(AnimatedVectorImageVisual) Change renderer on stage again 14/196514/7
authorHeeyong Song <heeyong.song@samsung.com>
Wed, 2 Jan 2019 02:42:58 +0000 (11:42 +0900)
committerHeeyong Song <heeyong.song@samsung.com>
Mon, 28 Jan 2019 05:03:15 +0000 (14:03 +0900)
Change-Id: I9a3d6815fddd6e6c6c6c9c4ccb1d63950b41c283

automated-tests/src/dali-toolkit/dali-toolkit-test-utils/toolkit-vector-animation-renderer.cpp
automated-tests/src/dali-toolkit/utc-Dali-AnimatedVectorImageVisual.cpp
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp
dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h
dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.cpp
dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h

index 003b8ea..6a42d9c 100755 (executable)
@@ -32,14 +32,19 @@ class VectorAnimationRenderer: public Dali::BaseObject
 {
 public:
 
-  VectorAnimationRenderer( const std::string& url, Dali::Renderer renderer, uint32_t width, uint32_t height )
+  VectorAnimationRenderer( const std::string& url )
   : mUrl( url ),
-    mRenderer( renderer ),
-    mWidth( width ),
-    mHeight( height )
+    mRenderer(),
+    mWidth( 0 ),
+    mHeight( 0 )
   {
   }
 
+  void SetRenderer( Dali::Renderer renderer )
+  {
+    mRenderer = renderer;
+  }
+
   void SetSize( uint32_t width, uint32_t height )
   {
     mWidth = width;
@@ -96,9 +101,9 @@ inline const VectorAnimationRenderer& GetImplementation( const Dali::VectorAnima
 /*********************************  PUBLIC CLASS  *******************************/
 /********************************************************************************/
 
-VectorAnimationRenderer VectorAnimationRenderer::New( const std::string& url, Renderer renderer, uint32_t width, uint32_t height )
+VectorAnimationRenderer VectorAnimationRenderer::New( const std::string& url )
 {
-  Internal::Adaptor::VectorAnimationRenderer* animationRenderer = new Internal::Adaptor::VectorAnimationRenderer( url, renderer, width, height );
+  Internal::Adaptor::VectorAnimationRenderer* animationRenderer = new Internal::Adaptor::VectorAnimationRenderer( url );
 
   return VectorAnimationRenderer( animationRenderer );
 }
@@ -127,6 +132,11 @@ VectorAnimationRenderer& VectorAnimationRenderer::operator=( const VectorAnimati
   return *this;
 }
 
+void VectorAnimationRenderer::SetRenderer( Renderer renderer )
+{
+  Internal::Adaptor::GetImplementation( *this ).SetRenderer( renderer );
+}
+
 void VectorAnimationRenderer::SetSize( uint32_t width, uint32_t height )
 {
   Internal::Adaptor::GetImplementation( *this ).SetSize( width, height );
index 4c80bf2..d57d6b7 100644 (file)
@@ -338,6 +338,36 @@ int UtcDaliAnimatedVectorImageVisualPlayback(void)
     value = map.Find( DevelImageVisual::Property::PLAY_STATE );
     DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
 
+    tet_infoline( "Off stage" );
+    dummyControl.Unparent();
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
+
+    tet_infoline( "On stage again" );
+    Stage::GetCurrent().Add( dummyControl );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PAUSED ) );
+
+    tet_infoline( "Test Play action" );
+    DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+    application.SendNotification();
+    application.Render(16);
+
+    map = dummyControl.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+    value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+    DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::PLAYING ) );
+
     // Change Size
     Vector3 newSize( 100.0f, 100.0f, 0.0f );
     dummyControl.SetSize( newSize );
index f4a733b..dbbb619 100644 (file)
@@ -20,7 +20,7 @@
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/common/stage.h>
-#include <dali/devel-api/common/stage-devel.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL INCLUDES
@@ -32,7 +32,6 @@
 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
-#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
 
 namespace Dali
 {
@@ -47,7 +46,6 @@ namespace
 {
 
 const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
-constexpr auto LOOP_FOREVER = -1;
 
 } // unnamed namespace
 
@@ -70,15 +68,18 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor
 : Visual::Base( factoryCache, Visual::FittingMode::FILL ),
   mImageVisualShaderFactory( shaderFactory ),
   mUrl( imageUrl ),
+  mVectorRasterizeThread( imageUrl.GetUrl() ),
   mVisualSize(),
-  mPlayRange( 0.0f, 1.0f ),
   mPlacementActor(),
-  mVectorRasterizeThread(),
-  mLoopCount( LOOP_FOREVER ),
   mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP )
 {
   // the rasterized image is with pre-multiplied alpha format
   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
+
+  mVectorRasterizeThread.SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) );
+  mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
+
+  mVectorRasterizeThread.Start();
 }
 
 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
@@ -98,17 +99,9 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const
   {
     map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() );
   }
-  map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mLoopCount ) );
-  map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mPlayRange ) );
-
-  if( mVectorRasterizeThread )
-  {
-    map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread->GetPlayState() ) );
-  }
-  else
-  {
-    map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
-  }
+  map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mVectorRasterizeThread.GetLoopCount() ) );
+  map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mVectorRasterizeThread.GetPlayRange() ) );
+  map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) );
 }
 
 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
@@ -149,11 +142,7 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop
       int32_t loopCount;
       if( value.Get( loopCount ) )
       {
-        mLoopCount = loopCount;
-        if( mVectorRasterizeThread )
-        {
-          mVectorRasterizeThread->SetLoopCount( loopCount );
-        }
+        mVectorRasterizeThread.SetLoopCount( loopCount );
       }
       break;
     }
@@ -162,23 +151,7 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop
       Vector2 range;
       if( value.Get( range ) )
       {
-        // Make sure the range specified is between 0.0 and 1.0
-        if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f )
-        {
-          Vector2 orderedRange( range );
-          // If the range is not in order swap values
-          if( range.x > range.y )
-          {
-            orderedRange = Vector2( range.y, range.x );
-          }
-
-          mPlayRange = orderedRange;
-
-          if( mVectorRasterizeThread )
-          {
-            mVectorRasterizeThread->SetPlayRange( mPlayRange );
-          }
-        }
+        mVectorRasterizeThread.SetPlayRange( range );
       }
       break;
     }
@@ -217,21 +190,19 @@ void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor )
   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
   mPlacementActor = actor;
 
-  // This visual needs it's size set before it can be rasterized hence set ResourceReady once on stage
-  ResourceReady( Toolkit::Visual::ResourceStatus::READY );
+  mVectorRasterizeThread.SetRenderer( mImpl->mRenderer );
 }
 
 void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor )
 {
-  if( mVectorRasterizeThread )
-  {
-    mVectorRasterizeThread->PauseAnimation();
-    DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED );
-    mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
-  }
+  mVectorRasterizeThread.PauseAnimation();
+
+  mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
 
   if( mImpl->mRenderer )
   {
+    mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+
     actor.RemoveRenderer( mImpl->mRenderer );
     mImpl->mRenderer.Reset();
   }
@@ -252,38 +223,34 @@ void AnimatedVectorImageVisual::OnSetTransform()
     {
       mVisualSize = visualSize;
 
-      if( !mVectorRasterizeThread )
+      uint32_t width = static_cast< uint32_t >( visualSize.width );
+      uint32_t height = static_cast< uint32_t >( visualSize.height );
+
+      mVectorRasterizeThread.SetSize( width, height );
+    }
+
+    if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
+    {
+      mVectorRasterizeThread.PlayAnimation();
+
+      mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+    }
+    else
+    {
+      // Render one frame
+      mVectorRasterizeThread.RenderFrame();
+    }
+
+    if( mVectorRasterizeThread.IsResourceReady() )
+    {
+      Actor actor = mPlacementActor.GetHandle();
+      if( actor )
       {
-        uint32_t width = static_cast< uint32_t >( visualSize.width );
-        uint32_t height = static_cast< uint32_t >( visualSize.height );
-
-        mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) );
-
-        mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) );
-        mVectorRasterizeThread->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) );
-        mVectorRasterizeThread->SetLoopCount( mLoopCount );
-        mVectorRasterizeThread->SetPlayRange( mPlayRange );
-
-        mVectorRasterizeThread->Start();
-
-        if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY )
-        {
-          mVectorRasterizeThread->StartAnimation();
-          DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY );
-        }
-        else
-        {
-          // Render one frame
-          mVectorRasterizeThread->RenderFrame();
-        }
+        actor.AddRenderer( mImpl->mRenderer );
+        mPlacementActor.Reset();
       }
-      else
-      {
-        uint32_t width = static_cast< uint32_t >( visualSize.width );
-        uint32_t height = static_cast< uint32_t >( visualSize.height );
 
-        mVectorRasterizeThread->SetSize( width, height );
-      }
+      ResourceReady( Toolkit::Visual::ResourceStatus::READY );
     }
   }
 }
@@ -295,44 +262,34 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons
   {
     case DevelAnimatedVectorImageVisual::Action::PLAY:
     {
-      if( IsOnStage())
+      if( IsOnStage() )
       {
-        if( mVectorRasterizeThread )
-        {
-          mVectorRasterizeThread->StartAnimation();
-          DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY );   //TODO: Should manage this globally
-        }
+        mVectorRasterizeThread.PlayAnimation();
+
+        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
       }
       mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY;
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::PAUSE:
     {
-      if( mVectorRasterizeThread )
+      mVectorRasterizeThread.PauseAnimation();
+
+      if( mImpl->mRenderer )
       {
-        mVectorRasterizeThread->PauseAnimation();
-        DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED );
+        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
       }
+
       mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE;
       break;
     }
     case DevelAnimatedVectorImageVisual::Action::STOP:
     {
-      if( mVectorRasterizeThread )
+      if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED )
       {
-        bool emitSignal = false;
-        if( mVectorRasterizeThread->GetPlayState() != DevelImageVisual::PlayState::STOPPED )
-        {
-          emitSignal = true;
-        }
-
-        mVectorRasterizeThread->StopAnimation();
-        DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED );
-
-        if( emitSignal )
-        {
-          OnAnimationFinished();
-        }
+        mVectorRasterizeThread.StopAnimation();
+
+        OnAnimationFinished();
       }
       mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
       break;
@@ -349,9 +306,9 @@ void AnimatedVectorImageVisual::OnResourceReady()
     actor.AddRenderer( mImpl->mRenderer );
     // reset the weak handle so that the renderer only get added to actor once
     mPlacementActor.Reset();
-
-    Stage::GetCurrent().KeepRendering( 0.0f );
   }
+
+  ResourceReady( Toolkit::Visual::ResourceStatus::READY );
 }
 
 void AnimatedVectorImageVisual::OnAnimationFinished()
@@ -360,6 +317,13 @@ void AnimatedVectorImageVisual::OnAnimationFinished()
   {
     mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED );
   }
+
+  mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP;
+
+  if( mImpl->mRenderer )
+  {
+    mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
+  }
 }
 
 } // namespace Internal
index 28d79a4..f0ec2cd 100644 (file)
@@ -27,6 +27,7 @@
 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
 #include <dali-toolkit/internal/visuals/visual-url.h>
 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-actions-devel.h>
+#include <dali-toolkit/internal/visuals/animated-vector-image/vector-rasterize-thread.h>
 
 namespace Dali
 {
@@ -164,12 +165,9 @@ private:
 private:
   ImageVisualShaderFactory&                    mImageVisualShaderFactory;
   VisualUrl                                    mUrl;
+  VectorRasterizeThread                        mVectorRasterizeThread;
   Vector2                                      mVisualSize;
-  Vector2                                      mPlayRange;
   WeakHandle< Actor >                          mPlacementActor;
-  std::unique_ptr< VectorRasterizeThread >     mVectorRasterizeThread;
-
-  int32_t                                      mLoopCount;
   DevelAnimatedVectorImageVisual::Action::Type mActionStatus;
 };
 
index 536c208..35f485f 100644 (file)
@@ -45,7 +45,7 @@ Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging,
 
 } // unnamed namespace
 
-VectorRasterizeThread::VectorRasterizeThread( const std::string& url, Renderer renderer, uint32_t width, uint32_t height )
+VectorRasterizeThread::VectorRasterizeThread( const std::string& url )
 : mUrl( url ),
   mVectorRenderer(),
   mConditionalWait(),
@@ -54,12 +54,13 @@ VectorRasterizeThread::VectorRasterizeThread( const std::string& url, Renderer r
   mAnimationFinishedTrigger(),
   mPlayRange( 0.0f, 1.0f ),
   mPlayState( DevelImageVisual::PlayState::STOPPED ),
+  mProgress( 0.0f ),
   mCurrentFrame( 0 ),
   mTotalFrame( 0 ),
   mStartFrame( 0 ),
   mEndFrame( 0 ),
-  mWidth( width ),
-  mHeight( height ),
+  mWidth( 0 ),
+  mHeight( 0 ),
   mLoopCount( LOOP_FOREVER ),
   mCurrentLoop( 0 ),
   mNeedRender( false ),
@@ -67,7 +68,7 @@ VectorRasterizeThread::VectorRasterizeThread( const std::string& url, Renderer r
   mResourceReady( false ),
   mLogFactory( Dali::Adaptor::Get().GetLogFactory() )
 {
-  mVectorRenderer = VectorAnimationRenderer::New( mUrl, renderer, width, height );
+  mVectorRenderer = VectorAnimationRenderer::New( mUrl );
 }
 
 VectorRasterizeThread::~VectorRasterizeThread()
@@ -101,15 +102,32 @@ void VectorRasterizeThread::Run()
   }
 }
 
-void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
+void VectorRasterizeThread::SetRenderer( Renderer renderer )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
-  mVectorRenderer.SetSize( width, height );
 
-  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
+  mVectorRenderer.SetRenderer( renderer );
+
+  DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetRenderer\n" );
+}
+
+void VectorRasterizeThread::SetSize( uint32_t width, uint32_t height )
+{
+  if( mWidth != width || mHeight != height )
+  {
+    ConditionalWait::ScopedLock lock( mConditionalWait );
+    mVectorRenderer.SetSize( width, height );
+
+    mWidth = width;
+    mHeight = height;
+
+    mResourceReady = false;
+
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::SetSize: width = %d, height = %d\n", width, height );
+  }
 }
 
-void VectorRasterizeThread::StartAnimation()
+void VectorRasterizeThread::PlayAnimation()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
   if( mPlayState != DevelImageVisual::PlayState::PLAYING )
@@ -124,7 +142,7 @@ void VectorRasterizeThread::StartAnimation()
     mPlayState = DevelImageVisual::PlayState::PLAYING;
     mConditionalWait.Notify( lock );
 
-    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::StartAnimation: Start\n" );
+    DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "VectorRasterizeThread::PlayAnimation: Start\n" );
   }
 }
 
@@ -171,7 +189,7 @@ void VectorRasterizeThread::SetAnimationFinishedCallback( EventThreadCallback* c
   mAnimationFinishedTrigger = std::unique_ptr< EventThreadCallback >( callback );
 }
 
-void VectorRasterizeThread::SetLoopCount( int16_t count )
+void VectorRasterizeThread::SetLoopCount( int32_t count )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
 
@@ -182,24 +200,50 @@ void VectorRasterizeThread::SetLoopCount( int16_t count )
   mCurrentFrame = mStartFrame;
 }
 
+int32_t VectorRasterizeThread::GetLoopCount() const
+{
+  return mLoopCount;
+}
+
 void VectorRasterizeThread::SetPlayRange( Vector2 range )
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
 
-  mPlayRange = range;
-
-  if( mTotalFrame != 0 )
+  // Make sure the range specified is between 0.0 and 1.0
+  if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f )
   {
-    mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
-    mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+    Vector2 orderedRange( range );
+    // If the range is not in order swap values
+    if( range.x > range.y )
+    {
+      orderedRange = Vector2( range.y, range.x );
+    }
+
+    mPlayRange = orderedRange;
+
+    if( mTotalFrame != 0 )
+    {
+      mStartFrame = static_cast< uint32_t >( mPlayRange.x * mTotalFrame + 0.5f );
+      mEndFrame = static_cast< uint32_t >( mPlayRange.y * mTotalFrame + 0.5f );
+    }
   }
 }
 
-DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState()
+Vector2 VectorRasterizeThread::GetPlayRange() const
+{
+  return mPlayRange;
+}
+
+DevelImageVisual::PlayState VectorRasterizeThread::GetPlayState() const
 {
   return mPlayState;
 }
 
+bool VectorRasterizeThread::IsResourceReady() const
+{
+  return mResourceReady;
+}
+
 bool VectorRasterizeThread::IsThreadReady()
 {
   ConditionalWait::ScopedLock lock( mConditionalWait );
index 8ee52be..f8d409b 100644 (file)
@@ -50,11 +50,8 @@ public:
    * @brief Constructor.
    *
    * @param[in] url The url of the vector animation file
-   * @param[in] renderer The renderer used to render the image
-   * @param[in] width The width of the content
-   * @param[in] height The height of the content
    */
-  VectorRasterizeThread( const std::string& url, Renderer renderer, uint32_t width, uint32_t height );
+  VectorRasterizeThread( const std::string& url );
 
   /**
    * @brief Destructor.
@@ -62,6 +59,13 @@ public:
   virtual ~VectorRasterizeThread();
 
   /**
+   * @brief Sets the renderer used to display the result image.
+   *
+   * @param[in] renderer The renderer used to display the result image
+   */
+  void SetRenderer( Renderer renderer );
+
+  /**
    * @brief Sets the target image size.
    *
    * @param[in] width The target image width
@@ -72,7 +76,7 @@ public:
   /**
    * @brief Play the vector animation.
    */
-  void StartAnimation();
+  void PlayAnimation();
 
   /**
    * @brief Stop the vector animation.
@@ -105,7 +109,13 @@ public:
    * @brief Enable looping for 'count' repeats. -1 means to repeat forever.
    * @param[in] count The number of times to loop
    */
-  void SetLoopCount( int16_t count );
+  void SetLoopCount( int32_t count );
+
+  /**
+   * @brief Gets the loop count. -1 means to repeat forever.
+   * @return The number of times to loop
+   */
+  int32_t GetLoopCount() const;
 
   /**
    * @brief Set the playing range.
@@ -115,10 +125,22 @@ public:
   void SetPlayRange( Vector2 range );
 
   /**
+   * @brief Gets the playing range.
+   * @return The play range defined for the animation
+   */
+  Vector2 GetPlayRange() const;
+
+  /**
    * @brief Get the play state
    * @return The play state
    */
-  DevelImageVisual::PlayState GetPlayState();
+  DevelImageVisual::PlayState GetPlayState() const;
+
+  /**
+   * @brief Queries whether the resource is ready.
+   * @return true if ready, false otherwise
+   */
+  bool IsResourceReady() const;
 
 protected:
 
@@ -162,14 +184,15 @@ private:
   std::unique_ptr< EventThreadCallback > mAnimationFinishedTrigger;
   Vector2                     mPlayRange;
   DevelImageVisual::PlayState mPlayState;
+  float                       mProgress;
   uint32_t                    mCurrentFrame;
   uint32_t                    mTotalFrame;
   uint32_t                    mStartFrame;
   uint32_t                    mEndFrame;
   uint32_t                    mWidth;
   uint32_t                    mHeight;
-  int16_t                     mLoopCount;
-  int16_t                     mCurrentLoop;
+  int32_t                     mLoopCount;
+  int32_t                     mCurrentLoop;
   bool                        mNeedRender;
   bool                        mDestroyThread;  ///< Whether the thread be destroyed
   bool                        mResourceReady;