utc-Dali-ScrollView.cpp
utc-Dali-ShaderEffects.cpp
utc-Dali-ShadowView.cpp
+ utc-Dali-ScaleTransition.cpp
utc-Dali-SlideTransition.cpp
utc-Dali-Slider.cpp
utc-Dali-TableView.cpp
--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include <iostream>
+#include <stdlib.h>
+#include <dali-toolkit-test-suite-utils.h>
+#include <dali-toolkit/dali-toolkit.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
+#include <dali-toolkit/public-api/transition/transition-set.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+#include <dali-toolkit/public-api/transition/scale-transition.h>
+
+using namespace Dali;
+using namespace Dali::Toolkit;
+
+// Functor to test whether a Finish signal is emitted
+struct TransitionFinishCheck
+{
+ TransitionFinishCheck(bool& signalReceived)
+ : mSignalReceived(signalReceived)
+ {
+ }
+
+ void operator()(TransitionSet& transitionSet)
+ {
+ mSignalReceived = true;
+ }
+
+ void Reset()
+ {
+ mSignalReceived = false;
+ }
+
+ void CheckSignalReceived()
+ {
+ if(!mSignalReceived)
+ {
+ tet_printf("Expected Finish signal was not received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ void CheckSignalNotReceived()
+ {
+ if(mSignalReceived)
+ {
+ tet_printf("Unexpected Finish signal was received\n");
+ tet_result(TET_FAIL);
+ }
+ else
+ {
+ tet_result(TET_PASS);
+ }
+ }
+
+ bool& mSignalReceived; // owned by individual tests
+};
+
+int UtcDaliScaleTransitionSetGetProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliScaleTransitionSetGetProperty");
+
+ Control control = Control::New();
+
+ ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(-0.5f, -0.5f));
+
+ Vector2 scaleFactor = scale.GetScaleFactor();
+ DALI_TEST_EQUALS(0.5f, scaleFactor.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(0.5f, scaleFactor.y, TEST_LOCATION);
+
+
+ scale.SetScaleFactor(Vector2(1.5f, 1.2f));
+ scaleFactor = scale.GetScaleFactor();
+ DALI_TEST_EQUALS(1.5f, scaleFactor.x, TEST_LOCATION);
+ DALI_TEST_EQUALS(1.2f, scaleFactor.y, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliScaleTransitionWithOffScene(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliScaleTransitionWithOffScene");
+
+ Control control = Control::New();
+ control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ control.SetProperty(Actor::Property::SIZE, Vector3(150, 150, 0));
+ Property::Map controlProperty;
+ controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+ application.SendNotification();
+ application.Render(20);
+
+ Vector3 currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(0.5f));
+ scale.SetAppearingTransition(false);
+ TransitionSet transitionSet = TransitionSet::New();
+ transitionSet.AddTransition(scale);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(400);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ application.SendNotification();
+ application.Render(200);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ application.SendNotification();
+ application.Render(20);
+
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ END_TEST;
+}
+
+int UtcDaliScaleTransitionDisappearing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliScaleTransitionDisappearing");
+
+ Control control = Control::New();
+ control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0));
+ control.SetProperty(Actor::Property::OPACITY, 1.0f);
+ Property::Map controlProperty;
+ controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+ application.GetScene().Add(control);
+
+ application.SendNotification();
+ application.Render(20);
+
+ Vector3 currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ ScaleTransition scale = ScaleTransition::New(control, 0.5f, TimePeriod(0.5f));
+ scale.SetAppearingTransition(false);
+
+ TransitionSet transitionSet = TransitionSet::New();
+ transitionSet.AddTransition(scale);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(400);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x > 0.55f && currentScale.x < 0.65f);
+ DALI_TEST_CHECK(currentScale.y > 0.55f && currentScale.y < 0.65f);
+
+ application.SendNotification();
+ application.Render(200);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ application.SendNotification();
+ application.Render(20);
+
+ // Property is reset after animation.
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ END_TEST;
+}
+
+int UtcDaliScaleTransitionAppearing(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliScaleTransitionAppearing");
+
+ Control control = Control::New();
+ control.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ control.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT);
+ control.SetProperty(Actor::Property::SIZE, Vector3(100, 100, 0));
+ control.SetProperty(Actor::Property::OPACITY, 1.0f);
+ Property::Map controlProperty;
+ controlProperty.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR);
+ controlProperty.Insert(Toolkit::ColorVisual::Property::MIX_COLOR, Vector4(1.0f, 0.0f, 0.0f, 1.0f));
+ control.SetProperty(Toolkit::Control::Property::BACKGROUND, controlProperty);
+
+ application.GetScene().Add(control);
+
+ application.SendNotification();
+ application.Render(20);
+
+ Vector3 currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ ScaleTransition scale = ScaleTransition::New(control, Vector2(2.0, 0.5), TimePeriod(0.5f));
+ scale.SetAppearingTransition(true);
+ TransitionSet transitionSet = TransitionSet::New();
+ transitionSet.AddTransition(scale);
+ transitionSet.Play();
+
+ bool signalReceived(false);
+ TransitionFinishCheck finishCheck(signalReceived);
+ transitionSet.FinishedSignal().Connect(&application, finishCheck);
+
+ application.SendNotification();
+ application.Render(400);
+
+ // We didn't expect the animation to finish yet
+ application.SendNotification();
+ finishCheck.CheckSignalNotReceived();
+
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x > 1.1f && currentScale.x < 1.3f);
+ DALI_TEST_CHECK(currentScale.y > 0.85f && currentScale.y < 0.95f);
+
+ application.SendNotification();
+ application.Render(200);
+
+ // We did expect the animation to finish
+ application.SendNotification();
+ finishCheck.CheckSignalReceived();
+
+ application.SendNotification();
+ application.Render(20);
+
+ currentScale = control.GetCurrentProperty<Vector3>(Actor::Property::SCALE);
+ DALI_TEST_CHECK(currentScale.x == 1.0f);
+ DALI_TEST_CHECK(currentScale.y == 1.0f);
+
+ END_TEST;
+}
int UtcDaliVisualRoundedCorner(void)
{
-#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualRoundedCorner" );
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
}
// color visual 2
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
+#endif
}
// color visual 3 - invalid value
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
// Default corner radius policy is absolute.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
}
// gradient visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
// Default corner radius policy is absolute.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
}
// animated image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
}
// vector image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
// Default corner radius policy is absolute.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
+#endif
}
// animated vector image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
- }
-#else
- tet_result(TET_PASS);
#endif
+ }
END_TEST;
}
int UtcDaliVisualBorderline(void)
{
-#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualBorderline" );
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
}
// color visual 2, default color, default offset
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
// Default borderline color is BLACK.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
// Default borderline offset is 0.0f.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
}
// color visual 3, offset not [-1.0 ~ 1.0], but uniform value is same anyway
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
// NOTE : borderlineOffset will clamp in fragment shader. not visual itself
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
}
// gradient visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", Vector4(cornerRadius, cornerRadius, cornerRadius, cornerRadius) ), true, TEST_LOCATION );
// Default corner radius policy is absolute.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
// Default borderline offset is 0.0f.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
}
// animated image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
// Default borderline color is BLACK.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", Color::BLACK ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
+#endif
}
// vector image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
// Default corner radius policy is absolute.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::ABSOLUTE ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
// Default borderline offset is 0.0.
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", 0.0f ), true, TEST_LOCATION );
+#endif
}
// animated vector image visual
application.SendNotification();
application.Render();
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "cornerRadius", cornerRadius ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "cornerRadiusPolicy", Toolkit::Visual::Transform::Policy::RELATIVE ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineWidth", borderlineWidth ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< Vector4 >( "borderlineColor", borderlineColor ), true, TEST_LOCATION );
DALI_TEST_EQUALS( application.GetGlAbstraction().CheckUniformValue< float >( "borderlineOffset", borderlineOffset ), true, TEST_LOCATION );
- }
-#else
- tet_result(TET_PASS);
#endif
+ }
END_TEST;
}
int UtcDaliVisualGetVisualProperty02(void)
{
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property" );
+ tet_infoline( "UtcDaliVisualGetVisualProperty02: Test animatable property, ColorVisual" );
static std::vector<UniformData> customUniforms =
{
DALI_TEST_EQUALS(blurRadiusValue->Get< float >(), targetBlurRadius, TEST_LOCATION);
#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
// Test uniform values
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector3>("mixColor", targetColor), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector2>("offset", targetOffset), true, TEST_LOCATION);
int UtcDaliVisualGetVisualProperty03(void)
{
-#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
tet_infoline( "UtcDaliVisualGetVisualProperty03: Test animatable property, ImageVisual" );
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::IMAGE);
propertyMap.Insert(ImageVisual::Property::URL, TEST_IMAGE_FILE_NAME);
- //We must set some value because application cannot notify shader changed
- propertyMap.Insert(DevelVisual::Property::CORNER_RADIUS, 1.0f);
- propertyMap.Insert(DevelVisual::Property::BORDERLINE_WIDTH, 1.0f);
Visual::Base imageVisual = factory.CreateVisual(propertyMap);
DALI_TEST_CHECK(borderlineOffsetValue);
DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
// Test uniform value
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
-#else
- tet_result(TET_PASS);
#endif
END_TEST;
int UtcDaliVisualGetVisualProperty04(void)
{
-#ifdef OLD_GRAPHICS_TEST
ToolkitTestApplication application;
- tet_infoline( "UtcDaliVisualGetVisualProperty01: Test animatable property, GradientVisual" );
+ tet_infoline( "UtcDaliVisualGetVisualProperty04: Test animatable property, GradientVisual" );
static std::vector<UniformData> customUniforms =
{
DALI_TEST_CHECK(cornerRadiusValue);
DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
+ // Test uniform value
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+#endif
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty05(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetVisualProperty05: Test animatable property, SvgVisual" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::VECTOR4),
+ UniformData("borderlineWidth", Property::Type::FLOAT),
+ UniformData("borderlineColor", Property::Type::VECTOR4),
+ UniformData("borderlineOffset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::SVG);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME);
+
+ Visual::Base svgVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, svgVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ float targetOpacity = 0.5f;
+ Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+ float targetBorderlineWidth = 10.0f;
+ Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+ float targetBorderlineOffset = -1.5f;
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render();
+ application.Render(1001u); // End of animation
+
+ Property::Map resultMap;
+ svgVisual.CreatePropertyMap( resultMap );
+
+ // Test property values: they should be updated
+ Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(colorValue);
+ DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
+ // Test uniform value
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+ END_TEST;
+}
+
+int UtcDaliVisualGetVisualProperty06(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetVisualProperty06: Test animatable property, AnimatedImageVisual" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::VECTOR4),
+ UniformData("borderlineWidth", Property::Type::FLOAT),
+ UniformData("borderlineColor", Property::Type::VECTOR4),
+ UniformData("borderlineOffset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_GIF_FILE_NAME);
+
+ Visual::Base animatedImageVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedImageVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ float targetOpacity = 0.5f;
+ Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+ float targetBorderlineWidth = 10.0f;
+ Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+ float targetBorderlineOffset = -1.5f;
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render();
+ application.Render(1001u); // End of animation
+
+ Property::Map resultMap;
+ animatedImageVisual.CreatePropertyMap( resultMap );
+
+ // Test property values: they should be updated
+ Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(colorValue);
+ DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
// Test uniform value
DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
-#else
- tet_result(TET_PASS);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
#endif
END_TEST;
}
+
+int UtcDaliVisualGetVisualProperty07(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliVisualGetVisualProperty07: Test animatable property, AnimatedVectorVisual" );
+
+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("cornerRadius", Property::Type::VECTOR4),
+ UniformData("borderlineWidth", Property::Type::FLOAT),
+ UniformData("borderlineColor", Property::Type::VECTOR4),
+ UniformData("borderlineOffset", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+
+ VisualFactory factory = VisualFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, DevelVisual::Type::ANIMATED_VECTOR_IMAGE);
+ propertyMap.Insert(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME);
+
+ Visual::Base animatedVectorVisual = factory.CreateVisual(propertyMap);
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, animatedVectorVisual);
+ dummyControl[Actor::Property::SIZE] = Vector2(200.f, 200.f);
+ application.GetScene().Add(dummyControl);
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for image loading
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ float targetOpacity = 0.5f;
+ Vector4 targetCornerRadius(20.0f, 20.0f, 0.0f, 0.0f);
+ float targetBorderlineWidth = 10.0f;
+ Vector4 targetBorderlineColor(1.0f, 0.0f, 1.0f, 0.5f);
+ float targetBorderlineOffset = -1.5f;
+
+ Animation animation = Animation::New(1.0f);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, Visual::Property::OPACITY), targetOpacity);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::CORNER_RADIUS), targetCornerRadius);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_WIDTH), targetBorderlineWidth);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_COLOR), targetBorderlineColor);
+ animation.AnimateTo(DevelControl::GetVisualProperty(dummyControl, DummyControl::Property::TEST_VISUAL, DevelVisual::Property::BORDERLINE_OFFSET), targetBorderlineOffset);
+ animation.Play();
+
+ application.SendNotification();
+ application.Render();
+ application.Render(1001u); // End of animation
+
+ Property::Map resultMap;
+ animatedVectorVisual.CreatePropertyMap( resultMap );
+
+ // Test property values: they should be updated
+ Property::Value* colorValue = resultMap.Find(Visual::Property::MIX_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(colorValue);
+ DALI_TEST_EQUALS(colorValue->Get<Vector4>(), Vector4(1.0f, 1.0f, 1.0f, targetOpacity), TEST_LOCATION);
+
+ Property::Value* cornerRadiusValue = resultMap.Find(DevelVisual::Property::CORNER_RADIUS, Property::VECTOR4);
+ DALI_TEST_CHECK(cornerRadiusValue);
+ DALI_TEST_EQUALS(cornerRadiusValue->Get< Vector4 >(), targetCornerRadius, TEST_LOCATION);
+
+ Property::Value* borderlineWidthValue = resultMap.Find(DevelVisual::Property::BORDERLINE_WIDTH, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineWidthValue);
+ DALI_TEST_EQUALS(borderlineWidthValue->Get< float >(), targetBorderlineWidth, TEST_LOCATION);
+
+ Property::Value* borderlineColorValue = resultMap.Find(DevelVisual::Property::BORDERLINE_COLOR, Property::VECTOR4);
+ DALI_TEST_CHECK(borderlineColorValue);
+ DALI_TEST_EQUALS(borderlineColorValue->Get< Vector4 >(), targetBorderlineColor, TEST_LOCATION);
+
+ Property::Value* borderlineOffsetValue = resultMap.Find(DevelVisual::Property::BORDERLINE_OFFSET, Property::FLOAT);
+ DALI_TEST_CHECK(borderlineOffsetValue);
+ DALI_TEST_EQUALS(borderlineOffsetValue->Get< float >(), targetBorderlineOffset, TEST_LOCATION);
+
+#ifdef OLD_GRAPHICS_TEST
+ // Currently test with multiple program doesn't work well. will fix another day
+ // Test uniform value
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("cornerRadius", targetCornerRadius), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineWidth", targetBorderlineWidth), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<Vector4>("borderlineColor", targetBorderlineColor), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(application.GetGlAbstraction().CheckUniformValue<float>("borderlineOffset", targetBorderlineOffset), true, TEST_LOCATION);
+#endif
+
+ END_TEST;
+}
\ No newline at end of file
#include <dali-toolkit/public-api/transition/fade-transition.h>
#include <dali-toolkit/public-api/transition/slide-transition.h>
+#include <dali-toolkit/public-api/transition/scale-transition.h>
#include <dali-toolkit/public-api/transition/transition.h>
#include <dali-toolkit/public-api/transition/transition-set.h>
${toolkit_src_dir}/text/rendering/view-model.cpp
${toolkit_src_dir}/transition/fade-transition-impl.cpp
${toolkit_src_dir}/transition/slide-transition-impl.cpp
+ ${toolkit_src_dir}/transition/scale-transition-impl.cpp
${toolkit_src_dir}/transition/transition-base-impl.cpp
${toolkit_src_dir}/transition/transition-impl.cpp
${toolkit_src_dir}/transition/transition-lifecycle-controller.cpp
--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/internal/transition/scale-transition-impl.h>
+
+// EXTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control-impl.h>
+#include <dali/devel-api/actors/actor-devel.h>
+#include <dali/integration-api/debug.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/object/type-registry.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+
+ScaleTransitionPtr ScaleTransition::New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod)
+{
+ float delaySeconds = timePeriod.delaySeconds;
+ if(delaySeconds < 0.0f)
+ {
+ DALI_LOG_WARNING("delay should be greater than 0.0f.\n");
+ delaySeconds = 0.0f;
+ }
+
+ float durationSeconds = timePeriod.durationSeconds;
+ if(durationSeconds < 0.0f)
+ {
+ DALI_LOG_WARNING("duration should be greater than 0.0f.\n");
+ durationSeconds = 0.0f;
+ }
+
+ ScaleTransitionPtr scaleTransition = new ScaleTransition(control, scaleFactor, TimePeriod(delaySeconds, durationSeconds));
+
+ // Second-phase construction
+ scaleTransition->Initialize();
+
+ return scaleTransition;
+}
+
+ScaleTransition::ScaleTransition(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod)
+: TransitionBase(),
+ mTargetControl(control),
+ mScaleFactor(scaleFactor)
+{
+ SetTarget(control);
+ SetTimePeriod(timePeriod);
+}
+
+ScaleTransition::~ScaleTransition()
+{
+}
+
+void ScaleTransition::SetScaleFactor(const Vector2& scaleFactor)
+{
+ mScaleFactor = scaleFactor;
+}
+
+Vector2 ScaleTransition::GetScaleFactor() const
+{
+ return mScaleFactor;
+}
+
+void ScaleTransition::OnPlay()
+{
+ Dali::Toolkit::Control targetControl = mTargetControl.GetHandle();
+ if(!targetControl || !targetControl[Dali::Actor::Property::CONNECTED_TO_SCENE])
+ {
+ DALI_LOG_ERROR("The Control is not added on the window\n");
+ return;
+ }
+
+ Property::Map startPropertyMap;
+ Property::Map finishPropertyMap;
+
+ Vector3 targetScale = targetControl[Dali::Actor::Property::SCALE];
+ Vector3 scaleFactor = Vector3(mScaleFactor.x, mScaleFactor.y, 1.0f);
+ if(IsAppearingTransition())
+ {
+ startPropertyMap.Insert(Dali::Actor::Property::SCALE, scaleFactor * targetScale);
+ finishPropertyMap.Insert(Dali::Actor::Property::SCALE, targetScale);
+ }
+ else
+ {
+ startPropertyMap.Insert(Dali::Actor::Property::SCALE, targetScale);
+ finishPropertyMap.Insert(Dali::Actor::Property::SCALE, scaleFactor * targetScale);
+ }
+
+ SetStartPropertyMap(startPropertyMap);
+ SetFinishPropertyMap(finishPropertyMap);
+}
+
+} // namespace Internal
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef DALI_TOOLKIT_INTERNAL_SCALE_TRANSITION_H
+#define DALI_TOOLKIT_INTERNAL_SCALE_TRANSITION_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *Fade
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/transition-base-impl.h>
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/transition/scale-transition.h>
+
+// EXTERNAL INCLUDES
+#include <dali/public-api/object/weak-handle.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal
+{
+using ScaleTransitionPtr = IntrusivePtr<ScaleTransition>;
+
+class ScaleTransition : public TransitionBase
+{
+public:
+ /**
+ * @brief Create a new ScaleTransition object.
+ * @param[in] control A control of this transition.
+ * @param[in] scaleFactor A scale value to be applied on control during transition
+ * @param[in] timePeriod The duration of the animation.
+ * @return A smart-pointer to the newly allocated ScaleTransition.
+ */
+ static ScaleTransitionPtr New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod);
+
+ /**
+ * @copydoc Dali::Toolkit::ScaleTransition::SetScaleFactor()
+ */
+ void SetScaleFactor(const Vector2& scaleFactor);
+
+ /**
+ * @copydoc Dali::Toolkit::ScaleTransition::GetDirection()
+ */
+ Vector2 GetScaleFactor() const;
+
+protected:
+ /**
+ * @copydoc Dali::Toolkit::ScaleTransition::OnPlay()
+ */
+ void OnPlay() override;
+
+protected:
+ /**
+ * @brief Construct a new ScaleTransition.
+ */
+ ScaleTransition(Dali::Toolkit::Control control,
+ const Vector2& scaleFactor,
+ TimePeriod timePeriod);
+
+ /**
+ * @brief A reference counted object may only be deleted by calling Unreference()
+ */
+ ~ScaleTransition() override;
+
+private:
+ // Undefined
+ ScaleTransition(const ScaleTransition&);
+
+ // Undefined
+ ScaleTransition& operator=(const ScaleTransition& rhs);
+
+private:
+ WeakHandle<Dali::Toolkit::Control> mTargetControl;
+ Vector2 mScaleFactor;
+};
+
+} // namespace Internal
+
+// Helpers for public-api forwarding methods
+
+inline Internal::ScaleTransition& GetImplementation(Dali::Toolkit::ScaleTransition& scale)
+{
+ DALI_ASSERT_ALWAYS(scale && "ScaleTransition handle is empty");
+
+ BaseObject& handle = scale.GetBaseObject();
+
+ return static_cast<Internal::ScaleTransition&>(handle);
+}
+
+inline const Internal::ScaleTransition& GetImplementation(const Dali::Toolkit::ScaleTransition& scale)
+{
+ DALI_ASSERT_ALWAYS(scale && "ScaleTransition handle is empty");
+
+ const BaseObject& handle = scale.GetBaseObject();
+
+ return static_cast<const Internal::ScaleTransition&>(handle);
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_INTERNAL_FADE_H
}
}
+void AnimatedImageVisual::UpdateShader()
+{
+ if(mImpl->mRenderer)
+ {
+ Shader shader = GenerateShader();
+ mImpl->mRenderer.SetShader(shader);
+ }
+}
+
void AnimatedImageVisual::OnInitialize()
{
bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
- Shader shader = mImageVisualShaderFactory.GetShader(
- mFactoryCache,
- TextureAtlas::DISABLED,
- defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+ Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
return textureSet;
}
+Shader AnimatedImageVisual::GenerateShader() const
+{
+ bool defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
+ Shader shader;
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
+ return shader;
+}
+
} // namespace Internal
} // namespace Toolkit
*/
void OnSetTransform() override;
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
private:
/**
* Creates the renderer for the animated image
void AnimatedVectorImageVisual::OnInitialize(void)
{
- Shader shader;
-
- if(mImpl->mCustomShader)
- {
- shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
- mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
- mImpl->mCustomShader->mHints);
-
- shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
- }
- else
- {
- shader = mImageVisualShaderFactory.GetShader(
- mFactoryCache,
- TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
- }
+ Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
}
}
+void AnimatedVectorImageVisual::UpdateShader()
+{
+ if(mImpl->mRenderer)
+ {
+ Shader shader = GenerateShader();
+ mImpl->mRenderer.SetShader(shader);
+ }
+}
+
void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
{
// Check if action is valid for this visual type and perform action if possible
mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
}
+Shader AnimatedVectorImageVisual::GenerateShader() const
+{
+ Shader shader;
+ if(mImpl->mCustomShader)
+ {
+ shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+ mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+ mImpl->mCustomShader->mHints);
+
+ shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+ }
+ else
+ {
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ TextureAtlas::DISABLED,
+ DefaultTextureWrapMode::APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ );
+ }
+ return shader;
+}
+
+
} // namespace Internal
} // namespace Toolkit
void OnSetTransform() override;
/**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
+ /**
* @copydoc Visual::Base::OnDoAction
*/
void OnDoAction(const Property::Index actionId, const Property::Value& attributes) override;
{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
{
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer = Renderer::New(geometry, shader);
mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
}
-Shader ColorVisual::GetShader()
+Shader ColorVisual::GenerateShader() const
{
Shader shader;
VisualFactoryCache::ShaderType shaderType;
void UpdateShader() override;
/**
- * @copydoc Visual::Base::OnGetPropertyObject
+ * @copydoc Visual::Base::GenerateShader
*/
- Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
+ Shader GenerateShader() const override;
-private:
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
+ * @copydoc Visual::Base::OnGetPropertyObject
*/
- Shader GetShader();
+ Dali::Property OnGetPropertyObject(Dali::Property::Key key) override;
private:
// Undefined
{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
void GradientVisual::OnInitialize()
{
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
//Set up the texture set
TextureSet textureSet = TextureSet::New();
return true;
}
-Shader GradientVisual::GetShader()
+Shader GradientVisual::GenerateShader() const
{
bool userspaceUnit = (mGradient->GetGradientUnits() == Toolkit::GradientVisual::Units::USER_SPACE);
bool roundedCorner = IsRoundedCornerRequired();
*/
void UpdateShader() override;
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
private:
/**
* New a gradient object with the given property map.
bool NewGradient(Type gradientType, const Property::Map& propertyMap);
/**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
- */
- Shader GetShader();
-
- /**
* Get the stop-offsets from the property.
* The valid property type are ARRAY, VECTOR2, VECTOR3, VECTOR4.
*
textureManager.UseExternalResource(mImageUrl.GetUrl());
}
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
// Create the renderer
mImpl->mRenderer = Renderer::New(geometry, shader);
{
if(mImpl->mRenderer)
{
- Shader shader = GetShader();
+ Shader shader = GenerateShader();
mImpl->mRenderer.SetShader(shader);
}
}
}
}
-Shader ImageVisual::GetShader()
+Shader ImageVisual::GenerateShader() const
{
Shader shader;
*/
void UpdateShader() override;
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
public:
/**
* @copydoc AtlasUploadObserver::UploadCompleted
*/
void DoSetProperty(Property::Index index, const Property::Value& value);
- /**
- * @brief Get a shader for the current properties.
- * @return The shader for the current properties.
- */
- Shader GetShader();
-
private:
Vector4 mPixelArea;
WeakHandle<Actor> mPlacementActor;
void SvgVisual::OnInitialize()
{
- Shader shader;
- if(!mImpl->mCustomShader)
- {
- shader = mImageVisualShaderFactory.GetShader(
- mFactoryCache,
- mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
- DefaultTextureWrapMode::APPLY,
- IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
- IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
- );
- }
- else
- {
- shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
- mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
- mImpl->mCustomShader->mHints);
-
- shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
- }
-
+ Shader shader = GenerateShader();
Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
mImpl->mRenderer = Renderer::New(geometry, shader);
}
mImpl->mResourceStatus == Toolkit::Visual::ResourceStatus::FAILED);
}
+void SvgVisual::UpdateShader()
+{
+ if(mImpl->mRenderer)
+ {
+ Shader shader = GenerateShader();
+ mImpl->mRenderer.SetShader(shader);
+ }
+}
+
+Shader SvgVisual::GenerateShader() const
+{
+ Shader shader;
+ if(!mImpl->mCustomShader)
+ {
+ shader = mImageVisualShaderFactory.GetShader(
+ mFactoryCache,
+ mAttemptAtlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+ DefaultTextureWrapMode::APPLY,
+ IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
+ IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
+ );
+ }
+ else
+ {
+ shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
+ mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
+ mImpl->mCustomShader->mHints);
+
+ shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
+ }
+ return shader;
+}
+
} // namespace Internal
} // namespace Toolkit
*/
bool IsResourceReady() const override;
+ /**
+ * @copydoc Visual::Base::UpdateShader
+ */
+ void UpdateShader() override;
+
+ /**
+ * @copydoc Visual::Base::GenerateShader
+ */
+ Shader GenerateShader() const override;
+
public:
/**
* @bried Apply the rasterized image to the visual.
}
/**
+ * @brief Generate a shader by the current properties from each sub classes's own shader-generate logic.
+ * @param[in] factoryCache The visual factory cache to store the generated shader.
+ * @return If the function defined, Generated shader by the current properties. Else, empty shader.
+ */
+ virtual Dali::Shader GenerateShader() const
+ {
+ return Dali::Shader();
+ }
+
+ /**
* @brief Called by GetPropertyObject() allowing sub classes to respond to the GetPropertyObject event
* @note The derived class is required to register the given property.
* @param[in] key The key of the visual's property.
${public_api_src_dir}/styling/style-manager.cpp
${public_api_src_dir}/transition/fade-transition.cpp
${public_api_src_dir}/transition/slide-transition.cpp
+ ${public_api_src_dir}/transition/scale-transition.cpp
${public_api_src_dir}/transition/transition-base.cpp
${public_api_src_dir}/transition/transition-set.cpp
${public_api_src_dir}/transition/transition.cpp
SET( public_api_transition_header_files
${public_api_src_dir}/transition/fade-transition.h
${public_api_src_dir}/transition/slide-transition.h
+ ${public_api_src_dir}/transition/scale-transition.h
${public_api_src_dir}/transition/transition-base.h
${public_api_src_dir}/transition/transition-set.h
${public_api_src_dir}/transition/transition.h
--- /dev/null
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// CLASS HEADER
+#include <dali-toolkit/public-api/transition/scale-transition.h>
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/internal/transition/scale-transition-impl.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+ScaleTransition::ScaleTransition() = default;
+
+ScaleTransition::ScaleTransition(Internal::ScaleTransition* scaleTransition)
+: TransitionBase(scaleTransition)
+{
+}
+
+ScaleTransition ScaleTransition::New(Dali::Toolkit::Control control, float scaleFactor, TimePeriod timePeriod)
+{
+ Internal::ScaleTransitionPtr internal = Dali::Toolkit::Internal::ScaleTransition::New(control, Vector2(scaleFactor, scaleFactor), timePeriod);
+
+ return ScaleTransition(internal.Get());
+}
+
+ScaleTransition ScaleTransition::New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod)
+{
+ Internal::ScaleTransitionPtr internal = Dali::Toolkit::Internal::ScaleTransition::New(control, scaleFactor, timePeriod);
+
+ return ScaleTransition(internal.Get());
+}
+
+ScaleTransition ScaleTransition::DownCast(BaseHandle handle)
+{
+ return ScaleTransition(dynamic_cast<Dali::Toolkit::Internal::ScaleTransition*>(handle.GetObjectPtr()));
+}
+
+ScaleTransition::~ScaleTransition() = default;
+
+ScaleTransition::ScaleTransition(const ScaleTransition& handle) = default;
+
+ScaleTransition& ScaleTransition::operator=(const ScaleTransition& rhs) = default;
+
+ScaleTransition::ScaleTransition(ScaleTransition&& rhs) = default;
+
+ScaleTransition& ScaleTransition::operator=(ScaleTransition&& rhs) = default;
+
+void ScaleTransition::SetScaleFactor(const Vector2& scaleFactor)
+{
+ GetImplementation(*this).SetScaleFactor(scaleFactor);
+}
+
+Vector2 ScaleTransition::GetScaleFactor() const
+{
+ return GetImplementation(*this).GetScaleFactor();
+}
+
+} // namespace Toolkit
+
+} // namespace Dali
--- /dev/null
+#ifndef DALI_TOOLKIT_SCALE_TRANSITION_H
+#define DALI_TOOLKIT_SCALE_TRANSITION_H
+
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/controls/control.h>
+#include <dali-toolkit/public-api/transition/transition-base.h>
+
+namespace Dali
+{
+namespace Toolkit
+{
+namespace Internal DALI_INTERNAL
+{
+class ScaleTransition;
+}
+
+/**
+ * @brief ScaleTransition provides smoothly appearing/disappearing effects for target Control.
+ * User of this scale transition can set scale factor for this transiton.
+ * The scale factor can be a single float value or Vector2 value.
+ * If it is a single float value, the value is applied to both x and y direction.
+ *
+ * If this transition is for appearing, the Control comes out with the scale factor applied
+ * and will be animated at its original scale.
+ * If this transition is for disappearing, the Control starts at its original size
+ * but will become the scale of scale factor and vanished.
+ */
+class DALI_TOOLKIT_API ScaleTransition : public TransitionBase
+{
+public:
+ /**
+ * @brief Creates an uninitialized ScaleTransition; this can be initialized with ScaleTransition::New().
+ *
+ * Calling member functions with an uninitialized ScaleTransition handle is not allowed.
+ */
+ ScaleTransition();
+
+ /**
+ * @brief Creates an initialized ScaleTransition.
+ *
+ * @param[in] control A control of this transition.
+ * @param[in] scaleFactor A scala scale factor that will be applied on both of width and height of the control
+ * @param[in] timePeriod The duration of the animation.
+ * @return A handle to a newly allocated Dali resource
+ */
+ static ScaleTransition New(Dali::Toolkit::Control control, float scaleFactor, TimePeriod timePeriod);
+
+ /**
+ * @brief Creates an initialized ScaleTransition.
+ *
+ * @param[in] control A control of this transition.
+ * @param[in] scaleFactor A scale vector to be applied on control during transition
+ * @param[in] timePeriod The duration of the animation.
+ * @return A handle to a newly allocated Dali resource
+ */
+ static ScaleTransition New(Dali::Toolkit::Control control, const Vector2& scaleFactor, TimePeriod timePeriod);
+
+ /**
+ * @brief Downcasts a handle to ScaleTransition handle.
+ *
+ * If handle points to an ScaleTransition object, the downcast produces valid handle.
+ * If not, the returned handle is left uninitialized.
+ *
+ * @param[in] handle Handle to an object
+ * @return Handle to an ScaleTransition object or an uninitialized handle
+ */
+ static ScaleTransition DownCast(BaseHandle handle);
+
+ /**
+ * @brief Destructor.
+ *
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
+ */
+ ~ScaleTransition();
+
+ /**
+ * @brief This copy constructor is required for (smart) pointer semantics.
+ *
+ * @param[in] handle A reference to the copied handle
+ */
+ ScaleTransition(const ScaleTransition& handle);
+
+ /**
+ * @brief This assignment operator is required for (smart) pointer semantics.
+ *
+ * @param[in] rhs A reference to the copied handle
+ * @return A reference to this
+ */
+ ScaleTransition& operator=(const ScaleTransition& rhs);
+
+ /**
+ * @brief Move constructor.
+ *
+ * @param[in] rhs A reference to the moved handle
+ */
+ ScaleTransition(ScaleTransition&& rhs);
+
+ /**
+ * @brief Move assignment operator.
+ *
+ * @param[in] rhs A reference to the moved handle
+ * @return A reference to this handle
+ */
+ ScaleTransition& operator=(ScaleTransition&& rhs);
+
+ /**
+ * @brief Sets scaleFactor to be used to scale target Control
+ *
+ * @param[in] scaleFactor Relative scaleFactor that will be used when the Control is appearing or disappearing.
+ */
+ void SetScaleFactor(const Vector2& scaleFactor);
+
+ /**
+ * @brief Retrieves scaleFactor that will be used when the Control is appearing or disappearing.
+ */
+ Vector2 GetScaleFactor() const;
+
+public: // Not intended for use by Application developers
+ /// @cond internal
+ /**
+ * @brief This constructor is used by ScaleTransition::New() methods.
+ * @param[in] scale A pointer to a newly allocated Dali resource
+ */
+ explicit DALI_INTERNAL ScaleTransition(Internal::ScaleTransition* scale);
+ /// @endcond
+};
+
+} // namespace Toolkit
+
+} // namespace Dali
+
+#endif // DALI_TOOLKIT_SCALE_TRANSITION_H
/**
* @brief Retrieves direction to be used to move target Control
- *
+ *
* @note The direction is normalized Vector.
*/
Vector2 GetDirection() const;