{
private Actor _current;
private Actor _proposed;
- private Control.KeyboardFocus.Direction _direction;
+ private View.KeyboardFocus.Direction _direction;
/**
* @brief Actor - is the current focused Actor.
* @brief Direction - is the direction of Focus change.
*
*/
- public Control.KeyboardFocus.Direction Direction
+ public View.KeyboardFocus.Direction Direction
{
get
{
public delegate Actor PreFocusChangeEventHandler(object source, PreFocusChangeEventArgs e);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
- public delegate IntPtr PreFocusChangeEventCallbackDelegate(IntPtr current, IntPtr proposed, Control.KeyboardFocus.Direction direction);
+ public delegate IntPtr PreFocusChangeEventCallbackDelegate(IntPtr current, IntPtr proposed, View.KeyboardFocus.Direction direction);
private PreFocusChangeEventHandler _keyboardFocusManagerPreFocusChangeEventHandler;
private PreFocusChangeEventCallbackDelegate _keyboardFocusManagerPreFocusChangeEventCallbackDelegate;
}
// Callback for KeyboardFocusManager PreFocusChangeSignal
- private IntPtr OnPreFocusChange(IntPtr current, IntPtr proposed, Control.KeyboardFocus.Direction direction)
+ private IntPtr OnPreFocusChange(IntPtr current, IntPtr proposed, View.KeyboardFocus.Direction direction)
{
Actor actor = null;
PreFocusChangeEventArgs e = new PreFocusChangeEventArgs();
return ret;
}
- public bool MoveFocus(Control.KeyboardFocus.Direction direction) {
+ public bool MoveFocus(View.KeyboardFocus.Direction direction) {
bool ret = NDalicManualPINVOKE.KeyboardFocusManager_MoveFocus(swigCPtr, (int)direction);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
namespace Dali {
-public delegate IntPtr SwigDelegateKeyboardPreFocusChangeSignal(IntPtr current, IntPtr proposed, Control.KeyboardFocus.Direction direction);
+public delegate IntPtr SwigDelegateKeyboardPreFocusChangeSignal(IntPtr current, IntPtr proposed, View.KeyboardFocus.Direction direction);
public class KeyboardPreFocusChangeSignal : global::System.IDisposable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
}
}
- public Actor Emit(Actor arg1, Actor arg2, Control.KeyboardFocus.Direction arg3) {
+ public Actor Emit(Actor arg1, Actor arg2, View.KeyboardFocus.Direction arg3) {
Actor ret = new Actor(NDalicManualPINVOKE.KeyboardPreFocusChangeSignal_Emit(swigCPtr, Actor.getCPtr(arg1), Actor.getCPtr(arg2), (int)arg3), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;