From: Joogab Yun Date: Wed, 28 Nov 2018 05:24:54 +0000 (+0900) Subject: [Tizen] Prevent using an empty textureset X-Git-Tag: submit/tizen/20181128.063102~2 X-Git-Url: http://review.tizen.org/git/?p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git;a=commitdiff_plain;h=15a57db0d88ac2015c6f7489eeef6a2d6482df5d [Tizen] Prevent using an empty textureset This reverts commit 0a61ff681b3f611f9874dbd77e8b51fbc3e74377. Change-Id: I951de6610384654e36a80d6e05cddc9b13eefb56 --- diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index 4ca011e..ed3b0c0 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -274,7 +274,11 @@ void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, T // Reset to the original shader and texture before scrolling mRenderer.SetShader(mShader); - mRenderer.SetTextures( mTextureSet ); + + if( mTextureSet ) + { + mRenderer.SetTextures( mTextureSet ); + } } mShader = mRenderer.GetShader();