Multi-line layout. 11/43911/6
authorVictor Cebollada <v.cebollada@samsung.com>
Tue, 14 Jul 2015 13:58:52 +0000 (14:58 +0100)
committerVictor Cebollada <v.cebollada@samsung.com>
Mon, 20 Jul 2015 11:20:39 +0000 (12:20 +0100)
* The Shape tool gives a height to the glyphs shaped from
  new paragraph characters.
* An extra line with no characters but height is created
  if the last characters is a new paragraph.
* Bug fixed in the Shape tool when there are new
  paragraph characters. Was not spliting the text in
  chunks correctly.
* Bug fixed in the multi-language processor. Was not
  splitting the text in chunks correctly when there are
  characters common for all scripts mixed in other scripts.
* Bug fixed in the bidirectional support modul.
  Mirror only the text of the right to left paragraphs.

Change-Id: Ie1321131336b2ffa883db9d3f5873528c1f26aaf
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
13 files changed:
automated-tests/src/dali-toolkit-internal/utc-Dali-Text-MultiLanguage.cpp
dali-toolkit/internal/text/bidirectional-support.cpp
dali-toolkit/internal/text/bidirectional-support.h
dali-toolkit/internal/text/layouts/layout-engine.cpp
dali-toolkit/internal/text/layouts/layout-parameters.h
dali-toolkit/internal/text/multi-language-support-impl.cpp
dali-toolkit/internal/text/multi-language-support-impl.h
dali-toolkit/internal/text/multi-language-support.cpp
dali-toolkit/internal/text/multi-language-support.h
dali-toolkit/internal/text/shaper.cpp
dali-toolkit/internal/text/shaper.h
dali-toolkit/internal/text/text-controller-impl.cpp
dali-toolkit/internal/text/text-controller.cpp

index 4b89f25..410c34f 100644 (file)
@@ -68,23 +68,17 @@ bool ScriptsTest( const ScriptsData& data )
                                                    &utf32[0u] );
   utf32.Resize( numberOfCharacters );
 
-  // 2) Set the line break info.
-  Vector<LineBreakInfo> lineBreakInfo;
-  lineBreakInfo.Resize( numberOfCharacters );
-
-  SetLineBreakInfo( utf32, lineBreakInfo );
-
-  // 3) Set the script info.
+  // 2) Set the script info.
   Vector<ScriptRun> scripts;
   multilanguageSupport.SetScripts( utf32,
-                                   lineBreakInfo,
                                    scripts );
 
-  // 4) Compare the results.
+  // 3) Compare the results.
 
+  tet_printf( "Testing %s\n", data.description.c_str() );
   if( scripts.Count() != data.scriptRuns.Count() )
   {
-    tet_infoline("ScriptsTest: different number of scripts.");
+    tet_printf("ScriptsTest FAIL: different number of scripts. %d, should be %d\n", scripts.Count(), data.scriptRuns.Count() );
     return false;
   }
 
@@ -95,19 +89,19 @@ bool ScriptsTest( const ScriptsData& data )
 
     if( scriptRun1.characterRun.characterIndex != scriptRun2.characterRun.characterIndex )
     {
-      tet_infoline("ScriptsTest: different character index.");
+      tet_printf("ScriptsTest FAIL: different character index. %d, should be %d\n", scriptRun1.characterRun.characterIndex, scriptRun2.characterRun.characterIndex );
       return false;
     }
 
     if( scriptRun1.characterRun.numberOfCharacters != scriptRun2.characterRun.numberOfCharacters )
     {
-      tet_infoline("ScriptsTest: different number of characters.");
+      tet_printf("ScriptsTest FAIL: different number of characters. %d, should be %d\n", scriptRun1.characterRun.numberOfCharacters, scriptRun2.characterRun.numberOfCharacters );
       return false;
     }
 
     if( scriptRun1.script != scriptRun2.script )
     {
-      tet_infoline("ScriptsTest: different script.");
+      tet_printf("ScriptsTest FAIL: different script. %s, should be %s\n", TextAbstraction::ScriptName[scriptRun1.script], TextAbstraction::ScriptName[scriptRun2.script] );
       return false;
     }
   }
@@ -128,20 +122,13 @@ bool ValidateFontTest( const ValidateFontsData& data )
                                                    &utf32[0u] );
   utf32.Resize( numberOfCharacters );
 
-  // 2) Set the line break info.
-  Vector<LineBreakInfo> lineBreakInfo;
-  lineBreakInfo.Resize( numberOfCharacters );
-
-  SetLineBreakInfo( utf32, lineBreakInfo );
-
-  // 3) Set the script info.
+  // 2) Set the script info.
   Vector<ScriptRun> scripts;
   multilanguageSupport.SetScripts( utf32,
-                                   lineBreakInfo,
                                    scripts );
 
   Vector<FontRun> fonts;
-  // 4) Validate the fonts
+  // 3) Validate the fonts
   multilanguageSupport.ValidateFonts( utf32,
                                       scripts,
                                       fonts );
@@ -190,6 +177,249 @@ int UtcDaliTextMultiLanguageSetScripts(void)
   };
   scriptRuns01.PushBack( scriptRun0100 );
 
+  // Mix of LTR '\n'and RTL
+  Vector<ScriptRun> scriptRuns02;
+  ScriptRun scriptRun0200 =
+  {
+    0u,
+    12u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun0201 =
+  {
+    12u,
+    13u,
+    TextAbstraction::ARABIC
+  };
+  scriptRuns02.PushBack( scriptRun0200 );
+  scriptRuns02.PushBack( scriptRun0201 );
+
+  // Mix of RTL '\n'and LTR
+  Vector<ScriptRun> scriptRuns03;
+  ScriptRun scriptRun0300 =
+  {
+    0u,
+    14u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun0301 =
+  {
+    14u,
+    11u,
+    TextAbstraction::LATIN
+  };
+  scriptRuns03.PushBack( scriptRun0300 );
+  scriptRuns03.PushBack( scriptRun0301 );
+
+  // White spaces. At the beginning of the text.
+  Vector<ScriptRun> scriptRuns04;
+  ScriptRun scriptRun0400 =
+  {
+    0u,
+    16u,
+    TextAbstraction::LATIN
+  };
+  scriptRuns04.PushBack( scriptRun0400 );
+
+  // White spaces. At the end of the text.
+  Vector<ScriptRun> scriptRuns05;
+  ScriptRun scriptRun0500 =
+  {
+    0u,
+    16u,
+    TextAbstraction::LATIN
+  };
+  scriptRuns05.PushBack( scriptRun0500 );
+
+  // White spaces. At the middle of the text.
+  Vector<ScriptRun> scriptRuns06;
+  ScriptRun scriptRun0600 =
+  {
+    0u,
+    16u,
+    TextAbstraction::LATIN
+  };
+  scriptRuns06.PushBack( scriptRun0600 );
+
+  // White spaces between different scripts.
+  Vector<ScriptRun> scriptRuns07;
+  ScriptRun scriptRun0700 =
+  {
+    0u,
+    8u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun0701 =
+  {
+    8u,
+    5u,
+    TextAbstraction::HANGUL
+  };
+  scriptRuns07.PushBack( scriptRun0700 );
+  scriptRuns07.PushBack( scriptRun0701 );
+
+  // White spaces between different scripts and differetn directions. Starting LTR.
+  Vector<ScriptRun> scriptRuns08;
+  ScriptRun scriptRun0800 =
+  {
+    0u,
+    18u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun0801 =
+  {
+    18u,
+    14u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun0802 =
+  {
+    32u,
+    18u,
+    TextAbstraction::HANGUL
+  };
+  scriptRuns08.PushBack( scriptRun0800 );
+  scriptRuns08.PushBack( scriptRun0801 );
+  scriptRuns08.PushBack( scriptRun0802 );
+
+  // White spaces between different scripts and differetn directions. Starting RTL.
+  Vector<ScriptRun> scriptRuns09;
+  ScriptRun scriptRun0900 =
+  {
+    0u,
+    21u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun0901 =
+  {
+    21u,
+    16u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun0902 =
+  {
+    37u,
+    10u,
+    TextAbstraction::HANGUL
+  };
+  ScriptRun scriptRun0903 =
+  {
+    47u,
+    20u,
+    TextAbstraction::ARABIC
+  };
+  scriptRuns09.PushBack( scriptRun0900 );
+  scriptRuns09.PushBack( scriptRun0901 );
+  scriptRuns09.PushBack( scriptRun0902 );
+  scriptRuns09.PushBack( scriptRun0903 );
+
+  // Paragraphs with different directions.
+  Vector<ScriptRun> scriptRuns10;
+  ScriptRun scriptRun1000 =
+  {
+    0u,
+    20u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun1001 =
+  {
+    20u,
+    12u,
+    TextAbstraction::HEBREW
+  };
+  ScriptRun scriptRun1002 =
+  {
+    32u,
+    17u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun1003 =
+  {
+    49u,
+    18u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun1004 =
+  {
+    67u,
+    14u,
+    TextAbstraction::HANGUL
+  };
+  ScriptRun scriptRun1005 =
+  {
+    81u,
+    19u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun1006 =
+  {
+    100u,
+    13u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun1007 =
+  {
+    113u,
+    16u,
+    TextAbstraction::HEBREW
+  };
+  ScriptRun scriptRun1008 =
+  {
+    129u,
+    20u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun1009 =
+  {
+    149u,
+    14u,
+    TextAbstraction::ARABIC
+  };
+  ScriptRun scriptRun1010 =
+  {
+    163u,
+    35u,
+    TextAbstraction::HANGUL
+  };
+  scriptRuns10.PushBack( scriptRun1000 );
+  scriptRuns10.PushBack( scriptRun1001 );
+  scriptRuns10.PushBack( scriptRun1002 );
+  scriptRuns10.PushBack( scriptRun1003 );
+  scriptRuns10.PushBack( scriptRun1004 );
+  scriptRuns10.PushBack( scriptRun1005 );
+  scriptRuns10.PushBack( scriptRun1006 );
+  scriptRuns10.PushBack( scriptRun1007 );
+  scriptRuns10.PushBack( scriptRun1008 );
+  scriptRuns10.PushBack( scriptRun1009 );
+  scriptRuns10.PushBack( scriptRun1010 );
+
+  // Paragraphs with no scripts mixed with paragraphs with scripts.
+  Vector<ScriptRun> scriptRuns11;
+  ScriptRun scriptRun1100 =
+  {
+    0u,
+    31u,
+    TextAbstraction::LATIN
+  };
+  ScriptRun scriptRun1101 =
+  {
+    31u,
+    21u,
+    TextAbstraction::HEBREW
+  };
+  scriptRuns11.PushBack( scriptRun1100 );
+  scriptRuns11.PushBack( scriptRun1101 );
+
+  // Paragraphs with no scripts.
+  Vector<ScriptRun> scriptRuns12;
+  ScriptRun scriptRun1200 =
+  {
+    0u,
+    11u,
+    TextAbstraction::LATIN
+  };
+  scriptRuns12.PushBack( scriptRun1200 );
+
   const ScriptsData data[] =
   {
     {
@@ -202,8 +432,67 @@ int UtcDaliTextMultiLanguageSetScripts(void)
       "Hello world",
       scriptRuns01,
     },
+    {
+      "Mix of LTR '\\n'and RTL",
+      "Hello world\nمرحبا بالعالم",
+      scriptRuns02,
+    },
+    {
+      "Mix of RTL '\\n'and LTR",
+      "مرحبا بالعالم\nHello world",
+      scriptRuns03,
+    },
+    {
+      "White spaces. At the beginning of the text.",
+      "    Hello world.",
+      scriptRuns04,
+    },
+    {
+      "White spaces. At the end of the text.",
+      "Hello world.    ",
+      scriptRuns05,
+    },
+    {
+      "White spaces. At the middle of the text.",
+      "Hello     world.",
+      scriptRuns06,
+    },
+    {
+      "White spaces between different scripts.",
+      "  Hel   세계   ",
+      scriptRuns07,
+    },
+    {
+      "White spaces between different scripts and differetn directions. Starting LTR.",
+      "  Hello   world   مرحبا  بالعالم     안녕하세요   세계   ",
+      scriptRuns08,
+    },
+    {
+      "White spaces between different scripts and differetn directions. Starting RTL.",
+      "   مرحبا  بالعالم    Hello   world   안녕하세요   세계   مرحبا  بالعالم   ",
+      scriptRuns09
+    },
+    {
+      "Paragraphs with different directions.",
+      "   مرحبا  بالعالم   שלום עולם   مرحبا  بالعالم  \n "
+      " Hello   world   안녕하세요   세계   \n "
+      "  مرحبا  بالعالم  Hello   world    שלום עולם  \n  "
+      " Hello   world    مرحبا  بالعالم    안녕하세요   세계   \n "
+      "   안녕하세요   세계   ",
+      scriptRuns10
+    },
+    {
+      "Paragraphs with no scripts mixed with paragraphs with scripts.",
+      "  \n  \n   Hello   world  \n  \n  \n   שלום עולם  \n \n \n  ",
+      scriptRuns11
+    },
+    {
+      "Paragraphs with no scripts.",
+      "  \n  \n  \n  ",
+      scriptRuns12
+    }
   };
-  const unsigned int numberOfTests = 2u;
+  const unsigned int numberOfTests = 13u;
 
   for( unsigned int index = 0u; index < numberOfTests; ++index )
   {
index aff18be..fd85439 100644 (file)
@@ -231,15 +231,33 @@ void ReorderLines( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInf
 }
 
 bool GetMirroredText( const Vector<Character>& text,
-                      Vector<Character>& mirroredText )
+                      Vector<Character>& mirroredText,
+                      const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo )
 {
+  bool hasTextMirrored = false;
+
   // Handle to the bidirectional info module in text-abstraction.
   TextAbstraction::BidirectionalSupport bidirectionalSupport = TextAbstraction::BidirectionalSupport::Get();
 
   mirroredText = text;
 
-  return bidirectionalSupport.GetMirroredText( mirroredText.Begin(),
-                                               mirroredText.Count() );
+  Character* mirroredTextBuffer = mirroredText.Begin();
+
+  // Traverse the paragraphs and mirror the right to left ones.
+  for( Vector<BidirectionalParagraphInfoRun>::ConstIterator it = bidirectionalInfo.Begin(),
+         endIt = bidirectionalInfo.End();
+       it != endIt;
+       ++it )
+  {
+    const BidirectionalParagraphInfoRun& run = *it;
+
+    const bool tmpMirrored = bidirectionalSupport.GetMirroredText( mirroredTextBuffer + run.characterRun.characterIndex,
+                                                                   run.characterRun.numberOfCharacters );
+
+    hasTextMirrored = hasTextMirrored || tmpMirrored;
+  }
+
+  return hasTextMirrored;
 }
 
 void GetCharactersDirection( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo,
index 2f3b251..72b147a 100644 (file)
@@ -71,15 +71,17 @@ void ReorderLines( const Vector<BidirectionalParagraphInfoRun>& bidirectionalInf
                    Vector<BidirectionalLineInfoRun>& lineInfoRuns );
 
 /**
- * @brief Replaces any character which could be mirrored.
+ * @brief Replaces any character in the right to left paragraphs which could be mirrored.
  *
  * @param[in] text The text.
  * @param[in] mirroredText The mirroredText.
+ * @param[in] bidirectionalInfo Vector with the bidirectional infor for each paragraph.
  *
  * @return @e true if a character has been replaced.
  */
 bool GetMirroredText( const Vector<Character>& text,
-                      Vector<Character>& mirroredText );
+                      Vector<Character>& mirroredText,
+                      const Vector<BidirectionalParagraphInfoRun>& bidirectionalInfo );
 
 /**
  * @brief Retrieves the character's directions.
index 01a5786..442b631 100644 (file)
@@ -580,7 +580,7 @@ struct LayoutEngine::Impl
         lineRun.numberOfGlyphs = layout.numberOfGlyphs;
         lineRun.characterRun.characterIndex = layout.characterIndex;
         lineRun.characterRun.numberOfCharacters = layout.numberOfCharacters;
-        if( isLastLine )
+        if( isLastLine && !layoutParameters.isLastNewParagraph )
         {
           const float width = layout.extraBearing + layout.length + layout.extraWidth + layout.wsLengthEndOfLine;
           if( MULTI_LINE_BOX == mLayout )
@@ -623,8 +623,36 @@ struct LayoutEngine::Impl
 
         // Increase the glyph index.
         index += layout.numberOfGlyphs;
+
+        if( isLastLine &&
+            layoutParameters.isLastNewParagraph &&
+            ( mLayout == MULTI_LINE_BOX ) )
+        {
+          // Need to add a new line with no characters but with height to increase the actualSize.height
+          const GlyphInfo& glyphInfo = *( layoutParameters.glyphsBuffer + layoutParameters.totalNumberOfGlyphs - 1u );
+
+          Text::FontMetrics fontMetrics;
+          mFontClient.GetFontMetrics( glyphInfo.fontId, fontMetrics );
+
+          LineRun lineRun;
+          lineRun.glyphIndex = 0u;
+          lineRun.numberOfGlyphs = 0u;
+          lineRun.characterRun.characterIndex = 0u;
+          lineRun.characterRun.numberOfCharacters = 0u;
+          lineRun.width = 0.f;
+          lineRun.ascender = fontMetrics.ascender;
+          lineRun.descender = fontMetrics.descender;
+          lineRun.extraLength = 0.f;
+          lineRun.alignmentOffset = 0.f;
+          lineRun.direction = !RTL;
+          lineRun.ellipsis = false;
+
+          actualSize.height += ( lineRun.ascender + -lineRun.descender );
+
+          lines.PushBack( lineRun );
+        }
       }
-    }
+    } // end for() traversing glyphs.
 
     DALI_LOG_INFO( gLogFilter, Debug::Verbose, "<--LayoutText\n\n" );
 
index 8a49a91..78746ff 100644 (file)
@@ -73,7 +73,8 @@ struct LayoutParameters
     charactersToGlyphsBuffer( NULL ),
     glyphsPerCharacterBuffer( NULL ),
     lineBidirectionalInfoRunsBuffer( NULL ),
-    numberOfBidirectionalInfoRuns( 0u )
+    numberOfBidirectionalInfoRuns( 0u ),
+    isLastNewParagraph( false )
   {}
 
   Vector2                         boundingBox;
@@ -89,6 +90,7 @@ struct LayoutParameters
   Length*                         glyphsPerCharacterBuffer;        ///< The number of glyphs per character.
   BidirectionalLineInfoRun*       lineBidirectionalInfoRunsBuffer; ///< Bidirectional conversion tables per line.
   Length                          numberOfBidirectionalInfoRuns;   ///< The number of lines with bidirectional info.
+  bool                            isLastNewParagraph;              ///< Whether the last character is a new paragraph character.
 };
 
 } // namespace Text
index 3fa8f6f..5284a3b 100644 (file)
@@ -194,7 +194,6 @@ Text::MultilanguageSupport MultilanguageSupport::Get()
 }
 
 void MultilanguageSupport::SetScripts( const Vector<Character>& text,
-                                       const Vector<LineBreakInfo>& lineBreakInfo,
                                        Vector<ScriptRun>& scripts )
 {
   const Length numberOfCharacters = text.Count();
@@ -214,8 +213,8 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
   // Reserve some space to reduce the number of reallocations.
   scripts.Reserve( numberOfCharacters << 2u );
 
-  // Whether the first valid script need to be set.
-  bool firstValidScript = true;
+  // Whether the first valid script needs to be set.
+  bool isFirstScriptToBeSet = true;
 
   // Whether the first valid script is a right to left script.
   bool isParagraphRTL = false;
@@ -224,14 +223,15 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
   Length numberOfAllScriptCharacters = 0u;
 
   // Pointers to the text and break info buffers.
-  const Character* textBuffer = text.Begin();
-  const LineBreakInfo* breakInfoBuffer = lineBreakInfo.Begin();
+  const Character* const textBuffer = text.Begin();
 
   // Traverse all characters and set the scripts.
   for( Length index = 0u; index < numberOfCharacters; ++index )
   {
     Character character = *( textBuffer + index );
-    LineBreakInfo breakInfo = *( breakInfoBuffer + index );
+
+    // Get the script of the character.
+    Script script = TextAbstraction::GetCharacterScript( character );
 
     // Some characters (like white spaces) are valid for many scripts. The rules to set a script
     // for them are:
@@ -244,19 +244,25 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
     // Skip those characters valid for many scripts like white spaces or '\n'.
     bool endOfText = index == numberOfCharacters;
     while( !endOfText &&
-           TextAbstraction::IsCommonScript( character ) )
+           ( TextAbstraction::COMMON == script ) )
     {
       // Count all these characters to be added into a script.
       ++numberOfAllScriptCharacters;
 
-      if( TextAbstraction::LINE_MUST_BREAK == breakInfo )
+      if( TextAbstraction::IsNewParagraph( character ) )
       {
-        // The next character is a new paragraph.
-        // Know when there is a new paragraph is needed because if there is a white space
+        // The character is a new paragraph.
+        // To know when there is a new paragraph is needed because if there is a white space
         // between two scripts with different directions, it is added to the script with
         // the same direction than the first script of the paragraph.
-        firstValidScript = true;
-        isParagraphRTL = false;
+        isFirstScriptToBeSet = true;
+
+        // Characters common to all scripts at the end of the paragraph are added to the last script (if the last one is not unknown).
+        if( TextAbstraction::UNKNOWN != currentScriptRun.script )
+        {
+          currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
+          numberOfAllScriptCharacters = 0u;
+        }
       }
 
       // Get the next character.
@@ -265,7 +271,7 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
       if( !endOfText )
       {
         character = *( textBuffer + index );
-        breakInfo = *( breakInfoBuffer + index );
+        script = TextAbstraction::GetCharacterScript( character );
       }
     }
 
@@ -276,25 +282,33 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
       break;
     }
 
-    // Get the script of the character.
-    Script script = TextAbstraction::GetCharacterScript( character );
-
     // Check if it is the first character of a paragraph.
-    if( firstValidScript &&
-        ( TextAbstraction::UNKNOWN != script ) )
+    if( isFirstScriptToBeSet &&
+        ( TextAbstraction::UNKNOWN != script ) &&
+        ( TextAbstraction::COMMON != script ) )
     {
       // Sets the direction of the first valid script.
       isParagraphRTL = TextAbstraction::IsRightToLeftScript( script );
-      firstValidScript = false;
+      isFirstScriptToBeSet = false;
     }
 
-    if( script != currentScriptRun.script )
+    if( ( script != currentScriptRun.script ) &&
+        ( TextAbstraction::COMMON != script ) )
     {
       // Current run needs to be stored and a new one initialized.
 
-      if( isParagraphRTL != TextAbstraction::IsRightToLeftScript( script ) )
+      if( ( isParagraphRTL == TextAbstraction::IsRightToLeftScript( currentScriptRun.script ) ) &&
+          ( TextAbstraction::UNKNOWN != currentScriptRun.script ) )
       {
-        // Current script has different direction than the first script of the paragraph.
+        // Previous script has the same direction than the first script of the paragraph.
+        // All the previously skipped characters need to be added to the previous script before it's stored.
+        currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
+        numberOfAllScriptCharacters = 0u;
+      }
+      else if( ( TextAbstraction::IsRightToLeftScript( currentScriptRun.script ) == TextAbstraction::IsRightToLeftScript( script ) ) &&
+               ( TextAbstraction::UNKNOWN != currentScriptRun.script ) )
+      {
+        // Current script and previous one have the same direction.
         // All the previously skipped characters need to be added to the previous script before it's stored.
         currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
         numberOfAllScriptCharacters = 0u;
@@ -308,26 +322,22 @@ void MultilanguageSupport::SetScripts( const Vector<Character>& text,
 
       // Initialize the new one.
       currentScriptRun.characterRun.characterIndex = currentScriptRun.characterRun.characterIndex + currentScriptRun.characterRun.numberOfCharacters;
-      currentScriptRun.characterRun.numberOfCharacters = numberOfAllScriptCharacters; // Adds the white spaces which are at the begining of the script.
+      currentScriptRun.characterRun.numberOfCharacters = numberOfAllScriptCharacters + 1u; // Adds the white spaces which are at the begining of the script.
       currentScriptRun.script = script;
       numberOfAllScriptCharacters = 0u;
     }
     else
     {
-      // Adds white spaces between characters.
-      currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
-      numberOfAllScriptCharacters = 0u;
-    }
+      if( TextAbstraction::UNKNOWN != currentScriptRun.script )
+      {
+        // Adds white spaces between characters.
+        currentScriptRun.characterRun.numberOfCharacters += numberOfAllScriptCharacters;
+        numberOfAllScriptCharacters = 0u;
 
-    if( TextAbstraction::LINE_MUST_BREAK == breakInfo )
-    {
-      // The next character is a new paragraph.
-      firstValidScript = true;
-      isParagraphRTL = false;
+        // Add one more character to the run.
+        ++currentScriptRun.characterRun.numberOfCharacters;
+      }
     }
-
-    // Add one more character to the run.
-    ++currentScriptRun.characterRun.numberOfCharacters;
   }
 
   // Add remaining characters into the last script.
index ee91aae..4dfc85c 100644 (file)
@@ -94,7 +94,6 @@ public:
    * @copydoc Dali::MultilanguageSupport::SetScripts()
    */
   void SetScripts( const Vector<Character>& text,
-                   const Vector<LineBreakInfo>& lineBreakInfo,
                    Vector<ScriptRun>& scripts );
 
   /**
index 8c28dd5..46d2cb5 100644 (file)
@@ -49,11 +49,9 @@ MultilanguageSupport MultilanguageSupport::Get()
 }
 
 void MultilanguageSupport::SetScripts( const Vector<Character>& text,
-                                       const Vector<LineBreakInfo>& lineBreakInfo,
                                        Vector<ScriptRun>& scripts )
 {
   GetImplementation( *this ).SetScripts( text,
-                                         lineBreakInfo,
                                          scripts );
 }
 
index a22676c..5c8ea1d 100644 (file)
@@ -91,11 +91,9 @@ public:
    *   script of the first character of the paragraph with a defined script.
    *
    * @param[in] text Vector of UTF-32 characters.
-   * @param[in] lineBreakInfo Vector with the line break info.
    * @param[out] scripts Vector containing the script runs for the whole text.
    */
   void SetScripts( const Vector<Character>& text,
-                   const Vector<LineBreakInfo>& lineBreakInfo,
                    Vector<ScriptRun>& scripts );
 
   /**
index 9ca8e9f..0f4a114 100644 (file)
@@ -49,7 +49,8 @@ void ShapeText( const Vector<Character>& text,
                 const Vector<FontRun>& fonts,
                 Vector<GlyphInfo>& glyphs,
                 Vector<CharacterIndex>& glyphToCharacterMap,
-                Vector<Length>& charactersPerGlyph )
+                Vector<Length>& charactersPerGlyph,
+                Vector<GlyphIndex>& newParagraphGlyphs )
 {
   const Length numberOfCharacters = text.Count();
 
@@ -74,7 +75,7 @@ void ShapeText( const Vector<Character>& text,
 
   // The text needs to be split in chunks of consecutive characters.
   // Each chunk must contain characters with the same font id and script set.
-  // A chunk of consecutive characters must not contain a LINE_MUST_BREAK, if there is one a new chunk have to be created.
+  // A chunk of consecutive characters must not contain a LINE_MUST_BREAK, if there is one a new chunk has to be created.
 
   TextAbstraction::Shaping shaping = TextAbstraction::Shaping::Get();
 
@@ -100,8 +101,8 @@ void ShapeText( const Vector<Character>& text,
   // The actual number of glyphs.
   Length totalNumberOfGlyphs = 0u;
 
-  const Character* textBuffer = text.Begin();
-  const LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
+  const Character* const textBuffer = text.Begin();
+  const LineBreakInfo* const lineBreakInfoBuffer = lineBreakInfo.Begin();
   GlyphInfo* glyphsBuffer = glyphs.Begin();
   CharacterIndex* glyphToCharacterMapBuffer = glyphToCharacterMap.Begin();
 
@@ -121,33 +122,26 @@ void ShapeText( const Vector<Character>& text,
 
     // Check if there is a line must break.
     bool mustBreak = false;
+
+    // Check if the current index is a new paragraph character.
+    // A new paragraph character is going to be shaped in order to not to mess the conversion tables.
+    // However, the metrics need to be changed in order to not to draw a square.
+    bool isNewParagraph = false;
+
     for( CharacterIndex index = previousIndex; index < currentIndex; ++index )
     {
       mustBreak = TextAbstraction::LINE_MUST_BREAK == *( lineBreakInfoBuffer + index );
       if( mustBreak )
       {
-        currentIndex = index;
+        isNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + index ) );
+        currentIndex = index + 1u;
         break;
       }
     }
 
-    // Check if the current index is a new paragraph character.
-    // A \n is going to be shaped in order to not to mess the conversion tables.
-    // After the \n character is shaped, the glyph is going to be reset to its
-    // default in order to not to get any metric or font index for it.
-    const bool isNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + currentIndex ) );
-
-    // The last character is always a must-break even if it's not a \n.
-    Length numberOfCharactersToShape = currentIndex - previousIndex;
-    if( mustBreak )
-    {
-      // Add one more character to shape.
-      ++numberOfCharactersToShape;
-    }
-
     // Shape the text for the current chunk.
     const Length numberOfGlyphs = shaping.Shape( textBuffer + previousIndex,
-                                                 numberOfCharactersToShape,
+                                                 ( currentIndex - previousIndex ), // The number of characters to shape.
                                                  currentFontId,
                                                  currentScript );
 
@@ -172,14 +166,9 @@ void ShapeText( const Vector<Character>& text,
 
     if( isNewParagraph )
     {
-      // TODO : This is a work around to avoid drawing a square in the
-      //        place of a new line character.
-
-      // If the last character is a \n, it resets the glyph to the default
-      // to avoid getting any metric for it.
-      GlyphInfo& glyph = *( glyphsBuffer + glyphIndex + ( numberOfGlyphs - 1u ) );
-
-      glyph = GlyphInfo();
+      // Add the index of the new paragraph glyph to a vector.
+      // Their metrics will be updated in a following step.
+      newParagraphGlyphs.PushBack( totalNumberOfGlyphs - 1u );
     }
 
     // Update indices.
@@ -202,8 +191,8 @@ void ShapeText( const Vector<Character>& text,
       ++scriptRunIt;
     }
 
-    // Update the previous index. Jumps the \n if needed.
-    previousIndex = mustBreak ? currentIndex + 1u : currentIndex;
+    // Update the previous index.
+    previousIndex = currentIndex;
   }
 
   // Add the number of characters per glyph.
index f07cf49..70e2e58 100644 (file)
@@ -47,6 +47,7 @@ class VisualModel;
  * @param[out] glyphs Vector of glyphs in the visual order.
  * @param[out] glyphToCharacterMap Vector containing the first character in the logical model that each glyph relates to.
  * @param[out] charactersPerGlyph Vector containing the number of characters per glyph.
+ * @param[out] newParagraphGlyphs Vector containing the indices to the new paragraph glyphs.
  */
 void ShapeText( const Vector<Character>& text,
                 const Vector<LineBreakInfo>& lineBreakInfo,
@@ -54,7 +55,8 @@ void ShapeText( const Vector<Character>& text,
                 const Vector<FontRun>& fonts,
                 Vector<GlyphInfo>& glyphs,
                 Vector<CharacterIndex>& glyphToCharacterMap,
-                Vector<Length>& charactersPerGlyph );
+                Vector<Length>& charactersPerGlyph,
+                Vector<GlyphIndex>& newParagraphGlyphs );
 
 } // namespace Text
 
index c36b1d8..76e42ca 100644 (file)
@@ -329,7 +329,6 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
     {
       // Retrieves the scripts used in the text.
       multilanguageSupport.SetScripts( utf32Characters,
-                                       lineBreakInfo,
                                        scripts );
     }
 
@@ -352,13 +351,12 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 
   Vector<Character> mirroredUtf32Characters;
   bool textMirrored = false;
+  Length numberOfParagraphs = 0u;
   if( BIDI_INFO & operations )
   {
     // Count the number of LINE_NO_BREAK to reserve some space for the vector of paragraph's
     // bidirectional info.
 
-    Length numberOfParagraphs = 0u;
-
     const TextAbstraction::LineBreakInfo* lineBreakInfoBuffer = lineBreakInfo.Begin();
     for( Length index = 0u; index < numberOfCharacters; ++index )
     {
@@ -382,7 +380,9 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
       // This paragraph has right to left text. Some characters may need to be mirrored.
       // TODO: consider if the mirrored string can be stored as well.
 
-      textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters );
+      textMirrored = GetMirroredText( utf32Characters,
+                                      mirroredUtf32Characters,
+                                      bidirectionalInfo );
 
       // Only set the character directions if there is right to left characters.
       Vector<CharacterDirection>& directions = mLogicalModel->mCharacterDirections;
@@ -401,6 +401,9 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
   Vector<GlyphInfo>& glyphs = mVisualModel->mGlyphs;
   Vector<CharacterIndex>& glyphsToCharactersMap = mVisualModel->mGlyphsToCharacters;
   Vector<Length>& charactersPerGlyph = mVisualModel->mCharactersPerGlyph;
+  Vector<GlyphIndex> newParagraphGlyphs;
+  newParagraphGlyphs.Reserve( numberOfParagraphs );
+
   if( SHAPE_TEXT & operations )
   {
     const Vector<Character>& textToShape = textMirrored ? mirroredUtf32Characters : utf32Characters;
@@ -411,7 +414,8 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
                validFonts,
                glyphs,
                glyphsToCharactersMap,
-               charactersPerGlyph );
+               charactersPerGlyph,
+               newParagraphGlyphs );
 
     // Create the 'number of glyphs' per character and the glyph to character conversion tables.
     mVisualModel->CreateGlyphsPerCharacterTable( numberOfCharacters );
@@ -422,7 +426,19 @@ void Controller::Impl::UpdateModel( OperationsMask operationsRequired )
 
   if( GET_GLYPH_METRICS & operations )
   {
-    mFontClient.GetGlyphMetrics( glyphs.Begin(), numberOfGlyphs );
+    GlyphInfo* glyphsBuffer = glyphs.Begin();
+    mFontClient.GetGlyphMetrics( glyphsBuffer, numberOfGlyphs );
+
+    // Update the width and advance of all new paragraph characters.
+    for( Vector<GlyphIndex>::ConstIterator it = newParagraphGlyphs.Begin(), endIt = newParagraphGlyphs.End(); it != endIt; ++it )
+    {
+      const GlyphIndex index = *it;
+      GlyphInfo& glyph = *( glyphsBuffer + index );
+
+      glyph.xBearing = 0.f;
+      glyph.width = 0.f;
+      glyph.advance = 0.f;
+    }
   }
 }
 
index 8b2b476..ef8b746 100644 (file)
@@ -811,7 +811,7 @@ bool Controller::DoRelayout( const Size& size,
     // after the first time the text has been laid out.
     // Fill the vectors again.
 
-    Length numberOfGlyphs = mImpl->mVisualModel->mGlyphs.Count();
+    const Length numberOfGlyphs = mImpl->mVisualModel->mGlyphs.Count();
 
     if( 0u == numberOfGlyphs )
     {
@@ -820,16 +820,17 @@ bool Controller::DoRelayout( const Size& size,
       return true;
     }
 
-    Vector<LineBreakInfo>& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo;
-    Vector<WordBreakInfo>& wordBreakInfo = mImpl->mLogicalModel->mWordBreakInfo;
-    Vector<CharacterDirection>& characterDirection = mImpl->mLogicalModel->mCharacterDirections;
-    Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
-    Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;
-    Vector<Length>& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph;
+    const Vector<LineBreakInfo>& lineBreakInfo = mImpl->mLogicalModel->mLineBreakInfo;
+    const Vector<WordBreakInfo>& wordBreakInfo = mImpl->mLogicalModel->mWordBreakInfo;
+    const Vector<CharacterDirection>& characterDirection = mImpl->mLogicalModel->mCharacterDirections;
+    const Vector<GlyphInfo>& glyphs = mImpl->mVisualModel->mGlyphs;
+    const Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters;
+    const Vector<Length>& charactersPerGlyph = mImpl->mVisualModel->mCharactersPerGlyph;
+    const Character* const textBuffer = mImpl->mLogicalModel->mText.Begin();
 
     // Set the layout parameters.
     LayoutParameters layoutParameters( size,
-                                       mImpl->mLogicalModel->mText.Begin(),
+                                       textBuffer,
                                        lineBreakInfo.Begin(),
                                        wordBreakInfo.Begin(),
                                        ( 0u != characterDirection.Count() ) ? characterDirection.Begin() : NULL,
@@ -854,6 +855,9 @@ bool Controller::DoRelayout( const Size& size,
     Vector<Vector2>& glyphPositions = mImpl->mVisualModel->mGlyphPositions;
     glyphPositions.Resize( numberOfGlyphs );
 
+    // Whether the last character is a new paragraph character.
+    layoutParameters.isLastNewParagraph = TextAbstraction::IsNewParagraph( *( textBuffer + ( mImpl->mLogicalModel->mText.Count() - 1u ) ) );
+
     // Update the visual model.
     viewUpdated = mImpl->mLayoutEngine.LayoutText( layoutParameters,
                                                    glyphPositions,
@@ -991,16 +995,7 @@ void Controller::SetVerticalAlignment( LayoutEngine::VerticalAlignment alignment
     // Set the alignment.
     mImpl->mLayoutEngine.SetVerticalAlignment( alignment );
 
-    // Set the flag to redo the alignment operation.
-    // TODO : Is not needed re-layout and reorder again but with the current implementation it is.
-    //        Im working on a different patch to fix an issue with the alignment. When that patch
-    //        is in, this issue can be fixed.
-    const OperationsMask layoutOperations =  static_cast<OperationsMask>( LAYOUT             |
-                                                                          UPDATE_ACTUAL_SIZE |
-                                                                          ALIGN              |
-                                                                          REORDER );
-
-    mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | layoutOperations );
+    mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending | ALIGN );
 
     mImpl->RequestRelayout();
   }