Added Auxiliary image to NPatch visual. 27/162227/4
authorDavid Steele <david.steele@samsung.com>
Wed, 29 Nov 2017 21:11:23 +0000 (21:11 +0000)
committerDavid Steele <david.steele@samsung.com>
Thu, 30 Nov 2017 18:02:33 +0000 (18:02 +0000)
Auxiliary image sits on top of the NPatch, and scales with the visual, not with
the NPatch stretching. A new Alpha property enables just the auxiliary image to be faded.

Change-Id: I391f39f2a422ddf97cdf847e70d12a6a254e941a
Signed-off-by: David Steele <david.steele@samsung.com>
12 files changed:
automated-tests/resources/demo-tile-texture-focused.9.png [new file with mode: 0644]
automated-tests/resources/folder_appicon_empty_bg.png [new file with mode: 0644]
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/dummy-control.cpp
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/dummy-control.h
automated-tests/src/dali-toolkit/utc-Dali-Visual.cpp
automated-tests/src/dali-toolkit/utc-Dali-VisualFactory.cpp
dali-toolkit/devel-api/visuals/image-visual-properties-devel.h
dali-toolkit/internal/visuals/npatch/npatch-visual.cpp
dali-toolkit/internal/visuals/npatch/npatch-visual.h
dali-toolkit/internal/visuals/visual-factory-cache.h
dali-toolkit/internal/visuals/visual-string-constants.cpp
dali-toolkit/internal/visuals/visual-string-constants.h

diff --git a/automated-tests/resources/demo-tile-texture-focused.9.png b/automated-tests/resources/demo-tile-texture-focused.9.png
new file mode 100644 (file)
index 0000000..3236edd
Binary files /dev/null and b/automated-tests/resources/demo-tile-texture-focused.9.png differ
diff --git a/automated-tests/resources/folder_appicon_empty_bg.png b/automated-tests/resources/folder_appicon_empty_bg.png
new file mode 100644 (file)
index 0000000..32a47a5
Binary files /dev/null and b/automated-tests/resources/folder_appicon_empty_bg.png differ
index 5e843c2..96699ec 100644 (file)
@@ -192,6 +192,7 @@ Property::Value DummyControlImpl::GetProperty( BaseObject* object, Dali::Propert
   return value;
 }
 
+
 Toolkit::DummyControl Impl::DummyControl::New()
 {
   IntrusivePtr< Toolkit::Impl::DummyControl > impl = new Toolkit::Impl::DummyControl;
@@ -300,6 +301,23 @@ void Impl::DummyControl::SetRelayoutCallback( RelayoutCallbackFunc callback  )
   mRelayoutCallback = callback;
 }
 
+Vector3 Impl::DummyControl::GetNaturalSize()
+{
+  Vector2 currentSize;
+
+  for( auto elem : mRegisteredVisualIndices )
+  {
+    Vector2 naturalSize;
+    Visual::Base visual = GetVisual(elem);
+    visual.GetNaturalSize( naturalSize );
+    currentSize.width = std::max( naturalSize.width, currentSize.width );
+    currentSize.height = std::max( naturalSize.height, currentSize.height );
+  }
+
+  return Vector3( currentSize );
+}
+
+
 
 DummyControl DummyControl::New( bool override )
 {
index 69a5c88..5988284 100644 (file)
@@ -162,6 +162,7 @@ private: // From Internal::Control
   virtual void OnPan(const PanGesture& pan);
   virtual void OnTap(const TapGesture& tap);
   virtual void OnLongPress(const LongPressGesture& longPress);
+  virtual Vector3 GetNaturalSize();
 
 private: // From CustomActorImpl
 
index af56d92..b1f2e2e 100644 (file)
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/devel-api/visual-factory/transition-data.h>
 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
 #include <dali-toolkit/dali-toolkit.h>
+
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -36,12 +38,13 @@ namespace
 {
 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
 const char* TEST_IMAGE_FILE_NAME =  TEST_RESOURCE_DIR "/gallery-small-1.jpg";
-const char* TEST_NPATCH_FILE_NAME =  "gallery_image_01.9.jpg";
+const char* TEST_NPATCH_FILE_NAME =  TEST_RESOURCE_DIR "/button-up.9.png";
 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
 const char* TEST_RESOURCE_LOCATION = TEST_RESOURCE_DIR "/";
 
+
 const std::string DEFAULT_FONT_DIR( "/resources/fonts" );
 
 Property::Map DefaultTransform()
@@ -764,6 +767,8 @@ int UtcDaliVisualGetPropertyMap6(void)
   propertyMap.Insert( ImageVisual::Property::URL,  TEST_NPATCH_FILE_NAME );
   propertyMap.Insert( ImageVisual::Property::BORDER_ONLY,  true );
   propertyMap.Insert( ImageVisual::Property::BORDER, border );
+  propertyMap.Insert( DevelImageVisual::Property::AUXILIARY_IMAGE, "application-icon-30.png" );
+  propertyMap.Insert( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, 0.9f );
   Visual::Base nPatchVisual = factory.CreateVisual( propertyMap );
 
   Property::Map resultMap;
@@ -790,6 +795,14 @@ int UtcDaliVisualGetPropertyMap6(void)
   DALI_TEST_CHECK( value );
   DALI_TEST_CHECK( value->Get< Rect< int > >() == border );
 
+  value = resultMap.Find( DevelImageVisual::Property::AUXILIARY_IMAGE, Property::STRING );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_CHECK( value->Get<std::string>() == "application-icon-30.png" );
+
+  value = resultMap.Find( DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, Property::FLOAT );
+  DALI_TEST_CHECK( value );
+  DALI_TEST_CHECK( value->Get<float>() == 0.9f );
+
   Vector4 border1( 1.0f, 1.0f, 1.0f, 1.0f );
 
   Property::Map propertyMap1;
index 950b3e1..54a45a3 100644 (file)
@@ -20,8 +20,9 @@
 #include <toolkit-timer.h>
 #include <toolkit-event-thread-callback.h>
 #include <dali/devel-api/images/nine-patch-image.h>
-#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
 #include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include "dummy-control.h"
 
 using namespace Dali;
@@ -31,12 +32,13 @@ namespace
 {
 typedef NinePatchImage::StretchRanges StretchRanges;
 
-const char* TEST_NPATCH_FILE_NAME =  TEST_RESOURCE_DIR  "/button-up-1.9.png";
+const char* TEST_NPATCH_FILE_NAME =  TEST_RESOURCE_DIR  "/demo-tile-texture-focused.9.png";
 const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
 const char* TEST_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube.obj";
 const char* TEST_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal.mtl";
 const char* TEST_SIMPLE_OBJ_FILE_NAME = TEST_RESOURCE_DIR "/Cube-Points-Only.obj";
 const char* TEST_SIMPLE_MTL_FILE_NAME = TEST_RESOURCE_DIR "/ToyRobot-Metal-Simple.mtl";
+const char* TEST_AUX_IMAGE = TEST_RESOURCE_DIR "/folder_appicon_empty_bg.png";
 
 // resolution: 50*50, frame count: 4, frame delay: 0.2 second for each frame
 const char* TEST_GIF_FILE_NAME = TEST_RESOURCE_DIR "/anim.gif";
@@ -837,7 +839,11 @@ int UtcDaliVisualFactoryGetNPatchVisual5(void)
   stretchRangesY.PushBack( Uint16Pair( 8, 12 ) );
   stretchRangesY.PushBack( Uint16Pair( 15, 16 ) );
   stretchRangesY.PushBack( Uint16Pair( 25, 27 ) );
-  Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application, ninePatchImageWidth, ninePatchImageHeight, stretchRangesX, stretchRangesY );
+  Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+                                                                       ninePatchImageWidth,
+                                                                       ninePatchImageHeight,
+                                                                       stretchRangesX,
+                                                                       stretchRangesY );
 
   Visual::Base visual = factory.CreateVisual( TEST_NPATCH_FILE_NAME, ImageDimensions() );
   DALI_TEST_CHECK( visual );
@@ -856,6 +862,65 @@ int UtcDaliVisualFactoryGetNPatchVisual5(void)
   END_TEST;
 }
 
+
+int UtcDaliNPatchVisualAuxiliaryImage(void)
+{
+  ToolkitTestApplication application;
+  tet_infoline( "NPatchVisual with aux image" );
+
+  VisualFactory factory = VisualFactory::Get();
+  Property::Map properties;
+  Property::Map shader;
+
+  Property::Map transformMap;
+  transformMap["size"] = Vector2( 0.5f, 0.5f ) ;
+  transformMap["offset"] = Vector2( 20.0f, 0.0f ) ;
+  transformMap["offsetPolicy"] = Vector2( Visual::Transform::Policy::ABSOLUTE, Visual::Transform::Policy::ABSOLUTE );
+  transformMap["anchorPoint"] = Align::CENTER;
+  transformMap["origin"] = Align::CENTER;
+  properties[Visual::Property::TRANSFORM] = transformMap;
+
+  properties[Visual::Property::TYPE] = Visual::IMAGE;
+  properties[Visual::Property::MIX_COLOR] = Color::BLUE;
+  properties[Visual::Property::SHADER]=shader;
+  properties[ImageVisual::Property::URL] = TEST_NPATCH_FILE_NAME;
+  properties[DevelImageVisual::Property::AUXILIARY_IMAGE] = TEST_AUX_IMAGE;
+  properties[DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA] = 0.9f;
+
+  const unsigned int ninePatchImageWidth =  256;
+  const unsigned int ninePatchImageHeight = 256;
+  StretchRanges stretchRangesX;
+  stretchRangesX.PushBack( Uint16Pair( 10, 246 ) );
+  StretchRanges stretchRangesY;
+  stretchRangesY.PushBack( Uint16Pair( 15, 241 ) );
+  Integration::ResourcePointer ninePatchResource = CustomizeNinePatch( application,
+                                                                       ninePatchImageWidth,
+                                                                       ninePatchImageHeight,
+                                                                       stretchRangesX,
+                                                                       stretchRangesY );
+
+  Visual::Base visual = factory.CreateVisual( properties );
+
+  // trigger creation through setting on stage
+  DummyControl dummy = DummyControl::New(true);
+  Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummy.GetImplementation());
+  dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+  dummyImpl.SetLayout( DummyControl::Property::TEST_VISUAL, transformMap );
+  dummy.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+  dummy.SetParentOrigin(ParentOrigin::CENTER);
+  Stage::GetCurrent().Add(dummy);
+  application.SendNotification();
+  application.Render();
+
+  Renderer renderer = dummy.GetRendererAt( 0 );
+  auto textures = renderer.GetTextures();
+  DALI_TEST_EQUALS( textures.GetTextureCount(), 2, TEST_LOCATION );
+
+
+  END_TEST;
+}
+
+
 int UtcDaliVisualFactoryGetNPatchVisualN1(void)
 {
   //This should still load but display an error image
index acb9b11..e87af5d 100644 (file)
@@ -112,6 +112,26 @@ enum Type
    * @note Default true
    */
   ORIENTATION_CORRECTION = CROP_TO_MASK + 3,
+
+  /**
+   * @brief Overlays the auxiliary iamge on top of an NPatch image.
+   *
+   * The resulting visual image will be at least as large as the
+   * smallest possible n-patch or the auxiliary image, whichever is
+   * larger.
+   *
+   * @details Name "auxiliaryImage", Type Property::STRING, URL of the image.
+   * @note Default true
+   */
+  AUXILIARY_IMAGE = CROP_TO_MASK + 4,
+
+  /**
+   * @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image
+   * @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1
+   * @note Default 0
+   */
+  AUXILIARY_IMAGE_ALPHA = CROP_TO_MASK + 5,
+
 };
 
 } //namespace Property
index d5976dd..33a4842 100755 (executable)
 // EXTERNAL INCLUDES
 #include <dali/public-api/images/buffer-image.h>
 #include <dali/public-api/images/resource-image.h>
+#include <dali/devel-api/object/handle-devel.h>
 #include <dali/devel-api/images/texture-set-image.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
 #include <dali-toolkit/public-api/visuals/visual-properties.h>
 #include <dali-toolkit/internal/visuals/npatch-loader.h>
 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
@@ -47,6 +50,8 @@ namespace
 {
 const char * const BORDER_ONLY( "borderOnly" );
 const char * const BORDER( "border" );
+const char * const AUXILIARY_IMAGE_NAME( "auxiliaryImage" );
+const char * const AUXILIARY_IMAGE_ALPHA_NAME( "auxiliaryImageAlpha" );
 
 const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   attribute mediump vec2 aPosition;\n
@@ -57,7 +62,7 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
   uniform mediump vec2 uNinePatchFactorsY[ FACTOR_SIZE_Y ];\n
   \n
 
-  //Visual size and offset
+  // Visual size and offset
   uniform mediump vec2 offset;\n
   uniform mediump vec2 size;\n
   uniform mediump vec4 offsetSizeMode;\n
@@ -72,16 +77,17 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
     mediump vec2 fixedTotal   = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].x, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].x );\n
     mediump vec2 stretchTotal = vec2( uNinePatchFactorsX[ FACTOR_SIZE_X - 1 ].y, uNinePatchFactorsY[ FACTOR_SIZE_Y - 1 ].y );\n
     \n
-
     vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
     vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
-
-    mediump vec4 vertexPosition = vec4( ( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal ) +  anchorPoint*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n
+    \n
+    mediump vec4 gridPosition = vec4( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal, 0.0, 1.0 );\n
+    mediump vec4 vertexPosition = gridPosition;\n
     vertexPosition.xy -= visualSize.xy * vec2( 0.5, 0.5 );\n
-
+    vertexPostion.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
     vertexPosition = uMvpMatrix * vertexPosition;\n
     \n
     vTexCoord = ( fixedFactor + stretch ) / ( fixedTotal + stretchTotal );\n
+    vMaskTexCoord = gridPosition.xy / visualSize;\n
     \n
     gl_Position = vertexPosition;\n
   }\n
@@ -90,39 +96,41 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
 const char* VERTEX_SHADER_3X3 = DALI_COMPOSE_SHADER(
     attribute mediump vec2 aPosition;\n
     varying mediump vec2 vTexCoord;\n
+    varying mediump vec2 vMaskTexCoord;\n
     uniform mediump mat4 uModelMatrix;\n
     uniform mediump mat4 uMvpMatrix;\n
     uniform mediump vec3 uSize;\n
     uniform mediump vec2 uFixed[ 3 ];\n
     uniform mediump vec2 uStretchTotal;\n
     \n
-
     //Visual size and offset
     uniform mediump vec2 offset;\n
     uniform mediump vec2 size;\n
     uniform mediump vec4 offsetSizeMode;\n
     uniform mediump vec2 origin;\n
     uniform mediump vec2 anchorPoint;\n
-
+    \n
     void main()\n
     {\n
       vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n
       vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n
-
+      \n
       mediump vec2 size         = visualSize.xy;\n
       \n
       mediump vec2 fixedFactor  = vec2( uFixed[ int( ( aPosition.x + 1.0 ) * 0.5 ) ].x, uFixed[ int( ( aPosition.y  + 1.0 ) * 0.5 ) ].y );\n
       mediump vec2 stretch      = floor( aPosition * 0.5 );\n
       mediump vec2 fixedTotal   = uFixed[ 2 ];\n
       \n
-      mediump vec4 vertexPosition = vec4( fixedFactor + ( size - fixedTotal ) * stretch, 0.0, 1.0 );
+      mediump vec4 gridPosition = vec4( fixedFactor + ( size - fixedTotal ) * stretch, 0.0, 1.0 );\n
+      mediump vec4 vertexPosition = gridPosition;\n
       vertexPosition.xy -= size * vec2( 0.5, 0.5 );\n
-      vertexPosition.xy =  vertexPosition.xy + anchorPoint*size + (visualOffset + origin)*uSize.xy;\
+      vertexPosition.xy += anchorPoint*size + (visualOffset + origin)*uSize.xy;\n
       \n
       vertexPosition = uMvpMatrix * vertexPosition;\n
       \n
       vTexCoord = ( fixedFactor + stretch * uStretchTotal ) / ( fixedTotal + uStretchTotal );\n
       \n
+      vMaskTexCoord = gridPosition.xy / size;\n
       gl_Position = vertexPosition;\n
     }\n
 );
@@ -144,6 +152,36 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   }\n
 );
 
+const char* FRAGMENT_MASK_SHADER = DALI_COMPOSE_SHADER(
+  varying mediump vec2 vTexCoord;\n
+  varying mediump vec2 vMaskTexCoord;\n
+  uniform sampler2D sTexture;\n
+  uniform sampler2D sMask;\n
+  uniform lowp vec4 uColor;\n
+  uniform lowp vec3 mixColor;\n
+  uniform lowp float opacity;\n
+  uniform lowp float preMultipliedAlpha;\n
+  uniform mediump float auxiliaryImageAlpha;\n
+  lowp vec4 visualMixColor()\n
+  {\n
+    return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n
+  }\n
+  void main()\n
+  {\n
+      // Where mask image is transparent, all of background image must show through.
+      // where mask image is opaque, only mask should be shown
+      // where mask is translucent, less of background should be shown.
+      // auxiliaryImageAlpha controls how much of mask is visible
+
+      mediump vec4 color = texture2D( sTexture, vTexCoord );\n
+      mediump vec4 mask  = texture2D( sMask, vMaskTexCoord );\n
+
+      mediump vec3 mixedColor = color.rgb * mix( 1.0-mask.a, 1.0, 1.0-auxiliaryImageAlpha)
+                                + mask.rgb*mask.a * auxiliaryImageAlpha;\n
+      gl_FragColor = vec4(mixedColor,1.0) * uColor * visualMixColor();\n
+  }\n
+);
+
 /**
  * @brief Creates the geometry formed from the vertices and indices
  *
@@ -256,22 +294,41 @@ NPatchVisualPtr NPatchVisual::New( VisualFactoryCache& factoryCache, NinePatchIm
   return nPatchVisual;
 }
 
+void NPatchVisual::LoadImages()
+{
+  if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
+  {
+    mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
+  }
+
+  if( ! mAuxiliaryPixelBuffer && mAuxiliaryUrl.IsValid() && mAuxiliaryUrl.IsLocalResource() )
+  {
+    // Load the auxiliary image synchronously
+    mAuxiliaryPixelBuffer = Dali::LoadImageFromFile( mAuxiliaryUrl.GetUrl(), ImageDimensions(),
+                                                     FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, true );
+  }
+}
+
 void NPatchVisual::GetNaturalSize( Vector2& naturalSize )
 {
   naturalSize.x = 0u;
   naturalSize.y = 0u;
 
   // load now if not already loaded
-  if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
-  {
-    mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
-  }
+  LoadImages();
+
   const NPatchLoader::Data* data;
   if( mLoader.GetNPatchData( mId, data ) )
   {
     naturalSize.x = data->croppedWidth;
     naturalSize.y = data->croppedHeight;
   }
+
+  if( mAuxiliaryPixelBuffer )
+  {
+    naturalSize.x = std::max( naturalSize.x, float(mAuxiliaryPixelBuffer.GetWidth()) );
+    naturalSize.y = std::max( naturalSize.y, float(mAuxiliaryPixelBuffer.GetHeight()) );
+  }
 }
 
 void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
@@ -297,15 +354,28 @@ void NPatchVisual::DoSetProperties( const Property::Map& propertyMap )
       mBorder.top = static_cast< int >( border.w );
     }
   }
+
+  Property::Value* auxImage = propertyMap.Find( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, AUXILIARY_IMAGE_NAME );
+  if( auxImage )
+  {
+    std::string url;
+    if( auxImage->Get( url ) )
+    {
+      mAuxiliaryUrl = url;
+    }
+  }
+
+  Property::Value* auxImageAlpha = propertyMap.Find( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, AUXILIARY_IMAGE_ALPHA_NAME );
+  if( auxImageAlpha )
+  {
+    auxImageAlpha->Get( mAuxiliaryImageAlpha );
+  }
 }
 
 void NPatchVisual::DoSetOnStage( Actor& actor )
 {
   // load when first go on stage
-  if( NPatchLoader::UNINITIALIZED_ID == mId && mImageUrl.IsLocalResource() )
-  {
-    mId = mLoader.Load( mImageUrl.GetUrl(), mBorder );
-  }
+  LoadImages();
 
   Geometry geometry = CreateGeometry();
   Shader shader = CreateShader();
@@ -340,20 +410,32 @@ void NPatchVisual::DoCreatePropertyMap( Property::Map& map ) const
   map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() );
   map.Insert( Toolkit::ImageVisual::Property::BORDER_ONLY, mBorderOnly );
   map.Insert( Toolkit::ImageVisual::Property::BORDER, mBorder );
+
+  if( mAuxiliaryUrl.IsValid() )
+  {
+    map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl() );
+    map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha );
+  }
 }
 
 void NPatchVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
 {
-  // Do nothing
+  if( mAuxiliaryUrl.IsValid() )
+  {
+    map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl() );
+    map.Insert( Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha );
+  }
 }
 
 NPatchVisual::NPatchVisual( VisualFactoryCache& factoryCache )
 : Visual::Base( factoryCache ),
   mLoader( factoryCache.GetNPatchLoader() ),
   mImageUrl(),
+  mAuxiliaryUrl(),
   mId( NPatchLoader::UNINITIALIZED_ID ),
   mBorderOnly( false ),
-  mBorder()
+  mBorder(),
+  mAuxiliaryImageAlpha( 0.0f )
 {
 }
 
@@ -401,6 +483,11 @@ Shader NPatchVisual::CreateShader()
   NinePatchImage::StretchRanges::SizeType xStretchCount = 0;
   NinePatchImage::StretchRanges::SizeType yStretchCount = 0;
 
+  auto fragmentShader = mAuxiliaryPixelBuffer ? FRAGMENT_MASK_SHADER
+                                              : FRAGMENT_SHADER;
+  auto shaderType = mAuxiliaryPixelBuffer ? VisualFactoryCache::NINE_PATCH_MASK_SHADER
+                                          : VisualFactoryCache::NINE_PATCH_SHADER;
+
   // ask loader for the regions
   if( mLoader.GetNPatchData( mId, data ) )
   {
@@ -413,11 +500,12 @@ Shader NPatchVisual::CreateShader()
     if( DALI_LIKELY( ( xStretchCount == 1 && yStretchCount == 1 ) ||
                      ( xStretchCount == 0 && yStretchCount == 0 ) ) )
     {
-      shader = mFactoryCache.GetShader( VisualFactoryCache::NINE_PATCH_SHADER );
+      shader = mFactoryCache.GetShader( shaderType );
       if( DALI_UNLIKELY( !shader ) )
       {
-        shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
-        mFactoryCache.SaveShader( VisualFactoryCache::NINE_PATCH_SHADER, shader );
+        shader = Shader::New( VERTEX_SHADER_3X3, fragmentShader );
+        // Only cache vanilla 9 patch shaders
+        mFactoryCache.SaveShader( shaderType, shader );
       }
     }
     else if( xStretchCount > 0 || yStretchCount > 0)
@@ -427,12 +515,11 @@ Shader NPatchVisual::CreateShader()
                    << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
                    << VERTEX_SHADER;
 
-      shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
+      shader = Shader::New( vertexShader.str(), fragmentShader );
     }
   }
   else
   {
-    const char* fragmentShader = FRAGMENT_SHADER;
     Dali::Shader::Hint::Value hints = Dali::Shader::Hint::NONE;
 
     if( !mImpl->mCustomShader->mFragmentShader.empty() )
@@ -470,10 +557,12 @@ Shader NPatchVisual::CreateShader()
 void NPatchVisual::ApplyTextureAndUniforms()
 {
   const NPatchLoader::Data* data;
+  TextureSet textureSet;
+
   if( mLoader.GetNPatchData( mId, data ) )
   {
-    TextureSet textures( data->textureSet );
-    mImpl->mRenderer.SetTextures( textures );
+    textureSet = data->textureSet;
+
     if( data->stretchPixelsX.Size() == 1 && data->stretchPixelsY.Size() == 1 )
     {
       //special case for 9 patch
@@ -500,8 +589,8 @@ void NPatchVisual::ApplyTextureAndUniforms()
   else
   {
     DALI_LOG_ERROR("The N patch image '%s' is not a valid N patch image\n", mImageUrl.GetUrl().c_str() );
-    TextureSet textureSet = TextureSet::New();
-    mImpl->mRenderer.SetTextures( textureSet );
+    textureSet = TextureSet::New();
+
     Image croppedImage = VisualFactoryCache::GetBrokenVisualImage();
     TextureSetImage( textureSet, 0u, croppedImage );
     mImpl->mRenderer.RegisterProperty( "uFixed[0]", Vector2::ZERO );
@@ -510,7 +599,31 @@ void NPatchVisual::ApplyTextureAndUniforms()
     mImpl->mRenderer.RegisterProperty( "uStretchTotal", Vector2( croppedImage.GetWidth(), croppedImage.GetHeight() ) );
   }
 
-  //Register transform properties
+  if( mAuxiliaryPixelBuffer )
+  {
+    // If the auxiliary image is smaller than the un-stretched NPatch, use CPU resizing to enlarge it to the
+    // same size as the unstretched NPatch. This will give slightly higher quality results than just relying
+    // on GL interpolation alone.
+    if( mAuxiliaryPixelBuffer.GetWidth() < data->croppedWidth &&
+        mAuxiliaryPixelBuffer.GetHeight() < data->croppedHeight )
+    {
+      mAuxiliaryPixelBuffer.Resize( data->croppedWidth, data->croppedHeight );
+    }
+
+    // Note, this resets mAuxiliaryPixelBuffer handle
+    auto auxiliaryPixelData = Devel::PixelBuffer::Convert( mAuxiliaryPixelBuffer );
+
+    auto texture = Texture::New( TextureType::TEXTURE_2D,
+                                 auxiliaryPixelData.GetPixelFormat(), auxiliaryPixelData.GetWidth(),
+                                 auxiliaryPixelData.GetHeight() );
+    texture.Upload( auxiliaryPixelData );
+    textureSet.SetTexture( 1, texture );
+    DevelHandle::RegisterProperty( mImpl->mRenderer, DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
+                                   AUXILIARY_IMAGE_ALPHA_NAME, mAuxiliaryImageAlpha );
+  }
+  mImpl->mRenderer.SetTextures( textureSet );
+
+  // Register transform properties
   mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
 }
 
index 901211d..d10e687 100644 (file)
@@ -2,7 +2,7 @@
 #define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H
 
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -53,7 +53,8 @@ typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr;
  * | url                      | STRING           |
  * | borderOnly               | BOOLEAN          |
  * | border                   | RECTANGLE        |
- *
+ * | auxiliaryImage           | STRING           |
+ * | auxiliaryImageAlpha      | FLOAT            |
  */
 class NPatchVisual: public Visual::Base
 {
@@ -144,6 +145,11 @@ protected:
 private:
 
   /**
+   * Loads the NPatch image and the Auxiliary image if needed
+   */
+  void LoadImages();
+
+  /**
    * @brief Creates a geometry for this renderer's grid size
    *
    * @return Returns the created geometry for this renderer's grid size
@@ -202,11 +208,14 @@ private:
 
 private:
 
-  NPatchLoader& mLoader;      ///< reference to N patch loader for fast access
-  VisualUrl mImageUrl;        ///< The url to the N patch to load
-  std::size_t mId;            ///< id of the N patch (from loader/cache)
-  bool mBorderOnly;           ///< if only border is desired
-  Rect< int > mBorder;        ///< The size of the border
+  NPatchLoader&      mLoader;               ///< reference to N patch loader for fast access
+  VisualUrl          mImageUrl;             ///< The url to the N patch to load
+  VisualUrl          mAuxiliaryUrl;         ///< An auxiliary image that can be displayed on top of the N-Patch
+  std::size_t        mId;                   ///< id of the N patch (from loader/cache)
+  Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image
+  bool               mBorderOnly;           ///< if only border is desired
+  Rect<int>          mBorder;               ///< The size of the border
+  float              mAuxiliaryImageAlpha;  ///< The alpha value for the auxiliary image only
 };
 
 } // namespace Internal
index 7f13da6..778a48f 100644 (file)
@@ -67,6 +67,7 @@ public:
     IMAGE_SHADER_ATLAS_DEFAULT_WRAP,
     IMAGE_SHADER_ATLAS_CUSTOM_WRAP,
     NINE_PATCH_SHADER,
+    NINE_PATCH_MASK_SHADER,
     SVG_SHADER,
     TEXT_SHADER_MULTI_COLOR_TEXT,
     TEXT_SHADER_MULTI_COLOR_TEXT_WITH_STYLE,
index 661e251..9e889cb 100644 (file)
@@ -90,6 +90,8 @@ const char * const CROP_TO_MASK_NAME("cropToMask");
 const char * const LOAD_POLICY_NAME("loadPolicy");
 const char * const RELEASE_POLICY_NAME("releasePolicy");
 const char * const ORIENTATION_CORRECTION_NAME("orientationCorrection");
+const char * const AUXILIARY_IMAGE_NAME("auxiliaryImage");
+const char * const AUXILIARY_IMAGE_ALPHA_NAME("auxiliaryImageAlpha");
 
 // Text visual
 const char * const TEXT_PROPERTY( "text" );
index 50f809f..eb0b617 100644 (file)
@@ -76,6 +76,8 @@ extern const char * const CROP_TO_MASK_NAME;
 extern const char * const LOAD_POLICY_NAME;
 extern const char * const RELEASE_POLICY_NAME;
 extern const char * const ORIENTATION_CORRECTION_NAME;
+extern const char * const AUXILLARY_IMAGE_NAME;
+extern const char * const AUXILLARY_IMAGE_ALPHA_NAME;
 
 // Text visual
 extern const char * const TEXT_PROPERTY;