Merge "Fixes Drop Shadow Frustum Culling." into devel/new_mesh
authorKimmo Hoikka <kimmo.hoikka@samsung.com>
Tue, 16 Jun 2015 13:52:37 +0000 (06:52 -0700)
committerGerrit Code Review <gerrit@review.vlan103.tizen.org>
Tue, 16 Jun 2015 13:52:38 +0000 (06:52 -0700)
dali-toolkit/internal/text/rendering/atlas/text-atlas-renderer.cpp

index cffbc6e..b1724d0 100644 (file)
@@ -157,7 +157,7 @@ struct AtlasRenderer::Impl : public ConnectionTracker
     mQuadIndexFormat[ "indices" ] = Property::UNSIGNED_INTEGER;
 
     mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW );
+    mShadowShader = Shader::New( VERTEX_SHADER_SHADOW, FRAGMENT_SHADER_SHADOW, Dali::Shader::HINT_MODIFIES_GEOMETRY );
   }
 
   void AddGlyphs( const std::vector<Vector2>& positions,