From: Bowon Ryu Date: Thu, 16 Dec 2021 06:22:46 +0000 (+0000) Subject: Merge "Fixing Bug: Caret is too big with LineSpacing" into devel/master X-Git-Tag: dali_2.1.3~1 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=df3c676eff60f25b4fcc99603c4a07af8390e86a;hp=7956f5a39044145c9f6af24fa6d291a9943800cf Merge "Fixing Bug: Caret is too big with LineSpacing" into devel/master --- diff --git a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp index ddd0360..c52bf57 100644 --- a/dali-toolkit/devel-api/focus-manager/focus-finder.cpp +++ b/dali-toolkit/devel-api/focus-manager/focus-finder.cpp @@ -354,9 +354,9 @@ Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, { // Recursively children const auto childCount = actor.GetChildCount(); - for(auto i = 0u; i < childCount; ++i) + for(auto i = childCount; i > 0u; --i) { - Dali::Actor child = actor.GetChildAt(i); + Dali::Actor child = actor.GetChildAt(i-1); if(child && child != focusedActor && IsFocusable(child)) { Rect candidateRect = DevelActor::CalculateScreenExtents(child); @@ -382,10 +382,10 @@ Actor FindNextFocus(Actor& actor, Actor& focusedActor, Rect& focusedRect, } // unnamed namespace -Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) +Actor GetNearestFocusableActor(Actor rootActor, Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction) { Actor nearestActor; - if(!focusedActor) + if(!focusedActor || !rootActor) { return nearestActor; } @@ -426,13 +426,7 @@ Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFoc ConvertCoordinate(bestCandidateRect); ConvertCoordinate(focusedRect); - - Integration::SceneHolder window = Integration::SceneHolder::Get(focusedActor); - if(window) - { - Actor rootActor = window.GetRootLayer(); - nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); - } + nearestActor = FindNextFocus(rootActor, focusedActor, focusedRect, bestCandidateRect, direction); return nearestActor; } diff --git a/dali-toolkit/devel-api/focus-manager/focus-finder.h b/dali-toolkit/devel-api/focus-manager/focus-finder.h index 47f313d..69708b3 100644 --- a/dali-toolkit/devel-api/focus-manager/focus-finder.h +++ b/dali-toolkit/devel-api/focus-manager/focus-finder.h @@ -27,13 +27,15 @@ namespace Toolkit { namespace FocusFinder { + /** * Get the nearest focusable actor. + * @param [in] rootActor The root actor. * @param [in] focusedActor The current focused actor. * @param [in] direction The direction. * @return The nearest focusable actor, or an empty handle if none exists. */ -DALI_TOOLKIT_API Actor GetNearestFocusableActor(Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction); +DALI_TOOLKIT_API Actor GetNearestFocusableActor(Actor rootActor, Actor focusedActor, Toolkit::Control::KeyboardFocus::Direction direction); } // namespace FocusFinder diff --git a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp index 745da15..8c737d2 100644 --- a/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp +++ b/dali-toolkit/internal/focus-manager/keyboard-focus-manager-impl.cpp @@ -517,7 +517,11 @@ bool KeyboardFocusManager::MoveFocus(Toolkit::Control::KeyboardFocus::Direction else if(mEnableDefaultAlgorithm) { // We should find it among the actors nearby. - nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(currentFocusActor, direction); + Integration::SceneHolder window = Integration::SceneHolder::Get(currentFocusActor); + if(window) + { + nextFocusableActor = Toolkit::FocusFinder::GetNearestFocusableActor(window.GetRootLayer(), currentFocusActor, direction); + } } }