From: Paul Wisbey Date: Fri, 15 Jul 2016 14:47:29 +0000 (-0700) Subject: Merge "Text Renderer - Fix the actor hierarchy." into devel/master X-Git-Tag: dali_1.1.44~11 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=4df19ff1cf45bfe7f56b077378c4902789257dab;hp=d1aedca40608b6df14666bf62f1d5c435bd7faea Merge "Text Renderer - Fix the actor hierarchy." into devel/master --- diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp index 8e3e0cf..2300b50 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextEditor.cpp @@ -639,8 +639,13 @@ int utcDaliTextEditorEvent02(void) CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); DALI_TEST_CHECK( camera ); - Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + // The offscreen root actor has a container with all the actors which contain the text renderers. + Actor container = offscreenRoot.GetChildAt( 1u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } // Move the cursor and check the position changes. Vector3 position1 = cursor.GetCurrentPosition(); @@ -762,8 +767,13 @@ int utcDaliTextEditorEvent03(void) CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); DALI_TEST_CHECK( camera ); - Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + // The offscreen root actor has a container with all the actors which contain the text renderers. + Actor container = offscreenRoot.GetChildAt( 1u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u ); DALI_TEST_CHECK( highlight ); diff --git a/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp b/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp index a072343..911a06e 100644 --- a/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp +++ b/automated-tests/src/dali-toolkit/utc-Dali-TextField.cpp @@ -867,8 +867,13 @@ int utcDaliTextFieldEvent02(void) CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); DALI_TEST_CHECK( camera ); - Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + // The offscreen root actor has a container with all the actors which contain the text renderers. + Actor container = offscreenRoot.GetChildAt( 1u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } // Move the cursor and check the position changes. Vector3 position1 = cursor.GetCurrentPosition(); @@ -991,8 +996,13 @@ int utcDaliTextFieldEvent03(void) CameraActor camera = CameraActor::DownCast( offscreenRoot.GetChildAt( 0u ) ); DALI_TEST_CHECK( camera ); - Renderer renderer = offscreenRoot.GetChildAt( 1u ).GetRendererAt( 0u ); - DALI_TEST_CHECK( renderer ); + // The offscreen root actor has a container with all the actors which contain the text renderers. + Actor container = offscreenRoot.GetChildAt( 1u ); + for( unsigned int index = 0; index < container.GetChildCount(); ++index ) + { + Renderer renderer = container.GetChildAt( index ).GetRendererAt( 0u ); + DALI_TEST_CHECK( renderer ); + } Renderer highlight = offscreenRoot.GetChildAt( 2u ).GetRendererAt( 0u ); DALI_TEST_CHECK( highlight ); diff --git a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp index 437758c..5ba07ce 100644 --- a/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp +++ b/dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp @@ -176,7 +176,6 @@ struct AtlasRenderer::Impl TextCacheEntry textCacheEntry; mDepth = depth; - const Vector2& actorSize( view.GetControlSize() ); const Vector2& textSize( view.GetLayoutSize() ); const Vector2 halfTextSize( textSize * 0.5f ); const Vector2& shadowOffset( view.GetShadowOffset() ); @@ -393,6 +392,15 @@ struct AtlasRenderer::Impl // For each MeshData object, create a mesh actor and add to the renderable actor if( !meshContainer.empty() ) { + if( !mActor ) + { + // Create a container actor to act as a common parent for text and shadow, to avoid color inheritence issues. + mActor = Actor::New(); + mActor.SetParentOrigin( ParentOrigin::TOP_LEFT ); + mActor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); + mActor.SetSize( textSize ); + } + for( std::vector< MeshRecord >::iterator it = meshContainer.begin(), endIt = meshContainer.end(); it != endIt; ++it ) @@ -401,8 +409,12 @@ struct AtlasRenderer::Impl Actor actor = CreateMeshActor( meshRecord, textSize ); + // Whether the actor has renderers. + const bool hasRenderer = actor.GetRendererCount() > 0u; + // Create an effect if necessary - if( style == STYLE_DROP_SHADOW ) + if( hasRenderer && + ( style == STYLE_DROP_SHADOW ) ) { // Change the color of the vertices. for( Vector::Iterator vIt = meshRecord.mMesh.mVertices.Begin(), @@ -415,39 +427,22 @@ struct AtlasRenderer::Impl vertex.mColor = shadowColor; } - // Create a container actor to act as a common parent for text and shadow, to avoid color inheritence issues. - Actor containerActor = Actor::New(); - containerActor.SetParentOrigin( ParentOrigin::CENTER ); - containerActor.SetSize( actorSize ); - Actor shadowActor = CreateMeshActor( meshRecord, textSize ); #if defined(DEBUG_ENABLED) shadowActor.SetName( "Text Shadow renderable actor" ); #endif // Offset shadow in x and y shadowActor.RegisterProperty("uOffset", shadowOffset ); - if( actor.GetRendererCount() ) - { - Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) ); - int depthIndex = renderer.GetProperty(Dali::Renderer::Property::DEPTH_INDEX); - renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 ); - containerActor.Add( shadowActor ); - containerActor.Add( actor ); -#if defined(DEBUG_ENABLED) - containerActor.SetName("TextContainer"); -#endif - actor = containerActor; - } + Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) ); + int depthIndex = renderer.GetProperty(Dali::Renderer::Property::DEPTH_INDEX); + renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 ); + mActor.Add( shadowActor ); } - if( mActor ) + if( hasRenderer ) { mActor.Add( actor ); } - else - { - mActor = actor; - } } } #if defined(DEBUG_ENABLED)