Fix premultiplied alpha issue 94/216694/3
authorHeeyong Song <heeyong.song@samsung.com>
Thu, 31 Oct 2019 01:02:02 +0000 (10:02 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Tue, 5 Nov 2019 07:14:29 +0000 (07:14 +0000)
Premultiplied alpha value was wrong when using the cached texture

Change-Id: I0040278b084e060bc2269611877bd703491bee57

automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp
dali-toolkit/internal/visuals/texture-manager-impl.cpp

index 27a939b..834b05c 100644 (file)
@@ -1313,6 +1313,113 @@ int UtcDaliImageVisualAlphaMask(void)
   END_TEST;
 }
 
+int UtcDaliImageVisualJpgAlphaMask(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "Request image visual with a Property::Map containing 24 bit image and an Alpha mask" );
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK( factory );
+
+  Property::Map propertyMap;
+  propertyMap.Insert( Toolkit::Visual::Property::TYPE,  Visual::IMAGE );
+  propertyMap.Insert( ImageVisual::Property::URL,  TEST_IMAGE_FILE_NAME );
+  propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+
+  Visual::Base visual = factory.CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  Property::Map testMap;
+  visual.CreatePropertyMap( testMap );
+  DALI_TEST_EQUALS( *testMap.Find( ImageVisual::Property::ALPHA_MASK_URL ), Property::Value( TEST_MASK_IMAGE_FILE_NAME ), TEST_LOCATION );
+
+  // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+  // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+  TestGlAbstraction& gl = application.GetGlAbstraction();
+  TraceCallStack& textureTrace = gl.GetTextureTrace();
+  textureTrace.Enable( true );
+
+  DummyControl actor = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+  dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+  actor.SetSize( 200.f, 200.f );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+
+  Stage::GetCurrent().Add( actor );
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 3 ), true, TEST_LOCATION );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod( "BindTexture" ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+  // Should not be pre-multiplied
+  Renderer renderer = actor.GetRendererAt( 0 );
+  Property::Value value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+
+  bool enable;
+  DALI_TEST_CHECK( value.Get( enable ) );
+  DALI_TEST_CHECK( !enable );
+
+  int srcFactorRgb    = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+  int destFactorRgb   = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+  int srcFactorAlpha  = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+  int destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+  DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+  DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+  DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+  DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+  // Make a new visual with the same image
+  Visual::Base newVisual = factory.CreateVisual( propertyMap );
+  DALI_TEST_CHECK( newVisual );
+
+  DummyControl newActor = DummyControl::New();
+  DummyControlImpl& newDummyImpl = static_cast< DummyControlImpl& >( newActor.GetImplementation() );
+  newDummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, newVisual );
+
+  newActor.SetSize( 200.f, 200.f );
+  DALI_TEST_EQUALS( newActor.GetRendererCount(), 0u, TEST_LOCATION );
+  DALI_TEST_EQUALS( newActor.IsResourceReady(), false, TEST_LOCATION );
+
+  Stage::GetCurrent().Add( newActor );
+
+  application.SendNotification();
+  application.Render();
+
+  DALI_TEST_EQUALS( newActor.GetRendererCount(), 1u, TEST_LOCATION );
+  DALI_TEST_EQUALS( textureTrace.FindMethod( "BindTexture" ), true, TEST_LOCATION );
+  DALI_TEST_EQUALS( newActor.IsResourceReady(), true, TEST_LOCATION );
+
+  // Should not be pre-multiplied
+  renderer = newActor.GetRendererAt( 0 );
+  value = renderer.GetProperty( Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA );
+  DALI_TEST_CHECK( value.Get( enable ) );
+  DALI_TEST_CHECK( !enable );
+
+  srcFactorRgb    = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_RGB );
+  destFactorRgb   = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_RGB );
+  srcFactorAlpha  = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_SRC_ALPHA );
+  destFactorAlpha = renderer.GetProperty<int>( Renderer::Property::BLEND_FACTOR_DEST_ALPHA );
+  DALI_TEST_CHECK( srcFactorRgb == BlendFactor::SRC_ALPHA );
+  DALI_TEST_CHECK( destFactorRgb == BlendFactor::ONE_MINUS_SRC_ALPHA );
+  DALI_TEST_CHECK( srcFactorAlpha == BlendFactor::ONE );
+  DALI_TEST_CHECK( destFactorAlpha == BlendFactor::ONE_MINUS_SRC_ALPHA );
+
+  dummyImpl.UnregisterVisual(  Control::CONTROL_PROPERTY_END_INDEX + 1 );
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualRemoteAlphaMask(void)
 {
   ToolkitTestApplication application;
index 9a06862..6f1aadb 100644 (file)
@@ -367,6 +367,10 @@ TextureManager::TextureId TextureManager::RequestLoadInternal(
       ++( mTextureInfoContainer[ cacheIndex ].referenceCount );
     }
     textureId = mTextureInfoContainer[ cacheIndex ].textureId;
+
+    // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
+    preMultiplyOnLoad = mTextureInfoContainer[ cacheIndex ].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+
     DALI_LOG_INFO( gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d\n",
                    url.GetUrl().c_str(), observer, cacheIndex, textureId );
   }