ShadowBorder"; - _menuContainer.ShadowBorder.Size = new Vector3(_menuContainer.ItemSize.width + 40.0f, _menuContainer.ItemSize.height + 50.0f, 0.0f); - _menuContainer.ShadowBorder.Position = new Vector3(0.0f, 5.0f, 0.0f); - _menuContainer.ShadowBorder.ParentOrigin = NDalic.ParentOriginCenter; - _menuContainer.ShadowBorder.AnchorPoint = NDalic.AnchorPointCenter; - _menuContainer.SpotLight = spotLight; - _bottomClipLayer.Add(_menuContainer); - - CreatePosters(); // Create Items for Poster ScrollContainer - CreateMenu(); // Create Items for Menu ScrollContainer - - // Initialize PreFocusChange event of KeyboardFocusManager - _keyboardFocusManager = KeyboardFocusManager.Get(); - _keyboardFocusManager.PreFocusChange += OnKeyboardPreFocusChangeSignal; - - _keyboardFocusIndicator = new ImageView(_imagePath + "/highlight_stroke.9.png"); - _keyboardFocusIndicator.ParentOrigin = NDalic.ParentOriginCenter; - _keyboardFocusIndicator.AnchorPoint = NDalic.AnchorPointCenter; - _keyboardFocusIndicator.WidthResizePolicy = "FILL_TO_PARENT"; - _keyboardFocusIndicator.HeightResizePolicy = "FILL_TO_PARENT"; - - _keyboardFocusManager.SetFocusIndicatorActor(_keyboardFocusIndicator); - - _keyboardFocusManager.SetAsFocusGroup(_menuContainer, true); - _keyboardFocusManager.SetAsFocusGroup(_postersContainer[0], true); - _keyboardFocusManager.SetAsFocusGroup(_postersContainer[1], true); - _keyboardFocusManager.SetFocusGroupLoop(true); - - _focusEffect = new FocusEffect(); - - // Move Fcous to Bottom Container (Menu ScrollContainer) - ShowBottomContainer(); - _menuContainer.SetFocused(true); - } - } -} - - diff --git a/plugins/dali-swig/examples/firstscreen/Constants.cs b/plugins/dali-swig/examples/firstscreen/Constants.cs deleted file mode 100644 index 42e2c97..0000000 --- a/plugins/dali-swig/examples/firstscreen/Constants.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System; - -namespace FirstScreen -{ - public class Constants - { - public const int TotalPostersContainers = 2; // Number of Poster ScrollContainers to be added on Top Container - - public const float TopContainerHeightFactor = 0.38f; // Height Factor of stage height used for Top Container total height - public const float TopContainerPositionFactor = 0.50f; // Position Factor of stage height used for Top Container position - public const float TopClipLayerHeightFactor = 0.34f; // Height Factor of stage height used for Top Clip layer height - public const float TopClipLayerExpandHeightFactor = 0.36f; // Expanded Height Factor of stage height used for Top Clip layer height (used when Bottom container is hidden) - public const float PostersContainerHeightFactor = 0.32f; // Height Factor of stage height used for Poster ScrollContainers - public const float PostersContainerPadding = 2.0f; // Padding size used between items / images in Poster ScrollContainer - public const float PostersContainerMargin = 60.0f; // Extra margin Padding size used between items / images in Poster ScrollContainer when item / image is focused - public const float PostersContainerOffsetYFactor = 0.17f; // Position Factor of Poster item height used for Poster items / images position - - public const float BottomContainerHeightFactor = 0.16f; // Height Factor of stage height used for Bottom Container total height - public const float BottomContainerHidePositionFactor = 0.88f; // Position Factor of stage height used for Bottom Container position when bottom container is hidden (not focused) - public const float BottomContainerShowPositionFactor = 0.84f; // Position Factor of stage height used for Bottom Container position when bottom container is not hidden (focused) - public const float MenuContainerHeightFactor = 0.16f; // Height Factor of stage height used for Bottom ScrollContainers - public const float BottomClipLayerHeightFactor = 0.84f; // Height Factor of stage height used for Bottom Clip layer height - public const float MenuContainerPadding = 10.0f; // Padding size used between items / images in Menu ScrollContainer - public const float MenuContainerMargin = 25.0f; // Extra margin Padding size used between items / images in Menu ScrollContainer when item / image is focused - public const float MenuContainerOffsetYFactor = 0.35f; // Position Factor of Menu item height used for Menu items / images position - - public const float MenuItemWidthFactor = 0.125f; // Width Factor (1/8) of stage Width used for Menu items / images Width - public const float MenuItemHeightFactor = 0.10f; // Height Factor of stage height used for Menu items / images Height - public const float MenuItemsCount = 14; // Number of Menu items / images used in a Menu ScrollContainer - - public const float Poster0ItemWidthFactor = 0.25f; // Width Factor (1/4) of stage Width used for Poster items / images Width in a Poster ScrollContainer 0 - public const float Poster1ItemWidthFactor = 0.20f; // Width Factor of stage Width used for Poster items / images Width in a Poster ScrollContainer 1 - public const float PostersItemHeightFactor = 0.24f; // Height Factor of stage height used for Poster items / images Height - public const float PostersItemsCount = 24; // Number of Menu items / images used in a Poster ScrollContainer - - public const float LauncherWidth = 280.0f; // Width of Launcher. Launcher is used to display three images on left of Menu ScrollContainer - public const float LauncherLeftMargin = 40.0f; // Extra Spaces to the left of first Launcher item / image - public const float LauncherSeparatorWidth = 20.0f; // Extra area / space to the left of Menu ScrollContainer used for a speration shadow image - public const float LauncherItemsCount = 3.0f; // Total number of Launcher items / images - public const float LauncherIconWidth = (LauncherWidth - LauncherLeftMargin - LauncherSeparatorWidth) / LauncherItemsCount; // Width of each Launcher item / image - - public const float SpotLightDuration = 5.0f; // Duration of Spot Light Animation. - public const float FocusTransitionDuration = 0.35f; // Duration of Focus Transition Animation. - public const float FocusDuration = 0.35f; // Duration of Focus Animation. - public const float ScrollDuration = 0.35f; // Duration of Scroll Animation. - } -} diff --git a/plugins/dali-swig/examples/firstscreen/FocusData.cs b/plugins/dali-swig/examples/firstscreen/FocusData.cs deleted file mode 100644 index 75a3a96..0000000 --- a/plugins/dali-swig/examples/firstscreen/FocusData.cs +++ /dev/null @@ -1,105 +0,0 @@ -using Dali; -using System; - -namespace FirstScreen -{ - public class FocusData - { - private string _name; // Name used for FocusData object (mainly to differentiate key frame animation ) - private string _imageName; // Image File Name (to be loaded from disk) used for ImageView used in key frame animation - private Vector3 _parentOrigin; // ParentOrigin applied to ImageView - private Vector3 _initSize; // InitSize used for key frame animation - private Vector3 _targetSize; // TargetSize used for key frame animation - private float _keyFrameStart; // KeyFrameStart used for key frame animation - private float _keyFrameEnd; // KeyFrameEnd used for key frame animation - private Direction _direction; // Direction used for key frame animation - private ImageView _imageFocus; // ImageView used in key frame animation - - // Initialize FocusData used for key frame animation - public FocusData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize, - Vector3 targetSize, float keyFrameStart, float keyFrameEnd) - { - _name = name; - _imageName = imageName; - _parentOrigin = parentOrigin; - _initSize = initSize; - _targetSize = targetSize; - _keyFrameStart = keyFrameStart; - _keyFrameEnd = keyFrameEnd; - _direction = direction; - - _imageFocus = new ImageView("./images/focuseffect/" + _imageName); // Desktop - // _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/focuseffect/" + _imageName); // Target - - _imageFocus.ParentOrigin = _parentOrigin; - _imageFocus.AnchorPoint = NDalic.AnchorPointCenter; - _imageFocus.Name = _name; - } - - public enum Direction - { - Horizontal, - Vertical - }; - - public Direction FocusDirection - { - get {return _direction;} - set {_direction = value;} - } - - public string Name - { - get {return _name;} - set {_name = value;} - } - - public string ImageName - { - get {return _imageName;} - set {_imageName = value;} - } - - public Vector3 ParentOrigin - { - get - { - return _parentOrigin; - } - set - { - _parentOrigin = value; - _imageFocus.ParentOrigin = _parentOrigin; - } - } - - public Vector3 InitSize - { - get {return _initSize;} - set {_initSize = value;} - } - - public Vector3 TargetSize - { - get {return _targetSize;} - set {_targetSize = value;} - } - - public float KeyFrameStart - { - get {return _keyFrameStart;} - set {_keyFrameStart = value;} - } - - public float KeyFrameEnd - { - get {return _keyFrameEnd;} - set {_keyFrameEnd = value;} - } - - public ImageView ImageItem - { - get {return _imageFocus;} - } - } -} diff --git a/plugins/dali-swig/examples/firstscreen/FocusEffect.cs b/plugins/dali-swig/examples/firstscreen/FocusEffect.cs deleted file mode 100644 index f34986e..0000000 --- a/plugins/dali-swig/examples/firstscreen/FocusEffect.cs +++ /dev/null @@ -1,201 +0,0 @@ -using Dali; -using System; -using System.Collections.Generic; - -namespace FirstScreen -{ - public class FocusEffect : IFocusEffect - { - private float _frameThickness; - private FocusData[] _focusData; // Each FocusData is used for one key frame animation (total 6 key frame animations needed for EddenEffect) - private Animation _animation; // Animation used to apply all six key frame animations - - public FocusEffect() - { - _frameThickness = 10.0f; - float _bottomFrameTime = 0.6f; // complete the halo/bottom animation 60% of the way through - float _sideFrameTime = 0.8f; // Start the side frame animation after the bottom animation and complete at 80% of the way through - float _topFrameTime = 1.0f; // start the top frame animation after the side frame animation and complete at 100% way through - - // Six key frame animations (FocusData objects) needed for EddenEffect - // Two key frame animations for top horizontal effect - // Two key frame animations for bottom horizontal effect - // Two key frame animations for vertical horizontal effect - _focusData = new FocusData[6]; - - FocusData focusData = new FocusData("halo", "halo.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter, - new Vector3(50,20,0), new Vector3(0.0f, 100.0f , 0.0f), 0.0f, _bottomFrameTime); - _focusData[0] = focusData; - - focusData = new FocusData("bottom", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter, - new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, _frameThickness, 0.0f), 0.0f, _bottomFrameTime); - _focusData[1] = focusData; - - focusData = new FocusData("left", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomLeft, - new Vector3(0.0f, 0.0f, 0.0f), new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime); - _focusData[2] = focusData; - - focusData = new FocusData("right", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomRight, - new Vector3(0.0f, 0.0f, 0.0f), new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime); - _focusData[3] = focusData; - - focusData = new FocusData("top-left", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomLeft, - new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f ,_frameThickness, 0.0f), _sideFrameTime, _topFrameTime); - _focusData[4] = focusData; - - focusData = new FocusData("top-right", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomRight, - new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, _frameThickness, 0.0f), _sideFrameTime, _topFrameTime); - _focusData[5] = focusData; - } - - public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction) - { - var itemWidth = itemSize.x + _frameThickness / 2; - var itemHeight = itemSize.y + _frameThickness / 3; - - if (_animation) - { - _animation.Clear(); - _animation.Reset(); - } - _animation = new Animation(duration); - - if (direction == FocusEffectDirection.BottomToTop) - { - _focusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter; - _focusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter; - _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; - _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; - _focusData[4].ParentOrigin = NDalic.ParentOriginTopLeft; - _focusData[5].ParentOrigin = NDalic.ParentOriginTopRight; - } - else - { - _focusData[0].ParentOrigin = NDalic.ParentOriginTopCenter; - _focusData[1].ParentOrigin = NDalic.ParentOriginTopCenter; - _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; - _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; - _focusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft; - _focusData[5].ParentOrigin = NDalic.ParentOriginBottomRight; - } - - foreach (FocusData focusData in _focusData) - { - var currentParent = focusData.ImageItem.GetParent(); - - // first parent the controls - if (parentItem != currentParent) - { - parentItem.Add(focusData.ImageItem); - } - - focusData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f); - parentItem.Add(focusData.ImageItem); - - Vector3 targetSize = focusData.TargetSize; - Vector3 initSize = focusData.InitSize; - - if (focusData.FocusDirection == FocusData.Direction.Horizontal) - { - // adjust the width to match the parent - targetSize.x = itemWidth; - } - else // vertical frame - { - // adjust the height to match the parent - targetSize.y = itemHeight; - } - - // half the size for the top frame as we come out from both left / right sides - if (focusData.Name == "top-right" || focusData.Name == "top-left") - { - targetSize.x = itemWidth - _frameThickness; - } - - KeyFrames keyFrames = new KeyFrames(); - - keyFrames.Add(0.0f, new Property.Value(initSize)); - keyFrames.Add(focusData.KeyFrameStart, new Property.Value(initSize)); - keyFrames.Add(focusData.KeyFrameEnd, new Property.Value(targetSize)); - - // for halo add an extra keyframe to shrink it ( in 20% of time after it has finished) - if (focusData.Name =="halo") - { - keyFrames.Add(focusData.KeyFrameEnd + 0.2f, new Property.Value(initSize)); - } - - _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.SIZE), keyFrames, - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - - // Simulate the vertical frame growing from the top. - // Vertical items are anchored to the bottom of the parent... so when they grow - // we need to move them to the middle of the parent ( otherwise they stick out the bottom) - if (focusData.FocusDirection == FocusData.Direction.Vertical) - { - //animate position as well so it looks like animation is coming from bottom - KeyFrames keyFramesV = new KeyFrames(); - - if (direction == FocusEffectDirection.BottomToTop) - { - keyFramesV.Add(0.0f, new Property.Value(0.0f)); - keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); - } - else - { - keyFramesV.Add(0.0f, new Property.Value(-itemHeight)); - keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(-itemHeight)); - } - - keyFramesV.Add(focusData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control - - _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_Y), keyFramesV, - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - - // Simulate the top frame growing from the sides. - if (focusData.Name == "top-left") - { - KeyFrames keyFramesTL = new KeyFrames(); - - keyFramesTL.Add(0.0f, new Property.Value(0.0f)); - keyFramesTL.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); - keyFramesTL.Add(focusData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control - - // grow these from the left or right - _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTL, - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - - if (focusData.Name == "top-right") - { - KeyFrames keyFramesTR = new KeyFrames(); - - keyFramesTR.Add(0.0f, new Property.Value(0.0f)); - keyFramesTR.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); - keyFramesTR.Add(focusData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control - - // grow these from the left or right - _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTR, - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - - _animation.Finished += OnAnimationFinished; - - _animation.Play(); - } - } - - private void OnAnimationFinished(object source, Animation.FinishedEventArgs e) - { - foreach (FocusData focusData in _focusData) - { - var currentParent = focusData.ImageItem.GetParent(); - - if (currentParent) - { - currentParent.Remove(focusData.ImageItem); - } - } - } - } -} diff --git a/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs b/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs deleted file mode 100644 index 8e8b9d6..0000000 --- a/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs +++ /dev/null @@ -1,16 +0,0 @@ -using Dali; -using System; - -namespace FirstScreen -{ - public enum FocusEffectDirection - { - TopToBottom, - BottomToTop - }; - - public interface IFocusEffect - { - void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction); - } -} diff --git a/plugins/dali-swig/examples/firstscreen/Program.cs b/plugins/dali-swig/examples/firstscreen/Program.cs deleted file mode 100644 index 1470a4a..0000000 --- a/plugins/dali-swig/examples/firstscreen/Program.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; - -namespace FirstScreen -{ - public class MainClass - { - [STAThread] - static void Main(string[] args) - { - FirstScreenApp.Run(); - } - } -} diff --git a/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs b/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs deleted file mode 100644 index adaee72..0000000 --- a/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs +++ /dev/null @@ -1,751 +0,0 @@ -using Dali; -using System; -using System.Runtime.InteropServices; -using System.Collections.Generic; - - -namespace FirstScreen -{ - public class ScrollContainer : CustomView - { - private View _container; // View Container will be the first item added to ScrollContainer and parent to all the items added to the ScrollContainer. - private Vector3 _itemSize; // Size of the item / images added to the ScrollContainer. - private List _itemList; // List collection of View items/images added to the ScrollContainer. - private int _itemCount; // Number of items / images added to the ScrollContainer. - private int _focusedItem; // Index of currently focused View item / image on the ScrollContainer. - private float _scrollDisplacement; // Used for horizontal pan displacement. - private float _currentScrollPosition; // Used for horizontal scroll position. - private float _gap; // Used for gap / padding between items / images on the ScrollContainer. - private float _width; // Width of the ScrollContainer. - private float _height; // Height of the ScrollContainer. - private bool _isFocused; // Flag to check if ScrollContainer is enabled or not. - private float _marginX; // Extra horizontal margin is used to add an extra gap between items / images after a focused and scaled item / image. - private float _marginY; // Extra vertical margin (not used at the moment). - private float _offsetYFactor; // Vertical Position offset Factor of item height. - private float _offsetX; // Horizontal Position offset of ScrollContainer. - private Stage _stage; // Reference to Dali stage. - private Vector2 _stageSize; // Reference to Dali stage size. - private ImageView _shadowBorder; // Reference to Shadow border ImageView applied to the focused item on ScrollContainer. - private ImageView _spotLight; // Reference to SpotLight ImageView applied to the focused item on ScrollContainer. - private Animation _spotLightAnimation; // SpotLight Animation applied to the focused item on ScrollContainer. - private Animation _focusAnimation; // Focused position animation on ScrollContainer. - private Animation _scrollAnimation; // Scroll animation on items of ScrollContainer. - private Animation _focusTransitionAnimation; // Focus Transition (scaling /unscaling) animation on items of ScrollContainer. - private Path _circularPath; // Circular path used for SpotLight Animation applied to the focused item on ScrollContainer. - - public ScrollContainer() : base(ViewWrapperImpl.CustomViewBehaviour.DISABLE_STYLE_CHANGE_SIGNALS | - ViewWrapperImpl.CustomViewBehaviour.REQUIRES_KEYBOARD_NAVIGATION_SUPPORT) - { - - } - - public bool IsFocused - { - get - { - return _isFocused; - } - } - - public Dali.View Container - { - get - { - return _container; - } - } - - public int ItemCount - { - get - { - return _itemCount; - } - } - - public Vector3 ItemSize - { - get - { - return _itemSize; - } - - set - { - _itemSize = value; - - Vector3 topLeft = new Vector3(-0.25f * _itemSize.width, -0.25f * _itemSize.height, 0.0f); - Vector3 topRight = new Vector3(0.25f * _itemSize.width, -0.25f * _itemSize.height, 0.0f); - Vector3 bottomRight = new Vector3(0.25f * _itemSize.width, 0.25f * _itemSize.height, 0.0f); - Vector3 bottomLeft = new Vector3(-0.25f * _itemSize.width, 0.25f * _itemSize.height, 0.0f); - - _circularPath = new Path(); - _circularPath.AddPoint(topLeft); - _circularPath.AddPoint(topRight); - _circularPath.AddPoint(bottomRight); - _circularPath.AddPoint(bottomLeft); - _circularPath.AddPoint(topLeft); - _circularPath.GenerateControlPoints(0.5f); - } - } - - public float Gap - { - get - { - return _gap; - } - - set - { - _gap = value; - } - } - - public float MarginX - { - get - { - return _marginX; - } - - set - { - _marginX = value; - } - } - - public float OffsetYFator - { - get - { - return _offsetYFactor; - } - - set - { - _offsetYFactor = value; - } - } - - public float OffsetX - { - get - { - return _offsetX; - } - - set - { - _offsetX = value; - } - } - - public float MarginY - { - get - { - return _marginY; - } - - set - { - _marginY = value; - } - } - - public float Width - { - get - { - return _width; - } - - set - { - _width = value; - } - } - - public float Height - { - get - { - return _height; - } - - set - { - _height = value; - } - } - - public ImageView ShadowBorder - { - get - { - return _shadowBorder; - } - - set - { - _shadowBorder = value; - } - } - - public ImageView SpotLight - { - get - { - return _spotLight; - } - - set - { - _spotLight = value; - } - } - - public int FocusedItemID - { - get - { - if (_focusedItem < 0) - { - _focusedItem = 0; - } - - return _focusedItem; - } - } - - // This override method is called automatically after the Control has been initialized. - // Any second phase initialization is done here. - public override void OnInitialize() - { - _itemSize = new Vector3(0.0f, 0.0f, 0.0f); - _gap = 0.0f; - _width = 0.0f; - _height = 0.0f; - _currentScrollPosition = 0.0f; - _itemCount = 0; - _focusedItem = -1; - _isFocused = false; - _marginX = 50.0f; - _marginY = 0.0f; - _offsetYFactor = 0.0f; - _offsetX = 0.0f; - - _container = new View(); - this.Add(_container); - - _itemList = new List(); - - this.ParentOrigin = NDalic.ParentOriginTopLeft; - this.AnchorPoint = NDalic.AnchorPointTopLeft; - this.WidthResizePolicy = "FILL_TO_PARENT"; - this.HeightResizePolicy = "FILL_TO_PARENT"; - this.SetKeyboardFocusable(true); - - _container.ParentOrigin = NDalic.ParentOriginTopLeft; - _container.AnchorPoint = NDalic.AnchorPointTopLeft; - _container.WidthResizePolicy = "FILL_TO_PARENT"; - _container.HeightResizePolicy = "FILL_TO_PARENT"; - - _stage = Stage.GetCurrent(); - _stageSize = _stage.GetSize(); - - _spotLightAnimation = new Animation(Constants.SpotLightDuration); - _focusTransitionAnimation = new Animation(Constants.FocusTransitionDuration); - _focusAnimation = new Animation(Constants.FocusDuration); - _focusAnimation.SetEndAction(Animation.EndAction.BakeFinal); - _scrollAnimation = new Animation(Constants.ScrollDuration); - _scrollAnimation.SetEndAction(Animation.EndAction.BakeFinal); - - EnableGestureDetection(Gesture.Type.Pan); - } - - // This will be invoked automatically if an item/image is added to the ScrollContainer - public override void OnChildAdd(Actor actor) - { - View item = View.DownCast(actor); - - if (item is View && item != _container) - { - item.AnchorPoint = NDalic.AnchorPointBottomCenter; - item.ParentOrigin = NDalic.ParentOriginBottomCenter; - - item.Size = _itemSize; - item.SetKeyboardFocusable(true); - item.Position = GetItemPosition(_itemCount, _currentScrollPosition); - - item.Name = _itemCount.ToString(); - - //item.ClippingMode = "CLIP_CHILDREN"; - - _container.Add(item); - _itemList.Add(item); - - _itemCount++; - item.SetKeyboardFocusable(true); - } - } - - // This will be invoked automatically if an item/image is removed from the ScrollContainer - public override void OnChildRemove(Actor actor) - { - View item = View.DownCast(actor); - - if (item is View && item != _container) - { - _container.Remove(item); - - _itemCount--; - _itemList.Remove(item); - } - } - - // This override function supports two dimensional keyboard navigation. - // This function returns the next keyboard focusable actor in ScrollContainer control towards the given direction. - public override Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, View.KeyboardFocus.Direction direction, bool loopEnabled) - { - if (direction == View.KeyboardFocus.Direction.LEFT) - { - return FocusPrevious(loopEnabled); - } - else if (direction == View.KeyboardFocus.Direction.RIGHT) - { - return FocusNext(loopEnabled); - } - else - { - return currentFocusedActor; - } - } - - // This override function is invoked before chosen focusable actor will be focused. - // This allows the application to preform any actions (i.e. Scroll and SpotLight animations) before the focus is actually moved to the chosen actor. - public override void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor) - { - Focus(_focusedItem); - } - - // This override function is invoked whenever a pan gesture is detected on this control. - // Perform Scroll Animation based upon pan gesture velocity / speed. - public override void OnPan(PanGesture pan) - { - switch (pan.state) - { - case Gesture.State.Started: - _scrollDisplacement = 0.0f; - break; - - case Gesture.State.Continuing: - _scrollDisplacement = pan.displacement.x; - break; - - case Gesture.State.Finished: - case Gesture.State.Cancelled: - float absScrollDistance = _scrollDisplacement; - if (absScrollDistance < 0.0f) - absScrollDistance = 0.0f - absScrollDistance; - - float scrollSpeed = pan.velocity.x * pan.velocity.x + pan.velocity.y * pan.velocity.y; - float maxScrollSpeed = 40.0f; // TBD - if (scrollSpeed > maxScrollSpeed) - scrollSpeed = maxScrollSpeed; - - if (absScrollDistance > 1.0f && scrollSpeed > 0.05f) // Threshold TBD - { - if (_scrollDisplacement > 0.0f) // scroll constant distance in constant speed. - { - Scroll((_itemSize.x + _gap) * 2, GetFirstVisibleItemId()); - } - else - { - Scroll(-(_itemSize.x + _gap) * 2, GetFirstVisibleItemId()); - } - } - break; - } - } - - // This function returns current focused actor - public View GetCurrentFocusedActor() - { - if (_focusedItem < 0) - { - _focusedItem = 0; - } - - return _itemList[_focusedItem]; - } - - public void SetFocused(bool focused) - { - _isFocused = focused; - - // Perform Focus animation if the ScrollContainer is not focused already - if (!_isFocused) - { - Actor parent = _shadowBorder.GetParent(); - if (parent) - { - parent.Remove(_shadowBorder); - } - - parent = _spotLight.GetParent(); - if (parent) - { - parent.Remove(_spotLight); - } - - _focusTransitionAnimation.Clear(); - - for (int i = 0; i < _itemList.Count; ++i) - { - SetupItemRenderer(_itemList[i], false); - - Vector3 targetPosition = GetItemPosition(i, _currentScrollPosition); - _focusTransitionAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION), - new Dali.Property.Value(targetPosition), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - - _focusTransitionAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE), - new Dali.Property.Value(new Vector3(1.0f, 1.0f, 1.0f)), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - - _focusTransitionAnimation.Play(); - } - else - { - Focus(_focusedItem); - } - } - - // Obtain ID of first visible item/image on the screen of the ScrollContainer - private int GetFirstVisibleItemId() - { - int firstItemId = -1; - - if (_isFocused) - { - firstItemId = (int)Math.Floor((-1.0 * _currentScrollPosition + _marginX * 2.0f) / (_itemSize.x + _gap)); - } - else - { - firstItemId = (int)Math.Floor(-1.0 * _currentScrollPosition / (_itemSize.x + _gap)); - } - - if (firstItemId < 0) - { - firstItemId = 0; - } - - return firstItemId; - } - - // Obtain ID of last visible item/image on the screen of the ScrollContainer - private int GetLastVisibleItemId() - { - int lastItemId = -1; - - if (_isFocused) - { - lastItemId = (int)Math.Ceiling(((_width - _currentScrollPosition - _marginX * 2.0f) / _itemSize.x) - 1); - } - else - { - lastItemId = (int)Math.Ceiling(((_width - _currentScrollPosition) / _itemSize.x) - 1); - } - - if (lastItemId >= _itemList.Count) - { - - lastItemId = _itemList.Count - 1; - } - - return lastItemId; - } - - // Obtain Next item/image (Right of the currently focused item) of the ScrollContainer - private Actor FocusNext(bool loopEnabled) - { - int nextItem = -1; - - if (_focusedItem < GetFirstVisibleItemId() || _focusedItem > GetLastVisibleItemId()) - { - nextItem = GetFirstVisibleItemId(); - } - else - { - nextItem = _focusedItem + 1; - } - - if (nextItem >= _itemList.Count) - { - if (loopEnabled) - { - nextItem = 0; - } - else - { - nextItem = _itemList.Count - 1; - } - } - - _focusedItem = nextItem; - return _itemList[_focusedItem]; - } - - // Obtain Previous item/image (left of the currently focused item) of the ScrollContainer - private Actor FocusPrevious(bool loopEnabled) - { - int previousItem = -1; - - if (_focusedItem < GetFirstVisibleItemId() || _focusedItem > GetLastVisibleItemId()) - { - previousItem = GetFirstVisibleItemId(); - } - else - { - previousItem = _focusedItem - 1; - } - - if (previousItem < 0) - { - if (loopEnabled) - { - previousItem = _itemList.Count - 1; - } - else - { - previousItem = 0; - } - } - - _focusedItem = previousItem; - return _itemList[_focusedItem]; - } - - // Perform ScrollAnimation on each item - private void Scroll(float amount, int baseItem) - { - float tagetScrollPosition = _currentScrollPosition + amount; - float totalItemSize = _itemList.Count * (_itemSize.width + _gap) + _gap + (_marginX * 2.0f); - - float maxScrollPosition = _width - totalItemSize; - - if (tagetScrollPosition < maxScrollPosition) - { - tagetScrollPosition = maxScrollPosition; - } - if (tagetScrollPosition > 0.0f) - { - tagetScrollPosition = 0.0f; - } - _scrollAnimation.Clear(); - - for (int i = 0; i < _itemList.Count; ++i) - { - Vector3 targetPosition = GetItemPosition(i, tagetScrollPosition); - _scrollAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION), - new Dali.Property.Value(targetPosition), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - - _currentScrollPosition = tagetScrollPosition; - _scrollAnimation.Play(); - } - - // This function uses ItemId as next FocusedItem and preforms Scroll and SpotLight animations on that item. - private void Focus(int itemId) - { - if (itemId < 0) - { - itemId = 0; - } - else if (itemId >= _itemList.Count) - { - itemId = _itemList.Count - 1; - } - - _itemList[itemId].Add(_shadowBorder); - _itemList[itemId].Add(_spotLight); - - // Perform Spot Light animation - if(_focusedItem != itemId && _spotLight != null) - { - _spotLightAnimation.Clear(); - _spotLightAnimation.Animate( _spotLight, _circularPath, new Vector3(0.0f, 0.0f, 0.0f) ); - _spotLightAnimation.SetLooping(true); - _spotLightAnimation.Play(); - } - - _focusedItem = itemId; - - Vector3 itemPosition = GetItemPosition(_focusedItem, _currentScrollPosition); - - _focusAnimation.Clear(); - - float relativeItemPositionX = itemPosition.x - _itemSize.width * 0.5f + (_stageSize.width * 0.5f) + _offsetX; - if (relativeItemPositionX < _marginX + _offsetX + _gap) - { - float amount = _marginX + _offsetX + _gap - relativeItemPositionX; - Scroll(amount, itemId + 1); // Perform Scroll animation - } - else if (relativeItemPositionX + _itemSize.width + _gap + _marginX > _stageSize.width) - { - float amount = relativeItemPositionX + _marginX + _gap + _itemSize.width - _stageSize.width; - Scroll(-amount, itemId - 1); // Perform Scroll animation - } - else - { - // Perform animation when item is focused - for (int i = 0; i < _itemList.Count; ++i) - { - Vector3 targetPosition = GetItemPosition(i, _currentScrollPosition); - _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION), - new Dali.Property.Value(targetPosition), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - } - - for (int i = 0; i < _itemList.Count; ++i) - { - SetupItemRenderer(_itemList[i], false); - - // Perform scale animation on Focused item - if (i == _focusedItem) - { - _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE), - new Dali.Property.Value(new Vector3(1.2f, 1.2f, 1.2f)), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - else - { - _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE), - new Dali.Property.Value(new Vector3(1.0f, 1.0f, 1.0f)), - new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); - } - } - - _focusAnimation.Play(); - - if (_isFocused && _focusedItem >= 0) - { - SetupItemRenderer(_itemList[_focusedItem], true); - SetupSpotLightRenderer(); - } - } - - // Calculate Position of any item/image of ScrollContainer - private Vector3 GetItemPosition(int itemId, float scrollPosition) - { - if (_isFocused) - { - // used (_itemSize.width * 0.5f) because of AnchorPointCenter - // used (_stageSize.width * 0.5f) because of ParentOriginCenter - if (_focusedItem > itemId) - { - float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f); - return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f); - } - else if (_focusedItem == itemId) - { - float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + _marginX + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f); - return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f); - } - else - { - float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + _marginX * 2.0f + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f); - return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f); - } - } - else - { - float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f); - return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f); - } - } - - // Used for SpotLight animation with clipping - private void SetupItemRenderer(Actor actor, bool stencilOn) - { - if (actor) - { - Renderer renderer = actor.GetRendererAt(0); - - if (renderer) - { - // Setup the renderer properties: - // The stencil plane is only for stencilling, so disable writing to color buffer. - - // Enable stencil. Draw to the stencil buffer (only). - if (stencilOn) - { - renderer.RenderMode = (int)RenderModeType.COLOR_STENCIL; - } - else - { - renderer.RenderMode = (int)RenderModeType.COLOR; - } - renderer.StencilFunction = (int)StencilFunctionType.ALWAYS; - renderer.StencilFunctionReference = 1; - renderer.StencilFunctionMask = 0xFF; - renderer.StencilOperationOnFail = (int)StencilOperationType.KEEP; - renderer.StencilOperationOnZFail = (int)StencilOperationType.KEEP; - renderer.StencilOperationOnZPass = (int)StencilOperationType.REPLACE; - renderer.StencilMask = 0xFF; - - // We don't want to write to the depth buffer. - renderer.DepthWriteMode = (int)DepthWriteModeType.OFF; - // We don't beed to test the depth buffer. - renderer.DepthTestMode = (int)DepthTestModeType.OFF; - - // This object must be rendered 1st. - renderer.DepthIndex = 10; - } - } - } - - // Used for SpotLight animation with clipping - private void SetupSpotLightRenderer() - { - if (_spotLight) - { - Renderer renderer = _spotLight.GetRendererAt(0); - - if (renderer) - { - // Setup the renderer properties: - // Write to color buffer so soptlight is visible - - // We use blending to blend the spotlight with the poster image. - renderer.BlendMode = (int)BlendModeType.ON; - renderer.BlendEquationRgb = (int)BlendEquationType.ADD; - renderer.BlendEquationAlpha = (int)BlendEquationType.ADD; - renderer.BlendFactorDestRgb = (int)BlendFactorType.ONE; - - // Enable stencil. Here we only draw to areas within the stencil. - renderer.RenderMode = (int)RenderModeType.COLOR_STENCIL; - renderer.StencilFunction = (int)StencilFunctionType.EQUAL; - renderer.StencilFunctionReference = 1; - renderer.StencilFunctionMask = 0xFF; - // Don't write to the stencil. - renderer.StencilMask = 0x00; - - // We don't need to write to the depth buffer. - renderer.DepthWriteMode = (int)DepthWriteModeType.OFF; - // We don't need to test the depth buffer. - renderer.DepthTestMode = (int)DepthTestModeType.OFF; - - // This object must be rendered last. - renderer.DepthIndex = 20; - } - } - } - } -} - diff --git a/plugins/dali-swig/examples/firstscreen/firstscreen.csproj b/plugins/dali-swig/examples/firstscreen/firstscreen.csproj deleted file mode 100644 index 148cd79..0000000 --- a/plugins/dali-swig/examples/firstscreen/firstscreen.csproj +++ /dev/null @@ -1,47 +0,0 @@ - - - - Debug - x86 - {7606F35D-21C4-48CE-A38F-A24D6BEDB996} - Exe - firstscreen - firstscreen - v4.5 - - - true - full - false - bin\Debug - DEBUG; - prompt - 4 - false - x86 - - - full - true - bin\Release - prompt - 4 - false - x86 - - - - - - - - - - - - - - ..\..\NDali.dll - - - \ No newline at end of file diff --git a/plugins/dali-swig/examples/firstscreen/firstscreen.sln b/plugins/dali-swig/examples/firstscreen/firstscreen.sln deleted file mode 100644 index cbe800d..0000000 --- a/plugins/dali-swig/examples/firstscreen/firstscreen.sln +++ /dev/null @@ -1,17 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2012 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "firstscreen", "firstscreen.csproj", "{7606F35D-21C4-48CE-A38F-A24D6BEDB996}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x86 = Debug|x86 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Debug|x86.ActiveCfg = Debug|x86 - {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Debug|x86.Build.0 = Debug|x86 - {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Release|x86.ActiveCfg = Release|x86 - {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Release|x86.Build.0 = Release|x86 - EndGlobalSection -EndGlobal diff --git a/plugins/dali-swig/examples/firstscreen/images/0-normal.png b/plugins/dali-swig/examples/firstscreen/images/0-normal.png deleted file mode 100644 index ee755c3..0000000 Binary files a/plugins/dali-swig/examples/firstscreen/images/0-normal.png and /dev/null differ diff --git a/plugins/dali-swig/examples/firstscreen/images/1-normal.png b/plugins/dali-swig/examples/firstscreen/images/1-normal.png deleted file mode 100644 index 432bf7f..0000000 Binary files a/plugins/dali-swig/examples/firstscreen/images/1-normal.png and /dev/null differ diff --git a/plugins/dali-swig/examples/firstscreen/images/2-normal.png b/plugins/dali-swig/examples/firstscreen/images/2-normal.png deleted file mode 100644 index c921918..0000000 Binary files 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