Update shader of image-visual after OnScene for native image 48/258148/4
authorseungho <sbsh.baek@samsung.com>
Tue, 11 May 2021 07:53:44 +0000 (16:53 +0900)
committerSeungho Baek <sbsh.baek@samsung.com>
Wed, 12 May 2021 07:15:50 +0000 (16:15 +0900)
Change-Id: If599ff2e56c211d357723a1d903a1bec9d50a687
Signed-off-by: seungho <sbsh.baek@samsung.com>
automated-tests/src/dali-toolkit/utc-Dali-ImageVisual.cpp
dali-toolkit/internal/visuals/image/image-visual.cpp

index e9bd76e..fdf1697 100644 (file)
@@ -24,6 +24,7 @@
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/devel-api/controls/control-devel.h>
 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/public-api/image-loader/image.h>
 #include <dali-toolkit/dali-toolkit.h>
 #include "dummy-control.h"
 
@@ -416,6 +417,51 @@ int UtcDaliImageVisualRemoteImageLoad(void)
   END_TEST;
 }
 
+
+int UtcDaliImageVisualWithNativeImage(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "Use Native Image as url" );
+
+  NativeImageSourcePtr nativeImageSource = NativeImageSource::New(500, 500, NativeImageSource::COLOR_DEPTH_DEFAULT);
+  std::string url = Dali::Toolkit::Image::GenerateUrl(nativeImageSource);
+
+  VisualFactory factory = VisualFactory::Get();
+  DALI_TEST_CHECK( factory );
+
+  Property::Map propertyMap;
+  propertyMap.Insert( Toolkit::Visual::Property::TYPE,  Visual::IMAGE );
+  propertyMap.Insert( ImageVisual::Property::URL,  url );
+
+  Visual::Base visual = factory.CreateVisual( propertyMap );
+  DALI_TEST_CHECK( visual );
+
+  DummyControl actor = DummyControl::New();
+  DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+  dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+  application.GetScene().Add( actor );
+
+  DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+
+  Renderer renderer = actor.GetRendererAt(0);
+  Shader shader = renderer.GetShader();
+
+  Property::Value value = shader.GetProperty(Shader::Property::PROGRAM);
+  DALI_TEST_CHECK(value.GetType() == Property::MAP);
+  const Property::Map* outMap = value.GetMap();
+  std::string fragmentShader = (*outMap)["fragment"].Get<std::string>();
+
+  const char* fragmentPrefix = nativeImageSource->GetCustomFragmentPrefix();
+  size_t pos = fragmentShader.find(fragmentPrefix);
+
+  DALI_TEST_EQUALS( pos != std::string::npos, true, TEST_LOCATION );
+
+  END_TEST;
+}
+
 int UtcDaliImageVisualTextureReuse1(void)
 {
   ToolkitTestApplication application;
index 03e0657..1c5f5e7 100644 (file)
@@ -626,6 +626,10 @@ void ImageVisual::InitializeRenderer()
   if(mTextures)
   {
     mImpl->mRenderer.SetTextures(mTextures);
+    if(DevelTexture::IsNative(mTextures.GetTexture(0)))
+    {
+      UpdateShader();
+    }
     mTextures.Reset(); // Visual should not keep a handle to the texture after this point.
   }