Change-Id: Id37ee6ef4ab84f8cc471c93fc84c9ee0a26e322f
{
mRenderer.SetGeometry( mMesh );
mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
+ mRenderer.SetProperty( Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON );
}
}
}
mImpl->mRenderer = Renderer::New( mGeometry, mShader );
mImpl->mRenderer.SetTextures( mTextureSet );
mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON );
+ mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON );
}
void MeshVisual::SupplyEmptyGeometry()