Dali C#: remove firstscreen sample 99/102899/1
authordongsug.song <dongsug.song@samsung.com>
Tue, 6 Dec 2016 16:10:17 +0000 (01:10 +0900)
committerdongsug.song <dongsug.song@samsung.com>
Tue, 6 Dec 2016 16:11:49 +0000 (01:11 +0900)
Signed-off-by: dongsug.song <dongsug.song@samsung.com>
Change-Id: I8c72794a5a9cd7c74bae5a7f3c7e1e513a8fe1bf

52 files changed:
plugins/dali-swig/examples/firstscreen/App.cs [deleted file]
plugins/dali-swig/examples/firstscreen/Constants.cs [deleted file]
plugins/dali-swig/examples/firstscreen/FocusData.cs [deleted file]
plugins/dali-swig/examples/firstscreen/FocusEffect.cs [deleted file]
plugins/dali-swig/examples/firstscreen/IFocusEffect.cs [deleted file]
plugins/dali-swig/examples/firstscreen/Program.cs [deleted file]
plugins/dali-swig/examples/firstscreen/ScrollContainer.cs [deleted file]
plugins/dali-swig/examples/firstscreen/firstscreen.csproj [deleted file]
plugins/dali-swig/examples/firstscreen/firstscreen.sln [deleted file]
plugins/dali-swig/examples/firstscreen/images/0-normal.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/1-normal.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/2-normal.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/background.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focus_grid.9.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/highlight_spot.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/highlight_stroke.9.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/0.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/1.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/2.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/3.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/4.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/5.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/menu/6.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/0.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/1.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/10.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/11.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/12.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/13.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/2.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/3.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/4.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/5.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/6.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/7.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/8.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster0/9.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/0.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/1.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/2.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/3.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/4.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/poster1/5.jpg [deleted file]
plugins/dali-swig/examples/firstscreen/images/star-dim.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/star-highlight.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/thumbnail_shadow.9.png [deleted file]
plugins/dali-swig/examples/firstscreen/images/white-pixel.png [deleted file]

diff --git a/plugins/dali-swig/examples/firstscreen/App.cs b/plugins/dali-swig/examples/firstscreen/App.cs
deleted file mode 100644 (file)
index 6c3b676..0000000
+++ /dev/null
@@ -1,448 +0,0 @@
-using Dali;
-using System;
-using System.Runtime.InteropServices;
-using System.Collections.Generic;
-
-namespace FirstScreen
-{
-    public class FirstScreenApp
-    {
-        private Application _application;                  // Reference to Dali Application.
-        private Stage _stage;                              // Reference to Dali stage.
-        private Vector2 _stageSize;                        // Reference to Dali stage size.
-
-        private View _topContainer;                        // Top Container added to the Stage will contain Poster ScrollContainers.
-        private View _bottomContainer;                     // Bottom Container added to the Stage will contain Menu ScrollContainer.
-        private int _currentPostersContainerID;            // Current Poster Container ID visible on the Top Container / Stage.
-        private int _totalPostersContainers;               // Number of Poster ScrollContainers to be added on Top Container.
-        private List<ScrollContainer> _postersContainer;   // List collection of Poster ScrollContainers used on the Top Container in this demo application.
-        private ScrollContainer _menuContainer;            // Menu ScrollContainer used on the Bottom Container in this demo application.
-        private Layer _bottomClipLayer;                    // Clip layer (Dali Clip Layer instance) used for Bottom Container.
-        private Layer _topClipLayer;                       // Clip layer (Dali Clip Layer instance) used for Top Container.
-
-        private FocusEffect _focusEffect;                  // FocusEffect is used to apply Focus animation effect on any supplied item/image.
-        private string _imagePath;                         // Contains the physical location of all images used in the demo application.
-
-        private ImageView _keyboardFocusIndicator;         // Reference to the ImageView (Keyboard Focus indicator) applied to the focused item on ScrollContainer.
-        private ImageView _launcherSeparator;              // Reference to the ImageView used for launcher separation (Launcher consists of three image icons on left of Menu ScrollContainer).
-        private ImageView[] launcherIcon;                  // ImageViews used for launcher Icons.
-        private Animation _showBottomContainerAnimation;   // Animation used to show/unhide Bottom Container (Menu ScrollContainer) when it is focused.
-        private Animation _hideBottomContainerAnimation;   // Animation used to hide Bottom Container (Menu ScrollContainer) when it is focused.
-        private Animation _showAnimation;                  // Animation used to move Poster scrollContainer from bottom to top and make it non-transparent.
-        private Animation _hideAnimation;                  // Animation used to make the unused specified Poster scrollContainer transparent.
-        private ScrollContainer _hideScrollContainer;      // The unused Poster scrollContainer which needs to be transparent.
-        KeyboardFocusManager _keyboardFocusManager;        // Reference to Dali KeyboardFocusManager.
-
-        private FirstScreenApp(Application application)
-        {
-            _application = application;
-            _application.Initialized += OnInitialize;
-        }
-
-        public static void Run()
-        {
-            FirstScreenApp tVApp = new FirstScreenApp(Application.NewApplication());
-            tVApp.MainLoop();
-        }
-
-        private void MainLoop()
-        {
-            _application.MainLoop();
-        }
-
-        // Create Items for Poster ScrollContainer
-        private void CreatePosters()
-        {
-            for (int j = 0; j < _totalPostersContainers; j++)
-            {
-                View posterContainer = _postersContainer[j].Container;
-                for (int i = 0; i < Constants.PostersItemsCount; i++)
-                {
-                    if (j % _totalPostersContainers == 0)
-                    {
-                        View item = new ImageView(_imagePath + "/poster"+j+"/"+ (i % 6)+ ".jpg");
-                        item.SetName ("poster-item-" + _postersContainer[j].ItemCount);
-                        _postersContainer[j].Add(item);
-                    }
-                    else
-                    {
-                        View item = new ImageView(_imagePath + "/poster"+j+"/"+ (i % 6)+ ".jpg");
-                        item.SetName ("poster-item-" + _postersContainer[j].ItemCount);
-                        _postersContainer[j].Add(item);
-                    }
-                }
-
-                if (j == 0)
-                {
-                    Show(_postersContainer[j]);
-                }
-                else
-                {
-                    Hide(_postersContainer[j]);
-                }
-
-                _postersContainer[j].SetFocused(false);
-            }
-
-            _currentPostersContainerID = 0;
-        }
-
-        // Create Items for Menu ScrollContainer
-        private void CreateMenu()
-        {
-            View menuContainer = _menuContainer.Container;
-            menuContainer.Position = new Vector3(Constants.LauncherWidth, 0.0f, 0.0f);
-
-            for(int i = 0; i < Constants.MenuItemsCount; i++)
-            {
-                View menuItem = new ImageView(_imagePath + "/menu/" + i % 7 + ".png");
-                menuItem.SetName("menu-item-" + _menuContainer.ItemCount);
-                _menuContainer.Add(menuItem);
-            }
-        }
-
-        private Actor OnKeyboardPreFocusChangeSignal(object source, KeyboardFocusManager.PreFocusChangeEventArgs e)
-        {
-            if (!e.Current && !e.Proposed)
-            {
-                return _menuContainer;
-            }
-
-            Actor actor = _menuContainer.Container;
-
-            if (e.Direction == View.KeyboardFocus.Direction.UP)
-            {
-                // Move the Focus to Poster ScrollContainer and hide Bottom Container (Menu ScrollContainer)
-                if (_menuContainer.IsFocused)
-                {
-                    actor = _postersContainer[_currentPostersContainerID].GetCurrentFocusedActor();
-                    _menuContainer.SetFocused(false);
-                    _postersContainer[_currentPostersContainerID].SetFocused(true);
-                    HideBottomContainer();
-
-                    // Also apply Focus animation on Focused item on Poster ScrollContainer
-                    FocusAnimation(_postersContainer[_currentPostersContainerID], FocusEffectDirection.BottomToTop);
-                }
-            }
-            else if (e.Direction == View.KeyboardFocus.Direction.DOWN)
-            {
-                // Show Bottom Container (Menu ScrollContainer) and move the Focus to it
-                if (!_menuContainer.IsFocused)
-                {
-                    ShowBottomContainer();
-                    actor = _menuContainer.GetCurrentFocusedActor();
-                    _postersContainer[_currentPostersContainerID].SetFocused(false);
-                    _menuContainer.SetFocused(true);
-
-                    // Also apply Focus animation on Focused item on Menu ScrollContainer
-                    FocusAnimation(_menuContainer, FocusEffectDirection.TopToBottom);
-                }
-            }
-            else
-            {
-                actor = e.Proposed;
-            }
-
-            if (e.Direction == View.KeyboardFocus.Direction.LEFT)
-            {
-                if (_menuContainer.IsFocused)
-                {
-                    int id = _menuContainer.FocusedItemID % _totalPostersContainers;
-                    if (id != _currentPostersContainerID)
-                    {
-                        Hide(_postersContainer[_currentPostersContainerID]);
-                        _currentPostersContainerID = id;
-
-                        Show(_postersContainer[_currentPostersContainerID]);
-                    }
-                }
-            }
-            else if (e.Direction == View.KeyboardFocus.Direction.RIGHT)
-            {
-                if (_menuContainer.IsFocused)
-                {
-                    int id = _menuContainer.FocusedItemID % _totalPostersContainers;
-                    if (id != _currentPostersContainerID)
-                    {
-                        Hide(_postersContainer[_currentPostersContainerID]);
-                        _currentPostersContainerID = id;
-                        Show(_postersContainer[_currentPostersContainerID]);
-                    }
-                }
-            }
-
-            return actor;
-        }
-
-        // Perform Focus animation Effect on the current Focused Item on ScrollContainer.
-        private void FocusAnimation(ScrollContainer scrollContainer, FocusEffectDirection direction)
-        {
-            _focusEffect.FocusAnimation(scrollContainer.GetCurrentFocusedActor(), scrollContainer.ItemSize, 1.0f, direction);
-        }
-
-        // Perform Show animation on ScrollContainer (used only for Poster Container)
-        private void Show(ScrollContainer scrollContainer)
-        {
-            scrollContainer.Add(scrollContainer.Container);
-
-            _hideScrollContainer = null;
-            _showAnimation = new Animation (0.35f);
-
-            // This animation will move Poster scrollContainer from bottom to top and make it non-transparent.
-            _showAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.COLOR_ALPHA), new Dali.Property.Value(1.0f));
-
-            scrollContainer.Container.PositionY = scrollContainer.Container.Position.y + 200.0f;
-            float targetPositionY = scrollContainer.Container.Position.y - 200.0f;
-            _showAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.POSITION_Y), new Dali.Property.Value(targetPositionY),
-                                     new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR));
-
-            _showAnimation.Play();
-        }
-
-        // Perform Hide animation on ScrollContainer (used only for Poster Container)
-        private void Hide(ScrollContainer scrollContainer)
-        {
-            if (_hideAnimation)
-            {
-                _hideAnimation.Clear();
-                _hideAnimation.Reset();
-            }
-
-            float duration = 0.35f;
-            _hideAnimation = new Animation(duration);
-
-            _hideAnimation.AnimateTo(new Dali.Property(scrollContainer.Container, Actor.Property.COLOR_ALPHA), new Dali.Property.Value(0.0f),
-                                     new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, duration * 0.75f));
-
-            _hideAnimation.Finished += OnHideAnimationFinished;
-
-            _hideScrollContainer = scrollContainer;
-            _hideAnimation.Play();
-        }
-
-        // This removes all the items from the specified unused Poster ScrollContainer (hence Stage) to improve performance.
-        private void OnHideAnimationFinished(object source, Animation.FinishedEventArgs e)
-        {
-            if (_hideScrollContainer)
-            {
-                _hideScrollContainer.Remove(_hideScrollContainer.Container);
-            }
-        }
-
-        // Hide Bottom Container (Menu ScrollContainer) when it is not focused
-        private void HideBottomContainer()
-        {
-            _topClipLayer.ClippingBox = new RectInteger(0,
-                                                        Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor),
-                                                        Convert.ToInt32((_stageSize.width)),
-                                                        Convert.ToInt32((_stageSize.height * Constants.TopClipLayerExpandHeightFactor)));  // X, Y, Width, Height
-
-            _hideBottomContainerAnimation.AnimateTo(new Property(_bottomContainer, Actor.Property.POSITION),
-                                                    new Property.Value(new Vector3(0.0f, _stageSize.height * Constants.BottomContainerHidePositionFactor, 0.0f)),
-                                                    new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-            _hideBottomContainerAnimation.Play();
-        }
-
-        // Show (unhide) Bottom Container (Menu ScrollContainer) when it is focused
-        private void ShowBottomContainer()
-        {
-            _topClipLayer.ClippingBox = new RectInteger(0,
-                                                        Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor),
-                                                        Convert.ToInt32((_stageSize.width)),
-                                                        Convert.ToInt32((_stageSize.height * Constants.TopClipLayerHeightFactor)));  // X, Y, Width, Height
-
-            _showBottomContainerAnimation.AnimateTo(new Property(_bottomContainer, Actor.Property.POSITION),
-                                                    new Property.Value(new Vector3(0.0f, _stageSize.height * Constants.BottomContainerShowPositionFactor, 0.0f)),
-                                                    new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-            _showBottomContainerAnimation.Play();
-        }
-
-        // First screen demo Application initialisation
-        private void OnInitialize(object source, AUIApplicationInitEventArgs e)
-        {
-            _hideScrollContainer = null;
-            _stage = Stage.GetCurrent();
-            _stageSize = _stage.GetSize();
-            //_stage.SetBackgroundColor(NDalic.TRANSPARENT);
-
-            _totalPostersContainers = Constants.TotalPostersContainers;
-            _imagePath = "./images/"; // Desktop
-            //_imagePath = "/home/owner/apps_rw/org.tizen.firstscreen/res/images/"; // Target
-
-            _postersContainer = new List<ScrollContainer> ();
-            _menuContainer = new ScrollContainer ();
-
-            _hideBottomContainerAnimation = new Animation(0.25f);
-            _showBottomContainerAnimation = new Animation(0.25f);
-
-            // Create a Top Container for poster items
-            _topContainer = new View();
-            _topContainer.Size = new Vector3(_stageSize.width, _stageSize.height * Constants.TopContainerHeightFactor, 0.0f);
-            _topContainer.Position = new Vector3(0.0f, _stageSize.y * Constants.TopContainerPositionFactor, 0.0f);
-            _topContainer.ParentOrigin = NDalic.ParentOriginTopLeft;
-            _topContainer.AnchorPoint = NDalic.AnchorPointTopLeft;
-
-            // Add a background to Top container
-            Property.Map visual = new Property.Map();
-            visual.Insert(NDalic.VISUAL_PROPERTY_TYPE, new Property.Value((int)VisualType.IMAGE));
-            visual.Insert(NDalic.IMAGE_VISUAL_URL, new Property.Value(_imagePath + "/background.png"));
-            _topContainer.Background = visual;
-            _topContainer.Name = "TopControl";
-
-            // Create a Bottom Container
-            _bottomContainer = new View();
-            _bottomContainer.Size = new Vector3(_stageSize.width, _stageSize.height * Constants.BottomContainerHeightFactor, 0.0f);
-            _bottomContainer.Position = new Vector3(0.0f, _stageSize.height * Constants.BottomContainerHidePositionFactor, 0.0f);
-            _bottomContainer.ParentOrigin = NDalic.ParentOriginTopLeft;
-            _bottomContainer.AnchorPoint = NDalic.AnchorPointTopLeft;
-
-            // Add a background to Bottom Container
-            visual = new Property.Map();
-            visual.Insert(NDalic.VISUAL_PROPERTY_TYPE, new Property.Value((int)VisualType.IMAGE));
-            visual.Insert(NDalic.IMAGE_VISUAL_URL, new Property.Value(_imagePath + "/background.png"));
-            _bottomContainer.Background = visual;
-            _bottomContainer.Name = "BottomControl";
-
-            // Add both Top and Bottom Containers to Stage
-            _stage.Add(_topContainer);
-            _stage.Add(_bottomContainer);
-
-            // Add a clip layer to Top Container
-            _topClipLayer = new Layer();
-            _topClipLayer.AnchorPoint = NDalic.AnchorPointBottomCenter;
-            _topClipLayer.ParentOrigin = NDalic.ParentOriginBottomCenter;
-            _topClipLayer.ClippingEnable = true;
-            _topClipLayer.ClippingBox = new RectInteger(0,
-                                                        Convert.ToInt32(_stageSize.height * Constants.TopContainerPositionFactor),
-                                                        Convert.ToInt32((_stageSize.width)),
-                                                        Convert.ToInt32((_stageSize.height * Constants.TopClipLayerHeightFactor)));  // X, Y, Width, Height
-            _topContainer.Add(_topClipLayer);
-
-            // Create a SpotLight for items / images of both Poster and Menu ScrollContainers
-            ImageView spotLight = new ImageView(_imagePath + "/highlight_spot.png");
-            spotLight.WidthResizePolicy = "USE_NATURAL_SIZE";
-            spotLight.HeightResizePolicy = "USE_NATURAL_SIZE";
-            spotLight.ParentOrigin = NDalic.ParentOriginCenter;
-            spotLight.AnchorPoint = NDalic.AnchorPointCenter;
-            spotLight.Name = "spotLight";
-
-            // Create a shadowBorder for items / images of Poster ScrollContainers
-            ImageView shadowBorder = new ImageView(_imagePath + "/thumbnail_shadow.9.png");
-            shadowBorder.ParentOrigin = NDalic.ParentOriginCenter;
-            shadowBorder.AnchorPoint = NDalic.AnchorPointCenter;
-            shadowBorder.WidthResizePolicy = "SIZE_FIXED_OFFSET_FROM_PARENT";
-            shadowBorder.HeightResizePolicy = "SIZE_FIXED_OFFSET_FROM_PARENT";
-            shadowBorder.SetSizeModeFactor(new Vector3(32.0f, 41.0f, 0.0f));
-            shadowBorder.Name = "poster shadowBorder";
-
-            // Create Poster Containers and add them to Top Clip layer
-            for (int i = 0; i < _totalPostersContainers; i++)
-            {
-                _postersContainer.Add(new ScrollContainer());
-                _postersContainer[i].Container.Name = "poster" + i;
-                if (i == 0)
-                {
-                    _postersContainer[i].ItemSize = new Vector3((_stageSize.width * Constants.Poster0ItemWidthFactor) - Constants.PostersContainerPadding,
-                                                                _stageSize.height * Constants.PostersItemHeightFactor, 0.0f);
-                }
-                else
-                {
-                    _postersContainer[i].ItemSize = new Vector3((_stageSize.width * Constants.Poster1ItemWidthFactor) - Constants.PostersContainerPadding,
-                                                                _stageSize.height * Constants.PostersItemHeightFactor, 0.0f);
-                }
-                _postersContainer[i].Gap = Constants.PostersContainerPadding;
-                _postersContainer[i].MarginX = Constants.PostersContainerMargin;
-                _postersContainer[i].OffsetYFator = Constants.PostersContainerOffsetYFactor;
-                _postersContainer[i].Width = _stageSize.width;
-                _postersContainer[i].Height = _stageSize.height * Constants.PostersContainerHeightFactor;
-                _postersContainer[i].ShadowBorder = shadowBorder;
-                _postersContainer[i].ShadowBorder.Position = new Vector3(0.0f, 4.0f, 0.0f);
-                _postersContainer[i].SpotLight = spotLight;
-                _topClipLayer.Add(_postersContainer[i]);
-            }
-
-            // Add a clip layer to Bottom Container
-            _bottomClipLayer = new Layer();
-            _bottomClipLayer.AnchorPoint = NDalic.AnchorPointBottomCenter;
-            _bottomClipLayer.ParentOrigin = NDalic.ParentOriginBottomCenter;
-            _bottomClipLayer.ClippingEnable = true;
-            _bottomClipLayer.ClippingBox = new RectInteger(Convert.ToInt32(Constants.LauncherWidth),
-                                                           Convert.ToInt32(_stageSize.height * Constants.BottomContainerShowPositionFactor),
-                                                           Convert.ToInt32((_stageSize.width)),
-                                                           Convert.ToInt32((_stageSize.height - (_stageSize.height * Constants.BottomClipLayerHeightFactor))));  // X, Y, Width, Height
-            _bottomContainer.Add(_bottomClipLayer);
-
-            // Add Launcher items to Bottom Container. Launcher is used to display three images on left of Menu ScrollContainer
-            launcherIcon = new ImageView[Convert.ToInt32(Constants.LauncherItemsCount)];
-            for (int launcherIndex = 0; launcherIndex < Constants.LauncherItemsCount; launcherIndex++)
-            {
-                launcherIcon[launcherIndex] = new ImageView(_imagePath + "/" + launcherIndex + "-normal.png");
-                launcherIcon[launcherIndex].Name = "launcherIcon" + launcherIndex;
-                launcherIcon[launcherIndex].WidthResizePolicy = "USE_NATURAL_SIZE";
-                launcherIcon[launcherIndex].HeightResizePolicy = "USE_NATURAL_SIZE";
-                launcherIcon[launcherIndex].ParentOrigin = NDalic.ParentOriginCenterLeft;
-                launcherIcon[launcherIndex].AnchorPoint = NDalic.AnchorPointCenterLeft;
-                launcherIcon[launcherIndex].Position = new Vector3(Constants.LauncherIconWidth * launcherIndex + Constants.LauncherLeftMargin, 0.0f, 0.0f);
-                _bottomContainer.Add(launcherIcon[launcherIndex]);
-            }
-
-            // Add a shadow seperator image between last Launcher icon and Menu ScrollContainer
-            _launcherSeparator = new ImageView(_imagePath + "/focus_launcher_shadow_n.png");
-            _launcherSeparator.Name = "launcherSeparator";
-            _launcherSeparator.WidthResizePolicy = "USE_NATURAL_SIZE";
-            _launcherSeparator.HeightResizePolicy = "FILL_TO_PARENT";
-            _launcherSeparator.ParentOrigin = NDalic.ParentOriginCenterLeft;
-            _launcherSeparator.AnchorPoint = NDalic.AnchorPointCenterLeft;
-            _launcherSeparator.Position = new Vector3(Constants.LauncherIconWidth * Constants.LauncherItemsCount + Constants.LauncherLeftMargin, 0.0f, 0.0f);
-            _bottomContainer.Add(_launcherSeparator);
-
-            // Create Menu Container and add it to Bottom Clip Layer
-            Vector3 menuItemSize = new Vector3((_stageSize.width * Constants.MenuItemWidthFactor) - Constants.MenuContainerPadding,
-                                        _stageSize.height * Constants.MenuItemHeightFactor, 0.0f);
-            _menuContainer.Container.Name = "menu";
-            _menuContainer.ItemSize = menuItemSize;
-            _menuContainer.Gap = Constants.MenuContainerPadding;
-            _menuContainer.MarginX = Constants.MenuContainerMargin;
-            _menuContainer.OffsetYFator = Constants.MenuContainerOffsetYFactor;
-            _menuContainer.OffsetX = Constants.LauncherWidth;
-            _menuContainer.Width = _stageSize.width - Constants.LauncherWidth;
-            _menuContainer.Height = _stageSize.height * Constants.MenuContainerHeightFactor;
-            _menuContainer.ShadowBorder = new ImageView(_imagePath + "/focus_launcher_shadow.9.png");
-            _menuContainer.ShadowBorder.Name = "_menuContainer.ShadowBorder";
-            _menuContainer.ShadowBorder.Size = new Vector3(_menuContainer.ItemSize.width + 40.0f, _menuContainer.ItemSize.height + 50.0f, 0.0f);
-            _menuContainer.ShadowBorder.Position = new Vector3(0.0f, 5.0f, 0.0f);
-            _menuContainer.ShadowBorder.ParentOrigin = NDalic.ParentOriginCenter;
-            _menuContainer.ShadowBorder.AnchorPoint = NDalic.AnchorPointCenter;
-            _menuContainer.SpotLight = spotLight;
-            _bottomClipLayer.Add(_menuContainer);
-
-            CreatePosters(); // Create Items for Poster ScrollContainer
-            CreateMenu();    // Create Items for Menu ScrollContainer
-
-            // Initialize PreFocusChange event of KeyboardFocusManager
-            _keyboardFocusManager = KeyboardFocusManager.Get();
-            _keyboardFocusManager.PreFocusChange += OnKeyboardPreFocusChangeSignal;
-
-            _keyboardFocusIndicator = new ImageView(_imagePath + "/highlight_stroke.9.png");
-            _keyboardFocusIndicator.ParentOrigin = NDalic.ParentOriginCenter;
-            _keyboardFocusIndicator.AnchorPoint = NDalic.AnchorPointCenter;
-            _keyboardFocusIndicator.WidthResizePolicy = "FILL_TO_PARENT";
-            _keyboardFocusIndicator.HeightResizePolicy = "FILL_TO_PARENT";
-
-            _keyboardFocusManager.SetFocusIndicatorActor(_keyboardFocusIndicator);
-
-            _keyboardFocusManager.SetAsFocusGroup(_menuContainer, true);
-            _keyboardFocusManager.SetAsFocusGroup(_postersContainer[0], true);
-            _keyboardFocusManager.SetAsFocusGroup(_postersContainer[1], true);
-            _keyboardFocusManager.SetFocusGroupLoop(true);
-
-            _focusEffect = new FocusEffect();
-
-            // Move Fcous to Bottom Container (Menu ScrollContainer)
-            ShowBottomContainer();
-            _menuContainer.SetFocused(true);
-        }
-    }
-}
-
-
diff --git a/plugins/dali-swig/examples/firstscreen/Constants.cs b/plugins/dali-swig/examples/firstscreen/Constants.cs
deleted file mode 100644 (file)
index 42e2c97..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-using System;
-
-namespace FirstScreen
-{
-    public class Constants
-    {
-        public const int TotalPostersContainers = 2;                  // Number of Poster ScrollContainers to be added on Top Container
-
-        public const float TopContainerHeightFactor = 0.38f;          // Height Factor of stage height used for Top Container total height
-        public const float TopContainerPositionFactor = 0.50f;        // Position Factor of stage height used for Top Container position
-        public const float TopClipLayerHeightFactor = 0.34f;          // Height Factor of stage height used for Top Clip layer height
-        public const float TopClipLayerExpandHeightFactor = 0.36f;    // Expanded Height Factor of stage height used for Top Clip layer height (used when Bottom container is hidden)
-        public const float PostersContainerHeightFactor = 0.32f;      // Height Factor of stage height used for Poster ScrollContainers
-        public const float PostersContainerPadding = 2.0f;            // Padding size used between items / images in Poster ScrollContainer
-        public const float PostersContainerMargin = 60.0f;            // Extra margin Padding size used between items / images in Poster ScrollContainer when item / image is focused
-        public const float PostersContainerOffsetYFactor = 0.17f;     // Position Factor of Poster item height used for Poster items / images position
-
-        public const float BottomContainerHeightFactor = 0.16f;       // Height Factor of stage height used for Bottom Container total height
-        public const float BottomContainerHidePositionFactor = 0.88f; // Position Factor of stage height used for Bottom Container position when bottom container is hidden (not focused)
-        public const float BottomContainerShowPositionFactor = 0.84f; // Position Factor of stage height used for Bottom Container position when bottom container is not hidden (focused)
-        public const float MenuContainerHeightFactor = 0.16f;         // Height Factor of stage height used for Bottom ScrollContainers
-        public const float BottomClipLayerHeightFactor = 0.84f;       // Height Factor of stage height used for Bottom Clip layer height
-        public const float MenuContainerPadding = 10.0f;              // Padding size used between items / images in Menu ScrollContainer
-        public const float MenuContainerMargin = 25.0f;               // Extra margin Padding size used between items / images in Menu ScrollContainer when item / image is focused
-        public const float MenuContainerOffsetYFactor = 0.35f;        // Position Factor of Menu item height used for Menu items / images position
-
-        public const float MenuItemWidthFactor = 0.125f;              // Width Factor (1/8) of stage Width used for Menu items / images Width
-        public const float MenuItemHeightFactor = 0.10f;              // Height Factor of stage height used for Menu items / images Height
-        public const float MenuItemsCount = 14;                       // Number of Menu items / images used in a Menu ScrollContainer
-
-        public const float Poster0ItemWidthFactor = 0.25f;            // Width Factor (1/4) of stage Width used for Poster items / images Width in a Poster ScrollContainer 0
-        public const float Poster1ItemWidthFactor = 0.20f;            // Width Factor of stage Width used for Poster items / images Width in a Poster ScrollContainer 1
-        public const float PostersItemHeightFactor = 0.24f;           // Height Factor of stage height used for Poster items / images Height
-        public const float PostersItemsCount = 24;                    // Number of Menu items / images used in a Poster ScrollContainer
-
-        public const float LauncherWidth = 280.0f;                    // Width of Launcher. Launcher is used to display three images on left of Menu ScrollContainer
-        public const float LauncherLeftMargin = 40.0f;                // Extra Spaces to the left of first Launcher item / image
-        public const float LauncherSeparatorWidth = 20.0f;            // Extra area / space to the left of Menu ScrollContainer used for a speration shadow image
-        public const float LauncherItemsCount = 3.0f;                 // Total number of Launcher items / images
-        public const float LauncherIconWidth = (LauncherWidth - LauncherLeftMargin - LauncherSeparatorWidth) / LauncherItemsCount; // Width of each Launcher item / image
-
-        public const float SpotLightDuration = 5.0f;                  // Duration of Spot Light Animation. 
-        public const float FocusTransitionDuration = 0.35f;           // Duration of Focus Transition Animation. 
-        public const float FocusDuration = 0.35f;                     // Duration of Focus Animation.
-        public const float ScrollDuration = 0.35f;                    // Duration of Scroll Animation.
-    }
-}
diff --git a/plugins/dali-swig/examples/firstscreen/FocusData.cs b/plugins/dali-swig/examples/firstscreen/FocusData.cs
deleted file mode 100644 (file)
index 75a3a96..0000000
+++ /dev/null
@@ -1,105 +0,0 @@
-using Dali;
-using System;
-
-namespace FirstScreen
-{
-    public class FocusData
-    {
-        private string _name;                 // Name used for FocusData object (mainly to differentiate key frame animation )
-        private string _imageName;            // Image File Name (to be loaded from disk) used for ImageView used in key frame animation
-        private Vector3 _parentOrigin;        // ParentOrigin applied to ImageView
-        private Vector3 _initSize;            // InitSize used for key frame animation
-        private Vector3 _targetSize;          // TargetSize used for key frame animation
-        private float _keyFrameStart;         // KeyFrameStart used for key frame animation
-        private float _keyFrameEnd;           // KeyFrameEnd used for key frame animation
-        private Direction _direction;         // Direction used for key frame animation
-        private ImageView _imageFocus;        // ImageView used in key frame animation
-
-        // Initialize FocusData used for key frame animation
-        public FocusData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize,
-                         Vector3 targetSize, float keyFrameStart, float keyFrameEnd)
-        {
-            _name = name;
-            _imageName = imageName;
-            _parentOrigin = parentOrigin;
-            _initSize = initSize;
-            _targetSize = targetSize;
-            _keyFrameStart = keyFrameStart;
-            _keyFrameEnd = keyFrameEnd;
-            _direction = direction;
-
-            _imageFocus = new ImageView("./images/focuseffect/" + _imageName); // Desktop
-            // _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/focuseffect/" + _imageName); // Target
-
-            _imageFocus.ParentOrigin = _parentOrigin;
-            _imageFocus.AnchorPoint = NDalic.AnchorPointCenter;
-            _imageFocus.Name = _name;
-        }
-
-        public enum Direction
-        {
-            Horizontal,
-            Vertical
-        };
-
-        public Direction FocusDirection
-        {
-            get {return _direction;}
-            set {_direction = value;}
-        }
-
-        public string Name
-        {
-            get {return _name;}
-            set {_name = value;}
-        }
-
-        public string ImageName
-        {
-            get {return _imageName;}
-            set {_imageName = value;}
-        }
-
-        public Vector3 ParentOrigin
-        {
-            get
-            {
-                return _parentOrigin;
-            }
-            set
-            {
-                _parentOrigin = value;
-                _imageFocus.ParentOrigin = _parentOrigin;
-            }
-        }
-
-        public Vector3 InitSize
-        {
-            get {return _initSize;}
-            set {_initSize = value;}
-        }
-
-        public Vector3 TargetSize
-        {
-            get {return _targetSize;}
-            set {_targetSize = value;}
-        }
-
-        public float KeyFrameStart
-        {
-            get {return _keyFrameStart;}
-            set {_keyFrameStart = value;}
-        }
-
-        public float KeyFrameEnd
-        {
-            get {return _keyFrameEnd;}
-            set {_keyFrameEnd = value;}
-        }
-
-        public ImageView ImageItem
-        {
-            get {return _imageFocus;}
-        }
-    }
-}
diff --git a/plugins/dali-swig/examples/firstscreen/FocusEffect.cs b/plugins/dali-swig/examples/firstscreen/FocusEffect.cs
deleted file mode 100644 (file)
index f34986e..0000000
+++ /dev/null
@@ -1,201 +0,0 @@
-using Dali;
-using System;
-using System.Collections.Generic;
-
-namespace FirstScreen
-{
-    public class FocusEffect : IFocusEffect
-    {
-        private float _frameThickness;
-        private FocusData[] _focusData; // Each FocusData is used for one key frame animation (total 6 key frame animations needed for EddenEffect)
-        private Animation _animation;   // Animation used to apply all six key frame animations
-
-        public FocusEffect()
-        {
-            _frameThickness = 10.0f;
-            float _bottomFrameTime = 0.6f; // complete the halo/bottom animation 60% of the way through
-            float _sideFrameTime = 0.8f;   // Start the side frame  animation after the bottom animation and complete at 80% of the way through
-            float _topFrameTime = 1.0f;    // start the top frame animation after the side frame animation and complete at 100% way through
-
-            // Six key frame animations (FocusData objects) needed for EddenEffect
-            // Two key frame animations for top horizontal effect
-            // Two key frame animations for bottom horizontal effect
-            // Two key frame animations for vertical horizontal effect
-            _focusData = new FocusData[6];
-
-            FocusData focusData = new FocusData("halo", "halo.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
-                                                new Vector3(50,20,0),  new Vector3(0.0f, 100.0f , 0.0f), 0.0f, _bottomFrameTime);
-            _focusData[0] = focusData;
-
-            focusData = new FocusData("bottom", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter,
-                                      new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f, _frameThickness, 0.0f), 0.0f, _bottomFrameTime);
-            _focusData[1] = focusData;
-
-            focusData = new FocusData("left", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomLeft,
-                                      new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime);
-            _focusData[2] = focusData;
-
-            focusData = new FocusData("right", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomRight,
-                                      new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime);
-            _focusData[3] = focusData;
-
-            focusData = new FocusData("top-left", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomLeft,
-                                      new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f ,_frameThickness, 0.0f), _sideFrameTime, _topFrameTime);
-            _focusData[4] = focusData;
-
-            focusData = new FocusData("top-right", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomRight,
-                                      new Vector3(0.0f, 0.0f, 0.0f),  new Vector3(0.0f, _frameThickness, 0.0f), _sideFrameTime, _topFrameTime);
-            _focusData[5] = focusData;
-        }
-
-        public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction)
-        {
-            var itemWidth = itemSize.x + _frameThickness / 2;
-            var itemHeight = itemSize.y + _frameThickness / 3;
-
-            if (_animation)
-            {
-                _animation.Clear();
-                _animation.Reset();
-            }
-            _animation = new Animation(duration);
-
-            if (direction == FocusEffectDirection.BottomToTop)
-            {
-                _focusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter;
-                _focusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter;
-                _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
-                _focusData[4].ParentOrigin = NDalic.ParentOriginTopLeft;
-                _focusData[5].ParentOrigin = NDalic.ParentOriginTopRight;
-            }
-            else
-            {
-                _focusData[0].ParentOrigin = NDalic.ParentOriginTopCenter;
-                _focusData[1].ParentOrigin = NDalic.ParentOriginTopCenter;
-                _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight;
-                _focusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft;
-                _focusData[5].ParentOrigin = NDalic.ParentOriginBottomRight;
-            }
-
-            foreach (FocusData focusData in _focusData)
-            {
-                var currentParent =  focusData.ImageItem.GetParent();
-
-                // first parent the controls
-                if (parentItem != currentParent)
-                {
-                    parentItem.Add(focusData.ImageItem);
-                }
-
-                focusData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f);
-                parentItem.Add(focusData.ImageItem);
-
-                Vector3 targetSize = focusData.TargetSize;
-                Vector3 initSize = focusData.InitSize;
-
-                if (focusData.FocusDirection == FocusData.Direction.Horizontal)
-                {
-                    // adjust the width to match the parent
-                    targetSize.x = itemWidth;
-                }
-                else // vertical frame
-                {
-                    // adjust the height to match the parent
-                    targetSize.y = itemHeight;
-                }
-
-                // half the size for the top frame as we come out from both left / right sides
-                if (focusData.Name == "top-right" ||  focusData.Name == "top-left")
-                {
-                    targetSize.x = itemWidth - _frameThickness;
-                }
-
-                KeyFrames keyFrames = new KeyFrames();
-
-                keyFrames.Add(0.0f, new Property.Value(initSize));
-                keyFrames.Add(focusData.KeyFrameStart, new Property.Value(initSize));
-                keyFrames.Add(focusData.KeyFrameEnd, new Property.Value(targetSize));
-
-                // for halo add an extra keyframe to shrink it ( in 20% of time after it has finished)
-                if (focusData.Name =="halo")
-                {
-                    keyFrames.Add(focusData.KeyFrameEnd + 0.2f, new Property.Value(initSize));
-                }
-
-                _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.SIZE), keyFrames,
-                                          new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-
-                // Simulate the vertical frame growing from the top.
-                // Vertical items are anchored to the bottom of the parent... so when they grow
-                // we need to move them to the middle of the parent ( otherwise they stick out the bottom)
-                if (focusData.FocusDirection == FocusData.Direction.Vertical)
-                {
-                    //animate position as well so it looks like animation is coming from bottom
-                    KeyFrames keyFramesV = new KeyFrames();
-
-                    if (direction == FocusEffectDirection.BottomToTop)
-                    {
-                        keyFramesV.Add(0.0f, new Property.Value(0.0f));
-                        keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
-                    }
-                    else
-                    {
-                        keyFramesV.Add(0.0f, new Property.Value(-itemHeight));
-                        keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(-itemHeight));
-                    }
-
-                    keyFramesV.Add(focusData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control
-
-                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_Y), keyFramesV,
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-
-                // Simulate the top frame growing from the sides.
-                if (focusData.Name == "top-left")
-                {
-                    KeyFrames keyFramesTL = new KeyFrames();
-
-                    keyFramesTL.Add(0.0f, new Property.Value(0.0f));
-                    keyFramesTL.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
-                    keyFramesTL.Add(focusData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control
-
-                    // grow these from the left or right
-                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTL,
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-
-                if (focusData.Name == "top-right")
-                {
-                    KeyFrames keyFramesTR = new KeyFrames();
-
-                    keyFramesTR.Add(0.0f, new Property.Value(0.0f));
-                    keyFramesTR.Add(focusData.KeyFrameStart, new Property.Value(0.0f));
-                    keyFramesTR.Add(focusData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control
-
-                    // grow these from the left or right
-                    _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTR,
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-
-                _animation.Finished += OnAnimationFinished;
-
-                _animation.Play();
-            }
-        }
-
-        private void OnAnimationFinished(object source, Animation.FinishedEventArgs e)
-        {
-            foreach (FocusData focusData in _focusData)
-            {
-                var currentParent =  focusData.ImageItem.GetParent();
-
-                if (currentParent)
-                {
-                    currentParent.Remove(focusData.ImageItem);
-                }
-            }
-        }
-    }
-}
diff --git a/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs b/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs
deleted file mode 100644 (file)
index 8e8b9d6..0000000
+++ /dev/null
@@ -1,16 +0,0 @@
-using Dali;
-using System;
-
-namespace FirstScreen
-{
-    public enum FocusEffectDirection
-    {
-        TopToBottom,
-        BottomToTop
-    };
-
-    public interface IFocusEffect
-    {
-        void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction);
-    }
-}
diff --git a/plugins/dali-swig/examples/firstscreen/Program.cs b/plugins/dali-swig/examples/firstscreen/Program.cs
deleted file mode 100644 (file)
index 1470a4a..0000000
+++ /dev/null
@@ -1,13 +0,0 @@
-using System;
-
-namespace FirstScreen
-{
-    public class MainClass
-    {
-        [STAThread]
-        static void Main(string[] args)
-        {
-            FirstScreenApp.Run();
-        }
-    }
-}
diff --git a/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs b/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs
deleted file mode 100644 (file)
index adaee72..0000000
+++ /dev/null
@@ -1,751 +0,0 @@
-using Dali;
-using System;
-using System.Runtime.InteropServices;
-using System.Collections.Generic;
-
-
-namespace FirstScreen
-{
-    public class ScrollContainer : CustomView
-    {
-        private View _container;                      // View Container will be the first item added to ScrollContainer and parent to all the items added to the ScrollContainer.
-        private Vector3 _itemSize;                    // Size of the item / images added to the ScrollContainer.
-        private List<View> _itemList;                 // List collection of View items/images  added to the ScrollContainer.
-        private int _itemCount;                       // Number of items / images  added to the ScrollContainer.
-        private int _focusedItem;                     // Index of currently focused View item / image  on the ScrollContainer.
-        private float _scrollDisplacement;            // Used for horizontal pan displacement.
-        private float _currentScrollPosition;         // Used for horizontal scroll position.
-        private float _gap;                           // Used for gap / padding between items / images on the ScrollContainer.
-        private float _width;                         // Width of the ScrollContainer.
-        private float _height;                        // Height of the ScrollContainer.
-        private bool _isFocused;                      // Flag to check if ScrollContainer is enabled or not.
-        private float _marginX;                       // Extra horizontal margin is used to add an extra gap between items / images after a focused and scaled item / image.
-        private float _marginY;                       // Extra vertical margin (not used at the moment).
-        private float _offsetYFactor;                 // Vertical Position offset Factor of item height.
-        private float _offsetX;                       // Horizontal Position offset of ScrollContainer.
-        private Stage _stage;                         // Reference to Dali stage.
-        private Vector2 _stageSize;                   // Reference to Dali stage size.
-        private ImageView _shadowBorder;              // Reference to Shadow border ImageView applied to the focused item on ScrollContainer.
-        private ImageView _spotLight;                 // Reference to SpotLight ImageView applied to the focused item on ScrollContainer.
-        private Animation _spotLightAnimation;        // SpotLight Animation applied to the focused item on ScrollContainer.
-        private Animation _focusAnimation;            // Focused position animation on ScrollContainer.
-        private Animation _scrollAnimation;           // Scroll animation on items of ScrollContainer.
-        private Animation _focusTransitionAnimation;  // Focus Transition (scaling /unscaling) animation on items of ScrollContainer.
-        private Path _circularPath;                   // Circular path used for SpotLight Animation applied to the focused item on ScrollContainer.
-
-        public ScrollContainer() : base(ViewWrapperImpl.CustomViewBehaviour.DISABLE_STYLE_CHANGE_SIGNALS |
-                                        ViewWrapperImpl.CustomViewBehaviour.REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
-        {
-
-        }
-
-        public bool IsFocused
-        {
-            get
-            {
-                return _isFocused;
-            }
-        }
-
-        public Dali.View Container
-        {
-            get
-            {
-                return _container;
-            }
-        }
-
-        public int ItemCount
-        {
-            get
-            {
-                return _itemCount;
-            }
-        }
-
-        public Vector3 ItemSize
-        {
-            get
-            {
-                return _itemSize;
-            }
-
-            set
-            {
-                _itemSize = value;
-
-                Vector3 topLeft = new Vector3(-0.25f * _itemSize.width, -0.25f * _itemSize.height, 0.0f);
-                Vector3 topRight = new Vector3(0.25f * _itemSize.width, -0.25f * _itemSize.height, 0.0f);
-                Vector3 bottomRight = new Vector3(0.25f * _itemSize.width, 0.25f * _itemSize.height, 0.0f);
-                Vector3 bottomLeft = new Vector3(-0.25f * _itemSize.width, 0.25f * _itemSize.height, 0.0f);
-
-                _circularPath = new Path();
-                _circularPath.AddPoint(topLeft);
-                _circularPath.AddPoint(topRight);
-                _circularPath.AddPoint(bottomRight);
-                _circularPath.AddPoint(bottomLeft);
-                _circularPath.AddPoint(topLeft);
-                _circularPath.GenerateControlPoints(0.5f);
-            }
-        }
-
-        public float Gap
-        {
-            get
-            {
-                return _gap;
-            }
-
-            set
-            {
-                _gap = value;
-            }
-        }
-
-        public float MarginX
-        {
-            get
-            {
-                return _marginX;
-            }
-
-            set
-            {
-                _marginX = value;
-            }
-        }
-
-        public float OffsetYFator
-        {
-            get
-            {
-                return _offsetYFactor;
-            }
-
-            set
-            {
-                _offsetYFactor = value;
-            }
-        }
-
-        public float OffsetX
-        {
-            get
-            {
-                return _offsetX;
-            }
-
-            set
-            {
-                _offsetX = value;
-            }
-        }
-
-        public float MarginY
-        {
-            get
-            {
-                return _marginY;
-            }
-
-            set
-            {
-                _marginY = value;
-            }
-        }
-
-        public float Width
-        {
-            get
-            {
-                return _width;
-            }
-
-            set
-            {
-                _width = value;
-            }
-        }
-
-        public float Height
-        {
-            get
-            {
-                return _height;
-            }
-
-            set
-            {
-                _height = value;
-            }
-        }
-
-        public ImageView ShadowBorder
-        {
-            get
-            {
-                return _shadowBorder;
-            }
-
-            set
-            {
-                _shadowBorder = value;
-            }
-        }
-
-        public ImageView SpotLight
-        {
-            get
-            {
-                return _spotLight;
-            }
-
-            set
-            {
-                _spotLight = value;
-            }
-        }
-
-        public int FocusedItemID
-        {
-            get
-            {
-                if (_focusedItem < 0)
-                {
-                    _focusedItem = 0;
-                }
-
-                return _focusedItem;
-            }
-        }
-
-        // This override method is called automatically after the Control has been initialized.
-        // Any second phase initialization is done here.
-        public override void OnInitialize()
-        {
-            _itemSize = new Vector3(0.0f, 0.0f, 0.0f);
-            _gap = 0.0f;
-            _width = 0.0f;
-            _height = 0.0f;
-            _currentScrollPosition = 0.0f;
-            _itemCount = 0;
-            _focusedItem = -1;
-            _isFocused = false;
-            _marginX = 50.0f;
-            _marginY = 0.0f;
-            _offsetYFactor = 0.0f;
-            _offsetX = 0.0f;
-
-            _container = new View();
-            this.Add(_container);
-
-            _itemList = new List<View>();
-
-            this.ParentOrigin = NDalic.ParentOriginTopLeft;
-            this.AnchorPoint = NDalic.AnchorPointTopLeft;
-            this.WidthResizePolicy = "FILL_TO_PARENT";
-            this.HeightResizePolicy = "FILL_TO_PARENT";
-            this.SetKeyboardFocusable(true);
-
-            _container.ParentOrigin = NDalic.ParentOriginTopLeft;
-            _container.AnchorPoint = NDalic.AnchorPointTopLeft;
-            _container.WidthResizePolicy = "FILL_TO_PARENT";
-            _container.HeightResizePolicy = "FILL_TO_PARENT";
-
-            _stage = Stage.GetCurrent();
-            _stageSize = _stage.GetSize();
-
-            _spotLightAnimation = new Animation(Constants.SpotLightDuration);
-            _focusTransitionAnimation = new Animation(Constants.FocusTransitionDuration);
-            _focusAnimation = new Animation(Constants.FocusDuration);
-            _focusAnimation.SetEndAction(Animation.EndAction.BakeFinal);
-            _scrollAnimation = new Animation(Constants.ScrollDuration);
-            _scrollAnimation.SetEndAction(Animation.EndAction.BakeFinal);
-
-            EnableGestureDetection(Gesture.Type.Pan);
-        }
-
-        // This will be invoked automatically if an item/image is added to the ScrollContainer
-        public override void OnChildAdd(Actor actor)
-        {
-            View item = View.DownCast(actor);
-
-            if (item is View && item != _container)
-            {
-                item.AnchorPoint = NDalic.AnchorPointBottomCenter;
-                item.ParentOrigin = NDalic.ParentOriginBottomCenter;
-
-                item.Size = _itemSize;
-                item.SetKeyboardFocusable(true);
-                item.Position = GetItemPosition(_itemCount, _currentScrollPosition);
-
-                item.Name = _itemCount.ToString();
-
-                //item.ClippingMode = "CLIP_CHILDREN";
-
-                _container.Add(item);
-                _itemList.Add(item);
-
-                _itemCount++;
-                item.SetKeyboardFocusable(true);
-            }
-        }
-
-        // This will be invoked automatically if an item/image is removed from the ScrollContainer
-        public override void OnChildRemove(Actor actor)
-        {
-            View item = View.DownCast(actor);
-
-            if (item is View && item != _container)
-            {
-                _container.Remove(item);
-
-                _itemCount--;
-                _itemList.Remove(item);
-            }
-        }
-
-        // This override function supports two dimensional keyboard navigation.
-        // This function returns the next keyboard focusable actor in ScrollContainer control towards the given direction.
-        public override Actor GetNextKeyboardFocusableActor(Actor currentFocusedActor, View.KeyboardFocus.Direction direction, bool loopEnabled)
-        {
-            if (direction == View.KeyboardFocus.Direction.LEFT)
-            {
-                return FocusPrevious(loopEnabled);
-            }
-            else if (direction == View.KeyboardFocus.Direction.RIGHT)
-            {
-                return FocusNext(loopEnabled);
-            }
-            else
-            {
-                return currentFocusedActor;
-            }
-        }
-
-        // This override function is invoked before chosen focusable actor will be focused.
-        // This allows the application to preform any actions (i.e. Scroll and SpotLight animations) before the focus is actually moved to the chosen actor.
-        public override void OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
-        {
-            Focus(_focusedItem);
-        }
-
-        // This override function is invoked whenever a pan gesture is detected on this control.
-        // Perform Scroll Animation based upon pan gesture velocity / speed.
-        public override void OnPan(PanGesture pan)
-        {
-            switch (pan.state)
-            {
-            case Gesture.State.Started:
-                _scrollDisplacement = 0.0f;
-                break;
-
-            case Gesture.State.Continuing:
-                _scrollDisplacement = pan.displacement.x;
-                break;
-
-            case Gesture.State.Finished:
-            case Gesture.State.Cancelled:
-                float absScrollDistance = _scrollDisplacement;
-                if (absScrollDistance < 0.0f)
-                    absScrollDistance = 0.0f - absScrollDistance;
-
-                float scrollSpeed = pan.velocity.x * pan.velocity.x + pan.velocity.y * pan.velocity.y;
-                float maxScrollSpeed = 40.0f;  // TBD
-                if (scrollSpeed > maxScrollSpeed)
-                    scrollSpeed = maxScrollSpeed;
-
-                if (absScrollDistance > 1.0f && scrollSpeed > 0.05f) // Threshold TBD
-                {
-                    if (_scrollDisplacement > 0.0f) // scroll constant distance in constant speed.
-                    {
-                        Scroll((_itemSize.x + _gap) * 2, GetFirstVisibleItemId());
-                    }
-                    else
-                    {
-                        Scroll(-(_itemSize.x + _gap) * 2, GetFirstVisibleItemId());
-                    }
-                }
-                break;
-            }
-        }
-
-        // This function returns current focused actor
-        public View GetCurrentFocusedActor()
-        {
-            if (_focusedItem < 0)
-            {
-                _focusedItem = 0;
-            }
-
-            return _itemList[_focusedItem];
-        }
-
-        public void SetFocused(bool focused)
-        {
-            _isFocused = focused;
-
-            // Perform Focus animation if the ScrollContainer is not focused already
-            if (!_isFocused)
-            {
-                Actor parent = _shadowBorder.GetParent();
-                if (parent)
-                {
-                    parent.Remove(_shadowBorder);
-                }
-
-                parent = _spotLight.GetParent();
-                if (parent)
-                {
-                    parent.Remove(_spotLight);
-                }
-
-                _focusTransitionAnimation.Clear();
-
-                for (int i = 0; i < _itemList.Count; ++i)
-                {
-                    SetupItemRenderer(_itemList[i], false);
-
-                    Vector3 targetPosition = GetItemPosition(i, _currentScrollPosition);
-                    _focusTransitionAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION),
-                                                        new Dali.Property.Value(targetPosition),
-                                                        new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-
-                    _focusTransitionAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE),
-                                                        new Dali.Property.Value(new Vector3(1.0f, 1.0f, 1.0f)),
-                                                        new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-
-                _focusTransitionAnimation.Play();
-            }
-            else
-            {
-                Focus(_focusedItem);
-            }
-        }
-
-        // Obtain ID of first visible item/image on the screen of the ScrollContainer
-        private int GetFirstVisibleItemId()
-        {
-            int firstItemId = -1;
-
-            if (_isFocused)
-            {
-                firstItemId = (int)Math.Floor((-1.0 * _currentScrollPosition + _marginX * 2.0f) / (_itemSize.x + _gap));
-            }
-            else
-            {
-                firstItemId = (int)Math.Floor(-1.0 * _currentScrollPosition / (_itemSize.x + _gap));
-            }
-
-            if (firstItemId < 0)
-            {
-                firstItemId = 0;
-            }
-
-            return firstItemId;
-        }
-
-        // Obtain ID of last visible item/image on the screen of the ScrollContainer
-        private int GetLastVisibleItemId()
-        {
-            int lastItemId = -1;
-
-            if (_isFocused)
-            {
-                lastItemId = (int)Math.Ceiling(((_width - _currentScrollPosition - _marginX * 2.0f) / _itemSize.x) - 1);
-            }
-            else
-            {
-                lastItemId = (int)Math.Ceiling(((_width - _currentScrollPosition) / _itemSize.x) - 1);
-            }
-
-            if (lastItemId >= _itemList.Count)
-            {
-
-                lastItemId = _itemList.Count - 1;
-            }
-
-            return lastItemId;
-        }
-
-        // Obtain Next item/image (Right of the currently focused item) of the ScrollContainer
-        private Actor FocusNext(bool loopEnabled)
-        {
-            int nextItem = -1;
-
-            if (_focusedItem < GetFirstVisibleItemId() || _focusedItem > GetLastVisibleItemId())
-            {
-                nextItem = GetFirstVisibleItemId();
-            }
-            else
-            {
-                nextItem = _focusedItem + 1;
-            }
-
-            if (nextItem >= _itemList.Count)
-            {
-                if (loopEnabled)
-                {
-                    nextItem = 0;
-                }
-                else
-                {
-                    nextItem = _itemList.Count - 1;
-                }
-            }
-
-            _focusedItem = nextItem;
-            return _itemList[_focusedItem];
-        }
-
-        // Obtain Previous item/image (left of the currently focused item) of the ScrollContainer
-        private Actor FocusPrevious(bool loopEnabled)
-        {
-            int previousItem = -1;
-
-            if (_focusedItem < GetFirstVisibleItemId() || _focusedItem > GetLastVisibleItemId())
-            {
-                previousItem = GetFirstVisibleItemId();
-            }
-            else
-            {
-                previousItem = _focusedItem - 1;
-            }
-
-            if (previousItem < 0)
-            {
-                if (loopEnabled)
-                {
-                    previousItem = _itemList.Count - 1;
-                }
-                else
-                {
-                    previousItem = 0;
-                }
-            }
-
-            _focusedItem = previousItem;
-            return _itemList[_focusedItem];
-        }
-
-        // Perform ScrollAnimation on each item
-        private void Scroll(float amount, int baseItem)
-        {
-            float tagetScrollPosition = _currentScrollPosition + amount;
-            float totalItemSize = _itemList.Count * (_itemSize.width + _gap) + _gap + (_marginX * 2.0f);
-
-            float maxScrollPosition = _width - totalItemSize;
-
-            if (tagetScrollPosition < maxScrollPosition)
-            {
-                tagetScrollPosition = maxScrollPosition;
-            }
-            if (tagetScrollPosition > 0.0f)
-            {
-                tagetScrollPosition = 0.0f;
-            }
-            _scrollAnimation.Clear();
-
-            for (int i = 0; i < _itemList.Count; ++i)
-            {
-                Vector3 targetPosition = GetItemPosition(i, tagetScrollPosition);
-                _scrollAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION),
-                                           new Dali.Property.Value(targetPosition),
-                                           new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-            }
-
-            _currentScrollPosition = tagetScrollPosition;
-            _scrollAnimation.Play();
-        }
-
-        // This function uses ItemId as next FocusedItem and preforms Scroll and SpotLight animations on that item.
-        private void Focus(int itemId)
-        {
-            if (itemId < 0)
-            {
-                itemId = 0;
-            }
-            else if (itemId >= _itemList.Count)
-            {
-                itemId = _itemList.Count - 1;
-            }
-
-            _itemList[itemId].Add(_shadowBorder);
-            _itemList[itemId].Add(_spotLight);
-
-            // Perform Spot Light animation
-            if(_focusedItem != itemId && _spotLight != null)
-            {
-                _spotLightAnimation.Clear();
-                _spotLightAnimation.Animate( _spotLight, _circularPath, new Vector3(0.0f, 0.0f, 0.0f) );
-                _spotLightAnimation.SetLooping(true);
-                _spotLightAnimation.Play();
-            }
-
-            _focusedItem = itemId;
-
-            Vector3 itemPosition = GetItemPosition(_focusedItem, _currentScrollPosition);
-
-            _focusAnimation.Clear();
-
-            float relativeItemPositionX = itemPosition.x - _itemSize.width * 0.5f + (_stageSize.width * 0.5f) + _offsetX;
-            if (relativeItemPositionX < _marginX + _offsetX + _gap)
-            {
-                float amount = _marginX + _offsetX + _gap - relativeItemPositionX;
-                Scroll(amount, itemId + 1); // Perform Scroll animation
-            }
-            else if (relativeItemPositionX + _itemSize.width + _gap + _marginX > _stageSize.width)
-            {
-                float amount = relativeItemPositionX + _marginX + _gap + _itemSize.width - _stageSize.width;
-                Scroll(-amount, itemId - 1); // Perform Scroll animation
-            }
-            else
-            {
-                // Perform animation when item is focused
-                for (int i = 0; i < _itemList.Count; ++i)
-                {
-                    Vector3 targetPosition = GetItemPosition(i, _currentScrollPosition);
-                    _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.POSITION),
-                                              new Dali.Property.Value(targetPosition),
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-            }
-
-            for (int i = 0; i < _itemList.Count; ++i)
-            {
-                SetupItemRenderer(_itemList[i], false);
-
-                // Perform scale animation on Focused item
-                if (i == _focusedItem)
-                {
-                    _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE),
-                                              new Dali.Property.Value(new Vector3(1.2f, 1.2f, 1.2f)),
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-                else
-                {
-                    _focusAnimation.AnimateTo(new Dali.Property(_itemList[i], Actor.Property.SCALE),
-                                              new Dali.Property.Value(new Vector3(1.0f, 1.0f, 1.0f)),
-                                              new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE));
-                }
-            }
-
-            _focusAnimation.Play();
-
-            if (_isFocused && _focusedItem >= 0)
-            {
-                SetupItemRenderer(_itemList[_focusedItem], true);
-                SetupSpotLightRenderer();
-            }
-        }
-
-        // Calculate Position of any item/image of ScrollContainer
-        private Vector3 GetItemPosition(int itemId, float scrollPosition)
-        {
-            if (_isFocused)
-            {
-                // used (_itemSize.width * 0.5f) because of AnchorPointCenter
-                // used (_stageSize.width * 0.5f) because of ParentOriginCenter
-                if (_focusedItem > itemId)
-                {
-                    float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f);
-                    return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f);
-                }
-                else if (_focusedItem == itemId)
-                {
-                    float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + _marginX + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f);
-                    return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f);
-                }
-                else
-                {
-                    float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + _marginX * 2.0f + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f);
-                    return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f);
-                }
-            }
-            else
-            {
-                float positionX = (_itemSize.width * itemId) + (_gap * (itemId + 1)) + scrollPosition + (_itemSize.width * 0.5f) - (_stageSize.width * 0.5f);
-                return new Vector3(positionX, -_itemSize.height * _offsetYFactor, 0.0f);
-            }
-        }
-
-        // Used for SpotLight animation with clipping
-        private void SetupItemRenderer(Actor actor, bool stencilOn)
-        {
-            if (actor)
-            {
-                Renderer renderer = actor.GetRendererAt(0);
-
-                if (renderer)
-                {
-                    // Setup the renderer properties:
-                    // The stencil plane is only for stencilling, so disable writing to color buffer.
-
-                    // Enable stencil. Draw to the stencil buffer (only).
-                    if (stencilOn)
-                    {
-                        renderer.RenderMode = (int)RenderModeType.COLOR_STENCIL;
-                    }
-                    else
-                    {
-                        renderer.RenderMode = (int)RenderModeType.COLOR;
-                    }
-                    renderer.StencilFunction = (int)StencilFunctionType.ALWAYS;
-                    renderer.StencilFunctionReference = 1;
-                    renderer.StencilFunctionMask = 0xFF;
-                    renderer.StencilOperationOnFail = (int)StencilOperationType.KEEP;
-                    renderer.StencilOperationOnZFail = (int)StencilOperationType.KEEP;
-                    renderer.StencilOperationOnZPass = (int)StencilOperationType.REPLACE;
-                    renderer.StencilMask = 0xFF;
-
-                    // We don't want to write to the depth buffer.
-                    renderer.DepthWriteMode = (int)DepthWriteModeType.OFF;
-                    // We don't beed to test the depth buffer.
-                    renderer.DepthTestMode = (int)DepthTestModeType.OFF;
-
-                    // This object must be rendered 1st.
-                    renderer.DepthIndex = 10;
-                }
-            }
-        }
-
-        // Used for SpotLight animation with clipping
-        private void SetupSpotLightRenderer()
-        {
-            if (_spotLight)
-            {
-                Renderer renderer = _spotLight.GetRendererAt(0);
-
-                if (renderer)
-                {
-                    // Setup the renderer properties:
-                    // Write to color buffer so soptlight is visible
-
-                    // We use blending to blend the spotlight with the poster image.
-                    renderer.BlendMode = (int)BlendModeType.ON;
-                    renderer.BlendEquationRgb = (int)BlendEquationType.ADD;
-                    renderer.BlendEquationAlpha = (int)BlendEquationType.ADD;
-                    renderer.BlendFactorDestRgb = (int)BlendFactorType.ONE;
-
-                    // Enable stencil. Here we only draw to areas within the stencil.
-                    renderer.RenderMode = (int)RenderModeType.COLOR_STENCIL;
-                    renderer.StencilFunction = (int)StencilFunctionType.EQUAL;
-                    renderer.StencilFunctionReference = 1;
-                    renderer.StencilFunctionMask = 0xFF;
-                    // Don't write to the stencil.
-                    renderer.StencilMask = 0x00;
-
-                    // We don't need to write to the depth buffer.
-                    renderer.DepthWriteMode = (int)DepthWriteModeType.OFF;
-                    // We don't need to test the depth buffer.
-                    renderer.DepthTestMode = (int)DepthTestModeType.OFF;
-
-                    // This object must be rendered last.
-                    renderer.DepthIndex = 20;
-                }
-            }
-        }
-    }
-}
-
diff --git a/plugins/dali-swig/examples/firstscreen/firstscreen.csproj b/plugins/dali-swig/examples/firstscreen/firstscreen.csproj
deleted file mode 100644 (file)
index 148cd79..0000000
+++ /dev/null
@@ -1,47 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <PropertyGroup>
-    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
-    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
-    <ProjectGuid>{7606F35D-21C4-48CE-A38F-A24D6BEDB996}</ProjectGuid>
-    <OutputType>Exe</OutputType>
-    <RootNamespace>firstscreen</RootNamespace>
-    <AssemblyName>firstscreen</AssemblyName>
-    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
-    <DebugSymbols>true</DebugSymbols>
-    <DebugType>full</DebugType>
-    <Optimize>false</Optimize>
-    <OutputPath>bin\Debug</OutputPath>
-    <DefineConstants>DEBUG;</DefineConstants>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <PlatformTarget>x86</PlatformTarget>
-  </PropertyGroup>
-  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
-    <DebugType>full</DebugType>
-    <Optimize>true</Optimize>
-    <OutputPath>bin\Release</OutputPath>
-    <ErrorReport>prompt</ErrorReport>
-    <WarningLevel>4</WarningLevel>
-    <ConsolePause>false</ConsolePause>
-    <PlatformTarget>x86</PlatformTarget>
-  </PropertyGroup>
-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-  <ItemGroup>
-    <Compile Include="App.cs" />
-    <Compile Include="Constants.cs" />
-    <Compile Include="FocusData.cs" />
-    <Compile Include="FocusEffect.cs" />
-    <Compile Include="IFocusEffect.cs" />
-    <Compile Include="Program.cs" />
-    <Compile Include="ScrollContainer.cs" />
-  </ItemGroup>
-  <ItemGroup>
-    <Reference Include="NDali">
-      <HintPath>..\..\NDali.dll</HintPath>
-    </Reference>
-  </ItemGroup>
-</Project>
\ No newline at end of file
diff --git a/plugins/dali-swig/examples/firstscreen/firstscreen.sln b/plugins/dali-swig/examples/firstscreen/firstscreen.sln
deleted file mode 100644 (file)
index cbe800d..0000000
+++ /dev/null
@@ -1,17 +0,0 @@
-\r
-Microsoft Visual Studio Solution File, Format Version 12.00\r
-# Visual Studio 2012\r
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "firstscreen", "firstscreen.csproj", "{7606F35D-21C4-48CE-A38F-A24D6BEDB996}"\r
-EndProject\r
-Global\r
-       GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
-               Debug|x86 = Debug|x86\r
-               Release|x86 = Release|x86\r
-       EndGlobalSection\r
-       GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
-               {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Debug|x86.ActiveCfg = Debug|x86\r
-               {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Debug|x86.Build.0 = Debug|x86\r
-               {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Release|x86.ActiveCfg = Release|x86\r
-               {7606F35D-21C4-48CE-A38F-A24D6BEDB996}.Release|x86.Build.0 = Release|x86\r
-       EndGlobalSection\r
-EndGlobal\r
diff --git a/plugins/dali-swig/examples/firstscreen/images/0-normal.png b/plugins/dali-swig/examples/firstscreen/images/0-normal.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/1-normal.png b/plugins/dali-swig/examples/firstscreen/images/1-normal.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/2-normal.png b/plugins/dali-swig/examples/firstscreen/images/2-normal.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/background.png b/plugins/dali-swig/examples/firstscreen/images/background.png
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index 7e4caad..0000000
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focus_grid.9.png b/plugins/dali-swig/examples/firstscreen/images/focus_grid.9.png
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index 04ccb1f..0000000
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png b/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png b/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png
deleted file mode 100644 (file)
index 0805e9e..0000000
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/highlight_spot.png b/plugins/dali-swig/examples/firstscreen/images/highlight_spot.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/highlight_stroke.9.png b/plugins/dali-swig/examples/firstscreen/images/highlight_stroke.9.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/0.png b/plugins/dali-swig/examples/firstscreen/images/menu/0.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/1.png b/plugins/dali-swig/examples/firstscreen/images/menu/1.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/2.png b/plugins/dali-swig/examples/firstscreen/images/menu/2.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/3.png b/plugins/dali-swig/examples/firstscreen/images/menu/3.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/4.png b/plugins/dali-swig/examples/firstscreen/images/menu/4.png
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diff --git a/plugins/dali-swig/examples/firstscreen/images/menu/5.png b/plugins/dali-swig/examples/firstscreen/images/menu/5.png
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