From: Seoyeon Kim Date: Mon, 17 Dec 2018 05:10:35 +0000 (+0900) Subject: [Tizen] Prevent using an empty textureset X-Git-Tag: accepted/tizen/unified/20181218.063015~1 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=ac55caa385f8660ffad8fa2898ed31f0bf73ca11;hp=a2ce70aff8324bd6ea8612c0734cb325e9771267 [Tizen] Prevent using an empty textureset This reverts commit 91f061d2da27e2da5855fe80470cc87622228c94. Change-Id: I07dce7016aeb9396ae5203e13be48649e17d3c59 --- diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index 4ca011e..ed3b0c0 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -274,7 +274,11 @@ void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, T // Reset to the original shader and texture before scrolling mRenderer.SetShader(mShader); - mRenderer.SetTextures( mTextureSet ); + + if( mTextureSet ) + { + mRenderer.SetTextures( mTextureSet ); + } } mShader = mRenderer.GetShader();