*
* When the button is disabled, \e background image and \e selected image are replaced by \e disabled images.
*
+ * Usage example: -
+ *
+ * @code
+ * // in Creating a DALi Application
+ * void HelloWorldExample::Create( Application& application )
+ * {
+ * CheckBoxButton button = CheckBoxButton::New();
+ * button.SetParentOrigin( ParentOrigin::CENTER );
+ * button.SetLabelText( "Check" );
+ * button.SetSize( 200, 40 );
+ * button.SetBackgroundColor( Color::WHITE );
+ * Stage::GetCurrent().Add( button );
+ *
+ * // Connect to a button signal emitted by the button
+ * button.StateChangedSignal().Connect( this, &HelloWorldExample::OnButtonStateChanged );
+ * }
+ *
+ * bool HelloWorldExample::OnButtonStateChanged( Button button )
+ * {
+ * // Do something when the button state is changed
+ * // You can get the state using button.IsSelected() call
+ * return true;
+ * }
+ * @endcode
* @SINCE_1_0.0
*/
class DALI_IMPORT_API CheckBoxButton : public Button
* By default a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked
* and a Button::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
*
+ * Usage example: -
+ *
+ * @code
+ * // in Creating a DALi Application
+ * void HelloWorldExample::Create( Application& application )
+ * {
+ * PushButton button = PushButton::New();
+ * button.SetParentOrigin( ParentOrigin::CENTER );
+ * button.SetLabelText( "Press" );
+ * Stage::GetCurrent().Add( button );
+ *
+ * // Connect to button signals emitted by the button
+ * button.ClickedSignal().Connect( this, &HelloWorldExample::OnButtonClicked );
+ * button.PressedSignal().Connect( this, &HelloWorldExample::OnButtonPressed );
+ * button.ReleasedSignal().Connect( this, &HelloWorldExample::OnButtonReleased );
+ * }
+ *
+ * bool HelloWorldExample::OnButtonClicked( Button button )
+ * {
+ * // Do something when the button is clicked
+ * return true;
+ * }
+ *
+ * bool HelloWorldExample::OnButtonPressed( Button button )
+ * {
+ * // Do something when the button is pressed
+ * return true;
+ * }
+ *
+ * bool HelloWorldExample::OnButtonReleased( Button button )
+ * {
+ * // Do something when the button is released
+ * return true;
+ * }
+ * @endcode
+ *
* See Button for more detail on signals and modifying appearance via properties.
* @SINCE_1_0.0
*/
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_scroll_bar</td>
- * <td>ScrollBar control.</td>
+ * <td>ScrollBar is a component that can be linked to the scrollable objects.</td>
* </tr>
* <tr>
* <td style="padding-left:1em">@ref dali_toolkit_controls_scrollable</td>
- * <td>Scrollable container controls.</td>
+ * <td>Scrollable contains scrolled controls.</td>
* </tr>
* <tr>
* <td style="padding-left:2em">@ref dali_toolkit_controls_item_view</td>
* @brief ImageView is a control displying an image.
* @defgroup dali_toolkit_controls_scroll_bar Scroll Bar
- * @brief ScrollBar control.
+ * @brief ScrollBar is a component that can be linked to the scrollable objects.
* @defgroup dali_toolkit_controls_scrollable Scrollable
- * @brief Scrollable container controls.
+ * @brief Scrollable contains scrolled controls.
* @{
* @defgroup dali_toolkit_controls_item_view Item View