From: Ferran Sole Date: Wed, 6 Jul 2016 10:53:59 +0000 (+0100) Subject: Fix bug in mesh-renderer which failed to render using textureless shader X-Git-Tag: dali_1.1.42~2^2 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=8ffce630f5b68c49106d08495504c68332993056;ds=sidebyside Fix bug in mesh-renderer which failed to render using textureless shader Change-Id: Ief03f64697fcf11750a2dd2bc3bea1255fe33f13 --- diff --git a/dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.cpp b/dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.cpp index 2ac1dd6..dd52948 100644 --- a/dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.cpp +++ b/dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.cpp @@ -452,7 +452,6 @@ bool MeshRenderer::CreateGeometry() //Determine if we need to use a simpler shader to handle the provided data if( !mUseTexture || !mObjLoader.IsDiffuseMapPresent() ) { - mUseTexture = false; mShaderType = TEXTURELESS; } else if( mShaderType == ALL_TEXTURES && (!mObjLoader.IsNormalMapPresent() || !mObjLoader.IsSpecularMapPresent()) ) @@ -527,7 +526,7 @@ bool MeshRenderer::LoadTextures() { mTextureSet = TextureSet::New(); - if( mUseTexture ) + if( mShaderType != TEXTURELESS ) { Sampler sampler = Sampler::New(); if( mUseMipmapping )