Fixed SVACE error in animated-image-visual.cpp 79/259479/1
authorAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 8 Jun 2021 17:16:02 +0000 (18:16 +0100)
committerAdeel Kazmi <adeel.kazmi@samsung.com>
Tue, 8 Jun 2021 17:16:02 +0000 (18:16 +0100)
Change-Id: Iddf37fd1f0be4c25d60a6f7fdb451621dd488abe

dali-toolkit/internal/visuals/animated-image/animated-image-visual.cpp

index 30a0dfe..58506fd 100644 (file)
@@ -538,14 +538,12 @@ void AnimatedImageVisual::OnSetTransform()
 void AnimatedImageVisual::OnInitialize()
 {
   bool   defaultWrapMode = mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE;
-  bool   atlasing        = false;
   Shader shader          = mImageVisualShaderFactory.GetShader(
     mFactoryCache,
-    atlasing ? TextureAtlas::ENABLED : TextureAtlas::DISABLED,
+    TextureAtlas::DISABLED,
     defaultWrapMode ? DefaultTextureWrapMode::APPLY : DefaultTextureWrapMode::DO_NOT_APPLY,
     IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
-    IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
-  );
+    IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED);
 
   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);