void Reset();
bool RestoreAfterFocusLost() const;
- void SetRestoreAferFocusLost( bool toggle );
+ void SetRestoreAfterFocusLost( bool toggle );
void NotifyCursorPosition();
int GetCursorPosition();
void SetCursorPosition( unsigned int cursorPosition );
return mRestoreAfterFocusLost;
}
-void ImfManager::SetRestoreAferFocusLost( bool toggle )
+void ImfManager::SetRestoreAfterFocusLost( bool toggle )
{
mRestoreAfterFocusLost = toggle;
}
return Internal::Adaptor::ImfManager::GetImplementation(*this).RestoreAfterFocusLost();
}
-void ImfManager::SetRestoreAferFocusLost( bool toggle )
+void ImfManager::SetRestoreAfterFocusLost( bool toggle )
{
- Internal::Adaptor::ImfManager::GetImplementation(*this).SetRestoreAferFocusLost( toggle );
+ Internal::Adaptor::ImfManager::GetImplementation(*this).SetRestoreAfterFocusLost( toggle );
}
void ImfManager::Reset()
* Set status whether the IMF has to restore the keyboard after losing focus.
* @param[in] toggle True means that keyboard should be restored after focus lost and regained.
*/
- void SetRestoreAferFocusLost( bool toggle );
+ void SetRestoreAfterFocusLost( bool toggle );
/**
* Send message reset the pred-edit state / imf module. Used to interupt pre-edit state maybe due to a touch input.