From: JunsuChoi Date: Mon, 1 Nov 2021 06:52:20 +0000 (+0900) Subject: CanvasView: Do ApplyNativeFragmentShader for NativeImage buffer X-Git-Tag: dali_2.0.52~4^2 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=aef39596b8bcef74f7ae970bc48773cc20ca46fe CanvasView: Do ApplyNativeFragmentShader for NativeImage buffer Change-Id: I916af0c85333a53d8c22063522c53c010d503b21 --- diff --git a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp index 1540b02..e8fefbf 100644 --- a/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp +++ b/dali-toolkit/internal/controls/canvas-view/canvas-view-impl.cpp @@ -23,6 +23,7 @@ #include #include #include +#include // INTERNAL INCLUDES #include @@ -202,10 +203,14 @@ void CanvasView::ApplyRasterizedImage(Texture rasterizedTexture) { if(!mTextureSet) { + std::string fragmentShader = SHADER_CANVAS_VIEW_FRAG.data(); + DevelTexture::ApplyNativeFragmentShader(rasterizedTexture, fragmentShader); + mTextureSet = TextureSet::New(); Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); - Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, SHADER_CANVAS_VIEW_FRAG); + Shader shader = Shader::New(SHADER_CANVAS_VIEW_VERT, fragmentShader); Renderer renderer = Renderer::New(geometry, shader); + renderer.SetTextures(mTextureSet); renderer.SetProperty(Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA, true); Self().AddRenderer(renderer);