From: Eunki Hong Date: Fri, 10 Sep 2021 04:01:49 +0000 (+0000) Subject: Merge "Fix gradient shader + Remove comment about BorderlineColor" into devel/master X-Git-Tag: dali_2.0.44~7 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=f15cbe6c00c4bcb9baffe8d6f95747e3c2e051d1;hp=7c744c0ecb31b40289251e91fec97f7c0f45846f Merge "Fix gradient shader + Remove comment about BorderlineColor" into devel/master --- diff --git a/automated-tests/src/dali-toolkit/CMakeLists.txt b/automated-tests/src/dali-toolkit/CMakeLists.txt index c3ad8c8..8990a0f 100755 --- a/automated-tests/src/dali-toolkit/CMakeLists.txt +++ b/automated-tests/src/dali-toolkit/CMakeLists.txt @@ -35,6 +35,7 @@ SET(TC_SOURCES utc-Dali-ScrollView.cpp utc-Dali-ShaderEffects.cpp utc-Dali-ShadowView.cpp + utc-Dali-ScaleTransition.cpp utc-Dali-SlideTransition.cpp utc-Dali-Slider.cpp utc-Dali-TableView.cpp diff --git a/automated-tests/src/dali-toolkit/utc-Dali-ScaleTransition.cpp b/automated-tests/src/dali-toolkit/utc-Dali-ScaleTransition.cpp new file mode 100755 index 0000000..5d2b40e --- /dev/null +++ b/automated-tests/src/dali-toolkit/utc-Dali-ScaleTransition.cpp @@ -0,0 +1,283 @@ +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +using namespace Dali; +using namespace Dali::Toolkit; + +// Functor to test whether a Finish signal is emitted +struct TransitionFinishCheck +{ + TransitionFinishCheck(bool& signalReceived) + : mSignalReceived(signalReceived) + { + } + + void operator()(TransitionSet& transitionSet) + { + mSignalReceived = true; + } + + void Reset() + { + mSignalReceived = false; + } + + void CheckSignalReceived() + { + if(!mSignalReceived) + { + tet_printf("Expected Finish signal was not received\n"); + tet_result(TET_FAIL); + } + else + { + tet_result(TET_PASS); + } + } + + void CheckSignalNotReceived() + { + if(mSignalReceived) + { + tet_printf("Unexpected Finish signal was received\n"); + tet_result(TET_FAIL); + } + else + { + tet_result(TET_PASS); + } + } + + bool& mSignalReceived; // owned by individual tests +}; + +int UtcDaliScaleTransitionSetGetProperty(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliScaleTransitionSetGetProperty"); + + Control control = Control::New(); + + ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(-0.5f, -0.5f)); + + Vector2 scaleFactor = scale.GetScaleFactor(); + DALI_TEST_EQUALS(0.5f, scaleFactor.x, TEST_LOCATION); + DALI_TEST_EQUALS(0.5f, scaleFactor.y, TEST_LOCATION); + + + scale.SetScaleFactor(Vector2(1.5f, 1.2f)); + scaleFactor = scale.GetScaleFactor(); + DALI_TEST_EQUALS(1.5f, scaleFactor.x, TEST_LOCATION); + DALI_TEST_EQUALS(1.2f, scaleFactor.y, TEST_LOCATION); + + END_TEST; +} + +int UtcDaliScaleTransitionWithOffScene(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliScaleTransitionWithOffScene"); + + Control control = Control::New(); + control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0)); + Property::Map controlProperty; + controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty); + + application.SendNotification(); + application.Render(20); + + Vector3 currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(0.5f)); + scale.SetAppearingTransition(false); + TransitionSet transitionSet = TransitionSet::New(); + transitionSet.AddTransition(scale); + transitionSet.Play(); + + bool signalReceived(false); + TransitionFinishCheck finishCheck(signalReceived); + transitionSet.FinishedSignal().Connect(&application, finishCheck); + + application.SendNotification(); + application.Render(400); + + // We didn't expect the animation to finish yet + application.SendNotification(); + finishCheck.CheckSignalNotReceived(); + + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + application.SendNotification(); + application.Render(200); + + // We did expect the animation to finish + application.SendNotification(); + finishCheck.CheckSignalReceived(); + + application.SendNotification(); + application.Render(20); + + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + END_TEST; +} + +int UtcDaliScaleTransitionDisappearing(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliScaleTransitionDisappearing"); + + Control control = Control::New(); + control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0)); + control.SetProperty(Actor::Property::OPACITY, 1.0f); + Property::Map controlProperty; + controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty); + + application.GetScene().Add(control); + + application.SendNotification(); + application.Render(20); + + Vector3 currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(0.5f)); + scale.SetAppearingTransition(false); + + TransitionSet transitionSet = TransitionSet::New(); + transitionSet.AddTransition(scale); + transitionSet.Play(); + + bool signalReceived(false); + TransitionFinishCheck finishCheck(signalReceived); + transitionSet.FinishedSignal().Connect(&application, finishCheck); + + application.SendNotification(); + application.Render(400); + + // We didn't expect the animation to finish yet + application.SendNotification(); + finishCheck.CheckSignalNotReceived(); + + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x > 0.55f && currentScale.x < 0.65f); + DALI_TEST_CHECK(currentScale.y > 0.55f && currentScale.y < 0.65f); + + application.SendNotification(); + application.Render(200); + + // We did expect the animation to finish + application.SendNotification(); + finishCheck.CheckSignalReceived(); + + application.SendNotification(); + application.Render(20); + + // Property is reset after animation. + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + END_TEST; +} + +int UtcDaliScaleTransitionAppearing(void) +{ + ToolkitTestApplication application; + tet_infoline("UtcDaliScaleTransitionAppearing"); + + Control control = Control::New(); + control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT); + control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT); + control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0)); + control.SetProperty(Actor::Property::OPACITY, 1.0f); + Property::Map controlProperty; + controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR); + controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f)); + control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty); + + application.GetScene().Add(control); + + application.SendNotification(); + application.Render(20); + + Vector3 currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + ScaleTransition scale = ScaleTransition::New(control, Vector2(2.0, 0.5), TimePeriod(0.5f)); + scale.SetAppearingTransition(true); + TransitionSet transitionSet = TransitionSet::New(); + transitionSet.AddTransition(scale); + transitionSet.Play(); + + bool signalReceived(false); + TransitionFinishCheck finishCheck(signalReceived); + transitionSet.FinishedSignal().Connect(&application, finishCheck); + + application.SendNotification(); + application.Render(400); + + // We didn't expect the animation to finish yet + application.SendNotification(); + finishCheck.CheckSignalNotReceived(); + + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x > 1.1f && currentScale.x < 1.3f); + DALI_TEST_CHECK(currentScale.y > 0.85f && currentScale.y < 0.95f); + + application.SendNotification(); + application.Render(200); + + // We did expect the animation to finish + application.SendNotification(); + finishCheck.CheckSignalReceived(); + + application.SendNotification(); + application.Render(20); + + currentScale = control.GetCurrentProperty(Actor::Property::SCALE); + DALI_TEST_CHECK(currentScale.x == 1.0f); + DALI_TEST_CHECK(currentScale.y == 1.0f); + + END_TEST; +} diff --git a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp index 5864554..bd389ad 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp @@ -3663,7 +3663,6 @@ int UtcDaliSvgVisualCustomShader(void) int UtcDaliVisualRoundedCorner(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; tet_infoline( "UtcDaliVisualRoundedCorner" ); @@ -3738,8 +3737,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // color visual 2 @@ -3770,8 +3772,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); +#endif } // color visual 3 - invalid value @@ -3802,9 +3807,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // gradient visual @@ -3849,9 +3857,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // animated image visual @@ -3885,8 +3896,11 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // vector image visual @@ -3918,9 +3932,12 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); +#endif } // animated vector image visual @@ -3954,19 +3971,18 @@ int UtcDaliVisualRoundedCorner(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); - } -#else - tet_result(TET_PASS); #endif + } END_TEST; } int UtcDaliVisualBorderline(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; tet_infoline( "UtcDaliVisualBorderline" ); @@ -4058,10 +4074,13 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif } // color visual 2, default color, default offset @@ -4091,11 +4110,14 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); // Default borderline color is BLACK. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); // Default borderline offset is 0.0f. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif } // color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway @@ -4129,10 +4151,13 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); // NOTE : borderlineOffset will clamp in fragment shader. not visual itself DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif } // gradient visual @@ -4179,6 +4204,8 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); @@ -4187,6 +4214,7 @@ int UtcDaliVisualBorderline(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); // Default borderline offset is 0.0f. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif } // animated image visual @@ -4221,10 +4249,13 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); // Default borderline color is BLACK. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); +#endif } // vector image visual @@ -4260,6 +4291,8 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); // Default corner radius policy is absolute. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION ); @@ -4267,6 +4300,7 @@ int UtcDaliVisualBorderline(void) DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); // Default borderline offset is 0.0. DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION ); +#endif } // animated vector image visual @@ -4305,15 +4339,15 @@ int UtcDaliVisualBorderline(void) application.SendNotification(); application.Render(); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION ); DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION ); - } -#else - tet_result(TET_PASS); #endif + } END_TEST; } @@ -4631,7 +4665,7 @@ int UtcDaliVisualGetVisualProperty01(void) int UtcDaliVisualGetVisualProperty02(void) { ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" ); + tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property, ColorVisual" ); static std::vector customUniforms = { @@ -4730,6 +4764,7 @@ int UtcDaliVisualGetVisualProperty02(void) DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION); #ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform values DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("mixColor", targetColor), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("offset", targetOffset), true, TEST_LOCATION); @@ -4743,7 +4778,6 @@ int UtcDaliVisualGetVisualProperty02(void) int UtcDaliVisualGetVisualProperty03(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" ); @@ -4762,9 +4796,6 @@ int UtcDaliVisualGetVisualProperty03(void) Property::Map propertyMap; propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE); propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME); - //We must set some value because application cannot notify shader changed - propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 1.0f); - propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f); Visual::Base imageVisual = factory.CreateVisual(propertyMap); @@ -4822,13 +4853,13 @@ int UtcDaliVisualGetVisualProperty03(void) DALI_TEST_CHECK(borderlineOffsetValue); DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform value DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); -#else - tet_result(TET_PASS); #endif END_TEST; @@ -4836,9 +4867,8 @@ int UtcDaliVisualGetVisualProperty03(void) int UtcDaliVisualGetVisualProperty04(void) { -#ifdef OLD_GRAPHICS_TEST ToolkitTestApplication application; - tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" ); + tet_infoline( "UtcDaliVisualGetVisualProperty04: Test animatable property, GradientVisual" ); static std::vector customUniforms = { @@ -4897,11 +4927,287 @@ int UtcDaliVisualGetVisualProperty04(void) DALI_TEST_CHECK(cornerRadiusValue); DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); +#endif + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty05(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::SVG); + propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME); + + Visual::Base svgVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + svgVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); +#endif + + END_TEST; +} + +int UtcDaliVisualGetVisualProperty06(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME); + + Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + animatedImageVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day // Test uniform value DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); -#else - tet_result(TET_PASS); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); #endif END_TEST; } + +int UtcDaliVisualGetVisualProperty07(void) +{ + ToolkitTestApplication application; + tet_infoline( "UtcDaliVisualGetVisualProperty07: Test animatable property, AnimatedVectorVisual" ); + + static std::vector customUniforms = + { + UniformData("cornerRadius", Property::Type::VECTOR4), + UniformData("borderlineWidth", Property::Type::FLOAT), + UniformData("borderlineColor", Property::Type::VECTOR4), + UniformData("borderlineOffset", Property::Type::FLOAT), + }; + + TestGraphicsController& graphics = application.GetGraphicsController(); + graphics.AddCustomUniforms(customUniforms); + + VisualFactory factory = VisualFactory::Get(); + Property::Map propertyMap; + propertyMap.Insert(Visual::Property::TYPE, DevelVisual::Type::ANIMATED_VECTOR_IMAGE); + propertyMap.Insert(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME); + + Visual::Base animatedVectorVisual = factory.CreateVisual(propertyMap); + + DummyControl dummyControl = DummyControl::New(true); + Impl::DummyControl& dummyImpl = static_cast(dummyControl.GetImplementation()); + dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedVectorVisual); + dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f); + application.GetScene().Add(dummyControl); + + application.SendNotification(); + application.Render(); + + // Wait for image loading + DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION); + + application.SendNotification(); + application.Render(); + + float targetOpacity = 0.5f; + Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f); + float targetBorderlineWidth = 10.0f; + Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f); + float targetBorderlineOffset = -1.5f; + + Animation animation = Animation::New(1.0f); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor); + animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset); + animation.Play(); + + application.SendNotification(); + application.Render(); + application.Render(1001u); // End of animation + + Property::Map resultMap; + animatedVectorVisual.CreatePropertyMap( resultMap ); + + // Test property values: they should be updated + Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(colorValue); + DALI_TEST_EQUALS(colorValue->Get(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION); + + Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4); + DALI_TEST_CHECK(cornerRadiusValue); + DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION); + + Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT); + DALI_TEST_CHECK(borderlineWidthValue); + DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION); + + Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4); + DALI_TEST_CHECK(borderlineColorValue); + DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION); + + Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT); + DALI_TEST_CHECK(borderlineOffsetValue); + DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION); + +#ifdef OLD_GRAPHICS_TEST + // Currently test with multiple program doesn't work well. will fix another day + // Test uniform value + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("cornerRadius", targetCornerRadius), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineColor", targetBorderlineColor), true, TEST_LOCATION); + DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION); +#endif + + END_TEST; +} \ No newline at end of file diff --git a/dali-toolkit/dali-toolkit.h b/dali-toolkit/dali-toolkit.h index 418bf9d..1ec7fa3 100644 --- a/dali-toolkit/dali-toolkit.h +++ b/dali-toolkit/dali-toolkit.h @@ -62,6 +62,7 @@ #include #include +#include #include #include diff --git a/dali-toolkit/internal/file.list b/dali-toolkit/internal/file.list index 8deec87..7f02340 100644 --- a/dali-toolkit/internal/file.list +++ b/dali-toolkit/internal/file.list @@ -184,6 +184,7 @@ SET( toolkit_src_files ${toolkit_src_dir}/text/rendering/view-model.cpp ${toolkit_src_dir}/transition/fade-transition-impl.cpp ${toolkit_src_dir}/transition/slide-transition-impl.cpp + ${toolkit_src_dir}/transition/scale-transition-impl.cpp ${toolkit_src_dir}/transition/transition-base-impl.cpp ${toolkit_src_dir}/transition/transition-impl.cpp ${toolkit_src_dir}/transition/transition-lifecycle-controller.cpp diff --git a/dali-toolkit/internal/transition/scale-transition-impl.cpp b/dali-toolkit/internal/transition/scale-transition-impl.cpp new file mode 100644 index 0000000..a374002 --- /dev/null +++ b/dali-toolkit/internal/transition/scale-transition-impl.cpp @@ -0,0 +1,115 @@ +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +// CLASS HEADER +#include + +// EXTERNAL INCLUDES +#include +#include +#include +#include +#include + +namespace Dali +{ +namespace Toolkit +{ +namespace Internal +{ + +ScaleTransitionPtr ScaleTransition::New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod) +{ + float delaySeconds = timePeriod.delaySeconds; + if(delaySeconds < 0.0f) + { + DALI_LOG_WARNING("delay should be greater than 0.0f.\n"); + delaySeconds = 0.0f; + } + + float durationSeconds = timePeriod.durationSeconds; + if(durationSeconds < 0.0f) + { + DALI_LOG_WARNING("duration should be greater than 0.0f.\n"); + durationSeconds = 0.0f; + } + + ScaleTransitionPtr scaleTransition = new ScaleTransition(control, scaleFactor, TimePeriod(delaySeconds, durationSeconds)); + + // Second-phase construction + scaleTransition->Initialize(); + + return scaleTransition; +} + +ScaleTransition::ScaleTransition(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod) +: TransitionBase(), + mTargetControl(control), + mScaleFactor(scaleFactor) +{ + SetTarget(control); + SetTimePeriod(timePeriod); +} + +ScaleTransition::~ScaleTransition() +{ +} + +void ScaleTransition::SetScaleFactor(const Vector2& scaleFactor) +{ + mScaleFactor = scaleFactor; +} + +Vector2 ScaleTransition::GetScaleFactor() const +{ + return mScaleFactor; +} + +void ScaleTransition::OnPlay() +{ + Dali::Toolkit::Control targetControl = mTargetControl.GetHandle(); + if(!targetControl || !targetControl[Dali::Actor::Property::CONNECTED_TO_SCENE]) + { + DALI_LOG_ERROR("The Control is not added on the window\n"); + return; + } + + Property::Map startPropertyMap; + Property::Map finishPropertyMap; + + Vector3 targetScale = targetControl[Dali::Actor::Property::SCALE]; + Vector3 scaleFactor = Vector3(mScaleFactor.x, mScaleFactor.y, 1.0f); + if(IsAppearingTransition()) + { + startPropertyMap.Insert(Dali::Actor::Property::SCALE, scaleFactor * targetScale); + finishPropertyMap.Insert(Dali::Actor::Property::SCALE, targetScale); + } + else + { + startPropertyMap.Insert(Dali::Actor::Property::SCALE, targetScale); + finishPropertyMap.Insert(Dali::Actor::Property::SCALE, scaleFactor * targetScale); + } + + SetStartPropertyMap(startPropertyMap); + SetFinishPropertyMap(finishPropertyMap); +} + +} // namespace Internal + +} // namespace Toolkit + +} // namespace Dali diff --git a/dali-toolkit/internal/transition/scale-transition-impl.h b/dali-toolkit/internal/transition/scale-transition-impl.h new file mode 100644 index 0000000..27e173d --- /dev/null +++ b/dali-toolkit/internal/transition/scale-transition-impl.h @@ -0,0 +1,116 @@ +#ifndef DALI_TOOLKIT_INTERNAL_SCALE_TRANSITION_H +#define DALI_TOOLKIT_INTERNAL_SCALE_TRANSITION_H + +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + *Fade + */ + +// INTERNAL INCLUDES +#include +#include +#include + +// EXTERNAL INCLUDES +#include + +namespace Dali +{ +namespace Toolkit +{ +namespace Internal +{ +using ScaleTransitionPtr = IntrusivePtr; + +class ScaleTransition : public TransitionBase +{ +public: + /** + * @brief Create a new ScaleTransition object. + * @param[in] control A control of this transition. + * @param[in] scaleFactor A scale value to be applied on control during transition + * @param[in] timePeriod The duration of the animation. + * @return A smart-pointer to the newly allocated ScaleTransition. + */ + static ScaleTransitionPtr New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod); + + /** + * @copydoc Dali::Toolkit::ScaleTransition::SetScaleFactor() + */ + void SetScaleFactor(const Vector2& scaleFactor); + + /** + * @copydoc Dali::Toolkit::ScaleTransition::GetDirection() + */ + Vector2 GetScaleFactor() const; + +protected: + /** + * @copydoc Dali::Toolkit::ScaleTransition::OnPlay() + */ + void OnPlay() override; + +protected: + /** + * @brief Construct a new ScaleTransition. + */ + ScaleTransition(Dali::Toolkit::Control control, + const Vector2& scaleFactor, + TimePeriod timePeriod); + + /** + * @brief A reference counted object may only be deleted by calling Unreference() + */ + ~ScaleTransition() override; + +private: + // Undefined + ScaleTransition(const ScaleTransition&); + + // Undefined + ScaleTransition& operator=(const ScaleTransition& rhs); + +private: + WeakHandle mTargetControl; + Vector2 mScaleFactor; +}; + +} // namespace Internal + +// Helpers for public-api forwarding methods + +inline Internal::ScaleTransition& GetImplementation(Dali::Toolkit::ScaleTransition& scale) +{ + DALI_ASSERT_ALWAYS(scale && "ScaleTransition handle is empty"); + + BaseObject& handle = scale.GetBaseObject(); + + return static_cast(handle); +} + +inline const Internal::ScaleTransition& GetImplementation(const Dali::Toolkit::ScaleTransition& scale) +{ + DALI_ASSERT_ALWAYS(scale && "ScaleTransition handle is empty"); + + const BaseObject& handle = scale.GetBaseObject(); + + return static_cast(handle); +} + +} // namespace Toolkit + +} // namespace Dali + +#endif // DALI_TOOLKIT_INTERNAL_FADE_H diff --git a/dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp b/dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp index 58506fd..da54e1e 100644 --- a/dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp @@ -535,15 +535,19 @@ void AnimatedImageVisual::OnSetTransform() } } +void AnimatedImageVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); + } +} + void AnimatedImageVisual::OnInitialize() { bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE; - Shader shader = mImageVisualShaderFactory.GetShader( - mFactoryCache, - TextureAtlas::DISABLED, - defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY, - IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, - IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED); + Shader shader = GenerateShader(); Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); @@ -818,6 +822,19 @@ TextureSet AnimatedImageVisual::SetLoadingFailed() return textureSet; } +Shader AnimatedImageVisual::GenerateShader() const +{ + bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE; + Shader shader; + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + TextureAtlas::DISABLED, + defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY, + IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, + IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED); + return shader; +} + } // namespace Internal } // namespace Toolkit diff --git a/dali-toolkit/internal/visuals/animated-image/animated-image-visual.h b/dali-toolkit/internal/visuals/animated-image/animated-image-visual.h index 608b43f..347e9d3 100644 --- a/dali-toolkit/internal/visuals/animated-image/animated-image-visual.h +++ b/dali-toolkit/internal/visuals/animated-image/animated-image-visual.h @@ -181,6 +181,16 @@ protected: */ void OnSetTransform() override; + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; + + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; + private: /** * Creates the renderer for the animated image diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index edd7b1b..35d7456 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -283,26 +283,7 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope void AnimatedVectorImageVisual::OnInitialize(void) { - Shader shader; - - if(mImpl->mCustomShader) - { - shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints); - - shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); - } - else - { - shader = mImageVisualShaderFactory.GetShader( - mFactoryCache, - TextureAtlas::DISABLED, - DefaultTextureWrapMode::APPLY, - IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, - IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED - ); - } + Shader shader = GenerateShader(); Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); @@ -411,6 +392,15 @@ void AnimatedVectorImageVisual::OnSetTransform() } } +void AnimatedVectorImageVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); + } +} + void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes) { // Check if action is valid for this visual type and perform action if possible @@ -633,6 +623,31 @@ void AnimatedVectorImageVisual::OnProcessEvents() mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager } +Shader AnimatedVectorImageVisual::GenerateShader() const +{ + Shader shader; + if(mImpl->mCustomShader) + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + } + else + { + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + TextureAtlas::DISABLED, + DefaultTextureWrapMode::APPLY, + IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, + IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED + ); + } + return shader; +} + + } // namespace Internal } // namespace Toolkit diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h index c809634..4f1a859 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h @@ -140,6 +140,16 @@ protected: void OnSetTransform() override; /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; + + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; + + /** * @copydoc Visual::Base::OnDoAction */ void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override; diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 8f748cf..9863364 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -182,7 +182,7 @@ void ColorVisual::UpdateShader() { if(mImpl->mRenderer) { - Shader shader = GetShader(); + Shader shader = GenerateShader(); mImpl->mRenderer.SetShader(shader); } } @@ -191,7 +191,7 @@ void ColorVisual::OnInitialize() { Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); - Shader shader = GetShader(); + Shader shader = GenerateShader(); mImpl->mRenderer = Renderer::New(geometry, shader); @@ -210,7 +210,7 @@ void ColorVisual::OnInitialize() mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT); } -Shader ColorVisual::GetShader() +Shader ColorVisual::GenerateShader() const { Shader shader; VisualFactoryCache::ShaderType shaderType; diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index 6fe1f43..1f2af5c 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -114,16 +114,14 @@ protected: void UpdateShader() override; /** - * @copydoc Visual::Base::OnGetPropertyObject + * @copydoc Visual::Base::GenerateShader */ - Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; + Shader GenerateShader() const override; -private: /** - * @brief Get a shader for the current properties. - * @return The shader for the current properties. + * @copydoc Visual::Base::OnGetPropertyObject */ - Shader GetShader(); + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; private: // Undefined diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index 896b095..18e4767 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -183,7 +183,7 @@ void GradientVisual::UpdateShader() { if(mImpl->mRenderer) { - Shader shader = GetShader(); + Shader shader = GenerateShader(); mImpl->mRenderer.SetShader(shader); } } @@ -239,7 +239,7 @@ void GradientVisual::DoCreateInstancePropertyMap(Property::Map& map) const void GradientVisual::OnInitialize() { Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); - Shader shader = GetShader(); + Shader shader = GenerateShader(); //Set up the texture set TextureSet textureSet = TextureSet::New(); @@ -345,7 +345,7 @@ bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propert return true; } -Shader GradientVisual::GetShader() +Shader GradientVisual::GenerateShader() const { bool userspaceUnit = (mGradient->GetGradientUnits() == Toolkit::GradientVisual::Units::USER_SPACE); bool roundedCorner = IsRoundedCornerRequired(); diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.h b/dali-toolkit/internal/visuals/gradient/gradient-visual.h index 0dde8b4..40223b8 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.h +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.h @@ -139,6 +139,11 @@ protected: */ void UpdateShader() override; + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; + private: /** * New a gradient object with the given property map. @@ -148,12 +153,6 @@ private: bool NewGradient(Type gradientType, const Property::Map& propertyMap); /** - * @brief Get a shader for the current properties. - * @return The shader for the current properties. - */ - Shader GetShader(); - - /** * Get the stop-offsets from the property. * The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4. * diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 4ae09f6..0251a1d 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -556,7 +556,7 @@ void ImageVisual::OnInitialize() textureManager.UseExternalResource(mImageUrl.GetUrl()); } - Shader shader = GetShader(); + Shader shader = GenerateShader(); // Create the renderer mImpl->mRenderer = Renderer::New(geometry, shader); @@ -822,7 +822,7 @@ void ImageVisual::UpdateShader() { if(mImpl->mRenderer) { - Shader shader = GetShader(); + Shader shader = GenerateShader(); mImpl->mRenderer.SetShader(shader); } } @@ -960,7 +960,7 @@ void ImageVisual::RemoveTexture() } } -Shader ImageVisual::GetShader() +Shader ImageVisual::GenerateShader() const { Shader shader; diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 598660f..c0a3f75 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -233,6 +233,11 @@ protected: */ void UpdateShader() override; + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; + public: /** * @copydoc AtlasUploadObserver::UploadCompleted @@ -315,12 +320,6 @@ private: */ void DoSetProperty(Property::Index index, const Property::Value& value); - /** - * @brief Get a shader for the current properties. - * @return The shader for the current properties. - */ - Shader GetShader(); - private: Vector4 mPixelArea; WeakHandle mPlacementActor; diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index b6f9520..67fd435 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -84,26 +84,7 @@ SvgVisual::~SvgVisual() void SvgVisual::OnInitialize() { - Shader shader; - if(!mImpl->mCustomShader) - { - shader = mImageVisualShaderFactory.GetShader( - mFactoryCache, - mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED, - DefaultTextureWrapMode::APPLY, - IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, - IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED - ); - } - else - { - shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, - mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, - mImpl->mCustomShader->mHints); - - shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); - } - + Shader shader = GenerateShader(); Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY); mImpl->mRenderer = Renderer::New(geometry, shader); } @@ -383,6 +364,39 @@ bool SvgVisual::IsResourceReady() const mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED); } +void SvgVisual::UpdateShader() +{ + if(mImpl->mRenderer) + { + Shader shader = GenerateShader(); + mImpl->mRenderer.SetShader(shader); + } +} + +Shader SvgVisual::GenerateShader() const +{ + Shader shader; + if(!mImpl->mCustomShader) + { + shader = mImageVisualShaderFactory.GetShader( + mFactoryCache, + mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED, + DefaultTextureWrapMode::APPLY, + IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED, + IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED + ); + } + else + { + shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader, + mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader, + mImpl->mCustomShader->mHints); + + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + } + return shader; +} + } // namespace Internal } // namespace Toolkit diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index 2ccd337..66de43c 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -137,6 +137,16 @@ protected: */ bool IsResourceReady() const override; + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; + + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; + public: /** * @bried Apply the rasterized image to the visual. diff --git a/dali-toolkit/internal/visuals/visual-base-impl.h b/dali-toolkit/internal/visuals/visual-base-impl.h index 8800ad8..d04d3df 100644 --- a/dali-toolkit/internal/visuals/visual-base-impl.h +++ b/dali-toolkit/internal/visuals/visual-base-impl.h @@ -363,6 +363,16 @@ protected: } /** + * @brief Generate a shader by the current properties from each sub classes's own shader-generate logic. + * @param[in] factoryCache The visual factory cache to store the generated shader. + * @return If the function defined, Generated shader by the current properties. Else, empty shader. + */ + virtual Dali::Shader GenerateShader() const + { + return Dali::Shader(); + } + + /** * @brief Called by GetPropertyObject() allowing sub classes to respond to the GetPropertyObject event * @note The derived class is required to register the given property. * @param[in] key The key of the visual's property. diff --git a/dali-toolkit/public-api/file.list b/dali-toolkit/public-api/file.list index 726285c..7b72745 100644 --- a/dali-toolkit/public-api/file.list +++ b/dali-toolkit/public-api/file.list @@ -34,6 +34,7 @@ SET( public_api_src_files ${public_api_src_dir}/styling/style-manager.cpp ${public_api_src_dir}/transition/fade-transition.cpp ${public_api_src_dir}/transition/slide-transition.cpp + ${public_api_src_dir}/transition/scale-transition.cpp ${public_api_src_dir}/transition/transition-base.cpp ${public_api_src_dir}/transition/transition-set.cpp ${public_api_src_dir}/transition/transition.cpp @@ -154,6 +155,7 @@ SET( public_api_visuals_header_files SET( public_api_transition_header_files ${public_api_src_dir}/transition/fade-transition.h ${public_api_src_dir}/transition/slide-transition.h + ${public_api_src_dir}/transition/scale-transition.h ${public_api_src_dir}/transition/transition-base.h ${public_api_src_dir}/transition/transition-set.h ${public_api_src_dir}/transition/transition.h diff --git a/dali-toolkit/public-api/transition/scale-transition.cpp b/dali-toolkit/public-api/transition/scale-transition.cpp new file mode 100644 index 0000000..676cc63 --- /dev/null +++ b/dali-toolkit/public-api/transition/scale-transition.cpp @@ -0,0 +1,76 @@ +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +// CLASS HEADER +#include + +// INTERNAL INCLUDES +#include + +namespace Dali +{ +namespace Toolkit +{ +ScaleTransition::ScaleTransition() = default; + +ScaleTransition::ScaleTransition(Internal::ScaleTransition* scaleTransition) +: TransitionBase(scaleTransition) +{ +} + +ScaleTransition ScaleTransition::New(Dali::Toolkit::Control control, float scaleFactor, TimePeriod timePeriod) +{ + Internal::ScaleTransitionPtr internal = Dali::Toolkit::Internal::ScaleTransition::New(control, Vector2(scaleFactor, scaleFactor), timePeriod); + + return ScaleTransition(internal.Get()); +} + +ScaleTransition ScaleTransition::New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod) +{ + Internal::ScaleTransitionPtr internal = Dali::Toolkit::Internal::ScaleTransition::New(control, scaleFactor, timePeriod); + + return ScaleTransition(internal.Get()); +} + +ScaleTransition ScaleTransition::DownCast(BaseHandle handle) +{ + return ScaleTransition(dynamic_cast(handle.GetObjectPtr())); +} + +ScaleTransition::~ScaleTransition() = default; + +ScaleTransition::ScaleTransition(const ScaleTransition& handle) = default; + +ScaleTransition& ScaleTransition::operator=(const ScaleTransition& rhs) = default; + +ScaleTransition::ScaleTransition(ScaleTransition&& rhs) = default; + +ScaleTransition& ScaleTransition::operator=(ScaleTransition&& rhs) = default; + +void ScaleTransition::SetScaleFactor(const Vector2& scaleFactor) +{ + GetImplementation(*this).SetScaleFactor(scaleFactor); +} + +Vector2 ScaleTransition::GetScaleFactor() const +{ + return GetImplementation(*this).GetScaleFactor(); +} + +} // namespace Toolkit + +} // namespace Dali diff --git a/dali-toolkit/public-api/transition/scale-transition.h b/dali-toolkit/public-api/transition/scale-transition.h new file mode 100644 index 0000000..8ce96c4 --- /dev/null +++ b/dali-toolkit/public-api/transition/scale-transition.h @@ -0,0 +1,149 @@ +#ifndef DALI_TOOLKIT_SCALE_TRANSITION_H +#define DALI_TOOLKIT_SCALE_TRANSITION_H + +/* + * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +// INTERNAL INCLUDES +#include +#include + +namespace Dali +{ +namespace Toolkit +{ +namespace Internal DALI_INTERNAL +{ +class ScaleTransition; +} + +/** + * @brief ScaleTransition provides smoothly appearing/disappearing effects for target Control. + * User of this scale transition can set scale factor for this transiton. + * The scale factor can be a single float value or Vector2 value. + * If it is a single float value, the value is applied to both x and y direction. + * + * If this transition is for appearing, the Control comes out with the scale factor applied + * and will be animated at its original scale. + * If this transition is for disappearing, the Control starts at its original size + * but will become the scale of scale factor and vanished. + */ +class DALI_TOOLKIT_API ScaleTransition : public TransitionBase +{ +public: + /** + * @brief Creates an uninitialized ScaleTransition; this can be initialized with ScaleTransition::New(). + * + * Calling member functions with an uninitialized ScaleTransition handle is not allowed. + */ + ScaleTransition(); + + /** + * @brief Creates an initialized ScaleTransition. + * + * @param[in] control A control of this transition. + * @param[in] scaleFactor A scala scale factor that will be applied on both of width and height of the control + * @param[in] timePeriod The duration of the animation. + * @return A handle to a newly allocated Dali resource + */ + static ScaleTransition New(Dali::Toolkit::Control control, float scaleFactor, TimePeriod timePeriod); + + /** + * @brief Creates an initialized ScaleTransition. + * + * @param[in] control A control of this transition. + * @param[in] scaleFactor A scale vector to be applied on control during transition + * @param[in] timePeriod The duration of the animation. + * @return A handle to a newly allocated Dali resource + */ + static ScaleTransition New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod); + + /** + * @brief Downcasts a handle to ScaleTransition handle. + * + * If handle points to an ScaleTransition object, the downcast produces valid handle. + * If not, the returned handle is left uninitialized. + * + * @param[in] handle Handle to an object + * @return Handle to an ScaleTransition object or an uninitialized handle + */ + static ScaleTransition DownCast(BaseHandle handle); + + /** + * @brief Destructor. + * + * This is non-virtual since derived Handle types must not contain data or virtual methods. + */ + ~ScaleTransition(); + + /** + * @brief This copy constructor is required for (smart) pointer semantics. + * + * @param[in] handle A reference to the copied handle + */ + ScaleTransition(const ScaleTransition& handle); + + /** + * @brief This assignment operator is required for (smart) pointer semantics. + * + * @param[in] rhs A reference to the copied handle + * @return A reference to this + */ + ScaleTransition& operator=(const ScaleTransition& rhs); + + /** + * @brief Move constructor. + * + * @param[in] rhs A reference to the moved handle + */ + ScaleTransition(ScaleTransition&& rhs); + + /** + * @brief Move assignment operator. + * + * @param[in] rhs A reference to the moved handle + * @return A reference to this handle + */ + ScaleTransition& operator=(ScaleTransition&& rhs); + + /** + * @brief Sets scaleFactor to be used to scale target Control + * + * @param[in] scaleFactor Relative scaleFactor that will be used when the Control is appearing or disappearing. + */ + void SetScaleFactor(const Vector2& scaleFactor); + + /** + * @brief Retrieves scaleFactor that will be used when the Control is appearing or disappearing. + */ + Vector2 GetScaleFactor() const; + +public: // Not intended for use by Application developers + /// @cond internal + /** + * @brief This constructor is used by ScaleTransition::New() methods. + * @param[in] scale A pointer to a newly allocated Dali resource + */ + explicit DALI_INTERNAL ScaleTransition(Internal::ScaleTransition* scale); + /// @endcond +}; + +} // namespace Toolkit + +} // namespace Dali + +#endif // DALI_TOOLKIT_SCALE_TRANSITION_H diff --git a/dali-toolkit/public-api/transition/slide-transition.h b/dali-toolkit/public-api/transition/slide-transition.h index ee380e7..41af842 100644 --- a/dali-toolkit/public-api/transition/slide-transition.h +++ b/dali-toolkit/public-api/transition/slide-transition.h @@ -125,7 +125,7 @@ public: /** * @brief Retrieves direction to be used to move target Control - * + * * @note The direction is normalized Vector. */ Vector2 GetDirection() const;