Fixed typo in BorderRenderer causing the overwriting of the cache's color shader... 67/50267/1
authorChu Hoang <c.hoang@samsung.com>
Tue, 27 Oct 2015 09:54:04 +0000 (09:54 +0000)
committerChu Hoang <c.hoang@samsung.com>
Tue, 27 Oct 2015 09:54:04 +0000 (09:54 +0000)
Change-Id: I0f2b38a70d9e6a9c38579f9b7c4226ab31a51175

dali-toolkit/internal/controls/renderers/border/border-renderer.cpp

index 3284d07..1f2e178 100644 (file)
@@ -141,7 +141,7 @@ void BorderRenderer::InitializeRenderer( Renderer& renderer )
   if( !shader )
   {
     shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    mFactoryCache.SaveShader( RendererFactoryCache::COLOR_SHADER, shader );
+    mFactoryCache.SaveShader( RendererFactoryCache::BORDER_SHADER, shader );
   }
 
   if( !renderer )