// Enables the text input.
controller->EnableTextInput( decorator );
+ // Set the placeholder text.
+ controller->SetPlaceholderText( Controller::PLACEHOLDER_TYPE_INACTIVE, "Hello Dali" );
+
// Creates an ImfManager.
ImfManager imfManager = ImfManager::Get();
+ // For coverage.
+ imfEvent = ImfManager::ImfEventData( ImfManager::GETSURROUNDING, "", 0, 0 );
+ controller->OnImfEvent( imfManager, imfEvent );
+
// Send VOID event.
imfEvent = ImfManager::ImfEventData( ImfManager::VOID, "", 0, 0 );
controller->OnImfEvent( imfManager, imfEvent );
END_TEST;
}
+
+int UtcDaliTextControllerSetGetLineSpacingProperty(void)
+{
+ tet_infoline(" UtcDaliTextControllerSetGetLineSpacingProperty");
+ ToolkitTestApplication application;
+
+ const Size size( Dali::Stage::GetCurrent().GetSize() );
+
+ // single line text
+ const std::string textSingle("A Quick Brown Fox Jumps Over The Lazy Dog");
+
+ // multi-line text
+ const std::string textMulti("A Quick Brown\nFox Jumps Over\nThe Lazy Dog");
+
+ // Creates a text controller.
+ ControllerPtr controller = Controller::New();
+
+ ConfigureTextLabel(controller);
+
+ // single line, line spacing = 0px
+ {
+ const float EXPECTED_SPACING = 0.0f;
+ const Vector2 EXPECTED_LAYOUT_SIZE( 326.0f, 19.0f);
+ const Vector3 EXPECTED_NATURAL_SIZE( 326.0f, 20.0f, 0.0f );
+
+ controller->SetText(textSingle);
+ controller->Relayout(size);
+ controller->SetMultiLineEnabled( false );
+
+ Vector3 naturalSize = controller->GetNaturalSize();
+ Vector2 layoutSize = controller->GetTextModel()->GetLayoutSize();
+ float lineSpacing0 = controller->GetDefaultLineSpacing();
+
+ DALI_TEST_EQUALS( EXPECTED_SPACING, lineSpacing0, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_LAYOUT_SIZE, layoutSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_NATURAL_SIZE, naturalSize, TEST_LOCATION );
+ }
+
+ // single line, line spacing = 20px
+ {
+ const float EXPECTED_SPACING = 20.0f;
+ const Vector2 EXPECTED_LAYOUT_SIZE( 326.0f, 19.0f );
+ const Vector3 EXPECTED_NATURAL_SIZE( 326.0f, 40.0f, 0.0f );
+
+ controller->SetText(textSingle);
+ controller->Relayout(size);
+ controller->SetDefaultLineSpacing( 20 );
+ controller->SetMultiLineEnabled( false );
+
+ Vector3 naturalSize = controller->GetNaturalSize();
+ Vector2 layoutSize = controller->GetTextModel()->GetLayoutSize();
+ float lineSpacing0 = controller->GetDefaultLineSpacing();
+
+ DALI_TEST_EQUALS( EXPECTED_SPACING, lineSpacing0, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_LAYOUT_SIZE, layoutSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_NATURAL_SIZE, naturalSize, TEST_LOCATION );
+ }
+
+ // multi-line, line spacing = 0px
+ {
+ const float EXPECTED_SPACING = 0.0f;
+ const Vector2 EXPECTED_LAYOUT_SIZE( 318.0f, 39.0f );
+ const Vector3 EXPECTED_NATURAL_SIZE( 116.0f, 58.0f, 0.0f );
+
+ controller->SetText(textMulti);
+ controller->Relayout(size);
+ controller->SetMultiLineEnabled( true );
+ controller->SetDefaultLineSpacing( 0 );
+
+ Vector3 naturalSize = controller->GetNaturalSize();
+ Vector2 layoutSize = controller->GetTextModel()->GetLayoutSize();
+ float lineSpacing0 = controller->GetDefaultLineSpacing();
+
+ DALI_TEST_EQUALS( EXPECTED_SPACING, lineSpacing0, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_LAYOUT_SIZE, layoutSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_NATURAL_SIZE, naturalSize, TEST_LOCATION );
+ }
+
+ // multi-line, line spacing = 20px
+ {
+ const float EXPECTED_SPACING = 20.0f;
+ const Vector2 EXPECTED_LAYOUT_SIZE( 115.0f, 57.0f );
+ const Vector3 EXPECTED_NATURAL_SIZE( 116.0f, 118.0f, 0.0f );
+
+ controller->SetText(textMulti);
+ controller->Relayout(size);
+ controller->SetMultiLineEnabled( true );
+ controller->SetDefaultLineSpacing( 20 );
+
+ Vector3 naturalSize = controller->GetNaturalSize();
+ Vector2 layoutSize = controller->GetTextModel()->GetLayoutSize();
+ float lineSpacing0 = controller->GetDefaultLineSpacing();
+
+ DALI_TEST_EQUALS( EXPECTED_SPACING, lineSpacing0, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_LAYOUT_SIZE, layoutSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_NATURAL_SIZE, naturalSize, TEST_LOCATION );
+ }
+
+ // multi-line, line spacing = 30px
+ {
+ const float EXPECTED_SPACING = 30.0f;
+ const Vector2 EXPECTED_LAYOUT_SIZE( 115.0f, 117.0f );
+ const Vector3 EXPECTED_NATURAL_SIZE( 116.0f, 148.0f, 0.0f );
+
+ controller->SetText(textMulti);
+ controller->Relayout(size);
+ controller->SetMultiLineEnabled( true );
+ controller->SetDefaultLineSpacing( 30 );
+
+ Vector3 naturalSize = controller->GetNaturalSize();
+ Vector2 layoutSize = controller->GetTextModel()->GetLayoutSize();
+ float lineSpacing0 = controller->GetDefaultLineSpacing();
+
+ DALI_TEST_EQUALS( EXPECTED_SPACING, lineSpacing0, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_LAYOUT_SIZE, layoutSize, TEST_LOCATION );
+ DALI_TEST_EQUALS( EXPECTED_NATURAL_SIZE, naturalSize, TEST_LOCATION );
+ }
+
+
+ END_TEST;
+
+}
\ No newline at end of file
-5.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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+ 0.f,
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-5.f,
0.f,
0.f,
+ 0.f,
false,
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};
tet_result(TET_PASS);
END_TEST;
}
+
+int UtcDaliTextTypesetterVerticalLineAlignment(void)
+{
+ tet_infoline(" UtcDaliTextTypesetter");
+ ToolkitTestApplication application;
+
+ // Creates a text controller.
+ ControllerPtr controller = Controller::New();
+
+ // Configures the text controller similarly to the text-label.
+ ConfigureTextLabel( controller );
+
+ // Sets the text.
+ controller->SetMarkupProcessorEnabled( true );
+ controller->SetText( "<font family='TizenSansRegular'>Hello world</font>" );
+
+ // Creates the text's model and relais-out the text.
+ const Size relayoutSize( 120.f, 60.f );
+ controller->Relayout( relayoutSize );
+
+ // Tests the rendering controller has been created.
+ TypesetterPtr renderingController = Typesetter::New( controller->GetTextModel() );
+ DALI_TEST_CHECK( renderingController );
+
+ {
+ controller->SetVerticalLineAlignment(Dali::Toolkit::DevelText::VerticalLineAlignment::TOP);
+ controller->Relayout(relayoutSize);
+
+ // Renders the text and creates the final bitmap.
+ auto bitmap = renderingController->Render(relayoutSize);
+ DALI_TEST_EQUALS( 60u, bitmap.GetHeight(), TEST_LOCATION );
+ }
+
+ {
+ controller->SetVerticalLineAlignment(Dali::Toolkit::DevelText::VerticalLineAlignment::MIDDLE);
+ controller->Relayout(relayoutSize);
+
+ // Renders the text and creates the final bitmap.
+ auto bitmap = renderingController->Render(relayoutSize);
+ DALI_TEST_EQUALS( 60u, bitmap.GetHeight(), TEST_LOCATION );
+ }
+
+ {
+ controller->SetVerticalLineAlignment(Dali::Toolkit::DevelText::VerticalLineAlignment::BOTTOM);
+ controller->Relayout(relayoutSize);
+
+ // Renders the text and creates the final bitmap.
+ auto bitmap = renderingController->Render(relayoutSize);
+ DALI_TEST_EQUALS( 60u, bitmap.GetHeight(), TEST_LOCATION );
+ }
+
+ tet_result(TET_PASS);
+ END_TEST;
+}
\ No newline at end of file
const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
+Vector4 GetControlBackgroundColor( Control& control )
+{
+ Property::Value propValue = control.GetProperty( Control::Property::BACKGROUND );
+ Property::Map* resultMap = propValue.GetMap();
+ DALI_TEST_CHECK( resultMap->Find( ColorVisual::Property::MIX_COLOR ) );
+
+ Vector4 color;
+ resultMap->Find( ColorVisual::Property::MIX_COLOR )->Get( color );
+
+ return color;
+}
+
} // namespace
///////////////////////////////////////////////////////////////////////////////////////////////////
END_TEST;
}
+int UtcDaliControlBackgroundColorRendererCount(void)
+{
+ tet_infoline( "Test ensures we only create renderers when non-transparent color is requested or if we our clipping-mode is set to CLIP_CHILDREN" );
+
+ ToolkitTestApplication application;
+ Control control = Control::New();
+ Stage::GetCurrent().Add( control );
+
+ tet_infoline( "Set transparent, no renderers should be created" );
+ control.SetBackgroundColor( Color::TRANSPARENT );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 0u, TEST_LOCATION );
+
+ tet_infoline( "Set transparent alpha with positive RGB values, no renderers should be created, but returned color should reflect what we set" );
+ const Vector4 alphaZero( 1.0f, 0.5f, 0.25f, 0.0f );
+ control.SetBackgroundColor( alphaZero );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), alphaZero, TEST_LOCATION );
+
+ tet_infoline( "Set semi transparent alpha with positive RGB values, 1 renderer should be created, but returned color should reflect what we set" );
+ const Vector4 semiTransparent( 1.0f, 0.75f, 0.5f, 0.5f );
+ control.SetBackgroundColor( semiTransparent );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), semiTransparent, TEST_LOCATION );
+
+ tet_infoline( "Set transparent, ensure no renderers are created" );
+ control.SetBackgroundColor( Color::TRANSPARENT );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), Color::TRANSPARENT, TEST_LOCATION );
+
+ tet_infoline( "Set control to clip its children, a renderer should be created which will be transparent" );
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), Color::TRANSPARENT, TEST_LOCATION );
+
+ tet_infoline( "Set a color, only 1 renderer should exist" );
+ control.SetBackgroundColor( Color::RED );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), Color::RED, TEST_LOCATION );
+
+ tet_infoline( "Clear the background, no renderers" );
+ control.ClearBackground();
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 0u, TEST_LOCATION );
+
+ tet_infoline( "Set control to clip its children again, a renderer should be created which will be transparent" );
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), Color::TRANSPARENT, TEST_LOCATION );
+
+ tet_infoline( "Disable clipping, no renderers" );
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::DISABLED );
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( control.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( GetControlBackgroundColor( control ), Color::TRANSPARENT, TEST_LOCATION );
+
+ END_TEST;
+}
+
int UtcDaliControlBackgroundImage(void)
{
ToolkitTestApplication application;
DummyControl actor = DummyControl::New();
DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, smallVisual );
actor.SetSize( 200.f, 200.f );
- Toolkit::Visual::ResourceStatus resourceStatus = DevelControl::GetVisualResourceStatus(dummyImpl, DummyControl::Property::TEST_VISUAL);
+ Toolkit::Visual::ResourceStatus resourceStatus = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
DALI_TEST_EQUALS( static_cast<int>(resourceStatus), static_cast<int>(Toolkit::Visual::ResourceStatus::PREPARING), TEST_LOCATION );
application.SendNotification();
application.Render();
- resourceStatus = DevelControl::GetVisualResourceStatus(dummyImpl, DummyControl::Property::TEST_VISUAL);
+ resourceStatus = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
DALI_TEST_EQUALS( static_cast<int>(resourceStatus), static_cast<int>(Toolkit::Visual::ResourceStatus::READY), TEST_LOCATION );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL2, largeVisual, false );
- resourceStatus = DevelControl::GetVisualResourceStatus(dummyImpl, DummyControl::Property::TEST_VISUAL2);
+ resourceStatus = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL2);
DALI_TEST_EQUALS( static_cast<int>(resourceStatus), static_cast<int>(Toolkit::Visual::ResourceStatus::PREPARING), TEST_LOCATION );
application.SendNotification();
- resourceStatus = DevelControl::GetVisualResourceStatus(dummyImpl, DummyControl::Property::TEST_VISUAL2);
+ resourceStatus = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL2);
DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
DALI_TEST_EQUALS( static_cast<int>(resourceStatus), static_cast<int>(Toolkit::Visual::ResourceStatus::PREPARING), TEST_LOCATION );
application.SendNotification();
- resourceStatus = DevelControl::GetVisualResourceStatus(dummyImpl, DummyControl::Property::TEST_VISUAL2);
+ resourceStatus = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL2);
DALI_TEST_EQUALS( static_cast<int>(resourceStatus), static_cast<int>(Toolkit::Visual::ResourceStatus::READY), TEST_LOCATION );
END_TEST;
Property::Map imageMap;
imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
- imageMap[ DevelImageVisual::Property::LOAD_POLICY ] = DevelImageVisual::LoadPolicy::IMMEDIATE;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
tet_infoline("Creating ImageView without URL so image does not start loading");
ImageView imageView = ImageView::New();
Property::Map imageMap;
imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
- imageMap[ DevelImageVisual::Property::LOAD_POLICY ] = DevelImageVisual::LoadPolicy::IMMEDIATE;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
ImageView imageView = ImageView::New();
imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
Property::Map imageImmediateLoadingMap;
imageImmediateLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
- imageImmediateLoadingMap[ DevelImageVisual::Property::LOAD_POLICY ] = DevelImageVisual::LoadPolicy::IMMEDIATE;
+ imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
tet_infoline("Immediate load an image");
ImageView imageView = ImageView::New();
Property::Map propertyMap;
propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
- propertyMap.Insert( DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED );
+ propertyMap.Insert( ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
TestGlAbstraction& gl = application.GetGlAbstraction();
TraceCallStack& textureTrace = gl.GetTextureTrace();
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy01 Detached Policy, disabling visual with this policy deletes texture" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
DALI_TEST_CHECK( imageVisual );
// Set up debug trace
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy02 Destroyed Policy, Texture should be deleted when visual destroyed" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
DALI_TEST_CHECK( imageVisual );
// Setup debug trace
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy03 Never Policy, texture should not be deleted after visual destroyed" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
DALI_TEST_CHECK( imageVisual );
TestGlAbstraction& gl = application.GetGlAbstraction();
tet_infoline( "UtcDaliImageVisualReleasePolicy04 Two visuals with different policies sharing a texture" );
tet_infoline( "Create first visual with Never release policy" );
- Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER );
+ Visual::Base imageVisualNever = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
tet_infoline( "Create second visual with Destroyed release policy");
- Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
// Set up trace debug
TestGlAbstraction& gl = application.GetGlAbstraction();
imageVisualNever.CreatePropertyMap( resultMap );
DALI_TEST_CHECK( ! resultMap.Empty() );
- DALI_TEST_EQUALS( ( resultMap.Find( DevelImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)DevelImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::RELEASE_POLICY ) )->Get<int>(), (int)ImageVisual::ReleasePolicy::NEVER, TEST_LOCATION );
END_TEST;
}
ToolkitTestApplication application;
tet_infoline( "UtcDaliImageVisualReleasePolicy06 Never Policy, texture should not be affected by Disabling and Enabling visual" );
- Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::NEVER );
+ Visual::Base imageVisual= CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::NEVER );
DALI_TEST_CHECK( imageVisual );
TestGlAbstraction& gl = application.GetGlAbstraction();
tet_infoline( "UtcDaliImageVisualReleasePolicy07 Two visuals with different policies sharing a texture DETACHED and DESTROYED" );
tet_infoline( "Create first visual with DESTROYED release policy" );
- Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DESTROYED );
+ Visual::Base imageVisualDestroyed = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DESTROYED );
tet_infoline( "Create second visual with DETACHED release policy");
- Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::RELEASE_POLICY, DevelImageVisual::ReleasePolicy::DETACHED );
+ Visual::Base imageVisualDetached = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::RELEASE_POLICY, ImageVisual::ReleasePolicy::DETACHED );
// Set up trace debug
TestGlAbstraction& gl = application.GetGlAbstraction();
textureTrace.Enable(true);
tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE );
+ VisualFactory factory = VisualFactory::Get();
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_WIDTH, 20 );
+ propertyMap.Insert( ImageVisual::Property::DESIRED_HEIGHT, 30 );
+ propertyMap.Insert( "loadPolicy" , ImageVisual::LoadPolicy::IMMEDIATE );
+
+ Visual::Base imageVisual = factory.CreateVisual( propertyMap );
+
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+ DALI_TEST_CHECK( ! resultMap.Empty() );
+ DALI_TEST_EQUALS( ( resultMap.Find( ImageVisual::Property::LOAD_POLICY ) )->Get<int>(), (int)ImageVisual::LoadPolicy::IMMEDIATE, TEST_LOCATION );
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
textureTrace.Enable(true);
tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
const unsigned int TIME_OUT_3_SECONDS = 3;
DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1, TIME_OUT_3_SECONDS ), false, TEST_LOCATION );
actor.SetSize(200.f, 200.f);
tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( not staged )" );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
actor.SetSize(200.f, 200.f);
tet_infoline( "Create visual with IMMEDIATE load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
tet_infoline( "Registering visual allows control to get a signal once loaded even if visual not enabled( staged )" );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual, VISUAL_NOT_ENABLED );
tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
- Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::IMMEDIATE );
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::IMMEDIATE );
DummyControl actor2 = DummyControl::New(true);
Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
Stage::GetCurrent().Add( actor );
tet_infoline( "Create visual with ATTACHED load policy" );
- Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED );
+ Visual::Base imageVisual = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
tet_infoline( "Registering visual allows control to get a signal once loaded" );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
tet_infoline( "Original control correctly signalled, now testing for signal with new Control reusing the image" );
gResourceReadySignalFired = false; // Reset signal check ready for testing next Control
- Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, DevelImageVisual::Property::LOAD_POLICY, DevelImageVisual::LoadPolicy::ATTACHED );
+ Visual::Base imageVisual2 = CreateVisualWithPolicy( TEST_IMAGE_FILE_NAME, ImageVisual::Property::LOAD_POLICY, ImageVisual::LoadPolicy::ATTACHED );
DummyControl actor2 = DummyControl::New(true);
Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(actor.GetImplementation());
actor2.ResourceReadySignal().Connect( &ResourceReadySignal);
Property::Map propertyMap;
propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
- propertyMap.Insert( DevelImageVisual::Property::ORIENTATION_CORRECTION, false );
+ propertyMap.Insert( "orientationCorrection", false );
Visual::Base imageVisual = factory.CreateVisual( propertyMap );
tet_infoline( "Create control for visual, need to loaded it" );
propertyMap.Clear();
propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
propertyMap.Insert( ImageVisual::Property::URL, TEST_ROTATED_IMAGE );
- propertyMap.Insert( DevelImageVisual::Property::ORIENTATION_CORRECTION, true );
+ propertyMap.Insert( ImageVisual::Property::ORIENTATION_CORRECTION, true );
imageVisual = factory.CreateVisual( propertyMap );
dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, imageVisual );
imageVisual.CreatePropertyMap( resultMap );
// check the Property::ORIENTATION_CORRECTION value from the returned map
- Property::Value* typeValue = resultMap.Find( DevelImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
+ Property::Value* typeValue = resultMap.Find( ImageVisual::Property::ORIENTATION_CORRECTION, Property::BOOLEAN );
DALI_TEST_EQUALS( typeValue->Get<bool>(), true, TEST_LOCATION );
END_TEST;
const char* const PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR = "placeholderTextColor";
const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection";
const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder";
+const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
if( NULL != valueSet )
{
- if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
{
- tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+ {
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
return false;
}
}
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextEditor::Property::PLACEHOLDER );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT ) == DevelTextEditor::Property::PLACEHOLDER_TEXT );
DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER_TEXT_COLOR ) == DevelTextEditor::Property::PLACEHOLDER_TEXT_COLOR );
+ DALI_TEST_CHECK( editor.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextEditor::Property::ENABLE_SHIFT_SELECTION );
END_TEST;
}
editor.SetProperty( TextEditor::Property::OUTLINE, outlineMapSet );
- outlineMapSet["color"] = "red";
- outlineMapSet["width"] = "2";
outlineMapGet = editor.GetProperty<Property::Map>( TextEditor::Property::OUTLINE );
DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Disable Shift Selection
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+
+ // Test to select some text in the right of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_RIGHT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Cut the selected text
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "x", "x", KEY_X_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text isn't selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
+ // Test to select some text in the left of the current cursor position
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_SHIFT_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "", "", DALI_KEY_CURSOR_LEFT, KEY_SHIFT_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Copy the selected text
+ application.ProcessEvent( GenerateKey( "", "", Dali::DevelKey::DALI_KEY_CONTROL_LEFT, 0, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+ application.ProcessEvent( GenerateKey( "c", "c", KEY_C_CODE, KEY_CONTROL_MODIFIER, 0, Integration::KeyEvent::Down, DEFAULT_DEVICE_NAME, Device::Class::NONE, Device::Subclass::NONE ) );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // The text is not selected and not changed because of 'SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false )'
+ DALI_TEST_EQUALS( "Hello\nld\nHello lo\nworld", editor.GetProperty<std::string>( TextEditor::Property::TEXT ), TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliTextEditorEnableShiftSelectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextEditorEnableShiftSelectionProperty");
+
+ TextEditor editor = TextEditor::New();
+ DALI_TEST_CHECK( editor );
+ editor.SetSize( 300.f, 50.f );
+ editor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ editor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( editor );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
+
+ // Check the enable shift selection property
+ editor.SetProperty( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION, false );
+ DALI_TEST_EQUALS( editor.GetProperty<bool>( DevelTextEditor::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
#include <dali/integration-api/events/long-press-gesture-event.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
#include "toolkit-clipboard.h"
using namespace Dali;
const char* const PROPERTY_NAME_ENABLE_SELECTION = "enableSelection";
const char* const PROPERTY_NAME_PLACEHOLDER = "placeholder";
const char* const PROPERTY_NAME_ELLIPSIS = "ellipsis";
+const char* const PROPERTY_NAME_ENABLE_SHIFT_SELECTION = "enableShiftSelection";
const int DEFAULT_RENDERING_BACKEND = Dali::Toolkit::Text::DEFAULT_RENDERING_BACKEND;
{
const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
- if( valueGet.first.type == Property::Key::STRING )
+ Property::Value* valueSet = NULL;
+ if ( valueGet.first.type == Property::Key::INDEX )
{
- Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
- if( NULL != valueSet )
+ valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+ }
+ else
+ {
+ // Get Key is a string so searching Set Map for a string key
+ valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ }
+
+ if( NULL != valueSet )
+ {
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
{
- if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
- {
- tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
- return false;
- }
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
}
- else
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
{
- tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+ {
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
return false;
}
}
else
{
- Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
- if( NULL != valueSet )
+ if ( valueGet.first.type == Property::Key::INDEX )
{
- if( valueGet.second.Get<int>() != valueSet->Get<int>() )
- {
- tet_printf( " Integer Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
- return false;
- }
+ tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey );
}
else
{
- tet_printf( " The Int key %d doesn't exist.", valueGet.first.indexKey );
- return false;
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
}
+ return false;
}
}
}
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SELECTION ) == TextField::Property::ENABLE_SELECTION );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_PLACEHOLDER ) == TextField::Property::PLACEHOLDER );
DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ELLIPSIS ) == TextField::Property::ELLIPSIS );
+ DALI_TEST_CHECK( field.GetPropertyIndex( PROPERTY_NAME_ENABLE_SHIFT_SELECTION ) == DevelTextField::Property::ENABLE_SHIFT_SELECTION );
END_TEST;
}
field.SetProperty( TextField::Property::OUTLINE, outlineMapSet );
- outlineMapSet["color"] = "red";
- outlineMapSet["width"] = "2";
outlineMapGet = field.GetProperty<Property::Map>( TextField::Property::OUTLINE );
DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliTextFieldEnableShiftSelectionProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliTextFieldEnableShiftSelectionProperty");
+
+ TextField field = TextField::New();
+ DALI_TEST_CHECK( field );
+ field.SetSize( 300.f, 50.f );
+ field.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ field.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ Stage::GetCurrent().Add( field );
+
+ application.SendNotification();
+ application.Render();
+
+ // The default value of ENABLE_SHIFT_SELECTION is 'true'.
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_SHIFT_SELECTION ), true, TEST_LOCATION );
+
+ // Check the enable shift selection property
+ field.SetProperty( DevelTextField::Property::ENABLE_SHIFT_SELECTION, false );
+ DALI_TEST_EQUALS( field.GetProperty<bool>( DevelTextField::Property::ENABLE_SHIFT_SELECTION ), false, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}
{
const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
- Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ Property::Value* valueSet = NULL;
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+ }
+ else
+ {
+ // Get Key is a string so searching Set Map for a string key
+ valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ }
+
if( NULL != valueSet )
{
- if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
{
- tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+ {
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
return false;
}
}
else
{
- tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey );
+ }
+ else
+ {
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ }
return false;
}
}
label.SetProperty( TextLabel::Property::AUTO_SCROLL_STOP_MODE, TextLabel::AutoScrollStopMode::FINISH_LOOP );
DALI_TEST_EQUALS( STOP_FINISH_LOOP, label.GetProperty<std::string>( TextLabel::Property::AUTO_SCROLL_STOP_MODE ), TEST_LOCATION );
+ // test natural size with multi-line and line spacing
+ {
+ TextLabel label3 = TextLabel::New("Some text here\nend there\nend here");
+ Vector3 expected0(414.f, 192.f, 0.0f);
+ Vector3 expected1(414.f, 252.f, 0.0f);
+ label3.SetProperty(TextLabel::Property::MULTI_LINE, true);
+ label3.SetProperty(TextLabel::Property::LINE_SPACING, 0);
+ DALI_TEST_EQUALS(expected0, label3.GetNaturalSize(), TEST_LOCATION);
+ label3.SetProperty(TextLabel::Property::LINE_SPACING, 20);
+ DALI_TEST_EQUALS(expected1, label3.GetNaturalSize(), TEST_LOCATION);
+ }
+ // single line, line spacing must not affect natural size
+ {
+ const Vector3 expected0(948.f, 64.f, 0.0f);
+ const Vector3 expected1(948.f, 84.f, 0.0f);
+ TextLabel label3 = TextLabel::New("Some text here end there end here");
+ label3.SetProperty(TextLabel::Property::MULTI_LINE, false);
+ label3.SetProperty(TextLabel::Property::LINE_SPACING, 0);
+ DALI_TEST_EQUALS(expected0, label3.GetNaturalSize(), TEST_LOCATION);
+ label3.SetProperty(TextLabel::Property::LINE_SPACING, 20);
+ DALI_TEST_EQUALS(expected1, label3.GetNaturalSize(), TEST_LOCATION);
+ }
// Check the line spacing property
DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::LINE_SPACING ), 0.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
label.SetProperty( TextLabel::Property::LINE_SPACING, 10.f );
DALI_TEST_EQUALS( label.GetProperty<float>( TextLabel::Property::LINE_SPACING ), 10.0f, Math::MACHINE_EPSILON_1000, TEST_LOCATION );
// Check the underline property
-
underlineMapSet.Clear();
underlineMapSet.Insert( "enable", "true" );
underlineMapSet.Insert( "color", "red" );
outlineMapSet["width"] = 2.0f;
label.SetProperty( TextLabel::Property::OUTLINE, outlineMapSet );
- outlineMapSet["color"] = "red";
- outlineMapSet["width"] = "2";
outlineMapGet = label.GetProperty<Property::Map>( TextLabel::Property::OUTLINE );
DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
tet_infoline(" UtcDaliToolkitTextlabelTextDirection");
TextLabel label = TextLabel::New();
+ DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::TEXT_DIRECTION ), static_cast< int >( Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
+
label.SetProperty( TextLabel::Property::TEXT, "Hello world" );
label.SetProperty( TextLabel::Property::POINT_SIZE, 20 );
Stage::GetCurrent().Add( label );
- application.SendNotification();
- application.Render();
-
DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::TEXT_DIRECTION ), static_cast< int >( Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT ), TEST_LOCATION );
label.SetProperty( TextLabel::Property::TEXT, "ﻡﺮﺤﺑﺍ ﺏﺎﻠﻋﺎﻠﻣ ﻡﺮﺤﺑﺍ" );
- application.SendNotification();
- application.Render();
DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::TEXT_DIRECTION ), static_cast< int >( Toolkit::DevelText::TextDirection::RIGHT_TO_LEFT ), TEST_LOCATION );
END_TEST;
}
+
+int UtcDaliToolkitTextlabelVerticalLineAlignment(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitTextlabelVerticalLineAlignment");
+
+ TextLabel label = TextLabel::New();
+
+ label.SetProperty( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT, DevelText::VerticalLineAlignment::TOP );
+ label.SetProperty( TextLabel::Property::TEXT, "Hello world" );
+ label.SetProperty( TextLabel::Property::POINT_SIZE, 15 );
+ label.SetProperty( TextLabel::Property::LINE_SPACING, 12 );
+ Stage::GetCurrent().Add( label );
+ DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT ), static_cast< int >( Toolkit::DevelText::VerticalLineAlignment::TOP ), TEST_LOCATION );
+
+ label.SetProperty( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT, DevelText::VerticalLineAlignment::MIDDLE );
+ DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT ), static_cast< int >( Toolkit::DevelText::VerticalLineAlignment::MIDDLE ), TEST_LOCATION );
+
+ label.SetProperty( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT, DevelText::VerticalLineAlignment::BOTTOM );
+ DALI_TEST_EQUALS( label.GetProperty< int >( DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT ), static_cast< int >( Toolkit::DevelText::VerticalLineAlignment::BOTTOM ), TEST_LOCATION );
+
+ END_TEST;
+}
\ No newline at end of file
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties-devel.h>
#include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
#include <dali-toolkit/dali-toolkit.h>
{
const KeyValuePair& valueGet = fontStyleMapGet.GetKeyValue( index );
- Property::Value* valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ Property::Value* valueSet = NULL;
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ valueSet = fontStyleMapSet.Find( valueGet.first.indexKey );
+ }
+ else
+ {
+ // Get Key is a string so searching Set Map for a string key
+ valueSet = fontStyleMapSet.Find( valueGet.first.stringKey );
+ }
+
if( NULL != valueSet )
{
- if( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() )
+ if( valueSet->GetType() == Dali::Property::STRING && ( valueGet.second.Get<std::string>() != valueSet->Get<std::string>() ) )
+ {
+ tet_printf( "Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::BOOLEAN && ( valueGet.second.Get<bool>() != valueSet->Get<bool>() ) )
+ {
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<bool>(), valueSet->Get<bool>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::INTEGER && ( valueGet.second.Get<int>() != valueSet->Get<int>() ) )
{
- tet_printf( " Value got : [%s], expected : [%s]", valueGet.second.Get<std::string>().c_str(), valueSet->Get<std::string>().c_str() );
+ tet_printf( "Value got : [%d], expected : [%d]", valueGet.second.Get<int>(), valueSet->Get<int>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::FLOAT && ( valueGet.second.Get<float>() != valueSet->Get<float>() ) )
+ {
+ tet_printf( "Value got : [%f], expected : [%f]", valueGet.second.Get<float>(), valueSet->Get<float>() );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR2 && ( valueGet.second.Get<Vector2>() != valueSet->Get<Vector2>() ) )
+ {
+ Vector2 vector2Get = valueGet.second.Get<Vector2>();
+ Vector2 vector2Set = valueSet->Get<Vector2>();
+ tet_printf( "Value got : [%f, %f], expected : [%f, %f]", vector2Get.x, vector2Get.y, vector2Set.x, vector2Set.y );
+ return false;
+ }
+ else if( valueSet->GetType() == Dali::Property::VECTOR4 && ( valueGet.second.Get<Vector4>() != valueSet->Get<Vector4>() ) )
+ {
+ Vector4 vector4Get = valueGet.second.Get<Vector4>();
+ Vector4 vector4Set = valueSet->Get<Vector4>();
+ tet_printf( "Value got : [%f, %f, %f, %f], expected : [%f, %f, %f, %f]", vector4Get.r, vector4Get.g, vector4Get.b, vector4Get.a, vector4Set.r, vector4Set.g, vector4Set.b, vector4Set.a );
return false;
}
}
else
{
- tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ if ( valueGet.first.type == Property::Key::INDEX )
+ {
+ tet_printf( " The key %d doesn't exist.", valueGet.first.indexKey );
+ }
+ else
+ {
+ tet_printf( " The key %s doesn't exist.", valueGet.first.stringKey.c_str() );
+ }
return false;
}
}
propertyMap.Insert( "horizontalAlignment", "CENTER" );
propertyMap.Insert( "verticalAlignment", "CENTER" );
propertyMap.Insert( "textColor", Color::RED );
+
+ Property::Map shadowMapSet;
+ propertyMap.Insert( "shadow", shadowMapSet.Add("color", Color::RED).Add("offset", Vector2(2.0f, 2.0f)).Add("blurRadius", 3.0f) );
+
+ Property::Map underlineMapSet;
+ propertyMap.Insert( "underline", underlineMapSet.Add("enable", "true").Add("color", "green").Add("height", "1") );
+
+ Property::Map outlineMapSet;
+ propertyMap.Insert( "outline", outlineMapSet.Add("color", Color::YELLOW).Add("width", 1) );
+
Visual::Base textVisual = factory.CreateVisual( propertyMap );
Property::Map resultMap;
DALI_TEST_CHECK( value );
DALI_TEST_CHECK( !value->Get<bool>() );
+ value = resultMap.Find( TextVisual::Property::SHADOW, Property::MAP );
+ DALI_TEST_CHECK( value );
+
+ Property::Map shadowMapGet = value->Get<Property::Map>();
+ DALI_TEST_EQUALS( shadowMapGet.Count(), shadowMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( shadowMapGet, shadowMapSet ), true, TEST_LOCATION );
+
+ value = resultMap.Find( TextVisual::Property::UNDERLINE, Property::MAP );
+ DALI_TEST_CHECK( value );
+
+ Property::Map underlineMapGet = value->Get<Property::Map>();
+ DALI_TEST_EQUALS( underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( underlineMapGet, underlineMapSet ), true, TEST_LOCATION );
+
+ value = resultMap.Find( DevelTextVisual::Property::OUTLINE, Property::MAP );
+ DALI_TEST_CHECK( value );
+
+ Property::Map outlineMapGet = value->Get<Property::Map>();
+ DALI_TEST_EQUALS( outlineMapGet.Count(), outlineMapSet.Count(), TEST_LOCATION );
+ DALI_TEST_EQUALS( DaliTestCheckMaps( outlineMapGet, outlineMapSet ), true, TEST_LOCATION );
+
END_TEST;
}
END_TEST;
}
+
+int UtcDaliColorVisualRenderIfTransparentProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Test the renderIfTransparent property of ColorVisual" );
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::COLOR );
+ propertyMap.Insert( ColorVisual::Property::MIX_COLOR, Color::BLUE );
+
+ tet_infoline( "Check default value" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
+ }
+
+ propertyMap.Insert( DevelColorVisual::Property::RENDER_IF_TRANSPARENT, true );
+
+ tet_infoline( "Ensure set to value required" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), true, TEST_LOCATION );
+ }
+
+ propertyMap[ DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = Color::BLUE;
+
+ tet_infoline( "Ensure it returns default value if set to wrong type" );
+ {
+ Visual::Base testVisual = factory.CreateVisual( propertyMap );
+ Property::Map returnedMap;
+ testVisual.CreatePropertyMap( returnedMap );
+
+ Property::Value* renderIfTransparentProperty = returnedMap.Find( DevelColorVisual::Property::RENDER_IF_TRANSPARENT );
+ DALI_TEST_CHECK( renderIfTransparentProperty );
+ DALI_TEST_EQUALS( renderIfTransparentProperty->Get< bool >(), false, TEST_LOCATION );
+ }
+
+ END_TEST;
+}
ALIASES += SINCE_1_2_14="@since 1.2.14"
ALIASES += SINCE_1_2_32="@since 1.2.32"
+# Extra tags for Tizen 4.0
+ALIASES += SINCE_1_3_4="@since 1.3.4"
+ALIASES += SINCE_1_3_5="@since 1.3.5"
+
ALIASES += DEPRECATED_1_0="@deprecated Deprecated since 1.0"
ALIASES += DEPRECATED_1_1="@deprecated Deprecated since 1.1"
ALIASES += DEPRECATED_1_2_8="@deprecated Deprecated since 1.2.8"
#ALIASES += SINCE_1_2_14="\par Since:\n 3.0, DALi version 1.2.14"
#ALIASES += SINCE_1_2_32="\par Since:\n 3.0, DALi version 1.2.32"
+## Extra tags for Tizen 4.0
+#ALIASES += SINCE_1_3_4="\par Since:\n 4.0, DALi version 1.3.4"
+#ALIASES += SINCE_1_3_5="\par Since:\n 4.0, DALi version 1.3.5"
+
## DALi has no deprecated API in Tizen 2.4 because it's DALi's first release.
## Thus deprecated APIs in DALi 1.0.xx will be deprecated in Tizen 3.0.
#ALIASES += DEPRECATED_1_0="@deprecated Deprecated since 3.0, DALi version 1.0"
return controlDataImpl.IsVisualEnabled( index );
}
-Toolkit::Visual::ResourceStatus GetVisualResourceStatus( const Internal::Control& control, Dali::Property::Index index )
-{
- const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
- return controlDataImpl.GetVisualResourceStatus( index );
-}
-
Dali::Animation CreateTransition( Internal::Control& control, const Toolkit::TransitionData& handle )
{
Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( control );
DALI_IMPORT_API bool IsVisualEnabled( const Internal::Control& control, Dali::Property::Index index );
/**
- * @brief Get the loading state of the visual resource.
- *
- * @param[in] control The control
- * @param[in] index The Property index of the visual
- * @return Return the loading status (PREPARING, READY and FAILED) of visual resource
- */
-DALI_IMPORT_API Toolkit::Visual::ResourceStatus GetVisualResourceStatus( const Internal::Control& control, Dali::Property::Index index );
-
-/**
* @brief Create a transition effect on the control.
*
* Only generates an animation if the properties described in the transition
* @details Name "placeholderTextColor", type Property::VECTOR4.
*/
PLACEHOLDER_TEXT_COLOR,
+
+ /**
+ * @brief Enables Text selection using Shift key.
+ * @details Name "enableShiftSelection", type Property::BOOLEAN.
+ */
+ ENABLE_SHIFT_SELECTION
};
} // namespace Property
--- /dev/null
+#ifndef DALI_TOOLKIT_TEXT_FIELD_DEVEL_H
+#define DALI_TOOLKIT_TEXT_FIELD_DEVEL_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/text-controls/text-field.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace DevelTextField
+{
+
+namespace Property
+{
+ enum
+ {
+ RENDERING_BACKEND = Dali::Toolkit::TextField::Property::RENDERING_BACKEND,
+ TEXT = Dali::Toolkit::TextField::Property::TEXT,
+ PLACEHOLDER_TEXT = Dali::Toolkit::TextField::Property::PLACEHOLDER_TEXT,
+ PLACEHOLDER_TEXT_FOCUSED = Dali::Toolkit::TextField::Property::PLACEHOLDER_TEXT_FOCUSED,
+ FONT_FAMILY = Dali::Toolkit::TextField::Property::FONT_FAMILY,
+ FONT_STYLE = Dali::Toolkit::TextField::Property::FONT_STYLE,
+ POINT_SIZE = Dali::Toolkit::TextField::Property::POINT_SIZE,
+ MAX_LENGTH = Dali::Toolkit::TextField::Property::MAX_LENGTH,
+ EXCEED_POLICY = Dali::Toolkit::TextField::Property::EXCEED_POLICY,
+ HORIZONTAL_ALIGNMENT = Dali::Toolkit::TextField::Property::HORIZONTAL_ALIGNMENT,
+ VERTICAL_ALIGNMENT = Dali::Toolkit::TextField::Property::VERTICAL_ALIGNMENT,
+ TEXT_COLOR = Dali::Toolkit::TextField::Property::TEXT_COLOR,
+ PLACEHOLDER_TEXT_COLOR = Dali::Toolkit::TextField::Property::PLACEHOLDER_TEXT_COLOR,
+ SHADOW_OFFSET = Dali::Toolkit::TextField::Property::SHADOW_OFFSET,
+ SHADOW_COLOR = Dali::Toolkit::TextField::Property::SHADOW_COLOR,
+ PRIMARY_CURSOR_COLOR = Dali::Toolkit::TextField::Property::PRIMARY_CURSOR_COLOR,
+ SECONDARY_CURSOR_COLOR = Dali::Toolkit::TextField::Property::SECONDARY_CURSOR_COLOR,
+ ENABLE_CURSOR_BLINK = Dali::Toolkit::TextField::Property::ENABLE_CURSOR_BLINK,
+ CURSOR_BLINK_INTERVAL = Dali::Toolkit::TextField::Property::CURSOR_BLINK_INTERVAL,
+ CURSOR_BLINK_DURATION = Dali::Toolkit::TextField::Property::CURSOR_BLINK_DURATION,
+ CURSOR_WIDTH = Dali::Toolkit::TextField::Property::CURSOR_WIDTH,
+ GRAB_HANDLE_IMAGE = Dali::Toolkit::TextField::Property::GRAB_HANDLE_IMAGE,
+ GRAB_HANDLE_PRESSED_IMAGE = Dali::Toolkit::TextField::Property::GRAB_HANDLE_PRESSED_IMAGE,
+ SCROLL_THRESHOLD = Dali::Toolkit::TextField::Property::SCROLL_THRESHOLD,
+ SCROLL_SPEED = Dali::Toolkit::TextField::Property::SCROLL_SPEED,
+ SELECTION_HANDLE_IMAGE_LEFT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_IMAGE_LEFT,
+ SELECTION_HANDLE_IMAGE_RIGHT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_IMAGE_RIGHT,
+ SELECTION_HANDLE_PRESSED_IMAGE_LEFT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_LEFT,
+ SELECTION_HANDLE_PRESSED_IMAGE_RIGHT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_PRESSED_IMAGE_RIGHT,
+ SELECTION_HANDLE_MARKER_IMAGE_LEFT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_MARKER_IMAGE_LEFT,
+ SELECTION_HANDLE_MARKER_IMAGE_RIGHT = Dali::Toolkit::TextField::Property::SELECTION_HANDLE_MARKER_IMAGE_RIGHT,
+ SELECTION_HIGHLIGHT_COLOR = Dali::Toolkit::TextField::Property::SELECTION_HIGHLIGHT_COLOR,
+ DECORATION_BOUNDING_BOX = Dali::Toolkit::TextField::Property::DECORATION_BOUNDING_BOX,
+ INPUT_METHOD_SETTINGS = Dali::Toolkit::TextField::Property::INPUT_METHOD_SETTINGS,
+ INPUT_COLOR = Dali::Toolkit::TextField::Property::INPUT_COLOR,
+ ENABLE_MARKUP = Dali::Toolkit::TextField::Property::ENABLE_MARKUP,
+ INPUT_FONT_FAMILY = Dali::Toolkit::TextField::Property::INPUT_FONT_FAMILY,
+ INPUT_FONT_STYLE = Dali::Toolkit::TextField::Property::INPUT_FONT_STYLE,
+ INPUT_POINT_SIZE = Dali::Toolkit::TextField::Property::INPUT_POINT_SIZE,
+ UNDERLINE = Dali::Toolkit::TextField::Property::UNDERLINE,
+ INPUT_UNDERLINE = Dali::Toolkit::TextField::Property::INPUT_UNDERLINE,
+ SHADOW = Dali::Toolkit::TextField::Property::SHADOW,
+ INPUT_SHADOW = Dali::Toolkit::TextField::Property::INPUT_SHADOW,
+ EMBOSS = Dali::Toolkit::TextField::Property::EMBOSS,
+ INPUT_EMBOSS = Dali::Toolkit::TextField::Property::INPUT_EMBOSS,
+ OUTLINE = Dali::Toolkit::TextField::Property::OUTLINE,
+ INPUT_OUTLINE = Dali::Toolkit::TextField::Property::INPUT_OUTLINE,
+ HIDDEN_INPUT_SETTINGS = Dali::Toolkit::TextField::Property::HIDDEN_INPUT_SETTINGS,
+ PIXEL_SIZE = Dali::Toolkit::TextField::Property::PIXEL_SIZE,
+ ENABLE_SELECTION = Dali::Toolkit::TextField::Property::ENABLE_SELECTION,
+ PLACEHOLDER = Dali::Toolkit::TextField::Property::PLACEHOLDER,
+ ELLIPSIS = Dali::Toolkit::TextField::Property::ELLIPSIS,
+
+ /**
+ * @brief Enables Text selection using Shift key.
+ * @details Name "enableShiftSelection", type Property::BOOLEAN.
+ */
+ ENABLE_SHIFT_SELECTION = ELLIPSIS + 1
+ };
+} // namespace Property
+
+} // namespace DevelText
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_TEXT_FIELD_DEVEL_H
/**
* @brief The direction of the layout.
- * @details Name "textDirection", type Property::Integer, Read-Only.
+ * @details Name "textDirection", type [Type](@ref Dali::Toolkit::DevelText::TextDirection::Type) (Property::INTEGER), Read/Write
+ * @note The text direction can be changed only by replacing the text itself.
* @see TextDirection::Type for supported values.
*/
TEXT_DIRECTION,
+
+ /**
+ * @brief Alignment of text within area of single line
+ * @details Name "verticalLineAlignment", type [Type](@ref Dali::Toolkit::DevelText::VerticalLineAlignment::Type) (Property::INTEGER), Read/Write
+ * @note The default value is TOP
+ * @see VerticalLineAlignment::Type for supported values
+ */
+ VERTICAL_LINE_ALIGNMENT,
};
} // namespace Property
$(devel_api_src_dir)/visual-factory/visual-base.h
devel_api_visuals_header_files = \
+ $(devel_api_src_dir)/visuals/animated-gradient-visual-properties-devel.h \
+ $(devel_api_src_dir)/visuals/color-visual-properties-devel.h \
$(devel_api_src_dir)/visuals/image-visual-properties-devel.h \
$(devel_api_src_dir)/visuals/image-visual-actions-devel.h \
- $(devel_api_src_dir)/visuals/animated-gradient-visual-properties-devel.h \
+ $(devel_api_src_dir)/visuals/text-visual-properties-devel.h \
$(devel_api_src_dir)/visuals/visual-properties-devel.h
devel_api_shadow_view_header_files = \
devel_api_text_controls_header_files = \
$(devel_api_src_dir)/controls/text-controls/text-editor-devel.h \
+ $(devel_api_src_dir)/controls/text-controls/text-field-devel.h \
$(devel_api_src_dir)/controls/text-controls/text-label-devel.h \
$(devel_api_src_dir)/controls/text-controls/text-selection-popup.h \
$(devel_api_src_dir)/controls/text-controls/text-selection-toolbar.h
*/
DALI_IMPORT_API TextureSet RemoveTexture( const std::string& textureUrl );
-}
+} // TextureManager
} // Toolkit
} // namespace TextDirection
+namespace VerticalLineAlignment
+{
+
+enum Type
+{
+ TOP,
+ MIDDLE,
+ BOTTOM
+};
+
+} // namespace VerticalLineAlignment
+
} // namespace DevelText
} // namespace Toolkit
return GetImplementation( *this ).GetName();
}
-void Visual::Base::SetTransformAndSize( const Property::Map& transform, Size controlSize )
+void Visual::Base::SetTransformAndSize( const Dali::Property::Map& transform, Size controlSize )
{
GetImplementation( *this ).SetTransformAndSize( transform, controlSize );
}
return GetImplementation( *this ).GetDepthIndex();
}
-void Visual::Base::CreatePropertyMap( Property::Map& map ) const
+void Visual::Base::CreatePropertyMap( Dali::Property::Map& map ) const
{
GetImplementation( *this ).CreatePropertyMap( map );
}
namespace Visual
{
-enum class ResourceStatus
-{
- PREPARING,
- READY,
- FAILED
-};
-
/**
* @brief A Visual provides a renderer for drawing a control component. A control may have multiple visuals.
*
--- /dev/null
+#ifndef DALI_TOOLKIT_COLOR_VISUAL_PROPERTIES_DEVEL_H
+#define DALI_TOOLKIT_COLOR_VISUAL_PROPERTIES_DEVEL_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+
+namespace DevelColorVisual
+{
+
+/**
+ * @brief Additional ColorVisual Properties.
+ */
+namespace Property
+{
+
+/**
+ * @brief Enumeration for the instance of additional properties belonging to the ColorVisual.
+ */
+enum
+{
+ MIX_COLOR = Toolkit::ColorVisual::Property::MIX_COLOR,
+
+ /**
+ * @brief Whether to render if the MIX_COLOR is transparent.
+ * @details Name "renderIfTransparent", type Property::BOOLEAN.
+ * @note Optional.
+ * @note By default it's false, i.e. ColorVisual will not render if the MIX_COLOR is transparent.
+ */
+ RENDER_IF_TRANSPARENT = MIX_COLOR + 1,
+};
+
+} // namespace Property
+
+} // namespace ColorVisual
+
+/**
+ * @}
+ */
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_COLOR_VISUAL_PROPERTIES_DEVEL_H
namespace DevelImageVisual
{
-/**
- * @brief The policy determining if the image is loaded when the visual is staged or created.
- */
-namespace LoadPolicy
-{
-
-/**
- * @brief The available named elements that define the LoadPolicy.
- */
-enum Type
-{
- IMMEDIATE = 0, ///< The image is loaded when the ImageVisual is created.
- ATTACHED ///< The image is loaded when the ImageVisual is attached to the stage.
-};
-
-} // namespace LoadPolicy
-
-/**
- * @brief The policy determining when a image is deleted from the cache in relation to the ImageVisual lifetime.
- * @note If the texture is being shared by another visual it persist if still required.
- */
-namespace ReleasePolicy
-{
-
-/**
- * @brief The available named elements that define the ReleasePolicy.
- */
-enum Type
-{
- DETACHED = 0, ///< Image deleted from cache when ImageVisual detached from stage.
- DESTROYED, ///< Image deleted from cache when ImageVisual destroyed.
- NEVER ///< Image is never deleted, will survive the lifetime of the application.
-};
-
-} // namespace ReleasePolicy;
-
namespace Property
{
FRAME_DELAY = Dali::Toolkit::ImageVisual::Property::FRAME_DELAY,
MASK_CONTENT_SCALE = Dali::Toolkit::ImageVisual::Property::MASK_CONTENT_SCALE,
CROP_TO_MASK = Dali::Toolkit::ImageVisual::Property::CROP_TO_MASK,
-
- /**
- * @brief The policy to determine when an image should be loaded.
- * @details Name "loadPolicy", Type LoadPolicy::Type (Property::INTEGER)or Property::STRING.
- * @note Default LoadPolicy::ATTACHED
- * @see LoadPolicy::Type
- */
- LOAD_POLICY = CROP_TO_MASK + 1,
-
- /**
- * @brief The policy to determine when an image should no longer be cached.
- * @details Name "releasePolicy", Type ReleasePolicy::Type (Property::INTEGER) or Property::STRING
- * @note Default ReleasePolicy::DESTROYED
- * @see ReleasePolicy::Type
- */
- RELEASE_POLICY = CROP_TO_MASK + 2,
-
- /**
- * @brief Determines if image orientation should be corrected so the image displays as it was intended.
- * @details Name "orientationCorrection", Type Property::BOOLEAN, if true the image's orientation will be corrected.
- * @note Default true
- */
- ORIENTATION_CORRECTION = CROP_TO_MASK + 3,
+ LOAD_POLICY = Dali::Toolkit::ImageVisual::Property::LOAD_POLICY,
+ RELEASE_POLICY = Dali::Toolkit::ImageVisual::Property::RELEASE_POLICY,
+ ORIENTATION_CORRECTION = Dali::Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION,
/**
* @brief Overlays the auxiliary iamge on top of an NPatch image.
* @details Name "auxiliaryImage", Type Property::STRING, URL of the image.
* @note Default true
*/
- AUXILIARY_IMAGE = CROP_TO_MASK + 4,
+ AUXILIARY_IMAGE = ORIENTATION_CORRECTION + 1,
/**
* @brief An alpha value for mixing between the masked main NPatch image and the auxiliary image
* @details Name "auxiliaryImageAlpha", Type Property::FLOAT, between 0 and 1
* @note Default 0
*/
- AUXILIARY_IMAGE_ALPHA = CROP_TO_MASK + 5,
+ AUXILIARY_IMAGE_ALPHA = ORIENTATION_CORRECTION + 2,
};
--- /dev/null
+#ifndef DALI_TOOLKIT_DEVEL_API_VISUALS_TEXT_VISUAL_PROPERTIES_DEVEL_H
+#define DALI_TOOLKIT_DEVEL_API_VISUALS_TEXT_VISUAL_PROPERTIES_DEVEL_H
+
+/*
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+
+namespace Dali
+{
+
+namespace Toolkit
+{
+
+namespace DevelTextVisual
+{
+
+namespace Property
+{
+
+/**
+ * @brief All the visual types.
+ */
+enum
+{
+ TEXT = Dali::Toolkit::TextVisual::Property::TEXT,
+ FONT_FAMILY = Dali::Toolkit::TextVisual::Property::FONT_FAMILY,
+ FONT_STYLE = Dali::Toolkit::TextVisual::Property::FONT_STYLE,
+ POINT_SIZE = Dali::Toolkit::TextVisual::Property::POINT_SIZE,
+ MULTI_LINE = Dali::Toolkit::TextVisual::Property::MULTI_LINE,
+ HORIZONTAL_ALIGNMENT = Dali::Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT,
+ VERTICAL_ALIGNMENT = Dali::Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT,
+ TEXT_COLOR = Dali::Toolkit::TextVisual::Property::TEXT_COLOR,
+ ENABLE_MARKUP = Dali::Toolkit::TextVisual::Property::ENABLE_MARKUP,
+ SHADOW = Dali::Toolkit::TextVisual::Property::SHADOW,
+ UNDERLINE = Dali::Toolkit::TextVisual::Property::UNDERLINE,
+
+ /**
+ * @brief The default outline parameters.
+ * @details name "outline", type Property::MAP.
+ */
+ OUTLINE = UNDERLINE + 1
+};
+
+
+} // namespace Property
+
+} // namespace DevelTextVisual
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_DEVEL_API_VISUALS_TEXT_VISUAL_PROPERTIES_DEVEL_H
#include <dali-toolkit/internal/controls/tooltip/tooltip.h>
#include <dali-toolkit/internal/builder/style.h>
#include <dali-toolkit/internal/builder/dictionary.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
DALI_PROPERTY_REGISTRATION( Toolkit, TextEditor, "lineWrapMode", INTEGER, LINE_WRAP_MODE )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderText", STRING, PLACEHOLDER_TEXT )
DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "placeholderTextColor", VECTOR4, PLACEHOLDER_TEXT_COLOR )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextEditor, "enableShiftSelection", BOOLEAN, ENABLE_SHIFT_SELECTION )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextEditor, "inputStyleChanged", SIGNAL_INPUT_STYLE_CHANGED )
{
if( impl.mController )
{
+
+ // The line spacing isn't supported by the TextEditor. Since it's supported
+ // by the TextLabel for now it must be ignored. The property is being shadowed
+ // locally so its value isn't affected.
const float lineSpacing = value.Get<float>();
- impl.mController->SetDefaultLineSpacing( lineSpacing );
+ impl.mLineSpacing = lineSpacing;
+ // set it to 0.0 due to missing implementation
+ impl.mController->SetDefaultLineSpacing( 0.0f );
impl.mRenderer.Reset();
}
break;
Text::LineWrap::Mode lineWrapMode( static_cast< Text::LineWrap::Mode >( -1 ) ); // Set to invalid value to ensure a valid mode does get set
if( GetLineWrapModeEnumeration( value, lineWrapMode ) )
{
- DALI_LOG_INFO( gLogFilter, Debug::General, "TextLabel %p LineWrap::MODE %d\n", impl.mController.Get(), lineWrapMode );
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p LineWrap::MODE %d\n", impl.mController.Get(), lineWrapMode );
impl.mController->SetLineWrapMode( lineWrapMode );
}
}
break;
}
+ case Toolkit::DevelTextEditor::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool shiftSelection = value.Get<bool>();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextEditor %p ENABLE_SHIFT_SELECTION %d\n", impl.mController.Get(), shiftSelection );
+
+ impl.mController->SetShiftSelectionEnabled( shiftSelection );
+ }
+ break;
+ }
} // switch
} // texteditor
}
{
if( impl.mController )
{
- value = impl.mController->GetDefaultLineSpacing();
+ // LINE_SPACING isn't implemented for the TextEditor. Returning
+ // only shadowed value, not the real one.
+ value = impl.mLineSpacing;
}
break;
}
{
value = impl.mController->GetLineWrapMode();
}
+ break;
+ }
+ case Toolkit::DevelTextEditor::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsShiftSelectionEnabled();
+ }
+ break;
}
} //switch
}
mIdleCallback( NULL ),
mAlignmentOffset( 0.f ),
mScrollAnimationDuration( 0.f ),
+ mLineSpacing( 0.f ),
mRenderingBackend( DEFAULT_RENDERING_BACKEND ),
mHasBeenStaged( false ),
mScrollAnimationEnabled( false ),
float mAlignmentOffset;
float mScrollAnimationDuration;
+ float mLineSpacing;
int mRenderingBackend;
bool mHasBeenStaged:1;
bool mScrollAnimationEnabled:1;
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-field-devel.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/internal/text/text-enumerations-impl.h>
#include <dali-toolkit/internal/text/rendering/text-backend.h>
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "enableSelection", BOOLEAN, ENABLE_SELECTION )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "placeholder", MAP, PLACEHOLDER )
DALI_PROPERTY_REGISTRATION( Toolkit, TextField, "ellipsis", BOOLEAN, ELLIPSIS )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextField, "enableShiftSelection", BOOLEAN, ENABLE_SHIFT_SELECTION )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "textChanged", SIGNAL_TEXT_CHANGED )
DALI_SIGNAL_REGISTRATION( Toolkit, TextField, "maxLengthReached", SIGNAL_MAX_LENGTH_REACHED )
}
break;
}
+ case Toolkit::DevelTextField::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ const bool shiftSelection = value.Get<bool>();
+ DALI_LOG_INFO( gLogFilter, Debug::General, "TextField %p ENABLE_SHIFT_SELECTION %d\n", impl.mController.Get(), shiftSelection );
+
+ impl.mController->SetShiftSelectionEnabled( shiftSelection );
+ }
+ break;
+ }
} // switch
} // textfield
}
}
break;
}
+ case Toolkit::DevelTextField::Property::ENABLE_SHIFT_SELECTION:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->IsShiftSelectionEnabled();
+ }
+ break;
+ }
} //switch
}
DALI_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextLabel, "lineCount", INTEGER, LINE_COUNT )
DALI_PROPERTY_REGISTRATION( Toolkit, TextLabel, "lineWrapMode", INTEGER, LINE_WRAP_MODE )
DALI_DEVEL_PROPERTY_REGISTRATION_READ_ONLY( Toolkit, TextLabel, "textDirection", INTEGER, TEXT_DIRECTION )
+DALI_DEVEL_PROPERTY_REGISTRATION( Toolkit, TextLabel, "verticalLineAlignment", INTEGER, VERTICAL_LINE_ALIGNMENT )
DALI_ANIMATABLE_PROPERTY_REGISTRATION_WITH_DEFAULT( Toolkit, TextLabel, "textColor", Color::BLACK, TEXT_COLOR )
DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, TextLabel, "textColorRed", TEXT_COLOR_RED, TEXT_COLOR, 0 )
DALI_ANIMATABLE_PROPERTY_COMPONENT_REGISTRATION( Toolkit, TextLabel, "textColorGreen", TEXT_COLOR_GREEN, TEXT_COLOR, 1 )
if( impl.mController )
{
const float lineSpacing = value.Get<float>();
- impl.mController->SetDefaultLineSpacing( lineSpacing );
- impl.mTextUpdateNeeded = true;
+
+ // Don't trigger anything if the line spacing didn't change
+ if( impl.mController->SetDefaultLineSpacing( lineSpacing ) )
+ {
+ impl.mTextUpdateNeeded = true;
+ }
}
break;
}
}
break;
}
+ case Toolkit::DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT:
+ {
+ if( impl.mController && impl.mController->GetTextModel() )
+ {
+ DevelText::VerticalLineAlignment::Type alignment = static_cast<DevelText::VerticalLineAlignment::Type>( value.Get<int>() );
+
+ impl.mController->SetVerticalLineAlignment( alignment );
+
+ // Property doesn't affect the layout, only Visual must be updated
+ TextVisual::EnableRendererUpdate( impl.mVisual );
+
+ // No need to trigger full re-layout. Instead call UpdateRenderer() directly
+ TextVisual::UpdateRenderer( impl.mVisual );
+ }
+ break;
+ }
+ }
+
+ // Request relayout when text update is needed. It's necessary to call it
+ // as changing the property not via UI interaction brings no effect if only
+ // the mTextUpdateNeeded is changed.
+ if( impl.mTextUpdateNeeded )
+ {
+ // need to request relayout as size of text may have changed
+ impl.RequestTextRelayout();
}
}
+
+
+
+
}
Property::Value TextLabel::GetProperty( BaseObject* object, Property::Index index )
}
break;
}
+ case Toolkit::DevelTextLabel::Property::VERTICAL_LINE_ALIGNMENT:
+ {
+ if( impl.mController )
+ {
+ value = impl.mController->GetVerticalLineAlignment();
+ }
+ break;
+ }
}
}
// Set parameters for scrolling
Renderer renderer = static_cast<Internal::Visual::Base&>( GetImplementation( mVisual ) ).GetRenderer();
- mTextScroller->SetParameters( Self(), renderer, textureSet, controlSize, verifiedSize, wrapGap, direction, mController->GetHorizontalAlignment(), mController->GetVerticalAlignment() );
+ mTextScroller->SetParameters( Self(), renderer, textureSet, controlSize, verifiedSize, wrapGap, direction, mController->GetHorizontalAlignment(), mController->GetVerticalAlignment(), mController->IsTextElideEnabled() );
}
void TextLabel::ScrollingFinished()
mBoundingBox(),
mHighlightColor( LIGHT_BLUE ),
mHighlightPosition( Vector2::ZERO ),
+ mHighlightSize( Vector2::ZERO ),
+ mControlSize( Vector2::ZERO ),
+ mHighlightOutlineOffset( 0.f ),
mActiveCursor( ACTIVE_CURSOR_NONE ),
mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
mCursorBlinkDuration( 0.0f ),
if ( mHighlightActor )
{
// Sets the position of the highlight actor inside the decorator.
- mHighlightActor.SetPosition( mHighlightPosition.x,
- mHighlightPosition.y );
+ mHighlightActor.SetPosition( mHighlightPosition.x + mHighlightOutlineOffset,
+ mHighlightPosition.y + mHighlightOutlineOffset );
const unsigned int numberOfQuads = mHighlightQuadList.Count();
if( 0u != numberOfQuads )
Vector2 mHighlightPosition; ///< The position of the highlight actor.
Size mHighlightSize; ///< The size of the highlighted text.
Size mControlSize; ///< The control's size. Set by the Relayout.
+ float mHighlightOutlineOffset; ///< The outline's offset.
unsigned int mActiveCursor;
unsigned int mCursorBlinkInterval;
*( mImpl->mHighlightQuadList.Begin() + index ) = quad;
}
-void Decorator::SetHighLightBox( const Vector2& position, const Size& size )
+void Decorator::SetHighLightBox( const Vector2& position, const Size& size, float outlineOffset )
{
mImpl->mHighlightPosition = position;
mImpl->mHighlightSize = size;
+ mImpl->mHighlightOutlineOffset = outlineOffset;
}
void Decorator::ClearHighlights()
{
mImpl->mHighlightQuadList.Clear();
mImpl->mHighlightPosition = Vector2::ZERO;
+ mImpl->mHighlightOutlineOffset = 0.f;
}
void Decorator::ResizeHighlightQuads( unsigned int numberOfQuads )
*
* @param[in] position The position of the highlighted text in decorator's coords.
* @param[in] size The size of the highlighted text.
+ * @param[in] outlineOffset The outline's offset.
*/
void SetHighLightBox( const Vector2& position,
- const Size& size );
+ const Size& size,
+ float outlineOffset );
/**
* @brief Removes all of the previously added highlights.
extraWidth( 0.f ),
wsLengthEndOfLine( 0.f ),
ascender( 0.f ),
- descender( MAX_FLOAT )
+ descender( MAX_FLOAT ),
+ lineSpacing( 0.f )
{}
~LineLayout()
float wsLengthEndOfLine; ///< The length of the white spaces at the end of the line.
float ascender; ///< The maximum ascender of all fonts in the line.
float descender; ///< The minimum descender of all fonts in the line.
+ float lineSpacing; ///< The line spacing
};
struct Engine::Impl
{
lineLayout.descender = fontMetrics.descender;
}
+
+ // set the line spacing
+ lineLayout.lineSpacing = mDefaultLineSpacing;
}
/**
// Get the last line and layout it again with the 'completelyFill' flag to true.
lineRun = linesBuffer + ( numberOfLines - 1u );
- penY -= layout.ascender - lineRun->descender;
+ penY -= layout.ascender - lineRun->descender + lineRun->lineSpacing;
ellipsisLayout.glyphIndex = lineRun->glyphRun.glyphIndex;
}
layoutSize.width = layoutParameters.boundingBox.width;
if( layoutSize.height < Math::MACHINE_EPSILON_1000 )
{
- layoutSize.height += ( lineRun->ascender + -lineRun->descender );
+ layoutSize.height += ( lineRun->ascender + -lineRun->descender ) + lineRun->lineSpacing;
}
SetGlyphPositions( layoutParameters.glyphsBuffer + lineRun->glyphRun.glyphIndex,
lineRun.glyphRun.numberOfGlyphs = layout.numberOfGlyphs;
lineRun.characterRun.characterIndex = layout.characterIndex;
lineRun.characterRun.numberOfCharacters = layout.numberOfCharacters;
+ lineRun.lineSpacing = mDefaultLineSpacing;
+
if( isLastLine && !layoutParameters.isLastNewParagraph )
{
const float width = layout.extraBearing + layout.length + layout.extraWidth + layout.wsLengthEndOfLine;
layoutSize.width = lineRun.width;
}
- layoutSize.height += ( lineRun.ascender + -lineRun.descender );
+ layoutSize.height += ( lineRun.ascender + -lineRun.descender ) + lineRun.lineSpacing;
}
/**
lineRun.alignmentOffset = 0.f;
lineRun.direction = !RTL;
lineRun.ellipsis = false;
+ lineRun.lineSpacing = mDefaultLineSpacing;
- layoutSize.height += ( lineRun.ascender + -lineRun.descender );
+ layoutSize.height += ( lineRun.ascender + -lineRun.descender ) + lineRun.lineSpacing;
}
/**
layoutSize.width = line.width;
}
- layoutSize.height += ( line.ascender + -line.descender );
+ layoutSize.height += ( line.ascender + -line.descender ) + line.lineSpacing;
}
}
glyphPositionsBuffer + index - layoutParameters.startGlyphIndex );
// Updates the vertical pen's position.
- penY += -layout.descender;
+ penY += -layout.descender + layout.lineSpacing + mDefaultLineSpacing;
// Increase the glyph index.
index = nextIndex;
line.alignmentOffset = 0.f;
line.direction = !RTL;
line.ellipsis = false;
+ line.lineSpacing = mDefaultLineSpacing;
}
Type mLayout;
float descender; ///< The line's descender.
float extraLength; ///< The length of the white spaces at the end of the line.
float alignmentOffset; ///< The horizontal alignment offset.
+ float lineSpacing; ///< The line's spacing
CharacterDirection direction : 1; ///< Direction of the first character of the paragraph.
bool ellipsis : 1; ///< Wheter ellipsis is added to the line.
};
floatStr = ss.str();
}
+void UintToString( unsigned int value, std::string& uIntStr )
+{
+ std::stringstream ss;
+ ss << value;
+ uIntStr = ss.str();
+}
+
void UintColorToVector4( unsigned int color, Vector4& retColor )
{
retColor.a = static_cast<float>( ( color & 0xFF000000 ) >> 24u ) / 255.f;
void FloatToString( float value, std::string& floatStr );
/**
+ * @brief Converts an unsigned int into a string.
+ *
+ * @param[in] value The unsigned int value.
+ * @param[out] uIntStr The string.
+ */
+void UintToString( unsigned int value, std::string& uIntStr );
+
+/**
* @brief Converts an ARGB color packed in 4 byte unsigned int into a Vector4 color used in Dali.
*
* @param[in] color An ARGB color packed in an unsigned int.
FontId previousFontId = 0u;
bool isPreviousEmojiScript = false;
- // Whether it's the first set of characters to be validated.
- // Used in case the paragraph starts with characters common to all scripts.
- bool isFirstSetToBeValidated = true;
-
CharacterIndex lastCharacter = startIndex + numberOfCharacters;
for( Length index = startIndex; index < lastCharacter; ++index )
{
}
#endif
- if( isFirstSetToBeValidated && !isCommonScript )
- {
- currentFontRun.fontId = fontId;
- isFirstSetToBeValidated = false;
- }
-
// The font is now validated.
if( ( fontId != currentFontRun.fontId ) ||
isNewParagraphCharacter )
currentFontRun.characterRun.characterIndex = currentFontRun.characterRun.characterIndex + currentFontRun.characterRun.numberOfCharacters;
currentFontRun.characterRun.numberOfCharacters = 0u;
currentFontRun.fontId = fontId;
-
- if( isNewParagraphCharacter )
- {
- isFirstSetToBeValidated = true;
- }
}
// Add one more character to the run.
}
void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
+ const uint32_t outlineWidth,
const PixelData& bitmap,
Dali::Toolkit::AtlasManager::AtlasSlot& slot )
{
GlyphRecordEntry record;
record.mIndex = glyph.index;
+ record.mOutlineWidth = outlineWidth;
record.mImageId = slot.mImageId;
record.mCount = 1;
bool AtlasGlyphManager::IsCached( Text::FontId fontId,
Text::GlyphIndex index,
+ uint32_t outlineWidth,
Dali::Toolkit::AtlasManager::AtlasSlot& slot )
{
for ( std::vector< FontGlyphRecord >::iterator fontGlyphRecordIt = mFontGlyphRecords.begin();
glyphRecordIt != fontGlyphRecordIt->mGlyphRecords.End();
++glyphRecordIt )
{
- if ( glyphRecordIt->mIndex == index )
+ if ( glyphRecordIt->mIndex == index && glyphRecordIt->mOutlineWidth == outlineWidth )
{
slot.mImageId = glyphRecordIt->mImageId;
slot.mAtlasId = mAtlasManager.GetAtlas( slot.mImageId );
return mMetrics;
}
-void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta )
{
if( 0 != delta )
{
glyphRecordIt != fontGlyphRecordIt->mGlyphRecords.End();
++glyphRecordIt )
{
- if ( glyphRecordIt->mIndex == index )
+ if ( glyphRecordIt->mIndex == index && glyphRecordIt->mOutlineWidth == outlineWidth )
{
glyphRecordIt->mCount += delta;
DALI_ASSERT_DEBUG( glyphRecordIt->mCount >= 0 && "Glyph ref-count should not be negative" );
struct GlyphRecordEntry
{
Text::GlyphIndex mIndex;
+ uint32_t mOutlineWidth;
uint32_t mImageId;
int32_t mCount;
};
* @copydoc Toolkit::AtlasGlyphManager::Add
*/
void Add( const Text::GlyphInfo& glyph,
+ const uint32_t outlineWidth,
const PixelData& bitmap,
Dali::Toolkit::AtlasManager::AtlasSlot& slot );
*/
bool IsCached( Text::FontId fontId,
Text::GlyphIndex index,
+ uint32_t outlineWidth,
Dali::Toolkit::AtlasManager::AtlasSlot& slot );
/**
/**
* @copydoc toolkit::AtlasGlyphManager::AdjustReferenceCount
*/
- void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
+ void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta );
/**
* @copydoc Toolkit::AtlasGlyphManager::GetTextures
}
void AtlasGlyphManager::Add( const Text::GlyphInfo& glyph,
+ const uint32_t outlineWidth,
const PixelData& bitmap,
AtlasManager::AtlasSlot& slot )
{
- GetImplementation(*this).Add( glyph, bitmap, slot );
+ GetImplementation(*this).Add( glyph, outlineWidth, bitmap, slot );
}
void AtlasGlyphManager::GenerateMeshData( uint32_t imageId,
bool AtlasGlyphManager::IsCached( Text::FontId fontId,
Text::GlyphIndex index,
+ uint32_t outlineWidth,
AtlasManager::AtlasSlot& slot )
{
- return GetImplementation(*this).IsCached( fontId, index, slot );
+ return GetImplementation(*this).IsCached( fontId, index, outlineWidth, slot );
}
void AtlasGlyphManager::SetNewAtlasSize( uint32_t width, uint32_t height, uint32_t blockWidth, uint32_t blockHeight )
return GetImplementation(*this).GetMetrics();
}
-void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta )
+void AtlasGlyphManager::AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta )
{
- GetImplementation(*this).AdjustReferenceCount( fontId, index, delta );
+ GetImplementation(*this).AdjustReferenceCount( fontId, index, outlineWidth, delta );
}
} // namespace Toolkit
* @brief Ask Atlas Manager to add a glyph
*
* @param[in] glyph glyph to add to an atlas
+ * @param[in] outlineWidth the outline width of the glyph
* @param[in] bitmap bitmap to use for glyph addition
* @param[out] slot information returned by atlas manager for addition
*/
void Add( const Text::GlyphInfo& glyph,
+ const uint32_t outlineWidth,
const PixelData& bitmap,
AtlasManager::AtlasSlot& slot );
*
* @param[in] fontId The font that this glyph comes from
* @param[in] index The GlyphIndex of this glyph
+ * @param[in] outlineWidth The outline width of this glyph
* @param[out] slot container holding information about the glyph( mImage = 0 indicates not being cached )
*
* @return Whether glyph is cached or not ?
*/
bool IsCached( Text::FontId fontId,
Text::GlyphIndex index,
+ uint32_t outlineWidth,
AtlasManager::AtlasSlot& slot );
/**
*
* @param[in] fontId The font this image came from
* @param[in] index The index of the glyph
+ * @param[in] outlineWidth The outline width of the glyph
* @param[in] delta The adjustment to make to the reference count
*/
- void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, int32_t delta );
+ void AdjustReferenceCount( Text::FontId fontId, Text::GlyphIndex index, uint32_t outlineWidth, int32_t delta );
private:
const float ONE( 1.0f );
const uint32_t DEFAULT_ATLAS_WIDTH = 512u;
const uint32_t DEFAULT_ATLAS_HEIGHT = 512u;
-const int NO_OUTLINE( 0 );
+const uint32_t NO_OUTLINE = 0;
}
struct AtlasRenderer::Impl
TextCacheEntry()
: mFontId( 0 ),
mIndex( 0 ),
+ mOutlineWidth( 0 ),
mImageId( 0 )
{
}
FontId mFontId;
Text::GlyphIndex mIndex;
+ uint32_t mOutlineWidth;
uint32_t mImageId;
};
return false;
}
+ void CacheGlyph( const GlyphInfo& glyph, FontId lastFontId, uint32_t outline, AtlasManager::AtlasSlot& slot )
+ {
+ const bool glyphNotCached = !mGlyphManager.IsCached( glyph.fontId, glyph.index, outline, slot ); // Check FontGlyphRecord vector for entry with glyph index and fontId
+
+ DALI_LOG_INFO( gLogFilter, Debug::Verbose, "AddGlyphs fontID[%u] glyphIndex[%u] [%s]\n", glyph.fontId, glyph.index, (glyphNotCached)?"not cached":"cached" );
+
+ if( glyphNotCached )
+ {
+ MaxBlockSize& blockSize = mBlockSizes[0u];
+
+ if ( lastFontId != glyph.fontId )
+ {
+ uint32_t index = 0u;
+ // Looks through all stored block sizes until finds the one which mataches required glyph font it. Ensures new atlas block size will match existing for same font id.
+ // CalculateBlocksSize() above ensures a block size entry exists.
+ for( std::vector<MaxBlockSize>::const_iterator it = mBlockSizes.begin(),
+ endIt = mBlockSizes.end();
+ it != endIt;
+ ++it, ++index )
+ {
+ const MaxBlockSize& blockSizeEntry = *it;
+ if( blockSizeEntry.mFontId == glyph.fontId )
+ {
+ blockSize = mBlockSizes[index];
+ }
+ }
+ }
+
+ // Create a new image for the glyph
+ PixelData bitmap;
+
+ // Whether the glyph is an outline.
+ const bool isOutline = 0u != outline;
+
+ // Whether the current glyph is a color one.
+ const bool isColorGlyph = mFontClient.IsColorGlyph( glyph.fontId, glyph.index );
+
+ if( !isOutline || ( isOutline && !isColorGlyph) )
+ {
+ // Retrieve the emoji's bitmap.
+ TextAbstraction::FontClient::GlyphBufferData glyphBufferData;
+ glyphBufferData.width = isColorGlyph ? glyph.width : 0; // Desired width and height.
+ glyphBufferData.height = isColorGlyph ? glyph.height : 0;
+
+ mFontClient.CreateBitmap( glyph.fontId,
+ glyph.index,
+ glyphBufferData,
+ outline );
+
+ // Create the pixel data.
+ bitmap = PixelData::New( glyphBufferData.buffer,
+ glyphBufferData.width * glyphBufferData.height * GetBytesPerPixel( glyphBufferData.format ),
+ glyphBufferData.width,
+ glyphBufferData.height,
+ glyphBufferData.format,
+ PixelData::DELETE_ARRAY );
+
+ if( bitmap )
+ {
+ // Ensure that the next image will fit into the current block size
+ if( bitmap.GetWidth() > blockSize.mNeededBlockWidth )
+ {
+ blockSize.mNeededBlockWidth = bitmap.GetWidth();
+ }
+
+ if( bitmap.GetHeight() > blockSize.mNeededBlockHeight )
+ {
+ blockSize.mNeededBlockHeight = bitmap.GetHeight();
+ }
+
+ // If CheckAtlas in AtlasManager::Add can't fit the bitmap in the current atlas it will create a new atlas
+
+ // Setting the block size and size of new atlas does not mean a new one will be created. An existing atlas may still surffice.
+ mGlyphManager.SetNewAtlasSize( DEFAULT_ATLAS_WIDTH,
+ DEFAULT_ATLAS_HEIGHT,
+ blockSize.mNeededBlockWidth,
+ blockSize.mNeededBlockHeight );
+
+ // Locate a new slot for our glyph
+ mGlyphManager.Add( glyph, outline, bitmap, slot ); // slot will be 0 is glyph not added
+ }
+ }
+ }
+ else
+ {
+ // We have 2+ copies of the same glyph
+ mGlyphManager.AdjustReferenceCount( glyph.fontId, glyph.index, outline, 1 ); //increment
+ }
+ }
+
+ void GenerateMesh( const GlyphInfo& glyph,
+ const Vector2& position,
+ const Vector4& color,
+ uint32_t outline,
+ AtlasManager::AtlasSlot& slot,
+ bool underlineGlyph,
+ float currentUnderlinePosition,
+ float currentUnderlineThickness,
+ std::vector<MeshRecord>& meshContainer,
+ Vector<TextCacheEntry>& newTextCache,
+ Vector<Extent>& extents )
+ {
+ // Generate mesh data for this quad, plugging in our supplied position
+ AtlasManager::Mesh2D newMesh;
+ mGlyphManager.GenerateMeshData( slot.mImageId, position, newMesh );
+
+ TextCacheEntry textCacheEntry;
+ textCacheEntry.mFontId = glyph.fontId;
+ textCacheEntry.mImageId = slot.mImageId;
+ textCacheEntry.mIndex = glyph.index;
+ textCacheEntry.mOutlineWidth = outline;
+
+ newTextCache.PushBack( textCacheEntry );
+
+ AtlasManager::Vertex2D* verticesBuffer = newMesh.mVertices.Begin();
+
+ for( unsigned int index = 0u, size = newMesh.mVertices.Count();
+ index < size;
+ ++index )
+ {
+ AtlasManager::Vertex2D& vertex = *( verticesBuffer + index );
+
+ // Set the color of the vertex.
+ vertex.mColor = color;
+ }
+
+ // Find an existing mesh data object to attach to ( or create a new one, if we can't find one using the same atlas)
+ StitchTextMesh( meshContainer,
+ newMesh,
+ extents,
+ position.y + glyph.yBearing,
+ underlineGlyph,
+ currentUnderlinePosition,
+ currentUnderlineThickness,
+ slot );
+ }
+
+ void CreateActors( const std::vector<MeshRecord>& meshContainer,
+ const Size& textSize,
+ const Vector4& color,
+ const Vector4& shadowColor,
+ const Vector2& shadowOffset,
+ Actor textControl,
+ Property::Index animatablePropertyIndex,
+ bool drawShadow )
+ {
+ if( !mActor )
+ {
+ // Create a container actor to act as a common parent for text and shadow, to avoid color inheritence issues.
+ mActor = Actor::New();
+ mActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mActor.SetSize( textSize );
+ mActor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+ }
+
+ for( std::vector< MeshRecord >::const_iterator it = meshContainer.begin(),
+ endIt = meshContainer.end();
+ it != endIt; ++it )
+ {
+ const MeshRecord& meshRecord = *it;
+
+ Actor actor = CreateMeshActor( textControl, animatablePropertyIndex, color, meshRecord, textSize, STYLE_NORMAL );
+
+ // Whether the actor has renderers.
+ const bool hasRenderer = actor.GetRendererCount() > 0u;
+
+ // Create an effect if necessary
+ if( hasRenderer &&
+ drawShadow )
+ {
+ // Change the color of the vertices.
+ for( Vector<AtlasManager::Vertex2D>::Iterator vIt = meshRecord.mMesh.mVertices.Begin(),
+ vEndIt = meshRecord.mMesh.mVertices.End();
+ vIt != vEndIt;
+ ++vIt )
+ {
+ AtlasManager::Vertex2D& vertex = *vIt;
+
+ vertex.mColor = shadowColor;
+ }
+
+ Actor shadowActor = CreateMeshActor(textControl, animatablePropertyIndex, color, meshRecord, textSize, STYLE_DROP_SHADOW );
+#if defined(DEBUG_ENABLED)
+ shadowActor.SetName( "Text Shadow renderable actor" );
+#endif
+ // Offset shadow in x and y
+ shadowActor.RegisterProperty("uOffset", shadowOffset );
+ Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) );
+ int depthIndex = renderer.GetProperty<int>(Dali::Renderer::Property::DEPTH_INDEX);
+ renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 );
+ mActor.Add( shadowActor );
+ }
+
+ if( hasRenderer )
+ {
+ mActor.Add( actor );
+ }
+ }
+ }
+
void AddGlyphs( Text::ViewInterface& view,
Actor textControl,
Property::Index animatablePropertyIndex,
float minLineOffset )
{
AtlasManager::AtlasSlot slot;
+ slot.mImageId = 0u;
+ slot.mAtlasId = 0u;
+
+ AtlasManager::AtlasSlot slotOutline;
+ slotOutline.mImageId = 0u;
+ slotOutline.mAtlasId = 0u;
+
std::vector< MeshRecord > meshContainer;
+ std::vector< MeshRecord > meshContainerOutline;
Vector< Extent > extents;
- TextCacheEntry textCacheEntry;
mDepth = depth;
const Vector2& textSize( view.GetLayoutSize() );
const Vector2 halfTextSize( textSize * 0.5f );
const Vector2& shadowOffset( view.GetShadowOffset() );
const Vector4& shadowColor( view.GetShadowColor() );
- const bool underlineEnabled( view.IsUnderlineEnabled() );
+ const bool underlineEnabled = view.IsUnderlineEnabled();
const Vector4& underlineColor( view.GetUnderlineColor() );
- const float underlineHeight( view.GetUnderlineHeight() );
+ const float underlineHeight = view.GetUnderlineHeight();
+ const unsigned int outlineWidth = view.GetOutlineWidth();
+ const Vector4& outlineColor( view.GetOutlineColor() );
+ const bool isOutline = 0u != outlineWidth;
const bool useDefaultColor = ( NULL == colorsBuffer );
float currentUnderlinePosition = ZERO;
float currentUnderlineThickness = underlineHeight;
- uint32_t currentBlockSize = 0;
FontId lastFontId = 0;
FontId lastUnderlinedFontId = 0;
Style style = STYLE_NORMAL;
for( uint32_t i = 0, glyphSize = glyphs.Size(); i < glyphSize; ++i )
{
const GlyphInfo& glyph = *( glyphsBuffer + i );
- const bool underlineGlyph = underlineEnabled || IsGlyphUnderlined( i, underlineRuns );
- thereAreUnderlinedGlyphs = thereAreUnderlinedGlyphs || underlineGlyph;
+ const bool isGlyphUnderlined = underlineEnabled || IsGlyphUnderlined( i, underlineRuns );
+ thereAreUnderlinedGlyphs = thereAreUnderlinedGlyphs || isGlyphUnderlined;
// No operation for white space
if( glyph.width && glyph.height )
{
// Are we still using the same fontId as previous
- if( underlineGlyph && ( glyph.fontId != lastUnderlinedFontId ) )
+ if( isGlyphUnderlined && ( glyph.fontId != lastUnderlinedFontId ) )
{
// We need to fetch fresh font underline metrics
FontMetrics fontMetrics;
lastUnderlinedFontId = glyph.fontId;
} // underline
- bool glyphNotCached = !mGlyphManager.IsCached( glyph.fontId, glyph.index, slot ); // Check FontGlyphRecord vector for entry with glyph index and fontId
-
- DALI_LOG_INFO( gLogFilter, Debug::Verbose, "AddGlyphs fontID[%u] glyphIndex[%u] [%s]\n", glyph.fontId, glyph.index, (glyphNotCached)?"not cached":"cached" );
+ // Retrieves and caches the glyph's bitmap.
+ CacheGlyph( glyph, lastFontId, NO_OUTLINE, slot );
- if( glyphNotCached )
+ // Retrieves and caches the outline glyph's bitmap.
+ if( isOutline )
{
- MaxBlockSize& blockSize = mBlockSizes[currentBlockSize];
-
- if ( lastFontId != glyph.fontId )
- {
- uint32_t index = 0u;
- // Looks through all stored block sizes until finds the one which mataches required glyph font it. Ensures new atlas block size will match existing for same font id.
- // CalculateBlocksSize() above ensures a block size entry exists.
- for( std::vector<MaxBlockSize>::const_iterator it = mBlockSizes.begin(),
- endIt = mBlockSizes.end();
- it != endIt;
- ++it, ++index )
- {
- const MaxBlockSize& blockSizeEntry = *it;
- if( blockSizeEntry.mFontId == glyph.fontId )
- {
- blockSize = mBlockSizes[index];
- }
- }
- }
-
- // Create a new image for the glyph
- PixelData bitmap;
-
- // Whether the current glyph is a color one.
- const bool isColorGlyph = mFontClient.IsColorGlyph( glyph.fontId, glyph.index );
-
- // Retrieve the emoji's bitmap.
- TextAbstraction::FontClient::GlyphBufferData glyphBufferData;
- glyphBufferData.width = isColorGlyph ? glyph.width : 0; // Desired width and height.
- glyphBufferData.height = isColorGlyph ? glyph.height : 0;
-
- mFontClient.CreateBitmap( glyph.fontId,
- glyph.index,
- glyphBufferData,
- NO_OUTLINE );
-
- // Create the pixel data.
- bitmap = PixelData::New( glyphBufferData.buffer,
- glyph.width * glyph.height * GetBytesPerPixel( glyphBufferData.format ),
- glyph.width,
- glyph.height,
- glyphBufferData.format,
- PixelData::DELETE_ARRAY );
-
- if( bitmap )
- {
- // Ensure that the next image will fit into the current block size
- if( bitmap.GetWidth() > blockSize.mNeededBlockWidth )
- {
- blockSize.mNeededBlockWidth = bitmap.GetWidth();
- }
-
- if( bitmap.GetHeight() > blockSize.mNeededBlockHeight )
- {
- blockSize.mNeededBlockHeight = bitmap.GetHeight();
- }
-
- // If CheckAtlas in AtlasManager::Add can't fit the bitmap in the current atlas it will create a new atlas
-
- // Setting the block size and size of new atlas does not mean a new one will be created. An existing atlas may still surffice.
- mGlyphManager.SetNewAtlasSize( DEFAULT_ATLAS_WIDTH,
- DEFAULT_ATLAS_HEIGHT,
- blockSize.mNeededBlockWidth,
- blockSize.mNeededBlockHeight );
-
- // Locate a new slot for our glyph
- mGlyphManager.Add( glyph, bitmap, slot ); // slot will be 0 is glyph not added
- }
- }
- else
- {
- // We have 2+ copies of the same glyph
- mGlyphManager.AdjustReferenceCount( glyph.fontId, glyph.index, 1/*increment*/ );
+ CacheGlyph( glyph, lastFontId, outlineWidth, slotOutline );
}
// Move the origin (0,0) of the mesh to the center of the actor
if ( 0u != slot.mImageId ) // invalid slot id, glyph has failed to be added to atlas
{
- // Generate mesh data for this quad, plugging in our supplied position
- AtlasManager::Mesh2D newMesh;
- mGlyphManager.GenerateMeshData( slot.mImageId, position, newMesh );
- textCacheEntry.mFontId = glyph.fontId;
- textCacheEntry.mImageId = slot.mImageId;
- textCacheEntry.mIndex = glyph.index;
- newTextCache.PushBack( textCacheEntry );
-
- AtlasManager::Vertex2D* verticesBuffer = newMesh.mVertices.Begin();
+ Vector2 positionPlusOutlineOffset = position;
+ if( isOutline )
+ {
+ // Add an offset to the text.
+ const float outlineWidthOffset = static_cast<float>( outlineWidth );
+ positionPlusOutlineOffset += Vector2( outlineWidthOffset, outlineWidthOffset );
+ }
// Get the color of the character.
const ColorIndex colorIndex = useDefaultColor ? 0u : *( colorIndicesBuffer + i );
const Vector4& color = ( useDefaultColor || ( 0u == colorIndex ) ) ? defaultColor : *( colorsBuffer + colorIndex - 1u );
- for( unsigned int index = 0u, size = newMesh.mVertices.Count();
- index < size;
- ++index )
- {
- AtlasManager::Vertex2D& vertex = *( verticesBuffer + index );
-
- // Set the color of the vertex.
- vertex.mColor = color;
- }
-
- // Find an existing mesh data object to attach to ( or create a new one, if we can't find one using the same atlas)
- StitchTextMesh( meshContainer,
- newMesh,
- extents,
- position.y + glyph.yBearing,
- underlineGlyph,
- currentUnderlinePosition,
- currentUnderlineThickness,
- slot );
+ GenerateMesh( glyph,
+ positionPlusOutlineOffset,
+ color,
+ NO_OUTLINE,
+ slot,
+ isGlyphUnderlined,
+ currentUnderlinePosition,
+ currentUnderlineThickness,
+ meshContainer,
+ newTextCache,
+ extents);
lastFontId = glyph.fontId; // Prevents searching for existing blocksizes when string of the same fontId.
}
+
+ if( isOutline && ( 0u != slotOutline.mImageId ) ) // invalid slot id, glyph has failed to be added to atlas
+ {
+ GenerateMesh( glyph,
+ position,
+ outlineColor,
+ outlineWidth,
+ slotOutline,
+ false,
+ currentUnderlinePosition,
+ currentUnderlineThickness,
+ meshContainerOutline,
+ newTextCache,
+ extents);
+ }
}
} // glyphs
}
// For each MeshData object, create a mesh actor and add to the renderable actor
- if( !meshContainer.empty() )
+ bool isShadowDrawn = false;
+ if( !meshContainerOutline.empty() )
{
- if( !mActor )
- {
- // Create a container actor to act as a common parent for text and shadow, to avoid color inheritence issues.
- mActor = Actor::New();
- mActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mActor.SetSize( textSize );
- mActor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
- }
-
- for( std::vector< MeshRecord >::iterator it = meshContainer.begin(),
- endIt = meshContainer.end();
- it != endIt; ++it )
- {
- MeshRecord& meshRecord = *it;
-
- Actor actor = CreateMeshActor( textControl, animatablePropertyIndex, defaultColor, meshRecord, textSize, STYLE_NORMAL );
-
- // Whether the actor has renderers.
- const bool hasRenderer = actor.GetRendererCount() > 0u;
-
- // Create an effect if necessary
- if( hasRenderer &&
- ( style == STYLE_DROP_SHADOW ) )
- {
- // Change the color of the vertices.
- for( Vector<AtlasManager::Vertex2D>::Iterator vIt = meshRecord.mMesh.mVertices.Begin(),
- vEndIt = meshRecord.mMesh.mVertices.End();
- vIt != vEndIt;
- ++vIt )
- {
- AtlasManager::Vertex2D& vertex = *vIt;
-
- vertex.mColor = shadowColor;
- }
-
- Actor shadowActor = CreateMeshActor(textControl, animatablePropertyIndex, defaultColor, meshRecord, textSize, STYLE_DROP_SHADOW );
-#if defined(DEBUG_ENABLED)
- shadowActor.SetName( "Text Shadow renderable actor" );
-#endif
- // Offset shadow in x and y
- shadowActor.RegisterProperty("uOffset", shadowOffset );
- Dali::Renderer renderer( shadowActor.GetRendererAt( 0 ) );
- int depthIndex = renderer.GetProperty<int>(Dali::Renderer::Property::DEPTH_INDEX);
- renderer.SetProperty( Dali::Renderer::Property::DEPTH_INDEX, depthIndex - 1 );
- mActor.Add( shadowActor );
- }
+ const bool drawShadow = STYLE_DROP_SHADOW == style;
+ CreateActors( meshContainerOutline,
+ textSize,
+ outlineColor,
+ shadowColor,
+ shadowOffset,
+ textControl,
+ animatablePropertyIndex,
+ drawShadow );
+
+ isShadowDrawn = drawShadow;
+ }
- if( hasRenderer )
- {
- mActor.Add( actor );
- }
- }
+ // For each MeshData object, create a mesh actor and add to the renderable actor
+ if( !meshContainer.empty() )
+ {
+ const bool drawShadow = !isShadowDrawn && ( STYLE_DROP_SHADOW == style );
+ CreateActors( meshContainer,
+ textSize,
+ defaultColor,
+ shadowColor,
+ shadowOffset,
+ textControl,
+ animatablePropertyIndex,
+ drawShadow );
}
+
#if defined(DEBUG_ENABLED)
Toolkit::AtlasGlyphManager::Metrics metrics = mGlyphManager.GetMetrics();
DALI_LOG_INFO( gLogFilter, Debug::General, "TextAtlasRenderer::GlyphManager::GlyphCount: %i, AtlasCount: %i, TextureMemoryUse: %iK\n",
{
for( Vector< TextCacheEntry >::Iterator oldTextIter = mTextCache.Begin(); oldTextIter != mTextCache.End(); ++oldTextIter )
{
- mGlyphManager.AdjustReferenceCount( oldTextIter->mFontId, oldTextIter->mIndex, -1/*decrement*/ );
+ mGlyphManager.AdjustReferenceCount( oldTextIter->mFontId, oldTextIter->mIndex, oldTextIter->mOutlineWidth, -1/*decrement*/ );
}
mTextCache.Resize( 0 );
}
actor.SetSize( actorSize );
actor.RegisterProperty("uOffset", Vector2::ZERO );
actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
+
return actor;
}
#include <dali-toolkit/internal/text/rendering/text-typesetter.h>
// EXTERNAL INCLUDES
-#include <dali/devel-api/text-abstraction/font-client.h>
#include <memory.h>
+#include <dali/devel-api/text-abstraction/font-client.h>
#include <dali/public-api/common/constants.h>
// INTERNAL INCLUDES
#include <dali-toolkit/internal/text/rendering/view-model.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
namespace Dali
{
}
}
+ // Calculate vertical line alignment
+ switch( mModel->GetVerticalLineAlignment() )
+ {
+ case DevelText::VerticalLineAlignment::TOP:
+ {
+ break;
+ }
+ case DevelText::VerticalLineAlignment::MIDDLE:
+ {
+ const auto& line = *mModel->GetLines();
+ penY -= line.descender;
+ penY += static_cast<int>(line.lineSpacing*0.5f + line.descender);
+ break;
+ }
+ case DevelText::VerticalLineAlignment::BOTTOM:
+ {
+ const auto& line = *mModel->GetLines();
+ const auto lineHeight = line.ascender + (-line.descender) + line.lineSpacing;
+ penY += static_cast<int>(lineHeight - (line.ascender - line.descender));
+ break;
+ }
+ }
+
// Generate the image buffers of the text for each different style first,
// then combine all of them together as one final image buffer. We try to
// do all of these in CPU only, so that once the final texture is generated,
// Increases the vertical offset with the line's ascender.
glyphData.verticalOffset += static_cast<int>( line.ascender );
+ // Include line spacing after first line
+ if( lineIndex > 0u )
+ {
+ glyphData.verticalOffset += static_cast<int>( line.lineSpacing );
+ }
+
// Retrieves the glyph's outline width
float outlineWidth = mModel->GetOutlineWidth();
return mModel->GetVerticalAlignment();
}
+DevelText::VerticalLineAlignment::Type ViewModel::GetVerticalLineAlignment() const
+{
+ return mModel->GetVerticalLineAlignment();
+}
+
bool ViewModel::IsTextElideEnabled() const
{
return mModel->IsTextElideEnabled();
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/text/text-enumerations.h>
#include <dali-toolkit/internal/text/text-model-interface.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
namespace Dali
{
virtual Text::VerticalAlignment::Type GetVerticalAlignment() const;
/**
+ * @copydoc ModelInterface::GetVerticalLineAlignment()
+ */
+ virtual DevelText::VerticalLineAlignment::Type GetVerticalLineAlignment() const;
+
+ /**
* @copydoc ModelInterface::IsTextElideEnabled()
*/
virtual bool IsTextElideEnabled() const;
mPasswordInput( false ),
mIsPlaceholderPixelSize( false ),
mIsPlaceholderElideEnabled( false ),
- mPlaceholderEllipsisFlag( false )
+ mPlaceholderEllipsisFlag( false ),
+ mShiftSelectionFlag( true )
{
mImfManager = ImfManager::Get();
}
TextAbstraction::FontDescription defaultFontDescription;
TextAbstraction::PointSize26Dot6 defaultPointSize = TextAbstraction::FontClient::DEFAULT_POINT_SIZE;
- if( IsShowingPlaceholderText() && ( NULL != mEventData->mPlaceholderFont ) )
+ if( IsShowingPlaceholderText() && mEventData && ( NULL != mEventData->mPlaceholderFont ) )
{
// If the placeholder font is set specifically, only placeholder font is changed.
defaultFontDescription = mEventData->mPlaceholderFont->mFontDescription;
void Controller::Impl::OnCursorKeyEvent( const Event& event )
{
- if( NULL == mEventData )
+ if( NULL == mEventData || !IsShowingRealText() )
{
// Nothing to do if there is no text input.
return;
mEventData->mRightSelectionPosition = mEventData->mPrimaryCursorPosition;
}
- if ( isShiftModifier && IsShowingRealText() )
+ if ( isShiftModifier && IsShowingRealText() && mEventData->mShiftSelectionFlag )
{
// Handle text selection
bool selecting = false;
const SelectionBoxInfo& firstSelectionBoxLineInfo = *( selectionBoxLinesInfo.Begin() );
highLightPosition.y = firstSelectionBoxLineInfo.lineOffset;
- mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize );
+ mEventData->mDecorator->SetHighLightBox( highLightPosition, highLightSize, static_cast<float>( mModel->GetOutlineWidth() ) );
if( !mEventData->mDecorator->IsSmoothHandlePanEnabled() )
{
Text::GetCursorPosition( parameters,
cursorInfo );
+ // Adds Outline offset.
+ const float outlineWidth = static_cast<float>( mModel->GetOutlineWidth() );
+ cursorInfo.primaryPosition.x += outlineWidth;
+ cursorInfo.primaryPosition.y += outlineWidth;
+ cursorInfo.secondaryPosition.x += outlineWidth;
+ cursorInfo.secondaryPosition.y += outlineWidth;
+
if( isMultiLine )
{
// If the text is editable and multi-line, the cursor position after a white space shouldn't exceed the boundaries of the text control.
bool mIsPlaceholderPixelSize : 1; ///< True if the placeholder font size is set as pixel size.
bool mIsPlaceholderElideEnabled : 1; ///< True if the placeholder text's elide is enabled.
bool mPlaceholderEllipsisFlag : 1; ///< True if the text controller sets the placeholder ellipsis.
+ bool mShiftSelectionFlag : 1; ///< True if the text selection using Shift key is enabled.
};
struct ModifyEvent
return mImpl->mEventData->mSelectionEnabled;
}
+void Controller::SetShiftSelectionEnabled( bool enabled )
+{
+ mImpl->mEventData->mShiftSelectionFlag = enabled;
+}
+
+bool Controller::IsShiftSelectionEnabled() const
+{
+ return mImpl->mEventData->mShiftSelectionFlag;
+}
+
// public : Update
void Controller::SetText( const std::string& text )
return mImpl->mModel->mVisualModel->GetOutlineColor();
}
-void Controller::SetOutlineWidth( float width )
+void Controller::SetOutlineWidth( unsigned int width )
{
mImpl->mModel->mVisualModel->SetOutlineWidth( width );
mImpl->RequestRelayout();
}
-float Controller::GetOutlineWidth() const
+unsigned int Controller::GetOutlineWidth() const
{
return mImpl->mModel->mVisualModel->GetOutlineWidth();
}
return EMPTY_STRING;
}
-void Controller::SetDefaultLineSpacing( float lineSpacing )
+bool Controller::SetDefaultLineSpacing( float lineSpacing )
{
- //TODO finish implementation
- mImpl->mLayoutEngine.SetDefaultLineSpacing( lineSpacing );
+ if( std::abs(lineSpacing - mImpl->mLayoutEngine.GetDefaultLineSpacing()) > Math::MACHINE_EPSILON_1000 )
+ {
+ mImpl->mLayoutEngine.SetDefaultLineSpacing(lineSpacing);
+ mImpl->mRecalculateNaturalSize = true;
+ return true;
+ }
+ return false;
}
float Controller::GetDefaultLineSpacing() const
Toolkit::DevelText::TextDirection::Type Controller::GetTextDirection()
{
- const LineRun* const firstline = mImpl->mModel->mVisualModel->mLines.Begin();
- if ( firstline && firstline->direction )
+ if( ( 0u == mImpl->mModel->mLogicalModel->mText.Count() ) )
+ {
+ return Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
+ }
+
+ const Character character = mImpl->mModel->mLogicalModel->mText[0];
+ Script script = TextAbstraction::GetCharacterScript( character );
+
+ if( TextAbstraction::IsRightToLeftScript( script ) )
{
return Toolkit::DevelText::TextDirection::RIGHT_TO_LEFT;
}
return Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT;
}
+Toolkit::DevelText::VerticalLineAlignment::Type Controller::GetVerticalLineAlignment() const
+{
+ return mImpl->mModel->GetVerticalLineAlignment();
+}
+
+void Controller::SetVerticalLineAlignment( Toolkit::DevelText::VerticalLineAlignment::Type alignment )
+{
+ mImpl->mModel->mVerticalLineAlignment = alignment;
+}
+
// public : Relayout.
Controller::UpdateTextType Controller::Relayout( const Size& size )
if( retrieveText )
{
- mImpl->GetText( numberOfWhiteSpaces, text );
+ if( !mImpl->IsShowingPlaceholderText() )
+ {
+ // Retrieves the normal text string.
+ mImpl->GetText( numberOfWhiteSpaces, text );
+ }
+ else
+ {
+ // When the current text is Placeholder Text, the surrounding text should be empty string.
+ // It means DALi should send empty string ("") to IME.
+ text = "";
+ }
}
ImfManager::ImfCallbackData callbackData( ( retrieveText || retrieveCursor ), cursorPosition, text, false );
const Vector<CharacterIndex>& glyphsToCharactersMap = mImpl->mModel->mVisualModel->mGlyphsToCharacters;
const Vector<Length>& charactersPerGlyph = mImpl->mModel->mVisualModel->mCharactersPerGlyph;
const Character* const textBuffer = mImpl->mModel->mLogicalModel->mText.Begin();
- float outlineWidth = mImpl->mModel->GetOutlineWidth();
+ const float outlineWidth = static_cast<float>( mImpl->mModel->GetOutlineWidth() );
// Set the layout parameters.
Layout::Parameters layoutParameters( size,
1,
UPDATE_INPUT_STYLE );
}
- else if( ( mImpl->mEventData->mPrimaryCursorPosition >= 0 ) && ( keyCode == Dali::DevelKey::DALI_KEY_DELETE ) )
+ else if( keyCode == Dali::DevelKey::DALI_KEY_DELETE )
{
// Remove the character after the current cursor position
removed = RemoveText( 0,
mImpl->mOperationsPending = static_cast<OperationsMask>( mImpl->mOperationsPending |
VALIDATE_FONTS |
SHAPE_TEXT |
+ BIDI_INFO |
GET_GLYPH_METRICS |
LAYOUT |
UPDATE_LAYOUT_SIZE |
bool IsSelectionEnabled() const;
/**
+ * @brief Enable or disable the text selection using Shift key.
+ * @param enabled Whether to enable the text selection using Shift key
+ */
+ void SetShiftSelectionEnabled( bool enabled );
+
+ /**
+ * @brief Whether the text selection using Shift key is enabled or not.
+ * @return True if the text selection using Shift key is enabled
+ */
+ bool IsShiftSelectionEnabled() const;
+
+ /**
* @brief Sets input type to password
*
* @note The string is displayed hidden character
*
* @param[in] width The width in pixels of the outline, 0 indicates no outline
*/
- void SetOutlineWidth( float width );
+ void SetOutlineWidth( unsigned int width );
/**
* @brief Retrieves the width of an outline
*
* @return The width of the outline.
*/
- float GetOutlineWidth() const;
+ unsigned int GetOutlineWidth() const;
/**
* @brief Sets the emboss's properties string.
* @brief Sets the default line spacing.
*
* @param[in] lineSpacing The line spacing.
+ *
+ * @return True if lineSpacing has been updated, false otherwise
*/
- void SetDefaultLineSpacing( float lineSpacing );
+ bool SetDefaultLineSpacing( float lineSpacing );
/**
* @brief Retrieves the default line spacing.
*/
Toolkit::DevelText::TextDirection::Type GetTextDirection();
+ /**
+ * @brief Retrieves vertical line alignment
+ * @return The vertical line alignment
+ */
+ Toolkit::DevelText::VerticalLineAlignment::Type GetVerticalLineAlignment() const;
+
+ /**
+ * @brief Sets vertical line alignment
+ * @param[in] alignment The vertical line alignment for the text
+ */
+ void SetVerticalLineAlignment( Toolkit::DevelText::VerticalLineAlignment::Type alignment );
+
public: // Relayout.
/**
if( ENABLE_KEY == valueGet.first.stringKey )
{
/// Enable key.
- const std::string enableStr = valueGet.second.Get<std::string>();
- enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
+ if( valueGet.second.GetType() == Dali::Property::STRING )
+ {
+ const std::string enableStr = valueGet.second.Get<std::string>();
+ enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() );
+ }
+ else
+ {
+ enabled = valueGet.second.Get<bool>();
+ }
}
else if( COLOR_KEY == valueGet.first.stringKey )
{
/// Color key.
colorDefined = true;
- const std::string colorStr = valueGet.second.Get<std::string>();
-
- Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+ if( valueGet.second.GetType() == Dali::Property::STRING )
+ {
+ const std::string colorStr = valueGet.second.Get<std::string>();
+ Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color );
+ }
+ else
+ {
+ color = valueGet.second.Get<Vector4>();
+ }
}
else if( HEIGHT_KEY == valueGet.first.stringKey )
{
/// Height key.
heightDefined = true;
- const std::string heightStr = valueGet.second.Get<std::string>();
-
- height = StringToFloat( heightStr.c_str() );
+ if( valueGet.second.GetType() == Dali::Property::STRING )
+ {
+ const std::string heightStr = valueGet.second.Get<std::string>();
+ height = StringToFloat( heightStr.c_str() );
+ }
+ else
+ {
+ height = valueGet.second.Get<float>();
+ }
}
}
bool& colorDefined,
Vector4& color,
bool& widthDefined,
- float& width )
+ unsigned int& width )
{
const unsigned int numberOfItems = underlinePropertiesMap.Count();
{
/// Width key.
widthDefined = true;
- width = valueGet.second.Get<float>();
+ width = static_cast<unsigned int>( valueGet.second.Get<float>() );
}
}
heightDefined,
height );
- controller->UnderlineSetByString( !empty);
+ controller->UnderlineSetByString( !empty );
}
}
else
bool colorDefined = false;
Vector4 color;
bool widthDefined = false;
- float width = 0.f;
+ unsigned int width = 0u;
bool empty = true;
update = true;
}
- if( widthDefined && ( fabsf( controller->GetOutlineWidth() - width ) > Math::MACHINE_EPSILON_1000 ) )
+ if( widthDefined && ( controller->GetOutlineWidth() != width ) )
{
controller->SetOutlineWidth( width );
update = true;
else
{
// Disable outline
- if( fabsf( controller->GetOutlineWidth() ) > Math::MACHINE_EPSILON_1000 )
+ if( 0u != controller->GetOutlineWidth() )
{
- controller->SetOutlineWidth( 0.0f );
+ controller->SetOutlineWidth( 0u );
update = true;
}
}
else
{
const Vector4& color = controller->GetOutlineColor();
- const float width = controller->GetOutlineWidth();
+ const unsigned int width = controller->GetOutlineWidth();
Property::Map map;
-
- std::string colorStr;
- Vector4ToColorString( color, colorStr );
- map.Insert( COLOR_KEY, colorStr );
-
- std::string widthStr;
- FloatToString( width, widthStr );
- map.Insert( WIDTH_KEY, widthStr );
+ map.Insert( COLOR_KEY, color );
+ map.Insert( WIDTH_KEY, static_cast<int>( width ) );
value = map;
bool& colorDefined,
Vector4& color,
bool& widthDefined,
- float& width );
+ unsigned int& width );
/**
* @brief Sets the underline properties.
#include <dali-toolkit/internal/text/line-run.h>
#include <dali-toolkit/internal/text/script-run.h>
#include <dali-toolkit/internal/text/text-definitions.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
namespace Dali
{
virtual VerticalAlignment::Type GetVerticalAlignment() const = 0;
/**
+ * @brief Retrieves the text's vertical line alignment.
+ *
+ * @return The vertical line alignment.
+ */
+ virtual DevelText::VerticalLineAlignment::Type GetVerticalLineAlignment() const = 0;
+
+ /**
* @brief Whether the text elide property is enabled.
*
* @return @e true if the text elide property is enabled, @e false otherwise.
return mVerticalAlignment;
}
+DevelText::VerticalLineAlignment::Type Model::GetVerticalLineAlignment() const
+{
+ return mVerticalLineAlignment;
+}
+
bool Model::IsTextElideEnabled() const
{
return mElideEnabled;
mScrollPositionLast(),
mHorizontalAlignment( Text::HorizontalAlignment::BEGIN ),
mVerticalAlignment( Text::VerticalAlignment::TOP ),
+ mVerticalLineAlignment( DevelText::VerticalLineAlignment::TOP ),
mLineWrapMode( Text::LineWrap::WORD ),
mAlignmentOffset( 0.0f ),
mElideEnabled( false )
virtual VerticalAlignment::Type GetVerticalAlignment() const;
/**
+ * @copydoc ModelInterface::GetVerticalLineAlignment()
+ */
+ virtual DevelText::VerticalLineAlignment::Type GetVerticalLineAlignment() const override;
+
+ /**
* @copydoc ModelInterface::IsTextElideEnabled()
*/
virtual bool IsTextElideEnabled() const;
* 0,0 means that the top-left corner of the layout matches the top-left corner of the UI control.
* Typically this will have a negative value with scrolling occurs.
*/
- Vector2 mScrollPosition; ///< The text is offset by this position when scrolling.
- Vector2 mScrollPositionLast; ///< The last offset value of mScrollPosition
- HorizontalAlignment::Type mHorizontalAlignment; ///< The layout's horizontal alignment.
- VerticalAlignment::Type mVerticalAlignment; ///< The layout's vertical alignment.
- Text::LineWrap::Mode mLineWrapMode; ///< The text wrap mode
- float mAlignmentOffset; ///< The alignment offset.
- bool mElideEnabled:1; ///< Whether the text's elide is enabled.
+ Vector2 mScrollPosition; ///< The text is offset by this position when scrolling.
+ Vector2 mScrollPositionLast; ///< The last offset value of mScrollPosition
+ HorizontalAlignment::Type mHorizontalAlignment; ///< The layout's horizontal alignment.
+ VerticalAlignment::Type mVerticalAlignment; ///< The layout's vertical alignment.
+ DevelText::VerticalLineAlignment::Type mVerticalLineAlignment; ///< The layout's vertical line alignment.
+ Text::LineWrap::Mode mLineWrapMode; ///< The text wrap mode
+ float mAlignmentOffset; ///< The alignment offset.
+ bool mElideEnabled:1; ///< Whether the text's elide is enabled.
};
} // namespace Text
{
}
-void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment )
+void TextScroller::SetParameters( Actor scrollingTextActor, Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment, bool isTextElided )
{
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters controlSize[%f,%f] textureSize[%f,%f] direction[%d]\n",
controlSize.x, controlSize.y, textureSize.x, textureSize.y, direction );
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters wrapGap[%f]\n", wrapGap );
- const float horizontalAlign = HORIZONTAL_ALIGNMENT_TABLE[ horizontalAlignment ][ direction ];
+ float horizontalAlign;
+
+ if( isTextElided )
+ {
+ // if Text is elided, scroll should start at the begin of text.
+ horizontalAlign = HORIZONTAL_ALIGNMENT_TABLE[HorizontalAlignment::BEGIN][ direction ];
+ }
+ else
+ {
+ horizontalAlign = HORIZONTAL_ALIGNMENT_TABLE[ horizontalAlignment ][ direction ];
+ }
const float verticalAlign = VERTICAL_ALIGNMENT_TABLE[ verticalAlignment ];
DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters horizontalAlign[%f], verticalAlign[%f]\n", horizontalAlign, verticalAlign );
* @param[in] direction text direction true for right to left text
* @param[in] horizontalAlignment horizontal alignment of the text
* @param[in] verticalAlignment vertical alignment of the text
+ * @param[in] isTextElided whether text is elided or not
*/
- void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment );
+ void SetParameters( Actor scrollingTextActor, Dali::Renderer renderer, TextureSet textureSet, const Size& controlSize, const Size& textureSize, const float wrapGap, CharacterDirection direction, HorizontalAlignment::Type horizontalAlignment, VerticalAlignment::Type verticalAlignment, bool isTextElided );
/**
* @brief Set the gap distance to elapse before the text wraps around
virtual void GetUnderlineRuns( GlyphRun* underlineRuns,
UnderlineRunIndex index,
Length numberOfRuns ) const = 0;
+
+ /**
+ * @brief Retrieve the outline color.
+ *
+ * @return The outline color.
+ */
+ virtual const Vector4& GetOutlineColor() const = 0;
+
+ /**
+ * @brief Retrieves the width of an outline
+ *
+ * @return The width of the outline.
+ */
+ virtual unsigned int GetOutlineWidth() const = 0;
+
};
} // namespace Text
}
}
+const Vector4& View::GetOutlineColor() const
+{
+ if( mImpl->mVisualModel )
+ {
+ return mImpl->mVisualModel->GetOutlineColor();
+ }
+ return Vector4::ZERO;
+}
+
+unsigned int View::GetOutlineWidth() const
+{
+ if( mImpl->mVisualModel )
+ {
+ return mImpl->mVisualModel->GetOutlineWidth();
+ }
+ return 0u;
+}
+
} // namespace Text
} // namespace Toolkit
UnderlineRunIndex index,
Length numberOfRuns ) const;
+ /**
+ * @copydoc Dali::Toolkit::Text::ViewInterface::GetOutlineColor()
+ */
+ virtual const Vector4& GetOutlineColor() const;
+
+ /**
+ * @copydoc Dali::Toolkit::Text::ViewInterface::GetOutlineWidth()
+ */
+ virtual unsigned int GetOutlineWidth() const;
+
private:
// Undefined
mUnderlineHeight = height;
}
-void VisualModel::SetOutlineWidth( float width )
+void VisualModel::SetOutlineWidth( unsigned int width )
{
mOutlineWidth = width;
}
return mUnderlineHeight;
}
-float VisualModel::GetOutlineWidth() const
+unsigned int VisualModel::GetOutlineWidth() const
{
return mOutlineWidth;
}
mControlSize(),
mShadowOffset(),
mUnderlineHeight( 0.0f ),
- mOutlineWidth( 0.0f ),
+ mOutlineWidth( 0u ),
mShadowBlurRadius( 0.0f ),
mNaturalSize(),
mLayoutSize(),
*
* @param[in] width The width in pixels of the outline, 0 indicates no outline
*/
- void SetOutlineWidth( float width );
+ void SetOutlineWidth( unsigned int width );
/**
* @brief Retrieves the width of an outline
*
* @return The width of the outline.
*/
- float GetOutlineWidth() const;
+ unsigned int GetOutlineWidth() const;
protected:
Size mControlSize; ///< The size of the UI control.
Vector2 mShadowOffset; ///< Offset for drop shadow, 0 indicates no shadow
float mUnderlineHeight; ///< Fixed height for underline to override font metrics.
- float mOutlineWidth; ///< Width of outline.
+ unsigned int mOutlineWidth; ///< Width of outline.
float mShadowBlurRadius; ///< Blur radius of shadow, 0 indicates no blur.
private:
//INTERNAL INCLUDES
#include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
//INTERNAL INCLUDES
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/internal/visuals/visual-factory-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
}
ColorVisual::ColorVisual( VisualFactoryCache& factoryCache )
-: Visual::Base( factoryCache )
+: Visual::Base( factoryCache ),
+ mRenderIfTransparent( false )
{
}
DALI_LOG_ERROR("ColorVisual: mixColor property has incorrect type\n");
}
}
+
+ Property::Value* renderIfTransparentValue = propertyMap.Find( Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT, RENDER_IF_TRANSPARENT_NAME );
+ if( renderIfTransparentValue )
+ {
+ if( ! renderIfTransparentValue->Get( mRenderIfTransparent ) )
+ {
+ DALI_LOG_ERROR( "ColorVisual: renderIfTransparent property has incorrect type: %d\n", renderIfTransparentValue->GetType() );
+ }
+ }
}
void ColorVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
- actor.AddRenderer( mImpl->mRenderer );
+ // Only add the renderer if it's not fully transparent
+ // We cannot avoid creating a renderer as it's used in the base class
+ if( mRenderIfTransparent || mImpl->mMixColor.a > 0.0f )
+ {
+ actor.AddRenderer( mImpl->mRenderer );
+ }
// Color Visual generated and ready to display
ResourceReady( Toolkit::Visual::ResourceStatus::READY );
map.Clear();
map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR );
map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor );
+ map.Insert( Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT, mRenderIfTransparent );
}
void ColorVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
#define DALI_TOOLKIT_INTERNAL_COLOR_VISUAL_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// Undefined
ColorVisual& operator=( const ColorVisual& colorRenderer );
+
+private:
+
+ bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent.
};
} // namespace Internal
// load policies
DALI_ENUM_TO_STRING_TABLE_BEGIN( LOAD_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, IMMEDIATE )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::LoadPolicy, ATTACHED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, IMMEDIATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::LoadPolicy, ATTACHED )
DALI_ENUM_TO_STRING_TABLE_END( LOAD_POLICY )
// release policies
DALI_ENUM_TO_STRING_TABLE_BEGIN( RELEASE_POLICY )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DETACHED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, DESTROYED )
-DALI_ENUM_TO_STRING_WITH_SCOPE( DevelImageVisual::ReleasePolicy, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DETACHED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, DESTROYED )
+DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::ImageVisual::ReleasePolicy, NEVER )
DALI_ENUM_TO_STRING_TABLE_END( RELEASE_POLICY )
const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
mSamplingMode( samplingMode ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
- mReleasePolicy( DevelImageVisual::ReleasePolicy::DETACHED ),
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DETACHED ),
mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
mLoading( false ),
mSamplingMode( SamplingMode::DEFAULT ),
mWrapModeU( WrapMode::DEFAULT ),
mWrapModeV( WrapMode::DEFAULT ),
- mLoadPolicy( DevelImageVisual::LoadPolicy::ATTACHED ),
- mReleasePolicy( DevelImageVisual::ReleasePolicy::DESTROYED ),
+ mLoadPolicy( Toolkit::ImageVisual::LoadPolicy::ATTACHED ),
+ mReleasePolicy( Toolkit::ImageVisual::ReleasePolicy::DESTROYED ),
mAtlasRect( 0.0f, 0.0f, 0.0f, 0.0f ),
mAttemptAtlasing( false ),
mLoading( false ),
}
// ImageVisual destroyed so remove texture unless ReleasePolicy is set to never release
- if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != DevelImageVisual::ReleasePolicy::NEVER ) )
+ if( ( mTextureId != TextureManager::INVALID_TEXTURE_ID ) && ( mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER ) )
{
RemoveTexture();
}
}
else if ( keyValue.first == LOAD_POLICY_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::LOAD_POLICY, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::LOAD_POLICY, keyValue.second );
}
else if( keyValue.first == RELEASE_POLICY_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::RELEASE_POLICY, keyValue.second );
}
else if( keyValue.first == ORIENTATION_CORRECTION_NAME )
{
- DoSetProperty( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
+ DoSetProperty( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, keyValue.second );
}
}
}
// Load image immediately if LOAD_POLICY requires it
- if ( mLoadPolicy == DevelImageVisual::LoadPolicy::IMMEDIATE )
+ if ( mLoadPolicy == Toolkit::ImageVisual::LoadPolicy::IMMEDIATE )
{
auto attemptAtlasing = AttemptAtlasing();
LoadTexture( attemptAtlasing, mAtlasRect, mTextures, mOrientationCorrection,
break;
}
- case Toolkit::DevelImageVisual::Property::RELEASE_POLICY:
+ case Toolkit::ImageVisual::Property::RELEASE_POLICY:
{
int releasePolicy;
Scripting::GetEnumerationProperty( value, RELEASE_POLICY_TABLE, RELEASE_POLICY_TABLE_COUNT, releasePolicy );
- mReleasePolicy = DevelImageVisual::ReleasePolicy::Type( releasePolicy );
+ mReleasePolicy = Toolkit::ImageVisual::ReleasePolicy::Type( releasePolicy );
break;
}
- case Toolkit::DevelImageVisual::Property::LOAD_POLICY:
+ case Toolkit::ImageVisual::Property::LOAD_POLICY:
{
int loadPolicy;
Scripting::GetEnumerationProperty( value, LOAD_POLICY_TABLE, LOAD_POLICY_TABLE_COUNT, loadPolicy );
- mLoadPolicy = DevelImageVisual::LoadPolicy::Type( loadPolicy );
+ mLoadPolicy = Toolkit::ImageVisual::LoadPolicy::Type( loadPolicy );
break;
}
- case Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION:
+ case Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION:
{
bool orientationCorrection( mOrientationCorrection );
if( value.Get( orientationCorrection ) )
// Image release is dependent on the ReleasePolicy, renderer is destroyed.
actor.RemoveRenderer( mImpl->mRenderer);
- if( mReleasePolicy == DevelImageVisual::ReleasePolicy::DETACHED )
+ if( mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED )
{
RemoveTexture(); // If INVALID_TEXTURE_ID then removal will be attempted on atlas
}
map.Insert( Toolkit::ImageVisual::Property::CROP_TO_MASK, mMaskingData->mCropToMask );
}
- map.Insert( Toolkit::DevelImageVisual::Property::LOAD_POLICY, mLoadPolicy );
- map.Insert( Toolkit::DevelImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
- map.Insert( Toolkit::DevelImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
+ map.Insert( Toolkit::ImageVisual::Property::LOAD_POLICY, mLoadPolicy );
+ map.Insert( Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy );
+ map.Insert( Toolkit::ImageVisual::Property::ORIENTATION_CORRECTION, mOrientationCorrection );
}
void ImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
#include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
+#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
namespace Dali
{
Dali::SamplingMode::Type mSamplingMode:4;
Dali::WrapMode::Type mWrapModeU:3;
Dali::WrapMode::Type mWrapModeV:3;
- DevelImageVisual::LoadPolicy::Type mLoadPolicy;
- DevelImageVisual::ReleasePolicy::Type mReleasePolicy;
+ Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy;
+ Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy;
Vector4 mAtlasRect;
bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture
bool mLoading; ///< True if the texture is still loading.
data->textureSet = mCache[ cachedIndex ]->textureSet;
NinePatchImage::StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( border.left, data->croppedWidth - border.right ) );
+ stretchRangesX.PushBack( Uint16Pair( border.left, ( (data->croppedWidth >= static_cast< unsigned int >( border.right )) ? data->croppedWidth - border.right : 0 ) ) );
NinePatchImage::StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( border.top, data->croppedHeight - border.bottom ) );
+ stretchRangesY.PushBack( Uint16Pair( border.top, ( (data->croppedHeight >= static_cast< unsigned int >( border.bottom )) ? data->croppedHeight - border.bottom : 0 ) ) );
data->stretchPixelsX = stretchRangesX;
data->stretchPixelsY = stretchRangesY;
data->textureSet.SetTexture( 0u, texture );
NinePatchImage::StretchRanges stretchRangesX;
- stretchRangesX.PushBack( Uint16Pair( border.left, data->croppedWidth - border.right ) );
+ stretchRangesX.PushBack( Uint16Pair( border.left, ( (data->croppedWidth >= static_cast< unsigned int >( border.right )) ? data->croppedWidth - border.right : 0 ) ) );
NinePatchImage::StretchRanges stretchRangesY;
- stretchRangesY.PushBack( Uint16Pair( border.top, data->croppedHeight - border.bottom ) );
+ stretchRangesY.PushBack( Uint16Pair( border.top, ( (data->croppedHeight >= static_cast< unsigned int >( border.bottom )) ? data->croppedHeight - border.bottom : 0 ) ) );
data->stretchPixelsX = stretchRangesX;
data->stretchPixelsY = stretchRangesY;
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
+ varying mediump vec2 vMaskTexCoord;\n
uniform mediump mat4 uMvpMatrix;\n
uniform mediump vec3 uSize;\n
uniform mediump vec2 uNinePatchFactorsX[ FACTOR_SIZE_X ];\n
mediump vec4 gridPosition = vec4( fixedFactor + ( visualSize.xy - fixedTotal ) * stretch / stretchTotal, 0.0, 1.0 );\n
mediump vec4 vertexPosition = gridPosition;\n
vertexPosition.xy -= visualSize.xy * vec2( 0.5, 0.5 );\n
- vertexPostion.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
+ vertexPosition.xy += anchorPoint*visualSize + (visualOffset + origin)*uSize.xy;\n
vertexPosition = uMvpMatrix * vertexPosition;\n
\n
vTexCoord = ( fixedFactor + stretch ) / ( fixedTotal + stretchTotal );\n
Uint16Pair stretchX = data->stretchPixelsX[ 0 ];
Uint16Pair stretchY = data->stretchPixelsY[ 0 ];
- uint16_t stretchWidth = stretchX.GetY() - stretchX.GetX();
- uint16_t stretchHeight = stretchY.GetY() - stretchY.GetX();
+ uint16_t stretchWidth = ( stretchX.GetY() >= stretchX.GetX() ) ? stretchX.GetY() - stretchX.GetX() : 0;
+ uint16_t stretchHeight = ( stretchY.GetY() >= stretchY.GetX() ) ? stretchY.GetY() - stretchY.GetX() : 0;
mImpl->mRenderer.RegisterProperty( "uFixed[0]", Vector2::ZERO );
mImpl->mRenderer.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) );
// INTERNAL HEADER
#include <dali-toolkit/public-api/visuals/text-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/text-visual-properties-devel.h>
#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/internal/visuals/image-atlas-manager.h>
const char * const ENABLE_MARKUP_PROPERTY( "enableMarkup" );
const char * const SHADOW_PROPERTY( "shadow" );
const char * const UNDERLINE_PROPERTY( "underline" );
+const char * const OUTLINE_PROPERTY( "outline" );
const Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f );
{
result = Toolkit::TextVisual::Property::UNDERLINE;
}
+ else if( stringKey == OUTLINE_PROPERTY )
+ {
+ result = Toolkit::DevelTextVisual::Property::OUTLINE;
+ }
return result;
}
GetUnderlineProperties( mController, value, Text::EffectStyle::DEFAULT );
map.Insert( Toolkit::TextVisual::Property::UNDERLINE, value );
+
+ GetOutlineProperties( mController, value, Text::EffectStyle::DEFAULT );
+ map.Insert( Toolkit::DevelTextVisual::Property::OUTLINE, value );
}
void TextVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
SetUnderlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
break;
}
+ case Toolkit::DevelTextVisual::Property::OUTLINE:
+ {
+ SetOutlineProperties( mController, propertyValue, Text::EffectStyle::DEFAULT );
+ break;
+ }
}
}
GetVisualObject( visual ).mRendererUpdateNeeded = true;
};
+ /**
+ * @brief Instantly updates the renderer
+ * @param[in] visual The text visual.
+ */
+ static void UpdateRenderer( Toolkit::Visual::Base visual )
+ {
+ GetVisualObject( visual ).UpdateRenderer();
+ };
+
public: // from Visual::Base
/**
{
using Dali::EnvironmentVariable::GetEnvironmentVariable;
auto numberString = GetEnvironmentVariable(environmentVariable);
- auto numberOfThreads = numberString ? std::strtol(numberString, nullptr, 10) : 0;
- return (numberOfThreads > 0) ? numberOfThreads : defaultValue;
+ auto numberOfThreads = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
+ constexpr auto MAX_NUMBER_OF_THREADS = 100u;
+ DALI_ASSERT_DEBUG( numberOfThreads < MAX_NUMBER_OF_THREADS );
+ return ( numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS ) ? numberOfThreads : defaultValue;
}
size_t GetNumberOfLocalLoaderThreads()
#include <dali-toolkit/internal/visuals/visual-base-impl.h>
#include <dali-toolkit/internal/visuals/visual-resource-observer.h>
#include <dali-toolkit/public-api/align-enumerations.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
#include <dali-toolkit/internal/visuals/transition-data-impl.h>
#include <dali-toolkit/internal/visuals/visual-factory-cache.h>
#include <dali-toolkit/devel-api/direction-enums.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
namespace Dali
{
const char * const MIX_COLOR( "mixColor" );
const char * const OPACITY( "opacity" );
+// Color visual
+const char * const RENDER_IF_TRANSPARENT_NAME( "renderIfTransparent" );
+
// Image visual
const char * const IMAGE_URL_NAME( "url" );
const char * const ATLAS_RECT_UNIFORM_NAME( "uAtlasRect" );
extern const char * const MIX_COLOR;
extern const char * const OPACITY;
+// Color visual
+extern const char * const RENDER_IF_TRANSPARENT_NAME;
+
// Image visual
extern const char * const IMAGE_URL_NAME;
extern const char * const ATLAS_RECT_UNIFORM_NAME;
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
+#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
#include <dali-toolkit/public-api/styling/style-manager.h>
#include <dali-toolkit/public-api/visuals/color-visual-properties.h>
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
#include <dali-toolkit/devel-api/controls/control-devel.h>
-#include <dali-toolkit/public-api/visuals/visual-properties.h>
#include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
+#include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
#include <dali-toolkit/internal/styling/style-manager-impl.h>
#include <dali-toolkit/internal/visuals/color/color-visual.h>
#include <dali-toolkit/internal/visuals/visual-string-constants.h>
-#include <dali-toolkit/public-api/align-enumerations.h>
#include <dali-toolkit/internal/controls/control/control-data-impl.h>
namespace Dali
#endif
/**
+ * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
+ * @param[in] controlImpl The control implementation
+ * @param[in] renderIfTransaparent Whether we should render if the color is transparent
+ */
+void ChangeBackgroundColorVisual( Control& controlImpl, bool renderIfTransparent )
+{
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+
+ Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual( Toolkit::Control::Property::BACKGROUND );
+ if( backgroundVisual )
+ {
+ Property::Map map;
+ backgroundVisual.CreatePropertyMap( map );
+ Property::Value* typeValue = map.Find( Toolkit::Visual::Property::TYPE );
+ if( typeValue && typeValue->Get< int >() == Toolkit::Visual::COLOR )
+ {
+ // Only change it if it's a color visual
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = renderIfTransparent;
+ controlImpl.SetBackground( map );
+ }
+ }
+}
+
+/**
* @brief Creates a clipping renderer if required.
* (EG. If no renders exist and clipping is enabled).
* @param[in] controlImpl The control implementation.
int clippingMode = ClippingMode::DISABLED;
if( self.GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) )
{
- Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
-
- if( ( clippingMode == ClippingMode::CLIP_CHILDREN ) &&
- controlDataImpl.mVisuals.Empty() &&
- ( self.GetRendererCount() == 0u ) )
+ switch( clippingMode )
{
- controlImpl.SetBackgroundColor( Color::TRANSPARENT );
+ case ClippingMode::CLIP_CHILDREN:
+ {
+ if( self.GetRendererCount() == 0u )
+ {
+ Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( controlImpl );
+ if( controlDataImpl.mVisuals.Empty() )
+ {
+ controlImpl.SetBackgroundColor( Color::TRANSPARENT );
+ }
+ else
+ {
+ // We have visuals, check if we've set the background and re-create it to
+ // render even if transparent (only if it's a color visual)
+ ChangeBackgroundColorVisual( controlImpl, true );
+ }
+ }
+ break;
+ }
+
+ case ClippingMode::DISABLED:
+ case ClippingMode::CLIP_TO_BOUNDING_BOX:
+ {
+ // If we have a background visual, check if it's a color visual and remove the render if transparent flag
+ ChangeBackgroundColorVisual( controlImpl, false );
+ break;
+ }
}
}
}
map[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::COLOR;
map[ Toolkit::ColorVisual::Property::MIX_COLOR ] = color;
+ int clippingMode = ClippingMode::DISABLED;
+ if( ( Self().GetProperty( Actor::Property::CLIPPING_MODE ).Get( clippingMode ) ) &&
+ ( clippingMode == ClippingMode::CLIP_CHILDREN ) )
+ {
+ // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
+ map[ Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT ] = true;
+ }
+
SetBackground( map );
}
return controlDataImpl.IsResourceReady();
}
+Toolkit::Visual::ResourceStatus Control::GetVisualResourceStatus( Dali::Property::Index index )
+{
+ const Internal::Control& internalControl = Toolkit::Internal::GetImplementation( *this );
+ const Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get( internalControl );
+ return controlDataImpl.GetVisualResourceStatus( index );
+}
+
Control::KeyEventSignalType& Control::KeyEventSignal()
{
return Internal::GetImplementation(*this).KeyEventSignal();
#include <dali/public-api/events/tap-gesture-detector.h>
#include <dali/public-api/images/image.h>
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/visuals/visual-properties.h>
+
namespace Dali
{
*/
bool IsResourceReady() const;
+ /**
+ * @brief Get the loading state of the visual resource.
+ *
+ * @SINCE_1_3_5
+ * @param[in] index The Property index of the visual
+ * @return Return the loading status (PREPARING, READY and FAILED) of visual resource
+ */
+ Visual::ResourceStatus GetVisualResourceStatus( const Dali::Property::Index index );
+
// Signals
/**
* ResouceReadySignal is done after the resource is set then signal will be missed.
*
* To protect against this, IsResourceReady() can be checked before connecting to ResourceReadySignal,
- * or the signal connection can be done before setting the resource"
+ * or the signal connection can be done before setting the resource.
*
* @code
* auto myImageView = ImageView::New( resourceUrl );
INPUT_LINE_SPACING,
/**
- * @brief The default underline parameters.
- * @details Name "underline", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::UNDERLINE
*/
UNDERLINE,
INPUT_UNDERLINE,
/**
- * @brief The default shadow parameters.
- * @details Name "shadow", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::SHADOW
*/
SHADOW,
INPUT_EMBOSS,
/**
- * @brief The default outline parameters.
- * @details Name "outline", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::OUTLINE
*/
OUTLINE,
INPUT_POINT_SIZE,
/**
- * @brief The default underline parameters.
- * @details Name "underline", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::UNDERLINE
*/
UNDERLINE,
INPUT_UNDERLINE,
/**
- * @brief The default shadow parameters.
- * @details Name "shadow", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::SHADOW
*/
SHADOW,
INPUT_EMBOSS,
/**
- * @brief The default outline parameters.
- * @details Name "outline", type Property::MAP.
- * @SINCE_1_2.13
+ * @copydoc Dali::Toolkit::TextLabel::Property::OUTLINE
*/
OUTLINE,
/**
* @brief The default underline parameters.
* @details Name "underline", type Property::MAP.
+ *
+ * The underline map contains the following keys:
+ *
+ * | %Property Name | Type | Required | Description |
+ * |----------------------|----------|----------|--------------------------------------------------------------------------------------------------------------------|
+ * | enable | BOOLEAN | No | True to enable the underline or false to disable (the default value is false) |
+ * | color | VECTOR4 | No | The color of the underline (the default value is Color::BLACK) |
+ * | height | FLOAT | No | The height of the underline (the default value is 0) |
+ *
* @SINCE_1_2.13
*/
UNDERLINE,
/**
* @brief The default shadow parameters.
* @details Name "shadow", type Property::MAP.
+ *
+ * The shadow map contains the following keys:
+ *
+ * | %Property Name | Type | Required | Description |
+ * |----------------------|----------|----------|--------------------------------------------------------------------------------------------------------------------|
+ * | color | VECTOR4 | No | The color of the shadow (the default value is Color::BLACK) |
+ * | offset | VECTOR2 | No | The offset from the text to draw the shadow in the X and Y axes (the default value is 0 which means no shadow) |
+ * | blurRadius | FLOAT | No | The radius of blur to be applied to the shadow (the default value is 0 which means no blur) |
+ *
* @SINCE_1_2.13
*/
SHADOW,
/**
* @brief The default outline parameters.
* @details Name "outline", type Property::MAP.
+ *
+ * The outline map contains the following keys:
+ *
+ * | %Property Name | Type | Required | Description |
+ * |----------------------|----------|----------|--------------------------------------------------------------------------------------------------------------------|
+ * | color | VECTOR4 | No | The color of the outline (the default value is Color::WHITE) |
+ * | width | INTEGER | No | The width of the outline (the default value is 0 which means no outline) |
+ *
* @SINCE_1_2.13
*/
OUTLINE,
const unsigned int TOOLKIT_MAJOR_VERSION = 1;
const unsigned int TOOLKIT_MINOR_VERSION = 3;
-const unsigned int TOOLKIT_MICRO_VERSION = 2;
+const unsigned int TOOLKIT_MICRO_VERSION = 5;
const char * const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
* @note If this is false, then the mask is scaled to fit the image before being applied.
*/
CROP_TO_MASK,
+
+ /**
+ * @brief The policy to determine when an image should be loaded.
+ * @details Name "loadPolicy", Type LoadPolicy::Type (Property::INTEGER)or Property::STRING.
+ * @SINCE_1_3_5
+ * @note Default LoadPolicy::ATTACHED
+ * @see LoadPolicy::Type
+ */
+
+ LOAD_POLICY,
+
+ /**
+ * @brief The policy to determine when an image should no longer be cached.
+ * @details Name "releasePolicy", Type ReleasePolicy::Type (Property::INTEGER) or Property::STRING
+ * @SINCE_1_3_5
+ * @note Default ReleasePolicy::DESTROYED
+ * @see ReleasePolicy::Type
+ */
+ RELEASE_POLICY,
+
+ /**
+ * @brief Determines if image orientation should be corrected so the image displays as it was intended.
+ * @details Name "orientationCorrection", Type Property::BOOLEAN, if true the image's orientation will be corrected.
+ * @SINCE_1_3_5
+ * @note Default true
+ */
+ ORIENTATION_CORRECTION,
+
};
} // namespace Property
+/**
+ * @brief The policy determining if the image is loaded when the visual is staged or created.
+ * @SINCE_1_3_5
+ */
+namespace LoadPolicy
+{
+
+/**
+ * @brief The available named elements that define the LoadPolicy.
+ * @SINCE_1_3_5
+ */
+enum Type
+{
+ IMMEDIATE = 0, ///< The image is loaded when the ImageVisual is created.
+ ATTACHED ///< The image is loaded when the ImageVisual is attached to the stage.
+};
+
+} // namespace LoadPolicy
+
+/**
+ * @brief The policy determining when a image is deleted from the cache in relation to the ImageVisual lifetime.
+ * @SINCE_1_3_5
+ * @note If the texture is being shared by another visual it persist if still required.
+ */
+namespace ReleasePolicy
+{
+
+/**
+ * @brief The available named elements that define the ReleasePolicy.
+ * @SINCE_1_3_5
+ */
+enum Type
+{
+ DETACHED = 0, ///< Image deleted from cache when ImageVisual detached from stage.
+ DESTROYED, ///< Image deleted from cache when ImageVisual destroyed.
+ NEVER ///< Image is never deleted, will survive the lifetime of the application.
+};
+
+} // namespace ReleasePolicy;
+
} // namespace ImageVisual
/**
} // namespace Shader
+
+/**
+ * @brief Status of resource which is used for visual.
+ * @SINCE_1_3_5
+ */
+enum class ResourceStatus
+{
+ PREPARING, /// Resource is prepared. @SINCE_1_3_5
+ READY, /// Resource is ready. @SINCE_1_3_5
+ FAILED /// Resource is fail to load @SINCE_1_3_5
+};
+
} // namespace Visual
/**
static int nsvg__isspace(char c)
{
- return strchr(" \t\n\v\f\r", c) != 0;
+ return strchr(" \t\n\v\f\r", c) != 0;
}
static int nsvg__isdigit(char c)
{
- return strchr("0123456789", c) != 0;
+ return c >= '0' && c <= '9';
}
static int nsvg__isnum(char c)
{
- return strchr("0123456789+-.eE", c) != 0;
+ return strchr("0123456789+-.eE", c) != 0;
}
static NSVG_INLINE float nsvg__minf(float a, float b) { return a < b ? a : b; }
#define NSVG_XML_MAX_ATTRIBS 256
static void nsvg__parseContent(char* s,
- void (*contentCb)(void* ud, const char* s),
- void* ud)
+ void (*contentCb)(void* ud, const char* s),
+ void* ud)
{
- // Trim start white spaces
- while (*s && nsvg__isspace(*s)) s++;
- if (!*s) return;
+ // Trim start white spaces
+ while (*s && nsvg__isspace(*s)) s++;
+ if (!*s) return;
- if (contentCb)
- (*contentCb)(ud, s);
+ if (contentCb)
+ (*contentCb)(ud, s);
}
static void nsvg__parseElement(char* s,
- void (*startelCb)(void* ud, const char* el, const char** attr),
- void (*endelCb)(void* ud, const char* el),
- void* ud)
-{
- const char* attr[NSVG_XML_MAX_ATTRIBS];
- int nattr = 0;
- char* name;
- int start = 0;
- int end = 0;
- char quote;
-
- // Skip white space after the '<'
- while (*s && nsvg__isspace(*s)) s++;
-
- // Check if the tag is end tag
- if (*s == '/') {
- s++;
- end = 1;
- } else {
- start = 1;
- }
-
- // Skip comments, data and preprocessor stuff.
- if (!*s || *s == '?' || *s == '!')
- return;
-
- // Get tag name
- name = s;
- while (*s && !nsvg__isspace(*s)) s++;
- if (*s) { *s++ = '\0'; }
-
- // Get attribs
- while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
- // Skip white space before the attrib name
- while (*s && nsvg__isspace(*s)) s++;
- if (!*s) break;
- if (*s == '/') {
- end = 1;
- break;
- }
- attr[nattr++] = s;
- // Find end of the attrib name.
- while (*s && !nsvg__isspace(*s) && *s != '=') s++;
- if (*s) { *s++ = '\0'; }
- // Skip until the beginning of the value.
- while (*s && *s != '\"' && *s != '\'') s++;
- if (!*s) break;
- quote = *s;
- s++;
- // Store value and find the end of it.
- attr[nattr++] = s;
- while (*s && *s != quote) s++;
- if (*s) { *s++ = '\0'; }
- }
-
- // List terminator
- attr[nattr++] = 0;
- attr[nattr++] = 0;
-
- // Call callbacks.
- if (start && startelCb)
- (*startelCb)(ud, name, attr);
- if (end && endelCb)
- (*endelCb)(ud, name);
+ void (*startelCb)(void* ud, const char* el, const char** attr),
+ void (*endelCb)(void* ud, const char* el),
+ void* ud)
+{
+ const char* attr[NSVG_XML_MAX_ATTRIBS];
+ int nattr = 0;
+ char* name;
+ int start = 0;
+ int end = 0;
+ char quote;
+
+ // Skip white space after the '<'
+ while (*s && nsvg__isspace(*s)) s++;
+
+ // Check if the tag is end tag
+ if (*s == '/') {
+ s++;
+ end = 1;
+ } else {
+ start = 1;
+ }
+
+ // Skip comments, data and preprocessor stuff.
+ if (!*s || *s == '?' || *s == '!')
+ return;
+
+ // Get tag name
+ name = s;
+ while (*s && !nsvg__isspace(*s)) s++;
+ if (*s) { *s++ = '\0'; }
+
+ // Get attribs
+ while (!end && *s && nattr < NSVG_XML_MAX_ATTRIBS-3) {
+ char* name = NULL;
+ char* value = NULL;
+
+ // Skip white space before the attrib name
+ while (*s && nsvg__isspace(*s)) s++;
+ if (!*s) break;
+ if (*s == '/') {
+ end = 1;
+ break;
+ }
+ name = s;
+ // Find end of the attrib name.
+ while (*s && !nsvg__isspace(*s) && *s != '=') s++;
+ if (*s) { *s++ = '\0'; }
+ // Skip until the beginning of the value.
+ while (*s && *s != '\"' && *s != '\'') s++;
+ if (!*s) break;
+ quote = *s;
+ s++;
+ // Store value and find the end of it.
+ value = s;
+ while (*s && *s != quote) s++;
+ if (*s) { *s++ = '\0'; }
+
+ // Store only well formed attributes
+ if (name && value) {
+ attr[nattr++] = name;
+ attr[nattr++] = value;
+ }
+ }
+
+ // List terminator
+ attr[nattr++] = 0;
+ attr[nattr++] = 0;
+
+ // Call callbacks.
+ if (start && startelCb)
+ (*startelCb)(ud, name, attr);
+ if (end && endelCb)
+ (*endelCb)(ud, name);
}
int nsvg__parseXML(char* input,
- void (*startelCb)(void* ud, const char* el, const char** attr),
- void (*endelCb)(void* ud, const char* el),
- void (*contentCb)(void* ud, const char* s),
- void* ud)
-{
- char* s = input;
- char* mark = s;
- int state = NSVG_XML_CONTENT;
- while (*s) {
- if (*s == '<' && state == NSVG_XML_CONTENT) {
- // Start of a tag
- *s++ = '\0';
- nsvg__parseContent(mark, contentCb, ud);
- mark = s;
- state = NSVG_XML_TAG;
- } else if (*s == '>' && state == NSVG_XML_TAG) {
- // Start of a content or new tag.
- *s++ = '\0';
- nsvg__parseElement(mark, startelCb, endelCb, ud);
- mark = s;
- state = NSVG_XML_CONTENT;
- } else {
- s++;
- }
- }
-
- return 1;
+ void (*startelCb)(void* ud, const char* el, const char** attr),
+ void (*endelCb)(void* ud, const char* el),
+ void (*contentCb)(void* ud, const char* s),
+ void* ud)
+{
+ char* s = input;
+ char* mark = s;
+ int state = NSVG_XML_CONTENT;
+ while (*s) {
+ if (*s == '<' && state == NSVG_XML_CONTENT) {
+ // Start of a tag
+ *s++ = '\0';
+ nsvg__parseContent(mark, contentCb, ud);
+ mark = s;
+ state = NSVG_XML_TAG;
+ } else if (*s == '>' && state == NSVG_XML_TAG) {
+ // Start of a content or new tag.
+ *s++ = '\0';
+ nsvg__parseElement(mark, startelCb, endelCb, ud);
+ mark = s;
+ state = NSVG_XML_CONTENT;
+ } else {
+ s++;
+ }
+ }
+
+ return 1;
}
#define NSVG_MAX_ATTR 128
enum NSVGgradientUnits {
- NSVG_USER_SPACE = 0,
- NSVG_OBJECT_SPACE = 1,
+ NSVG_USER_SPACE = 0,
+ NSVG_OBJECT_SPACE = 1
};
#define NSVG_MAX_DASHES 8
enum NSVGunits {
- NSVG_UNITS_USER,
- NSVG_UNITS_PX,
- NSVG_UNITS_PT,
- NSVG_UNITS_PC,
- NSVG_UNITS_MM,
- NSVG_UNITS_CM,
- NSVG_UNITS_IN,
- NSVG_UNITS_PERCENT,
- NSVG_UNITS_EM,
- NSVG_UNITS_EX,
+ NSVG_UNITS_USER,
+ NSVG_UNITS_PX,
+ NSVG_UNITS_PT,
+ NSVG_UNITS_PC,
+ NSVG_UNITS_MM,
+ NSVG_UNITS_CM,
+ NSVG_UNITS_IN,
+ NSVG_UNITS_PERCENT,
+ NSVG_UNITS_EM,
+ NSVG_UNITS_EX
};
typedef struct NSVGcoordinate {
- float value;
- int units;
+ float value;
+ int units;
} NSVGcoordinate;
typedef struct NSVGlinearData {
- NSVGcoordinate x1, y1, x2, y2;
+ NSVGcoordinate x1, y1, x2, y2;
} NSVGlinearData;
typedef struct NSVGradialData {
- NSVGcoordinate cx, cy, r, fx, fy;
+ NSVGcoordinate cx, cy, r, fx, fy;
} NSVGradialData;
typedef struct NSVGgradientData
{
- char id[64];
- char ref[64];
-
- /**
- * In the original file, using char type (without signed or unsigned) can be interpreted
- * as 'unsigned char' in some build environments, like ARM architecture.
- * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
- */
+ char id[64];
+ char ref[64];
+ /**
+ * In the original file, using char type (without signed or unsigned) can be interpreted
+ * as 'unsigned char' in some build environments, like ARM architecture.
+ * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
+ */
signed char type;
- union {
- NSVGlinearData linear;
- NSVGradialData radial;
- };
- char spread;
-
- /**
- * In the original file, using char type (without signed or unsigned) can be interpreted
- * as 'unsigned char' in some build environments, like ARM architecture.
- * To prevent the unexpected behavior, we replace 'char units' with 'signed char units' here.
- */
+ union {
+ NSVGlinearData linear;
+ NSVGradialData radial;
+ };
+ char spread;
+ /**
+ * In the original file, using char type (without signed or unsigned) can be interpreted
+ * as 'unsigned char' in some build environments, like ARM architecture.
+ * To prevent the unexpected behavior, we replace 'char units' with 'signed char units' here.
+ */
signed char units;
- float xform[6];
- int nstops;
- NSVGgradientStop* stops;
- struct NSVGgradientData* next;
+ float xform[6];
+ int nstops;
+ NSVGgradientStop* stops;
+ struct NSVGgradientData* next;
} NSVGgradientData;
typedef struct NSVGattrib
{
- char id[64];
- float xform[6];
- unsigned int fillColor;
- unsigned int strokeColor;
- float opacity;
- float fillOpacity;
- float strokeOpacity;
- char fillGradient[64];
- char strokeGradient[64];
- float strokeWidth;
- float strokeDashOffset;
- float strokeDashArray[NSVG_MAX_DASHES];
- int strokeDashCount;
- char strokeLineJoin;
- char strokeLineCap;
- char fillRule;
- float fontSize;
- unsigned int stopColor;
- float stopOpacity;
- float stopOffset;
- char hasFill;
- char hasStroke;
- char visible;
+ char id[64];
+ float xform[6];
+ unsigned int fillColor;
+ unsigned int strokeColor;
+ float opacity;
+ float fillOpacity;
+ float strokeOpacity;
+ char fillGradient[64];
+ char strokeGradient[64];
+ float strokeWidth;
+ float strokeDashOffset;
+ float strokeDashArray[NSVG_MAX_DASHES];
+ int strokeDashCount;
+ char strokeLineJoin;
+ char strokeLineCap;
+ float miterLimit;
+ char fillRule;
+ float fontSize;
+ unsigned int stopColor;
+ float stopOpacity;
+ float stopOffset;
+ char hasFill;
+ char hasStroke;
+ char visible;
} NSVGattrib;
typedef struct NSVGparser
{
- NSVGattrib attr[NSVG_MAX_ATTR];
- int attrHead;
- float* pts;
- int npts;
- int cpts;
- NSVGpath* plist;
- NSVGimage* image;
- NSVGgradientData* gradients;
- float viewMinx, viewMiny, viewWidth, viewHeight;
- int alignX, alignY, alignType;
- float dpi;
- char pathFlag;
- char defsFlag;
+ NSVGattrib attr[NSVG_MAX_ATTR];
+ int attrHead;
+ float* pts;
+ int npts;
+ int cpts;
+ NSVGpath* plist;
+ NSVGimage* image;
+ NSVGgradientData* gradients;
+ NSVGshape* shapesTail;
+ float viewMinx, viewMiny, viewWidth, viewHeight;
+ int alignX, alignY, alignType;
+ float dpi;
+ char pathFlag;
+ char defsFlag;
} NSVGparser;
static void nsvg__xformIdentity(float* t)
{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetTranslation(float* t, float tx, float ty)
{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = tx; t[5] = ty;
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = tx; t[5] = ty;
}
static void nsvg__xformSetScale(float* t, float sx, float sy)
{
- t[0] = sx; t[1] = 0.0f;
- t[2] = 0.0f; t[3] = sy;
- t[4] = 0.0f; t[5] = 0.0f;
+ t[0] = sx; t[1] = 0.0f;
+ t[2] = 0.0f; t[3] = sy;
+ t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetSkewX(float* t, float a)
{
- t[0] = 1.0f; t[1] = 0.0f;
- t[2] = tanf(a); t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
+ t[0] = 1.0f; t[1] = 0.0f;
+ t[2] = tanf(a); t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetSkewY(float* t, float a)
{
- t[0] = 1.0f; t[1] = tanf(a);
- t[2] = 0.0f; t[3] = 1.0f;
- t[4] = 0.0f; t[5] = 0.0f;
+ t[0] = 1.0f; t[1] = tanf(a);
+ t[2] = 0.0f; t[3] = 1.0f;
+ t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformSetRotation(float* t, float a)
{
- float cs = cosf(a), sn = sinf(a);
- t[0] = cs; t[1] = sn;
- t[2] = -sn; t[3] = cs;
- t[4] = 0.0f; t[5] = 0.0f;
+ float cs = cosf(a), sn = sinf(a);
+ t[0] = cs; t[1] = sn;
+ t[2] = -sn; t[3] = cs;
+ t[4] = 0.0f; t[5] = 0.0f;
}
static void nsvg__xformMultiply(float* t, float* s)
{
- float t0 = t[0] * s[0] + t[1] * s[2];
- float t2 = t[2] * s[0] + t[3] * s[2];
- float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
- t[1] = t[0] * s[1] + t[1] * s[3];
- t[3] = t[2] * s[1] + t[3] * s[3];
- t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
- t[0] = t0;
- t[2] = t2;
- t[4] = t4;
+ float t0 = t[0] * s[0] + t[1] * s[2];
+ float t2 = t[2] * s[0] + t[3] * s[2];
+ float t4 = t[4] * s[0] + t[5] * s[2] + s[4];
+ t[1] = t[0] * s[1] + t[1] * s[3];
+ t[3] = t[2] * s[1] + t[3] * s[3];
+ t[5] = t[4] * s[1] + t[5] * s[3] + s[5];
+ t[0] = t0;
+ t[2] = t2;
+ t[4] = t4;
}
static void nsvg__xformInverse(float* inv, float* t)
{
- double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
- if (det > -1e-6 && det < 1e-6) {
- nsvg__xformIdentity(t);
- return;
- }
- invdet = 1.0 / det;
- inv[0] = (float)(t[3] * invdet);
- inv[2] = (float)(-t[2] * invdet);
- inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
- inv[1] = (float)(-t[1] * invdet);
- inv[3] = (float)(t[0] * invdet);
- inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
+ double invdet, det = (double)t[0] * t[3] - (double)t[2] * t[1];
+ if (det > -1e-6 && det < 1e-6) {
+ nsvg__xformIdentity(t);
+ return;
+ }
+ invdet = 1.0 / det;
+ inv[0] = (float)(t[3] * invdet);
+ inv[2] = (float)(-t[2] * invdet);
+ inv[4] = (float)(((double)t[2] * t[5] - (double)t[3] * t[4]) * invdet);
+ inv[1] = (float)(-t[1] * invdet);
+ inv[3] = (float)(t[0] * invdet);
+ inv[5] = (float)(((double)t[1] * t[4] - (double)t[0] * t[5]) * invdet);
}
static void nsvg__xformPremultiply(float* t, float* s)
{
- float s2[6];
- memcpy(s2, s, sizeof(float)*6);
- nsvg__xformMultiply(s2, t);
- memcpy(t, s2, sizeof(float)*6);
+ float s2[6];
+ memcpy(s2, s, sizeof(float)*6);
+ nsvg__xformMultiply(s2, t);
+ memcpy(t, s2, sizeof(float)*6);
}
static void nsvg__xformPoint(float* dx, float* dy, float x, float y, float* t)
{
- *dx = x*t[0] + y*t[2] + t[4];
- *dy = x*t[1] + y*t[3] + t[5];
+ *dx = x*t[0] + y*t[2] + t[4];
+ *dy = x*t[1] + y*t[3] + t[5];
}
static void nsvg__xformVec(float* dx, float* dy, float x, float y, float* t)
{
- *dx = x*t[0] + y*t[2];
- *dy = x*t[1] + y*t[3];
+ *dx = x*t[0] + y*t[2];
+ *dy = x*t[1] + y*t[3];
}
#define NSVG_EPSILON (1e-12)
static int nsvg__ptInBounds(float* pt, float* bounds)
{
- return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
+ return pt[0] >= bounds[0] && pt[0] <= bounds[2] && pt[1] >= bounds[1] && pt[1] <= bounds[3];
}
static double nsvg__evalBezier(double t, double p0, double p1, double p2, double p3)
{
- double it = 1.0-t;
- return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
+ double it = 1.0-t;
+ return it*it*it*p0 + 3.0*it*it*t*p1 + 3.0*it*t*t*p2 + t*t*t*p3;
}
static void nsvg__curveBounds(float* bounds, float* curve)
{
- int i, j, count;
- double roots[2], a, b, c, b2ac, t, v;
- float* v0 = &curve[0];
- float* v1 = &curve[2];
- float* v2 = &curve[4];
- float* v3 = &curve[6];
-
- // Start the bounding box by end points
- bounds[0] = nsvg__minf(v0[0], v3[0]);
- bounds[1] = nsvg__minf(v0[1], v3[1]);
- bounds[2] = nsvg__maxf(v0[0], v3[0]);
- bounds[3] = nsvg__maxf(v0[1], v3[1]);
-
- // Bezier curve fits inside the convex hull of it's control points.
- // If control points are inside the bounds, we're done.
- if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
- return;
-
- // Add bezier curve inflection points in X and Y.
- for (i = 0; i < 2; i++) {
- a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
- b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
- c = 3.0 * v1[i] - 3.0 * v0[i];
- count = 0;
- if (fabs(a) < NSVG_EPSILON) {
- if (fabs(b) > NSVG_EPSILON) {
- t = -c / b;
- if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
- roots[count++] = t;
- }
- } else {
- b2ac = b*b - 4.0*c*a;
- if (b2ac > NSVG_EPSILON) {
- t = (-b + sqrt(b2ac)) / (2.0 * a);
- if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
- roots[count++] = t;
- t = (-b - sqrt(b2ac)) / (2.0 * a);
- if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
- roots[count++] = t;
- }
- }
- for (j = 0; j < count; j++) {
- v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
- bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
- bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
- }
- }
+ int i, j, count;
+ double roots[2], a, b, c, b2ac, t, v;
+ float* v0 = &curve[0];
+ float* v1 = &curve[2];
+ float* v2 = &curve[4];
+ float* v3 = &curve[6];
+
+ // Start the bounding box by end points
+ bounds[0] = nsvg__minf(v0[0], v3[0]);
+ bounds[1] = nsvg__minf(v0[1], v3[1]);
+ bounds[2] = nsvg__maxf(v0[0], v3[0]);
+ bounds[3] = nsvg__maxf(v0[1], v3[1]);
+
+ // Bezier curve fits inside the convex hull of it's control points.
+ // If control points are inside the bounds, we're done.
+ if (nsvg__ptInBounds(v1, bounds) && nsvg__ptInBounds(v2, bounds))
+ return;
+
+ // Add bezier curve inflection points in X and Y.
+ for (i = 0; i < 2; i++) {
+ a = -3.0 * v0[i] + 9.0 * v1[i] - 9.0 * v2[i] + 3.0 * v3[i];
+ b = 6.0 * v0[i] - 12.0 * v1[i] + 6.0 * v2[i];
+ c = 3.0 * v1[i] - 3.0 * v0[i];
+ count = 0;
+ if (fabs(a) < NSVG_EPSILON) {
+ if (fabs(b) > NSVG_EPSILON) {
+ t = -c / b;
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ }
+ } else {
+ b2ac = b*b - 4.0*c*a;
+ if (b2ac > NSVG_EPSILON) {
+ t = (-b + sqrt(b2ac)) / (2.0 * a);
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ t = (-b - sqrt(b2ac)) / (2.0 * a);
+ if (t > NSVG_EPSILON && t < 1.0-NSVG_EPSILON)
+ roots[count++] = t;
+ }
+ }
+ for (j = 0; j < count; j++) {
+ v = nsvg__evalBezier(roots[j], v0[i], v1[i], v2[i], v3[i]);
+ bounds[0+i] = nsvg__minf(bounds[0+i], (float)v);
+ bounds[2+i] = nsvg__maxf(bounds[2+i], (float)v);
+ }
+ }
}
static NSVGparser* nsvg__createParser()
{
- NSVGparser* p;
- p = (NSVGparser*)malloc(sizeof(NSVGparser));
- if (p == NULL) goto error;
- memset(p, 0, sizeof(NSVGparser));
-
- p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
- if (p->image == NULL) goto error;
- memset(p->image, 0, sizeof(NSVGimage));
-
- // Init style
- nsvg__xformIdentity(p->attr[0].xform);
- memset(p->attr[0].id, 0, sizeof p->attr[0].id);
- p->attr[0].fillColor = NSVG_RGB(0,0,0);
- p->attr[0].strokeColor = NSVG_RGB(0,0,0);
- p->attr[0].opacity = 1;
- p->attr[0].fillOpacity = 1;
- p->attr[0].strokeOpacity = 1;
- p->attr[0].stopOpacity = 1;
- p->attr[0].strokeWidth = 1;
- p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
- p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
- p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
- p->attr[0].hasFill = 1;
- p->attr[0].visible = 1;
-
- return p;
+ NSVGparser* p;
+ p = (NSVGparser*)malloc(sizeof(NSVGparser));
+ if (p == NULL) goto error;
+ memset(p, 0, sizeof(NSVGparser));
+
+ p->image = (NSVGimage*)malloc(sizeof(NSVGimage));
+ if (p->image == NULL) goto error;
+ memset(p->image, 0, sizeof(NSVGimage));
+
+ // Init style
+ nsvg__xformIdentity(p->attr[0].xform);
+ memset(p->attr[0].id, 0, sizeof p->attr[0].id);
+ p->attr[0].fillColor = NSVG_RGB(0,0,0);
+ p->attr[0].strokeColor = NSVG_RGB(0,0,0);
+ p->attr[0].opacity = 1;
+ p->attr[0].fillOpacity = 1;
+ p->attr[0].strokeOpacity = 1;
+ p->attr[0].stopOpacity = 1;
+ p->attr[0].strokeWidth = 1;
+ p->attr[0].strokeLineJoin = NSVG_JOIN_MITER;
+ p->attr[0].strokeLineCap = NSVG_CAP_BUTT;
+ p->attr[0].miterLimit = 4;
+ p->attr[0].fillRule = NSVG_FILLRULE_NONZERO;
+ p->attr[0].hasFill = 1;
+ p->attr[0].visible = 1;
+
+ return p;
error:
- if (p) {
- if (p->image) free(p->image);
- free(p);
- }
- return NULL;
+ if (p) {
+ if (p->image) free(p->image);
+ free(p);
+ }
+ return NULL;
}
static void nsvg__deletePaths(NSVGpath* path)
{
- while (path) {
- NSVGpath *next = path->next;
- if (path->pts != NULL)
- free(path->pts);
- free(path);
- path = next;
- }
+ while (path) {
+ NSVGpath *next = path->next;
+ if (path->pts != NULL)
+ free(path->pts);
+ free(path);
+ path = next;
+ }
}
static void nsvg__deletePaint(NSVGpaint* paint)
{
- if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
- free(paint->gradient);
+ if (paint->type == NSVG_PAINT_LINEAR_GRADIENT || paint->type == NSVG_PAINT_RADIAL_GRADIENT)
+ free(paint->gradient);
}
static void nsvg__deleteGradientData(NSVGgradientData* grad)
{
- NSVGgradientData* next;
- while (grad != NULL) {
- next = grad->next;
- free(grad->stops);
- free(grad);
- grad = next;
- }
+ NSVGgradientData* next;
+ while (grad != NULL) {
+ next = grad->next;
+ free(grad->stops);
+ free(grad);
+ grad = next;
+ }
}
static void nsvg__deleteParser(NSVGparser* p)
{
- if (p != NULL) {
- nsvg__deletePaths(p->plist);
- nsvg__deleteGradientData(p->gradients);
- nsvgDelete(p->image);
- free(p->pts);
- free(p);
- }
+ if (p != NULL) {
+ nsvg__deletePaths(p->plist);
+ nsvg__deleteGradientData(p->gradients);
+ nsvgDelete(p->image);
+ free(p->pts);
+ free(p);
+ }
}
static void nsvg__resetPath(NSVGparser* p)
{
- p->npts = 0;
+ p->npts = 0;
}
static void nsvg__addPoint(NSVGparser* p, float x, float y)
{
- if (p->npts+1 > p->cpts) {
- p->cpts = p->cpts ? p->cpts*2 : 8;
- p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
- if (!p->pts) return;
- }
- p->pts[p->npts*2+0] = x;
- p->pts[p->npts*2+1] = y;
- p->npts++;
+ if (p->npts+1 > p->cpts) {
+ p->cpts = p->cpts ? p->cpts*2 : 8;
+ p->pts = (float*)realloc(p->pts, p->cpts*2*sizeof(float));
+ if (!p->pts) return;
+ }
+ p->pts[p->npts*2+0] = x;
+ p->pts[p->npts*2+1] = y;
+ p->npts++;
}
static void nsvg__moveTo(NSVGparser* p, float x, float y)
{
- if (p->npts > 0) {
- p->pts[(p->npts-1)*2+0] = x;
- p->pts[(p->npts-1)*2+1] = y;
- } else {
- nsvg__addPoint(p, x, y);
- }
+ if (p->npts > 0) {
+ p->pts[(p->npts-1)*2+0] = x;
+ p->pts[(p->npts-1)*2+1] = y;
+ } else {
+ nsvg__addPoint(p, x, y);
+ }
}
static void nsvg__lineTo(NSVGparser* p, float x, float y)
{
- float px,py, dx,dy;
- if (p->npts > 0) {
- px = p->pts[(p->npts-1)*2+0];
- py = p->pts[(p->npts-1)*2+1];
- dx = x - px;
- dy = y - py;
- nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
- nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
- nsvg__addPoint(p, x, y);
- }
+ float px,py, dx,dy;
+ if (p->npts > 0) {
+ px = p->pts[(p->npts-1)*2+0];
+ py = p->pts[(p->npts-1)*2+1];
+ dx = x - px;
+ dy = y - py;
+ nsvg__addPoint(p, px + dx/3.0f, py + dy/3.0f);
+ nsvg__addPoint(p, x - dx/3.0f, y - dy/3.0f);
+ nsvg__addPoint(p, x, y);
+ }
}
static void nsvg__cubicBezTo(NSVGparser* p, float cpx1, float cpy1, float cpx2, float cpy2, float x, float y)
{
- nsvg__addPoint(p, cpx1, cpy1);
- nsvg__addPoint(p, cpx2, cpy2);
- nsvg__addPoint(p, x, y);
+ nsvg__addPoint(p, cpx1, cpy1);
+ nsvg__addPoint(p, cpx2, cpy2);
+ nsvg__addPoint(p, x, y);
}
static NSVGattrib* nsvg__getAttr(NSVGparser* p)
{
- return &p->attr[p->attrHead];
+ return &p->attr[p->attrHead];
}
static void nsvg__pushAttr(NSVGparser* p)
{
- if (p->attrHead < NSVG_MAX_ATTR-1) {
- p->attrHead++;
- memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
- }
+ if (p->attrHead < NSVG_MAX_ATTR-1) {
+ p->attrHead++;
+ memcpy(&p->attr[p->attrHead], &p->attr[p->attrHead-1], sizeof(NSVGattrib));
+ }
}
static void nsvg__popAttr(NSVGparser* p)
{
- if (p->attrHead > 0)
- p->attrHead--;
+ if (p->attrHead > 0)
+ p->attrHead--;
}
static float nsvg__actualOrigX(NSVGparser* p)
{
- return p->viewMinx;
+ return p->viewMinx;
}
static float nsvg__actualOrigY(NSVGparser* p)
{
- return p->viewMiny;
+ return p->viewMiny;
}
static float nsvg__actualWidth(NSVGparser* p)
{
- return p->viewWidth;
+ return p->viewWidth;
}
static float nsvg__actualHeight(NSVGparser* p)
{
- return p->viewHeight;
+ return p->viewHeight;
}
static float nsvg__actualLength(NSVGparser* p)
{
- float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
- return sqrtf(w*w + h*h) / sqrtf(2.0f);
+ float w = nsvg__actualWidth(p), h = nsvg__actualHeight(p);
+ return sqrtf(w*w + h*h) / sqrtf(2.0f);
}
static float nsvg__convertToPixels(NSVGparser* p, NSVGcoordinate c, float orig, float length)
{
- NSVGattrib* attr = nsvg__getAttr(p);
- switch (c.units) {
- case NSVG_UNITS_USER: return c.value;
- case NSVG_UNITS_PX: return c.value;
- case NSVG_UNITS_PT: return c.value / 72.0f * p->dpi;
- case NSVG_UNITS_PC: return c.value / 6.0f * p->dpi;
- case NSVG_UNITS_MM: return c.value / 25.4f * p->dpi;
- case NSVG_UNITS_CM: return c.value / 2.54f * p->dpi;
- case NSVG_UNITS_IN: return c.value * p->dpi;
- case NSVG_UNITS_EM: return c.value * attr->fontSize;
- case NSVG_UNITS_EX: return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
- case NSVG_UNITS_PERCENT: return orig + c.value / 100.0f * length;
- default: return c.value;
- }
- return c.value;
+ NSVGattrib* attr = nsvg__getAttr(p);
+ switch (c.units) {
+ case NSVG_UNITS_USER: return c.value;
+ case NSVG_UNITS_PX: return c.value;
+ case NSVG_UNITS_PT: return c.value / 72.0f * p->dpi;
+ case NSVG_UNITS_PC: return c.value / 6.0f * p->dpi;
+ case NSVG_UNITS_MM: return c.value / 25.4f * p->dpi;
+ case NSVG_UNITS_CM: return c.value / 2.54f * p->dpi;
+ case NSVG_UNITS_IN: return c.value * p->dpi;
+ case NSVG_UNITS_EM: return c.value * attr->fontSize;
+ case NSVG_UNITS_EX: return c.value * attr->fontSize * 0.52f; // x-height of Helvetica.
+ case NSVG_UNITS_PERCENT: return orig + c.value / 100.0f * length;
+ default: return c.value;
+ }
+ return c.value;
}
static NSVGgradientData* nsvg__findGradientData(NSVGparser* p, const char* id)
{
- NSVGgradientData* grad = p->gradients;
- while (grad) {
- if (strcmp(grad->id, id) == 0)
- return grad;
- grad = grad->next;
- }
- return NULL;
+ NSVGgradientData* grad = p->gradients;
+ while (grad) {
+ if (strcmp(grad->id, id) == 0)
+ return grad;
+ grad = grad->next;
+ }
+ return NULL;
}
/**
*/
static NSVGgradient* nsvg__createGradient(NSVGparser* p, const char* id, const float* localBounds, signed char* paintType)
{
- NSVGattrib* attr = nsvg__getAttr(p);
- NSVGgradientData* data = NULL;
- NSVGgradientData* ref = NULL;
- NSVGgradientStop* stops = NULL;
- NSVGgradient* grad;
- float ox, oy, sw, sh, sl;
- int nstops = 0;
-
- data = nsvg__findGradientData(p, id);
- if (data == NULL) return NULL;
-
- // TODO: use ref to fill in all unset values too.
- ref = data;
- while (ref != NULL) {
- if (stops == NULL && ref->stops != NULL) {
- stops = ref->stops;
- nstops = ref->nstops;
- break;
- }
- ref = nsvg__findGradientData(p, ref->ref);
- }
- if (stops == NULL) return NULL;
-
- grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
- if (grad == NULL) return NULL;
-
- // The shape width and height.
- if (data->units == NSVG_OBJECT_SPACE) {
- ox = localBounds[0];
- oy = localBounds[1];
- sw = localBounds[2] - localBounds[0];
- sh = localBounds[3] - localBounds[1];
- } else {
- ox = nsvg__actualOrigX(p);
- oy = nsvg__actualOrigY(p);
- sw = nsvg__actualWidth(p);
- sh = nsvg__actualHeight(p);
- }
- sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
-
- if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
- float x1, y1, x2, y2, dx, dy;
- x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
- y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
- x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
- y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
- // Calculate transform aligned to the line
- dx = x2 - x1;
- dy = y2 - y1;
- grad->xform[0] = dy; grad->xform[1] = -dx;
- grad->xform[2] = dx; grad->xform[3] = dy;
- grad->xform[4] = x1; grad->xform[5] = y1;
- } else {
- float cx, cy, fx, fy, r;
- cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
- cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
- fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
- fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
- r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
- // Calculate transform aligned to the circle
- grad->xform[0] = r; grad->xform[1] = 0;
- grad->xform[2] = 0; grad->xform[3] = r;
- grad->xform[4] = cx; grad->xform[5] = cy;
- grad->fx = fx / r;
- grad->fy = fy / r;
- }
-
- if( data->units == NSVG_OBJECT_SPACE)
- {
- float scaling[6],t[6];
- scaling[0] = 1.0 / ( localBounds[2] - localBounds[0] );
- scaling[1] = 0.0;
- scaling[2] = 0.0;
- scaling[3] = 1.0 / ( localBounds[3] - localBounds[1]);
- scaling[4] = -localBounds[0] * scaling[0];
- scaling[5] = -localBounds[1] * scaling[3];
- memcpy(t, scaling, sizeof(float)*6);
- nsvg__xformInverse(scaling, t);
- nsvg__xformMultiply(grad->xform, data->xform);
- nsvg__xformMultiply(grad->xform, scaling);
- nsvg__xformMultiply(grad->xform, attr->xform);
- }
- else
- {
- nsvg__xformMultiply(grad->xform, data->xform);
- nsvg__xformMultiply(grad->xform, attr->xform);
- }
-
- grad->spread = data->spread;
- memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
- grad->nstops = nstops;
-
- *paintType = data->type;
-
- return grad;
+ NSVGattrib* attr = nsvg__getAttr(p);
+ NSVGgradientData* data = NULL;
+ NSVGgradientData* ref = NULL;
+ NSVGgradientStop* stops = NULL;
+ NSVGgradient* grad;
+ float ox, oy, sw, sh, sl;
+ int nstops = 0;
+
+ data = nsvg__findGradientData(p, id);
+ if (data == NULL) return NULL;
+
+ // TODO: use ref to fill in all unset values too.
+ ref = data;
+ while (ref != NULL) {
+ if (stops == NULL && ref->stops != NULL) {
+ stops = ref->stops;
+ nstops = ref->nstops;
+ break;
+ }
+ ref = nsvg__findGradientData(p, ref->ref);
+ }
+ if (stops == NULL) return NULL;
+
+ grad = (NSVGgradient*)malloc(sizeof(NSVGgradient) + sizeof(NSVGgradientStop)*(nstops-1));
+ if (grad == NULL) return NULL;
+
+ // The shape width and height.
+ if (data->units == NSVG_OBJECT_SPACE) {
+ ox = localBounds[0];
+ oy = localBounds[1];
+ sw = localBounds[2] - localBounds[0];
+ sh = localBounds[3] - localBounds[1];
+ } else {
+ ox = nsvg__actualOrigX(p);
+ oy = nsvg__actualOrigY(p);
+ sw = nsvg__actualWidth(p);
+ sh = nsvg__actualHeight(p);
+ }
+ sl = sqrtf(sw*sw + sh*sh) / sqrtf(2.0f);
+
+ if (data->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ float x1, y1, x2, y2, dx, dy;
+ x1 = nsvg__convertToPixels(p, data->linear.x1, ox, sw);
+ y1 = nsvg__convertToPixels(p, data->linear.y1, oy, sh);
+ x2 = nsvg__convertToPixels(p, data->linear.x2, ox, sw);
+ y2 = nsvg__convertToPixels(p, data->linear.y2, oy, sh);
+ // Calculate transform aligned to the line
+ dx = x2 - x1;
+ dy = y2 - y1;
+ grad->xform[0] = dy; grad->xform[1] = -dx;
+ grad->xform[2] = dx; grad->xform[3] = dy;
+ grad->xform[4] = x1; grad->xform[5] = y1;
+ } else {
+ float cx, cy, fx, fy, r;
+ cx = nsvg__convertToPixels(p, data->radial.cx, ox, sw);
+ cy = nsvg__convertToPixels(p, data->radial.cy, oy, sh);
+ fx = nsvg__convertToPixels(p, data->radial.fx, ox, sw);
+ fy = nsvg__convertToPixels(p, data->radial.fy, oy, sh);
+ r = nsvg__convertToPixels(p, data->radial.r, 0, sl);
+ // Calculate transform aligned to the circle
+ grad->xform[0] = r; grad->xform[1] = 0;
+ grad->xform[2] = 0; grad->xform[3] = r;
+ grad->xform[4] = cx; grad->xform[5] = cy;
+ grad->fx = fx / r;
+ grad->fy = fy / r;
+ }
+
+ nsvg__xformMultiply(grad->xform, data->xform);
+ nsvg__xformMultiply(grad->xform, attr->xform);
+
+ grad->spread = data->spread;
+ memcpy(grad->stops, stops, nstops*sizeof(NSVGgradientStop));
+ grad->nstops = nstops;
+
+ *paintType = data->type;
+
+ return grad;
}
static float nsvg__getAverageScale(float* t)
{
- float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
- float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
- return (sx + sy) * 0.5f;
+ float sx = sqrtf(t[0]*t[0] + t[2]*t[2]);
+ float sy = sqrtf(t[1]*t[1] + t[3]*t[3]);
+ return (sx + sy) * 0.5f;
}
static void nsvg__getLocalBounds(float* bounds, NSVGshape *shape, float* xform)
{
- NSVGpath* path;
- float curve[4*2], curveBounds[4];
- int i, first = 1;
- for (path = shape->paths; path != NULL; path = path->next) {
- nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
- for (i = 0; i < path->npts-1; i += 3) {
- nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
- nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
- nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
- nsvg__curveBounds(curveBounds, curve);
- if (first) {
- bounds[0] = curveBounds[0];
- bounds[1] = curveBounds[1];
- bounds[2] = curveBounds[2];
- bounds[3] = curveBounds[3];
- first = 0;
- } else {
- bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
- bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
- bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
- bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
- }
- curve[0] = curve[6];
- curve[1] = curve[7];
- }
- }
+ NSVGpath* path;
+ float curve[4*2], curveBounds[4];
+ int i, first = 1;
+ for (path = shape->paths; path != NULL; path = path->next) {
+ nsvg__xformPoint(&curve[0], &curve[1], path->pts[0], path->pts[1], xform);
+ for (i = 0; i < path->npts-1; i += 3) {
+ nsvg__xformPoint(&curve[2], &curve[3], path->pts[(i+1)*2], path->pts[(i+1)*2+1], xform);
+ nsvg__xformPoint(&curve[4], &curve[5], path->pts[(i+2)*2], path->pts[(i+2)*2+1], xform);
+ nsvg__xformPoint(&curve[6], &curve[7], path->pts[(i+3)*2], path->pts[(i+3)*2+1], xform);
+ nsvg__curveBounds(curveBounds, curve);
+ if (first) {
+ bounds[0] = curveBounds[0];
+ bounds[1] = curveBounds[1];
+ bounds[2] = curveBounds[2];
+ bounds[3] = curveBounds[3];
+ first = 0;
+ } else {
+ bounds[0] = nsvg__minf(bounds[0], curveBounds[0]);
+ bounds[1] = nsvg__minf(bounds[1], curveBounds[1]);
+ bounds[2] = nsvg__maxf(bounds[2], curveBounds[2]);
+ bounds[3] = nsvg__maxf(bounds[3], curveBounds[3]);
+ }
+ curve[0] = curve[6];
+ curve[1] = curve[7];
+ }
+ }
}
static void nsvg__addShape(NSVGparser* p)
{
- NSVGattrib* attr = nsvg__getAttr(p);
- float scale = 1.0f;
- NSVGshape *shape, *cur, *prev;
- NSVGpath* path;
- int i;
-
- if (p->plist == NULL)
- return;
-
- shape = (NSVGshape*)malloc(sizeof(NSVGshape));
- if (shape == NULL) goto error;
- memset(shape, 0, sizeof(NSVGshape));
-
- memcpy(shape->id, attr->id, sizeof shape->id);
- scale = nsvg__getAverageScale(attr->xform);
- shape->strokeWidth = attr->strokeWidth * scale;
- shape->strokeDashOffset = attr->strokeDashOffset * scale;
- shape->strokeDashCount = attr->strokeDashCount;
- for (i = 0; i < attr->strokeDashCount; i++)
- shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
- shape->strokeLineJoin = attr->strokeLineJoin;
- shape->strokeLineCap = attr->strokeLineCap;
- shape->fillRule = attr->fillRule;
- shape->opacity = attr->opacity;
-
- shape->paths = p->plist;
- p->plist = NULL;
-
- // Calculate shape bounds
- shape->bounds[0] = shape->paths->bounds[0];
- shape->bounds[1] = shape->paths->bounds[1];
- shape->bounds[2] = shape->paths->bounds[2];
- shape->bounds[3] = shape->paths->bounds[3];
- for (path = shape->paths->next; path != NULL; path = path->next) {
- shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
- shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
- shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
- shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
- }
-
- // Set fill
- if (attr->hasFill == 0) {
- shape->fill.type = NSVG_PAINT_NONE;
- } else if (attr->hasFill == 1) {
- shape->fill.type = NSVG_PAINT_COLOR;
- shape->fill.color = attr->fillColor;
- shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24;
- } else if (attr->hasFill == 2) {
- shape->opacity *= attr->fillOpacity;
- float inv[6], localBounds[4];
- nsvg__xformInverse(inv, attr->xform);
- nsvg__getLocalBounds(localBounds, shape, inv);
- shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, localBounds, &shape->fill.type);
- if (shape->fill.gradient == NULL) {
- shape->fill.type = NSVG_PAINT_NONE;
- }
- }
-
- // Set stroke
- if (attr->hasStroke == 0) {
- shape->stroke.type = NSVG_PAINT_NONE;
- } else if (attr->hasStroke == 1) {
- shape->stroke.type = NSVG_PAINT_COLOR;
- shape->stroke.color = attr->strokeColor;
- shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24;
- } else if (attr->hasStroke == 2) {
- float inv[6], localBounds[4];
- nsvg__xformInverse(inv, attr->xform);
- nsvg__getLocalBounds(localBounds, shape, inv);
- shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, localBounds, &shape->stroke.type);
- if (shape->stroke.gradient == NULL)
- shape->stroke.type = NSVG_PAINT_NONE;
- }
-
- // Set flags
- shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
-
- // Add to tail
- prev = NULL;
- cur = p->image->shapes;
- while (cur != NULL) {
- prev = cur;
- cur = cur->next;
- }
- if (prev == NULL)
- p->image->shapes = shape;
- else
- prev->next = shape;
-
- return;
+ NSVGattrib* attr = nsvg__getAttr(p);
+ float scale = 1.0f;
+ NSVGshape* shape;
+ NSVGpath* path;
+ int i;
+
+ if (p->plist == NULL)
+ return;
+
+ shape = (NSVGshape*)malloc(sizeof(NSVGshape));
+ if (shape == NULL) goto error;
+ memset(shape, 0, sizeof(NSVGshape));
+
+ memcpy(shape->id, attr->id, sizeof shape->id);
+ scale = nsvg__getAverageScale(attr->xform);
+ shape->strokeWidth = attr->strokeWidth * scale;
+ shape->strokeDashOffset = attr->strokeDashOffset * scale;
+ shape->strokeDashCount = (char)attr->strokeDashCount;
+ for (i = 0; i < attr->strokeDashCount; i++)
+ shape->strokeDashArray[i] = attr->strokeDashArray[i] * scale;
+ shape->strokeLineJoin = attr->strokeLineJoin;
+ shape->strokeLineCap = attr->strokeLineCap;
+ shape->miterLimit = attr->miterLimit;
+ shape->fillRule = attr->fillRule;
+ shape->opacity = attr->opacity;
+
+ shape->paths = p->plist;
+ p->plist = NULL;
+
+ // Calculate shape bounds
+ shape->bounds[0] = shape->paths->bounds[0];
+ shape->bounds[1] = shape->paths->bounds[1];
+ shape->bounds[2] = shape->paths->bounds[2];
+ shape->bounds[3] = shape->paths->bounds[3];
+ for (path = shape->paths->next; path != NULL; path = path->next) {
+ shape->bounds[0] = nsvg__minf(shape->bounds[0], path->bounds[0]);
+ shape->bounds[1] = nsvg__minf(shape->bounds[1], path->bounds[1]);
+ shape->bounds[2] = nsvg__maxf(shape->bounds[2], path->bounds[2]);
+ shape->bounds[3] = nsvg__maxf(shape->bounds[3], path->bounds[3]);
+ }
+
+ // Set fill
+ if (attr->hasFill == 0) {
+ shape->fill.type = NSVG_PAINT_NONE;
+ } else if (attr->hasFill == 1) {
+ shape->fill.type = NSVG_PAINT_COLOR;
+ shape->fill.color = attr->fillColor;
+ shape->fill.color |= (unsigned int)(attr->fillOpacity*255) << 24;
+ } else if (attr->hasFill == 2) {
+ shape->opacity *= attr->fillOpacity;
+ float inv[6], localBounds[4];
+ nsvg__xformInverse(inv, attr->xform);
+ nsvg__getLocalBounds(localBounds, shape, inv);
+ shape->fill.gradient = nsvg__createGradient(p, attr->fillGradient, localBounds, &shape->fill.type);
+ if (shape->fill.gradient == NULL) {
+ shape->fill.type = NSVG_PAINT_NONE;
+ }
+ }
+
+ // Set stroke
+ if (attr->hasStroke == 0) {
+ shape->stroke.type = NSVG_PAINT_NONE;
+ } else if (attr->hasStroke == 1) {
+ shape->stroke.type = NSVG_PAINT_COLOR;
+ shape->stroke.color = attr->strokeColor;
+ shape->stroke.color |= (unsigned int)(attr->strokeOpacity*255) << 24;
+ } else if (attr->hasStroke == 2) {
+ float inv[6], localBounds[4];
+ nsvg__xformInverse(inv, attr->xform);
+ nsvg__getLocalBounds(localBounds, shape, inv);
+ shape->stroke.gradient = nsvg__createGradient(p, attr->strokeGradient, localBounds, &shape->stroke.type);
+ if (shape->stroke.gradient == NULL)
+ shape->stroke.type = NSVG_PAINT_NONE;
+ }
+
+ // Set flags
+ shape->flags = (attr->visible ? NSVG_FLAGS_VISIBLE : 0x00);
+
+ // Add to tail
+ if (p->image->shapes == NULL)
+ p->image->shapes = shape;
+ else
+ p->shapesTail->next = shape;
+ p->shapesTail = shape;
+
+ return;
error:
- if (shape) free(shape);
+ if (shape) free(shape);
}
static void nsvg__addPath(NSVGparser* p, char closed)
{
- NSVGattrib* attr = nsvg__getAttr(p);
- NSVGpath* path = NULL;
- float bounds[4];
- float* curve;
- int i;
-
- if (p->npts < 4)
- return;
-
- if (closed)
- nsvg__lineTo(p, p->pts[0], p->pts[1]);
-
- path = (NSVGpath*)malloc(sizeof(NSVGpath));
- if (path == NULL) goto error;
- memset(path, 0, sizeof(NSVGpath));
-
- path->pts = (float*)malloc(p->npts*2*sizeof(float));
- if (path->pts == NULL) goto error;
- path->closed = closed;
- path->npts = p->npts;
-
- // Transform path.
- for (i = 0; i < p->npts; ++i)
- nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform);
-
- // Find bounds
- for (i = 0; i < path->npts-1; i += 3) {
- curve = &path->pts[i*2];
- nsvg__curveBounds(bounds, curve);
- if (i == 0) {
- path->bounds[0] = bounds[0];
- path->bounds[1] = bounds[1];
- path->bounds[2] = bounds[2];
- path->bounds[3] = bounds[3];
- } else {
- path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]);
- path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]);
- path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]);
- path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]);
- }
- }
-
- path->next = p->plist;
- p->plist = path;
-
- return;
+ NSVGattrib* attr = nsvg__getAttr(p);
+ NSVGpath* path = NULL;
+ float bounds[4];
+ float* curve;
+ int i;
+
+ if (p->npts < 4)
+ return;
+
+ if (closed)
+ nsvg__lineTo(p, p->pts[0], p->pts[1]);
+
+ path = (NSVGpath*)malloc(sizeof(NSVGpath));
+ if (path == NULL) goto error;
+ memset(path, 0, sizeof(NSVGpath));
+
+ path->pts = (float*)malloc(p->npts*2*sizeof(float));
+ if (path->pts == NULL) goto error;
+ path->closed = closed;
+ path->npts = p->npts;
+
+ // Transform path.
+ for (i = 0; i < p->npts; ++i)
+ nsvg__xformPoint(&path->pts[i*2], &path->pts[i*2+1], p->pts[i*2], p->pts[i*2+1], attr->xform);
+
+ // Find bounds
+ for (i = 0; i < path->npts-1; i += 3) {
+ curve = &path->pts[i*2];
+ nsvg__curveBounds(bounds, curve);
+ if (i == 0) {
+ path->bounds[0] = bounds[0];
+ path->bounds[1] = bounds[1];
+ path->bounds[2] = bounds[2];
+ path->bounds[3] = bounds[3];
+ } else {
+ path->bounds[0] = nsvg__minf(path->bounds[0], bounds[0]);
+ path->bounds[1] = nsvg__minf(path->bounds[1], bounds[1]);
+ path->bounds[2] = nsvg__maxf(path->bounds[2], bounds[2]);
+ path->bounds[3] = nsvg__maxf(path->bounds[3], bounds[3]);
+ }
+ }
+
+ path->next = p->plist;
+ p->plist = path;
+
+ return;
error:
- if (path != NULL) {
- if (path->pts != NULL) free(path->pts);
- free(path);
- }
+ if (path != NULL) {
+ if (path->pts != NULL) free(path->pts);
+ free(path);
+ }
+}
+
+// We roll our own string to float because the std library one uses locale and messes things up.
+static double nsvg__atof(const char* s)
+{
+ char* cur = (char*)s;
+ char* end = NULL;
+ double res = 0.0, sign = 1.0;
+ long long intPart = 0, fracPart = 0;
+ char hasIntPart = 0, hasFracPart = 0;
+
+ // Parse optional sign
+ if (*cur == '+') {
+ cur++;
+ } else if (*cur == '-') {
+ sign = -1;
+ cur++;
+ }
+
+ // Parse integer part
+ if (nsvg__isdigit(*cur)) {
+ // Parse digit sequence
+ intPart = (double)strtoll(cur, &end, 10);
+ if (cur != end) {
+ res = (double)intPart;
+ hasIntPart = 1;
+ cur = end;
+ }
+ }
+
+ // Parse fractional part.
+ if (*cur == '.') {
+ cur++; // Skip '.'
+ if (nsvg__isdigit(*cur)) {
+ // Parse digit sequence
+ fracPart = strtoll(cur, &end, 10);
+ if (cur != end) {
+ res += (double)fracPart / pow(10.0, (double)(end - cur));
+ hasFracPart = 1;
+ cur = end;
+ }
+ }
+ }
+
+ // A valid number should have integer or fractional part.
+ if (!hasIntPart && !hasFracPart)
+ return 0.0;
+
+ // Parse optional exponent
+ if (*cur == 'e' || *cur == 'E') {
+ int expPart = 0;
+ cur++; // skip 'E'
+ expPart = strtol(cur, &end, 10); // Parse digit sequence with sign
+ if (cur != end) {
+ res *= pow(10.0, (double)expPart);
+ }
+ }
+
+ return res * sign;
}
+
static const char* nsvg__parseNumber(const char* s, char* it, const int size)
{
- const int last = size-1;
- int i = 0;
-
- // sign
- if (*s == '-' || *s == '+') {
- if (i < last) it[i++] = *s;
- s++;
- }
- // integer part
- while (*s && nsvg__isdigit(*s)) {
- if (i < last) it[i++] = *s;
- s++;
- }
- if (*s == '.') {
- // decimal point
- if (i < last) it[i++] = *s;
- s++;
- // fraction part
- while (*s && nsvg__isdigit(*s)) {
- if (i < last) it[i++] = *s;
- s++;
- }
- }
- // exponent
- if (*s == 'e' || *s == 'E') {
- if (i < last) it[i++] = *s;
- s++;
- if (*s == '-' || *s == '+') {
- if (i < last) it[i++] = *s;
- s++;
- }
- while (*s && nsvg__isdigit(*s)) {
- if (i < last) it[i++] = *s;
- s++;
- }
- }
- it[i] = '\0';
-
- return s;
+ const int last = size-1;
+ int i = 0;
+
+ // sign
+ if (*s == '-' || *s == '+') {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ // integer part
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ if (*s == '.') {
+ // decimal point
+ if (i < last) it[i++] = *s;
+ s++;
+ // fraction part
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ }
+ // exponent
+ if (*s == 'e' || *s == 'E') {
+ if (i < last) it[i++] = *s;
+ s++;
+ if (*s == '-' || *s == '+') {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ while (*s && nsvg__isdigit(*s)) {
+ if (i < last) it[i++] = *s;
+ s++;
+ }
+ }
+ it[i] = '\0';
+
+ return s;
}
static const char* nsvg__getNextPathItem(const char* s, char* it)
{
- it[0] = '\0';
- // Skip white spaces and commas
- while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
- if (!*s) return s;
- if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) {
- s = nsvg__parseNumber(s, it, 64);
- } else {
- // Parse command
- it[0] = *s++;
- it[1] = '\0';
- return s;
- }
+ it[0] = '\0';
+ // Skip white spaces and commas
+ while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+ if (!*s) return s;
+ if (*s == '-' || *s == '+' || *s == '.' || nsvg__isdigit(*s)) {
+ s = nsvg__parseNumber(s, it, 64);
+ } else {
+ // Parse command
+ it[0] = *s++;
+ it[1] = '\0';
+ return s;
+ }
- return s;
+ return s;
}
static unsigned int nsvg__parseColorHex(const char* str)
{
- unsigned int c = 0, r = 0, g = 0, b = 0;
- int n = 0;
- str++; // skip #
- // Calculate number of characters.
- while(str[n] && !nsvg__isspace(str[n]))
- n++;
- if (n == 6) {
- sscanf(str, "%x", &c);
- } else if (n == 3) {
- sscanf(str, "%x", &c);
- c = (c&0xf) | ((c&0xf0) << 4) | ((c&0xf00) << 8);
- c |= c<<4;
- }
- r = (c >> 16) & 0xff;
- g = (c >> 8) & 0xff;
- b = c & 0xff;
- return NSVG_RGB(r,g,b);
+ unsigned int c = 0, r = 0, g = 0, b = 0;
+ int n = 0;
+ str++; // skip #
+ // Calculate number of characters.
+ while(str[n] && !nsvg__isspace(str[n]))
+ n++;
+ if (n == 6) {
+ sscanf(str, "%x", &c);
+ } else if (n == 3) {
+ sscanf(str, "%x", &c);
+ c = (c&0xf) | ((c&0xf0) << 4) | ((c&0xf00) << 8);
+ c |= c<<4;
+ }
+ r = (c >> 16) & 0xff;
+ g = (c >> 8) & 0xff;
+ b = c & 0xff;
+ return NSVG_RGB(r,g,b);
}
static unsigned int nsvg__parseColorRGB(const char* str)
{
- int r = -1, g = -1, b = -1;
- char s1[32]="", s2[32]="";
-
- /**
- * In the original file, the formatted data reading did not specify the string with width limitation.
- * To prevent the possible overflow, we replace '%s' with '%32s' here.
- */
- sscanf(str + 4, "%d%32[%%, \t]%d%32[%%, \t]%d", &r, s1, &g, s2, &b);
- if (strchr(s1, '%')) {
- return NSVG_RGB((r*255)/100,(g*255)/100,(b*255)/100);
- } else {
- return NSVG_RGB(r,g,b);
- }
+ int r = -1, g = -1, b = -1;
+ char s1[32]="", s2[32]="";
+ /**
+ * In the original file, the formatted data reading did not specify the string with width limitation.
+ * To prevent the possible overflow, we replace '%s' with '%32s' here.
+ */
+ sscanf(str + 4, "%d%32[%%, \t]%d%32[%%, \t]%d", &r, s1, &g, s2, &b);
+ if (strchr(s1, '%')) {
+ return NSVG_RGB((r*255)/100,(g*255)/100,(b*255)/100);
+ } else {
+ return NSVG_RGB(r,g,b);
+ }
}
typedef struct NSVGNamedColor {
- const char* name;
- unsigned int color;
+ const char* name;
+ unsigned int color;
} NSVGNamedColor;
NSVGNamedColor nsvg__colors[] = {
- { "red", NSVG_RGB(255, 0, 0) },
- { "green", NSVG_RGB( 0, 128, 0) },
- { "blue", NSVG_RGB( 0, 0, 255) },
- { "yellow", NSVG_RGB(255, 255, 0) },
- { "cyan", NSVG_RGB( 0, 255, 255) },
- { "magenta", NSVG_RGB(255, 0, 255) },
- { "black", NSVG_RGB( 0, 0, 0) },
- { "grey", NSVG_RGB(128, 128, 128) },
- { "gray", NSVG_RGB(128, 128, 128) },
- { "white", NSVG_RGB(255, 255, 255) },
-
- { "aliceblue", NSVG_RGB(240, 248, 255) },
- { "antiquewhite", NSVG_RGB(250, 235, 215) },
- { "aqua", NSVG_RGB( 0, 255, 255) },
- { "aquamarine", NSVG_RGB(127, 255, 212) },
- { "azure", NSVG_RGB(240, 255, 255) },
- { "beige", NSVG_RGB(245, 245, 220) },
- { "bisque", NSVG_RGB(255, 228, 196) },
- { "blanchedalmond", NSVG_RGB(255, 235, 205) },
- { "blueviolet", NSVG_RGB(138, 43, 226) },
- { "brown", NSVG_RGB(165, 42, 42) },
- { "burlywood", NSVG_RGB(222, 184, 135) },
- { "cadetblue", NSVG_RGB( 95, 158, 160) },
- { "chartreuse", NSVG_RGB(127, 255, 0) },
- { "chocolate", NSVG_RGB(210, 105, 30) },
- { "coral", NSVG_RGB(255, 127, 80) },
- { "cornflowerblue", NSVG_RGB(100, 149, 237) },
- { "cornsilk", NSVG_RGB(255, 248, 220) },
- { "crimson", NSVG_RGB(220, 20, 60) },
- { "darkblue", NSVG_RGB( 0, 0, 139) },
- { "darkcyan", NSVG_RGB( 0, 139, 139) },
- { "darkgoldenrod", NSVG_RGB(184, 134, 11) },
- { "darkgray", NSVG_RGB(169, 169, 169) },
- { "darkgreen", NSVG_RGB( 0, 100, 0) },
- { "darkgrey", NSVG_RGB(169, 169, 169) },
- { "darkkhaki", NSVG_RGB(189, 183, 107) },
- { "darkmagenta", NSVG_RGB(139, 0, 139) },
- { "darkolivegreen", NSVG_RGB( 85, 107, 47) },
- { "darkorange", NSVG_RGB(255, 140, 0) },
- { "darkorchid", NSVG_RGB(153, 50, 204) },
- { "darkred", NSVG_RGB(139, 0, 0) },
- { "darksalmon", NSVG_RGB(233, 150, 122) },
- { "darkseagreen", NSVG_RGB(143, 188, 143) },
- { "darkslateblue", NSVG_RGB( 72, 61, 139) },
- { "darkslategray", NSVG_RGB( 47, 79, 79) },
- { "darkslategrey", NSVG_RGB( 47, 79, 79) },
- { "darkturquoise", NSVG_RGB( 0, 206, 209) },
- { "darkviolet", NSVG_RGB(148, 0, 211) },
- { "deeppink", NSVG_RGB(255, 20, 147) },
- { "deepskyblue", NSVG_RGB( 0, 191, 255) },
- { "dimgray", NSVG_RGB(105, 105, 105) },
- { "dimgrey", NSVG_RGB(105, 105, 105) },
- { "dodgerblue", NSVG_RGB( 30, 144, 255) },
- { "firebrick", NSVG_RGB(178, 34, 34) },
- { "floralwhite", NSVG_RGB(255, 250, 240) },
- { "forestgreen", NSVG_RGB( 34, 139, 34) },
- { "fuchsia", NSVG_RGB(255, 0, 255) },
- { "gainsboro", NSVG_RGB(220, 220, 220) },
- { "ghostwhite", NSVG_RGB(248, 248, 255) },
- { "gold", NSVG_RGB(255, 215, 0) },
- { "goldenrod", NSVG_RGB(218, 165, 32) },
- { "greenyellow", NSVG_RGB(173, 255, 47) },
- { "honeydew", NSVG_RGB(240, 255, 240) },
- { "hotpink", NSVG_RGB(255, 105, 180) },
- { "indianred", NSVG_RGB(205, 92, 92) },
- { "indigo", NSVG_RGB( 75, 0, 130) },
- { "ivory", NSVG_RGB(255, 255, 240) },
- { "khaki", NSVG_RGB(240, 230, 140) },
- { "lavender", NSVG_RGB(230, 230, 250) },
- { "lavenderblush", NSVG_RGB(255, 240, 245) },
- { "lawngreen", NSVG_RGB(124, 252, 0) },
- { "lemonchiffon", NSVG_RGB(255, 250, 205) },
- { "lightblue", NSVG_RGB(173, 216, 230) },
- { "lightcoral", NSVG_RGB(240, 128, 128) },
- { "lightcyan", NSVG_RGB(224, 255, 255) },
- { "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) },
- { "lightgray", NSVG_RGB(211, 211, 211) },
- { "lightgreen", NSVG_RGB(144, 238, 144) },
- { "lightgrey", NSVG_RGB(211, 211, 211) },
- { "lightpink", NSVG_RGB(255, 182, 193) },
- { "lightsalmon", NSVG_RGB(255, 160, 122) },
- { "lightseagreen", NSVG_RGB( 32, 178, 170) },
- { "lightskyblue", NSVG_RGB(135, 206, 250) },
- { "lightslategray", NSVG_RGB(119, 136, 153) },
- { "lightslategrey", NSVG_RGB(119, 136, 153) },
- { "lightsteelblue", NSVG_RGB(176, 196, 222) },
- { "lightyellow", NSVG_RGB(255, 255, 224) },
- { "lime", NSVG_RGB( 0, 255, 0) },
- { "limegreen", NSVG_RGB( 50, 205, 50) },
- { "linen", NSVG_RGB(250, 240, 230) },
- { "maroon", NSVG_RGB(128, 0, 0) },
- { "mediumaquamarine", NSVG_RGB(102, 205, 170) },
- { "mediumblue", NSVG_RGB( 0, 0, 205) },
- { "mediumorchid", NSVG_RGB(186, 85, 211) },
- { "mediumpurple", NSVG_RGB(147, 112, 219) },
- { "mediumseagreen", NSVG_RGB( 60, 179, 113) },
- { "mediumslateblue", NSVG_RGB(123, 104, 238) },
- { "mediumspringgreen", NSVG_RGB( 0, 250, 154) },
- { "mediumturquoise", NSVG_RGB( 72, 209, 204) },
- { "mediumvioletred", NSVG_RGB(199, 21, 133) },
- { "midnightblue", NSVG_RGB( 25, 25, 112) },
- { "mintcream", NSVG_RGB(245, 255, 250) },
- { "mistyrose", NSVG_RGB(255, 228, 225) },
- { "moccasin", NSVG_RGB(255, 228, 181) },
- { "navajowhite", NSVG_RGB(255, 222, 173) },
- { "navy", NSVG_RGB( 0, 0, 128) },
- { "oldlace", NSVG_RGB(253, 245, 230) },
- { "olive", NSVG_RGB(128, 128, 0) },
- { "olivedrab", NSVG_RGB(107, 142, 35) },
- { "orange", NSVG_RGB(255, 165, 0) },
- { "orangered", NSVG_RGB(255, 69, 0) },
- { "orchid", NSVG_RGB(218, 112, 214) },
- { "palegoldenrod", NSVG_RGB(238, 232, 170) },
- { "palegreen", NSVG_RGB(152, 251, 152) },
- { "paleturquoise", NSVG_RGB(175, 238, 238) },
- { "palevioletred", NSVG_RGB(219, 112, 147) },
- { "papayawhip", NSVG_RGB(255, 239, 213) },
- { "peachpuff", NSVG_RGB(255, 218, 185) },
- { "peru", NSVG_RGB(205, 133, 63) },
- { "pink", NSVG_RGB(255, 192, 203) },
- { "plum", NSVG_RGB(221, 160, 221) },
- { "powderblue", NSVG_RGB(176, 224, 230) },
- { "purple", NSVG_RGB(128, 0, 128) },
- { "rosybrown", NSVG_RGB(188, 143, 143) },
- { "royalblue", NSVG_RGB( 65, 105, 225) },
- { "saddlebrown", NSVG_RGB(139, 69, 19) },
- { "salmon", NSVG_RGB(250, 128, 114) },
- { "sandybrown", NSVG_RGB(244, 164, 96) },
- { "seagreen", NSVG_RGB( 46, 139, 87) },
- { "seashell", NSVG_RGB(255, 245, 238) },
- { "sienna", NSVG_RGB(160, 82, 45) },
- { "silver", NSVG_RGB(192, 192, 192) },
- { "skyblue", NSVG_RGB(135, 206, 235) },
- { "slateblue", NSVG_RGB(106, 90, 205) },
- { "slategray", NSVG_RGB(112, 128, 144) },
- { "slategrey", NSVG_RGB(112, 128, 144) },
- { "snow", NSVG_RGB(255, 250, 250) },
- { "springgreen", NSVG_RGB( 0, 255, 127) },
- { "steelblue", NSVG_RGB( 70, 130, 180) },
- { "tan", NSVG_RGB(210, 180, 140) },
- { "teal", NSVG_RGB( 0, 128, 128) },
- { "thistle", NSVG_RGB(216, 191, 216) },
- { "tomato", NSVG_RGB(255, 99, 71) },
- { "turquoise", NSVG_RGB( 64, 224, 208) },
- { "violet", NSVG_RGB(238, 130, 238) },
- { "wheat", NSVG_RGB(245, 222, 179) },
- { "whitesmoke", NSVG_RGB(245, 245, 245) },
- { "yellowgreen", NSVG_RGB(154, 205, 50) },
+ { "red", NSVG_RGB(255, 0, 0) },
+ { "green", NSVG_RGB( 0, 128, 0) },
+ { "blue", NSVG_RGB( 0, 0, 255) },
+ { "yellow", NSVG_RGB(255, 255, 0) },
+ { "cyan", NSVG_RGB( 0, 255, 255) },
+ { "magenta", NSVG_RGB(255, 0, 255) },
+ { "black", NSVG_RGB( 0, 0, 0) },
+ { "grey", NSVG_RGB(128, 128, 128) },
+ { "gray", NSVG_RGB(128, 128, 128) },
+ { "white", NSVG_RGB(255, 255, 255) },
+
+ { "aliceblue", NSVG_RGB(240, 248, 255) },
+ { "antiquewhite", NSVG_RGB(250, 235, 215) },
+ { "aqua", NSVG_RGB( 0, 255, 255) },
+ { "aquamarine", NSVG_RGB(127, 255, 212) },
+ { "azure", NSVG_RGB(240, 255, 255) },
+ { "beige", NSVG_RGB(245, 245, 220) },
+ { "bisque", NSVG_RGB(255, 228, 196) },
+ { "blanchedalmond", NSVG_RGB(255, 235, 205) },
+ { "blueviolet", NSVG_RGB(138, 43, 226) },
+ { "brown", NSVG_RGB(165, 42, 42) },
+ { "burlywood", NSVG_RGB(222, 184, 135) },
+ { "cadetblue", NSVG_RGB( 95, 158, 160) },
+ { "chartreuse", NSVG_RGB(127, 255, 0) },
+ { "chocolate", NSVG_RGB(210, 105, 30) },
+ { "coral", NSVG_RGB(255, 127, 80) },
+ { "cornflowerblue", NSVG_RGB(100, 149, 237) },
+ { "cornsilk", NSVG_RGB(255, 248, 220) },
+ { "crimson", NSVG_RGB(220, 20, 60) },
+ { "darkblue", NSVG_RGB( 0, 0, 139) },
+ { "darkcyan", NSVG_RGB( 0, 139, 139) },
+ { "darkgoldenrod", NSVG_RGB(184, 134, 11) },
+ { "darkgray", NSVG_RGB(169, 169, 169) },
+ { "darkgreen", NSVG_RGB( 0, 100, 0) },
+ { "darkgrey", NSVG_RGB(169, 169, 169) },
+ { "darkkhaki", NSVG_RGB(189, 183, 107) },
+ { "darkmagenta", NSVG_RGB(139, 0, 139) },
+ { "darkolivegreen", NSVG_RGB( 85, 107, 47) },
+ { "darkorange", NSVG_RGB(255, 140, 0) },
+ { "darkorchid", NSVG_RGB(153, 50, 204) },
+ { "darkred", NSVG_RGB(139, 0, 0) },
+ { "darksalmon", NSVG_RGB(233, 150, 122) },
+ { "darkseagreen", NSVG_RGB(143, 188, 143) },
+ { "darkslateblue", NSVG_RGB( 72, 61, 139) },
+ { "darkslategray", NSVG_RGB( 47, 79, 79) },
+ { "darkslategrey", NSVG_RGB( 47, 79, 79) },
+ { "darkturquoise", NSVG_RGB( 0, 206, 209) },
+ { "darkviolet", NSVG_RGB(148, 0, 211) },
+ { "deeppink", NSVG_RGB(255, 20, 147) },
+ { "deepskyblue", NSVG_RGB( 0, 191, 255) },
+ { "dimgray", NSVG_RGB(105, 105, 105) },
+ { "dimgrey", NSVG_RGB(105, 105, 105) },
+ { "dodgerblue", NSVG_RGB( 30, 144, 255) },
+ { "firebrick", NSVG_RGB(178, 34, 34) },
+ { "floralwhite", NSVG_RGB(255, 250, 240) },
+ { "forestgreen", NSVG_RGB( 34, 139, 34) },
+ { "fuchsia", NSVG_RGB(255, 0, 255) },
+ { "gainsboro", NSVG_RGB(220, 220, 220) },
+ { "ghostwhite", NSVG_RGB(248, 248, 255) },
+ { "gold", NSVG_RGB(255, 215, 0) },
+ { "goldenrod", NSVG_RGB(218, 165, 32) },
+ { "greenyellow", NSVG_RGB(173, 255, 47) },
+ { "honeydew", NSVG_RGB(240, 255, 240) },
+ { "hotpink", NSVG_RGB(255, 105, 180) },
+ { "indianred", NSVG_RGB(205, 92, 92) },
+ { "indigo", NSVG_RGB( 75, 0, 130) },
+ { "ivory", NSVG_RGB(255, 255, 240) },
+ { "khaki", NSVG_RGB(240, 230, 140) },
+ { "lavender", NSVG_RGB(230, 230, 250) },
+ { "lavenderblush", NSVG_RGB(255, 240, 245) },
+ { "lawngreen", NSVG_RGB(124, 252, 0) },
+ { "lemonchiffon", NSVG_RGB(255, 250, 205) },
+ { "lightblue", NSVG_RGB(173, 216, 230) },
+ { "lightcoral", NSVG_RGB(240, 128, 128) },
+ { "lightcyan", NSVG_RGB(224, 255, 255) },
+ { "lightgoldenrodyellow", NSVG_RGB(250, 250, 210) },
+ { "lightgray", NSVG_RGB(211, 211, 211) },
+ { "lightgreen", NSVG_RGB(144, 238, 144) },
+ { "lightgrey", NSVG_RGB(211, 211, 211) },
+ { "lightpink", NSVG_RGB(255, 182, 193) },
+ { "lightsalmon", NSVG_RGB(255, 160, 122) },
+ { "lightseagreen", NSVG_RGB( 32, 178, 170) },
+ { "lightskyblue", NSVG_RGB(135, 206, 250) },
+ { "lightslategray", NSVG_RGB(119, 136, 153) },
+ { "lightslategrey", NSVG_RGB(119, 136, 153) },
+ { "lightsteelblue", NSVG_RGB(176, 196, 222) },
+ { "lightyellow", NSVG_RGB(255, 255, 224) },
+ { "lime", NSVG_RGB( 0, 255, 0) },
+ { "limegreen", NSVG_RGB( 50, 205, 50) },
+ { "linen", NSVG_RGB(250, 240, 230) },
+ { "maroon", NSVG_RGB(128, 0, 0) },
+ { "mediumaquamarine", NSVG_RGB(102, 205, 170) },
+ { "mediumblue", NSVG_RGB( 0, 0, 205) },
+ { "mediumorchid", NSVG_RGB(186, 85, 211) },
+ { "mediumpurple", NSVG_RGB(147, 112, 219) },
+ { "mediumseagreen", NSVG_RGB( 60, 179, 113) },
+ { "mediumslateblue", NSVG_RGB(123, 104, 238) },
+ { "mediumspringgreen", NSVG_RGB( 0, 250, 154) },
+ { "mediumturquoise", NSVG_RGB( 72, 209, 204) },
+ { "mediumvioletred", NSVG_RGB(199, 21, 133) },
+ { "midnightblue", NSVG_RGB( 25, 25, 112) },
+ { "mintcream", NSVG_RGB(245, 255, 250) },
+ { "mistyrose", NSVG_RGB(255, 228, 225) },
+ { "moccasin", NSVG_RGB(255, 228, 181) },
+ { "navajowhite", NSVG_RGB(255, 222, 173) },
+ { "navy", NSVG_RGB( 0, 0, 128) },
+ { "oldlace", NSVG_RGB(253, 245, 230) },
+ { "olive", NSVG_RGB(128, 128, 0) },
+ { "olivedrab", NSVG_RGB(107, 142, 35) },
+ { "orange", NSVG_RGB(255, 165, 0) },
+ { "orangered", NSVG_RGB(255, 69, 0) },
+ { "orchid", NSVG_RGB(218, 112, 214) },
+ { "palegoldenrod", NSVG_RGB(238, 232, 170) },
+ { "palegreen", NSVG_RGB(152, 251, 152) },
+ { "paleturquoise", NSVG_RGB(175, 238, 238) },
+ { "palevioletred", NSVG_RGB(219, 112, 147) },
+ { "papayawhip", NSVG_RGB(255, 239, 213) },
+ { "peachpuff", NSVG_RGB(255, 218, 185) },
+ { "peru", NSVG_RGB(205, 133, 63) },
+ { "pink", NSVG_RGB(255, 192, 203) },
+ { "plum", NSVG_RGB(221, 160, 221) },
+ { "powderblue", NSVG_RGB(176, 224, 230) },
+ { "purple", NSVG_RGB(128, 0, 128) },
+ { "rosybrown", NSVG_RGB(188, 143, 143) },
+ { "royalblue", NSVG_RGB( 65, 105, 225) },
+ { "saddlebrown", NSVG_RGB(139, 69, 19) },
+ { "salmon", NSVG_RGB(250, 128, 114) },
+ { "sandybrown", NSVG_RGB(244, 164, 96) },
+ { "seagreen", NSVG_RGB( 46, 139, 87) },
+ { "seashell", NSVG_RGB(255, 245, 238) },
+ { "sienna", NSVG_RGB(160, 82, 45) },
+ { "silver", NSVG_RGB(192, 192, 192) },
+ { "skyblue", NSVG_RGB(135, 206, 235) },
+ { "slateblue", NSVG_RGB(106, 90, 205) },
+ { "slategray", NSVG_RGB(112, 128, 144) },
+ { "slategrey", NSVG_RGB(112, 128, 144) },
+ { "snow", NSVG_RGB(255, 250, 250) },
+ { "springgreen", NSVG_RGB( 0, 255, 127) },
+ { "steelblue", NSVG_RGB( 70, 130, 180) },
+ { "tan", NSVG_RGB(210, 180, 140) },
+ { "teal", NSVG_RGB( 0, 128, 128) },
+ { "thistle", NSVG_RGB(216, 191, 216) },
+ { "tomato", NSVG_RGB(255, 99, 71) },
+ { "turquoise", NSVG_RGB( 64, 224, 208) },
+ { "violet", NSVG_RGB(238, 130, 238) },
+ { "wheat", NSVG_RGB(245, 222, 179) },
+ { "whitesmoke", NSVG_RGB(245, 245, 245) },
+ { "yellowgreen", NSVG_RGB(154, 205, 50) },
};
static unsigned int nsvg__parseColorName(const char* str)
{
- int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor);
+ int i, ncolors = sizeof(nsvg__colors) / sizeof(NSVGNamedColor);
- for (i = 0; i < ncolors; i++) {
- if (strcmp(nsvg__colors[i].name, str) == 0) {
- return nsvg__colors[i].color;
- }
- }
+ for (i = 0; i < ncolors; i++) {
+ if (strcmp(nsvg__colors[i].name, str) == 0) {
+ return nsvg__colors[i].color;
+ }
+ }
- return NSVG_RGB(128, 128, 128);
+ return NSVG_RGB(128, 128, 128);
}
static unsigned int nsvg__parseColor(const char* str)
{
- size_t len = 0;
- while(*str == ' ') ++str;
- len = strlen(str);
- if (len >= 1 && *str == '#')
- return nsvg__parseColorHex(str);
- else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(')
- return nsvg__parseColorRGB(str);
- return nsvg__parseColorName(str);
+ size_t len = 0;
+ while(*str == ' ') ++str;
+ len = strlen(str);
+ if (len >= 1 && *str == '#')
+ return nsvg__parseColorHex(str);
+ else if (len >= 4 && str[0] == 'r' && str[1] == 'g' && str[2] == 'b' && str[3] == '(')
+ return nsvg__parseColorRGB(str);
+ return nsvg__parseColorName(str);
}
static float nsvg__parseOpacity(const char* str)
{
- float val = 0;
- sscanf(str, "%f", &val);
- if (val < 0.0f) val = 0.0f;
- if (val > 1.0f) val = 1.0f;
- return val;
+ float val = 0;
+ sscanf(str, "%f", &val);
+ if (val < 0.0f) val = 0.0f;
+ if (val > 1.0f) val = 1.0f;
+ return val;
+}
+
+static float nsvg__parseMiterLimit(const char* str)
+{
+ float val = 0;
+ sscanf(str, "%f", &val);
+ if (val < 0.0f) val = 0.0f;
+ return val;
}
static int nsvg__parseUnits(const char* units)
{
- if (units[0] == 'p' && units[1] == 'x')
- return NSVG_UNITS_PX;
- else if (units[0] == 'p' && units[1] == 't')
- return NSVG_UNITS_PT;
- else if (units[0] == 'p' && units[1] == 'c')
- return NSVG_UNITS_PC;
- else if (units[0] == 'm' && units[1] == 'm')
- return NSVG_UNITS_MM;
- else if (units[0] == 'c' && units[1] == 'm')
- return NSVG_UNITS_CM;
- else if (units[0] == 'i' && units[1] == 'n')
- return NSVG_UNITS_IN;
- else if (units[0] == '%')
- return NSVG_UNITS_PERCENT;
- else if (units[0] == 'e' && units[1] == 'm')
- return NSVG_UNITS_EM;
- else if (units[0] == 'e' && units[1] == 'x')
- return NSVG_UNITS_EX;
- return NSVG_UNITS_USER;
+ if (units[0] == 'p' && units[1] == 'x')
+ return NSVG_UNITS_PX;
+ else if (units[0] == 'p' && units[1] == 't')
+ return NSVG_UNITS_PT;
+ else if (units[0] == 'p' && units[1] == 'c')
+ return NSVG_UNITS_PC;
+ else if (units[0] == 'm' && units[1] == 'm')
+ return NSVG_UNITS_MM;
+ else if (units[0] == 'c' && units[1] == 'm')
+ return NSVG_UNITS_CM;
+ else if (units[0] == 'i' && units[1] == 'n')
+ return NSVG_UNITS_IN;
+ else if (units[0] == '%')
+ return NSVG_UNITS_PERCENT;
+ else if (units[0] == 'e' && units[1] == 'm')
+ return NSVG_UNITS_EM;
+ else if (units[0] == 'e' && units[1] == 'x')
+ return NSVG_UNITS_EX;
+ return NSVG_UNITS_USER;
}
static NSVGcoordinate nsvg__parseCoordinateRaw(const char* str)
{
- NSVGcoordinate coord = {0, NSVG_UNITS_USER};
- char units[32]="";
-
- /**
- * In the original file, the formatted data reading did not specify the string with width limitation.
- * To prevent the possible overflow, we replace '%s' with '%32s' here.
- */
- sscanf(str, "%f%32s", &coord.value, units);
- coord.units = nsvg__parseUnits(units);
- return coord;
+ NSVGcoordinate coord = {0, NSVG_UNITS_USER};
+ char units[32]="";
+ /**
+ * In the original file, the formatted data reading did not specify the string with width limitation.
+ * To prevent the possible overflow, we replace '%s' with '%32s' here.
+ */
+ sscanf(str, "%f%32s", &coord.value, units);
+ coord.units = nsvg__parseUnits(units);
+ return coord;
}
static NSVGcoordinate nsvg__coord(float v, int units)
{
- NSVGcoordinate coord = {v, units};
- return coord;
+ NSVGcoordinate coord = {v, units};
+ return coord;
}
static float nsvg__parseCoordinate(NSVGparser* p, const char* str, float orig, float length)
{
- NSVGcoordinate coord = nsvg__parseCoordinateRaw(str);
- return nsvg__convertToPixels(p, coord, orig, length);
+ NSVGcoordinate coord = nsvg__parseCoordinateRaw(str);
+ return nsvg__convertToPixels(p, coord, orig, length);
}
static int nsvg__parseTransformArgs(const char* str, float* args, int maxNa, int* na)
{
- const char* end;
- const char* ptr;
- char it[64];
-
- *na = 0;
- ptr = str;
- while (*ptr && *ptr != '(') ++ptr;
- if (*ptr == 0)
- return 1;
- end = ptr;
- while (*end && *end != ')') ++end;
- if (*end == 0)
- return 1;
-
- while (ptr < end) {
- if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) {
- if (*na >= maxNa) return 0;
- ptr = nsvg__parseNumber(ptr, it, 64);
- args[(*na)++] = (float)atof(it);
- } else {
- ++ptr;
- }
- }
- return (int)(end - str);
+ const char* end;
+ const char* ptr;
+ char it[64];
+
+ *na = 0;
+ ptr = str;
+ while (*ptr && *ptr != '(') ++ptr;
+ if (*ptr == 0)
+ return 1;
+ end = ptr;
+ while (*end && *end != ')') ++end;
+ if (*end == 0)
+ return 1;
+
+ while (ptr < end) {
+ if (*ptr == '-' || *ptr == '+' || *ptr == '.' || nsvg__isdigit(*ptr)) {
+ if (*na >= maxNa) return 0;
+ ptr = nsvg__parseNumber(ptr, it, 64);
+ args[(*na)++] = (float)nsvg__atof(it);
+ } else {
+ ++ptr;
+ }
+ }
+ return (int)(end - str);
}
static int nsvg__parseMatrix(float* xform, const char* str)
{
- float t[6];
- int na = 0;
- int len = nsvg__parseTransformArgs(str, t, 6, &na);
- if (na != 6) return len;
- memcpy(xform, t, sizeof(float)*6);
- return len;
+ float t[6];
+ int na = 0;
+ int len = nsvg__parseTransformArgs(str, t, 6, &na);
+ if (na != 6) return len;
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
}
static int nsvg__parseTranslate(float* xform, const char* str)
{
- float args[2];
- float t[6];
- int na = 0;
- int len = nsvg__parseTransformArgs(str, args, 2, &na);
- if (na == 1) args[1] = 0.0;
+ float args[2];
+ float t[6];
+ int na = 0;
+ int len = nsvg__parseTransformArgs(str, args, 2, &na);
+ if (na == 1) args[1] = 0.0;
- nsvg__xformSetTranslation(t, args[0], args[1]);
- memcpy(xform, t, sizeof(float)*6);
- return len;
+ nsvg__xformSetTranslation(t, args[0], args[1]);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
}
static int nsvg__parseScale(float* xform, const char* str)
{
- float args[2];
- int na = 0;
- float t[6];
- int len = nsvg__parseTransformArgs(str, args, 2, &na);
- if (na == 1) args[1] = args[0];
- nsvg__xformSetScale(t, args[0], args[1]);
- memcpy(xform, t, sizeof(float)*6);
- return len;
+ float args[2];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 2, &na);
+ if (na == 1) args[1] = args[0];
+ nsvg__xformSetScale(t, args[0], args[1]);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
}
static int nsvg__parseSkewX(float* xform, const char* str)
{
- float args[1];
- int na = 0;
- float t[6];
- int len = nsvg__parseTransformArgs(str, args, 1, &na);
- nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI);
- memcpy(xform, t, sizeof(float)*6);
- return len;
+ float args[1];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 1, &na);
+ nsvg__xformSetSkewX(t, args[0]/180.0f*NSVG_PI);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
}
static int nsvg__parseSkewY(float* xform, const char* str)
{
- float args[1];
- int na = 0;
- float t[6];
- int len = nsvg__parseTransformArgs(str, args, 1, &na);
- nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI);
- memcpy(xform, t, sizeof(float)*6);
- return len;
+ float args[1];
+ int na = 0;
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 1, &na);
+ nsvg__xformSetSkewY(t, args[0]/180.0f*NSVG_PI);
+ memcpy(xform, t, sizeof(float)*6);
+ return len;
}
static int nsvg__parseRotate(float* xform, const char* str)
{
- float args[3];
- int na = 0;
- float m[6];
- float t[6];
- int len = nsvg__parseTransformArgs(str, args, 3, &na);
- if (na == 1)
- args[1] = args[2] = 0.0f;
- nsvg__xformIdentity(m);
+ float args[3];
+ int na = 0;
+ float m[6];
+ float t[6];
+ int len = nsvg__parseTransformArgs(str, args, 3, &na);
+ if (na == 1)
+ args[1] = args[2] = 0.0f;
+ nsvg__xformIdentity(m);
- if (na > 1) {
- nsvg__xformSetTranslation(t, -args[1], -args[2]);
- nsvg__xformMultiply(m, t);
- }
+ if (na > 1) {
+ nsvg__xformSetTranslation(t, -args[1], -args[2]);
+ nsvg__xformMultiply(m, t);
+ }
- nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI);
- nsvg__xformMultiply(m, t);
+ nsvg__xformSetRotation(t, args[0]/180.0f*NSVG_PI);
+ nsvg__xformMultiply(m, t);
- if (na > 1) {
- nsvg__xformSetTranslation(t, args[1], args[2]);
- nsvg__xformMultiply(m, t);
- }
+ if (na > 1) {
+ nsvg__xformSetTranslation(t, args[1], args[2]);
+ nsvg__xformMultiply(m, t);
+ }
- memcpy(xform, m, sizeof(float)*6);
+ memcpy(xform, m, sizeof(float)*6);
- return len;
+ return len;
}
static void nsvg__parseTransform(float* xform, const char* str)
{
- float t[6];
- nsvg__xformIdentity(xform);
- while (*str)
- {
- if (strncmp(str, "matrix", 6) == 0)
- str += nsvg__parseMatrix(t, str);
- else if (strncmp(str, "translate", 9) == 0)
- str += nsvg__parseTranslate(t, str);
- else if (strncmp(str, "scale", 5) == 0)
- str += nsvg__parseScale(t, str);
- else if (strncmp(str, "rotate", 6) == 0)
- str += nsvg__parseRotate(t, str);
- else if (strncmp(str, "skewX", 5) == 0)
- str += nsvg__parseSkewX(t, str);
- else if (strncmp(str, "skewY", 5) == 0)
- str += nsvg__parseSkewY(t, str);
- else{
- ++str;
- continue;
- }
-
- nsvg__xformPremultiply(xform, t);
- }
+ float t[6];
+ nsvg__xformIdentity(xform);
+ while (*str)
+ {
+ if (strncmp(str, "matrix", 6) == 0)
+ str += nsvg__parseMatrix(t, str);
+ else if (strncmp(str, "translate", 9) == 0)
+ str += nsvg__parseTranslate(t, str);
+ else if (strncmp(str, "scale", 5) == 0)
+ str += nsvg__parseScale(t, str);
+ else if (strncmp(str, "rotate", 6) == 0)
+ str += nsvg__parseRotate(t, str);
+ else if (strncmp(str, "skewX", 5) == 0)
+ str += nsvg__parseSkewX(t, str);
+ else if (strncmp(str, "skewY", 5) == 0)
+ str += nsvg__parseSkewY(t, str);
+ else{
+ ++str;
+ continue;
+ }
+
+ nsvg__xformPremultiply(xform, t);
+ }
}
static void nsvg__parseUrl(char* id, const char* str)
{
- int i = 0;
- str += 4; // "url(";
- if (*str == '#')
- str++;
- while (i < 63 && *str != ')') {
- id[i] = *str++;
- i++;
- }
- id[i] = '\0';
+ int i = 0;
+ str += 4; // "url(";
+ if (*str == '#')
+ str++;
+ while (i < 63 && *str != ')') {
+ id[i] = *str++;
+ i++;
+ }
+ id[i] = '\0';
}
static char nsvg__parseLineCap(const char* str)
{
- if (strcmp(str, "butt") == 0)
- return NSVG_CAP_BUTT;
- else if (strcmp(str, "round") == 0)
- return NSVG_CAP_ROUND;
- else if (strcmp(str, "square") == 0)
- return NSVG_CAP_SQUARE;
- // TODO: handle inherit.
- return NSVG_CAP_BUTT;
+ if (strcmp(str, "butt") == 0)
+ return NSVG_CAP_BUTT;
+ else if (strcmp(str, "round") == 0)
+ return NSVG_CAP_ROUND;
+ else if (strcmp(str, "square") == 0)
+ return NSVG_CAP_SQUARE;
+ // TODO: handle inherit.
+ return NSVG_CAP_BUTT;
}
static char nsvg__parseLineJoin(const char* str)
{
- if (strcmp(str, "miter") == 0)
- return NSVG_JOIN_MITER;
- else if (strcmp(str, "round") == 0)
- return NSVG_JOIN_ROUND;
- else if (strcmp(str, "bevel") == 0)
- return NSVG_JOIN_BEVEL;
- // TODO: handle inherit.
- return NSVG_CAP_BUTT;
+ if (strcmp(str, "miter") == 0)
+ return NSVG_JOIN_MITER;
+ else if (strcmp(str, "round") == 0)
+ return NSVG_JOIN_ROUND;
+ else if (strcmp(str, "bevel") == 0)
+ return NSVG_JOIN_BEVEL;
+ // TODO: handle inherit.
+ return NSVG_CAP_BUTT;
}
static char nsvg__parseFillRule(const char* str)
{
- if (strcmp(str, "nonzero") == 0)
- return NSVG_FILLRULE_NONZERO;
- else if (strcmp(str, "evenodd") == 0)
- return NSVG_FILLRULE_EVENODD;
- // TODO: handle inherit.
- return NSVG_FILLRULE_NONZERO;
+ if (strcmp(str, "nonzero") == 0)
+ return NSVG_FILLRULE_NONZERO;
+ else if (strcmp(str, "evenodd") == 0)
+ return NSVG_FILLRULE_EVENODD;
+ // TODO: handle inherit.
+ return NSVG_FILLRULE_NONZERO;
}
static const char* nsvg__getNextDashItem(const char* s, char* it)
{
- int n = 0;
- it[0] = '\0';
- // Skip white spaces and commas
- while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
- // Advance until whitespace, comma or end.
- while (*s && (!nsvg__isspace(*s) && *s != ',')) {
- if (n < 63)
- it[n++] = *s;
- s++;
- }
- it[n++] = '\0';
- return s;
+ int n = 0;
+ it[0] = '\0';
+ // Skip white spaces and commas
+ while (*s && (nsvg__isspace(*s) || *s == ',')) s++;
+ // Advance until whitespace, comma or end.
+ while (*s && (!nsvg__isspace(*s) && *s != ',')) {
+ if (n < 63)
+ it[n++] = *s;
+ s++;
+ }
+ it[n++] = '\0';
+ return s;
}
static int nsvg__parseStrokeDashArray(NSVGparser* p, const char* str, float* strokeDashArray)
{
- char item[64];
- int count = 0, i;
- float sum = 0.0f;
+ char item[64];
+ int count = 0, i;
+ float sum = 0.0f;
- // Handle "none"
- if (str[0] == 'n')
- return 0;
+ // Handle "none"
+ if (str[0] == 'n')
+ return 0;
- // Parse dashes
- while (*str) {
- str = nsvg__getNextDashItem(str, item);
- if (!*item) break;
- if (count < NSVG_MAX_DASHES)
- strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p)));
- }
+ // Parse dashes
+ while (*str) {
+ str = nsvg__getNextDashItem(str, item);
+ if (!*item) break;
+ if (count < NSVG_MAX_DASHES)
+ strokeDashArray[count++] = fabsf(nsvg__parseCoordinate(p, item, 0.0f, nsvg__actualLength(p)));
+ }
- for (i = 0; i < count; i++)
- sum += strokeDashArray[i];
- if (sum <= 1e-6f)
- count = 0;
+ for (i = 0; i < count; i++)
+ sum += strokeDashArray[i];
+ if (sum <= 1e-6f)
+ count = 0;
- return count;
+ return count;
}
static void nsvg__parseStyle(NSVGparser* p, const char* str);
static int nsvg__parseAttr(NSVGparser* p, const char* name, const char* value)
{
- float xform[6];
- NSVGattrib* attr = nsvg__getAttr(p);
- if (!attr) return 0;
-
- if (strcmp(name, "style") == 0) {
- nsvg__parseStyle(p, value);
- } else if (strcmp(name, "display") == 0) {
- if (strcmp(value, "none") == 0)
- attr->visible = 0;
- // Don't reset ->visible on display:inline, one display:none hides the whole subtree
-
- } else if (strcmp(name, "fill") == 0) {
- if (strcmp(value, "none") == 0) {
- attr->hasFill = 0;
- } else if (strncmp(value, "url(", 4) == 0) {
- attr->hasFill = 2;
- nsvg__parseUrl(attr->fillGradient, value);
- } else {
- attr->hasFill = 1;
- attr->fillColor = nsvg__parseColor(value);
- }
- } else if (strcmp(name, "opacity") == 0) {
- attr->opacity = nsvg__parseOpacity(value);
- } else if (strcmp(name, "fill-opacity") == 0) {
- attr->fillOpacity = nsvg__parseOpacity(value);
- } else if (strcmp(name, "stroke") == 0) {
- if (strcmp(value, "none") == 0) {
- attr->hasStroke = 0;
- } else if (strncmp(value, "url(", 4) == 0) {
- attr->hasStroke = 2;
- nsvg__parseUrl(attr->strokeGradient, value);
- } else {
- attr->hasStroke = 1;
- attr->strokeColor = nsvg__parseColor(value);
- }
- } else if (strcmp(name, "stroke-width") == 0) {
- attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
- } else if (strcmp(name, "stroke-dasharray") == 0) {
- attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray);
- } else if (strcmp(name, "stroke-dashoffset") == 0) {
- attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
- } else if (strcmp(name, "stroke-opacity") == 0) {
- attr->strokeOpacity = nsvg__parseOpacity(value);
- } else if (strcmp(name, "stroke-linecap") == 0) {
- attr->strokeLineCap = nsvg__parseLineCap(value);
- } else if (strcmp(name, "stroke-linejoin") == 0) {
- attr->strokeLineJoin = nsvg__parseLineJoin(value);
- } else if (strcmp(name, "fill-rule") == 0) {
- attr->fillRule = nsvg__parseFillRule(value);
- } else if (strcmp(name, "font-size") == 0) {
- attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
- } else if (strcmp(name, "transform") == 0) {
- nsvg__parseTransform(xform, value);
- nsvg__xformPremultiply(attr->xform, xform);
- } else if (strcmp(name, "stop-color") == 0) {
- attr->stopColor = nsvg__parseColor(value);
- } else if (strcmp(name, "stop-opacity") == 0) {
- attr->stopOpacity = nsvg__parseOpacity(value);
- } else if (strcmp(name, "offset") == 0) {
- attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f);
- } else if (strcmp(name, "id") == 0) {
- strncpy(attr->id, value, 63);
- attr->id[63] = '\0';
- } else {
- return 0;
- }
- return 1;
+ float xform[6];
+ NSVGattrib* attr = nsvg__getAttr(p);
+ if (!attr) return 0;
+
+ if (strcmp(name, "style") == 0) {
+ nsvg__parseStyle(p, value);
+ } else if (strcmp(name, "display") == 0) {
+ if (strcmp(value, "none") == 0)
+ attr->visible = 0;
+ // Don't reset ->visible on display:inline, one display:none hides the whole subtree
+
+ } else if (strcmp(name, "fill") == 0) {
+ if (strcmp(value, "none") == 0) {
+ attr->hasFill = 0;
+ } else if (strncmp(value, "url(", 4) == 0) {
+ attr->hasFill = 2;
+ nsvg__parseUrl(attr->fillGradient, value);
+ } else {
+ attr->hasFill = 1;
+ attr->fillColor = nsvg__parseColor(value);
+ }
+ } else if (strcmp(name, "opacity") == 0) {
+ attr->opacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "fill-opacity") == 0) {
+ attr->fillOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "stroke") == 0) {
+ if (strcmp(value, "none") == 0) {
+ attr->hasStroke = 0;
+ } else if (strncmp(value, "url(", 4) == 0) {
+ attr->hasStroke = 2;
+ nsvg__parseUrl(attr->strokeGradient, value);
+ } else {
+ attr->hasStroke = 1;
+ attr->strokeColor = nsvg__parseColor(value);
+ }
+ } else if (strcmp(name, "stroke-width") == 0) {
+ attr->strokeWidth = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "stroke-dasharray") == 0) {
+ attr->strokeDashCount = nsvg__parseStrokeDashArray(p, value, attr->strokeDashArray);
+ } else if (strcmp(name, "stroke-dashoffset") == 0) {
+ attr->strokeDashOffset = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "stroke-opacity") == 0) {
+ attr->strokeOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "stroke-linecap") == 0) {
+ attr->strokeLineCap = nsvg__parseLineCap(value);
+ } else if (strcmp(name, "stroke-linejoin") == 0) {
+ attr->strokeLineJoin = nsvg__parseLineJoin(value);
+ } else if (strcmp(name, "stroke-miterlimit") == 0) {
+ attr->miterLimit = nsvg__parseMiterLimit(value);
+ } else if (strcmp(name, "fill-rule") == 0) {
+ attr->fillRule = nsvg__parseFillRule(value);
+ } else if (strcmp(name, "font-size") == 0) {
+ attr->fontSize = nsvg__parseCoordinate(p, value, 0.0f, nsvg__actualLength(p));
+ } else if (strcmp(name, "transform") == 0) {
+ nsvg__parseTransform(xform, value);
+ nsvg__xformPremultiply(attr->xform, xform);
+ } else if (strcmp(name, "stop-color") == 0) {
+ attr->stopColor = nsvg__parseColor(value);
+ } else if (strcmp(name, "stop-opacity") == 0) {
+ attr->stopOpacity = nsvg__parseOpacity(value);
+ } else if (strcmp(name, "offset") == 0) {
+ attr->stopOffset = nsvg__parseCoordinate(p, value, 0.0f, 1.0f);
+ } else if (strcmp(name, "id") == 0) {
+ strncpy(attr->id, value, 63);
+ attr->id[63] = '\0';
+ } else {
+ return 0;
+ }
+ return 1;
}
static int nsvg__parseNameValue(NSVGparser* p, const char* start, const char* end)
{
- const char* str;
- const char* val;
- char name[512];
- char value[512];
- int n;
+ const char* str;
+ const char* val;
+ char name[512];
+ char value[512];
+ int n;
- str = start;
- while (str < end && *str != ':') ++str;
+ str = start;
+ while (str < end && *str != ':') ++str;
- val = str;
+ val = str;
- // Right Trim
- while (str > start && (*str == ':' || nsvg__isspace(*str))) --str;
- ++str;
+ // Right Trim
+ while (str > start && (*str == ':' || nsvg__isspace(*str))) --str;
+ ++str;
- n = (int)(str - start);
- if (n > 511) n = 511;
- if (n) memcpy(name, start, n);
- name[n] = 0;
+ n = (int)(str - start);
+ if (n > 511) n = 511;
+ if (n) memcpy(name, start, n);
+ name[n] = 0;
- while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val;
+ while (val < end && (*val == ':' || nsvg__isspace(*val))) ++val;
- n = (int)(end - val);
- if (n > 511) n = 511;
- if (n) memcpy(value, val, n);
- value[n] = 0;
+ n = (int)(end - val);
+ if (n > 511) n = 511;
+ if (n) memcpy(value, val, n);
+ value[n] = 0;
- return nsvg__parseAttr(p, name, value);
+ return nsvg__parseAttr(p, name, value);
}
static void nsvg__parseStyle(NSVGparser* p, const char* str)
{
- const char* start;
- const char* end;
+ const char* start;
+ const char* end;
- while (*str) {
- // Left Trim
- while(*str && nsvg__isspace(*str)) ++str;
- start = str;
- while(*str && *str != ';') ++str;
- end = str;
+ while (*str) {
+ // Left Trim
+ while(*str && nsvg__isspace(*str)) ++str;
+ start = str;
+ while(*str && *str != ';') ++str;
+ end = str;
- // Right Trim
- while (end > start && (*end == ';' || nsvg__isspace(*end))) --end;
- ++end;
+ // Right Trim
+ while (end > start && (*end == ';' || nsvg__isspace(*end))) --end;
+ ++end;
- nsvg__parseNameValue(p, start, end);
- if (*str) ++str;
- }
+ nsvg__parseNameValue(p, start, end);
+ if (*str) ++str;
+ }
}
static void nsvg__parseAttribs(NSVGparser* p, const char** attr)
{
- int i;
- for (i = 0; attr[i]; i += 2)
- {
- if (strcmp(attr[i], "style") == 0)
- nsvg__parseStyle(p, attr[i + 1]);
- else
- nsvg__parseAttr(p, attr[i], attr[i + 1]);
- }
+ int i;
+ for (i = 0; attr[i]; i += 2)
+ {
+ if (strcmp(attr[i], "style") == 0)
+ nsvg__parseStyle(p, attr[i + 1]);
+ else
+ nsvg__parseAttr(p, attr[i], attr[i + 1]);
+ }
}
static int nsvg__getArgsPerElement(char cmd)
{
- switch (cmd) {
- case 'v':
- case 'V':
- case 'h':
- case 'H':
- return 1;
- case 'm':
- case 'M':
- case 'l':
- case 'L':
- case 't':
- case 'T':
- return 2;
- case 'q':
- case 'Q':
- case 's':
- case 'S':
- return 4;
- case 'c':
- case 'C':
- return 6;
- case 'a':
- case 'A':
- return 7;
- }
- return 0;
+ switch (cmd) {
+ case 'v':
+ case 'V':
+ case 'h':
+ case 'H':
+ return 1;
+ case 'm':
+ case 'M':
+ case 'l':
+ case 'L':
+ case 't':
+ case 'T':
+ return 2;
+ case 'q':
+ case 'Q':
+ case 's':
+ case 'S':
+ return 4;
+ case 'c':
+ case 'C':
+ return 6;
+ case 'a':
+ case 'A':
+ return 7;
+ }
+ return 0;
}
static void nsvg__pathMoveTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
{
- if (rel) {
- *cpx += args[0];
- *cpy += args[1];
- } else {
- *cpx = args[0];
- *cpy = args[1];
- }
- nsvg__moveTo(p, *cpx, *cpy);
+ if (rel) {
+ *cpx += args[0];
+ *cpy += args[1];
+ } else {
+ *cpx = args[0];
+ *cpy = args[1];
+ }
+ nsvg__moveTo(p, *cpx, *cpy);
}
static void nsvg__pathLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
{
- if (rel) {
- *cpx += args[0];
- *cpy += args[1];
- } else {
- *cpx = args[0];
- *cpy = args[1];
- }
- nsvg__lineTo(p, *cpx, *cpy);
+ if (rel) {
+ *cpx += args[0];
+ *cpy += args[1];
+ } else {
+ *cpx = args[0];
+ *cpy = args[1];
+ }
+ nsvg__lineTo(p, *cpx, *cpy);
}
static void nsvg__pathHLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
{
- if (rel)
- *cpx += args[0];
- else
- *cpx = args[0];
- nsvg__lineTo(p, *cpx, *cpy);
+ if (rel)
+ *cpx += args[0];
+ else
+ *cpx = args[0];
+ nsvg__lineTo(p, *cpx, *cpy);
}
static void nsvg__pathVLineTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
{
- if (rel)
- *cpy += args[0];
- else
- *cpy = args[0];
- nsvg__lineTo(p, *cpx, *cpy);
+ if (rel)
+ *cpy += args[0];
+ else
+ *cpy = args[0];
+ nsvg__lineTo(p, *cpx, *cpy);
}
static void nsvg__pathCubicBezTo(NSVGparser* p, float* cpx, float* cpy,
- float* cpx2, float* cpy2, float* args, int rel)
-{
- float x2, y2, cx1, cy1, cx2, cy2;
-
- if (rel) {
- cx1 = *cpx + args[0];
- cy1 = *cpy + args[1];
- cx2 = *cpx + args[2];
- cy2 = *cpy + args[3];
- x2 = *cpx + args[4];
- y2 = *cpy + args[5];
- } else {
- cx1 = args[0];
- cy1 = args[1];
- cx2 = args[2];
- cy2 = args[3];
- x2 = args[4];
- y2 = args[5];
- }
-
- nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
- *cpx2 = cx2;
- *cpy2 = cy2;
- *cpx = x2;
- *cpy = y2;
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x2, y2, cx1, cy1, cx2, cy2;
+
+ if (rel) {
+ cx1 = *cpx + args[0];
+ cy1 = *cpy + args[1];
+ cx2 = *cpx + args[2];
+ cy2 = *cpy + args[3];
+ x2 = *cpx + args[4];
+ y2 = *cpy + args[5];
+ } else {
+ cx1 = args[0];
+ cy1 = args[1];
+ cx2 = args[2];
+ cy2 = args[3];
+ x2 = args[4];
+ y2 = args[5];
+ }
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx2;
+ *cpy2 = cy2;
+ *cpx = x2;
+ *cpy = y2;
}
static void nsvg__pathCubicBezShortTo(NSVGparser* p, float* cpx, float* cpy,
- float* cpx2, float* cpy2, float* args, int rel)
+ float* cpx2, float* cpy2, float* args, int rel)
{
- float x1, y1, x2, y2, cx1, cy1, cx2, cy2;
+ float x1, y1, x2, y2, cx1, cy1, cx2, cy2;
- x1 = *cpx;
- y1 = *cpy;
- if (rel) {
- cx2 = *cpx + args[0];
- cy2 = *cpy + args[1];
- x2 = *cpx + args[2];
- y2 = *cpy + args[3];
- } else {
- cx2 = args[0];
- cy2 = args[1];
- x2 = args[2];
- y2 = args[3];
- }
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ cx2 = *cpx + args[0];
+ cy2 = *cpy + args[1];
+ x2 = *cpx + args[2];
+ y2 = *cpy + args[3];
+ } else {
+ cx2 = args[0];
+ cy2 = args[1];
+ x2 = args[2];
+ y2 = args[3];
+ }
- cx1 = 2*x1 - *cpx2;
- cy1 = 2*y1 - *cpy2;
+ cx1 = 2*x1 - *cpx2;
+ cy1 = 2*y1 - *cpy2;
- nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
- *cpx2 = cx2;
- *cpy2 = cy2;
- *cpx = x2;
- *cpy = y2;
+ *cpx2 = cx2;
+ *cpy2 = cy2;
+ *cpx = x2;
+ *cpy = y2;
}
static void nsvg__pathQuadBezTo(NSVGparser* p, float* cpx, float* cpy,
- float* cpx2, float* cpy2, float* args, int rel)
-{
- float x1, y1, x2, y2, cx, cy;
- float cx1, cy1, cx2, cy2;
-
- x1 = *cpx;
- y1 = *cpy;
- if (rel) {
- cx = *cpx + args[0];
- cy = *cpy + args[1];
- x2 = *cpx + args[2];
- y2 = *cpy + args[3];
- } else {
- cx = args[0];
- cy = args[1];
- x2 = args[2];
- y2 = args[3];
- }
-
- // Convert to cubic bezier
- cx1 = x1 + 2.0f/3.0f*(cx - x1);
- cy1 = y1 + 2.0f/3.0f*(cy - y1);
- cx2 = x2 + 2.0f/3.0f*(cx - x2);
- cy2 = y2 + 2.0f/3.0f*(cy - y2);
-
- nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
-
- *cpx2 = cx;
- *cpy2 = cy;
- *cpx = x2;
- *cpy = y2;
+ float* cpx2, float* cpy2, float* args, int rel)
+{
+ float x1, y1, x2, y2, cx, cy;
+ float cx1, cy1, cx2, cy2;
+
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ cx = *cpx + args[0];
+ cy = *cpy + args[1];
+ x2 = *cpx + args[2];
+ y2 = *cpy + args[3];
+ } else {
+ cx = args[0];
+ cy = args[1];
+ x2 = args[2];
+ y2 = args[3];
+ }
+
+ // Convert to cubic bezier
+ cx1 = x1 + 2.0f/3.0f*(cx - x1);
+ cy1 = y1 + 2.0f/3.0f*(cy - y1);
+ cx2 = x2 + 2.0f/3.0f*(cx - x2);
+ cy2 = y2 + 2.0f/3.0f*(cy - y2);
+
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+
+ *cpx2 = cx;
+ *cpy2 = cy;
+ *cpx = x2;
+ *cpy = y2;
}
static void nsvg__pathQuadBezShortTo(NSVGparser* p, float* cpx, float* cpy,
- float* cpx2, float* cpy2, float* args, int rel)
+ float* cpx2, float* cpy2, float* args, int rel)
{
- float x1, y1, x2, y2, cx, cy;
- float cx1, cy1, cx2, cy2;
+ float x1, y1, x2, y2, cx, cy;
+ float cx1, cy1, cx2, cy2;
- x1 = *cpx;
- y1 = *cpy;
- if (rel) {
- x2 = *cpx + args[0];
- y2 = *cpy + args[1];
- } else {
- x2 = args[0];
- y2 = args[1];
- }
+ x1 = *cpx;
+ y1 = *cpy;
+ if (rel) {
+ x2 = *cpx + args[0];
+ y2 = *cpy + args[1];
+ } else {
+ x2 = args[0];
+ y2 = args[1];
+ }
- cx = 2*x1 - *cpx2;
- cy = 2*y1 - *cpy2;
+ cx = 2*x1 - *cpx2;
+ cy = 2*y1 - *cpy2;
- // Convert to cubix bezier
- cx1 = x1 + 2.0f/3.0f*(cx - x1);
- cy1 = y1 + 2.0f/3.0f*(cy - y1);
- cx2 = x2 + 2.0f/3.0f*(cx - x2);
- cy2 = y2 + 2.0f/3.0f*(cy - y2);
+ // Convert to cubix bezier
+ cx1 = x1 + 2.0f/3.0f*(cx - x1);
+ cy1 = y1 + 2.0f/3.0f*(cy - y1);
+ cx2 = x2 + 2.0f/3.0f*(cx - x2);
+ cy2 = y2 + 2.0f/3.0f*(cy - y2);
- nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
+ nsvg__cubicBezTo(p, cx1,cy1, cx2,cy2, x2,y2);
- *cpx2 = cx;
- *cpy2 = cy;
- *cpx = x2;
- *cpy = y2;
+ *cpx2 = cx;
+ *cpy2 = cy;
+ *cpx = x2;
+ *cpy = y2;
}
static float nsvg__sqr(float x) { return x*x; }
static float nsvg__vecrat(float ux, float uy, float vx, float vy)
{
- return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy));
+ return (ux*vx + uy*vy) / (nsvg__vmag(ux,uy) * nsvg__vmag(vx,vy));
}
static float nsvg__vecang(float ux, float uy, float vx, float vy)
{
- float r = nsvg__vecrat(ux,uy, vx,vy);
- if (r < -1.0f) r = -1.0f;
- if (r > 1.0f) r = 1.0f;
- return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r);
+ float r = nsvg__vecrat(ux,uy, vx,vy);
+ if (r < -1.0f) r = -1.0f;
+ if (r > 1.0f) r = 1.0f;
+ return ((ux*vy < uy*vx) ? -1.0f : 1.0f) * acosf(r);
}
static void nsvg__pathArcTo(NSVGparser* p, float* cpx, float* cpy, float* args, int rel)
{
- // Ported from canvg (https://code.google.com/p/canvg/)
- float rx, ry, rotx;
- float x1, y1, x2, y2, cx, cy, dx, dy, d;
- float x1p, y1p, cxp, cyp, s, sa, sb;
- float ux, uy, vx, vy, a1, da;
- float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6];
- float sinrx, cosrx;
- int fa, fs;
- int i, ndivs;
- float hda, kappa;
-
- rx = fabsf(args[0]); // y radius
- ry = fabsf(args[1]); // x radius
- rotx = args[2] / 180.0f * NSVG_PI; // x rotation engle
- fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc
- fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction
- x1 = *cpx; // start point
- y1 = *cpy;
- if (rel) { // end point
- x2 = *cpx + args[5];
- y2 = *cpy + args[6];
- } else {
- x2 = args[5];
- y2 = args[6];
- }
-
- dx = x1 - x2;
- dy = y1 - y2;
- d = sqrtf(dx*dx + dy*dy);
- if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) {
- // The arc degenerates to a line
- nsvg__lineTo(p, x2, y2);
- *cpx = x2;
- *cpy = y2;
- return;
- }
-
- sinrx = sinf(rotx);
- cosrx = cosf(rotx);
-
- // Convert to center point parameterization.
- // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
- // 1) Compute x1', y1'
- x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f;
- y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f;
- d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry);
- if (d > 1) {
- d = sqrtf(d);
- rx *= d;
- ry *= d;
- }
- // 2) Compute cx', cy'
- s = 0.0f;
- sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p);
- sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p);
- if (sa < 0.0f) sa = 0.0f;
- if (sb > 0.0f)
- s = sqrtf(sa / sb);
- if (fa == fs)
- s = -s;
- cxp = s * rx * y1p / ry;
- cyp = s * -ry * x1p / rx;
-
- // 3) Compute cx,cy from cx',cy'
- cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp;
- cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp;
-
- // 4) Calculate theta1, and delta theta.
- ux = (x1p - cxp) / rx;
- uy = (y1p - cyp) / ry;
- vx = (-x1p - cxp) / rx;
- vy = (-y1p - cyp) / ry;
- a1 = nsvg__vecang(1.0f,0.0f, ux,uy); // Initial angle
- da = nsvg__vecang(ux,uy, vx,vy); // Delta angle
-
-// if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI;
-// if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0;
-
- if (fa) {
- // Choose large arc
- if (da > 0.0f)
- da = da - 2*NSVG_PI;
- else
- da = 2*NSVG_PI + da;
- }
-
- // Approximate the arc using cubic spline segments.
- t[0] = cosrx; t[1] = sinrx;
- t[2] = -sinrx; t[3] = cosrx;
- t[4] = cx; t[5] = cy;
-
- // Split arc into max 90 degree segments.
- // The loop assumes an iteration per end point (including start and end), this +1.
- ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f);
- hda = (da / (float)ndivs) / 2.0f;
- kappa = fabsf(4.0f / 3.0f * (1.0f - cosf(hda)) / sinf(hda));
- if (da < 0.0f)
- kappa = -kappa;
-
- for (i = 0; i <= ndivs; i++) {
- a = a1 + da * (i/(float)ndivs);
- dx = cosf(a);
- dy = sinf(a);
- nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
- nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent
- if (i > 0)
- nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y);
- px = x;
- py = y;
- ptanx = tanx;
- ptany = tany;
- }
-
- *cpx = x2;
- *cpy = y2;
+ // Ported from canvg (https://code.google.com/p/canvg/)
+ float rx, ry, rotx;
+ float x1, y1, x2, y2, cx, cy, dx, dy, d;
+ float x1p, y1p, cxp, cyp, s, sa, sb;
+ float ux, uy, vx, vy, a1, da;
+ float x, y, tanx, tany, a, px = 0, py = 0, ptanx = 0, ptany = 0, t[6];
+ float sinrx, cosrx;
+ int fa, fs;
+ int i, ndivs;
+ float hda, kappa;
+
+ rx = fabsf(args[0]); // y radius
+ ry = fabsf(args[1]); // x radius
+ rotx = args[2] / 180.0f * NSVG_PI; // x rotation angle
+ fa = fabsf(args[3]) > 1e-6 ? 1 : 0; // Large arc
+ fs = fabsf(args[4]) > 1e-6 ? 1 : 0; // Sweep direction
+ x1 = *cpx; // start point
+ y1 = *cpy;
+ if (rel) { // end point
+ x2 = *cpx + args[5];
+ y2 = *cpy + args[6];
+ } else {
+ x2 = args[5];
+ y2 = args[6];
+ }
+
+ dx = x1 - x2;
+ dy = y1 - y2;
+ d = sqrtf(dx*dx + dy*dy);
+ if (d < 1e-6f || rx < 1e-6f || ry < 1e-6f) {
+ // The arc degenerates to a line
+ nsvg__lineTo(p, x2, y2);
+ *cpx = x2;
+ *cpy = y2;
+ return;
+ }
+
+ sinrx = sinf(rotx);
+ cosrx = cosf(rotx);
+
+ // Convert to center point parameterization.
+ // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
+ // 1) Compute x1', y1'
+ x1p = cosrx * dx / 2.0f + sinrx * dy / 2.0f;
+ y1p = -sinrx * dx / 2.0f + cosrx * dy / 2.0f;
+ d = nsvg__sqr(x1p)/nsvg__sqr(rx) + nsvg__sqr(y1p)/nsvg__sqr(ry);
+ if (d > 1) {
+ d = sqrtf(d);
+ rx *= d;
+ ry *= d;
+ }
+ // 2) Compute cx', cy'
+ s = 0.0f;
+ sa = nsvg__sqr(rx)*nsvg__sqr(ry) - nsvg__sqr(rx)*nsvg__sqr(y1p) - nsvg__sqr(ry)*nsvg__sqr(x1p);
+ sb = nsvg__sqr(rx)*nsvg__sqr(y1p) + nsvg__sqr(ry)*nsvg__sqr(x1p);
+ if (sa < 0.0f) sa = 0.0f;
+ if (sb > 0.0f)
+ s = sqrtf(sa / sb);
+ if (fa == fs)
+ s = -s;
+ cxp = s * rx * y1p / ry;
+ cyp = s * -ry * x1p / rx;
+
+ // 3) Compute cx,cy from cx',cy'
+ cx = (x1 + x2)/2.0f + cosrx*cxp - sinrx*cyp;
+ cy = (y1 + y2)/2.0f + sinrx*cxp + cosrx*cyp;
+
+ // 4) Calculate theta1, and delta theta.
+ ux = (x1p - cxp) / rx;
+ uy = (y1p - cyp) / ry;
+ vx = (-x1p - cxp) / rx;
+ vy = (-y1p - cyp) / ry;
+ a1 = nsvg__vecang(1.0f,0.0f, ux,uy); // Initial angle
+ da = nsvg__vecang(ux,uy, vx,vy); // Delta angle
+
+// if (vecrat(ux,uy,vx,vy) <= -1.0f) da = NSVG_PI;
+// if (vecrat(ux,uy,vx,vy) >= 1.0f) da = 0;
+
+ if (fs == 0 && da > 0)
+ da -= 2 * NSVG_PI;
+ else if (fs == 1 && da < 0)
+ da += 2 * NSVG_PI;
+
+ // Approximate the arc using cubic spline segments.
+ t[0] = cosrx; t[1] = sinrx;
+ t[2] = -sinrx; t[3] = cosrx;
+ t[4] = cx; t[5] = cy;
+
+ // Split arc into max 90 degree segments.
+ // The loop assumes an iteration per end point (including start and end), this +1.
+ ndivs = (int)(fabsf(da) / (NSVG_PI*0.5f) + 1.0f);
+ hda = (da / (float)ndivs) / 2.0f;
+ kappa = fabsf(4.0f / 3.0f * (1.0f - cosf(hda)) / sinf(hda));
+ if (da < 0.0f)
+ kappa = -kappa;
+
+ for (i = 0; i <= ndivs; i++) {
+ a = a1 + da * ((float)i/(float)ndivs);
+ dx = cosf(a);
+ dy = sinf(a);
+ nsvg__xformPoint(&x, &y, dx*rx, dy*ry, t); // position
+ nsvg__xformVec(&tanx, &tany, -dy*rx * kappa, dx*ry * kappa, t); // tangent
+ if (i > 0)
+ nsvg__cubicBezTo(p, px+ptanx,py+ptany, x-tanx, y-tany, x, y);
+ px = x;
+ py = y;
+ ptanx = tanx;
+ ptany = tany;
+ }
+
+ *cpx = x2;
+ *cpy = y2;
}
static void nsvg__parsePath(NSVGparser* p, const char** attr)
{
- const char* s = NULL;
- char cmd = '\0';
- float args[10];
- int nargs;
- int rargs = 0;
- float cpx, cpy, cpx2, cpy2;
- const char* tmp[4];
- char closedFlag;
- int i;
- char item[64];
-
- for (i = 0; attr[i]; i += 2) {
- if (strcmp(attr[i], "d") == 0) {
- s = attr[i + 1];
- } else {
- tmp[0] = attr[i];
- tmp[1] = attr[i + 1];
- tmp[2] = 0;
- tmp[3] = 0;
- nsvg__parseAttribs(p, tmp);
- }
- }
-
- if (s) {
- nsvg__resetPath(p);
- cpx = 0; cpy = 0;
- cpx2 = 0; cpy2 = 0;
- closedFlag = 0;
- nargs = 0;
-
- while (*s) {
- s = nsvg__getNextPathItem(s, item);
- if (!*item) break;
- if (nsvg__isnum(item[0])) {
- if (nargs < 10)
- args[nargs++] = (float)atof(item);
- if (nargs >= rargs) {
- switch (cmd) {
- case 'm':
- case 'M':
- nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0);
- // Moveto can be followed by multiple coordinate pairs,
- // which should be treated as linetos.
- cmd = (cmd == 'm') ? 'l' : 'L';
- rargs = nsvg__getArgsPerElement(cmd);
- cpx2 = cpx; cpy2 = cpy;
- break;
- case 'l':
- case 'L':
- nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0);
- cpx2 = cpx; cpy2 = cpy;
- break;
- case 'H':
- case 'h':
- nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0);
- cpx2 = cpx; cpy2 = cpy;
- break;
- case 'V':
- case 'v':
- nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0);
- cpx2 = cpx; cpy2 = cpy;
- break;
- case 'C':
- case 'c':
- nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0);
- break;
- case 'S':
- case 's':
- nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0);
- break;
- case 'Q':
- case 'q':
- nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0);
- break;
- case 'T':
- case 't':
- nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0);
- break;
- case 'A':
- case 'a':
- nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0);
- cpx2 = cpx; cpy2 = cpy;
- break;
- default:
- if (nargs >= 2) {
- cpx = args[nargs-2];
- cpy = args[nargs-1];
- cpx2 = cpx; cpy2 = cpy;
- }
- break;
- }
- nargs = 0;
- }
- } else {
- cmd = item[0];
- rargs = nsvg__getArgsPerElement(cmd);
- if (cmd == 'M' || cmd == 'm') {
- // Commit path.
- if (p->npts > 0)
- nsvg__addPath(p, closedFlag);
- // Start new subpath.
- nsvg__resetPath(p);
- closedFlag = 0;
- nargs = 0;
- } else if (cmd == 'Z' || cmd == 'z') {
- closedFlag = 1;
- // Commit path.
- if (p->npts > 0) {
- // Move current point to first point
- cpx = p->pts[0];
- cpy = p->pts[1];
- cpx2 = cpx; cpy2 = cpy;
- nsvg__addPath(p, closedFlag);
- }
- // Start new subpath.
- nsvg__resetPath(p);
- nsvg__moveTo(p, cpx, cpy);
- closedFlag = 0;
- nargs = 0;
- }
- }
- }
- // Commit path.
- if (p->npts)
- nsvg__addPath(p, closedFlag);
- }
-
- nsvg__addShape(p);
+ const char* s = NULL;
+ char cmd = '\0';
+ float args[10];
+ int nargs;
+ int rargs = 0;
+ float cpx, cpy, cpx2, cpy2;
+ const char* tmp[4];
+ char closedFlag;
+ int i;
+ char item[64];
+
+ for (i = 0; attr[i]; i += 2) {
+ if (strcmp(attr[i], "d") == 0) {
+ s = attr[i + 1];
+ } else {
+ tmp[0] = attr[i];
+ tmp[1] = attr[i + 1];
+ tmp[2] = 0;
+ tmp[3] = 0;
+ nsvg__parseAttribs(p, tmp);
+ }
+ }
+
+ if (s) {
+ nsvg__resetPath(p);
+ cpx = 0; cpy = 0;
+ cpx2 = 0; cpy2 = 0;
+ closedFlag = 0;
+ nargs = 0;
+
+ while (*s) {
+ s = nsvg__getNextPathItem(s, item);
+ if (!*item) break;
+ if (nsvg__isnum(item[0])) {
+ if (nargs < 10)
+ args[nargs++] = (float)nsvg__atof(item);
+ if (nargs >= rargs) {
+ switch (cmd) {
+ case 'm':
+ case 'M':
+ nsvg__pathMoveTo(p, &cpx, &cpy, args, cmd == 'm' ? 1 : 0);
+ // Moveto can be followed by multiple coordinate pairs,
+ // which should be treated as linetos.
+ cmd = (cmd == 'm') ? 'l' : 'L';
+ rargs = nsvg__getArgsPerElement(cmd);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'l':
+ case 'L':
+ nsvg__pathLineTo(p, &cpx, &cpy, args, cmd == 'l' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'H':
+ case 'h':
+ nsvg__pathHLineTo(p, &cpx, &cpy, args, cmd == 'h' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'V':
+ case 'v':
+ nsvg__pathVLineTo(p, &cpx, &cpy, args, cmd == 'v' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ case 'C':
+ case 'c':
+ nsvg__pathCubicBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'c' ? 1 : 0);
+ break;
+ case 'S':
+ case 's':
+ nsvg__pathCubicBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 's' ? 1 : 0);
+ break;
+ case 'Q':
+ case 'q':
+ nsvg__pathQuadBezTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 'q' ? 1 : 0);
+ break;
+ case 'T':
+ case 't':
+ nsvg__pathQuadBezShortTo(p, &cpx, &cpy, &cpx2, &cpy2, args, cmd == 't' ? 1 : 0);
+ break;
+ case 'A':
+ case 'a':
+ nsvg__pathArcTo(p, &cpx, &cpy, args, cmd == 'a' ? 1 : 0);
+ cpx2 = cpx; cpy2 = cpy;
+ break;
+ default:
+ if (nargs >= 2) {
+ cpx = args[nargs-2];
+ cpy = args[nargs-1];
+ cpx2 = cpx; cpy2 = cpy;
+ }
+ break;
+ }
+ nargs = 0;
+ }
+ } else {
+ cmd = item[0];
+ rargs = nsvg__getArgsPerElement(cmd);
+ if (cmd == 'M' || cmd == 'm') {
+ // Commit path.
+ if (p->npts > 0)
+ nsvg__addPath(p, closedFlag);
+ // Start new subpath.
+ nsvg__resetPath(p);
+ closedFlag = 0;
+ nargs = 0;
+ } else if (cmd == 'Z' || cmd == 'z') {
+ closedFlag = 1;
+ // Commit path.
+ if (p->npts > 0) {
+ // Move current point to first point
+ cpx = p->pts[0];
+ cpy = p->pts[1];
+ cpx2 = cpx; cpy2 = cpy;
+ nsvg__addPath(p, closedFlag);
+ }
+ // Start new subpath.
+ nsvg__resetPath(p);
+ nsvg__moveTo(p, cpx, cpy);
+ closedFlag = 0;
+ nargs = 0;
+ }
+ }
+ }
+ // Commit path.
+ if (p->npts)
+ nsvg__addPath(p, closedFlag);
+ }
+
+ nsvg__addShape(p);
}
static void nsvg__parseRect(NSVGparser* p, const char** attr)
{
- float x = 0.0f;
- float y = 0.0f;
- float w = 0.0f;
- float h = 0.0f;
- float rx = -1.0f; // marks not set
- float ry = -1.0f;
- int i;
-
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
- if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
- if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p));
- if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p));
- if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
- if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
- }
- }
-
- if (rx < 0.0f && ry > 0.0f) rx = ry;
- if (ry < 0.0f && rx > 0.0f) ry = rx;
- if (rx < 0.0f) rx = 0.0f;
- if (ry < 0.0f) ry = 0.0f;
- if (rx > w/2.0f) rx = w/2.0f;
- if (ry > h/2.0f) ry = h/2.0f;
-
- if (w != 0.0f && h != 0.0f) {
- nsvg__resetPath(p);
-
- if (rx < 0.00001f || ry < 0.0001f) {
- nsvg__moveTo(p, x, y);
- nsvg__lineTo(p, x+w, y);
- nsvg__lineTo(p, x+w, y+h);
- nsvg__lineTo(p, x, y+h);
- } else {
- // Rounded rectangle
- nsvg__moveTo(p, x+rx, y);
- nsvg__lineTo(p, x+w-rx, y);
- nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry);
- nsvg__lineTo(p, x+w, y+h-ry);
- nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h);
- nsvg__lineTo(p, x+rx, y+h);
- nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry);
- nsvg__lineTo(p, x, y+ry);
- nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y);
- }
-
- nsvg__addPath(p, 1);
-
- nsvg__addShape(p);
- }
+ float x = 0.0f;
+ float y = 0.0f;
+ float w = 0.0f;
+ float h = 0.0f;
+ float rx = -1.0f; // marks not set
+ float ry = -1.0f;
+ int i;
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "x") == 0) x = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y") == 0) y = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "width") == 0) w = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p));
+ if (strcmp(attr[i], "height") == 0) h = nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p));
+ if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+ if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+ }
+ }
+
+ if (rx < 0.0f && ry > 0.0f) rx = ry;
+ if (ry < 0.0f && rx > 0.0f) ry = rx;
+ if (rx < 0.0f) rx = 0.0f;
+ if (ry < 0.0f) ry = 0.0f;
+ if (rx > w/2.0f) rx = w/2.0f;
+ if (ry > h/2.0f) ry = h/2.0f;
+
+ if (w != 0.0f && h != 0.0f) {
+ nsvg__resetPath(p);
+
+ if (rx < 0.00001f || ry < 0.0001f) {
+ nsvg__moveTo(p, x, y);
+ nsvg__lineTo(p, x+w, y);
+ nsvg__lineTo(p, x+w, y+h);
+ nsvg__lineTo(p, x, y+h);
+ } else {
+ // Rounded rectangle
+ nsvg__moveTo(p, x+rx, y);
+ nsvg__lineTo(p, x+w-rx, y);
+ nsvg__cubicBezTo(p, x+w-rx*(1-NSVG_KAPPA90), y, x+w, y+ry*(1-NSVG_KAPPA90), x+w, y+ry);
+ nsvg__lineTo(p, x+w, y+h-ry);
+ nsvg__cubicBezTo(p, x+w, y+h-ry*(1-NSVG_KAPPA90), x+w-rx*(1-NSVG_KAPPA90), y+h, x+w-rx, y+h);
+ nsvg__lineTo(p, x+rx, y+h);
+ nsvg__cubicBezTo(p, x+rx*(1-NSVG_KAPPA90), y+h, x, y+h-ry*(1-NSVG_KAPPA90), x, y+h-ry);
+ nsvg__lineTo(p, x, y+ry);
+ nsvg__cubicBezTo(p, x, y+ry*(1-NSVG_KAPPA90), x+rx*(1-NSVG_KAPPA90), y, x+rx, y);
+ }
+
+ nsvg__addPath(p, 1);
+
+ nsvg__addShape(p);
+ }
}
static void nsvg__parseCircle(NSVGparser* p, const char** attr)
{
- float cx = 0.0f;
- float cy = 0.0f;
- float r = 0.0f;
- int i;
+ float cx = 0.0f;
+ float cy = 0.0f;
+ float r = 0.0f;
+ int i;
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
- if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
- if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p)));
- }
- }
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "r") == 0) r = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualLength(p)));
+ }
+ }
- if (r > 0.0f) {
- nsvg__resetPath(p);
+ if (r > 0.0f) {
+ nsvg__resetPath(p);
- nsvg__moveTo(p, cx+r, cy);
- nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r);
- nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy);
- nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r);
- nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy);
+ nsvg__moveTo(p, cx+r, cy);
+ nsvg__cubicBezTo(p, cx+r, cy+r*NSVG_KAPPA90, cx+r*NSVG_KAPPA90, cy+r, cx, cy+r);
+ nsvg__cubicBezTo(p, cx-r*NSVG_KAPPA90, cy+r, cx-r, cy+r*NSVG_KAPPA90, cx-r, cy);
+ nsvg__cubicBezTo(p, cx-r, cy-r*NSVG_KAPPA90, cx-r*NSVG_KAPPA90, cy-r, cx, cy-r);
+ nsvg__cubicBezTo(p, cx+r*NSVG_KAPPA90, cy-r, cx+r, cy-r*NSVG_KAPPA90, cx+r, cy);
- nsvg__addPath(p, 1);
+ nsvg__addPath(p, 1);
- nsvg__addShape(p);
- }
+ nsvg__addShape(p);
+ }
}
static void nsvg__parseEllipse(NSVGparser* p, const char** attr)
{
- float cx = 0.0f;
- float cy = 0.0f;
- float rx = 0.0f;
- float ry = 0.0f;
- int i;
+ float cx = 0.0f;
+ float cy = 0.0f;
+ float rx = 0.0f;
+ float ry = 0.0f;
+ int i;
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
- if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
- if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
- if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
- }
- }
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "cx") == 0) cx = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "cy") == 0) cy = nsvg__parseCoordinate(p, attr[i+1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "rx") == 0) rx = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualWidth(p)));
+ if (strcmp(attr[i], "ry") == 0) ry = fabsf(nsvg__parseCoordinate(p, attr[i+1], 0.0f, nsvg__actualHeight(p)));
+ }
+ }
- if (rx > 0.0f && ry > 0.0f) {
+ if (rx > 0.0f && ry > 0.0f) {
- nsvg__resetPath(p);
+ nsvg__resetPath(p);
- nsvg__moveTo(p, cx+rx, cy);
- nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry);
- nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy);
- nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry);
- nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy);
+ nsvg__moveTo(p, cx+rx, cy);
+ nsvg__cubicBezTo(p, cx+rx, cy+ry*NSVG_KAPPA90, cx+rx*NSVG_KAPPA90, cy+ry, cx, cy+ry);
+ nsvg__cubicBezTo(p, cx-rx*NSVG_KAPPA90, cy+ry, cx-rx, cy+ry*NSVG_KAPPA90, cx-rx, cy);
+ nsvg__cubicBezTo(p, cx-rx, cy-ry*NSVG_KAPPA90, cx-rx*NSVG_KAPPA90, cy-ry, cx, cy-ry);
+ nsvg__cubicBezTo(p, cx+rx*NSVG_KAPPA90, cy-ry, cx+rx, cy-ry*NSVG_KAPPA90, cx+rx, cy);
- nsvg__addPath(p, 1);
+ nsvg__addPath(p, 1);
- nsvg__addShape(p);
- }
+ nsvg__addShape(p);
+ }
}
static void nsvg__parseLine(NSVGparser* p, const char** attr)
{
- float x1 = 0.0;
- float y1 = 0.0;
- float x2 = 0.0;
- float y2 = 0.0;
- int i;
+ float x1 = 0.0;
+ float y1 = 0.0;
+ float x2 = 0.0;
+ float y2 = 0.0;
+ int i;
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
- if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
- if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
- if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
- }
- }
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "x1") == 0) x1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y1") == 0) y1 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ if (strcmp(attr[i], "x2") == 0) x2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigX(p), nsvg__actualWidth(p));
+ if (strcmp(attr[i], "y2") == 0) y2 = nsvg__parseCoordinate(p, attr[i + 1], nsvg__actualOrigY(p), nsvg__actualHeight(p));
+ }
+ }
- nsvg__resetPath(p);
+ nsvg__resetPath(p);
- nsvg__moveTo(p, x1, y1);
- nsvg__lineTo(p, x2, y2);
+ nsvg__moveTo(p, x1, y1);
+ nsvg__lineTo(p, x2, y2);
- nsvg__addPath(p, 0);
+ nsvg__addPath(p, 0);
- nsvg__addShape(p);
+ nsvg__addShape(p);
}
static void nsvg__parsePoly(NSVGparser* p, const char** attr, int closeFlag)
{
- int i;
- const char* s;
- float args[2];
- int nargs, npts = 0;
- char item[64];
-
- nsvg__resetPath(p);
-
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "points") == 0) {
- s = attr[i + 1];
- nargs = 0;
- while (*s) {
- s = nsvg__getNextPathItem(s, item);
- args[nargs++] = (float)atof(item);
- if (nargs >= 2) {
- if (npts == 0)
- nsvg__moveTo(p, args[0], args[1]);
- else
- nsvg__lineTo(p, args[0], args[1]);
- nargs = 0;
- npts++;
- }
- }
- }
- }
- }
-
- nsvg__addPath(p, (char)closeFlag);
-
- nsvg__addShape(p);
+ int i;
+ const char* s;
+ float args[2];
+ int nargs, npts = 0;
+ char item[64];
+
+ nsvg__resetPath(p);
+
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "points") == 0) {
+ s = attr[i + 1];
+ nargs = 0;
+ while (*s) {
+ s = nsvg__getNextPathItem(s, item);
+ args[nargs++] = (float)nsvg__atof(item);
+ if (nargs >= 2) {
+ if (npts == 0)
+ nsvg__moveTo(p, args[0], args[1]);
+ else
+ nsvg__lineTo(p, args[0], args[1]);
+ nargs = 0;
+ npts++;
+ }
+ }
+ }
+ }
+ }
+
+ nsvg__addPath(p, (char)closeFlag);
+
+ nsvg__addShape(p);
}
static void nsvg__parseSVG(NSVGparser* p, const char** attr)
{
- int i;
- for (i = 0; attr[i]; i += 2) {
- if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "width") == 0) {
- p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 1.0f);
- } else if (strcmp(attr[i], "height") == 0) {
- p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 1.0f);
- } else if (strcmp(attr[i], "viewBox") == 0) {
- sscanf(attr[i + 1], "%f%*[%%, \t]%f%*[%%, \t]%f%*[%%, \t]%f", &p->viewMinx, &p->viewMiny, &p->viewWidth, &p->viewHeight);
- } else if (strcmp(attr[i], "preserveAspectRatio") == 0) {
- if (strstr(attr[i + 1], "none") != 0) {
- // No uniform scaling
- p->alignType = NSVG_ALIGN_NONE;
- } else {
- // Parse X align
- if (strstr(attr[i + 1], "xMin") != 0)
- p->alignX = NSVG_ALIGN_MIN;
- else if (strstr(attr[i + 1], "xMid") != 0)
- p->alignX = NSVG_ALIGN_MID;
- else if (strstr(attr[i + 1], "xMax") != 0)
- p->alignX = NSVG_ALIGN_MAX;
- // Parse X align
- if (strstr(attr[i + 1], "yMin") != 0)
- p->alignY = NSVG_ALIGN_MIN;
- else if (strstr(attr[i + 1], "yMid") != 0)
- p->alignY = NSVG_ALIGN_MID;
- else if (strstr(attr[i + 1], "yMax") != 0)
- p->alignY = NSVG_ALIGN_MAX;
- // Parse meet/slice
- p->alignType = NSVG_ALIGN_MEET;
- if (strstr(attr[i + 1], "slice") != 0)
- p->alignType = NSVG_ALIGN_SLICE;
- }
- }
- }
- }
+ int i;
+ for (i = 0; attr[i]; i += 2) {
+ if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "width") == 0) {
+ p->image->width = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 1.0f);
+ } else if (strcmp(attr[i], "height") == 0) {
+ p->image->height = nsvg__parseCoordinate(p, attr[i + 1], 0.0f, 1.0f);
+ } else if (strcmp(attr[i], "viewBox") == 0) {
+ sscanf(attr[i + 1], "%f%*[%%, \t]%f%*[%%, \t]%f%*[%%, \t]%f", &p->viewMinx, &p->viewMiny, &p->viewWidth, &p->viewHeight);
+ } else if (strcmp(attr[i], "preserveAspectRatio") == 0) {
+ if (strstr(attr[i + 1], "none") != 0) {
+ // No uniform scaling
+ p->alignType = NSVG_ALIGN_NONE;
+ } else {
+ // Parse X align
+ if (strstr(attr[i + 1], "xMin") != 0)
+ p->alignX = NSVG_ALIGN_MIN;
+ else if (strstr(attr[i + 1], "xMid") != 0)
+ p->alignX = NSVG_ALIGN_MID;
+ else if (strstr(attr[i + 1], "xMax") != 0)
+ p->alignX = NSVG_ALIGN_MAX;
+ // Parse X align
+ if (strstr(attr[i + 1], "yMin") != 0)
+ p->alignY = NSVG_ALIGN_MIN;
+ else if (strstr(attr[i + 1], "yMid") != 0)
+ p->alignY = NSVG_ALIGN_MID;
+ else if (strstr(attr[i + 1], "yMax") != 0)
+ p->alignY = NSVG_ALIGN_MAX;
+ // Parse meet/slice
+ p->alignType = NSVG_ALIGN_MEET;
+ if (strstr(attr[i + 1], "slice") != 0)
+ p->alignType = NSVG_ALIGN_SLICE;
+ }
+ }
+ }
+ }
}
static void nsvg__parseGradient(NSVGparser* p, const char** attr, char type)
{
- int i;
- NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData));
- if (grad == NULL) return;
- memset(grad, 0, sizeof(NSVGgradientData));
- grad->units = NSVG_OBJECT_SPACE;
- grad->type = type;
- if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) {
- grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
- grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
- grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT);
- grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
- } else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) {
- grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
- grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
- grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
- }
-
- nsvg__xformIdentity(grad->xform);
-
- for (i = 0; attr[i]; i += 2) {
- if (strcmp(attr[i], "id") == 0) {
- strncpy(grad->id, attr[i+1], 63);
- grad->id[63] = '\0';
- } else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
- if (strcmp(attr[i], "gradientUnits") == 0) {
- if (strcmp(attr[i+1], "objectBoundingBox") == 0)
- grad->units = NSVG_OBJECT_SPACE;
- else
- grad->units = NSVG_USER_SPACE;
- } else if (strcmp(attr[i], "gradientTransform") == 0) {
- nsvg__parseTransform(grad->xform, attr[i + 1]);
- } else if (strcmp(attr[i], "cx") == 0) {
- grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "cy") == 0) {
- grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "r") == 0) {
- grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "fx") == 0) {
- grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "fy") == 0) {
- grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "x1") == 0) {
- grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "y1") == 0) {
- grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "x2") == 0) {
- grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "y2") == 0) {
- grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]);
- } else if (strcmp(attr[i], "spreadMethod") == 0) {
- if (strcmp(attr[i+1], "pad") == 0)
- grad->spread = NSVG_SPREAD_PAD;
- else if (strcmp(attr[i+1], "reflect") == 0)
- grad->spread = NSVG_SPREAD_REFLECT;
- else if (strcmp(attr[i+1], "repeat") == 0)
- grad->spread = NSVG_SPREAD_REPEAT;
- } else if (strcmp(attr[i], "xlink:href") == 0) {
- const char *href = attr[i+1];
- strncpy(grad->ref, href+1, 62);
- grad->ref[62] = '\0';
- }
- }
- }
-
- grad->next = p->gradients;
- p->gradients = grad;
+ int i;
+ NSVGgradientData* grad = (NSVGgradientData*)malloc(sizeof(NSVGgradientData));
+ if (grad == NULL) return;
+ memset(grad, 0, sizeof(NSVGgradientData));
+ grad->units = NSVG_OBJECT_SPACE;
+ grad->type = type;
+ if (grad->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ grad->linear.x1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ grad->linear.y1 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ grad->linear.x2 = nsvg__coord(100.0f, NSVG_UNITS_PERCENT);
+ grad->linear.y2 = nsvg__coord(0.0f, NSVG_UNITS_PERCENT);
+ } else if (grad->type == NSVG_PAINT_RADIAL_GRADIENT) {
+ grad->radial.cx = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ grad->radial.cy = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ grad->radial.r = nsvg__coord(50.0f, NSVG_UNITS_PERCENT);
+ }
+
+ nsvg__xformIdentity(grad->xform);
+
+ for (i = 0; attr[i]; i += 2) {
+ if (strcmp(attr[i], "id") == 0) {
+ strncpy(grad->id, attr[i+1], 63);
+ grad->id[63] = '\0';
+ } else if (!nsvg__parseAttr(p, attr[i], attr[i + 1])) {
+ if (strcmp(attr[i], "gradientUnits") == 0) {
+ if (strcmp(attr[i+1], "objectBoundingBox") == 0)
+ grad->units = NSVG_OBJECT_SPACE;
+ else
+ grad->units = NSVG_USER_SPACE;
+ } else if (strcmp(attr[i], "gradientTransform") == 0) {
+ nsvg__parseTransform(grad->xform, attr[i + 1]);
+ } else if (strcmp(attr[i], "cx") == 0) {
+ grad->radial.cx = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "cy") == 0) {
+ grad->radial.cy = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "r") == 0) {
+ grad->radial.r = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "fx") == 0) {
+ grad->radial.fx = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "fy") == 0) {
+ grad->radial.fy = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "x1") == 0) {
+ grad->linear.x1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "y1") == 0) {
+ grad->linear.y1 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "x2") == 0) {
+ grad->linear.x2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "y2") == 0) {
+ grad->linear.y2 = nsvg__parseCoordinateRaw(attr[i + 1]);
+ } else if (strcmp(attr[i], "spreadMethod") == 0) {
+ if (strcmp(attr[i+1], "pad") == 0)
+ grad->spread = NSVG_SPREAD_PAD;
+ else if (strcmp(attr[i+1], "reflect") == 0)
+ grad->spread = NSVG_SPREAD_REFLECT;
+ else if (strcmp(attr[i+1], "repeat") == 0)
+ grad->spread = NSVG_SPREAD_REPEAT;
+ } else if (strcmp(attr[i], "xlink:href") == 0) {
+ const char *href = attr[i+1];
+ strncpy(grad->ref, href+1, 62);
+ grad->ref[62] = '\0';
+ }
+ }
+ }
+
+ grad->next = p->gradients;
+ p->gradients = grad;
}
static void nsvg__parseGradientStop(NSVGparser* p, const char** attr)
{
- NSVGattrib* curAttr = nsvg__getAttr(p);
- NSVGgradientData* grad;
- NSVGgradientStop* stop;
- int i, idx;
-
- curAttr->stopOffset = 0;
- curAttr->stopColor = 0;
- curAttr->stopOpacity = 1.0f;
-
- for (i = 0; attr[i]; i += 2) {
- nsvg__parseAttr(p, attr[i], attr[i + 1]);
- }
-
- // Add stop to the last gradient.
- grad = p->gradients;
- if (grad == NULL) return;
-
- grad->nstops++;
- grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops);
- if (grad->stops == NULL) return;
-
- // Insert
- idx = grad->nstops-1;
- for (i = 0; i < grad->nstops-1; i++) {
- if (curAttr->stopOffset < grad->stops[i].offset) {
- idx = i;
- break;
- }
- }
- if (idx != grad->nstops-1) {
- for (i = grad->nstops-1; i > idx; i--)
- grad->stops[i] = grad->stops[i-1];
- }
-
- stop = &grad->stops[idx];
- stop->color = curAttr->stopColor;
- stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24;
- stop->offset = curAttr->stopOffset;
+ NSVGattrib* curAttr = nsvg__getAttr(p);
+ NSVGgradientData* grad;
+ NSVGgradientStop* stop;
+ int i, idx;
+
+ curAttr->stopOffset = 0;
+ curAttr->stopColor = 0;
+ curAttr->stopOpacity = 1.0f;
+
+ for (i = 0; attr[i]; i += 2) {
+ nsvg__parseAttr(p, attr[i], attr[i + 1]);
+ }
+
+ // Add stop to the last gradient.
+ grad = p->gradients;
+ if (grad == NULL) return;
+
+ grad->nstops++;
+ grad->stops = (NSVGgradientStop*)realloc(grad->stops, sizeof(NSVGgradientStop)*grad->nstops);
+ if (grad->stops == NULL) return;
+
+ // Insert
+ idx = grad->nstops-1;
+ for (i = 0; i < grad->nstops-1; i++) {
+ if (curAttr->stopOffset < grad->stops[i].offset) {
+ idx = i;
+ break;
+ }
+ }
+ if (idx != grad->nstops-1) {
+ for (i = grad->nstops-1; i > idx; i--)
+ grad->stops[i] = grad->stops[i-1];
+ }
+
+ stop = &grad->stops[idx];
+ stop->color = curAttr->stopColor;
+ stop->color |= (unsigned int)(curAttr->stopOpacity*255) << 24;
+ stop->offset = curAttr->stopOffset;
}
static void nsvg__startElement(void* ud, const char* el, const char** attr)
{
- NSVGparser* p = (NSVGparser*)ud;
-
- if (p->defsFlag) {
- // Skip everything but gradients in defs
- if (strcmp(el, "linearGradient") == 0) {
- nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
- } else if (strcmp(el, "radialGradient") == 0) {
- nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
- } else if (strcmp(el, "stop") == 0) {
- nsvg__parseGradientStop(p, attr);
- }
- return;
- }
-
- if (strcmp(el, "g") == 0) {
- nsvg__pushAttr(p);
- nsvg__parseAttribs(p, attr);
- } else if (strcmp(el, "path") == 0) {
- if (p->pathFlag) // Do not allow nested paths.
- return;
- nsvg__pushAttr(p);
- nsvg__parsePath(p, attr);
- nsvg__popAttr(p);
- } else if (strcmp(el, "rect") == 0) {
- nsvg__pushAttr(p);
- nsvg__parseRect(p, attr);
- nsvg__popAttr(p);
- } else if (strcmp(el, "circle") == 0) {
- nsvg__pushAttr(p);
- nsvg__parseCircle(p, attr);
- nsvg__popAttr(p);
- } else if (strcmp(el, "ellipse") == 0) {
- nsvg__pushAttr(p);
- nsvg__parseEllipse(p, attr);
- nsvg__popAttr(p);
- } else if (strcmp(el, "line") == 0) {
- nsvg__pushAttr(p);
- nsvg__parseLine(p, attr);
- nsvg__popAttr(p);
- } else if (strcmp(el, "polyline") == 0) {
- nsvg__pushAttr(p);
- nsvg__parsePoly(p, attr, 0);
- nsvg__popAttr(p);
- } else if (strcmp(el, "polygon") == 0) {
- nsvg__pushAttr(p);
- nsvg__parsePoly(p, attr, 1);
- nsvg__popAttr(p);
- } else if (strcmp(el, "linearGradient") == 0) {
- nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
- } else if (strcmp(el, "radialGradient") == 0) {
- nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
- } else if (strcmp(el, "stop") == 0) {
- nsvg__parseGradientStop(p, attr);
- } else if (strcmp(el, "defs") == 0) {
- p->defsFlag = 1;
- } else if (strcmp(el, "svg") == 0) {
- nsvg__parseSVG(p, attr);
- }
+ NSVGparser* p = (NSVGparser*)ud;
+
+ if (p->defsFlag) {
+ // Skip everything but gradients in defs
+ if (strcmp(el, "linearGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+ } else if (strcmp(el, "radialGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+ } else if (strcmp(el, "stop") == 0) {
+ nsvg__parseGradientStop(p, attr);
+ }
+ return;
+ }
+
+ if (strcmp(el, "g") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseAttribs(p, attr);
+ } else if (strcmp(el, "path") == 0) {
+ if (p->pathFlag) // Do not allow nested paths.
+ return;
+ nsvg__pushAttr(p);
+ nsvg__parsePath(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "rect") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseRect(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "circle") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseCircle(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "ellipse") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseEllipse(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "line") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parseLine(p, attr);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "polyline") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parsePoly(p, attr, 0);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "polygon") == 0) {
+ nsvg__pushAttr(p);
+ nsvg__parsePoly(p, attr, 1);
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "linearGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_LINEAR_GRADIENT);
+ } else if (strcmp(el, "radialGradient") == 0) {
+ nsvg__parseGradient(p, attr, NSVG_PAINT_RADIAL_GRADIENT);
+ } else if (strcmp(el, "stop") == 0) {
+ nsvg__parseGradientStop(p, attr);
+ } else if (strcmp(el, "defs") == 0) {
+ p->defsFlag = 1;
+ } else if (strcmp(el, "svg") == 0) {
+ nsvg__parseSVG(p, attr);
+ }
}
static void nsvg__endElement(void* ud, const char* el)
{
- NSVGparser* p = (NSVGparser*)ud;
+ NSVGparser* p = (NSVGparser*)ud;
- if (strcmp(el, "g") == 0) {
- nsvg__popAttr(p);
- } else if (strcmp(el, "path") == 0) {
- p->pathFlag = 0;
- } else if (strcmp(el, "defs") == 0) {
- p->defsFlag = 0;
- }
+ if (strcmp(el, "g") == 0) {
+ nsvg__popAttr(p);
+ } else if (strcmp(el, "path") == 0) {
+ p->pathFlag = 0;
+ } else if (strcmp(el, "defs") == 0) {
+ p->defsFlag = 0;
+ }
}
static void nsvg__content(void* ud, const char* s)
{
- NSVG_NOTUSED(ud);
- NSVG_NOTUSED(s);
- // empty
+ NSVG_NOTUSED(ud);
+ NSVG_NOTUSED(s);
+ // empty
}
static void nsvg__imageBounds(NSVGparser* p, float* bounds)
{
- NSVGshape* shape;
- shape = p->image->shapes;
- if (shape == NULL) {
- bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0;
- return;
- }
- bounds[0] = shape->bounds[0];
- bounds[1] = shape->bounds[1];
- bounds[2] = shape->bounds[2];
- bounds[3] = shape->bounds[3];
- for (shape = shape->next; shape != NULL; shape = shape->next) {
- bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]);
- bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]);
- bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]);
- bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]);
- }
+ NSVGshape* shape;
+ shape = p->image->shapes;
+ if (shape == NULL) {
+ bounds[0] = bounds[1] = bounds[2] = bounds[3] = 0.0;
+ return;
+ }
+ bounds[0] = shape->bounds[0];
+ bounds[1] = shape->bounds[1];
+ bounds[2] = shape->bounds[2];
+ bounds[3] = shape->bounds[3];
+ for (shape = shape->next; shape != NULL; shape = shape->next) {
+ bounds[0] = nsvg__minf(bounds[0], shape->bounds[0]);
+ bounds[1] = nsvg__minf(bounds[1], shape->bounds[1]);
+ bounds[2] = nsvg__maxf(bounds[2], shape->bounds[2]);
+ bounds[3] = nsvg__maxf(bounds[3], shape->bounds[3]);
+ }
}
static float nsvg__viewAlign(float content, float container, int type)
{
- if (type == NSVG_ALIGN_MIN)
- return 0;
- else if (type == NSVG_ALIGN_MAX)
- return container - content;
- // mid
- return (container - content) * 0.5f;
+ if (type == NSVG_ALIGN_MIN)
+ return 0;
+ else if (type == NSVG_ALIGN_MAX)
+ return container - content;
+ // mid
+ return (container - content) * 0.5f;
}
static void nsvg__scaleGradient(NSVGgradient* grad, float tx, float ty, float sx, float sy)
{
- grad->xform[0] *= sx;
- grad->xform[1] *= sx;
- grad->xform[2] *= sy;
- grad->xform[3] *= sy;
- grad->xform[4] += tx*sx;
- grad->xform[5] += ty*sx;
+ float t[6];
+ nsvg__xformSetTranslation(t, tx, ty);
+ nsvg__xformMultiply (grad->xform, t);
+
+ nsvg__xformSetScale(t, sx, sy);
+ nsvg__xformMultiply (grad->xform, t);
}
static void nsvg__scaleToViewbox(NSVGparser* p, const char* units)
{
- NSVGshape* shape;
- NSVGpath* path;
- float tx, ty, sx, sy, us, bounds[4], t[6], avgs;
- int i;
- float* pt;
-
- // Guess image size if not set completely.
- nsvg__imageBounds(p, bounds);
-
- if (p->viewWidth == 0) {
- if (p->image->width > 0) {
- p->viewWidth = p->image->width;
- } else {
- p->viewMinx = bounds[0];
- p->viewWidth = bounds[2] - bounds[0];
- }
- }
- if (p->viewHeight == 0) {
- if (p->image->height > 0) {
- p->viewHeight = p->image->height;
- } else {
- p->viewMiny = bounds[1];
- p->viewHeight = bounds[3] - bounds[1];
- }
- }
- if (p->image->width <= 1)
- p->image->width = p->viewWidth;
- if (p->image->height <= 1)
- p->image->height = p->viewHeight;
-
- tx = -p->viewMinx;
- ty = -p->viewMiny;
- sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0;
- sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0;
- // Unit scaling
- us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f);
-
- // Fix aspect ratio
- if (p->alignType == NSVG_ALIGN_MEET) {
- // fit whole image into viewbox
- sx = sy = nsvg__minf(sx, sy);
- tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
- ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
- } else if (p->alignType == NSVG_ALIGN_SLICE) {
- // fill whole viewbox with image
- sx = sy = nsvg__maxf(sx, sy);
- tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
- ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
- }
-
- // Transform
- sx *= us;
- sy *= us;
- avgs = (sx+sy) / 2.0f;
- for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
- shape->bounds[0] = (shape->bounds[0] + tx) * sx;
- shape->bounds[1] = (shape->bounds[1] + ty) * sy;
- shape->bounds[2] = (shape->bounds[2] + tx) * sx;
- shape->bounds[3] = (shape->bounds[3] + ty) * sy;
- for (path = shape->paths; path != NULL; path = path->next) {
- path->bounds[0] = (path->bounds[0] + tx) * sx;
- path->bounds[1] = (path->bounds[1] + ty) * sy;
- path->bounds[2] = (path->bounds[2] + tx) * sx;
- path->bounds[3] = (path->bounds[3] + ty) * sy;
- for (i =0; i < path->npts; i++) {
- pt = &path->pts[i*2];
- pt[0] = (pt[0] + tx) * sx;
- pt[1] = (pt[1] + ty) * sy;
- }
- }
-
- if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) {
- nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy);
- memcpy(t, shape->fill.gradient->xform, sizeof(float)*6);
- nsvg__xformInverse(shape->fill.gradient->xform, t);
- }
- if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) {
- nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy);
- memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6);
- nsvg__xformInverse(shape->stroke.gradient->xform, t);
- }
-
- shape->strokeWidth *= avgs;
- shape->strokeDashOffset *= avgs;
- for (i = 0; i < shape->strokeDashCount; i++)
- shape->strokeDashArray[i] *= avgs;
- }
+ NSVGshape* shape;
+ NSVGpath* path;
+ float tx, ty, sx, sy, us, bounds[4], t[6], avgs;
+ int i;
+ float* pt;
+
+ // Guess image size if not set completely.
+ nsvg__imageBounds(p, bounds);
+
+ if (p->viewWidth == 0) {
+ if (p->image->width > 0) {
+ p->viewWidth = p->image->width;
+ } else {
+ p->viewMinx = bounds[0];
+ p->viewWidth = bounds[2] - bounds[0];
+ }
+ }
+ if (p->viewHeight == 0) {
+ if (p->image->height > 0) {
+ p->viewHeight = p->image->height;
+ } else {
+ p->viewMiny = bounds[1];
+ p->viewHeight = bounds[3] - bounds[1];
+ }
+ }
+
+ /**
+ * We have sample images with the width and height set to 1, whereas the viewbox aspect ratio
+ * is not square. Use the viewbox in this case.
+ */
+ if (p->image->width <= 1)
+ p->image->width = p->viewWidth;
+ if (p->image->height <= 1)
+ p->image->height = p->viewHeight;
+
+ tx = -p->viewMinx;
+ ty = -p->viewMiny;
+ sx = p->viewWidth > 0 ? p->image->width / p->viewWidth : 0;
+ sy = p->viewHeight > 0 ? p->image->height / p->viewHeight : 0;
+ // Unit scaling
+ us = 1.0f / nsvg__convertToPixels(p, nsvg__coord(1.0f, nsvg__parseUnits(units)), 0.0f, 1.0f);
+
+ // Fix aspect ratio
+ if (p->alignType == NSVG_ALIGN_MEET) {
+ // fit whole image into viewbox
+ sx = sy = nsvg__minf(sx, sy);
+ tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+ ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+ } else if (p->alignType == NSVG_ALIGN_SLICE) {
+ // fill whole viewbox with image
+ sx = sy = nsvg__maxf(sx, sy);
+ tx += nsvg__viewAlign(p->viewWidth*sx, p->image->width, p->alignX) / sx;
+ ty += nsvg__viewAlign(p->viewHeight*sy, p->image->height, p->alignY) / sy;
+ }
+
+ // Transform
+ sx *= us;
+ sy *= us;
+ avgs = (sx+sy) / 2.0f;
+ for (shape = p->image->shapes; shape != NULL; shape = shape->next) {
+ shape->bounds[0] = (shape->bounds[0] + tx) * sx;
+ shape->bounds[1] = (shape->bounds[1] + ty) * sy;
+ shape->bounds[2] = (shape->bounds[2] + tx) * sx;
+ shape->bounds[3] = (shape->bounds[3] + ty) * sy;
+ for (path = shape->paths; path != NULL; path = path->next) {
+ path->bounds[0] = (path->bounds[0] + tx) * sx;
+ path->bounds[1] = (path->bounds[1] + ty) * sy;
+ path->bounds[2] = (path->bounds[2] + tx) * sx;
+ path->bounds[3] = (path->bounds[3] + ty) * sy;
+ for (i =0; i < path->npts; i++) {
+ pt = &path->pts[i*2];
+ pt[0] = (pt[0] + tx) * sx;
+ pt[1] = (pt[1] + ty) * sy;
+ }
+ }
+
+ if (shape->fill.type == NSVG_PAINT_LINEAR_GRADIENT || shape->fill.type == NSVG_PAINT_RADIAL_GRADIENT) {
+ nsvg__scaleGradient(shape->fill.gradient, tx,ty, sx,sy);
+ memcpy(t, shape->fill.gradient->xform, sizeof(float)*6);
+ nsvg__xformInverse(shape->fill.gradient->xform, t);
+ }
+ if (shape->stroke.type == NSVG_PAINT_LINEAR_GRADIENT || shape->stroke.type == NSVG_PAINT_RADIAL_GRADIENT) {
+ nsvg__scaleGradient(shape->stroke.gradient, tx,ty, sx,sy);
+ memcpy(t, shape->stroke.gradient->xform, sizeof(float)*6);
+ nsvg__xformInverse(shape->stroke.gradient->xform, t);
+ }
+
+ shape->strokeWidth *= avgs;
+ shape->strokeDashOffset *= avgs;
+ for (i = 0; i < shape->strokeDashCount; i++)
+ shape->strokeDashArray[i] *= avgs;
+ }
}
NSVGimage* nsvgParse(char* input, const char* units, float dpi)
{
- NSVGparser* p;
- NSVGimage* ret = 0;
+ NSVGparser* p;
+ NSVGimage* ret = 0;
- p = nsvg__createParser();
- if (p == NULL) {
- return NULL;
- }
- p->dpi = dpi;
+ p = nsvg__createParser();
+ if (p == NULL) {
+ return NULL;
+ }
+ p->dpi = dpi;
- nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
+ nsvg__parseXML(input, nsvg__startElement, nsvg__endElement, nsvg__content, p);
- // Scale to viewBox
- nsvg__scaleToViewbox(p, units);
+ // Scale to viewBox
+ nsvg__scaleToViewbox(p, units);
- ret = p->image;
- p->image = NULL;
+ ret = p->image;
+ p->image = NULL;
- nsvg__deleteParser(p);
+ nsvg__deleteParser(p);
- return ret;
+ return ret;
}
NSVGimage* nsvgParseFromFile(const char* filename, const char* units, float dpi)
{
- FILE* fp = NULL;
- size_t size;
- char* data = NULL;
- NSVGimage* image = NULL;
-
- fp = fopen(filename, "rb");
- if (!fp) goto error;
- fseek(fp, 0, SEEK_END);
- size = ftell(fp);
- fseek(fp, 0, SEEK_SET);
- data = (char*)malloc(size+1);
- if (data == NULL) goto error;
- if (fread(data, 1, size, fp) != size) goto error;
- data[size] = '\0'; // Must be null terminated.
- fclose(fp);
- image = nsvgParse(data, units, dpi);
- free(data);
-
- return image;
+ FILE* fp = NULL;
+ size_t size;
+ char* data = NULL;
+ NSVGimage* image = NULL;
+
+ fp = fopen(filename, "rb");
+ if (!fp) goto error;
+ fseek(fp, 0, SEEK_END);
+ size = ftell(fp);
+ fseek(fp, 0, SEEK_SET);
+ data = (char*)malloc(size+1);
+ if (data == NULL) goto error;
+ if (fread(data, 1, size, fp) != size) goto error;
+ data[size] = '\0'; // Must be null terminated.
+ fclose(fp);
+ image = nsvgParse(data, units, dpi);
+ free(data);
+
+ return image;
error:
- if (fp) fclose(fp);
- if (data) free(data);
- if (image) nsvgDelete(image);
- return NULL;
+ if (fp) fclose(fp);
+ if (data) free(data);
+ if (image) nsvgDelete(image);
+ return NULL;
}
void nsvgDelete(NSVGimage* image)
{
if (image == NULL) return;
-
- NSVGshape *snext, *shape;
- shape = image->shapes;
- while (shape != NULL) {
- snext = shape->next;
- nsvg__deletePaths(shape->paths);
- nsvg__deletePaint(&shape->fill);
- nsvg__deletePaint(&shape->stroke);
- free(shape);
- shape = snext;
- }
- free(image);
+ NSVGshape *snext, *shape;
+ shape = image->shapes;
+ while (shape != NULL) {
+ snext = shape->next;
+ nsvg__deletePaths(shape->paths);
+ nsvg__deletePaint(&shape->fill);
+ nsvg__deletePaint(&shape->stroke);
+ free(shape);
+ shape = snext;
+ }
+ free(image);
}
/* Example Usage:
- // Load
- SNVGImage* image;
- image = nsvgParseFromFile("test.svg", "px", 96);
- printf("size: %f x %f\n", image->width, image->height);
- // Use...
- for (shape = image->shapes; shape != NULL; shape = shape->next) {
- for (path = shape->paths; path != NULL; path = path->next) {
- for (i = 0; i < path->npts-1; i += 3) {
- float* p = &path->pts[i*2];
- drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
- }
- }
- }
- // Delete
- nsvgDelete(image);
+ // Load
+ SNVGImage* image;
+ image = nsvgParseFromFile("test.svg", "px", 96);
+ printf("size: %f x %f\n", image->width, image->height);
+ // Use...
+ for (shape = image->shapes; shape != NULL; shape = shape->next) {
+ for (path = shape->paths; path != NULL; path = path->next) {
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
+ }
+ }
+ }
+ // Delete
+ nsvgDelete(image);
*/
enum NSVGpaintType {
- NSVG_PAINT_NONE = 0,
- NSVG_PAINT_COLOR = 1,
- NSVG_PAINT_LINEAR_GRADIENT = 2,
- NSVG_PAINT_RADIAL_GRADIENT = 3,
+ NSVG_PAINT_NONE = 0,
+ NSVG_PAINT_COLOR = 1,
+ NSVG_PAINT_LINEAR_GRADIENT = 2,
+ NSVG_PAINT_RADIAL_GRADIENT = 3,
};
enum NSVGspreadType {
- NSVG_SPREAD_PAD = 0,
- NSVG_SPREAD_REFLECT = 1,
- NSVG_SPREAD_REPEAT = 2,
+ NSVG_SPREAD_PAD = 0,
+ NSVG_SPREAD_REFLECT = 1,
+ NSVG_SPREAD_REPEAT = 2,
};
enum NSVGlineJoin {
- NSVG_JOIN_MITER = 0,
- NSVG_JOIN_ROUND = 1,
- NSVG_JOIN_BEVEL = 2,
+ NSVG_JOIN_MITER = 0,
+ NSVG_JOIN_ROUND = 1,
+ NSVG_JOIN_BEVEL = 2,
};
enum NSVGlineCap {
- NSVG_CAP_BUTT = 0,
- NSVG_CAP_ROUND = 1,
- NSVG_CAP_SQUARE = 2,
+ NSVG_CAP_BUTT = 0,
+ NSVG_CAP_ROUND = 1,
+ NSVG_CAP_SQUARE = 2,
};
enum NSVGfillRule {
- NSVG_FILLRULE_NONZERO = 0,
- NSVG_FILLRULE_EVENODD = 1,
+ NSVG_FILLRULE_NONZERO = 0,
+ NSVG_FILLRULE_EVENODD = 1,
};
enum NSVGflags {
- NSVG_FLAGS_VISIBLE = 0x01
+ NSVG_FLAGS_VISIBLE = 0x01
};
typedef struct NSVGgradientStop {
- unsigned int color;
- float offset;
+ unsigned int color;
+ float offset;
} NSVGgradientStop;
typedef struct NSVGgradient {
- float xform[6];
- char spread;
- float fx, fy;
- int nstops;
- NSVGgradientStop stops[1];
+ float xform[6];
+ char spread;
+ float fx, fy;
+ int nstops;
+ NSVGgradientStop stops[1];
} NSVGgradient;
typedef struct NSVGpaint {
- /**
- * In the original file, using char type (without signed or unsigned) can be interpreted
- * as 'unsigned char' in some build environments, like ARM architecture.
- * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
- */
- signed char type;
- union {
- unsigned int color;
- NSVGgradient* gradient;
- };
+ /**
+ * In the original file, using char type (without signed or unsigned) can be interpreted
+ * as 'unsigned char' in some build environments, like ARM architecture.
+ * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
+ */
+ signed char type;
+ union {
+ unsigned int color;
+ NSVGgradient* gradient;
+ };
} NSVGpaint;
typedef struct NSVGpath
{
- float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
- int npts; // Total number of bezier points.
- char closed; // Flag indicating if shapes should be treated as closed.
- float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
- struct NSVGpath* next; // Pointer to next path, or NULL if last element.
+ float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
+ int npts; // Total number of bezier points.
+ char closed; // Flag indicating if shapes should be treated as closed.
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ struct NSVGpath* next; // Pointer to next path, or NULL if last element.
} NSVGpath;
typedef struct NSVGshape
{
- char id[64]; // Optional 'id' attr of the shape or its group
- NSVGpaint fill; // Fill paint
- NSVGpaint stroke; // Stroke paint
- float opacity; // Opacity of the shape.
- float strokeWidth; // Stroke width (scaled).
- float strokeDashOffset; // Stroke dash offset (scaled).
- float strokeDashArray[8]; // Stroke dash array (scaled).
- char strokeDashCount; // Number of dash values in dash array.
- char strokeLineJoin; // Stroke join type.
- char strokeLineCap; // Stroke cap type.
- char fillRule; // Fill rule, see NSVGfillRule.
- unsigned char flags; // Logical or of NSVG_FLAGS_* flags
- float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
- NSVGpath* paths; // Linked list of paths in the image.
- struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
+ char id[64]; // Optional 'id' attr of the shape or its group
+ NSVGpaint fill; // Fill paint
+ NSVGpaint stroke; // Stroke paint
+ float opacity; // Opacity of the shape.
+ float strokeWidth; // Stroke width (scaled).
+ float strokeDashOffset; // Stroke dash offset (scaled).
+ float strokeDashArray[8]; // Stroke dash array (scaled).
+ char strokeDashCount; // Number of dash values in dash array.
+ char strokeLineJoin; // Stroke join type.
+ char strokeLineCap; // Stroke cap type.
+ float miterLimit; // Miter limit
+ char fillRule; // Fill rule, see NSVGfillRule.
+ unsigned char flags; // Logical or of NSVG_FLAGS_* flags
+ float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
+ NSVGpath* paths; // Linked list of paths in the image.
+ struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
} NSVGshape;
typedef struct NSVGimage
{
- float width; // Width of the image.
- float height; // Height of the image.
- NSVGshape* shapes; // Linked list of shapes in the image.
+ float width; // Width of the image.
+ float height; // Height of the image.
+ NSVGshape* shapes; // Linked list of shapes in the image.
} NSVGimage;
// Parses SVG file from a file, returns SVG image as paths.
#define NSVG__MEMPAGE_SIZE 1024
typedef struct NSVGedge {
- float x0,y0, x1,y1;
- int dir;
- struct NSVGedge* next;
+ float x0,y0, x1,y1;
+ int dir;
+ struct NSVGedge* next;
} NSVGedge;
typedef struct NSVGpoint {
- float x, y;
- float dx, dy;
- float len;
- float dmx, dmy;
- unsigned char flags;
+ float x, y;
+ float dx, dy;
+ float len;
+ float dmx, dmy;
+ unsigned char flags;
} NSVGpoint;
typedef struct NSVGactiveEdge {
- int x,dx;
- float ey;
- int dir;
- struct NSVGactiveEdge *next;
+ int x,dx;
+ float ey;
+ int dir;
+ struct NSVGactiveEdge *next;
} NSVGactiveEdge;
typedef struct NSVGmemPage {
- unsigned char mem[NSVG__MEMPAGE_SIZE];
- int size;
- struct NSVGmemPage* next;
+ unsigned char mem[NSVG__MEMPAGE_SIZE];
+ int size;
+ struct NSVGmemPage* next;
} NSVGmemPage;
typedef struct NSVGcachedPaint {
- /**
- * In the original file, using char type (without signed or unsigned) can be interpreted
- * as 'unsigned char' in some build environments, like ARM architecture.
- * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
- */
- signed char type;
- char spread;
- float xform[6];
- unsigned int colors[256];
+ /**
+ * In the original file, using char type (without signed or unsigned) can be interpreted
+ * as 'unsigned char' in some build environments, like ARM architecture.
+ * To prevent the unexpected behavior, we replace 'char type' with 'signed char type' here.
+ */
+ signed char type;
+ char spread;
+ float xform[6];
+ unsigned int colors[256];
} NSVGcachedPaint;
struct NSVGrasterizer
{
- float px, py;
+ float px, py;
- float tessTol;
- float distTol;
+ float tessTol;
+ float distTol;
- NSVGedge* edges;
- int nedges;
- int cedges;
+ NSVGedge* edges;
+ int nedges;
+ int cedges;
- NSVGpoint* points;
- int npoints;
- int cpoints;
+ NSVGpoint* points;
+ int npoints;
+ int cpoints;
- NSVGpoint* points2;
- int npoints2;
- int cpoints2;
+ NSVGpoint* points2;
+ int npoints2;
+ int cpoints2;
- NSVGactiveEdge* freelist;
- NSVGmemPage* pages;
- NSVGmemPage* curpage;
+ NSVGactiveEdge* freelist;
+ NSVGmemPage* pages;
+ NSVGmemPage* curpage;
- unsigned char* scanline;
- int cscanline;
+ unsigned char* scanline;
+ int cscanline;
- unsigned char* bitmap;
- int width, height, stride;
+ unsigned char* bitmap;
+ int width, height, stride;
};
NSVGrasterizer* nsvgCreateRasterizer()
{
- NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
- if (r == NULL) goto error;
- memset(r, 0, sizeof(NSVGrasterizer));
+ NSVGrasterizer* r = (NSVGrasterizer*)malloc(sizeof(NSVGrasterizer));
+ if (r == NULL) goto error;
+ memset(r, 0, sizeof(NSVGrasterizer));
- r->tessTol = 0.25f;
- r->distTol = 0.01f;
+ r->tessTol = 0.25f;
+ r->distTol = 0.01f;
- return r;
+ return r;
error:
- nsvgDeleteRasterizer(r);
- return NULL;
+ nsvgDeleteRasterizer(r);
+ return NULL;
}
void nsvgDeleteRasterizer(NSVGrasterizer* r)
{
- if (r == NULL) return;
-
- NSVGmemPage* p;
- p = r->pages;
- while (p != NULL) {
- NSVGmemPage* next = p->next;
- free(p);
- p = next;
- }
-
- if (r->edges) free(r->edges);
- if (r->points) free(r->points);
- if (r->points2) free(r->points2);
- if (r->scanline) free(r->scanline);
-
- free(r);
+ if (r == NULL) return;
+
+ NSVGmemPage* p;
+
+ p = r->pages;
+ while (p != NULL) {
+ NSVGmemPage* next = p->next;
+ free(p);
+ p = next;
+ }
+
+ if (r->edges) free(r->edges);
+ if (r->points) free(r->points);
+ if (r->points2) free(r->points2);
+ if (r->scanline) free(r->scanline);
+
+ free(r);
}
static NSVGmemPage* nsvg__nextPage(NSVGrasterizer* r, NSVGmemPage* cur)
{
- NSVGmemPage *newp;
+ NSVGmemPage *newp;
- // If using existing chain, return the next page in chain
- if (cur != NULL && cur->next != NULL) {
- return cur->next;
- }
+ // If using existing chain, return the next page in chain
+ if (cur != NULL && cur->next != NULL) {
+ return cur->next;
+ }
- // Alloc new page
- newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
- if (newp == NULL) return NULL;
- memset(newp, 0, sizeof(NSVGmemPage));
+ // Alloc new page
+ newp = (NSVGmemPage*)malloc(sizeof(NSVGmemPage));
+ if (newp == NULL) return NULL;
+ memset(newp, 0, sizeof(NSVGmemPage));
- // Add to linked list
- if (cur != NULL)
- cur->next = newp;
- else
- r->pages = newp;
+ // Add to linked list
+ if (cur != NULL)
+ cur->next = newp;
+ else
+ r->pages = newp;
- return newp;
+ return newp;
}
static void nsvg__resetPool(NSVGrasterizer* r)
{
- NSVGmemPage* p = r->pages;
- while (p != NULL) {
- p->size = 0;
- p = p->next;
- }
- r->curpage = r->pages;
+ NSVGmemPage* p = r->pages;
+ while (p != NULL) {
+ p->size = 0;
+ p = p->next;
+ }
+ r->curpage = r->pages;
}
static unsigned char* nsvg__alloc(NSVGrasterizer* r, int size)
{
- unsigned char* buf;
- if (size > NSVG__MEMPAGE_SIZE) return NULL;
- if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
- r->curpage = nsvg__nextPage(r, r->curpage);
- }
- buf = &r->curpage->mem[r->curpage->size];
- r->curpage->size += size;
- return buf;
+ unsigned char* buf;
+ if (size > NSVG__MEMPAGE_SIZE) return NULL;
+ if (r->curpage == NULL || r->curpage->size+size > NSVG__MEMPAGE_SIZE) {
+ r->curpage = nsvg__nextPage(r, r->curpage);
+ }
+ buf = &r->curpage->mem[r->curpage->size];
+ r->curpage->size += size;
+ return buf;
}
static int nsvg__ptEquals(float x1, float y1, float x2, float y2, float tol)
{
- float dx = x2 - x1;
- float dy = y2 - y1;
- return dx*dx + dy*dy < tol*tol;
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+ return dx*dx + dy*dy < tol*tol;
}
static void nsvg__addPathPoint(NSVGrasterizer* r, float x, float y, int flags)
{
- NSVGpoint* pt;
-
- if (r->npoints > 0) {
- pt = &r->points[r->npoints-1];
- if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
- pt->flags |= flags;
- return;
- }
- }
-
- if (r->npoints+1 > r->cpoints) {
- r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
- r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
- if (r->points == NULL) return;
- }
-
- pt = &r->points[r->npoints];
- pt->x = x;
- pt->y = y;
- pt->flags = (unsigned char)flags;
- r->npoints++;
+ NSVGpoint* pt;
+
+ if (r->npoints > 0) {
+ pt = &r->points[r->npoints-1];
+ if (nsvg__ptEquals(pt->x,pt->y, x,y, r->distTol)) {
+ pt->flags = (unsigned char)(pt->flags | flags);
+ return;
+ }
+ }
+
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+
+ pt = &r->points[r->npoints];
+ pt->x = x;
+ pt->y = y;
+ pt->flags = (unsigned char)flags;
+ r->npoints++;
}
static void nsvg__appendPathPoint(NSVGrasterizer* r, NSVGpoint pt)
{
- if (r->npoints+1 > r->cpoints) {
- r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
- r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
- if (r->points == NULL) return;
- }
- r->points[r->npoints] = pt;
- r->npoints++;
+ if (r->npoints+1 > r->cpoints) {
+ r->cpoints = r->cpoints > 0 ? r->cpoints * 2 : 64;
+ r->points = (NSVGpoint*)realloc(r->points, sizeof(NSVGpoint) * r->cpoints);
+ if (r->points == NULL) return;
+ }
+ r->points[r->npoints] = pt;
+ r->npoints++;
}
static void nsvg__duplicatePoints(NSVGrasterizer* r)
{
- if (r->npoints > r->cpoints2) {
- r->cpoints2 = r->npoints;
- r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
- if (r->points2 == NULL) return;
- }
-
- memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
- r->npoints2 = r->npoints;
+ if (r->npoints > r->cpoints2) {
+ r->cpoints2 = r->npoints;
+ r->points2 = (NSVGpoint*)realloc(r->points2, sizeof(NSVGpoint) * r->cpoints2);
+ if (r->points2 == NULL) return;
+ }
+
+ memcpy(r->points2, r->points, sizeof(NSVGpoint) * r->npoints);
+ r->npoints2 = r->npoints;
}
static void nsvg__addEdge(NSVGrasterizer* r, float x0, float y0, float x1, float y1)
{
- NSVGedge* e;
-
- // Skip horizontal edges
- if (y0 == y1)
- return;
-
- if (r->nedges+1 > r->cedges) {
- r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
- r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
- if (r->edges == NULL) return;
- }
-
- e = &r->edges[r->nedges];
- r->nedges++;
-
- if (y0 < y1) {
- e->x0 = x0;
- e->y0 = y0;
- e->x1 = x1;
- e->y1 = y1;
- e->dir = 1;
- } else {
- e->x0 = x1;
- e->y0 = y1;
- e->x1 = x0;
- e->y1 = y0;
- e->dir = -1;
- }
+ NSVGedge* e;
+
+ // Skip horizontal edges
+ if (y0 == y1)
+ return;
+
+ if (r->nedges+1 > r->cedges) {
+ r->cedges = r->cedges > 0 ? r->cedges * 2 : 64;
+ r->edges = (NSVGedge*)realloc(r->edges, sizeof(NSVGedge) * r->cedges);
+ if (r->edges == NULL) return;
+ }
+
+ e = &r->edges[r->nedges];
+ r->nedges++;
+
+ if (y0 < y1) {
+ e->x0 = x0;
+ e->y0 = y0;
+ e->x1 = x1;
+ e->y1 = y1;
+ e->dir = 1;
+ } else {
+ e->x0 = x1;
+ e->y0 = y1;
+ e->x1 = x0;
+ e->y1 = y0;
+ e->dir = -1;
+ }
}
static float nsvg__normalize(float *x, float* y)
{
- float d = sqrtf((*x)*(*x) + (*y)*(*y));
- if (d > 1e-6f) {
- float id = 1.0f / d;
- *x *= id;
- *y *= id;
- }
- return d;
+ float d = sqrtf((*x)*(*x) + (*y)*(*y));
+ if (d > 1e-6f) {
+ float id = 1.0f / d;
+ *x *= id;
+ *y *= id;
+ }
+ return d;
}
static float nsvg__absf(float x) { return x < 0 ? -x : x; }
static void nsvg__flattenCubicBez(NSVGrasterizer* r,
- float x1, float y1, float x2, float y2,
- float x3, float y3, float x4, float y4,
- int level, int type)
+ float x1, float y1, float x2, float y2,
+ float x3, float y3, float x4, float y4,
+ int level, int type)
{
- float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
- float dx,dy,d2,d3;
-
- if (level > 10) return;
-
- x12 = (x1+x2)*0.5f;
- y12 = (y1+y2)*0.5f;
- x23 = (x2+x3)*0.5f;
- y23 = (y2+y3)*0.5f;
- x34 = (x3+x4)*0.5f;
- y34 = (y3+y4)*0.5f;
- x123 = (x12+x23)*0.5f;
- y123 = (y12+y23)*0.5f;
-
- dx = x4 - x1;
- dy = y4 - y1;
- d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
- d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
-
- if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
- nsvg__addPathPoint(r, x4, y4, type);
- return;
- }
-
- x234 = (x23+x34)*0.5f;
- y234 = (y23+y34)*0.5f;
- x1234 = (x123+x234)*0.5f;
- y1234 = (y123+y234)*0.5f;
-
- nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
- nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
+ float x12,y12,x23,y23,x34,y34,x123,y123,x234,y234,x1234,y1234;
+ float dx,dy,d2,d3;
+
+ if (level > 10) return;
+
+ x12 = (x1+x2)*0.5f;
+ y12 = (y1+y2)*0.5f;
+ x23 = (x2+x3)*0.5f;
+ y23 = (y2+y3)*0.5f;
+ x34 = (x3+x4)*0.5f;
+ y34 = (y3+y4)*0.5f;
+ x123 = (x12+x23)*0.5f;
+ y123 = (y12+y23)*0.5f;
+
+ dx = x4 - x1;
+ dy = y4 - y1;
+ d2 = nsvg__absf(((x2 - x4) * dy - (y2 - y4) * dx));
+ d3 = nsvg__absf(((x3 - x4) * dy - (y3 - y4) * dx));
+
+ if ((d2 + d3)*(d2 + d3) < r->tessTol * (dx*dx + dy*dy)) {
+ nsvg__addPathPoint(r, x4, y4, type);
+ return;
+ }
+
+ x234 = (x23+x34)*0.5f;
+ y234 = (y23+y34)*0.5f;
+ x1234 = (x123+x234)*0.5f;
+ y1234 = (y123+y234)*0.5f;
+
+ nsvg__flattenCubicBez(r, x1,y1, x12,y12, x123,y123, x1234,y1234, level+1, 0);
+ nsvg__flattenCubicBez(r, x1234,y1234, x234,y234, x34,y34, x4,y4, level+1, type);
}
static void nsvg__flattenShape(NSVGrasterizer* r, NSVGshape* shape, float scale)
{
- int i, j;
- NSVGpath* path;
-
- for (path = shape->paths; path != NULL; path = path->next) {
- r->npoints = 0;
- // Flatten path
- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
- for (i = 0; i < path->npts-1; i += 3) {
- float* p = &path->pts[i*2];
- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
- }
- // Close path
- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
- // Build edges
- for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
- nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
- }
+ int i, j;
+ NSVGpath* path;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ r->npoints = 0;
+ // Flatten path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, 0);
+ }
+ // Close path
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, 0);
+ // Build edges
+ for (i = 0, j = r->npoints-1; i < r->npoints; j = i++)
+ nsvg__addEdge(r, r->points[j].x, r->points[j].y, r->points[i].x, r->points[i].y);
+ }
}
enum NSVGpointFlags
{
- NSVG_PT_CORNER = 0x01,
- NSVG_PT_BEVEL = 0x02,
- NSVG_PT_LEFT = 0x04,
+ NSVG_PT_CORNER = 0x01,
+ NSVG_PT_BEVEL = 0x02,
+ NSVG_PT_LEFT = 0x04
};
static void nsvg__initClosed(NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
{
- float w = lineWidth * 0.5f;
- float dx = p1->x - p0->x;
- float dy = p1->y - p0->y;
- float len = nsvg__normalize(&dx, &dy);
- float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
- float dlx = dy, dly = -dx;
- float lx = px - dlx*w, ly = py - dly*w;
- float rx = px + dlx*w, ry = py + dly*w;
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ float w = lineWidth * 0.5f;
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ float len = nsvg__normalize(&dx, &dy);
+ float px = p0->x + dx*len*0.5f, py = p0->y + dy*len*0.5f;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
static void nsvg__buttCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
{
- float w = lineWidth * 0.5f;
- float px = p->x, py = p->y;
- float dlx = dy, dly = -dx;
- float lx = px - dlx*w, ly = py - dly*w;
- float rx = px + dlx*w, ry = py + dly*w;
-
- nsvg__addEdge(r, lx, ly, rx, ry);
-
- if (connect) {
- nsvg__addEdge(r, left->x, left->y, lx, ly);
- nsvg__addEdge(r, rx, ry, right->x, right->y);
- }
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
static void nsvg__squareCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int connect)
{
- float w = lineWidth * 0.5f;
- float px = p->x - dx*w, py = p->y - dy*w;
- float dlx = dy, dly = -dx;
- float lx = px - dlx*w, ly = py - dly*w;
- float rx = px + dlx*w, ry = py + dly*w;
-
- nsvg__addEdge(r, lx, ly, rx, ry);
-
- if (connect) {
- nsvg__addEdge(r, left->x, left->y, lx, ly);
- nsvg__addEdge(r, rx, ry, right->x, right->y);
- }
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ float w = lineWidth * 0.5f;
+ float px = p->x - dx*w, py = p->y - dy*w;
+ float dlx = dy, dly = -dx;
+ float lx = px - dlx*w, ly = py - dly*w;
+ float rx = px + dlx*w, ry = py + dly*w;
+
+ nsvg__addEdge(r, lx, ly, rx, ry);
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
#ifndef NSVG_PI
static void nsvg__roundCap(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p, float dx, float dy, float lineWidth, int ncap, int connect)
{
- int i;
- float w = lineWidth * 0.5f;
- float px = p->x, py = p->y;
- float dlx = dy, dly = -dx;
- float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
-
- for (i = 0; i < ncap; i++) {
- float a = i/(float)(ncap-1)*NSVG_PI;
- float ax = cosf(a) * w, ay = sinf(a) * w;
- float x = px - dlx*ax - dx*ay;
- float y = py - dly*ax - dy*ay;
-
- if (i > 0)
- nsvg__addEdge(r, prevx, prevy, x, y);
-
- prevx = x;
- prevy = y;
-
- if (i == 0) {
- lx = x; ly = y;
- } else if (i == ncap-1) {
- rx = x; ry = y;
- }
- }
-
- if (connect) {
- nsvg__addEdge(r, left->x, left->y, lx, ly);
- nsvg__addEdge(r, rx, ry, right->x, right->y);
- }
-
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ int i;
+ float w = lineWidth * 0.5f;
+ float px = p->x, py = p->y;
+ float dlx = dy, dly = -dx;
+ float lx = 0, ly = 0, rx = 0, ry = 0, prevx = 0, prevy = 0;
+
+ for (i = 0; i < ncap; i++) {
+ float a = (float)i/(float)(ncap-1)*NSVG_PI;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float x = px - dlx*ax - dx*ay;
+ float y = py - dly*ax - dy*ay;
+
+ if (i > 0)
+ nsvg__addEdge(r, prevx, prevy, x, y);
+
+ prevx = x;
+ prevy = y;
+
+ if (i == 0) {
+ lx = x; ly = y;
+ } else if (i == ncap-1) {
+ rx = x; ry = y;
+ }
+ }
+
+ if (connect) {
+ nsvg__addEdge(r, left->x, left->y, lx, ly);
+ nsvg__addEdge(r, rx, ry, right->x, right->y);
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
static void nsvg__bevelJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
{
- float w = lineWidth * 0.5f;
- float dlx0 = p0->dy, dly0 = -p0->dx;
- float dlx1 = p1->dy, dly1 = -p1->dx;
- float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
- float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
- float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
- float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
-
- nsvg__addEdge(r, lx0, ly0, left->x, left->y);
- nsvg__addEdge(r, lx1, ly1, lx0, ly0);
-
- nsvg__addEdge(r, right->x, right->y, rx0, ry0);
- nsvg__addEdge(r, rx0, ry0, rx1, ry1);
-
- left->x = lx1; left->y = ly1;
- right->x = rx1; right->y = ry1;
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0 = p1->x - (dlx0 * w), ly0 = p1->y - (dly0 * w);
+ float rx0 = p1->x + (dlx0 * w), ry0 = p1->y + (dly0 * w);
+ float lx1 = p1->x - (dlx1 * w), ly1 = p1->y - (dly1 * w);
+ float rx1 = p1->x + (dlx1 * w), ry1 = p1->y + (dly1 * w);
+
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
}
static void nsvg__miterJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth)
{
- float w = lineWidth * 0.5f;
- float dlx0 = p0->dy, dly0 = -p0->dx;
- float dlx1 = p1->dy, dly1 = -p1->dx;
- float lx0, rx0, lx1, rx1;
- float ly0, ry0, ly1, ry1;
-
- if (p1->flags & NSVG_PT_LEFT) {
- lx0 = lx1 = p1->x - p1->dmx * w;
- ly0 = ly1 = p1->y - p1->dmy * w;
- nsvg__addEdge(r, lx1, ly1, left->x, left->y);
-
- rx0 = p1->x + (dlx0 * w);
- ry0 = p1->y + (dly0 * w);
- rx1 = p1->x + (dlx1 * w);
- ry1 = p1->y + (dly1 * w);
- nsvg__addEdge(r, right->x, right->y, rx0, ry0);
- nsvg__addEdge(r, rx0, ry0, rx1, ry1);
- } else {
- lx0 = p1->x - (dlx0 * w);
- ly0 = p1->y - (dly0 * w);
- lx1 = p1->x - (dlx1 * w);
- ly1 = p1->y - (dly1 * w);
- nsvg__addEdge(r, lx0, ly0, left->x, left->y);
- nsvg__addEdge(r, lx1, ly1, lx0, ly0);
-
- rx0 = rx1 = p1->x + p1->dmx * w;
- ry0 = ry1 = p1->y + p1->dmy * w;
- nsvg__addEdge(r, right->x, right->y, rx1, ry1);
- }
-
- left->x = lx1; left->y = ly1;
- right->x = rx1; right->y = ry1;
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float lx0, rx0, lx1, rx1;
+ float ly0, ry0, ly1, ry1;
+
+ if (p1->flags & NSVG_PT_LEFT) {
+ lx0 = lx1 = p1->x - p1->dmx * w;
+ ly0 = ly1 = p1->y - p1->dmy * w;
+ nsvg__addEdge(r, lx1, ly1, left->x, left->y);
+
+ rx0 = p1->x + (dlx0 * w);
+ ry0 = p1->y + (dly0 * w);
+ rx1 = p1->x + (dlx1 * w);
+ ry1 = p1->y + (dly1 * w);
+ nsvg__addEdge(r, right->x, right->y, rx0, ry0);
+ nsvg__addEdge(r, rx0, ry0, rx1, ry1);
+ } else {
+ lx0 = p1->x - (dlx0 * w);
+ ly0 = p1->y - (dly0 * w);
+ lx1 = p1->x - (dlx1 * w);
+ ly1 = p1->y - (dly1 * w);
+ nsvg__addEdge(r, lx0, ly0, left->x, left->y);
+ nsvg__addEdge(r, lx1, ly1, lx0, ly0);
+
+ rx0 = rx1 = p1->x + p1->dmx * w;
+ ry0 = ry1 = p1->y + p1->dmy * w;
+ nsvg__addEdge(r, right->x, right->y, rx1, ry1);
+ }
+
+ left->x = lx1; left->y = ly1;
+ right->x = rx1; right->y = ry1;
}
static void nsvg__roundJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p0, NSVGpoint* p1, float lineWidth, int ncap)
{
- int i, n;
- float w = lineWidth * 0.5f;
- float dlx0 = p0->dy, dly0 = -p0->dx;
- float dlx1 = p1->dy, dly1 = -p1->dx;
- float a0 = atan2f(dly0, dlx0);
- float a1 = atan2f(dly1, dlx1);
- float da = a1 - a0;
- float lx, ly, rx, ry;
-
- if (da < NSVG_PI) da += NSVG_PI*2;
- if (da > NSVG_PI) da -= NSVG_PI*2;
-
- n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * ncap);
- if (n < 2) n = 2;
- if (n > ncap) n = ncap;
-
- lx = left->x;
- ly = left->y;
- rx = right->x;
- ry = right->y;
-
- for (i = 0; i < n; i++) {
- float u = i/(float)(n-1);
- float a = a0 + u*da;
- float ax = cosf(a) * w, ay = sinf(a) * w;
- float lx1 = p1->x - ax, ly1 = p1->y - ay;
- float rx1 = p1->x + ax, ry1 = p1->y + ay;
-
- nsvg__addEdge(r, lx1, ly1, lx, ly);
- nsvg__addEdge(r, rx, ry, rx1, ry1);
-
- lx = lx1; ly = ly1;
- rx = rx1; ry = ry1;
- }
-
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ int i, n;
+ float w = lineWidth * 0.5f;
+ float dlx0 = p0->dy, dly0 = -p0->dx;
+ float dlx1 = p1->dy, dly1 = -p1->dx;
+ float a0 = atan2f(dly0, dlx0);
+ float a1 = atan2f(dly1, dlx1);
+ float da = a1 - a0;
+ float lx, ly, rx, ry;
+
+ if (da < NSVG_PI) da += NSVG_PI*2;
+ if (da > NSVG_PI) da -= NSVG_PI*2;
+
+ n = (int)ceilf((nsvg__absf(da) / NSVG_PI) * (float)ncap);
+ if (n < 2) n = 2;
+ if (n > ncap) n = ncap;
+
+ lx = left->x;
+ ly = left->y;
+ rx = right->x;
+ ry = right->y;
+
+ for (i = 0; i < n; i++) {
+ float u = (float)i/(float)(n-1);
+ float a = a0 + u*da;
+ float ax = cosf(a) * w, ay = sinf(a) * w;
+ float lx1 = p1->x - ax, ly1 = p1->y - ay;
+ float rx1 = p1->x + ax, ry1 = p1->y + ay;
+
+ nsvg__addEdge(r, lx1, ly1, lx, ly);
+ nsvg__addEdge(r, rx, ry, rx1, ry1);
+
+ lx = lx1; ly = ly1;
+ rx = rx1; ry = ry1;
+ }
+
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
static void nsvg__straightJoin(NSVGrasterizer* r, NSVGpoint* left, NSVGpoint* right, NSVGpoint* p1, float lineWidth)
{
- float w = lineWidth * 0.5f;
- float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
- float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
+ float w = lineWidth * 0.5f;
+ float lx = p1->x - (p1->dmx * w), ly = p1->y - (p1->dmy * w);
+ float rx = p1->x + (p1->dmx * w), ry = p1->y + (p1->dmy * w);
- nsvg__addEdge(r, lx, ly, left->x, left->y);
- nsvg__addEdge(r, right->x, right->y, rx, ry);
+ nsvg__addEdge(r, lx, ly, left->x, left->y);
+ nsvg__addEdge(r, right->x, right->y, rx, ry);
- left->x = lx; left->y = ly;
- right->x = rx; right->y = ry;
+ left->x = lx; left->y = ly;
+ right->x = rx; right->y = ry;
}
static int nsvg__curveDivs(float r, float arc, float tol)
{
- float da = acosf(r / (r + tol)) * 2.0f;
- int divs = (int)ceilf(arc / da);
- if (divs < 2) divs = 2;
- return divs;
+ float da = acosf(r / (r + tol)) * 2.0f;
+ int divs = (int)ceilf(arc / da);
+ if (divs < 2) divs = 2;
+ return divs;
}
static void nsvg__expandStroke(NSVGrasterizer* r, NSVGpoint* points, int npoints, int closed, int lineJoin, int lineCap, float lineWidth)
{
- int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle.
- NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
- NSVGpoint* p0, *p1;
- int j, s, e;
-
- // Build stroke edges
- if (closed) {
- // Looping
- p0 = &points[npoints-1];
- p1 = &points[0];
- s = 0;
- e = npoints;
- } else {
- // Add cap
- p0 = &points[0];
- p1 = &points[1];
- s = 1;
- e = npoints-1;
- }
-
- if (closed) {
- nsvg__initClosed(&left, &right, p0, p1, lineWidth);
- firstLeft = left;
- firstRight = right;
- } else {
- // Add cap
- float dx = p1->x - p0->x;
- float dy = p1->y - p0->y;
- nsvg__normalize(&dx, &dy);
- if (lineCap == NSVG_CAP_BUTT)
- nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
- else if (lineCap == NSVG_CAP_SQUARE)
- nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
- else if (lineCap == NSVG_CAP_ROUND)
- nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
- }
-
- for (j = s; j < e; ++j) {
- if (p1->flags & NSVG_PT_CORNER) {
- if (lineJoin == NSVG_JOIN_ROUND)
- nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
- else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
- nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
- else
- nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
- } else {
- nsvg__straightJoin(r, &left, &right, p1, lineWidth);
- }
- p0 = p1++;
- }
-
- if (closed) {
- // Loop it
- nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
- nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
- } else {
- // Add cap
- float dx = p1->x - p0->x;
- float dy = p1->y - p0->y;
- nsvg__normalize(&dx, &dy);
- if (lineCap == NSVG_CAP_BUTT)
- nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
- else if (lineCap == NSVG_CAP_SQUARE)
- nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
- else if (lineCap == NSVG_CAP_ROUND)
- nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
- }
+ int ncap = nsvg__curveDivs(lineWidth*0.5f, NSVG_PI, r->tessTol); // Calculate divisions per half circle.
+ NSVGpoint left = {0,0,0,0,0,0,0,0}, right = {0,0,0,0,0,0,0,0}, firstLeft = {0,0,0,0,0,0,0,0}, firstRight = {0,0,0,0,0,0,0,0};
+ NSVGpoint* p0, *p1;
+ int j, s, e;
+
+ // Build stroke edges
+ if (closed) {
+ // Looping
+ p0 = &points[npoints-1];
+ p1 = &points[0];
+ s = 0;
+ e = npoints;
+ } else {
+ // Add cap
+ p0 = &points[0];
+ p1 = &points[1];
+ s = 1;
+ e = npoints-1;
+ }
+
+ if (closed) {
+ nsvg__initClosed(&left, &right, p0, p1, lineWidth);
+ firstLeft = left;
+ firstRight = right;
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &left, &right, p0, dx, dy, lineWidth, 0);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &left, &right, p0, dx, dy, lineWidth, ncap, 0);
+ }
+
+ for (j = s; j < e; ++j) {
+ if (p1->flags & NSVG_PT_CORNER) {
+ if (lineJoin == NSVG_JOIN_ROUND)
+ nsvg__roundJoin(r, &left, &right, p0, p1, lineWidth, ncap);
+ else if (lineJoin == NSVG_JOIN_BEVEL || (p1->flags & NSVG_PT_BEVEL))
+ nsvg__bevelJoin(r, &left, &right, p0, p1, lineWidth);
+ else
+ nsvg__miterJoin(r, &left, &right, p0, p1, lineWidth);
+ } else {
+ nsvg__straightJoin(r, &left, &right, p1, lineWidth);
+ }
+ p0 = p1++;
+ }
+
+ if (closed) {
+ // Loop it
+ nsvg__addEdge(r, firstLeft.x, firstLeft.y, left.x, left.y);
+ nsvg__addEdge(r, right.x, right.y, firstRight.x, firstRight.y);
+ } else {
+ // Add cap
+ float dx = p1->x - p0->x;
+ float dy = p1->y - p0->y;
+ nsvg__normalize(&dx, &dy);
+ if (lineCap == NSVG_CAP_BUTT)
+ nsvg__buttCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_SQUARE)
+ nsvg__squareCap(r, &right, &left, p1, -dx, -dy, lineWidth, 1);
+ else if (lineCap == NSVG_CAP_ROUND)
+ nsvg__roundCap(r, &right, &left, p1, -dx, -dy, lineWidth, ncap, 1);
+ }
}
static void nsvg__prepareStroke(NSVGrasterizer* r, float miterLimit, int lineJoin)
{
- int i, j;
- NSVGpoint* p0, *p1;
-
- p0 = &r->points[r->npoints-1];
- p1 = &r->points[0];
- for (i = 0; i < r->npoints; i++) {
- // Calculate segment direction and length
- p0->dx = p1->x - p0->x;
- p0->dy = p1->y - p0->y;
- p0->len = nsvg__normalize(&p0->dx, &p0->dy);
- // Advance
- p0 = p1++;
- }
-
- // calculate joins
- p0 = &r->points[r->npoints-1];
- p1 = &r->points[0];
- for (j = 0; j < r->npoints; j++) {
- float dlx0, dly0, dlx1, dly1, dmr2, cross;
- dlx0 = p0->dy;
- dly0 = -p0->dx;
- dlx1 = p1->dy;
- dly1 = -p1->dx;
- // Calculate extrusions
- p1->dmx = (dlx0 + dlx1) * 0.5f;
- p1->dmy = (dly0 + dly1) * 0.5f;
- dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
- if (dmr2 > 0.000001f) {
- float s2 = 1.0f / dmr2;
- if (s2 > 600.0f) {
- s2 = 600.0f;
- }
- p1->dmx *= s2;
- p1->dmy *= s2;
- }
-
- // Clear flags, but keep the corner.
- p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
-
- // Keep track of left turns.
- cross = p1->dx * p0->dy - p0->dx * p1->dy;
- if (cross > 0.0f)
- p1->flags |= NSVG_PT_LEFT;
-
- // Check to see if the corner needs to be beveled.
- if (p1->flags & NSVG_PT_CORNER) {
- if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
- p1->flags |= NSVG_PT_BEVEL;
- }
- }
-
- p0 = p1++;
- }
+ int i, j;
+ NSVGpoint* p0, *p1;
+
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (i = 0; i < r->npoints; i++) {
+ // Calculate segment direction and length
+ p0->dx = p1->x - p0->x;
+ p0->dy = p1->y - p0->y;
+ p0->len = nsvg__normalize(&p0->dx, &p0->dy);
+ // Advance
+ p0 = p1++;
+ }
+
+ // calculate joins
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ for (j = 0; j < r->npoints; j++) {
+ float dlx0, dly0, dlx1, dly1, dmr2, cross;
+ dlx0 = p0->dy;
+ dly0 = -p0->dx;
+ dlx1 = p1->dy;
+ dly1 = -p1->dx;
+ // Calculate extrusions
+ p1->dmx = (dlx0 + dlx1) * 0.5f;
+ p1->dmy = (dly0 + dly1) * 0.5f;
+ dmr2 = p1->dmx*p1->dmx + p1->dmy*p1->dmy;
+ if (dmr2 > 0.000001f) {
+ float s2 = 1.0f / dmr2;
+ if (s2 > 600.0f) {
+ s2 = 600.0f;
+ }
+ p1->dmx *= s2;
+ p1->dmy *= s2;
+ }
+
+ // Clear flags, but keep the corner.
+ p1->flags = (p1->flags & NSVG_PT_CORNER) ? NSVG_PT_CORNER : 0;
+
+ // Keep track of left turns.
+ cross = p1->dx * p0->dy - p0->dx * p1->dy;
+ if (cross > 0.0f)
+ p1->flags |= NSVG_PT_LEFT;
+
+ // Check to see if the corner needs to be beveled.
+ if (p1->flags & NSVG_PT_CORNER) {
+ if ((dmr2 * miterLimit*miterLimit) < 1.0f || lineJoin == NSVG_JOIN_BEVEL || lineJoin == NSVG_JOIN_ROUND) {
+ p1->flags |= NSVG_PT_BEVEL;
+ }
+ }
+
+ p0 = p1++;
+ }
}
static void nsvg__flattenShapeStroke(NSVGrasterizer* r, NSVGshape* shape, float scale)
{
- int i, j, closed;
- NSVGpath* path;
- NSVGpoint* p0, *p1;
- float miterLimit = 4;
- int lineJoin = shape->strokeLineJoin;
- int lineCap = shape->strokeLineCap;
- float lineWidth = shape->strokeWidth * scale;
-
- for (path = shape->paths; path != NULL; path = path->next) {
- // Flatten path
- r->npoints = 0;
- nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
- for (i = 0; i < path->npts-1; i += 3) {
- float* p = &path->pts[i*2];
- nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
- }
- if (r->npoints < 2)
- continue;
-
- closed = path->closed;
-
- // If the first and last points are the same, remove the last, mark as closed path.
- p0 = &r->points[r->npoints-1];
- p1 = &r->points[0];
- if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
- r->npoints--;
- p0 = &r->points[r->npoints-1];
- closed = 1;
- }
-
- if (shape->strokeDashCount > 0) {
- int idash = 0, dashState = 1;
- float totalDist = 0, dashLen, allDashLen, dashOffset;
- NSVGpoint cur;
-
- if (closed)
- nsvg__appendPathPoint(r, r->points[0]);
-
- // Duplicate points -> points2.
- nsvg__duplicatePoints(r);
-
- r->npoints = 0;
- cur = r->points2[0];
- nsvg__appendPathPoint(r, cur);
-
- // Figure out dash offset.
- allDashLen = 0;
- for (j = 0; j < shape->strokeDashCount; j++)
- allDashLen += shape->strokeDashArray[j];
- if (shape->strokeDashCount & 1)
- allDashLen *= 2.0f;
- // Find location inside pattern
- dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
- if (dashOffset < 0.0f)
- dashOffset += allDashLen;
-
- while (dashOffset > shape->strokeDashArray[idash]) {
- dashOffset -= shape->strokeDashArray[idash];
- idash = (idash + 1) % shape->strokeDashCount;
- }
- dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
-
- for (j = 1; j < r->npoints2; ) {
- float dx = r->points2[j].x - cur.x;
- float dy = r->points2[j].y - cur.y;
- float dist = sqrtf(dx*dx + dy*dy);
-
- if ((totalDist + dist) > dashLen) {
- // Calculate intermediate point
- float d = (dashLen - totalDist) / dist;
- float x = cur.x + dx * d;
- float y = cur.y + dy * d;
- nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
-
- // Stroke
- if (r->npoints > 1 && dashState) {
- nsvg__prepareStroke(r, miterLimit, lineJoin);
- nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
- }
- // Advance dash pattern
- dashState = !dashState;
- idash = (idash+1) % shape->strokeDashCount;
- dashLen = shape->strokeDashArray[idash] * scale;
- // Restart
- cur.x = x;
- cur.y = y;
- cur.flags = NSVG_PT_CORNER;
- totalDist = 0.0f;
- r->npoints = 0;
- nsvg__appendPathPoint(r, cur);
- } else {
- totalDist += dist;
- cur = r->points2[j];
- nsvg__appendPathPoint(r, cur);
- j++;
- }
- }
- // Stroke any leftover path
- if (r->npoints > 1 && dashState)
- nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
- } else {
- nsvg__prepareStroke(r, miterLimit, lineJoin);
- nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
- }
- }
+ int i, j, closed;
+ NSVGpath* path;
+ NSVGpoint* p0, *p1;
+ float miterLimit = shape->miterLimit;
+ int lineJoin = shape->strokeLineJoin;
+ int lineCap = shape->strokeLineCap;
+ float lineWidth = shape->strokeWidth * scale;
+
+ for (path = shape->paths; path != NULL; path = path->next) {
+ // Flatten path
+ r->npoints = 0;
+ nsvg__addPathPoint(r, path->pts[0]*scale, path->pts[1]*scale, NSVG_PT_CORNER);
+ for (i = 0; i < path->npts-1; i += 3) {
+ float* p = &path->pts[i*2];
+ nsvg__flattenCubicBez(r, p[0]*scale,p[1]*scale, p[2]*scale,p[3]*scale, p[4]*scale,p[5]*scale, p[6]*scale,p[7]*scale, 0, NSVG_PT_CORNER);
+ }
+ if (r->npoints < 2)
+ continue;
+
+ closed = path->closed;
+
+ // If the first and last points are the same, remove the last, mark as closed path.
+ p0 = &r->points[r->npoints-1];
+ p1 = &r->points[0];
+ if (nsvg__ptEquals(p0->x,p0->y, p1->x,p1->y, r->distTol)) {
+ r->npoints--;
+ p0 = &r->points[r->npoints-1];
+ closed = 1;
+ }
+
+ if (shape->strokeDashCount > 0) {
+ int idash = 0, dashState = 1;
+ float totalDist = 0, dashLen, allDashLen, dashOffset;
+ NSVGpoint cur;
+
+ if (closed)
+ nsvg__appendPathPoint(r, r->points[0]);
+
+ // Duplicate points -> points2.
+ nsvg__duplicatePoints(r);
+
+ r->npoints = 0;
+ cur = r->points2[0];
+ nsvg__appendPathPoint(r, cur);
+
+ // Figure out dash offset.
+ allDashLen = 0;
+ for (j = 0; j < shape->strokeDashCount; j++)
+ allDashLen += shape->strokeDashArray[j];
+ if (shape->strokeDashCount & 1)
+ allDashLen *= 2.0f;
+ // Find location inside pattern
+ dashOffset = fmodf(shape->strokeDashOffset, allDashLen);
+ if (dashOffset < 0.0f)
+ dashOffset += allDashLen;
+
+ while (dashOffset > shape->strokeDashArray[idash]) {
+ dashOffset -= shape->strokeDashArray[idash];
+ idash = (idash + 1) % shape->strokeDashCount;
+ }
+ dashLen = (shape->strokeDashArray[idash] - dashOffset) * scale;
+
+ for (j = 1; j < r->npoints2; ) {
+ float dx = r->points2[j].x - cur.x;
+ float dy = r->points2[j].y - cur.y;
+ float dist = sqrtf(dx*dx + dy*dy);
+
+ if ((totalDist + dist) > dashLen) {
+ // Calculate intermediate point
+ float d = (dashLen - totalDist) / dist;
+ float x = cur.x + dx * d;
+ float y = cur.y + dy * d;
+ nsvg__addPathPoint(r, x, y, NSVG_PT_CORNER);
+
+ // Stroke
+ if (r->npoints > 1 && dashState) {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ }
+ // Advance dash pattern
+ dashState = !dashState;
+ idash = (idash+1) % shape->strokeDashCount;
+ dashLen = shape->strokeDashArray[idash] * scale;
+ // Restart
+ cur.x = x;
+ cur.y = y;
+ cur.flags = NSVG_PT_CORNER;
+ totalDist = 0.0f;
+ r->npoints = 0;
+ nsvg__appendPathPoint(r, cur);
+ } else {
+ totalDist += dist;
+ cur = r->points2[j];
+ nsvg__appendPathPoint(r, cur);
+ j++;
+ }
+ }
+ // Stroke any leftover path
+ if (r->npoints > 1 && dashState)
+ nsvg__expandStroke(r, r->points, r->npoints, 0, lineJoin, lineCap, lineWidth);
+ } else {
+ nsvg__prepareStroke(r, miterLimit, lineJoin);
+ nsvg__expandStroke(r, r->points, r->npoints, closed, lineJoin, lineCap, lineWidth);
+ }
+ }
}
static int nsvg__cmpEdge(const void *p, const void *q)
{
- NSVGedge* a = (NSVGedge*)p;
- NSVGedge* b = (NSVGedge*)q;
+ const NSVGedge* a = (const NSVGedge*)p;
+ const NSVGedge* b = (const NSVGedge*)q;
- if (a->y0 < b->y0) return -1;
- if (a->y0 > b->y0) return 1;
- return 0;
+ if (a->y0 < b->y0) return -1;
+ if (a->y0 > b->y0) return 1;
+ return 0;
}
static NSVGactiveEdge* nsvg__addActive(NSVGrasterizer* r, NSVGedge* e, float startPoint)
{
- NSVGactiveEdge* z;
-
- if (r->freelist != NULL) {
- // Restore from freelist.
- z = r->freelist;
- r->freelist = z->next;
- } else {
- // Alloc new edge.
- z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
- if (z == NULL) return NULL;
- }
-
- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
-// STBTT_assert(e->y0 <= start_point);
- // round dx down to avoid going too far
- if (dxdy < 0)
- z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
- else
- z->dx = (int)floorf(NSVG__FIX * dxdy);
- z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
-// z->x -= off_x * FIX;
- z->ey = e->y1;
- z->next = 0;
- z->dir = e->dir;
-
- return z;
+ NSVGactiveEdge* z;
+
+ if (r->freelist != NULL) {
+ // Restore from freelist.
+ z = r->freelist;
+ r->freelist = z->next;
+ } else {
+ // Alloc new edge.
+ z = (NSVGactiveEdge*)nsvg__alloc(r, sizeof(NSVGactiveEdge));
+ if (z == NULL) return NULL;
+ }
+
+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
+// STBTT_assert(e->y0 <= start_point);
+ // round dx down to avoid going too far
+ if (dxdy < 0)
+ z->dx = (int)(-floorf(NSVG__FIX * -dxdy));
+ else
+ z->dx = (int)floorf(NSVG__FIX * dxdy);
+ z->x = (int)floorf(NSVG__FIX * (e->x0 + dxdy * (startPoint - e->y0)));
+// z->x -= off_x * FIX;
+ z->ey = e->y1;
+ z->next = 0;
+ z->dir = e->dir;
+
+ return z;
}
static void nsvg__freeActive(NSVGrasterizer* r, NSVGactiveEdge* z)
{
- z->next = r->freelist;
- r->freelist = z;
+ z->next = r->freelist;
+ r->freelist = z;
}
static void nsvg__fillScanline(unsigned char* scanline, int len, int x0, int x1, int maxWeight, int* xmin, int* xmax)
{
- int i = x0 >> NSVG__FIXSHIFT;
- int j = x1 >> NSVG__FIXSHIFT;
- if (i < *xmin) *xmin = i;
- if (j > *xmax) *xmax = j;
- if (i < len && j >= 0) {
- if (i == j) {
- // x0,x1 are the same pixel, so compute combined coverage
- scanline[i] += (unsigned char)((x1 - x0) * maxWeight >> NSVG__FIXSHIFT);
- } else {
- if (i >= 0) // add antialiasing for x0
- scanline[i] += (unsigned char)(((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT);
- else
- i = -1; // clip
-
- if (j < len) // add antialiasing for x1
- scanline[j] += (unsigned char)(((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT);
- else
- j = len; // clip
-
- for (++i; i < j; ++i) // fill pixels between x0 and x1
- scanline[i] += (unsigned char)maxWeight;
- }
- }
+ int i = x0 >> NSVG__FIXSHIFT;
+ int j = x1 >> NSVG__FIXSHIFT;
+ if (i < *xmin) *xmin = i;
+ if (j > *xmax) *xmax = j;
+ if (i < len && j >= 0) {
+ if (i == j) {
+ // x0,x1 are the same pixel, so compute combined coverage
+ scanline[i] = (unsigned char)(scanline[i] + ((x1 - x0) * maxWeight >> NSVG__FIXSHIFT));
+ } else {
+ if (i >= 0) // add antialiasing for x0
+ scanline[i] = (unsigned char)(scanline[i] + (((NSVG__FIX - (x0 & NSVG__FIXMASK)) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ i = -1; // clip
+
+ if (j < len) // add antialiasing for x1
+ scanline[j] = (unsigned char)(scanline[j] + (((x1 & NSVG__FIXMASK) * maxWeight) >> NSVG__FIXSHIFT));
+ else
+ j = len; // clip
+
+ for (++i; i < j; ++i) // fill pixels between x0 and x1
+ scanline[i] = (unsigned char)(scanline[i] + maxWeight);
+ }
+ }
}
// note: this routine clips fills that extend off the edges... ideally this
// wouldn't happen, but it could happen if the truetype glyph bounding boxes
// are wrong, or if the user supplies a too-small bitmap
- /**
- * In the original file, using char type (without signed or unsigned) can be interpreted
- * as 'unsigned char' in some build environments, like ARM architecture.
- * To prevent the unexpected behavior, we replace 'char fillRule' with 'signed char fillRule' here.
- */
+/**
+ * In the original file, using char type (without signed or unsigned) can be interpreted
+ * as 'unsigned char' in some build environments, like ARM architecture.
+ * To prevent the unexpected behavior, we replace 'char fillRule' with 'signed char fillRule' here.
+ */
static void nsvg__fillActiveEdges(unsigned char* scanline, int len, NSVGactiveEdge* e, int maxWeight, int* xmin, int* xmax, signed char fillRule)
{
- // non-zero winding fill
- int x0 = 0, w = 0;
-
- if (fillRule == NSVG_FILLRULE_NONZERO) {
- // Non-zero
- while (e != NULL) {
- if (w == 0) {
- // if we're currently at zero, we need to record the edge start point
- x0 = e->x; w += e->dir;
- } else {
- int x1 = e->x; w += e->dir;
- // if we went to zero, we need to draw
- if (w == 0)
- nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
- }
- e = e->next;
- }
- } else if (fillRule == NSVG_FILLRULE_EVENODD) {
- // Even-odd
- while (e != NULL) {
- if (w == 0) {
- // if we're currently at zero, we need to record the edge start point
- x0 = e->x; w = 1;
- } else {
- int x1 = e->x; w = 0;
- nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
- }
- e = e->next;
- }
- }
+ // non-zero winding fill
+ int x0 = 0, w = 0;
+
+ if (fillRule == NSVG_FILLRULE_NONZERO) {
+ // Non-zero
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w += e->dir;
+ } else {
+ int x1 = e->x; w += e->dir;
+ // if we went to zero, we need to draw
+ if (w == 0)
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ } else if (fillRule == NSVG_FILLRULE_EVENODD) {
+ // Even-odd
+ while (e != NULL) {
+ if (w == 0) {
+ // if we're currently at zero, we need to record the edge start point
+ x0 = e->x; w = 1;
+ } else {
+ int x1 = e->x; w = 0;
+ nsvg__fillScanline(scanline, len, x0, x1, maxWeight, xmin, xmax);
+ }
+ e = e->next;
+ }
+ }
}
static float nsvg__clampf(float a, float mn, float mx) { return a < mn ? mn : (a > mx ? mx : a); }
static unsigned int nsvg__RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
- return (r) | (g << 8) | (b << 16) | (a << 24);
+ return (r) | (g << 8) | (b << 16) | (a << 24);
}
static unsigned int nsvg__lerpRGBA(unsigned int c0, unsigned int c1, float u)
{
- int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
- int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
- int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
- int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
- int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
- return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (((c0) & 0xff)*(256-iu) + (((c1) & 0xff)*iu)) >> 8;
+ int g = (((c0>>8) & 0xff)*(256-iu) + (((c1>>8) & 0xff)*iu)) >> 8;
+ int b = (((c0>>16) & 0xff)*(256-iu) + (((c1>>16) & 0xff)*iu)) >> 8;
+ int a = (((c0>>24) & 0xff)*(256-iu) + (((c1>>24) & 0xff)*iu)) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
}
static unsigned int nsvg__applyOpacity(unsigned int c, float u)
{
- int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
- int r = (c) & 0xff;
- int g = (c>>8) & 0xff;
- int b = (c>>16) & 0xff;
- int a = (((c>>24) & 0xff)*iu) >> 8;
- return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
+ int iu = (int)(nsvg__clampf(u, 0.0f, 1.0f) * 256.0f);
+ int r = (c) & 0xff;
+ int g = (c>>8) & 0xff;
+ int b = (c>>16) & 0xff;
+ int a = (((c>>24) & 0xff)*iu) >> 8;
+ return nsvg__RGBA((unsigned char)r, (unsigned char)g, (unsigned char)b, (unsigned char)a);
}
static inline int nsvg__div255(int x)
}
static void nsvg__scanlineSolid(unsigned char* dst, int count, unsigned char* cover, int x, int y,
- float tx, float ty, float scale, NSVGcachedPaint* cache)
+ float tx, float ty, float scale, NSVGcachedPaint* cache)
{
- if (cache->type == NSVG_PAINT_COLOR) {
- int i, cr, cg, cb, ca;
- cr = cache->colors[0] & 0xff;
- cg = (cache->colors[0] >> 8) & 0xff;
- cb = (cache->colors[0] >> 16) & 0xff;
- ca = (cache->colors[0] >> 24) & 0xff;
-
- for (i = 0; i < count; i++) {
- int r,g,b;
- int a = nsvg__div255((int)cover[0] * ca);
- int ia = 255 - a;
- // Premultiply
- r = nsvg__div255(cr * a);
- g = nsvg__div255(cg * a);
- b = nsvg__div255(cb * a);
-
- // Blend over
- r += nsvg__div255(ia * (int)dst[0]);
- g += nsvg__div255(ia * (int)dst[1]);
- b += nsvg__div255(ia * (int)dst[2]);
- a += nsvg__div255(ia * (int)dst[3]);
-
- dst[0] = (unsigned char)r;
- dst[1] = (unsigned char)g;
- dst[2] = (unsigned char)b;
- dst[3] = (unsigned char)a;
-
- cover++;
- dst += 4;
- }
- } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
- // TODO: spread modes.
- // TODO: plenty of opportunities to optimize.
- float fx, fy, dx, gy;
- float* t = cache->xform;
- int i, cr, cg, cb, ca;
- unsigned int c;
-
- fx = (x - tx) / scale;
- fy = (y - ty) / scale;
- dx = 1.0f / scale;
-
- for (i = 0; i < count; i++) {
- int r,g,b,a,ia;
- gy = fx*t[1] + fy*t[3] + t[5];
- c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
- cr = (c) & 0xff;
- cg = (c >> 8) & 0xff;
- cb = (c >> 16) & 0xff;
- ca = (c >> 24) & 0xff;
-
- a = nsvg__div255((int)cover[0] * ca);
- ia = 255 - a;
-
- // Premultiply
- r = nsvg__div255(cr * a);
- g = nsvg__div255(cg * a);
- b = nsvg__div255(cb * a);
-
- // Blend over
- r += nsvg__div255(ia * (int)dst[0]);
- g += nsvg__div255(ia * (int)dst[1]);
- b += nsvg__div255(ia * (int)dst[2]);
- a += nsvg__div255(ia * (int)dst[3]);
-
- dst[0] = (unsigned char)r;
- dst[1] = (unsigned char)g;
- dst[2] = (unsigned char)b;
- dst[3] = (unsigned char)a;
-
- cover++;
- dst += 4;
- fx += dx;
- }
- } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
- // TODO: spread modes.
- // TODO: plenty of opportunities to optimize.
- // TODO: focus (fx,fy)
- float fx, fy, dx, gx, gy, gd;
- float* t = cache->xform;
- int i, cr, cg, cb, ca;
- unsigned int c;
-
- fx = (x - tx) / scale;
- fy = (y - ty) / scale;
- dx = 1.0f / scale;
-
- for (i = 0; i < count; i++) {
- int r,g,b,a,ia;
- gx = fx*t[0] + fy*t[2] + t[4];
- gy = fx*t[1] + fy*t[3] + t[5];
- gd = sqrtf(gx*gx + gy*gy);
- c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
- cr = (c) & 0xff;
- cg = (c >> 8) & 0xff;
- cb = (c >> 16) & 0xff;
- ca = (c >> 24) & 0xff;
-
- a = nsvg__div255((int)cover[0] * ca);
- ia = 255 - a;
-
- // Premultiply
- r = nsvg__div255(cr * a);
- g = nsvg__div255(cg * a);
- b = nsvg__div255(cb * a);
-
- // Blend over
- r += nsvg__div255(ia * (int)dst[0]);
- g += nsvg__div255(ia * (int)dst[1]);
- b += nsvg__div255(ia * (int)dst[2]);
- a += nsvg__div255(ia * (int)dst[3]);
-
- dst[0] = (unsigned char)r;
- dst[1] = (unsigned char)g;
- dst[2] = (unsigned char)b;
- dst[3] = (unsigned char)a;
-
- cover++;
- dst += 4;
- fx += dx;
- }
- }
+ if (cache->type == NSVG_PAINT_COLOR) {
+ int i, cr, cg, cb, ca;
+ cr = cache->colors[0] & 0xff;
+ cg = (cache->colors[0] >> 8) & 0xff;
+ cb = (cache->colors[0] >> 16) & 0xff;
+ ca = (cache->colors[0] >> 24) & 0xff;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b;
+ int a = nsvg__div255((int)cover[0] * ca);
+ int ia = 255 - a;
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ }
+ } else if (cache->type == NSVG_PAINT_LINEAR_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ float fx, fy, dx, gy;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gy = fx*t[1] + fy*t[3] + t[5];
+ c = cache->colors[(int)nsvg__clampf(gy*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ } else if (cache->type == NSVG_PAINT_RADIAL_GRADIENT) {
+ // TODO: spread modes.
+ // TODO: plenty of opportunities to optimize.
+ // TODO: focus (fx,fy)
+ float fx, fy, dx, gx, gy, gd;
+ float* t = cache->xform;
+ int i, cr, cg, cb, ca;
+ unsigned int c;
+
+ fx = ((float)x - tx) / scale;
+ fy = ((float)y - ty) / scale;
+ dx = 1.0f / scale;
+
+ for (i = 0; i < count; i++) {
+ int r,g,b,a,ia;
+ gx = fx*t[0] + fy*t[2] + t[4];
+ gy = fx*t[1] + fy*t[3] + t[5];
+ gd = sqrtf(gx*gx + gy*gy);
+ c = cache->colors[(int)nsvg__clampf(gd*255.0f, 0, 255.0f)];
+ cr = (c) & 0xff;
+ cg = (c >> 8) & 0xff;
+ cb = (c >> 16) & 0xff;
+ ca = (c >> 24) & 0xff;
+
+ a = nsvg__div255((int)cover[0] * ca);
+ ia = 255 - a;
+
+ // Premultiply
+ r = nsvg__div255(cr * a);
+ g = nsvg__div255(cg * a);
+ b = nsvg__div255(cb * a);
+
+ // Blend over
+ r += nsvg__div255(ia * (int)dst[0]);
+ g += nsvg__div255(ia * (int)dst[1]);
+ b += nsvg__div255(ia * (int)dst[2]);
+ a += nsvg__div255(ia * (int)dst[3]);
+
+ dst[0] = (unsigned char)r;
+ dst[1] = (unsigned char)g;
+ dst[2] = (unsigned char)b;
+ dst[3] = (unsigned char)a;
+
+ cover++;
+ dst += 4;
+ fx += dx;
+ }
+ }
}
static void nsvg__rasterizeSortedEdges(NSVGrasterizer *r, float tx, float ty, float scale, NSVGcachedPaint* cache, char fillRule)
{
- NSVGactiveEdge *active = NULL;
- int y, s;
- int e = 0;
- int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline
- int xmin, xmax;
-
- for (y = 0; y < r->height; y++) {
- memset(r->scanline, 0, r->width);
- xmin = r->width;
- xmax = 0;
- for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
- // find center of pixel for this scanline
- float scany = y*NSVG__SUBSAMPLES + s + 0.5f;
- NSVGactiveEdge **step = &active;
-
- // update all active edges;
- // remove all active edges that terminate before the center of this scanline
- while (*step) {
- NSVGactiveEdge *z = *step;
- if (z->ey <= scany) {
- *step = z->next; // delete from list
-// NSVG__assert(z->valid);
- nsvg__freeActive(r, z);
- } else {
- z->x += z->dx; // advance to position for current scanline
- step = &((*step)->next); // advance through list
- }
- }
-
- // resort the list if needed
- for (;;) {
- int changed = 0;
- step = &active;
- while (*step && (*step)->next) {
- if ((*step)->x > (*step)->next->x) {
- NSVGactiveEdge* t = *step;
- NSVGactiveEdge* q = t->next;
- t->next = q->next;
- q->next = t;
- *step = q;
- changed = 1;
- }
- step = &(*step)->next;
- }
- if (!changed) break;
- }
-
- // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
- while (e < r->nedges && r->edges[e].y0 <= scany) {
- if (r->edges[e].y1 > scany) {
- NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
- if (z == NULL) break;
- // find insertion point
- if (active == NULL) {
- active = z;
- } else if (z->x < active->x) {
- // insert at front
- z->next = active;
- active = z;
- } else {
- // find thing to insert AFTER
- NSVGactiveEdge* p = active;
- while (p->next && p->next->x < z->x)
- p = p->next;
- // at this point, p->next->x is NOT < z->x
- z->next = p->next;
- p->next = z;
- }
- }
- e++;
- }
-
- // now process all active edges in non-zero fashion
- if (active != NULL)
- nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
- }
- // Blit
- if (xmin < 0) xmin = 0;
- if (xmax > r->width-1) xmax = r->width-1;
- if (xmin <= xmax) {
- nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
- }
- }
+ NSVGactiveEdge *active = NULL;
+ int y, s;
+ int e = 0;
+ int maxWeight = (255 / NSVG__SUBSAMPLES); // weight per vertical scanline
+ int xmin, xmax;
+
+ for (y = 0; y < r->height; y++) {
+ memset(r->scanline, 0, r->width);
+ xmin = r->width;
+ xmax = 0;
+ for (s = 0; s < NSVG__SUBSAMPLES; ++s) {
+ // find center of pixel for this scanline
+ float scany = (float)(y*NSVG__SUBSAMPLES + s) + 0.5f;
+ NSVGactiveEdge **step = &active;
+
+ // update all active edges;
+ // remove all active edges that terminate before the center of this scanline
+ while (*step) {
+ NSVGactiveEdge *z = *step;
+ if (z->ey <= scany) {
+ *step = z->next; // delete from list
+// NSVG__assert(z->valid);
+ nsvg__freeActive(r, z);
+ } else {
+ z->x += z->dx; // advance to position for current scanline
+ step = &((*step)->next); // advance through list
+ }
+ }
+
+ // resort the list if needed
+ for (;;) {
+ int changed = 0;
+ step = &active;
+ while (*step && (*step)->next) {
+ if ((*step)->x > (*step)->next->x) {
+ NSVGactiveEdge* t = *step;
+ NSVGactiveEdge* q = t->next;
+ t->next = q->next;
+ q->next = t;
+ *step = q;
+ changed = 1;
+ }
+ step = &(*step)->next;
+ }
+ if (!changed) break;
+ }
+
+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline
+ while (e < r->nedges && r->edges[e].y0 <= scany) {
+ if (r->edges[e].y1 > scany) {
+ NSVGactiveEdge* z = nsvg__addActive(r, &r->edges[e], scany);
+ if (z == NULL) break;
+ // find insertion point
+ if (active == NULL) {
+ active = z;
+ } else if (z->x < active->x) {
+ // insert at front
+ z->next = active;
+ active = z;
+ } else {
+ // find thing to insert AFTER
+ NSVGactiveEdge* p = active;
+ while (p->next && p->next->x < z->x)
+ p = p->next;
+ // at this point, p->next->x is NOT < z->x
+ z->next = p->next;
+ p->next = z;
+ }
+ }
+ e++;
+ }
+
+ // now process all active edges in non-zero fashion
+ if (active != NULL)
+ nsvg__fillActiveEdges(r->scanline, r->width, active, maxWeight, &xmin, &xmax, fillRule);
+ }
+ // Blit
+ if (xmin < 0) xmin = 0;
+ if (xmax > r->width-1) xmax = r->width-1;
+ if (xmin <= xmax) {
+ nsvg__scanlineSolid(&r->bitmap[y * r->stride] + xmin*4, xmax-xmin+1, &r->scanline[xmin], xmin, y, tx,ty, scale, cache);
+ }
+ }
}
static void nsvg__initPaint(NSVGcachedPaint* cache, NSVGpaint* paint, float opacity)
{
- int i, j;
- NSVGgradient* grad;
-
- cache->type = paint->type;
-
- if (paint->type == NSVG_PAINT_COLOR) {
- cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
- return;
- }
-
- grad = paint->gradient;
-
- cache->spread = grad->spread;
- memcpy(cache->xform, grad->xform, sizeof(float)*6);
-
- if (grad->nstops == 0) {
- for (i = 0; i < 256; i++)
- cache->colors[i] = 0;
- } if (grad->nstops == 1) {
- for (i = 0; i < 256; i++)
- cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
- } else {
- unsigned int ca, cb = 0;
- float ua, ub, du, u;
- int ia, ib, count;
-
- ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
- ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
- ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
- ia = (int)(ua * 255.0f);
- ib = (int)(ub * 255.0f);
- for (i = 0; i < ia; i++) {
- cache->colors[i] = ca;
- }
-
- for (i = 0; i < grad->nstops-1; i++) {
- ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
- cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
- ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
- ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
- ia = (int)(ua * 255.0f);
- ib = (int)(ub * 255.0f);
- count = ib - ia;
- if (count <= 0) continue;
- u = 0;
- du = 1.0f / (float)count;
- for (j = 0; j < count; j++) {
- cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
- u += du;
- }
- }
-
- for (i = ib; i < 256; i++)
- cache->colors[i] = cb;
- }
+ int i, j;
+ NSVGgradient* grad;
+
+ cache->type = paint->type;
+
+ if (paint->type == NSVG_PAINT_COLOR) {
+ cache->colors[0] = nsvg__applyOpacity(paint->color, opacity);
+ return;
+ }
+
+ grad = paint->gradient;
+
+ cache->spread = grad->spread;
+ memcpy(cache->xform, grad->xform, sizeof(float)*6);
+
+ if (grad->nstops == 0) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = 0;
+ } if (grad->nstops == 1) {
+ for (i = 0; i < 256; i++)
+ cache->colors[i] = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ } else {
+ unsigned int ca, cb = 0;
+ float ua, ub, du, u;
+ int ia, ib, count;
+
+ ca = nsvg__applyOpacity(grad->stops[0].color, opacity);
+ ua = nsvg__clampf(grad->stops[0].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[grad->nstops-1].offset, ua, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ for (i = 0; i < ia; i++) {
+ cache->colors[i] = ca;
+ }
+
+ for (i = 0; i < grad->nstops-1; i++) {
+ ca = nsvg__applyOpacity(grad->stops[i].color, opacity);
+ cb = nsvg__applyOpacity(grad->stops[i+1].color, opacity);
+ ua = nsvg__clampf(grad->stops[i].offset, 0, 1);
+ ub = nsvg__clampf(grad->stops[i+1].offset, 0, 1);
+ ia = (int)(ua * 255.0f);
+ ib = (int)(ub * 255.0f);
+ count = ib - ia;
+ if (count <= 0) continue;
+ u = 0;
+ du = 1.0f / (float)count;
+ for (j = 0; j < count; j++) {
+ cache->colors[ia+j] = nsvg__lerpRGBA(ca,cb,u);
+ u += du;
+ }
+ }
+
+ for (i = ib; i < 256; i++)
+ cache->colors[i] = cb;
+ }
}
void nsvgRasterize(NSVGrasterizer* r,
- NSVGimage* image, float tx, float ty, float scale,
- unsigned char* dst, int w, int h, int stride)
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride)
{
- NSVGshape *shape = NULL;
- NSVGedge *e = NULL;
- NSVGcachedPaint cache;
- int i;
-
- r->bitmap = dst;
- r->width = w;
- r->height = h;
- r->stride = stride;
-
- if (w > r->cscanline) {
- r->cscanline = w;
- r->scanline = (unsigned char*)realloc(r->scanline, w);
- if (r->scanline == NULL) return;
- }
-
- for (i = 0; i < h; i++)
- memset(&dst[i*stride], 0, w*4);
-
- for (shape = image->shapes; shape != NULL; shape = shape->next) {
- if (!(shape->flags & NSVG_FLAGS_VISIBLE))
- continue;
-
- if (shape->fill.type != NSVG_PAINT_NONE) {
- nsvg__resetPool(r);
- r->freelist = NULL;
- r->nedges = 0;
-
- nsvg__flattenShape(r, shape, scale);
-
- // Scale and translate edges
- for (i = 0; i < r->nedges; i++) {
- e = &r->edges[i];
- e->x0 = tx + e->x0;
- e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
- e->x1 = tx + e->x1;
- e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
- }
-
- // Rasterize edges
- qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
-
- // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
- nsvg__initPaint(&cache, &shape->fill, shape->opacity);
-
- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
- }
- if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
- nsvg__resetPool(r);
- r->freelist = NULL;
- r->nedges = 0;
-
- nsvg__flattenShapeStroke(r, shape, scale);
-
-// dumpEdges(r, "edge.svg");
-
- // Scale and translate edges
- for (i = 0; i < r->nedges; i++) {
- e = &r->edges[i];
- e->x0 = tx + e->x0;
- e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
- e->x1 = tx + e->x1;
- e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
- }
-
- // Rasterize edges
- qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
-
- // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
- nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
-
- nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
- }
- }
+ NSVGshape *shape = NULL;
+ NSVGedge *e = NULL;
+ NSVGcachedPaint cache;
+ int i;
+
+ r->bitmap = dst;
+ r->width = w;
+ r->height = h;
+ r->stride = stride;
+
+ if (w > r->cscanline) {
+ r->cscanline = w;
+ r->scanline = (unsigned char*)realloc(r->scanline, w);
+ if (r->scanline == NULL) return;
+ }
+
+ for (i = 0; i < h; i++)
+ memset(&dst[i*stride], 0, w*4);
+
+ for (shape = image->shapes; shape != NULL; shape = shape->next) {
+ if (!(shape->flags & NSVG_FLAGS_VISIBLE))
+ continue;
+
+ if (shape->fill.type != NSVG_PAINT_NONE) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShape(r, shape, scale);
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->fill, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, shape->fillRule);
+ }
+ if (shape->stroke.type != NSVG_PAINT_NONE && (shape->strokeWidth * scale) > 0.01f) {
+ nsvg__resetPool(r);
+ r->freelist = NULL;
+ r->nedges = 0;
+
+ nsvg__flattenShapeStroke(r, shape, scale);
+
+// dumpEdges(r, "edge.svg");
+
+ // Scale and translate edges
+ for (i = 0; i < r->nedges; i++) {
+ e = &r->edges[i];
+ e->x0 = tx + e->x0;
+ e->y0 = (ty + e->y0) * NSVG__SUBSAMPLES;
+ e->x1 = tx + e->x1;
+ e->y1 = (ty + e->y1) * NSVG__SUBSAMPLES;
+ }
+
+ // Rasterize edges
+ qsort(r->edges, r->nedges, sizeof(NSVGedge), nsvg__cmpEdge);
+
+ // now, traverse the scanlines and find the intersections on each scanline, use non-zero rule
+ nsvg__initPaint(&cache, &shape->stroke, shape->opacity);
+
+ nsvg__rasterizeSortedEdges(r, tx,ty,scale, &cache, NSVG_FILLRULE_NONZERO);
+ }
+ }
/**
* In the original file, the pre-multiplied alpha format is transformed to the convertional non-pre format.
* We skip this process here, and render the pre-multiplied alpha format directly in our svg renderer.
*/
- r->bitmap = NULL;
- r->width = 0;
- r->height = 0;
- r->stride = 0;
+ r->bitmap = NULL;
+ r->width = 0;
+ r->height = 0;
+ r->stride = 0;
}
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
+ * claim that you wrote the original software. If you use this softwarue
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
typedef struct NSVGrasterizer NSVGrasterizer;
/* Example Usage:
- // Load SVG
- struct SNVGImage* image = nsvgParseFromFile("test.svg.");
+ // Load SVG
+ struct SNVGImage* image = nsvgParseFromFile("test.svg.");
- // Create rasterizer (can be used to render multiple images).
- struct NSVGrasterizer* rast = nsvgCreateRasterizer();
- // Allocate memory for image
- unsigned char* img = malloc(w*h*4);
- // Rasterize
- nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
+ // Create rasterizer (can be used to render multiple images).
+ struct NSVGrasterizer* rast = nsvgCreateRasterizer();
+ // Allocate memory for image
+ unsigned char* img = malloc(w*h*4);
+ // Rasterize
+ nsvgRasterize(rast, image, 0,0,1, img, w, h, w*4);
*/
// Allocated rasterizer context.
// h - height of the image to render
// stride - number of bytes per scaleline in the destination buffer
void nsvgRasterize(NSVGrasterizer* r,
- NSVGimage* image, float tx, float ty, float scale,
- unsigned char* dst, int w, int h, int stride);
+ NSVGimage* image, float tx, float ty, float scale,
+ unsigned char* dst, int w, int h, int stride);
// Deletes rasterizer context.
void nsvgDeleteRasterizer(NSVGrasterizer*);
Name: dali-toolkit
Summary: Dali 3D engine Toolkit
-Version: 1.3.2
+Version: 1.3.5
Release: 1
Group: System/Libraries
License: Apache-2.0 and BSD-3-Clause and MIT