"baseColorTexture" : {
"index" : 0
},
- "metallicRoughnessTexture" : {
- "index" : 1
- },
"baseColorFactor": [ 1.000, 0.766, 0.336, 1.0 ],
"metallicFactor": 1.0,
"roughnessFactor": 0.0
DALI_TEST_EQUAL(1u, ctx.scene.GetRoots().size());
DALI_TEST_EQUAL(6u, ctx.scene.GetNodeCount());
- DALI_TEST_EQUAL(0u, ctx.resources.mEnvironmentMaps.size());
+ // Default envmap is used
+ DALI_TEST_EQUAL(1u, ctx.resources.mEnvironmentMaps.size());
auto& materials = ctx.resources.mMaterials;
DALI_TEST_EQUAL(2u, materials.size());
const MaterialDefinition materialGroundTruth[]{
- {MaterialDefinition::ALBEDO | MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS |
- MaterialDefinition::EMISSIVE | MaterialDefinition::OCCLUSION |
- MaterialDefinition::NORMAL | MaterialDefinition::TRANSPARENCY | MaterialDefinition::GLTF_CHANNELS |
+ {MaterialDefinition::ALBEDO | MaterialDefinition::EMISSIVE | MaterialDefinition::OCCLUSION |
+ MaterialDefinition::NORMAL | MaterialDefinition::TRANSPARENCY |
(0x80 << MaterialDefinition::ALPHA_CUTOFF_SHIFT),
0,
- Vector4(1.f, .766f, .336f, 1.f),
- Vector3(0.2, 0.1, 0.0),
+ Color::WHITE,
1.f,
0.f,
+ Vector4(1.000, 0.766, 0.336, 1.0),
+ 1.f,
1.f,
+ Vector3(0.2, 0.1, 0.0),
+ true,
+ false,
+ true,
{
{MaterialDefinition::ALBEDO,
{"AnimatedCube_BaseColor.png",
SamplerFlags::Encode(FilterMode::LINEAR_MIPMAP_LINEAR, FilterMode::LINEAR, WrapMode::CLAMP_TO_EDGE, WrapMode::REPEAT)}},
- {MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS | MaterialDefinition::GLTF_CHANNELS,
- {"AnimatedCube_MetallicRoughness.png",
- SamplerFlags::Encode(FilterMode::NEAREST_MIPMAP_LINEAR, FilterMode::NEAREST, WrapMode::CLAMP_TO_EDGE, WrapMode::MIRRORED_REPEAT)}},
{MaterialDefinition::NORMAL,
{"AnimatedCube_BaseColor.png",
SamplerFlags::Encode(FilterMode::LINEAR_MIPMAP_LINEAR, FilterMode::LINEAR, WrapMode::CLAMP_TO_EDGE, WrapMode::REPEAT)}},
MaterialDefinition::EMISSIVE | MaterialDefinition::OCCLUSION |
MaterialDefinition::NORMAL | MaterialDefinition::GLTF_CHANNELS,
0,
- Vector4(1.f, .766f, .336f, 1.f),
- Vector3(0.2, 0.1, 0.0),
+ Color::WHITE,
1.f,
0.f,
+ Vector4(1.000, 0.766, 0.336, 1.0),
1.f,
+ 1.f,
+ Vector3(0.2, 0.1, 0.0),
+ true,
+ true,
+ true,
{
{MaterialDefinition::ALBEDO,
{"AnimatedCube_BaseColor.png",
DALI_TEST_EQUAL(md.mColor, m.mColor);
DALI_TEST_EQUAL(md.mMetallic, m.mMetallic);
DALI_TEST_EQUAL(md.mRoughness, m.mRoughness);
+ DALI_TEST_EQUAL(md.mBaseColorFactor, m.mBaseColorFactor);
+ DALI_TEST_EQUAL(md.mNormalScale, m.mNormalScale);
+ DALI_TEST_EQUAL(md.mOcclusionStrength, m.mOcclusionStrength);
+ DALI_TEST_EQUAL(md.mEmissiveFactor, m.mEmissiveFactor);
+ DALI_TEST_EQUAL(md.mNeedAlbedoTexture, m.mNeedAlbedoTexture);
+ DALI_TEST_EQUAL(md.mNeedMetallicRoughnessTexture, m.mNeedMetallicRoughnessTexture);
+ DALI_TEST_EQUAL(md.mNeedNormalTexture, m.mNeedNormalTexture);
DALI_TEST_EQUAL(md.mTextureStages.size(), m.mTextureStages.size());
auto iTexture = md.mTextureStages.begin();
Accessor{Blob{0, 0}, {}},
Accessor{Blob{0, 0}, {}},
Accessor{Blob{0, 0}, {}},
+ Accessor{Blob{0, 0}, {}},
},
{
0,
Accessor{Blob{0, 0}, {}},
Accessor{Blob{0, 0}, {}},
Accessor{Blob{0, 0}, {}},
+ Accessor{Blob{0, 0}, {}},
},
};
&MeshDefinition::mPositions,
&MeshDefinition::mNormals,
&MeshDefinition::mTexCoords,
+ &MeshDefinition::mColors,
&MeshDefinition::mTangents,
&MeshDefinition::mJoints0,
&MeshDefinition::mWeights0})
"MorphPrimitivesTest",
"MRendererTest",
"SimpleSparseAccessor",
+ "AnimatedCube",
})
{
Context ctx;
ShaderDefinitionFactory sdf;
sdf.SetResources(ctx.resources);
auto& resources = ctx.resources;
- resources.mEnvironmentMaps.push_back({});
LoadGltfScene(TEST_RESOURCE_DIR "/MRendererTest.gltf", sdf, ctx.loadResult);
}
DALI_TEST_EQUAL(root.GetChildCount(), 1u);
- DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::NAME).Get<std::string>(), "RootNode");
- DALI_TEST_EQUAL(root.GetChildAt(0).GetProperty(Actor::Property::SCALE).Get<Vector3>(), Vector3(1.0f, 1.0f, 1.0f));
+ Actor child = root.GetChildAt(0);
+
+ DALI_TEST_EQUAL(child.GetProperty(Actor::Property::NAME).Get<std::string>(), "RootNode");
+ DALI_TEST_EQUAL(child.GetProperty(Actor::Property::SCALE).Get<Vector3>(), Vector3(1.0f, 1.0f, 1.0f));
+ DALI_TEST_EQUAL(child.GetRendererCount(), 1u);
+ DALI_TEST_EQUAL(child.GetRendererAt(0).GetTextures().GetTextureCount(), 4u);
END_TEST;
}
Permutation permutations[]{
{
[](ShaderParameters& p) {},
- {},
+ {"THREE_TEX"},
RendererState::DEPTH_TEST | RendererState::DEPTH_WRITE | RendererState::CULL_BACK,
},
{
for(auto& ps : permSets)
{
- printf("%ld\n", &ps - permSets);
-
auto modelNode = new ModelNode();
modelNode->mMeshIdx = 0;
modelNode->mMaterialIdx = 0;
DALI_TEST_EQUAL(shaderDef.mRendererState, rendererState);
uint32_t definesUnmatched = shaderDef.mDefines.size();
- for(auto& d : shaderDef.mDefines)
+ for(auto& define : shaderDef.mDefines)
{
- auto iFind = defines.find(d);
+ auto iFind = defines.find(define);
if(iFind != defines.end())
{
defines.erase(iFind);
}
else
{
- printf("mismatched: %s\n", d.c_str());
break;
}
}
DALI_TEST_CHECK(defines.empty());
DALI_TEST_EQUAL(0, definesUnmatched);
- printf("defines OK\n");
-
auto uMaxLOD = shaderDef.mUniforms["uMaxLOD"];
DALI_TEST_EQUAL(uMaxLOD.GetType(), Property::FLOAT);
propertyMap5.Insert(ImageVisual::Property::URL, TEST_SVG_FILE_NAME);
Visual::Base svgVisual = factory.CreateVisual(propertyMap5);
DALI_TEST_CHECK(svgVisual);
- TestDebugVisual(application.GetScene(), svgVisual, Visual::SVG, Vector2(100.f, 100.f));
+ TestDebugVisual(application.GetScene(), svgVisual, Visual::SVG, Vector2::ZERO);
// Test that AnimatedImageVisual is replaced with debug visual
// TEST_GIF_FILE: anim.gif
/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <stdlib.h>
+#include <dali/devel-api/common/hash.h>
+
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
int UtcDaliVisualUrlConstructor(void)
{
- const char* url="file://bar.org/foobar.gif";
- VisualUrl visualUrl(url);
- DALI_TEST_EQUALS( true, visualUrl.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl.GetType(), VisualUrl::GIF, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION );
+ const char* url = "file://bar.org/foobar.gif";
+ VisualUrl visualUrl(url);
+ DALI_TEST_EQUALS(true, visualUrl.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl.GetType(), VisualUrl::GIF, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION);
VisualUrl visualUrl2("foobar.jpeg");
visualUrl2 = visualUrl;
- DALI_TEST_EQUALS( true, visualUrl2.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl2.GetType(), VisualUrl::GIF, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl2.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, visualUrl2.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl2.GetType(), VisualUrl::GIF, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl2.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION);
- VisualUrl visualUrl3( visualUrl );
- DALI_TEST_EQUALS( true, visualUrl3.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl3.GetType(), VisualUrl::GIF, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl3.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION );
+ VisualUrl visualUrl3(visualUrl);
+ DALI_TEST_EQUALS(true, visualUrl3.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl3.GetType(), VisualUrl::GIF, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl3.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION);
VisualUrl visualUrl4("dali://0");
visualUrl4 = visualUrl;
- DALI_TEST_EQUALS( true, visualUrl4.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl4.GetType(), VisualUrl::GIF, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl4.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, visualUrl4.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl4.GetType(), VisualUrl::GIF, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl4.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION);
VisualUrl visualUrl5("dali://1");
visualUrl4 = visualUrl5;
- DALI_TEST_EQUALS( true, visualUrl4.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl4.GetType(), VisualUrl::REGULAR_IMAGE, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl4.GetProtocolType(), VisualUrl::TEXTURE, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, visualUrl4.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl4.GetType(), VisualUrl::REGULAR_IMAGE, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl4.GetProtocolType(), VisualUrl::TEXTURE, TEST_LOCATION);
VisualUrl visualUrl6("enbuf://0");
visualUrl6 = visualUrl;
- DALI_TEST_EQUALS( true, visualUrl6.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl6.GetType(), VisualUrl::GIF, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl6.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, visualUrl6.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl6.GetType(), VisualUrl::GIF, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl6.GetProtocolType(), VisualUrl::LOCAL, TEST_LOCATION);
VisualUrl visualUrl7("enbuf://1");
visualUrl6 = visualUrl7;
- DALI_TEST_EQUALS( true, visualUrl6.IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl6.GetType(), VisualUrl::REGULAR_IMAGE, TEST_LOCATION );
- DALI_TEST_EQUALS( visualUrl6.GetProtocolType(), VisualUrl::BUFFER, TEST_LOCATION );
+ DALI_TEST_EQUALS(true, visualUrl6.IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl6.GetType(), VisualUrl::REGULAR_IMAGE, TEST_LOCATION);
+ DALI_TEST_EQUALS(visualUrl6.GetProtocolType(), VisualUrl::BUFFER, TEST_LOCATION);
END_TEST;
}
-
int UtcDaliVisualUrlRegularImage(void)
{
- tet_infoline( "UtcDaliVisualUrl REGULAR_IMAGE" );
+ tet_infoline("UtcDaliVisualUrl REGULAR_IMAGE");
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.jpeg").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.jpeg").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.PNG").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.PNG").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.Png123").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.Png123").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.Png1.23").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("foobar.Png1.23").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl(" ").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl(" ").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl(".").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl(".").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("9").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("9").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("dali://bar.org/foobar.gif").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("dali://bar.org/foobar.gif").GetType(), TEST_LOCATION);
END_TEST;
}
int UtcDaliVisualUrlSvg(void)
{
- tet_infoline( "UtcDaliVisualUrl SVG" );
+ tet_infoline("UtcDaliVisualUrl SVG");
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl("foobar.svg").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl("foobar.svg").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl("foobar.svg.svg").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl("foobar.svg.svg").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl("foobar.svG").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl("foobar.svG").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl("foobar.SVG").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl("foobar.SVG").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl(".SvG").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl(".SvG").GetType(), TEST_LOCATION);
// SVGs aren't N-patch
- DALI_TEST_EQUALS( VisualUrl::SVG, VisualUrl("foobar.9.svg").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::SVG, VisualUrl("foobar.9.svg").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("svg.png").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("svg.png").GetType(), TEST_LOCATION);
// maybe controversial, but for now we expect the suffix to be exactly .svg
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("svg.svg1").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("svg.svg1").GetType(), TEST_LOCATION);
END_TEST;
}
int UtcDaliVisualUrlNPatch(void)
{
- tet_infoline( "UtcDaliVisualUrl N_PATCH" );
+ tet_infoline("UtcDaliVisualUrl N_PATCH");
- DALI_TEST_EQUALS( VisualUrl::N_PATCH, VisualUrl("foobar.#.png").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::N_PATCH, VisualUrl("foobar.#.png").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::N_PATCH, VisualUrl("foobar.9.9.bmp").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::N_PATCH, VisualUrl("foobar.9.9.bmp").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::N_PATCH, VisualUrl("foobar.9.9.jpg[]=$$").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::N_PATCH, VisualUrl("foobar.9.9.jpg[]=$$").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::N_PATCH, VisualUrl("foobar.9.#.#.9.wbpm123").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::N_PATCH, VisualUrl("foobar.9.#.#.9.wbpm123").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("svg.##.png").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("svg.##.png").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("svg.99.jpeg").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("svg.99.jpeg").GetType(), TEST_LOCATION);
END_TEST;
}
int UtcDaliVisualUrlGif(void)
{
- tet_infoline( "UtcDaliVisualUrl GIF" );
+ tet_infoline("UtcDaliVisualUrl GIF");
- DALI_TEST_EQUALS( VisualUrl::GIF, VisualUrl("foobar.gif").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::GIF, VisualUrl("foobar.gif").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::GIF, VisualUrl("foobar.gif.gif").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::GIF, VisualUrl("foobar.gif.gif").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::GIF, VisualUrl("foobar.giF").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::GIF, VisualUrl("foobar.giF").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::GIF, VisualUrl("foobar.GIF").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::GIF, VisualUrl("foobar.GIF").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::GIF, VisualUrl(".GiF").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::GIF, VisualUrl(".GiF").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::N_PATCH, VisualUrl("foobar.9.gif").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::N_PATCH, VisualUrl("foobar.9.gif").GetType(), TEST_LOCATION);
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("gif.png").GetType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("gif.gif1").GetType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REGULAR_IMAGE, VisualUrl("dali://.gif").GetType(), TEST_LOCATION );
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("gif.png").GetType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("gif.gif1").GetType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REGULAR_IMAGE, VisualUrl("dali://.gif").GetType(), TEST_LOCATION);
END_TEST;
}
-
int UtcDaliVisualUrlLocationP(void)
{
- tet_infoline( "UtcDaliVisualUrl Location" );
-
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.jpeg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("FTP://BAR.ORG/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("SSH://BAR.ORG/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://1234").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("DALI://1234").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://1234").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("ENBUF://1234").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
+ tet_infoline("UtcDaliVisualUrl Location");
+
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.jpeg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ftp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("ssh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("http://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("https://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("FTP://BAR.ORG/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("SSH://BAR.ORG/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTP://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.GIF").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::REMOTE, VisualUrl("HTTPS://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://1234").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("DALI://1234").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::TEXTURE, VisualUrl("dali://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://1234").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("ENBUF://1234").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::BUFFER, VisualUrl("enbuf://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
END_TEST;
}
-
int UtcDaliVisualUrlLocationN(void)
{
- tet_infoline( "UtcDaliVisualUrl Location negative tests" );
-
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("h://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ht://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("htp://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("htpp://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("httt://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http;//bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http:x/bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http:/xbar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("sshttp://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http:https://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("https:http://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("HPPT://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ftp:/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ftp:a/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("fpp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ftt://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ssh;//bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ssh:/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ssh:a/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("shh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("sss://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("fsh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("stp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http:/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("h1tps://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("ht2ps://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("htt3s://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("http4://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("https5/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("https:6/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("https:/7bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("dal://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("d1li://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("da2i://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("dal3://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("dali4//1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("dali:5/1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("dali:/61").GetProtocolType(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("eunki://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enbu://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("eubnf://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("1nbuf://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("e2bun://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("en3uf://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enb4f://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enbu5://1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enbuf6//1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enbuf:7/1").GetProtocolType(), TEST_LOCATION );
- DALI_TEST_EQUALS( VisualUrl::LOCAL, VisualUrl("enbuf:/81").GetProtocolType(), TEST_LOCATION );
+ tet_infoline("UtcDaliVisualUrl Location negative tests");
+
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("h://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ht://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("htp://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("htpp://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("httt://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http;//bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http:x/bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http:/xbar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("sshttp://bar.org/foobar.svg").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http:https://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("https:http://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("HPPT://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ftp:/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ftp:a/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("fpp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ftt://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ssh;//bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ssh:/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ssh:a/bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("shh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("sss://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("fsh://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("stp://bar.org/foobar.9.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http:/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("h1tps://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("ht2ps://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("htt3s://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("http4://bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("https5/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("https:6/bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("https:/7bar.org/foobar.gif").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("file://bar.org/foobar.png").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("dal://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("d1li://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("da2i://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("dal3://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("dali4//1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("dali:5/1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("dali:/61").GetProtocolType(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("eunki://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enbu://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("eubnf://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("1nbuf://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("e2bun://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("en3uf://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enb4f://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enbu5://1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enbuf6//1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enbuf:7/1").GetProtocolType(), TEST_LOCATION);
+ DALI_TEST_EQUALS(VisualUrl::LOCAL, VisualUrl("enbuf:/81").GetProtocolType(), TEST_LOCATION);
END_TEST;
}
int UtcDaliVisualUrlIsValid(void)
{
- tet_infoline( "UtcDaliVisualUrl IsValid" );
-
- DALI_TEST_EQUALS( false, VisualUrl().IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("").IsValid(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( true, VisualUrl("foobar.gif").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.png").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.svg").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.GIF").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.9.png").IsValid(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( true, VisualUrl("http://bar.org/foobar.gif").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("http://bar.org/foobar.png").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("http://bar.org/foobar.svg").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("http://bar.org/foobar.GIF").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("http://bar.org/foobar.9.png").IsValid(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( true, VisualUrl("https://bar.org/foobar.gif").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("https://bar.org/foobar.png").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("https://bar.org/foobar.svg").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("https://bar.org/foobar.GIF").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("https://bar.org/foobar.9.png").IsValid(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( true, VisualUrl("HTTP://bar.org/foobar.gif").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTP://bar.org/foobar.png").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTP://bar.org/foobar.svg").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTP://bar.org/foobar.GIF").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTP://bar.org/foobar.9.png").IsValid(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( true, VisualUrl("HTTPS://bar.org/foobar.gif").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTPS://bar.org/foobar.png").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTPS://bar.org/foobar.svg").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTPS://bar.org/foobar.GIF").IsValid(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("HTTPS://bar.org/foobar.9.png").IsValid(), TEST_LOCATION );
+ tet_infoline("UtcDaliVisualUrl IsValid");
+
+ DALI_TEST_EQUALS(false, VisualUrl().IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("").IsValid(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.gif").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.png").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.svg").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.GIF").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.9.png").IsValid(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(true, VisualUrl("http://bar.org/foobar.gif").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("http://bar.org/foobar.png").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("http://bar.org/foobar.svg").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("http://bar.org/foobar.GIF").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("http://bar.org/foobar.9.png").IsValid(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(true, VisualUrl("https://bar.org/foobar.gif").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("https://bar.org/foobar.png").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("https://bar.org/foobar.svg").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("https://bar.org/foobar.GIF").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("https://bar.org/foobar.9.png").IsValid(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(true, VisualUrl("HTTP://bar.org/foobar.gif").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTP://bar.org/foobar.png").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTP://bar.org/foobar.svg").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTP://bar.org/foobar.GIF").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTP://bar.org/foobar.9.png").IsValid(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(true, VisualUrl("HTTPS://bar.org/foobar.gif").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTPS://bar.org/foobar.png").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTPS://bar.org/foobar.svg").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTPS://bar.org/foobar.GIF").IsValid(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("HTTPS://bar.org/foobar.9.png").IsValid(), TEST_LOCATION);
END_TEST;
}
-
int UtcDaliVisualUrlIsLocalResource(void)
{
- tet_infoline( "UtcDaliVisualUrl IsLocalResource" );
-
- DALI_TEST_EQUALS( true, VisualUrl("foobar.gif").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.png").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.svg").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.GIF").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( true, VisualUrl("foobar.9.png").IsLocalResource(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( false, VisualUrl("http://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("http://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("http://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("http://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("http://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( false, VisualUrl("https://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("https://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("https://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("https://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("https://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( false, VisualUrl("HTTP://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTP://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTP://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTP://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTP://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION );
-
- DALI_TEST_EQUALS( false, VisualUrl("HTTPS://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTPS://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTPS://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTPS://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION );
- DALI_TEST_EQUALS( false, VisualUrl("HTTPS://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION );
+ tet_infoline("UtcDaliVisualUrl IsLocalResource");
+
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.gif").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.png").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.svg").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.GIF").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(true, VisualUrl("foobar.9.png").IsLocalResource(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(false, VisualUrl("http://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("http://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("http://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("http://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("http://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(false, VisualUrl("https://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("https://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("https://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("https://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("https://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(false, VisualUrl("HTTP://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTP://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTP://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTP://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTP://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION);
+
+ DALI_TEST_EQUALS(false, VisualUrl("HTTPS://bar.org/foobar.gif").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTPS://bar.org/foobar.png").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTPS://bar.org/foobar.svg").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTPS://bar.org/foobar.GIF").IsLocalResource(), TEST_LOCATION);
+ DALI_TEST_EQUALS(false, VisualUrl("HTTPS://bar.org/foobar.9.png").IsLocalResource(), TEST_LOCATION);
END_TEST;
}
int UtcDaliVisualUrlGetLocationP(void)
{
- tet_infoline( "UtcDaliVisualUrl GetLocation Positive" );
+ tet_infoline("UtcDaliVisualUrl GetLocation Positive");
- DALI_TEST_EQUAL( "a", VisualUrl("http://a").GetLocation() );
- DALI_TEST_EQUAL( "1", VisualUrl("dali://1").GetLocation() );
- DALI_TEST_EQUAL( "4", VisualUrl("enbuf://4").GetLocation() );
- DALI_TEST_EQUAL( "", VisualUrl("ftp://").GetLocation() );
- DALI_TEST_EQUAL( "http://", VisualUrl("http://http://").GetLocation() );
+ DALI_TEST_EQUAL("a", VisualUrl("http://a").GetLocation());
+ DALI_TEST_EQUAL("1", VisualUrl("dali://1").GetLocation());
+ DALI_TEST_EQUAL("4", VisualUrl("enbuf://4").GetLocation());
+ DALI_TEST_EQUAL("", VisualUrl("ftp://").GetLocation());
+ DALI_TEST_EQUAL("http://", VisualUrl("http://http://").GetLocation());
END_TEST;
}
int UtcDaliVisualUrlGetLocationN(void)
{
- tet_infoline( "UtcDaliVisualUrl GetLocation Negative" );
+ tet_infoline("UtcDaliVisualUrl GetLocation Negative");
- DALI_TEST_EQUAL( "", VisualUrl("").GetLocation() );
- DALI_TEST_EQUAL( "a", VisualUrl("a").GetLocation() );
- DALI_TEST_EQUAL( "dali:/1", VisualUrl("dali:/1").GetLocation() );
- DALI_TEST_EQUAL( "dali//1", VisualUrl("dali//1").GetLocation() );
- DALI_TEST_EQUAL( "enbuf:/2", VisualUrl("enbuf:/2").GetLocation() );
- DALI_TEST_EQUAL( "", VisualUrl("http:/http://").GetLocation() );
+ DALI_TEST_EQUAL("", VisualUrl("").GetLocation());
+ DALI_TEST_EQUAL("a", VisualUrl("a").GetLocation());
+ DALI_TEST_EQUAL("dali:/1", VisualUrl("dali:/1").GetLocation());
+ DALI_TEST_EQUAL("dali//1", VisualUrl("dali//1").GetLocation());
+ DALI_TEST_EQUAL("enbuf:/2", VisualUrl("enbuf:/2").GetLocation());
+ DALI_TEST_EQUAL("", VisualUrl("http:/http://").GetLocation());
END_TEST;
}
int UtcDaliVisualUrlCreateTextureUrl(void)
{
- tet_infoline( "UtcDaliVisualUrl CreateTextureUrl" );
+ tet_infoline("UtcDaliVisualUrl CreateTextureUrl");
- DALI_TEST_EQUAL( "dali://a", VisualUrl::CreateTextureUrl( "a" ) );
- DALI_TEST_EQUAL( "dali://1234", VisualUrl::CreateTextureUrl( "1234" ) );
- DALI_TEST_EQUAL( "dali://", VisualUrl::CreateTextureUrl( "" ) );
+ DALI_TEST_EQUAL("dali://a", VisualUrl::CreateTextureUrl("a"));
+ DALI_TEST_EQUAL("dali://1234", VisualUrl::CreateTextureUrl("1234"));
+ DALI_TEST_EQUAL("dali://", VisualUrl::CreateTextureUrl(""));
END_TEST;
}
int UtcDaliVisualUrlCreateBufferUrl(void)
{
- tet_infoline( "UtcDaliVisualUrl CreateBufferUrl" );
+ tet_infoline("UtcDaliVisualUrl CreateBufferUrl");
- DALI_TEST_EQUAL( "enbuf://a", VisualUrl::CreateBufferUrl( "a" ) );
- DALI_TEST_EQUAL( "enbuf://1234", VisualUrl::CreateBufferUrl( "1234" ) );
- DALI_TEST_EQUAL( "enbuf://", VisualUrl::CreateBufferUrl( "" ) );
+ DALI_TEST_EQUAL("enbuf://a", VisualUrl::CreateBufferUrl("a"));
+ DALI_TEST_EQUAL("enbuf://1234", VisualUrl::CreateBufferUrl("1234"));
+ DALI_TEST_EQUAL("enbuf://", VisualUrl::CreateBufferUrl(""));
END_TEST;
}
+
+int UtcDaliVisualUrlGetUrlHash(void)
+{
+ tet_infoline("UtcDaliVisualUrl GetUrlHash");
+
+ std::vector<std::string> testUrlLists =
+ {
+ "", // empty string.
+ "/opt/usr/home/owner/media/resources/test.png",
+ "hello.world",
+ "image.jpg",
+ "not_suffix",
+ "https://bar.org/foo/bar.gif",
+ "dali://0",
+ "enbuf://1",
+ };
+
+ for(auto& url : testUrlLists)
+ {
+ VisualUrl visualUrl(url);
+
+ std::uint64_t exceptHash = Dali::CalculateHash(url);
+ std::uint64_t visualHash = visualUrl.GetUrlHash();
+
+ DALI_TEST_EQUAL(visualHash, exceptHash);
+ }
+
+ END_TEST;
+}
\ No newline at end of file
#include <sys/stat.h>
#include <toolkit-application.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-vector-image-renderer.h>
#include <cstring>
#include <memory>
{
namespace Adaptor
{
+namespace
+{
+Dali::Internal::Adaptor::VectorImageRenderer* gVectorImageRenderer = nullptr;
+}
+
class VectorImageRenderer : public Dali::BaseObject
{
public:
VectorImageRenderer()
- : mWidth(0),
- mHeight(0),
- mRasterizeSuccess(true)
{
}
bool Load(const Vector<uint8_t>& data, float dpi)
{
+ mLoadCount++;
if(strncmp(reinterpret_cast<char*>(data.Begin()), "invalid", 7) == 0)
{
return false;
return true;
}
+ bool IsLoaded() const
+ {
+ return mLoadCount > 0 ? true : false;
+ }
+
Dali::Devel::PixelBuffer Rasterize(uint32_t width, uint32_t height)
{
if(mRasterizeSuccess)
}
public:
- uint32_t mWidth;
- uint32_t mHeight;
- bool mRasterizeSuccess;
+ uint32_t mWidth{0};
+ uint32_t mHeight{0};
+ uint32_t mLoadCount{0};
+ bool mRasterizeSuccess{true};
};
inline VectorImageRenderer& GetImplementation(Dali::VectorImageRenderer& renderer)
{
Internal::Adaptor::VectorImageRenderer* imageRenderer = new Internal::Adaptor::VectorImageRenderer();
+ Internal::Adaptor::gVectorImageRenderer = imageRenderer;
+
return VectorImageRenderer(imageRenderer);
}
return Internal::Adaptor::GetImplementation(*this).Load(data, dpi);
}
+bool VectorImageRenderer::IsLoaded() const
+{
+ return Internal::Adaptor::GetImplementation(*this).IsLoaded();
+}
+
Dali::Devel::PixelBuffer VectorImageRenderer::Rasterize(uint32_t width, uint32_t height)
{
return Internal::Adaptor::GetImplementation(*this).Rasterize(width, height);
}
} // namespace Dali
+
+namespace Test
+{
+namespace VectorImageRenderer
+{
+uint32_t GetLoadCount()
+{
+ return Dali::Internal::Adaptor::gVectorImageRenderer->mLoadCount;
+}
+
+} // namespace VectorImageRenderer
+} // namespace Test
--- /dev/null
+#ifndef DALI_TOOLKIT_TEST_VECTOR_IMAGE_RENDERER_H
+#define DALI_TOOLKIT_TEST_VECTOR_IMAGE_RENDERER_H
+
+/*
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+namespace Test
+{
+namespace VectorImageRenderer
+{
+uint32_t GetLoadCount();
+
+} // namespace VectorImageRenderer
+} // namespace Test
+
+#endif // DALI_TOOLKIT_TEST_VECTOR_IMAGE_RENDERER_H
END_TEST;
}
-
int UtcDaliAnimatedImageVisualSynchronousLoadingWithAlphaMask(void)
{
ToolkitTestApplication application;
ToolkitTestApplication application;
TestGlAbstraction& gl = application.GetGlAbstraction();
+ tet_infoline("Set cache size same as GIF frame, and try to load same image at another ImageView");
{
Property::Map propertyMap;
propertyMap.Insert(Visual::Property::TYPE, Visual::ANIMATED_IMAGE);
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // Batch 2 frames. Now frame 0, 1 cached.
application.SendNotification();
application.Render(20);
DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ // 0 frame removed. and after, batch 2 frames. Now frame 1, 2, 3 cached.
application.SendNotification();
application.Render(20);
DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 4, TEST_LOCATION);
+ Visual::Base visual2 = factory.CreateVisual(propertyMap);
+ DummyControl dummyControl2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(dummyControl2.GetImplementation());
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
+ application.GetScene().Add(dummyControl2);
+
+ tet_infoline("Add new view with same url");
+
+ application.SendNotification();
+ application.Render();
+
+ // Note that we only re-load 0 frame.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ tet_infoline("Test that we don't try to re-load new image cause it cached");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 1), false, TEST_LOCATION);
+
+ // Batch 2 frames. Now visual frame 1, 2, 3 cached and visual2 frame 0, 1 cached.
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 5, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ tet_infoline("Load some many frames");
+
+ const int repeatCount = 10;
+ for(int repeat = 0; repeat < repeatCount; ++repeat)
+ {
+ Test::EmitGlobalTimerSignal();
+ application.SendNotification();
+ application.Render(2000);
+ }
+
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION); // A new texture should NOT be generated.
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 5, TEST_LOCATION);
+
+ textureTrace.Reset();
+
dummyControl.Unparent();
+ dummyControl2.Unparent();
}
tet_infoline("Test that removing the visual from stage deletes all textures");
application.SendNotification();
propertyMap.Insert(ImageVisual::Property::FRAME_DELAY, 20);
propertyMap.Insert(ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME);
-
VisualFactory factory = VisualFactory::Get();
Visual::Base visual = factory.CreateVisual(propertyMap);
const char* TEST_LARGE_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/tbcol.png";
const char* TEST_IMAGE_FILE_NAME = TEST_RESOURCE_DIR "/gallery-small-1.jpg";
-const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/Kid1.svg";
+const char* TEST_SVG_FILE_NAME = TEST_RESOURCE_DIR "/svg1.svg";
Vector4 GetControlBackgroundColor(Control& control)
{
DALI_TEST_EQUALS(-1, control.GetProperty(DevelControl::Property::RIGHT_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
DALI_TEST_EQUALS(-1, control.GetProperty(DevelControl::Property::UP_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
DALI_TEST_EQUALS(-1, control.GetProperty(DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
- DALI_TEST_EQUALS(-1, control.GetProperty( DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID ).Get< int >(), TEST_LOCATION);
- DALI_TEST_EQUALS(-1, control.GetProperty( DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID ).Get< int >(), TEST_LOCATION);
+ DALI_TEST_EQUALS(-1, control.GetProperty(DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
+ DALI_TEST_EQUALS(-1, control.GetProperty(DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
control.SetProperty(DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID, 1);
DALI_TEST_EQUALS(1, control.GetProperty(DevelControl::Property::LEFT_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
control.SetProperty(DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID, 18);
DALI_TEST_EQUALS(18, control.GetProperty(DevelControl::Property::DOWN_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
control.SetProperty(DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID, 19);
- DALI_TEST_EQUALS(19, control.GetProperty( DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID ).Get< int >(), TEST_LOCATION);
+ DALI_TEST_EQUALS(19, control.GetProperty(DevelControl::Property::CLOCKWISE_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
control.SetProperty(DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID, 20);
- DALI_TEST_EQUALS(20, control.GetProperty( DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID ).Get< int >(), TEST_LOCATION);
+ DALI_TEST_EQUALS(20, control.GetProperty(DevelControl::Property::COUNTER_CLOCKWISE_FOCUSABLE_ACTOR_ID).Get<int>(), TEST_LOCATION);
END_TEST;
}
application.SendNotification();
application.Render();
+ // Wait for rasterization
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
DALI_TEST_EQUALS(control.IsResourceReady(), true, TEST_LOCATION);
DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
gResourceReadySignalFired = false;
#include <dali-toolkit-test-suite-utils.h>
#include <toolkit-event-thread-callback.h>
+#include <toolkit-vector-image-renderer.h>
#include "dummy-control.h"
#include <test-encoded-image-buffer.h>
Property::Map imageMap;
imageMap[ImageVisual::Property::URL] = url.GetUrl();
+ imageMap[ImageVisual::Property::DESIRED_HEIGHT] = 600;
+ imageMap[ImageVisual::Property::DESIRED_WIDTH] = 600;
+ imageMap[ImageVisual::Property::ATLASING] = true;
+
+ // No atlasing with big image
+ ImageView imageView_bigdesired = ImageView::New();
+ imageView_bigdesired.SetProperty(ImageView::Property::IMAGE, imageMap);
+ imageView_bigdesired.SetProperty(Toolkit::Control::Property::PADDING, Extents(10u, 10u, 10u, 10u));
+
+ imageMap[ImageVisual::Property::DESIRED_HEIGHT] = 0;
+ imageMap[ImageVisual::Property::DESIRED_WIDTH] = 0;
+
+ // No atlasing with zero desired size
+ ImageView imageView_nodesired = ImageView::New();
+ imageView_nodesired.SetProperty(ImageView::Property::IMAGE, imageMap);
+ imageView_nodesired.SetProperty(Toolkit::Control::Property::PADDING, Extents(10u, 10u, 10u, 10u));
+
imageMap[ImageVisual::Property::DESIRED_HEIGHT] = 34;
imageMap[ImageVisual::Property::DESIRED_WIDTH] = 34;
- imageMap[ImageVisual::Property::ATLASING] = true;
ImageView imageView = ImageView::New();
imageView.SetProperty(ImageView::Property::IMAGE, imageMap);
// By default, Aysnc loading is used
// loading is not started if the actor is offScene
-
application.GetScene().Add(imageView);
+ application.GetScene().Add(imageView_bigdesired);
+ application.GetScene().Add(imageView_nodesired);
application.SendNotification();
application.Render(16);
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
application.Render(16);
application.SendNotification();
// Sync loading is used
Property::Map syncLoadingMap;
syncLoadingMap["url"] = url.GetUrl();
+ syncLoadingMap["alphaMaskUrl"] = gImage_34_RGBA;
syncLoadingMap["desiredHeight"] = 34;
syncLoadingMap["desiredWidth"] = 34;
syncLoadingMap["synchronousLoading"] = true;
tet_infoline("ImageView Testing SVG image sync loading");
- // Sync loading, automatic atlasing for small size image
{
- TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
- callStack.Reset();
- callStack.Enable(true);
-
ImageView imageView = ImageView::New();
// Sync loading is used
DALI_TEST_CHECK(imageView);
application.SendNotification();
- application.Render(16);
Vector3 naturalSize = imageView.GetNaturalSize();
DALI_TEST_EQUALS(naturalSize.width, 100.0f, TEST_LOCATION);
tet_infoline("ImageView Testing SVG image async loading");
- // Sync loading, automatic atlasing for small size image
{
- TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
- callStack.Reset();
- callStack.Enable(true);
-
ImageView imageView = ImageView::New();
- // Sync loading is used
- Property::Map syncLoadingMap;
- syncLoadingMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
- syncLoadingMap.Insert(Toolkit::ImageVisual::Property::URL, TEST_RESOURCE_DIR "/svg1.svg");
- syncLoadingMap.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, false);
- imageView.SetProperty(ImageView::Property::IMAGE, syncLoadingMap);
+ // Async loading is used - default value of SYNCHRONOUS_LOADING is false.
+ Property::Map propertyMap;
+ propertyMap.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE);
+ propertyMap.Insert(Toolkit::ImageVisual::Property::URL, TEST_RESOURCE_DIR "/svg1.svg");
+ imageView.SetProperty(ImageView::Property::IMAGE, propertyMap);
application.GetScene().Add(imageView);
DALI_TEST_CHECK(imageView);
application.SendNotification();
+
+ // Wait for rasterization
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
application.Render(16);
- Vector3 naturalSize = imageView.GetNaturalSize();
+ Vector3 naturalSize = imageView.GetNaturalSize();
DALI_TEST_EQUALS(naturalSize.width, 100.0f, TEST_LOCATION);
DALI_TEST_EQUALS(naturalSize.height, 100.0f, TEST_LOCATION);
}
tet_infoline("ImageView Testing SVG image async loading");
- // Sync loading, automatic atlasing for small size image
+ // Sync loading
{
- TraceCallStack& callStack = application.GetGlAbstraction().GetTextureTrace();
- callStack.Reset();
- callStack.Enable(true);
-
ImageView imageView = ImageView::New();
// Sync loading is used
DALI_TEST_CHECK(imageView);
application.SendNotification();
+
+ // Wait for rasterization
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
application.Render(16);
+
Vector3 naturalSize = imageView.GetNaturalSize();
DALI_TEST_EQUALS(naturalSize.width, 100.0f, TEST_LOCATION);
DALI_TEST_EQUALS(naturalSize.height, 100.0f, TEST_LOCATION);
application.GetScene().Add(imageView);
application.SendNotification();
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
application.Render(16);
DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
application.GetScene().Add(imageView);
application.SendNotification();
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
application.Render(16);
DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
application.GetScene().Add(imageView);
application.SendNotification();
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
application.Render(16);
DALI_TEST_EQUALS(gResourceReadySignalFired, true, TEST_LOCATION);
END_TEST;
}
+int UtcDaliImageViewSvgChageSize(void)
+{
+ ToolkitTestApplication application;
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ ImageView imageView = ImageView::New(TEST_SVG_FILE_NAME);
+ application.GetScene().Add(imageView);
+
+ application.SendNotification();
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+
+ DALI_TEST_EQUALS(Test::VectorImageRenderer::GetLoadCount(), 1, TEST_LOCATION);
+
+ // Change actor size, then rasterization should be done again
+ imageView.SetProperty(Actor::Property::SIZE, Vector2(200.f, 200.f));
+
+ application.SendNotification();
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // We should not load the file again.
+ DALI_TEST_EQUALS(Test::VectorImageRenderer::GetLoadCount(), 1, TEST_LOCATION);
+
+ END_TEST;
+}
+
int UtcDaliImageViewTVGLoading(void)
{
ToolkitTestApplication application;
tet_infoline("ImageView Testing TVG image loading");
{
- ImageView imageView = ImageView::New();
-
- imageView.SetImage(TEST_RESOURCE_DIR "/test.tvg");
-
+ ImageView imageView = ImageView::New(TEST_RESOURCE_DIR "/test.tvg");
application.GetScene().Add(imageView);
DALI_TEST_CHECK(imageView);
+
+ application.SendNotification();
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render(16);
+
Vector3 naturalSize = imageView.GetNaturalSize();
DALI_TEST_EQUALS(naturalSize.width, 100.0f, TEST_LOCATION);
// Test broken case
TestResourceReadyUrl(1, 0, 0, "invalid.jpg", "", TEST_LOCATION);
- TestResourceReadyUrl(0, 0, 0, "invalid.svg", "", TEST_LOCATION); // 0 rasterize
+ TestResourceReadyUrl(1, 0, 0, "invalid.svg", "", TEST_LOCATION);
TestResourceReadyUrl(1, 0, 0, "invalid.9.png", "", TEST_LOCATION);
TestResourceReadyUrl(1, 0, 0, "invalid.gif", "", TEST_LOCATION); // 1 image loading
TestResourceReadyUrl(0, 0, 0, "invalid.json", "", TEST_LOCATION); // 0 rasterize
// Test broken case
TestResourceReadyUrl(0, 1, 0, "invalid.jpg", "", TEST_LOCATION);
- TestResourceReadyUrl(0, 1, 0, "invalid.svg", "", TEST_LOCATION); // 0 rasterize
+ TestResourceReadyUrl(0, 1, 0, "invalid.svg", "", TEST_LOCATION);
TestResourceReadyUrl(0, 1, 0, "invalid.9.png", "", TEST_LOCATION);
TestResourceReadyUrl(0, 1, 0, "invalid.gif", "", TEST_LOCATION);
TestResourceReadyUrl(0, 1, 0, "invalid.json", "", TEST_LOCATION); // 0 rasterize
END_TEST;
}
-int UtcDaliKeyboardFocusManagerWithVisible(void)
-{
- ToolkitTestApplication application;
-
- tet_infoline(" UtcDaliKeyboardFocusManagerWithVisible");
-
- KeyboardFocusManager manager = KeyboardFocusManager::Get();
- DALI_TEST_CHECK(manager);
-
- // Create the first actor and add it to the stage
- Actor first = Actor::New();
- first.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
- application.GetScene().Add(first);
-
- // Create the second actor and add it to the first actor.
- Actor second = Actor::New();
- second.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
- first.Add(second);
-
- // Check that no actor is being focused yet.
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == Actor());
-
- // Check that the focus is set on the first actor
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
- // Set visible false.
- first.SetProperty(Actor::Property::VISIBLE, false);
-
- // Check that it will fail to set focus on the second actor as it's not focusable
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == false);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
-
- // Set visible true.
- first.SetProperty(Actor::Property::VISIBLE, true);
-
- // Check that the focus is set on the second actor
- DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
- DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
-
- END_TEST;
-}
-
int UtcDaliKeyboardFocusManagerFocusFinderRootActor(void)
{
ToolkitTestApplication application;
Dali::Toolkit::DevelKeyboardFocusManager::ResetFocusFinderRootActor(manager);
END_TEST;
-}
\ No newline at end of file
+}
DALI_TEST_EQUALS(strikethroughMapGet.Count(), strikethroughMapSet.Count(), TEST_LOCATION);
DALI_TEST_EQUALS(DaliTestCheckMaps(strikethroughMapGet, strikethroughMapSet), true, TEST_LOCATION);
+ // Check the transparent strikethrough property for coverage.
+ strikethroughMapSet.Clear();
+ strikethroughMapSet.Insert("enable", true);
+ strikethroughMapSet.Insert("color", Color::TRANSPARENT);
+ strikethroughMapSet.Insert("height", 2.0f);
+
+ label.SetProperty(DevelTextLabel::Property::STRIKETHROUGH, strikethroughMapSet);
+
+ application.SendNotification();
+ application.Render();
+
+ strikethroughMapGet = label.GetProperty<Property::Map>(DevelTextLabel::Property::STRIKETHROUGH);
+ DALI_TEST_EQUALS(strikethroughMapGet.Count(), strikethroughMapSet.Count(), TEST_LOCATION);
+ DALI_TEST_EQUALS(DaliTestCheckMaps(strikethroughMapGet, strikethroughMapSet), true, TEST_LOCATION);
+
strikethroughMapSet.Clear();
strikethroughMapSet.Insert(Toolkit::DevelText::Strikethrough::Property::ENABLE, true);
strikethroughMapSet.Insert(Toolkit::DevelText::Strikethrough::Property::COLOR, Color::RED);
DALI_TEST_EQUALS(underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION);
DALI_TEST_EQUALS(DaliTestCheckMaps(underlineMapGet, underlineMapSet), true, TEST_LOCATION);
+ // Check the transparent double underline property for coverage.
+ underlineMapSet.Clear();
+ underlineMapSet.Insert("enable", true);
+ underlineMapSet.Insert("color", Color::TRANSPARENT);
+ underlineMapSet.Insert("height", 1);
+ underlineMapSet.Insert("type", Text::Underline::DOUBLE);
+ underlineMapSet.Insert("dashWidth", 2);
+ underlineMapSet.Insert("dashGap", 1);
+
+ label.SetProperty(TextLabel::Property::UNDERLINE, underlineMapSet);
+
+ application.SendNotification();
+ application.Render();
+
+ underlineMapGet = label.GetProperty<Property::Map>(TextLabel::Property::UNDERLINE);
+ DALI_TEST_EQUALS(underlineMapGet.Count(), underlineMapSet.Count(), TEST_LOCATION);
+ DALI_TEST_EQUALS(DaliTestCheckMaps(underlineMapGet, underlineMapSet), true, TEST_LOCATION);
+
underlineMapSet.Clear();
underlineMapSet.Insert(Toolkit::DevelText::Underline::Property::ENABLE, true);
underlineMapSet.Insert(Toolkit::DevelText::Underline::Property::COLOR, Color::GREEN);
DALI_TEST_EQUALS(backgroundMapGet.Count(), backgroundMapSet.Count(), TEST_LOCATION);
DALI_TEST_EQUALS(DaliTestCheckMaps(backgroundMapGet, backgroundMapSet), true, TEST_LOCATION);
+ // Check the transparent background property for coverage
+ backgroundMapSet.Clear();
+ backgroundMapSet["enable"] = true;
+ backgroundMapSet["color"] = Color::TRANSPARENT;
+ label.SetProperty(DevelTextLabel::Property::BACKGROUND, backgroundMapSet);
+
+ application.SendNotification();
+ application.Render();
+
+ backgroundMapGet = label.GetProperty<Property::Map>(DevelTextLabel::Property::BACKGROUND);
+ DALI_TEST_EQUALS(backgroundMapGet.Count(), backgroundMapSet.Count(), TEST_LOCATION);
+ DALI_TEST_EQUALS(DaliTestCheckMaps(backgroundMapGet, backgroundMapSet), true, TEST_LOCATION);
+
backgroundMapSet.Clear();
backgroundMapSet[Toolkit::DevelText::Background::Property::ENABLE] = true;
backgroundMapSet[Toolkit::DevelText::Background::Property::COLOR] = Color::GREEN;
DALI_TEST_EQUALS(naturalSize, Vector2::ZERO, TEST_LOCATION);
// animated gradient visual
- Vector2 animated_gradient_visual_size(10.f, 10.f);
propertyMap.Clear();
propertyMap.Insert(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_GRADIENT);
Visual::Base animatedGradientVisual = factory.CreateVisual(propertyMap);
animatedGradientVisual.SetTransformAndSize(DefaultTransform(), controlSize);
DALI_TEST_EQUALS(naturalSize, Vector2::ZERO, TEST_LOCATION);
- // svg visual
- Visual::Base svgVisual = factory.CreateVisual(TEST_SVG_FILE_NAME, ImageDimensions());
- svgVisual.GetNaturalSize(naturalSize);
- // TEST_SVG_FILE:
- // <svg width="100" height="100">
- // <circle cx="50" cy="50" r="40" stroke="green" stroke-width="4" fill="yellow" />
- // </svg>
- DALI_TEST_EQUALS(naturalSize, Vector2(100.f, 100.f), TEST_LOCATION);
-
- // svg visual with a size
- Visual::Base svgVisual2 = factory.CreateVisual(TEST_SVG_FILE_NAME, ImageDimensions(200, 200));
- svgVisual2.GetNaturalSize(naturalSize);
- DALI_TEST_EQUALS(naturalSize, Vector2(100.f, 100.f), TEST_LOCATION); // Natural size should still be 100, 100
-
// Text visual.
// Load some fonts to get the same metrics on different platforms.
#version 300 es
+// Original Code
+// https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-frag.glsl
+// Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6
+//
+// This fragment shader defines a reference implementation for Physically Based Shading of
+// a microfacet surface material defined by a glTF model.For the DamagedHelmet.gltf and its Assets
+//
+// References:
+// [1] Real Shading in Unreal Engine 4
+// http://blog.selfshadow.com/publications/s2013-shading-course/karis/s2013_pbs_epic_notes_v2.pdf
+// [2] Physically Based Shading at Disney
+// http://blog.selfshadow.com/publications/s2012-shading-course/burley/s2012_pbs_disney_brdf_notes_v3.pdf
+// [3] README.md - Environment Maps
+// https://github.com/KhronosGroup/glTF-Sample-Viewer/#environment-maps
+// [4] \"An Inexpensive BRDF Model for Physically based Rendering\" by Christophe Schlick
+// https://www.cs.virginia.edu/~jdl/bib/appearance/analytic%20models/schlick94b.pdf
+
#ifdef HIGHP
- precision highp float;
+precision highp float;
#else
- precision mediump float;
+precision mediump float;
#endif
#ifdef THREE_TEX
#ifdef GLTF_CHANNELS
-// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughnessmetallicroughnesstexture
#define METALLIC b
#define ROUGHNESS g
#else //GLTF_CHANNELS
#endif //GLTF_CHANNELS
#endif //THREE_TEX
-#ifdef THREE_TEX
- uniform sampler2D sAlbedoAlpha;
- uniform sampler2D sMetalRoughness;
- uniform sampler2D sNormal;
-
-#ifdef ALPHA_TEST
- uniform float uAlphaThreshold;
-#endif //ALPHA_TEST
+uniform lowp vec4 uColorFactor;
+uniform lowp float uMetallicFactor;
+uniform lowp float uRoughnessFactor;
-#else
- uniform sampler2D sAlbedoMetal;
- uniform sampler2D sNormalRoughness;
+#ifdef THREE_TEX
+#ifdef BASECOLOR_TEX
+uniform sampler2D sAlbedoAlpha;
+#endif // BASECOLOR_TEX
+#ifdef METALLIC_ROUGHNESS_TEX
+uniform sampler2D sMetalRoughness;
+#endif // METALLIC_ROUGHNESS_TEX
+#ifdef NORMAL_TEX
+uniform sampler2D sNormal;
+uniform float uNormalScale;
+#endif // NORMAL_TEX
+#else // THREE_TEX
+uniform sampler2D sAlbedoMetal;
+uniform sampler2D sNormalRoughness;
#endif
#ifdef OCCLUSION
- uniform sampler2D sOcclusion;
- uniform float uOcclusionStrength;
+uniform sampler2D sOcclusion;
+uniform float uOcclusionStrength;
#endif
#ifdef EMISSIVE
- uniform sampler2D sEmissive;
- uniform vec3 uEmissiveFactor;
+uniform sampler2D sEmissive;
+uniform vec3 uEmissiveFactor;
#endif
-uniform samplerCube sDiffuse;
-uniform samplerCube sSpecular;
-
-// Number of mip map levels in the texture
-uniform float uMaxLOD;
-
-// Transformation matrix of the cubemap texture
-uniform mat4 uCubeMatrix;
-
-uniform vec4 uColor;
-uniform float uMetallicFactor;
-uniform float uRoughnessFactor;
-
-//IBL Light intensity
+//// For IBL
+uniform samplerCube sDiffuseEnvSampler;
+uniform samplerCube sSpecularEnvSampler;
+uniform sampler2D sbrdfLUT;
uniform float uIblIntensity;
+// For Alpha Mode.
+uniform lowp float uOpaque;
+uniform lowp float uMask;
+uniform lowp float uAlphaThreshold;
+
// TODO: Multiple texture coordinate will be supported.
-in vec2 vUV;
-in vec3 vNormal;
-in vec3 vTangent;
-in vec3 vViewVec;
+in lowp vec2 vUV;
+in lowp mat3 vTBN;
+in lowp vec4 vColor;
+in highp vec3 vPositionToCamera;
out vec4 FragColor;
-// Functions for BRDF calculation come from
-// https://www.unrealengine.com/blog/physically-based-shading-on-mobile
-// Based on the paper by Dimitar Lazarov
-// http://blog.selfshadow.com/publications/s2013-shading-course/lazarov/s2013_pbs_black_ops_2_notes.pdf
-vec3 EnvBRDFApprox( vec3 SpecularColor, float Roughness, float NoV )
+struct PBRInfo
{
- const vec4 c0 = vec4( -1.0, -0.0275, -0.572, 0.022 );
- const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04 );
- vec4 r = Roughness * c0 + c1;
- float a004 = min( r.x * r.x, exp2( -9.28 * NoV ) ) * r.x + r.y;
- vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
-
- return SpecularColor * AB.x + AB.y;
+ mediump float NdotL; // cos angle between normal and light direction
+ mediump float NdotV; // cos angle between normal and view direction
+ mediump float NdotH; // cos angle between normal and half vector
+ mediump float VdotH; // cos angle between view direction and half vector
+ mediump vec3 reflectance0; // full reflectance color (normal incidence angle)
+ mediump vec3 reflectance90; // reflectance color at grazing angle
+ lowp float alphaRoughness; // roughness mapped to a more linear change in the roughness (proposed by [2])
+};
+
+const float M_PI = 3.141592653589793;
+const float c_MinRoughness = 0.04;
+
+vec3 specularReflection(PBRInfo pbrInputs)
+{
+ return pbrInputs.reflectance0 + (pbrInputs.reflectance90 - pbrInputs.reflectance0) * pow(clamp(1.0 - pbrInputs.VdotH, 0.0, 1.0), 5.0);
}
-void main()
+float geometricOcclusion(PBRInfo pbrInputs)
{
- // We get information from the maps (albedo, normal map, roughness, metalness
- // I access the maps in the order they will be used
-#ifdef THREE_TEX
- vec4 albedoAlpha = texture(sAlbedoAlpha, vUV.st);
- float alpha = albedoAlpha.a;
-#ifdef ALPHA_TEST
- if (alpha <= uAlphaThreshold)
- {
- discard;
- }
-#endif //ALPHA_TEST
- vec3 albedoColor = albedoAlpha.rgb * uColor.rgb;
-
- vec4 metalRoughness = texture(sMetalRoughness, vUV.st);
- float metallic = metalRoughness.METALLIC * uMetallicFactor;
- float roughness = metalRoughness.ROUGHNESS * uRoughnessFactor;
-
- vec3 normalMap = texture(sNormal, vUV.st).rgb;
-#else //THREE_TEX
- vec4 albedoMetal = texture(sAlbedoMetal, vUV.st);
- vec3 albedoColor = albedoMetal.rgb * uColor.rgb;
- float metallic = albedoMetal.a * uMetallicFactor;
-
- vec4 normalRoughness = texture(sNormalRoughness, vUV.st);
- vec3 normalMap = normalRoughness.rgb;
- float roughness = normalRoughness.a * uRoughnessFactor;
-#endif
- //Normalize vectors
- vec3 normal = normalize(vNormal);
- vec3 tangent = normalize(vTangent);
-
- // NOTE: normal and tangent have to be orthogonal for the result of the cross()
- // product to be a unit vector. We might find that we need to normalize().
- vec3 bitangent = cross(normal, tangent);
-
- vec3 viewVec = normalize(vViewVec);
-
- // Create Inverse Local to world matrix
- mat3 vInvTBN = mat3(tangent, bitangent, normal);
-
- // Get normal map info in world space
- normalMap = normalize(normalMap - 0.5);
- vec3 newNormal = vInvTBN * normalMap.rgb;
+ mediump float NdotL = pbrInputs.NdotL;
+ mediump float NdotV = pbrInputs.NdotV;
+ lowp float r = pbrInputs.alphaRoughness;
- // Calculate normal dot view vector
- float NoV = max(dot(newNormal, -viewVec), 0.0);
-
- // Reflect vector
- vec3 reflectionVec = reflect(viewVec, newNormal);
-
- //transform it now to environment coordinates (used when the environment rotates)
- vec3 reflecCube = (uCubeMatrix * vec4( reflectionVec, 0.0 ) ).xyz;
- reflecCube = normalize( reflecCube );
-
- //transform it now to environment coordinates
- vec3 normalCube = ( uCubeMatrix * vec4( newNormal, 0.0 ) ).xyz;
- normalCube = normalize( normalCube );
-
- // Get irradiance from diffuse cubemap
- vec3 irradiance = texture( sDiffuse, normalCube ).rgb;
-
- // Access reflection color using roughness value
- float finalLod = mix( 0.0, uMaxLOD - 2.0, roughness);
- vec3 reflectionColor = textureLod(sSpecular, reflecCube, finalLod).rgb;
-
- // We are supposed to be using DielectricColor (0.04) of a plastic (almost everything)
- // http://blog.selfshadow.com/publications/s2014-shading-course/hoffman/s2014_pbs_physics_math_slides.pdf
- // however that seems to prevent achieving very dark tones (i.e. get dark gray blacks).
- vec3 DiffuseColor = albedoColor - albedoColor * metallic; // 1 mad
- vec3 SpecularColor = mix( vec3(0.04), albedoColor, metallic); // 2 mad
-
- // Calculate specular color using Magic Function (takes original roughness and normal dot view).
- vec3 specColor = reflectionColor.rgb * EnvBRDFApprox(SpecularColor, roughness, NoV );
+ lowp float attenuationL = 2.0 * NdotL / (NdotL + sqrt(r * r + (1.0 - r * r) * (NdotL * NdotL)));
+ lowp float attenuationV = 2.0 * NdotV / (NdotV + sqrt(r * r + (1.0 - r * r) * (NdotV * NdotV)));
+ return attenuationL * attenuationV;
+}
- // Multiply the result by albedo texture and do energy conservation
- vec3 diffuseColor = irradiance * DiffuseColor;
+float microfacetDistribution(PBRInfo pbrInputs)
+{
+ mediump float roughnessSq = pbrInputs.alphaRoughness * pbrInputs.alphaRoughness;
+ lowp float f = (pbrInputs.NdotH * roughnessSq - pbrInputs.NdotH) * pbrInputs.NdotH + 1.0;
+ return roughnessSq / (M_PI * f * f);
+}
- // Final color is the sum of the diffuse and specular term
- vec3 finalColor = diffuseColor + specColor;
+vec3 linear(vec3 color)
+{
+ return pow(color, vec3(2.2));
+}
- finalColor = sqrt( finalColor ) * uIblIntensity;
+void main()
+{
+ // Metallic and Roughness material properties are packed together
+ // In glTF, these factors can be specified by fixed scalar values
+ // or from a metallic-roughness map
+ // Roughness is stored in the 'g' channel, metallic is stored in the 'b' channel.
+ // This layout intentionally reserves the 'r' channel for (optional) occlusion map data
+ lowp float metallic = uMetallicFactor;
+ lowp float perceptualRoughness = uRoughnessFactor;
+ // If there isn't normal texture, use surface normal
+ mediump vec3 n = normalize(vTBN[2].xyz);
+#ifdef THREE_TEX
+ // The albedo may be defined from a base texture or a flat color
+#ifdef BASECOLOR_TEX
+ lowp vec4 baseColor = texture(sAlbedoAlpha, vUV);
+ baseColor = vec4(linear(baseColor.rgb), baseColor.w) * uColorFactor;
+#else // BASECOLOR_TEX
+ lowp vec4 baseColor = vColor * uColorFactor;
+#endif // BASECOLOR_TEX
+
+#ifdef METALLIC_ROUGHNESS_TEX
+ lowp vec4 metrou = texture(sMetalRoughness, vUV);
+ metallic = metrou.METALLIC * metallic;
+ perceptualRoughness = metrou.ROUGHNESS * perceptualRoughness;
+#endif // METALLIC_ROUGHNESS_TEX
+
+#ifdef NORMAL_TEX
+ n = texture(sNormal, vUV).rgb;
+ n = normalize(vTBN * ((2.0 * n - 1.0) * vec3(uNormalScale, uNormalScale, 1.0)));
+#endif // NORMAL_TEX
+#else // THREE_TEX
+ vec4 albedoMetal = texture(sAlbedoMetal, vUV);
+ lowp vec4 baseColor = vec4(linear(albedoMetal.rgb), 1.0) * vColor * uColorFactor;
+
+ metallic = albedoMetal.METALLIC * metallic;
+
+ vec4 normalRoughness = texture(sNormalRoughness, vUV);
+ perceptualRoughness = normalRoughness.ROUGHNESS * perceptualRoughness;
+
+ n = normalRoughness.rgb;
+ n = normalize(vTBN * ((2.0 * n - 1.0) * vec3(uNormalScale, uNormalScale, 1.0)));
+#endif // THREE_TEX
+
+ // The value of uOpaque and uMask can be 0.0 or 1.0.
+ // If uOpaque is 1.0, alpha value of final color is 1.0;
+ // If uOpaque is 0.0 and uMask is 1.0, alpha value of final color is 0.0 when input alpha is lower than uAlphaThreshold or
+ // 1.0 when input alpha is larger than uAlphaThreshold.
+ // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_material_alphamode
+ baseColor.a = mix(baseColor.a, 1.0, uOpaque);
+ baseColor.a = min(mix(baseColor.a, floor(baseColor.a - uAlphaThreshold + 1.0), uMask), 1.0);
+
+ metallic = clamp(metallic, 0.0, 1.0);
+ // Roughness is authored as perceptual roughness; as is convention,
+ // convert to material roughness by squaring the perceptual roughness [2].
+ perceptualRoughness = clamp(perceptualRoughness, c_MinRoughness, 1.0);
+ lowp float alphaRoughness = perceptualRoughness * perceptualRoughness;
+
+ lowp vec3 f0 = vec3(0.04);
+ lowp vec3 diffuseColor = baseColor.rgb * (vec3(1.0) - f0);
+ diffuseColor *= (1.0 - metallic);
+ lowp vec3 specularColor = mix(f0, baseColor.rgb, metallic);
+
+ // Compute reflectance.
+ lowp float reflectance = max(max(specularColor.r, specularColor.g), specularColor.b);
+
+ // For typical incident reflectance range (between 4% to 100%) set the grazing reflectance to 100% for typical fresnel effect.
+ // For very low reflectance range on highly diffuse objects (below 4%), incrementally reduce grazing reflecance to 0%.
+ lowp float reflectance90 = clamp(reflectance * 25.0, 0.0, 1.0);
+ lowp vec3 specularEnvironmentR0 = specularColor.rgb;
+ lowp vec3 specularEnvironmentR90 = vec3(1.0, 1.0, 1.0) * reflectance90;
+
+ mediump vec3 v = normalize(vPositionToCamera); // Vector from surface point to camera
+ mediump float NdotV = clamp(abs(dot(n, v)), 0.001, 1.0);
+ mediump vec3 reflection = -normalize(reflect(v, n));
+
+ lowp vec3 color = vec3(0.0);
+ lowp vec3 diffuseLight = linear(texture(sDiffuseEnvSampler, n).rgb);
+ lowp vec3 specularLight = linear(texture(sSpecularEnvSampler, reflection).rgb);
+ // retrieve a scale and bias to F0. See [1], Figure 3
+ lowp vec3 brdf = linear(texture(sbrdfLUT, vec2(NdotV, 1.0 - perceptualRoughness)).rgb);
+
+ lowp vec3 diffuse = diffuseLight * diffuseColor;
+ lowp vec3 specular = specularLight * (specularColor * brdf.x + brdf.y);
+ color += (diffuse + specular) * uIblIntensity;
#ifdef OCCLUSION
- float ao = texture(sOcclusion, vUV.st).r;
- finalColor = mix( finalColor, finalColor * ao, uOcclusionStrength );
-#endif
+ lowp float ao = texture(sOcclusion, vUV).r;
+ color = mix(color, color * ao, uOcclusionStrength);
+#endif // OCCLUSION
#ifdef EMISSIVE
- vec3 emissive = texture( sEmissive, vUV.st ).rgb * uEmissiveFactor;
- finalColor += emissive;
-#endif
+ lowp vec3 emissive = linear(texture(sEmissive, vUV).rgb) * uEmissiveFactor;
+ color += emissive;
+#endif // EMISSIVE
-#ifdef THREE_TEX
- FragColor = vec4( finalColor, alpha );
-#else //THREE_TEX
- FragColor = vec4( finalColor, 1.0 );
-#endif //THREE_TEX
+ FragColor = vec4(pow(color, vec3(1.0 / 2.2)), baseColor.a);
}
#version 300 es
+// Original Code
+// https://github.com/KhronosGroup/glTF-Sample-Viewer/blob/glTF-WebGL-PBR/shaders/pbr-vert.glsl
+// Commit dc84b5e374fb3d23153d2248a338ef88173f9eb6
+
#ifdef HIGHP
precision highp float;
#else
in vec3 aPosition;
in vec2 aTexCoord;
in vec3 aNormal;
+
+#ifdef VEC4_TANGENT
+in vec4 aTangent;
+#else
in vec3 aTangent;
+#endif
+
+in vec4 aVertexColor;
#ifdef MORPH
uniform sampler2D sBlendShapeGeometry;
#endif
out vec2 vUV;
-out vec3 vNormal;
-out vec3 vTangent;
-out vec3 vViewVec;
+out lowp mat3 vTBN;
+out lowp vec4 vColor;
+out highp vec3 vPositionToCamera;
-uniform highp mat4 uMvpMatrix;
uniform highp mat4 uViewMatrix;
uniform mat3 uNormalMatrix;
uniform mat4 uModelMatrix;
-uniform mat4 uModelView;
uniform mat4 uProjection;
+uniform lowp float uHasVertexColor;
#ifdef SKINNING
in vec4 aJoints;
void main()
{
- vec4 position = vec4(aPosition, 1.0);
+ highp vec4 position = vec4(aPosition, 1.0);
vec3 normal = aNormal;
- vec3 tangent = aTangent;
+ vec3 tangent = aTangent.xyz;
#ifdef MORPH
int width = textureSize( sBlendShapeGeometry, 0 ).x;
#endif
#ifdef SKINNING
- mat4 bone = uBone[int(aJoints.x)] * aWeights.x +
+ highp mat4 bone = uBone[int(aJoints.x)] * aWeights.x +
uBone[int(aJoints.y)] * aWeights.y +
uBone[int(aJoints.z)] * aWeights.z +
uBone[int(aJoints.w)] * aWeights.w;
tangent = (bone * vec4(tangent, 0.0)).xyz;
#endif
- vec4 vPosition = uModelMatrix * position;
+ highp vec4 positionW = uModelMatrix * position;
+ highp vec4 positionV = uViewMatrix * positionW;
- vNormal = normalize(uNormalMatrix * normal);
+ vPositionToCamera = transpose(mat3(uViewMatrix)) * -vec3(positionV.xyz / positionV.w);
- vTangent = normalize(uNormalMatrix * tangent);
-
-
- vec4 viewPosition = uViewMatrix * vPosition;
- gl_Position = uProjection * viewPosition;
+ vec3 bitangent = cross(normal, tangent);
+#ifdef VEC4_TANGENT
+ bitangent *= aTangent.w;
+#endif
+ vTBN = mat3(uModelMatrix) * mat3(tangent, bitangent, normal);
#ifdef FLIP_V
vUV = vec2(aTexCoord.x, 1.0 - aTexCoord.y);
vUV = aTexCoord;
#endif
- vViewVec = viewPosition.xyz;
+ vColor = mix(vec4(1.0f), aVertexColor, uHasVertexColor);
+
+ gl_Position = uProjection * positionV;
}
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
+// EXTERNAL INCLUDES
+#include <dali/devel-api/adaptor-framework/environment-variable.h>
+#include <dali/devel-api/adaptor-framework/image-loading.h>
+
// INTERNAL INCLUDES
#include "dali-scene-loader/public-api/environment-definition.h"
#include "dali-scene-loader/public-api/utils.h"
+namespace
+{
+#define TOKEN_STRING(x) #x
+std::string GetDaliImagePath()
+{
+ return (nullptr == DALI_IMAGE_DIR) ? Dali::EnvironmentVariable::GetEnvironmentVariable(TOKEN_STRING(DALI_IMAGE_DIR)) : DALI_IMAGE_DIR;
+}
+} // unnamed namespace
+
namespace Dali
{
namespace SceneLoader
{
+namespace
+{
+const std::string PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME = "brdfLUT.png";
+}
+
EnvironmentDefinition::RawData
EnvironmentDefinition::LoadRaw(const std::string& environmentsPath) const
{
loadFn(mDiffuseMapPath, raw.mDiffuse);
loadFn(mSpecularMapPath, raw.mSpecular);
+
+ if(mUseBrdfTexture)
+ {
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(GetDaliImagePath() + PRE_COMPUTED_BRDF_TEXTURE_FILE_NAME);
+ if(pixelBuffer)
+ {
+ raw.mBrdf = Devel::PixelBuffer::Convert(pixelBuffer);
+ }
+ }
return raw;
}
{
textures.mSpecular = raw.mSpecular.CreateTexture();
}
+
+ if(raw.mBrdf)
+ {
+ textures.mBrdf = Texture::New(TextureType::TEXTURE_2D, raw.mBrdf.GetPixelFormat(), raw.mBrdf.GetWidth(), raw.mBrdf.GetHeight());
+ textures.mBrdf.Upload(raw.mBrdf);
+ }
return textures;
}
{
Texture mDiffuse; // irradiance
Texture mSpecular; // radiance
+ Texture mBrdf; // pre-computed brdf
bool IsLoaded() const
{
struct RawData
{
- CubeData mDiffuse;
- CubeData mSpecular;
+ CubeData mDiffuse;
+ CubeData mSpecular;
+ PixelData mBrdf;
};
using EnvironmentData = std::pair<EnvironmentDefinition, Textures>;
std::string mSpecularMapPath;
Quaternion mCubeOrientation = Quaternion::IDENTITY;
float mIblIntensity = 1.0f;
+ bool mUseBrdfTexture = false;
};
} // namespace SceneLoader
const std::string ORIENTATION_PROPERTY("orientation");
const std::string SCALE_PROPERTY("scale");
const std::string BLEND_SHAPE_WEIGHTS_UNIFORM("uBlendShapeWeight");
-
const std::string MRENDERER_MODEL_IDENTIFICATION("M-Renderer");
-
const std::string ROOT_NODE_NAME("RootNode");
const Vector3 SCALE_TO_ADJUST(100.0f, 100.0f, 100.0f);
+constexpr float DEFAULT_INTENSITY = 0.5f;
+
const Geometry::Type GLTF2_TO_DALI_PRIMITIVES[]{
Geometry::POINTS,
Geometry::LINES,
{gt::Attribute::NORMAL, &MeshDefinition::mNormals, sizeof(Vector3)},
{gt::Attribute::TANGENT, &MeshDefinition::mTangents, sizeof(Vector3)},
{gt::Attribute::TEXCOORD_0, &MeshDefinition::mTexCoords, sizeof(Vector2)},
+ {gt::Attribute::COLOR_0, &MeshDefinition::mColors, sizeof(Vector4)},
{gt::Attribute::JOINTS_0, &MeshDefinition::mJoints0, sizeof(Vector4)},
{gt::Attribute::WEIGHTS_0, &MeshDefinition::mWeights0, sizeof(Vector4)},
};
matDef.SetAlphaCutoff(std::min(1.f, std::max(0.f, m.mAlphaCutoff)));
}
- matDef.mColor = pbr.mBaseColorFactor;
+ matDef.mBaseColorFactor = pbr.mBaseColorFactor;
matDef.mTextureStages.reserve(!!pbr.mBaseColorTexture + !!pbr.mMetallicRoughnessTexture + !!m.mNormalTexture + !!m.mOcclusionTexture + !!m.mEmissiveTexture);
if(pbr.mBaseColorTexture)
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
+ else
+ {
+ matDef.mNeedAlbedoTexture = false;
+ }
matDef.mMetallic = pbr.mMetallicFactor;
matDef.mRoughness = pbr.mRoughnessFactor;
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
+ else
+ {
+ matDef.mNeedMetallicRoughnessTexture = false;
+ }
+ matDef.mNormalScale = m.mNormalTexture.mScale;
if(m.mNormalTexture)
{
const auto semantic = MaterialDefinition::NORMAL;
// TODO: and there had better be one
matDef.mFlags |= semantic;
}
+ else
+ {
+ matDef.mNeedNormalTexture = false;
+ }
// TODO: handle doubleSided
if(m.mOcclusionTexture)
auto& accPositions = *attribs.find(gt::Attribute::POSITION)->second;
meshDef.mPositions = ConvertMeshPrimitiveAccessor(accPositions);
+ // glTF2 support vector4 tangent for mesh.
+ // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#meshes-overview
+ meshDef.mTangentType = Property::VECTOR4;
const bool needNormalsTangents = accPositions.mType == gt::AccessorType::VEC3;
for(auto& am : ATTRIBUTE_MAPPINGS)
auto& accessor = meshDef.*(am.mAccessor);
accessor = ConvertMeshPrimitiveAccessor(*iFind->second);
- // Fixing up -- a few of glTF2 sample models have VEC4 tangents; we need VEC3s.
- if(iFind->first == gt::Attribute::TANGENT && (accessor.mBlob.mElementSizeHint > am.mElementSizeRequired))
- {
- accessor.mBlob.mStride = std::max(static_cast<uint16_t>(accessor.mBlob.mStride + accessor.mBlob.mElementSizeHint - am.mElementSizeRequired),
- accessor.mBlob.mElementSizeHint);
- accessor.mBlob.mElementSizeHint = am.mElementSizeRequired;
- }
-
if(iFind->first == gt::Attribute::JOINTS_0)
{
meshDef.mFlags |= (iFind->second->mComponentType == gt::Component::UNSIGNED_SHORT) * MeshDefinition::U16_JOINT_IDS;
js::SetObjectReader(SCENE_READER);
}
+void SetDefaultEnvironmentMap(const gt::Document& doc, ConversionContext& cctx)
+{
+ EnvironmentDefinition envDef;
+ envDef.mUseBrdfTexture = true;
+ envDef.mIblIntensity = DEFAULT_INTENSITY;
+ cctx.mOutput.mResources.mEnvironmentMaps.push_back({std::move(envDef), EnvironmentDefinition::Textures()});
+}
+
} // namespace
void LoadGltfScene(const std::string& url, ShaderDefinitionFactory& shaderFactory, LoadResult& params)
ConvertMeshes(doc, cctx);
ConvertNodes(doc, cctx, isMRendererModel);
ConvertAnimations(doc, cctx);
-
ProcessSkins(doc, cctx);
-
ProduceShaders(shaderFactory, params.mScene);
params.mScene.EnsureUniqueSkinningShaderInstances(params.mResources);
+
+ // Set Default Environment map
+ SetDefaultEnvironmentMap(doc, cctx);
}
} // namespace SceneLoader
raw.mTextures.push_back({SyncImageLoader::Load(imagesPath + iTexture->mTexture.mImageUri), iTexture->mTexture.mSamplerFlags});
++iTexture;
}
- else // single value albedo, albedo-alpha or albedo-metallic
+ else if(mNeedAlbedoTexture) // single value albedo, albedo-alpha or albedo-metallic
{
uint32_t bufferSize = 4;
uint8_t* buffer = nullptr;
raw.mTextures.push_back({SyncImageLoader::Load(imagesPath + iTexture->mTexture.mImageUri), iTexture->mTexture.mSamplerFlags});
++iTexture;
}
- else if(createMetallicRoughnessAndNormal)
+ else if(createMetallicRoughnessAndNormal && mNeedMetallicRoughnessTexture)
{
// NOTE: we want to set both metallic and roughness to 1.0; dli uses the R & A channels,
// glTF2 uses B & G, so we might as well just set all components to 1.0.
raw.mTextures.push_back({SyncImageLoader::Load(imagesPath + iTexture->mTexture.mImageUri), iTexture->mTexture.mSamplerFlags});
++iTexture;
}
- else if(createMetallicRoughnessAndNormal)
+ else if(mNeedNormalTexture)
{
- const auto bufferSize = 3;
- uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff}; // normal of (0, 0, 1)
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
- }
- else // single-value normal-roughness
- {
- const auto bufferSize = 4;
- uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff, 0xff}; // normal of (0, 0, 1), roughness of 1.0
- raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ if(createMetallicRoughnessAndNormal)
+ {
+ const auto bufferSize = 3;
+ uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff}; // normal of (0, 0, 1)
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ }
+ else // single-value normal-roughness
+ {
+ const auto bufferSize = 4;
+ uint8_t* buffer = new uint8_t[bufferSize]{0x7f, 0x7f, 0xff, 0xff}; // normal of (0, 0, 1), roughness of 1.0
+ raw.mTextures.push_back({PixelData::New(buffer, bufferSize, 1, 1, Pixel::RGBA8888, PixelData::DELETE_ARRAY), SINGLE_VALUE_SAMPLER});
+ }
}
}
textureSet.SetTexture(n, envTextures.mSpecular);
textureSet.SetSampler(n, specularSampler);
+ ++n;
+ }
+
+ // If pre-computed brdf texture is defined, set the texture.
+ if(envTextures.mBrdf)
+ {
+ textureSet.SetTexture(n, envTextures.mBrdf);
}
}
else
public: // DATA
uint32_t mFlags = 0x0;
- Index mEnvironmentIdx = 0;
- Vector4 mColor = Color::WHITE;
- Vector3 mEmissiveFactor = Vector3::ZERO;
- float mMetallic = 1.f;
- float mRoughness = 1.f;
- float mOcclusionStrength = 1.f;
+ Index mEnvironmentIdx = 0;
+ Vector4 mColor = Color::WHITE;
+ float mMetallic = 1.f;
+ float mRoughness = 1.f;
+ Vector4 mBaseColorFactor = Vector4::ONE;
+ float mNormalScale = 1.f;
+ float mOcclusionStrength = 1.f;
+ Vector3 mEmissiveFactor = Vector3::ZERO;
+
+ // For the glTF, each of albedo, metallicRoughness, normal textures are not essential.
+ bool mNeedAlbedoTexture = true;
+ bool mNeedMetallicRoughnessTexture = true;
+ bool mNeedNormalTexture = true;
+
std::vector<TextureStage> mTextureStages;
};
if(mTangents.IsDefined())
{
- DALI_ASSERT_ALWAYS(((mTangents.mBlob.mLength % sizeof(Vector3) == 0) ||
- mTangents.mBlob.mStride >= sizeof(Vector3)) &&
+ uint32_t propertySize = (mTangentType == Property::VECTOR4) ? sizeof(Vector4) : sizeof(Vector3);
+ DALI_ASSERT_ALWAYS(((mTangents.mBlob.mLength % propertySize == 0) ||
+ mTangents.mBlob.mStride >= propertySize) &&
"Tangents buffer length not a multiple of element size");
const auto bufferSize = mTangents.mBlob.GetBufferSize();
std::vector<uint8_t> buffer(bufferSize);
{
ExceptionFlinger(ASSERT_LOCATION) << "Failed to read tangents from '" << meshPath << "'.";
}
+ mTangents.mBlob.ApplyMinMax(bufferSize / propertySize, reinterpret_cast<float*>(buffer.data()));
- mTangents.mBlob.ApplyMinMax(bufferSize / sizeof(Vector3), reinterpret_cast<float*>(buffer.data()));
-
- raw.mAttribs.push_back({"aTangent", Property::VECTOR3, static_cast<uint32_t>(bufferSize / sizeof(Vector3)), std::move(buffer)});
+ raw.mAttribs.push_back({"aTangent", mTangentType, static_cast<uint32_t>(bufferSize / propertySize), std::move(buffer)});
}
else if(mTangents.mBlob.mLength != 0 && hasNormals && isTriangles)
{
hasUvs ? GenerateTangentsWithUvs(raw) : GenerateTangents(raw);
}
+ if(mColors.IsDefined())
+ {
+ uint32_t propertySize = mColors.mBlob.mElementSizeHint;
+ Property::Type propertyType = (propertySize == sizeof(Vector4)) ? Property::VECTOR4 : ((propertySize == sizeof(Vector3)) ? Property::VECTOR3 : Property::NONE);
+ if(propertyType != Property::NONE)
+ {
+ DALI_ASSERT_ALWAYS(((mColors.mBlob.mLength % propertySize == 0) ||
+ mColors.mBlob.mStride >= propertySize) &&
+ "Colors buffer length not a multiple of element size");
+ const auto bufferSize = mColors.mBlob.GetBufferSize();
+ std::vector<uint8_t> buffer(bufferSize);
+ if(!ReadAccessor(mColors, binFile, buffer.data()))
+ {
+ ExceptionFlinger(ASSERT_LOCATION) << "Failed to read colors from '" << meshPath << "'.";
+ }
+ mColors.mBlob.ApplyMinMax(bufferSize / propertySize, reinterpret_cast<float*>(buffer.data()));
+
+ raw.mAttribs.push_back({"aVertexColor", propertyType, static_cast<uint32_t>(bufferSize / propertySize), std::move(buffer)});
+ }
+ }
+
if(IsSkinned())
{
if(MaskMatch(mFlags, U16_JOINT_IDS))
Accessor mPositions;
Accessor mNormals; // data can be generated based on positions
Accessor mTexCoords;
+ Accessor mColors;
Accessor mTangents; // data can be generated based on normals and texCoords (the latter isn't mandatory; the results will be better if available)
Accessor mJoints0;
Accessor mWeights0;
+ Property::Type mTangentType{Property::VECTOR3};
Blob mBlendShapeHeader;
std::vector<BlendShape> mBlendShapes;
actor.SetProperty(Actor::Property::COLOR, mColor);
+ actor.RegisterProperty("uHasVertexColor", static_cast<float>(mesh.first.mColors.IsDefined()));
+
auto& matDef = resources.mMaterials[mMaterialIdx].first;
+ actor.RegisterProperty("uColorFactor", matDef.mBaseColorFactor);
actor.RegisterProperty("uMetallicFactor", matDef.mMetallic);
actor.RegisterProperty("uRoughnessFactor", matDef.mRoughness);
+ actor.RegisterProperty("uNormalScale", matDef.mNormalScale);
if(matDef.mFlags & MaterialDefinition::OCCLUSION)
{
actor.RegisterProperty("uOcclusionStrength", matDef.mOcclusionStrength);
Index envIdx = matDef.mEnvironmentIdx;
actor.RegisterProperty("uIblIntensity", resources.mEnvironmentMaps[envIdx].first.mIblIntensity);
- const auto alphaCutoff = matDef.GetAlphaCutoff();
- if(alphaCutoff > 0.f)
+ float opaque = 0.0f;
+ float mask = 0.0f;
+ float alphaCutoff = matDef.GetAlphaCutoff();
+ if(!MaskMatch(matDef.mFlags, MaterialDefinition::TRANSPARENCY))
+ {
+ opaque = 1.0f;
+ }
+ else
{
- actor.RegisterProperty("uAlphaThreshold", alphaCutoff);
+ if(alphaCutoff > 0.f)
+ {
+ mask = 1.0f;
+ }
}
+ actor.RegisterProperty("uOpaque", opaque);
+ actor.RegisterProperty("uMask", mask);
+ actor.RegisterProperty("uAlphaThreshold", alphaCutoff);
}
void ArcNode::OnCreate(const NodeDefinition& node, NodeDefinition::CreateParams& params, Actor& actor) const
}
if(hasTransparency ||
- materialDef.CheckTextures(MaterialDefinition::ALBEDO) ||
- materialDef.CheckTextures(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS) ||
- materialDef.CheckTextures(MaterialDefinition::NORMAL))
+ !materialDef.CheckTextures(MaterialDefinition::ALBEDO | MaterialDefinition::METALLIC) ||
+ !materialDef.CheckTextures(MaterialDefinition::NORMAL | MaterialDefinition::ROUGHNESS))
+
{
shaderDef.mDefines.push_back("THREE_TEX");
+
+ // For the glTF, each of basecolor, metallic_roughness, normal texture is not essential.
+ if(MaskMatch(materialDef.mFlags, MaterialDefinition::ALBEDO))
+ {
+ shaderDef.mDefines.push_back("BASECOLOR_TEX");
+ }
+
+ if(materialDef.CheckTextures(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS))
+ {
+ shaderDef.mDefines.push_back("METALLIC_ROUGHNESS_TEX");
+ }
+
+ if(MaskMatch(materialDef.mFlags, MaterialDefinition::NORMAL))
+ {
+ shaderDef.mDefines.push_back("NORMAL_TEX");
+ }
}
if(materialDef.GetAlphaCutoff() > 0.f)
}
}
+ if(meshDef.mTangentType == Property::VECTOR4)
+ {
+ shaderDef.mDefines.push_back("VEC4_TANGENT");
+ }
+
shaderDef.mUniforms["uMaxLOD"] = 6.f;
shaderDef.mUniforms["uCubeMatrix"] = Matrix::IDENTITY;
actor.GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE) &&
actor.GetProperty<bool>(Actor::Property::VISIBLE))
{
- // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false or VISIBLE is false, it cannot have focus.
+ // If the parent's KEYBOARD_FOCUSABLE_CHILDREN is false, it cannot have focus.
Actor parent = actor.GetParent();
while(parent)
{
- if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN) || !parent.GetProperty<bool>(Actor::Property::VISIBLE))
+ if(!parent.GetProperty<bool>(DevelActor::Property::KEYBOARD_FOCUSABLE_CHILDREN))
{
- DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false or VISIBLE false,\n", __FUNCTION__, __LINE__);
+ DALI_LOG_INFO(gLogFilter, Debug::General, "[%s:%d] Parent Actor has KEYBOARD_FOCUSABLE_CHILDREN false\n", __FUNCTION__, __LINE__);
return false;
}
parent = parent.GetParent();
bool succeed = false;
// Go through the actor's hierarchy until we find a layout control that knows how to move the focus
- Toolkit::Control parentLayoutControl = GetParentLayoutControl(currentFocusActor);
- while(parentLayoutControl && !succeed)
+ Toolkit::Control layoutControl = IsLayoutControl(currentFocusActor) ? Toolkit::Control::DownCast(currentFocusActor) : GetParentLayoutControl(currentFocusActor);
+ while(layoutControl && !succeed)
{
- succeed = DoMoveFocusWithinLayoutControl(parentLayoutControl, currentFocusActor, direction);
- parentLayoutControl = GetParentLayoutControl(parentLayoutControl);
+ succeed = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
+ layoutControl = GetParentLayoutControl(layoutControl);
}
if(!succeed)
Toolkit::Control layoutControl = Toolkit::Control::DownCast(nextFocusableActor);
succeed = DoMoveFocusWithinLayoutControl(layoutControl, currentFocusActor, direction);
}
- else
+ if(!succeed)
{
- // Otherwise, just set focus to the next focusable actor
+ // Just set focus to the next focusable actor
succeed = SetCurrentFocusActor(nextFocusableActor);
}
}
if(committedFocusActor && committedFocusActor.GetProperty<bool>(Actor::Property::KEYBOARD_FOCUSABLE) && committedFocusActor.GetProperty<bool>(DevelActor::Property::USER_INTERACTION_ENABLED))
{
// Whether the commited focusable actor is a layout control
- if(IsLayoutControl(committedFocusActor))
+ if(IsLayoutControl(committedFocusActor) && committedFocusActor != control)
{
// If so, move the focus inside it.
Toolkit::Control layoutControl = Toolkit::Control::DownCast(committedFocusActor);
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace Internal
{
-typedef unsigned char PixelBuffer;
-
Texture ImageAtlas::PackToAtlas(const std::vector<PixelData>& pixelData, Dali::Vector<Vector4>& textureRects)
{
// Record each block size
// Apply the half pixel correction to avoid the color bleeding between neighbour blocks
textureRects[index].x = (static_cast<float>(packPositionX) + 0.5f) / atlasWidth; // left
- textureRects[index].y = (static_cast<float>(packPositionY) + 0.5f) / atlasHeight; // right
+ textureRects[index].y = (static_cast<float>(packPositionY) + 0.5f) / atlasHeight; // top
textureRects[index].z = (static_cast<float>(packPositionX + pixelData[index].GetWidth()) - 0.5f) / atlasWidth; // right
textureRects[index].w = (static_cast<float>(packPositionY + pixelData[index].GetHeight()) - 0.5f) / atlasHeight; // bottom
}
}
}
- unsigned int packPositionX = 0;
- unsigned int packPositionY = 0;
+ uint32_t packPositionX = 0;
+ uint32_t packPositionY = 0;
if(mPacker.Pack(dimensions.GetWidth(), dimensions.GetHeight(), packPositionX, packPositionY))
{
- unsigned short loadId = GetImplementation(mAsyncLoader).Load(url, size, fittingMode, SamplingMode::BOX_THEN_LINEAR, orientationCorrection, DevelAsyncImageLoader::PreMultiplyOnLoad::OFF);
+ uint32_t loadId = GetImplementation(mAsyncLoader).Load(url, size, fittingMode, SamplingMode::BOX_THEN_LINEAR, orientationCorrection, DevelAsyncImageLoader::PreMultiplyOnLoad::OFF);
mLoadingTaskInfoContainer.PushBack(new LoadingTaskInfo(loadId, packPositionX, packPositionY, dimensions.GetWidth(), dimensions.GetHeight(), atlasUploadObserver));
// apply the half pixel correction
textureRect.x = (static_cast<float>(packPositionX) + 0.5f) / mWidth; // left
- textureRect.y = (static_cast<float>(packPositionY) + 0.5f) / mHeight; // right
+ textureRect.y = (static_cast<float>(packPositionY) + 0.5f) / mHeight; // top
textureRect.z = (static_cast<float>(packPositionX + dimensions.GetX()) - 0.5f) / mWidth; // right
textureRect.w = (static_cast<float>(packPositionY + dimensions.GetY()) - 0.5f) / mHeight; // bottom
return false;
}
+bool ImageAtlas::Upload(Vector4& textureRect,
+ const EncodedImageBuffer& encodedImageBuffer,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ bool orientationCorrection,
+ AtlasUploadObserver* atlasUploadObserver)
+{
+ ImageDimensions zero;
+ if(size == zero) // image size not provided
+ {
+ DALI_LOG_ERROR("Desired size is zero! We need to setup desired size for Atlas.\n");
+ // EncodedImageBuffer didn't support to get closest image size.
+ // Just draw broken image.
+ if(!mBrokenImageUrl.empty())
+ {
+ return Upload(textureRect, mBrokenImageUrl, mBrokenImageSize, FittingMode::DEFAULT, true, atlasUploadObserver);
+ }
+ else
+ {
+ textureRect = Vector4::ZERO;
+ return true;
+ }
+ }
+
+ uint32_t packPositionX = 0;
+ uint32_t packPositionY = 0;
+ if(mPacker.Pack(size.GetWidth(), size.GetHeight(), packPositionX, packPositionY))
+ {
+ uint32_t loadId = GetImplementation(mAsyncLoader).LoadEncodedImageBuffer(encodedImageBuffer, size, fittingMode, SamplingMode::BOX_THEN_LINEAR, orientationCorrection, DevelAsyncImageLoader::PreMultiplyOnLoad::OFF);
+ mLoadingTaskInfoContainer.PushBack(new LoadingTaskInfo(loadId, packPositionX, packPositionY, size.GetWidth(), size.GetHeight(), atlasUploadObserver));
+ // apply the half pixel correction
+ textureRect.x = (static_cast<float>(packPositionX) + 0.5f) / mWidth; // left
+ textureRect.y = (static_cast<float>(packPositionY) + 0.5f) / mHeight; // top
+ textureRect.z = (static_cast<float>(packPositionX + size.GetX()) - 0.5f) / mWidth; // right
+ textureRect.w = (static_cast<float>(packPositionY + size.GetY()) - 0.5f) / mHeight; // bottom
+
+ if(atlasUploadObserver)
+ {
+ // register to the observer,
+ // Not that a matching unregister call should be invoked in UploadToAtlas if the observer is still alive by then.
+ atlasUploadObserver->Register(*this);
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
bool ImageAtlas::Upload(Vector4& textureRect, PixelData pixelData)
{
- unsigned int packPositionX = 0;
- unsigned int packPositionY = 0;
+ uint32_t packPositionX = 0;
+ uint32_t packPositionY = 0;
if(mPacker.Pack(pixelData.GetWidth(), pixelData.GetHeight(), packPositionX, packPositionY))
{
mAtlas.Upload(pixelData, 0u, 0u, packPositionX, packPositionY, pixelData.GetWidth(), pixelData.GetHeight());
// apply the half pixel correction
textureRect.x = (static_cast<float>(packPositionX) + 0.5f) / mWidth; // left
- textureRect.y = (static_cast<float>(packPositionY) + 0.5f) / mHeight; // right
+ textureRect.y = (static_cast<float>(packPositionY) + 0.5f) / mHeight; // top
textureRect.z = (static_cast<float>(packPositionX + pixelData.GetWidth()) - 0.5f) / mWidth; // right
textureRect.w = (static_cast<float>(packPositionY + pixelData.GetHeight()) - 0.5f) / mHeight; // bottom
{
if(mLoadingTaskInfoContainer[0]->loadTaskId == id)
{
- Rect<unsigned int> packRect(mLoadingTaskInfoContainer[0]->packRect);
+ Rect<uint32_t> packRect(mLoadingTaskInfoContainer[0]->packRect);
if(!pixelData || (pixelData.GetWidth() == 0 && pixelData.GetHeight() == 0))
{
if(!mBrokenImageUrl.empty()) // replace with the broken image
}
}
-void ImageAtlas::UploadBrokenImage(const Rect<unsigned int>& area)
+void ImageAtlas::UploadBrokenImage(const Rect<uint32_t>& area)
{
Devel::PixelBuffer brokenBuffer = LoadImageFromFile(mBrokenImageUrl, ImageDimensions(area.width, area.height));
SizeType loadedWidth = brokenBuffer.GetWidth();
#define DALI_TOOLKIT_IMAGE_ATLAS_IMPL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/devel-api/common/owner-container.h>
+#include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
#include <dali/public-api/common/intrusive-ptr.h>
#include <dali/public-api/object/base-object.h>
#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
#include <dali-toolkit/devel-api/image-loader/image-atlas.h>
#include <dali-toolkit/internal/image-loader/atlas-packer.h>
-#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
#include <dali-toolkit/internal/visuals/visual-url.h>
+#include <dali-toolkit/public-api/image-loader/async-image-loader.h>
namespace Dali
{
AtlasUploadObserver* atlasUploadObserver);
/**
+ * @brief Upload a resource image to the atlas by encoded buffer.
+ *
+ * @note To make the atlasing efficient, a valid size should be provided.
+ * If size is not provided, then SegFault occured.
+ * Do not set a size that is bigger than the actual image size, as the up-scaling is not available,
+ * the content of the area not covered by actual image is undefined, it will not be cleared.
+ *
+ * SamplingMode::BOX_THEN_LINEAR is used to sampling pixels from the input image while fitting it to desired size.
+ *
+ * @param [out] textureRect The texture area of the resource image in the atlas.
+ * @param [in] encodedImageBuffer The encoded raw buffer of the resource image file to use.
+ * @param [in] size The width and height to fit the loaded image to.
+ * @param [in] fittingMode The method used to fit the shape of the image before loading to the shape defined by the size parameter.
+ * @param [in] orientationCorrection Reorient the image to respect any orientation metadata in its header.
+ * @param [in] atlasUploadObserver The observer to observe the upload state inside the ImageAtlas.
+ * @return True if there is enough space to fit this image in,false otherwise.
+ * @note The valid callback function here is required to have the signature of void( void ).
+ */
+ bool Upload(Vector4& textureRect,
+ const EncodedImageBuffer& encodedImageBuffer,
+ ImageDimensions size,
+ FittingMode::Type fittingMode,
+ bool orientationCorrection,
+ AtlasUploadObserver* atlasUploadObserver);
+
+ /**
* @copydoc Toolkit::ImageAtlas::Upload( Vector4&, PixelData )
*/
bool Upload(Vector4& textureRect, PixelData pixelData);
*
* @param[in] area The pixel area for uploading.
*/
- void UploadBrokenImage(const Rect<unsigned int>& area);
+ void UploadBrokenImage(const Rect<uint32_t>& area);
// Undefined
ImageAtlas(const ImageAtlas& imageAtlas);
*/
struct LoadingTaskInfo
{
- LoadingTaskInfo(unsigned short loadTaskId,
- unsigned int packPositionX,
- unsigned int packPositionY,
- unsigned int width,
- unsigned int height,
+ LoadingTaskInfo(uint32_t loadTaskId,
+ uint32_t packPositionX,
+ uint32_t packPositionY,
+ uint32_t width,
+ uint32_t height,
AtlasUploadObserver* observer)
: loadTaskId(loadTaskId),
packRect(packPositionX, packPositionY, width, height),
{
}
- unsigned short loadTaskId;
- Rect<unsigned int> packRect;
+ uint32_t loadTaskId;
+ Rect<uint32_t> packRect;
AtlasUploadObserver* observer;
};
{
const float HALF(0.5f);
const float ONE_AND_A_HALF(1.5f);
+
+/**
+ * @brief Fast multiply & divide by 255. It wiil be useful when we applying alpha value in color
+ *
+ * @param x The value between [0..255]
+ * @param y The value between [0..255]
+ * @return (x*y)/255
+ */
+inline uint8_t MultiplyAndNormalizeColor(const uint8_t& x, const uint8_t& y) noexcept
+{
+ const uint32_t xy = static_cast<const uint32_t>(x) * y;
+ return ((xy << 15) + (xy << 7) + xy) >> 23;
+}
+
/**
* @brief Data struct used to set the buffer of the glyph's bitmap into the final bitmap's buffer.
*/
Devel::PixelBuffer bitmapBuffer; ///< The buffer of the whole bitmap. The format is RGBA8888.
Vector2* position; ///< The position of the glyph.
TextAbstraction::FontClient::GlyphBufferData glyphBitmap; ///< The glyph's bitmap.
- unsigned int width; ///< The bitmap's width.
- unsigned int height; ///< The bitmap's height.
- int horizontalOffset; ///< The horizontal offset to be added to the 'x' glyph's position.
- int verticalOffset; ///< The vertical offset to be added to the 'y' glyph's position.
+ uint32_t width; ///< The bitmap's width.
+ uint32_t height; ///< The bitmap's height.
+ int32_t horizontalOffset; ///< The horizontal offset to be added to the 'x' glyph's position.
+ int32_t verticalOffset; ///< The vertical offset to be added to the 'y' glyph's position.
};
/**
* @brief Sets the glyph's buffer into the bitmap's buffer.
*
- * @param[in] data Struct which contains the glyph's data and the bitmap's data.
+ * @param[in, out] data Struct which contains the glyph's data and the bitmap's data.
* @param[in] position The position of the glyph.
* @param[in] color The color of the glyph.
* @param[in] style The style of the text.
return;
}
- const int widthMinusOne = static_cast<int>(data.width - 1u);
- const int heightMinusOne = static_cast<int>(data.height - 1u);
+ // Initial vertical / horizontal offset.
+ const int32_t yOffset = data.verticalOffset + position->y;
+ const int32_t xOffset = data.horizontalOffset + position->x;
+
+ // Whether the given glyph is a color one.
+ const bool isColorGlyph = data.glyphBitmap.isColorEmoji || data.glyphBitmap.isColorBitmap;
+ const uint32_t glyphPixelSize = Pixel::GetBytesPerPixel(data.glyphBitmap.format);
+ const uint32_t alphaIndex = glyphPixelSize - 1u;
+
+ // Determinate iterator range.
+ const int32_t lineIndexRangeMin = std::max(0, -yOffset);
+ const int32_t lineIndexRangeMax = std::min(static_cast<int32_t>(data.glyphBitmap.height), static_cast<int32_t>(data.height) - yOffset);
+ const int32_t indexRangeMin = std::max(0, -xOffset);
+ const int32_t indexRangeMax = std::min(static_cast<int32_t>(data.glyphBitmap.width), static_cast<int32_t>(data.width) - xOffset);
+
+ // If current glyph don't need to be rendered, just ignore.
+ if(lineIndexRangeMax <= lineIndexRangeMin || indexRangeMax <= indexRangeMin)
+ {
+ return;
+ }
if(Pixel::RGBA8888 == pixelFormat)
{
- // Whether the given glyph is a color one.
- const bool isColorGlyph = data.glyphBitmap.isColorEmoji || data.glyphBitmap.isColorBitmap;
- const uint32_t glyphPixelSize = Pixel::GetBytesPerPixel(data.glyphBitmap.format);
- const uint32_t alphaIndex = glyphPixelSize - 1u;
- const bool swapChannelsBR = Pixel::BGRA8888 == data.glyphBitmap.format;
+ const bool swapChannelsBR = Pixel::BGRA8888 == data.glyphBitmap.format;
+
+ uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(data.bitmapBuffer.GetBuffer());
+
+ // Fast-cut if style is MASK or OUTLINE. Outline not shown for color glyph.
+ // Just overwrite transparent color and return.
+ if(isColorGlyph && (Typesetter::STYLE_MASK == style || Typesetter::STYLE_OUTLINE == style))
+ {
+ for(int32_t lineIndex = lineIndexRangeMin; lineIndex < lineIndexRangeMax; ++lineIndex)
+ {
+ const int32_t yOffsetIndex = yOffset + lineIndex;
+ const int32_t verticalOffset = yOffsetIndex * data.width;
+
+ // We can use memset here.
+ memset(bitmapBuffer + verticalOffset + xOffset + indexRangeMin, 0, (indexRangeMax - indexRangeMin) * sizeof(uint32_t));
+ }
+ return;
+ }
// Pointer to the color glyph if there is one.
const uint32_t* const colorGlyphBuffer = isColorGlyph ? reinterpret_cast<uint32_t*>(data.glyphBitmap.buffer) : NULL;
- // Initial vertical offset.
- const int yOffset = data.verticalOffset + position->y;
+ // Precalculate input color's packed result.
+ uint32_t packedInputColor = 0u;
+ uint8_t* packedInputColorBuffer = reinterpret_cast<uint8_t*>(&packedInputColor);
- uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(data.bitmapBuffer.GetBuffer());
+ *(packedInputColorBuffer + 3u) = static_cast<uint8_t>(color->a * 255);
+ *(packedInputColorBuffer + 2u) = static_cast<uint8_t>(color->b * 255);
+ *(packedInputColorBuffer + 1u) = static_cast<uint8_t>(color->g * 255);
+ *(packedInputColorBuffer) = static_cast<uint8_t>(color->r * 255);
// Traverse the pixels of the glyph line per line.
- for(int lineIndex = 0, glyphHeight = static_cast<int>(data.glyphBitmap.height); lineIndex < glyphHeight; ++lineIndex)
+ for(int32_t lineIndex = lineIndexRangeMin; lineIndex < lineIndexRangeMax; ++lineIndex)
{
- const int yOffsetIndex = yOffset + lineIndex;
- if((0 > yOffsetIndex) || (yOffsetIndex > heightMinusOne))
- {
- // Do not write out of bounds.
- continue;
- }
+ const int32_t yOffsetIndex = yOffset + lineIndex;
- const int verticalOffset = yOffsetIndex * data.width;
- const int xOffset = data.horizontalOffset + position->x;
- const int glyphBufferOffset = lineIndex * static_cast<int>(data.glyphBitmap.width);
- for(int index = 0, glyphWidth = static_cast<int>(data.glyphBitmap.width); index < glyphWidth; ++index)
+ const int32_t verticalOffset = yOffsetIndex * data.width;
+ const int32_t glyphBufferOffset = lineIndex * static_cast<int32_t>(data.glyphBitmap.width);
+ for(int32_t index = indexRangeMin; index < indexRangeMax; ++index)
{
- const int xOffsetIndex = xOffset + index;
- if((0 > xOffsetIndex) || (xOffsetIndex > widthMinusOne))
- {
- // Don't write out of bounds.
- continue;
- }
+ const int32_t xOffsetIndex = xOffset + index;
if(isColorGlyph)
{
uint8_t* packedColorGlyphBuffer = reinterpret_cast<uint8_t*>(&packedColorGlyph);
// Update the alpha channel.
- if(Typesetter::STYLE_MASK == style || Typesetter::STYLE_OUTLINE == style) // Outline not shown for color glyph
+ const uint8_t colorAlpha = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 3u), *(packedColorGlyphBuffer + 3u));
+ *(packedColorGlyphBuffer + 3u) = colorAlpha;
+
+ if(Typesetter::STYLE_SHADOW == style)
{
- // Create an alpha mask for color glyph.
- *(packedColorGlyphBuffer + 3u) = 0u;
- *(packedColorGlyphBuffer + 2u) = 0u;
- *(packedColorGlyphBuffer + 1u) = 0u;
- *packedColorGlyphBuffer = 0u;
+ // The shadow of color glyph needs to have the shadow color.
+ *(packedColorGlyphBuffer + 2u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 2u), colorAlpha);
+ *(packedColorGlyphBuffer + 1u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 1u), colorAlpha);
+ *packedColorGlyphBuffer = MultiplyAndNormalizeColor(*packedInputColorBuffer, colorAlpha);
}
else
{
- const uint8_t colorAlpha = static_cast<uint8_t>(color->a * static_cast<float>(*(packedColorGlyphBuffer + 3u)));
- *(packedColorGlyphBuffer + 3u) = colorAlpha;
-
- if(Typesetter::STYLE_SHADOW == style)
+ if(swapChannelsBR)
{
- // The shadow of color glyph needs to have the shadow color.
- *(packedColorGlyphBuffer + 2u) = static_cast<uint8_t>(color->b * colorAlpha);
- *(packedColorGlyphBuffer + 1u) = static_cast<uint8_t>(color->g * colorAlpha);
- *packedColorGlyphBuffer = static_cast<uint8_t>(color->r * colorAlpha);
+ std::swap(*packedColorGlyphBuffer, *(packedColorGlyphBuffer + 2u)); // Swap B and R.
}
- else
+
+ *(packedColorGlyphBuffer + 2u) = MultiplyAndNormalizeColor(*(packedColorGlyphBuffer + 2u), colorAlpha);
+ *(packedColorGlyphBuffer + 1u) = MultiplyAndNormalizeColor(*(packedColorGlyphBuffer + 1u), colorAlpha);
+ *packedColorGlyphBuffer = MultiplyAndNormalizeColor(*packedColorGlyphBuffer, colorAlpha);
+
+ if(data.glyphBitmap.isColorBitmap)
{
- if(swapChannelsBR)
- {
- std::swap(*packedColorGlyphBuffer, *(packedColorGlyphBuffer + 2u)); // Swap B and R.
- }
-
- *(packedColorGlyphBuffer + 2u) = (*(packedColorGlyphBuffer + 2u) * colorAlpha / 255);
- *(packedColorGlyphBuffer + 1u) = (*(packedColorGlyphBuffer + 1u) * colorAlpha / 255);
- *packedColorGlyphBuffer = (*(packedColorGlyphBuffer)*colorAlpha / 255);
-
- if(data.glyphBitmap.isColorBitmap)
- {
- *(packedColorGlyphBuffer + 2u) = static_cast<uint8_t>(*(packedColorGlyphBuffer + 2u) * color->b);
- *(packedColorGlyphBuffer + 1u) = static_cast<uint8_t>(*(packedColorGlyphBuffer + 1u) * color->g);
- *packedColorGlyphBuffer = static_cast<uint8_t>(*packedColorGlyphBuffer * color->r);
- }
+ *(packedColorGlyphBuffer + 2u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 2u), *(packedColorGlyphBuffer + 2u));
+ *(packedColorGlyphBuffer + 1u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 1u), *(packedColorGlyphBuffer + 1u));
+ *packedColorGlyphBuffer = MultiplyAndNormalizeColor(*packedInputColorBuffer, *packedColorGlyphBuffer);
}
}
// happen, for example, in the RTL text when we copy glyphs from right to left).
uint8_t currentAlpha = *(packedCurrentColorBuffer + 3u);
currentAlpha = std::max(currentAlpha, alpha);
-
- // Color is pre-muliplied with its alpha.
- *(packedColorBuffer + 3u) = static_cast<uint8_t>(color->a * currentAlpha);
- *(packedColorBuffer + 2u) = static_cast<uint8_t>(color->b * currentAlpha);
- *(packedColorBuffer + 1u) = static_cast<uint8_t>(color->g * currentAlpha);
- *(packedColorBuffer) = static_cast<uint8_t>(color->r * currentAlpha);
-
- // Set the color into the final pixel buffer.
- currentColor = packedColor;
+ if(currentAlpha == 255)
+ {
+ // Fast-cut to avoid float type operation.
+ currentColor = packedInputColor;
+ }
+ else
+ {
+ // Color is pre-muliplied with its alpha.
+ *(packedColorBuffer + 3u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 3u), currentAlpha);
+ *(packedColorBuffer + 2u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 2u), currentAlpha);
+ *(packedColorBuffer + 1u) = MultiplyAndNormalizeColor(*(packedInputColorBuffer + 1u), currentAlpha);
+ *(packedColorBuffer) = MultiplyAndNormalizeColor(*packedInputColorBuffer, currentAlpha);
+
+ // Set the color into the final pixel buffer.
+ currentColor = packedColor;
+ }
}
}
}
}
else
{
- // Whether the given glyph is a color one.
- const bool isColorGlyph = data.glyphBitmap.isColorEmoji || data.glyphBitmap.isColorBitmap;
- const uint32_t glyphPixelSize = Pixel::GetBytesPerPixel(data.glyphBitmap.format);
- const uint32_t alphaIndex = glyphPixelSize - 1u;
-
- // Initial vertical offset.
- const int yOffset = data.verticalOffset + position->y;
-
- uint8_t* bitmapBuffer = reinterpret_cast<uint8_t*>(data.bitmapBuffer.GetBuffer());
-
- // Traverse the pixels of the glyph line per line.
- for(int lineIndex = 0, glyphHeight = static_cast<int>(data.glyphBitmap.height); lineIndex < glyphHeight; ++lineIndex)
+ // Below codes required only if not color glyph.
+ if(!isColorGlyph)
{
- const int yOffsetIndex = yOffset + lineIndex;
- if((0 > yOffsetIndex) || (yOffsetIndex > heightMinusOne))
- {
- // Do not write out of bounds.
- continue;
- }
+ uint8_t* bitmapBuffer = reinterpret_cast<uint8_t*>(data.bitmapBuffer.GetBuffer());
- const int verticalOffset = yOffsetIndex * data.width;
- const int xOffset = data.horizontalOffset + position->x;
- const int glyphBufferOffset = lineIndex * static_cast<int>(data.glyphBitmap.width);
- for(int index = 0, glyphWidth = static_cast<int>(data.glyphBitmap.width); index < glyphWidth; ++index)
+ // Traverse the pixels of the glyph line per line.
+ for(int32_t lineIndex = lineIndexRangeMin; lineIndex < lineIndexRangeMax; ++lineIndex)
{
- const int xOffsetIndex = xOffset + index;
- if((0 > xOffsetIndex) || (xOffsetIndex > widthMinusOne))
- {
- // Don't write out of bounds.
- continue;
- }
+ const int32_t yOffsetIndex = yOffset + lineIndex;
- if(!isColorGlyph)
+ const int32_t verticalOffset = yOffsetIndex * data.width;
+ const int32_t glyphBufferOffset = lineIndex * static_cast<int32_t>(data.glyphBitmap.width);
+ for(int32_t index = indexRangeMin; index < indexRangeMax; ++index)
{
+ const int32_t xOffsetIndex = xOffset + index;
+
// Update the alpha channel.
const uint8_t alpha = *(data.glyphBitmap.buffer + glyphPixelSize * (glyphBufferOffset + index) + alphaIndex);
}
}
-/// Draws the specified color to the pixel buffer
-void WriteColorToPixelBuffer(
- GlyphData& glyphData,
- uint32_t* bitmapBuffer,
- const Vector4& color,
- const unsigned int x,
- const unsigned int y)
-{
- // Always RGBA image for text with styles
- uint32_t pixel = *(bitmapBuffer + y * glyphData.width + x);
- uint8_t* pixelBuffer = reinterpret_cast<uint8_t*>(&pixel);
-
- // Write the color to the pixel buffer
- uint8_t colorAlpha = static_cast<uint8_t>(color.a * 255.f);
- *(pixelBuffer + 3u) = colorAlpha;
- *(pixelBuffer + 2u) = static_cast<uint8_t>(color.b * colorAlpha);
- *(pixelBuffer + 1u) = static_cast<uint8_t>(color.g * colorAlpha);
- *(pixelBuffer) = static_cast<uint8_t>(color.r * colorAlpha);
-
- *(bitmapBuffer + y * glyphData.width + x) = pixel;
-}
-
/// Draws the specified underline color to the buffer
void DrawUnderline(
- const unsigned int bufferWidth,
- const unsigned int bufferHeight,
+ const uint32_t& bufferWidth,
+ const uint32_t& bufferHeight,
GlyphData& glyphData,
- const float baseline,
- const float currentUnderlinePosition,
- const float maxUnderlineHeight,
- const float lineExtentLeft,
- const float lineExtentRight,
+ const float& baseline,
+ const float& currentUnderlinePosition,
+ const float& maxUnderlineHeight,
+ const float& lineExtentLeft,
+ const float& lineExtentRight,
const UnderlineStyleProperties& commonUnderlineProperties,
const UnderlineStyleProperties& currentUnderlineProperties,
const LineRun& line)
const float dashedUnderlineWidth = currentUnderlineProperties.dashWidthDefined ? currentUnderlineProperties.dashWidth : commonUnderlineProperties.dashWidth;
const float dashedUnderlineGap = currentUnderlineProperties.dashGapDefined ? currentUnderlineProperties.dashGap : commonUnderlineProperties.dashGap;
- int underlineYOffset = glyphData.verticalOffset + baseline + currentUnderlinePosition;
- uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer());
+ int32_t underlineYOffset = glyphData.verticalOffset + baseline + currentUnderlinePosition;
+
+ const uint32_t yRangeMin = underlineYOffset;
+ const uint32_t yRangeMax = std::min(bufferHeight, underlineYOffset + static_cast<uint32_t>(maxUnderlineHeight));
+ const uint32_t xRangeMin = static_cast<uint32_t>(glyphData.horizontalOffset + lineExtentLeft);
+ const uint32_t xRangeMax = std::min(bufferWidth, static_cast<uint32_t>(glyphData.horizontalOffset + lineExtentRight + 1)); // Due to include last point, we add 1 here
+
+ // If current glyph don't need to be rendered, just ignore.
+ if((underlineType != Text::Underline::DOUBLE && yRangeMax <= yRangeMin) || xRangeMax <= xRangeMin)
+ {
+ return;
+ }
+
+ // We can optimize by memset when underlineColor.a is near zero
+ uint8_t underlineColorAlpha = static_cast<uint8_t>(underlineColor.a * 255.f);
- for(unsigned int y = underlineYOffset; y < underlineYOffset + maxUnderlineHeight; y++)
+ uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer());
+
+ // Skip yRangeMin line.
+ bitmapBuffer += yRangeMin * glyphData.width;
+
+ // Note if underlineType is DASHED, we cannot setup color by memset.
+ if(underlineType != Text::Underline::DASHED && underlineColorAlpha == 0)
{
- if(y > bufferHeight - 1)
+ for(uint32_t y = yRangeMin; y < yRangeMax; y++)
{
- // Do not write out of bounds.
- break;
+ // We can use memset.
+ memset(bitmapBuffer + xRangeMin, 0, (xRangeMax - xRangeMin) * sizeof(uint32_t));
+ bitmapBuffer += glyphData.width;
}
- if(underlineType == Text::Underline::DASHED)
+ if(underlineType == Text::Underline::DOUBLE)
{
- float dashWidth = dashedUnderlineWidth;
- float dashGap = 0;
+ int32_t secondUnderlineYOffset = underlineYOffset - ONE_AND_A_HALF * maxUnderlineHeight;
+ const uint32_t secondYRangeMin = static_cast<uint32_t>(std::max(0, secondUnderlineYOffset));
+ const uint32_t secondYRangeMax = static_cast<uint32_t>(std::max(0, std::min(static_cast<int32_t>(bufferHeight), secondUnderlineYOffset + static_cast<int32_t>(maxUnderlineHeight))));
- for(unsigned int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++)
+ // Rewind bitmapBuffer pointer, and skip secondYRangeMin line.
+ bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer()) + yRangeMin * glyphData.width;
+
+ for(uint32_t y = secondYRangeMin; y < secondYRangeMax; y++)
{
- if(x > bufferWidth - 1)
- {
- // Do not write out of bounds.
- break;
- }
- if(dashGap == 0 && dashWidth > 0)
- {
- WriteColorToPixelBuffer(glyphData, bitmapBuffer, underlineColor, x, y);
- dashWidth--;
- }
- else if(dashGap < dashedUnderlineGap)
- {
- dashGap++;
- }
- else
- {
- //reset
- dashWidth = dashedUnderlineWidth;
- dashGap = 0;
- }
+ // We can use memset.
+ memset(bitmapBuffer + xRangeMin, 0, (xRangeMax - xRangeMin) * sizeof(uint32_t));
+ bitmapBuffer += glyphData.width;
}
}
- else
+ }
+ else
+ {
+ uint32_t packedUnderlineColor = 0u;
+ uint8_t* packedUnderlineColorBuffer = reinterpret_cast<uint8_t*>(&packedUnderlineColor);
+
+ // Write the color to the pixel buffer
+ *(packedUnderlineColorBuffer + 3u) = underlineColorAlpha;
+ *(packedUnderlineColorBuffer + 2u) = static_cast<uint8_t>(underlineColor.b * underlineColorAlpha);
+ *(packedUnderlineColorBuffer + 1u) = static_cast<uint8_t>(underlineColor.g * underlineColorAlpha);
+ *(packedUnderlineColorBuffer) = static_cast<uint8_t>(underlineColor.r * underlineColorAlpha);
+
+ for(uint32_t y = yRangeMin; y < yRangeMax; y++)
{
- for(unsigned int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++)
+ if(underlineType == Text::Underline::DASHED)
{
- if(x > bufferWidth - 1)
+ float dashWidth = dashedUnderlineWidth;
+ float dashGap = 0;
+
+ for(uint32_t x = xRangeMin; x < xRangeMax; x++)
{
- // Do not write out of bounds.
- break;
+ if(dashGap == 0 && dashWidth > 0)
+ {
+ // Note : this is same logic as bitmap[y][x] = underlineColor;
+ *(bitmapBuffer + x) = packedUnderlineColor;
+ dashWidth--;
+ }
+ else if(dashGap < dashedUnderlineGap)
+ {
+ dashGap++;
+ }
+ else
+ {
+ //reset
+ dashWidth = dashedUnderlineWidth;
+ dashGap = 0;
+ }
}
- WriteColorToPixelBuffer(glyphData, bitmapBuffer, underlineColor, x, y);
}
- }
- }
- if(underlineType == Text::Underline::DOUBLE)
- {
- int secondUnderlineYOffset = underlineYOffset - ONE_AND_A_HALF * maxUnderlineHeight;
- for(unsigned int y = secondUnderlineYOffset; y < secondUnderlineYOffset + maxUnderlineHeight; y++)
- {
- if(y > bufferHeight - 1)
+ else
{
- // Do not write out of bounds.
- break;
+ for(uint32_t x = xRangeMin; x < xRangeMax; x++)
+ {
+ // Note : this is same logic as bitmap[y][x] = underlineColor;
+ *(bitmapBuffer + x) = packedUnderlineColor;
+ }
}
- for(unsigned int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++)
+ bitmapBuffer += glyphData.width;
+ }
+ if(underlineType == Text::Underline::DOUBLE)
+ {
+ int32_t secondUnderlineYOffset = underlineYOffset - ONE_AND_A_HALF * maxUnderlineHeight;
+ const uint32_t secondYRangeMin = static_cast<uint32_t>(std::max(0, secondUnderlineYOffset));
+ const uint32_t secondYRangeMax = static_cast<uint32_t>(std::max(0, std::min(static_cast<int32_t>(bufferHeight), secondUnderlineYOffset + static_cast<int32_t>(maxUnderlineHeight))));
+
+ // Rewind bitmapBuffer pointer, and skip secondYRangeMin line.
+ bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer()) + yRangeMin * glyphData.width;
+
+ for(uint32_t y = secondYRangeMin; y < secondYRangeMax; y++)
{
- if(x > bufferWidth - 1)
+ for(uint32_t x = xRangeMin; x < xRangeMax; x++)
{
- // Do not write out of bounds.
- break;
+ // Note : this is same logic as bitmap[y][x] = underlineColor;
+ *(bitmapBuffer + x) = packedUnderlineColor;
}
- WriteColorToPixelBuffer(glyphData, bitmapBuffer, underlineColor, x, y);
+ bitmapBuffer += glyphData.width;
}
}
}
/// Draws the background color to the buffer
void DrawBackgroundColor(
- Vector4 backgroundColor,
- const unsigned int bufferWidth,
- const unsigned int bufferHeight,
- GlyphData& glyphData,
- const float baseline,
- const LineRun& line,
- const float lineExtentLeft,
- const float lineExtentRight)
+ Vector4 backgroundColor,
+ const uint32_t& bufferWidth,
+ const uint32_t& bufferHeight,
+ GlyphData& glyphData,
+ const float& baseline,
+ const LineRun& line,
+ const float& lineExtentLeft,
+ const float& lineExtentRight)
{
+ const int32_t yRangeMin = std::max(0, static_cast<int32_t>(glyphData.verticalOffset + baseline - line.ascender));
+ const int32_t yRangeMax = std::min(static_cast<int32_t>(bufferHeight), static_cast<int32_t>(glyphData.verticalOffset + baseline - line.descender));
+ const int32_t xRangeMin = std::max(0, static_cast<int32_t>(glyphData.horizontalOffset + lineExtentLeft));
+ const int32_t xRangeMax = std::min(static_cast<int32_t>(bufferWidth), static_cast<int32_t>(glyphData.horizontalOffset + lineExtentRight + 1)); // Due to include last point, we add 1 here
+
+ // If current glyph don't need to be rendered, just ignore.
+ if(yRangeMax <= yRangeMin || xRangeMax <= xRangeMin)
+ {
+ return;
+ }
+
+ // We can optimize by memset when backgroundColor.a is near zero
+ uint8_t backgroundColorAlpha = static_cast<uint8_t>(backgroundColor.a * 255.f);
+
uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer());
- for(int y = glyphData.verticalOffset + baseline - line.ascender; y < glyphData.verticalOffset + baseline - line.descender; y++)
+ // Skip yRangeMin line.
+ bitmapBuffer += yRangeMin * glyphData.width;
+
+ if(backgroundColorAlpha == 0)
{
- if((y < 0) || (y > static_cast<int>(bufferHeight - 1)))
+ for(int32_t y = yRangeMin; y < yRangeMax; y++)
{
- // Do not write out of bounds.
- continue;
+ // We can use memset.
+ memset(bitmapBuffer + xRangeMin, 0, (xRangeMax - xRangeMin) * sizeof(uint32_t));
+ bitmapBuffer += glyphData.width;
}
+ }
+ else
+ {
+ uint32_t packedBackgroundColor = 0u;
+ uint8_t* packedBackgroundColorBuffer = reinterpret_cast<uint8_t*>(&packedBackgroundColor);
+
+ // Write the color to the pixel buffer
+ *(packedBackgroundColorBuffer + 3u) = backgroundColorAlpha;
+ *(packedBackgroundColorBuffer + 2u) = static_cast<uint8_t>(backgroundColor.b * backgroundColorAlpha);
+ *(packedBackgroundColorBuffer + 1u) = static_cast<uint8_t>(backgroundColor.g * backgroundColorAlpha);
+ *(packedBackgroundColorBuffer) = static_cast<uint8_t>(backgroundColor.r * backgroundColorAlpha);
- for(int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++)
+ for(int32_t y = yRangeMin; y < yRangeMax; y++)
{
- if((x < 0) || (x > static_cast<int>(bufferWidth - 1)))
+ for(int32_t x = xRangeMin; x < xRangeMax; x++)
{
- // Do not write out of bounds.
- continue;
+ // Note : this is same logic as bitmap[y][x] = backgroundColor;
+ *(bitmapBuffer + x) = packedBackgroundColor;
}
-
- WriteColorToPixelBuffer(glyphData, bitmapBuffer, backgroundColor, x, y);
+ bitmapBuffer += glyphData.width;
}
}
}
-Devel::PixelBuffer DrawGlyphsBackground(const ViewModel* model, Devel::PixelBuffer& buffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, int horizontalOffset, int verticalOffset)
+Devel::PixelBuffer DrawGlyphsBackground(const ViewModel* model, Devel::PixelBuffer& buffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, int32_t horizontalOffset, int32_t verticalOffset)
{
// Retrieve lines, glyphs, positions and colors from the view model.
const Length modelNumberOfLines = model->GetNumberOfLines();
const LineRun& line = *(modelLinesBuffer + lineIndex);
// Sets the horizontal offset of the line.
- glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast<int>(line.alignmentOffset);
+ glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast<int32_t>(line.alignmentOffset);
glyphData.horizontalOffset += horizontalOffset;
// Increases the vertical offset with the line's ascender.
- glyphData.verticalOffset += static_cast<int>(line.ascender);
+ glyphData.verticalOffset += static_cast<int32_t>(line.ascender);
// Include line spacing after first line
if(lineIndex > 0u)
{
- glyphData.verticalOffset += static_cast<int>(line.lineSpacing);
+ glyphData.verticalOffset += static_cast<int32_t>(line.lineSpacing);
}
float left = bufferWidth;
}
// Increases the vertical offset with the line's descender.
- glyphData.verticalOffset += static_cast<int>(-line.descender);
+ glyphData.verticalOffset += static_cast<int32_t>(-line.descender);
}
return glyphData.bitmapBuffer;
}
/// Draws the specified strikethrough color to the buffer
-void DrawStrikethrough(const unsigned int bufferWidth,
- const unsigned int bufferHeight,
+void DrawStrikethrough(const uint32_t& bufferWidth,
+ const uint32_t& bufferHeight,
GlyphData& glyphData,
- const float baseline,
- const float strikethroughStartingYPosition,
- const float maxStrikethroughHeight,
- const float lineExtentLeft,
- const float lineExtentRight,
+ const float& baseline,
+ const float& strikethroughStartingYPosition,
+ const float& maxStrikethroughHeight,
+ const float& lineExtentLeft,
+ const float& lineExtentRight,
const StrikethroughStyleProperties& commonStrikethroughProperties,
const StrikethroughStyleProperties& currentStrikethroughProperties,
const LineRun& line)
{
const Vector4& strikethroughColor = currentStrikethroughProperties.colorDefined ? currentStrikethroughProperties.color : commonStrikethroughProperties.color;
+ const uint32_t yRangeMin = static_cast<uint32_t>(strikethroughStartingYPosition);
+ const uint32_t yRangeMax = std::min(bufferHeight, static_cast<uint32_t>(strikethroughStartingYPosition + maxStrikethroughHeight));
+ const uint32_t xRangeMin = static_cast<uint32_t>(glyphData.horizontalOffset + lineExtentLeft);
+ const uint32_t xRangeMax = std::min(bufferWidth, static_cast<uint32_t>(glyphData.horizontalOffset + lineExtentRight + 1)); // Due to include last point, we add 1 here
+
+ // If current glyph don't need to be rendered, just ignore.
+ if(yRangeMax <= yRangeMin || xRangeMax <= xRangeMin)
+ {
+ return;
+ }
+
+ // We can optimize by memset when strikethroughColor.a is near zero
+ uint8_t strikethroughColorAlpha = static_cast<uint8_t>(strikethroughColor.a * 255.f);
+
uint32_t* bitmapBuffer = reinterpret_cast<uint32_t*>(glyphData.bitmapBuffer.GetBuffer());
- for(unsigned int y = strikethroughStartingYPosition; y < strikethroughStartingYPosition + maxStrikethroughHeight; y++)
+ // Skip yRangeMin line.
+ bitmapBuffer += yRangeMin * glyphData.width;
+
+ if(strikethroughColorAlpha == 0)
{
- if(y > bufferHeight - 1)
+ for(uint32_t y = yRangeMin; y < yRangeMax; y++)
{
- // Do not write out of bounds.
- break;
+ // We can use memset.
+ memset(bitmapBuffer + xRangeMin, 0, (xRangeMax - xRangeMin) * sizeof(uint32_t));
+ bitmapBuffer += glyphData.width;
}
+ }
+ else
+ {
+ uint32_t packedStrikethroughColor = 0u;
+ uint8_t* packedStrikethroughColorBuffer = reinterpret_cast<uint8_t*>(&packedStrikethroughColor);
+
+ // Write the color to the pixel buffer
+ *(packedStrikethroughColorBuffer + 3u) = strikethroughColorAlpha;
+ *(packedStrikethroughColorBuffer + 2u) = static_cast<uint8_t>(strikethroughColor.b * strikethroughColorAlpha);
+ *(packedStrikethroughColorBuffer + 1u) = static_cast<uint8_t>(strikethroughColor.g * strikethroughColorAlpha);
+ *(packedStrikethroughColorBuffer) = static_cast<uint8_t>(strikethroughColor.r * strikethroughColorAlpha);
- for(unsigned int x = glyphData.horizontalOffset + lineExtentLeft; x <= glyphData.horizontalOffset + lineExtentRight; x++)
+ for(uint32_t y = yRangeMin; y < yRangeMax; y++)
{
- if(x > bufferWidth - 1)
+ for(uint32_t x = xRangeMin; x < xRangeMax; x++)
{
- // Do not write out of bounds.
- break;
+ // Note : this is same logic as bitmap[y][x] = strikethroughColor;
+ *(bitmapBuffer + x) = packedStrikethroughColor;
}
-
- WriteColorToPixelBuffer(glyphData, bitmapBuffer, strikethroughColor, x, y);
+ bitmapBuffer += glyphData.width;
}
}
}
-} // namespace
-
-TypesetterPtr Typesetter::New(const ModelInterface* const model)
-{
- return TypesetterPtr(new Typesetter(model));
-}
-
-ViewModel* Typesetter::GetViewModel()
-{
- return mModel;
-}
-
-Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Pixel::Format pixelFormat)
+/**
+ * @brief Create an initialized image buffer filled with transparent color.
+ *
+ * Creates the pixel data used to generate the final image with the given size.
+ *
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
+ *
+ * @return An image buffer.
+ */
+inline Devel::PixelBuffer CreateTransparentImageBuffer(const uint32_t& bufferWidth, const uint32_t& bufferHeight, const Pixel::Format& pixelFormat)
{
Devel::PixelBuffer imageBuffer = Devel::PixelBuffer::New(bufferWidth, bufferHeight, pixelFormat);
if(Pixel::RGBA8888 == pixelFormat)
{
- const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
- const unsigned int bufferSizeChar = 4u * bufferSizeInt;
- memset(imageBuffer.GetBuffer(), 0u, bufferSizeChar);
+ const uint32_t bufferSizeInt = bufferWidth * bufferHeight;
+ const uint32_t bufferSizeChar = sizeof(uint32_t) * bufferSizeInt;
+ memset(imageBuffer.GetBuffer(), 0, bufferSizeChar);
}
else
{
return imageBuffer;
}
+/**
+ * @brief Combine the two RGBA image buffers together.
+ *
+ * The top layer buffer will blend over the bottom layer buffer:
+ * - If the pixel is not fully opaque from either buffer, it will be blended with
+ * the pixel from the other buffer and copied to the combined buffer.
+ * - If the pixels from both buffers are fully opaque, the pixels from the top layer
+ * buffer will be copied to the combined buffer.
+ *
+ * Due to the performance issue, We need to re-use input'ed pixelBuffer memory.
+ * We can determine which pixelBuffer's memory is destination
+ *
+ * @param[in, out] topPixelBuffer The top layer buffer.
+ * @param[in, out] bottomPixelBuffer The bottom layer buffer.
+ * @param[in] bufferWidth The width of the image buffer.
+ * @param[in] bufferHeight The height of the image buffer.
+ * @param[in] storeResultIntoTop True if we store the combined image buffer result into topPixelBuffer.
+ * False if we store the combined image buffer result into bottomPixelBuffer.
+ *
+ */
+void CombineImageBuffer(Devel::PixelBuffer& topPixelBuffer, Devel::PixelBuffer& bottomPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool storeResultIntoTop)
+{
+ // Assume that we always combine two RGBA images
+ // Jump with 4bytes for optimize runtime.
+ uint32_t* topBuffer = reinterpret_cast<uint32_t*>(topPixelBuffer.GetBuffer());
+ uint32_t* bottomBuffer = reinterpret_cast<uint32_t*>(bottomPixelBuffer.GetBuffer());
+
+ if(topBuffer == NULL && bottomBuffer == NULL)
+ {
+ // Nothing to do if both buffers are empty.
+ return;
+ }
+
+ if(topBuffer == NULL)
+ {
+ // Nothing to do if topBuffer is empty.
+ // If we need to store the result into top, change topPixelBuffer as bottomPixelBuffer.
+ if(storeResultIntoTop)
+ {
+ topPixelBuffer = bottomPixelBuffer;
+ }
+ return;
+ }
+
+ if(bottomBuffer == NULL)
+ {
+ // Nothing to do if bottomBuffer is empty.
+ // If we need to store the result into bottom, change bottomPixelBuffer as topPixelBuffer.
+ if(!storeResultIntoTop)
+ {
+ bottomPixelBuffer = topPixelBuffer;
+ }
+ return;
+ }
+
+ const uint32_t bufferSizeInt = bufferWidth * bufferHeight;
+
+ uint32_t* combinedBuffer = storeResultIntoTop ? topBuffer : bottomBuffer;
+ uint8_t* topAlphaBufferPointer = reinterpret_cast<uint8_t*>(topBuffer) + 3;
+
+ for(uint32_t pixelIndex = 0; pixelIndex < bufferSizeInt; ++pixelIndex)
+ {
+ // If the alpha of the pixel in either buffer is not fully opaque, blend the two pixels.
+ // Otherwise, copy pixel from topBuffer to combinedBuffer.
+ // Note : Be careful when we read & write into combinedBuffer. It can be write into same pointer.
+
+ uint8_t topAlpha = *topAlphaBufferPointer;
+
+ if(topAlpha == 0)
+ {
+ // Copy the pixel from bottomBuffer to combinedBuffer
+ if(storeResultIntoTop)
+ {
+ *(combinedBuffer) = *(bottomBuffer);
+ }
+ }
+ else if(topAlpha == 255)
+ {
+ // Copy the pixel from topBuffer to combinedBuffer
+ if(!storeResultIntoTop)
+ {
+ *(combinedBuffer) = *(topBuffer);
+ }
+ }
+ else
+ {
+ // At least one pixel is not fully opaque
+ // "Over" blend the the pixel from topBuffer with the pixel in bottomBuffer
+ uint32_t blendedBottomBufferColor = *(bottomBuffer);
+ uint8_t* blendedBottomBufferColorBuffer = reinterpret_cast<uint8_t*>(&blendedBottomBufferColor);
+
+ blendedBottomBufferColorBuffer[0] = MultiplyAndNormalizeColor(blendedBottomBufferColorBuffer[0], 255 - topAlpha);
+ blendedBottomBufferColorBuffer[1] = MultiplyAndNormalizeColor(blendedBottomBufferColorBuffer[1], 255 - topAlpha);
+ blendedBottomBufferColorBuffer[2] = MultiplyAndNormalizeColor(blendedBottomBufferColorBuffer[2], 255 - topAlpha);
+ blendedBottomBufferColorBuffer[3] = MultiplyAndNormalizeColor(blendedBottomBufferColorBuffer[3], 255 - topAlpha);
+
+ *(combinedBuffer) = *(topBuffer) + blendedBottomBufferColor;
+ }
+
+ // Increase each buffer's pointer.
+ ++combinedBuffer;
+ ++topBuffer;
+ ++bottomBuffer;
+ topAlphaBufferPointer += sizeof(uint32_t) / sizeof(uint8_t);
+ }
+}
+
+} // namespace
+
+TypesetterPtr Typesetter::New(const ModelInterface* const model)
+{
+ return TypesetterPtr(new Typesetter(model));
+}
+
+ViewModel* Typesetter::GetViewModel()
+{
+ return mModel;
+}
+
PixelData Typesetter::Render(const Vector2& size, Toolkit::DevelText::TextDirection::Type textDirection, RenderBehaviour behaviour, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat)
{
// @todo. This initial implementation for a TextLabel has only one visible page.
// Retrieves the layout size.
const Size& layoutSize = mModel->GetLayoutSize();
- const int outlineWidth = static_cast<int>(mModel->GetOutlineWidth());
+ const int32_t outlineWidth = static_cast<int32_t>(mModel->GetOutlineWidth());
// Set the offset for the horizontal alignment according to the text direction and outline width.
- int penX = 0;
+ int32_t penX = 0;
switch(mModel->GetHorizontalAlignment())
{
}
// Set the offset for the vertical alignment.
- int penY = 0u;
+ int32_t penY = 0u;
switch(mModel->GetVerticalAlignment())
{
}
case VerticalAlignment::CENTER:
{
- penY = static_cast<int>(0.5f * (size.height - layoutSize.height));
+ penY = static_cast<int32_t>(0.5f * (size.height - layoutSize.height));
penY = penY < 0.f ? 0.f : penY;
break;
}
case VerticalAlignment::BOTTOM:
{
- penY = static_cast<int>(size.height - layoutSize.height);
+ penY = static_cast<int32_t>(size.height - layoutSize.height);
break;
}
}
{
const auto& line = *mModel->GetLines();
penY -= line.descender;
- penY += static_cast<int>(line.lineSpacing * 0.5f + line.descender);
+ penY += static_cast<int32_t>(line.lineSpacing * 0.5f + line.descender);
break;
}
case DevelText::VerticalLineAlignment::BOTTOM:
{
const auto& line = *mModel->GetLines();
const auto lineHeight = line.ascender + (-line.descender) + line.lineSpacing;
- penY += static_cast<int>(lineHeight - (line.ascender - line.descender));
+ penY += static_cast<int32_t>(lineHeight - (line.ascender - line.descender));
break;
}
}
// do all of these in CPU only, so that once the final texture is generated,
// no calculation is needed in GPU during each frame.
- const unsigned int bufferWidth = static_cast<unsigned int>(size.width);
- const unsigned int bufferHeight = static_cast<unsigned int>(size.height);
+ const uint32_t bufferWidth = static_cast<uint32_t>(size.width);
+ const uint32_t bufferHeight = static_cast<uint32_t>(size.height);
- const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
- const unsigned int bufferSizeChar = 4u * bufferSizeInt;
+ const uint32_t bufferSizeInt = bufferWidth * bufferHeight;
+ const uint32_t bufferSizeChar = sizeof(uint32_t) * bufferSizeInt;
//Elided text in ellipsis at START could start on index greater than 0
auto startIndexOfGlyphs = mModel->GetStartIndexOfElidedGlyphs();
Devel::PixelBuffer outlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_OUTLINE, ignoreHorizontalAlignment, pixelFormat, penX, penY, startIndexOfGlyphs, endIndexOfGlyphs);
// Combine the two buffers
- imageBuffer = CombineImageBuffer(imageBuffer, outlineImageBuffer, bufferWidth, bufferHeight);
+ CombineImageBuffer(imageBuffer, outlineImageBuffer, bufferWidth, bufferHeight, true);
}
// @todo. Support shadow and underline for partial text later on.
}
// Combine the two buffers
- imageBuffer = CombineImageBuffer(imageBuffer, shadowImageBuffer, bufferWidth, bufferHeight);
+ CombineImageBuffer(imageBuffer, shadowImageBuffer, bufferWidth, bufferHeight, true);
}
// Generate the underline if enabled
Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, penX, penY, startIndexOfGlyphs, endIndexOfGlyphs);
// Combine the two buffers
- imageBuffer = CombineImageBuffer(imageBuffer, underlineImageBuffer, bufferWidth, bufferHeight);
+ CombineImageBuffer(imageBuffer, underlineImageBuffer, bufferWidth, bufferHeight, true);
}
// Generate the background if enabled
}
else
{
- backgroundImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, pixelFormat);
+ backgroundImageBuffer = CreateTransparentImageBuffer(bufferWidth, bufferHeight, pixelFormat);
}
if(backgroundMarkupSet)
}
// Combine the two buffers
- imageBuffer = CombineImageBuffer(imageBuffer, backgroundImageBuffer, bufferWidth, bufferHeight);
+ CombineImageBuffer(imageBuffer, backgroundImageBuffer, bufferWidth, bufferHeight, true);
}
// Generate the strikethrough if enabled
Devel::PixelBuffer strikethroughImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_STRIKETHROUGH, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, endIndexOfGlyphs);
// Combine the two buffers
- imageBuffer = CombineImageBuffer(imageBuffer, strikethroughImageBuffer, bufferWidth, bufferHeight);
+ CombineImageBuffer(imageBuffer, strikethroughImageBuffer, bufferWidth, bufferHeight, true);
}
// Markup-Processor
return pixelData;
}
-Devel::PixelBuffer Typesetter::CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset, GlyphIndex fromGlyphIndex, GlyphIndex toGlyphIndex)
+Devel::PixelBuffer Typesetter::CreateImageBuffer(const uint32_t& bufferWidth, const uint32_t& bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset, GlyphIndex fromGlyphIndex, GlyphIndex toGlyphIndex)
{
// Retrieve lines, glyphs, positions and colors from the view model.
const Length modelNumberOfLines = mModel->GetNumberOfLines();
glyphData.verticalOffset = verticalOffset;
glyphData.width = bufferWidth;
glyphData.height = bufferHeight;
- glyphData.bitmapBuffer = CreateImageBuffer(bufferWidth, bufferHeight, pixelFormat);
+ glyphData.bitmapBuffer = CreateTransparentImageBuffer(bufferWidth, bufferHeight, pixelFormat);
glyphData.horizontalOffset = 0;
// Get a handle of the font client. Used to retrieve the bitmaps of the glyphs.
const LineRun& line = *(modelLinesBuffer + lineIndex);
// Sets the horizontal offset of the line.
- glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast<int>(line.alignmentOffset);
+ glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast<int32_t>(line.alignmentOffset);
glyphData.horizontalOffset += horizontalOffset;
// Increases the vertical offset with the line's ascender.
- glyphData.verticalOffset += static_cast<int>(line.ascender);
+ glyphData.verticalOffset += static_cast<int32_t>(line.ascender);
// Retrieves the glyph's outline width
float outlineWidth = static_cast<float>(mModel->GetOutlineWidth());
bool addHyphen = false;
// Traverses the glyphs of the line.
- const GlyphIndex startGlyphIndex = std::max(line.glyphRun.glyphIndex, startIndexOfGlyphs);
+ const GlyphIndex startGlyphIndex = std::max(std::max(line.glyphRun.glyphIndex, startIndexOfGlyphs), fromGlyphIndex);
GlyphIndex endGlyphIndex = (line.isSplitToTwoHalves ? line.glyphRunSecondHalf.glyphIndex + line.glyphRunSecondHalf.numberOfGlyphs : line.glyphRun.glyphIndex + line.glyphRun.numberOfGlyphs) - 1u;
- endGlyphIndex = std::min(endGlyphIndex, endIndexOfGlyphs);
+ endGlyphIndex = std::min(std::min(endGlyphIndex, endIndexOfGlyphs), toGlyphIndex);
for(GlyphIndex glyphIndex = startGlyphIndex; glyphIndex <= endGlyphIndex; ++glyphIndex)
{
- if(glyphIndex < fromGlyphIndex || glyphIndex > toGlyphIndex)
- {
- // Ignore any glyph that out of the specified range
- continue;
- }
-
//To handle START case of ellipsis, the first glyph has been shifted
//glyphIndex represent indices in whole glyphs but elidedGlyphIndex represents indices in elided Glyphs
GlyphIndex elidedGlyphIndex = glyphIndex - startIndexOfGlyphs;
glyphInfo->isItalicRequired,
glyphInfo->isBoldRequired,
glyphData.glyphBitmap,
- static_cast<int>(outlineWidth));
+ static_cast<int32_t>(outlineWidth));
}
// Sets the glyph's bitmap into the bitmap of the whole text.
}
// Increases the vertical offset with the line's descender & line spacing.
- glyphData.verticalOffset += static_cast<int>(-line.descender+line.lineSpacing);
+ glyphData.verticalOffset += static_cast<int32_t>(-line.descender + line.lineSpacing);
}
return glyphData.bitmapBuffer;
}
-Devel::PixelBuffer Typesetter::CombineImageBuffer(Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight)
-{
- unsigned char* topBuffer = topPixelBuffer.GetBuffer();
- unsigned char* bottomBuffer = bottomPixelBuffer.GetBuffer();
-
- Devel::PixelBuffer combinedPixelBuffer;
-
- if(topBuffer == NULL && bottomBuffer == NULL)
- {
- // Nothing to do if both buffers are empty.
- return combinedPixelBuffer;
- }
-
- if(topBuffer == NULL)
- {
- // Nothing to do if topBuffer is empty.
- return bottomPixelBuffer;
- }
-
- if(bottomBuffer == NULL)
- {
- // Nothing to do if bottomBuffer is empty.
- return topPixelBuffer;
- }
-
- // Always combine two RGBA images
- const unsigned int bufferSizeInt = bufferWidth * bufferHeight;
- const unsigned int bufferSizeChar = 4u * bufferSizeInt;
-
- combinedPixelBuffer = Devel::PixelBuffer::New(bufferWidth, bufferHeight, Pixel::RGBA8888);
- uint8_t* combinedBuffer = reinterpret_cast<uint8_t*>(combinedPixelBuffer.GetBuffer());
- memset(combinedBuffer, 0u, bufferSizeChar);
-
- for(unsigned int pixelIndex = 0; pixelIndex < bufferSizeInt; pixelIndex++)
- {
- // If the alpha of the pixel in either buffer is not fully opaque, blend the two pixels.
- // Otherwise, copy pixel from topBuffer to combinedBuffer.
-
- unsigned int alphaBuffer1 = topBuffer[pixelIndex * 4 + 3];
-
- if(alphaBuffer1 != 255)
- {
- // At least one pixel is not fully opaque
- // "Over" blend the the pixel from topBuffer with the pixel in bottomBuffer
- combinedBuffer[pixelIndex * 4] = topBuffer[pixelIndex * 4] + (bottomBuffer[pixelIndex * 4] * (255 - topBuffer[pixelIndex * 4 + 3]) / 255);
- combinedBuffer[pixelIndex * 4 + 1] = topBuffer[pixelIndex * 4 + 1] + (bottomBuffer[pixelIndex * 4 + 1] * (255 - topBuffer[pixelIndex * 4 + 3]) / 255);
- combinedBuffer[pixelIndex * 4 + 2] = topBuffer[pixelIndex * 4 + 2] + (bottomBuffer[pixelIndex * 4 + 2] * (255 - topBuffer[pixelIndex * 4 + 3]) / 255);
- combinedBuffer[pixelIndex * 4 + 3] = topBuffer[pixelIndex * 4 + 3] + (bottomBuffer[pixelIndex * 4 + 3] * (255 - topBuffer[pixelIndex * 4 + 3]) / 255);
- }
- else
- {
- // Copy the pixel from topBuffer to combinedBuffer
- combinedBuffer[pixelIndex * 4] = topBuffer[pixelIndex * 4];
- combinedBuffer[pixelIndex * 4 + 1] = topBuffer[pixelIndex * 4 + 1];
- combinedBuffer[pixelIndex * 4 + 2] = topBuffer[pixelIndex * 4 + 2];
- combinedBuffer[pixelIndex * 4 + 3] = topBuffer[pixelIndex * 4 + 3];
- }
- }
-
- return combinedPixelBuffer;
-}
-
-Devel::PixelBuffer Typesetter::ApplyUnderlineMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset)
+Devel::PixelBuffer Typesetter::ApplyUnderlineMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset)
{
// Underline-tags (this is for Markup case)
// Get the underline runs.
// Create the image buffer for underline
Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, horizontalOffset, verticalOffset, startGlyphIndex, endGlyphIndex);
// Combine the two buffers
- topPixelBuffer = CombineImageBuffer(underlineImageBuffer, topPixelBuffer, bufferWidth, bufferHeight);
+ // Result pixel buffer will be stored into topPixelBuffer.
+ CombineImageBuffer(underlineImageBuffer, topPixelBuffer, bufferWidth, bufferHeight, false);
itGlyphRun++;
}
return topPixelBuffer;
}
-Devel::PixelBuffer Typesetter::ApplyStrikethroughMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset)
+Devel::PixelBuffer Typesetter::ApplyStrikethroughMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset)
{
// strikethrough-tags (this is for Markup case)
// Get the strikethrough runs.
// Create the image buffer for strikethrough
Devel::PixelBuffer strikethroughImageBuffer = CreateImageBuffer(bufferWidth, bufferHeight, Typesetter::STYLE_STRIKETHROUGH, ignoreHorizontalAlignment, pixelFormat, horizontalOffset, verticalOffset, startGlyphIndex, endGlyphIndex);
// Combine the two buffers
- topPixelBuffer = CombineImageBuffer(strikethroughImageBuffer, topPixelBuffer, bufferWidth, bufferHeight);
+ // Result pixel buffer will be stored into topPixelBuffer.
+ CombineImageBuffer(strikethroughImageBuffer, topPixelBuffer, bufferWidth, bufferHeight, false);
itGlyphRun++;
}
return topPixelBuffer;
}
-Devel::PixelBuffer Typesetter::ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset)
+Devel::PixelBuffer Typesetter::ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset)
{
// Apply the markup-Processor if enabled
const bool markupProcessorEnabled = mModel->IsMarkupProcessorEnabled();
*
* @return An image buffer with the text.
*/
- Devel::PixelBuffer CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset, TextAbstraction::GlyphIndex fromGlyphIndex, TextAbstraction::GlyphIndex toGlyphIndex);
-
- /**
- * @brief Create an initialized image buffer.
- *
- * Creates the pixel data used to generate the final image with the given size.
- *
- * @param[in] bufferWidth The width of the image buffer.
- * @param[in] bufferHeight The height of the image buffer.
- * @param[in] pixelFormat The format of the pixel in the image that the text is rendered as (i.e. either Pixel::BGRA8888 or Pixel::L8).
- *
- * @return An image buffer.
- */
- Devel::PixelBuffer CreateImageBuffer(const unsigned int bufferWidth, const unsigned int bufferHeight, Pixel::Format pixelFormat);
-
- /**
- * @brief Combine the two RGBA image buffers together.
- *
- * The top layer buffer will blend over the bottom layer buffer:
- * - If the pixel is not fully opaque from either buffer, it will be blended with
- * the pixel from the other buffer and copied to the combined buffer.
- * - If the pixels from both buffers are fully opaque, the pixels from the top layer
- * buffer will be copied to the combined buffer.
- *
- * @param[in] topPixelBuffer The top layer buffer.
- * @param[in] bottomPixelBuffer The bottom layer buffer.
- * @param[in] bufferWidth The width of the image buffer.
- * @param[in] bufferHeight The height of the image buffer.
- *
- * @return The combined image buffer with the text.
- *
- */
- Devel::PixelBuffer CombineImageBuffer(Devel::PixelBuffer topPixelBuffer, Devel::PixelBuffer bottomPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeightbool);
+ Devel::PixelBuffer CreateImageBuffer(const uint32_t& bufferWidth, const uint32_t& bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset, TextAbstraction::GlyphIndex fromGlyphIndex, TextAbstraction::GlyphIndex toGlyphIndex);
/**
* @brief Apply behaviour of tags if the markup-processor is enabled.
*
* @return The image buffer with the markup.
*/
- Devel::PixelBuffer ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+ Devel::PixelBuffer ApplyMarkupProcessorOnPixelBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset);
/**
* @brief Apply markup underline tags.
*
* @return The image buffer with the markup.
*/
- Devel::PixelBuffer ApplyUnderlineMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+ Devel::PixelBuffer ApplyUnderlineMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset);
/**
* @brief Apply markup strikethrough tags.
*
* @return The image buffer with the markup.
*/
- Devel::PixelBuffer ApplyStrikethroughMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const unsigned int bufferWidth, const unsigned int bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset);
+ Devel::PixelBuffer ApplyStrikethroughMarkupImageBuffer(Devel::PixelBuffer topPixelBuffer, const uint32_t& bufferWidth, const uint32_t& bufferHeight, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, const int32_t& horizontalOffset, const int32_t& verticalOffset);
protected:
/**
const Dali::SamplingMode::Type& samplingMode,
const TextureCacheManager::UseAtlas& useAtlas,
const TextureCacheManager::TextureId& maskTextureId,
- const bool& cropToMask)
+ const bool& cropToMask,
+ const std::uint32_t& frameIndex)
{
- std::vector<std::uint8_t> hashTarget(url.GetUrl().begin(), url.GetUrl().end());
- const size_t urlLength = hashTarget.size();
- const uint16_t width = size.GetWidth();
- const uint16_t height = size.GetWidth();
+ std::vector<std::uint8_t> hashTarget;
+ const uint16_t width = size.GetWidth();
+ const uint16_t height = size.GetWidth();
// If either the width or height has been specified, include the resizing options in the hash
if(width != 0 || height != 0)
{
// We are appending 5 bytes to the URL to form the hash input.
- hashTarget.resize(urlLength + 5u);
- std::uint8_t* hashTargetPtr = &(hashTarget[urlLength]);
+ hashTarget.resize(5u);
+ std::uint8_t* hashTargetPtr = &(hashTarget[0u]);
// Pack the width and height (4 bytes total).
*hashTargetPtr++ = size.GetWidth() & 0xff;
else
{
// We are not including sizing information, but we still need an extra byte for atlasing.
- hashTarget.resize(urlLength + 1u);
+ hashTarget.resize(1u);
// Add the atlasing to the hash input.
switch(useAtlas)
{
case UseAtlas::NO_ATLAS:
{
- hashTarget[urlLength] = 'f';
+ hashTarget[0u] = 'f';
break;
}
case UseAtlas::USE_ATLAS:
{
- hashTarget[urlLength] = 't';
+ hashTarget[0u] = 't';
break;
}
}
*hashTargetPtr++ = (cropToMask ? 'C' : 'M');
}
- return Dali::CalculateHash(hashTarget);
+ // Append the frameIndex. We don't do additional job when frameIndex = 0u due to the non-animated image case.
+ if(frameIndex > 0u)
+ {
+ auto textureIdIndex = hashTarget.size();
+ hashTarget.resize(hashTarget.size() + sizeof(std::uint32_t));
+ std::uint8_t* hashTargetPtr = reinterpret_cast<std::uint8_t*>(&(hashTarget[textureIdIndex]));
+
+ // Append the frame index to the end of the URL byte by byte:
+ std::uint32_t saltedFrameIndex = frameIndex;
+ for(size_t byteIter = 0; byteIter < sizeof(std::uint8_t); ++byteIter)
+ {
+ *hashTargetPtr++ = saltedFrameIndex & 0xff;
+ saltedFrameIndex >>= 8u;
+ }
+ }
+
+ return url.GetUrlHash() ^ Dali::CalculateHash(hashTarget);
}
TextureCacheManager::TextureCacheIndex TextureCacheManager::FindCachedTexture(
const TextureCacheManager::TextureId& maskTextureId,
const bool& cropToMask,
const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
- const bool& isAnimatedImage)
+ const bool& isAnimatedImage,
+ const std::uint32_t& frameIndex)
{
// Iterate through our hashes to find a match.
const auto& hashIterator = mTextureHashContainer.find(hash);
(cropToMask == textureInfo.cropToMask) &&
(size == textureInfo.desiredSize) &&
(isAnimatedImage == textureInfo.isAnimatedImageFormat) &&
+ (frameIndex == textureInfo.frameIndex) &&
((size.GetWidth() == 0 && size.GetHeight() == 0) ||
(fittingMode == textureInfo.fittingMode &&
samplingMode == textureInfo.samplingMode)))
* @param[in] useAtlas True if atlased
* @param[in] maskTextureId The masking texture id (or INVALID_TEXTURE_ID)
* @param[in] cropToMask True if crop to mask
+ * @param[in] frameIndex The frame index to use
* @return A hash of the provided data for caching.
*/
TextureCacheManager::TextureHash GenerateHash(
const Dali::SamplingMode::Type& samplingMode,
const TextureCacheManager::UseAtlas& useAtlas,
const TextureCacheManager::TextureId& maskTextureId,
- const bool& cropToMask);
+ const bool& cropToMask,
+ const std::uint32_t& frameIndex);
/**
* @brief Looks up a cached texture by its hash.
* @param[in] samplingMode The SamplingMode to use
* @param[in] useAtlas True if atlased
* @param[in] maskTextureId Optional texture ID to use to mask this image
+ * @param[in] cropToMask True if crop to mask
* @param[in] preMultiplyOnLoad if the image's color should be multiplied by it's alpha. Set to OFF if there is no alpha.
* @param[in] isAnimatedImage True if the texture is from animated image.
- * @param[in] cropToMask True if crop to mask
+ * @param[in] frameIndex The frame index to use
* @return A TextureCacheIndex of a cached Texture if found. Or INVALID_CACHE_INDEX if not found.
*/
TextureCacheManager::TextureCacheIndex FindCachedTexture(
const TextureCacheManager::TextureId& maskTextureId,
const bool& cropToMask,
const TextureCacheManager::MultiplyOnLoad& preMultiplyOnLoad,
- const bool& isAnimatedImage);
+ const bool& isAnimatedImage,
+ const std::uint32_t& frameIndex);
/**
* @brief Append a Texture to the TextureCacheManager.
}
TextureSet TextureManager::LoadAnimatedImageTexture(
+ const VisualUrl& url,
Dali::AnimatedImageLoading animatedImageLoading,
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
const Dali::WrapMode::Type& wrapModeU,
const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
- const bool& useCache,
TextureUploadObserver* textureObserver)
{
TextureSet textureSet;
}
auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- textureId = RequestLoadInternal(animatedImageLoading.GetUrl(), alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false, useCache);
+ textureId = RequestLoadInternal(url, alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false);
TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
if(loadState == TextureManager::LoadState::UPLOADED)
}
else
{
- RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false, false);
+ RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false);
}
return pixelBuffer;
else
{
// For Atlas
- if(synchronousLoading && atlasingStatus && imageAtlasManager->CheckAtlasAvailable(url, desiredSize))
+ if(synchronousLoading && atlasingStatus)
{
- Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
-
- if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
+ const bool synchronousAtlasAvaliable = (desiredSize != ImageDimensions() || url.IsLocalResource()) ? imageAtlasManager->CheckAtlasAvailable(url, desiredSize)
+ : false;
+ if(synchronousAtlasAvaliable)
{
- Devel::PixelBuffer maskPixelBuffer = LoadImageSynchronously(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
- if(maskPixelBuffer)
+ Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
+
+ if(pixelBuffer && maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
{
- pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
+ Devel::PixelBuffer maskPixelBuffer = LoadImageSynchronously(maskInfo->mAlphaMaskUrl, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
+ if(maskPixelBuffer)
+ {
+ pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
+ }
}
- }
-
- PixelData data;
- if(pixelBuffer)
- {
- PreMultiply(pixelBuffer, preMultiplyOnLoad);
- data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
- if(data)
+ PixelData data;
+ if(pixelBuffer)
{
- textureSet = imageAtlasManager->Add(textureRect, data);
- if(textureSet)
+ PreMultiply(pixelBuffer, preMultiplyOnLoad);
+ data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
+
+ if(data)
+ {
+ textureSet = imageAtlasManager->Add(textureRect, data);
+ if(textureSet)
+ {
+ textureRectSize.SetWidth(data.GetWidth());
+ textureRectSize.SetHeight(data.GetHeight());
+ }
+ }
+ else
{
- textureRectSize.SetWidth(data.GetWidth());
- textureRectSize.SetHeight(data.GetHeight());
+ DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
}
}
- else
+ if(!textureSet)
{
- DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
+ atlasingStatus = false;
}
}
- if(!textureSet)
- {
- atlasingStatus = false;
- }
}
if(!textureSet)
Dali::ImageDimensions atlasDesiredSize = desiredSize;
if(atlasingStatus)
{
- textureSet = imageAtlasManager->Add(textureRect, url.GetUrl(), atlasDesiredSize, fittingMode, true, atlasObserver);
+ if(url.IsBufferResource())
+ {
+ const EncodedImageBuffer& encodedImageBuffer = GetEncodedImageBuffer(url.GetUrl());
+ if(encodedImageBuffer)
+ {
+ textureSet = imageAtlasManager->Add(textureRect, encodedImageBuffer, desiredSize, fittingMode, true, atlasObserver);
+ }
+ }
+ else
+ {
+ textureSet = imageAtlasManager->Add(textureRect, url, atlasDesiredSize, fittingMode, true, atlasObserver);
+ }
}
if(!textureSet) // big image, no atlasing or atlasing failed
{
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
const bool& synchronousLoading)
{
- return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
+ return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
}
TextureManager::TextureId TextureManager::RequestLoad(
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
const bool& synchronousLoading)
{
- return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
+ return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
}
TextureManager::TextureId TextureManager::RequestMaskLoad(
{
// Use the normal load procedure to get the alpha mask.
auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
+ return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading);
}
TextureManager::TextureId TextureManager::RequestLoadInternal(
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
Dali::AnimatedImageLoading animatedImageLoading,
const std::uint32_t& frameIndex,
- const bool& synchronousLoading,
- const bool& useCache)
+ const bool& synchronousLoading)
{
TextureHash textureHash = INITIAL_HASH_NUMBER;
TextureCacheIndex cacheIndex = INVALID_CACHE_INDEX;
- if(storageType != StorageType::RETURN_PIXEL_BUFFER && useCache)
+ if(storageType != StorageType::RETURN_PIXEL_BUFFER)
{
- textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask);
+ textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, frameIndex);
// Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
- cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false);
+ cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false, frameIndex);
}
TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
// Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
preMultiplyOnLoad = mTextureCacheManager[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
- DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d, frameindex=%d, premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
}
if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
// Cache new texutre, and get cacheIndex.
cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
- DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
+ DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d, frameindex=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, frameIndex);
}
// The below code path is common whether we are using the cache or not.
mQueueLoadFlag = true;
+ // Reverse observer list that we can pop_back the observer.
+ std::reverse(info->observerList.Begin(), info->observerList.End());
+
while(info->observerList.Count())
{
- TextureUploadObserver* observer = info->observerList[0];
+ TextureUploadObserver* observer = *(info->observerList.End() - 1u);
// During LoadComplete() a Control ResourceReady() signal is emitted.
// During that signal the app may add remove /add Textures (e.g. via
// Disconnect and remove the observer first.
observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
- info->observerList.Erase(info->observerList.Begin());
+ info->observerList.Erase(info->observerList.End() - 1u);
EmitLoadComplete(observer, *info, success);
* The parameters are used to specify how the animated image is loaded.
* The observer has the LoadComplete method called when the load is ready.
*
+ * @param[in] url The URL of the image to load
* @param[in] animatedImageLoading The AnimatedImageLoading that contain the animated image information
* @param[in] frameIndex The frame index to load.
* @param[out] textureId The textureId of the frame
* @param[in] wrapModeU Horizontal Wrap mode
* @param[in] wrapModeV Vertical Wrap mode
* @param[in] synchronousLoading true if the frame should be loaded synchronously
- * @param[in] useCache true if this frame loading uses cache.
* @param[in] textureObserver The client object should inherit from this and provide the "LoadCompleted" virtual.
* This is called when an image load completes (or fails).
*
* @return The texture set containing the frame of animated image, or empty if still loading.
*/
- TextureSet LoadAnimatedImageTexture(Dali::AnimatedImageLoading animatedImageLoading,
+ TextureSet LoadAnimatedImageTexture(const VisualUrl& url,
+ Dali::AnimatedImageLoading animatedImageLoading,
const uint32_t& frameIndex,
TextureManager::TextureId& textureId,
MaskingDataPointer& maskInfo,
const Dali::WrapMode::Type& wrapModeU,
const Dali::WrapMode::Type& wrapModeV,
const bool& synchronousLoading,
- const bool& useCache,
TextureUploadObserver* textureObserver);
/**
* @param[in] frameIndex The frame index of a frame to be loaded frame
* @param[in] synchronousLoading True if the frame should be loaded synchronously. If you skip this parameter,
* default is false.
- * @param[in] useCache True if the texture will be cached.
* @return A TextureId to use as a handle to reference this Texture
*/
TextureId RequestLoadInternal(
TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
Dali::AnimatedImageLoading animatedImageLoading,
const std::uint32_t& frameIndex,
- const bool& synchronousLoading,
- const bool& useCache);
+ const bool& synchronousLoading);
/**
* @brief Load a new image synchronously.
void AnimatedImageVisual::InitializeAnimatedImage(const VisualUrl& imageUrl)
{
- mImageUrl = imageUrl;
+ mImageUrl = imageUrl;
mAnimatedImageLoading = AnimatedImageLoading::New(imageUrl.GetUrl(), imageUrl.IsLocalResource());
}
ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
if(dimensions != ImageDimensions(0, 0))
{
- mImageSize = dimensions;
+ mImageSize = dimensions;
naturalSize.x = dimensions.GetWidth();
naturalSize.y = dimensions.GetHeight();
return;
}
else if(mImageUrls && mImageUrls->size() > 0)
{
- mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl);
+ mImageSize = Dali::GetClosestImageSize((*mImageUrls)[0].mUrl.GetUrl());
}
}
Property::Array urls;
for(unsigned int i = 0; i < mImageUrls->size(); ++i)
{
- urls.Add((*mImageUrls)[i].mUrl);
+ urls.Add((*mImageUrls)[i].mUrl.GetUrl());
}
Property::Value value(const_cast<Property::Array&>(urls));
map.Insert(Toolkit::ImageVisual::Property::URL, value);
map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
- map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>((mAnimatedImageLoading) ? mAnimatedImageLoading.GetImageCount() :
- mImageCache->GetTotalFrameCount()) : -1);
+ map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>((mAnimatedImageLoading) ? mAnimatedImageLoading.GetImageCount() : mImageCache->GetTotalFrameCount()) : -1);
map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
{
// STOP reset functionality will actually be done in a future change
// Stop will be executed on next timer tick
- mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
mCurrentLoopIndex = FIRST_LOOP;
if(IsOnScene())
{
value.Get(sync);
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
break;
}
void AnimatedImageVisual::DoSetOnScene(Actor& actor)
{
- mStartFirstFrame = true;
- mPlacementActor = actor;
+ mStartFirstFrame = true;
+ mPlacementActor = actor;
PrepareTextureSet();
}
}
mPlacementActor.Reset();
- mStartFirstFrame = false;
+ mStartFirstFrame = false;
mCurrentFrameIndex = FIRST_FRAME_INDEX;
- mCurrentLoopIndex = FIRST_LOOP;
+ mCurrentLoopIndex = FIRST_LOOP;
}
void AnimatedImageVisual::OnSetTransform()
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
{
namespace
{
-constexpr bool ENABLE_ORIENTATION_CORRECTION(true);
+constexpr bool ENABLE_ORIENTATION_CORRECTION(true);
constexpr uint32_t FIRST_FRAME_INDEX = 0u;
} // namespace
// Once the cache is filled, no more images are loaded.
for(unsigned int i = 0; i < mBatchSize && mReadyFlags.size() < mImageUrls.size(); ++i)
{
- uint32_t frameIndex = mReadyFlags.size();
- std::string& url = mImageUrls[frameIndex].mUrl;
+ uint32_t frameIndex = mReadyFlags.size();
+ VisualUrl& url = mImageUrls[frameIndex].mUrl;
mReadyFlags.push_back(false);
// from within this method. This means it won't yet have a texture id, so we
// need to account for this inside the LoadComplete method using mRequestingLoad.
mRequestingLoad = true;
- mLoadState = TextureManager::LoadState::LOADING;
+ mLoadState = TextureManager::LoadState::LOADING;
- bool synchronousLoading = false;
- bool atlasingStatus = false;
- bool loadingStatus = false;
- AtlasUploadObserver* atlasObserver = nullptr;
- ImageAtlasManagerPtr imageAtlasManager = nullptr;
- Vector4 textureRect;
- Dali::ImageDimensions textureRectSize;
- auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ bool synchronousLoading = false;
+ bool atlasingStatus = false;
+ bool loadingStatus = false;
+ AtlasUploadObserver* atlasObserver = nullptr;
+ ImageAtlasManagerPtr imageAtlasManager = nullptr;
+ Vector4 textureRect;
+ Dali::ImageDimensions textureRectSize;
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
mTextureManager.LoadTexture(
url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply);
{
if(loadSuccess)
{
- mLoadState = TextureManager::LoadState::LOAD_FINISHED;
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
bool frontFrameReady = IsFrontReady();
if(!mRequestingLoad)
{
struct UrlStore
{
TextureManager::TextureId mTextureId = TextureManager::INVALID_TEXTURE_ID;
- std::string mUrl;
+ VisualUrl mUrl;
};
/**
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#if defined(DEBUG_ENABLED)
Debug::Filter* gAnimImgLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_ANIMATED_IMAGE");
-#define LOG_CACHE \
- { \
- std::ostringstream oss; \
- oss << "Size:" << mQueue.Count() << " [ "; \
- for(std::size_t _i = 0; _i < mQueue.Count(); ++_i) \
- { \
- oss << _i << "={ frm#: " << mQueue[_i].mFrameNumber << " tex: " << mImageUrls[mQueue[_i].mFrameNumber].mTextureId << "}, "; \
- } \
- oss << " ]" << std::endl; \
- DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "%s", oss.str().c_str()); \
+#define LOG_CACHE \
+ { \
+ std::ostringstream oss; \
+ oss << "Size:" << mQueue.Count() << " [ "; \
+ for(std::size_t _i = 0; _i < mQueue.Count(); ++_i) \
+ { \
+ oss << _i << "={ frm#: " << mQueue[_i].mFrameNumber << " tex: " << mTextureIds[mQueue[_i].mFrameNumber] << "}, "; \
+ } \
+ oss << " ]" << std::endl; \
+ DALI_LOG_INFO(gAnimImgLogFilter, Debug::Concise, "%s", oss.str().c_str()); \
}
#else
uint16_t batchSize,
bool isSynchronousLoading)
: ImageCache(textureManager, maskingData, observer, batchSize, 0u),
+ mImageUrl(animatedImageLoading.GetUrl()),
mAnimatedImageLoading(animatedImageLoading),
mFrameCount(SINGLE_IMAGE_COUNT),
mFrameIndex(FIRST_FRAME_INDEX),
mQueue(cacheSize),
mIsSynchronousLoading(isSynchronousLoading)
{
- mImageUrls.resize(mFrameCount);
+ mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0);
}
bool synchronouslyLoaded = false;
if(mIsSynchronousLoading && mQueue.IsEmpty())
{
- textureSet = RequestFrameLoading(frameIndex, frameIndex == FIRST_FRAME_INDEX, true);
- batchFrameIndex = (frameIndex + 1) % mFrameCount;
+ textureSet = RequestFrameLoading(frameIndex, true);
+ batchFrameIndex = (frameIndex + 1) % mFrameCount;
uint32_t interval = 0u;
if(textureSet)
{
synchronouslyLoaded = true;
- interval = mAnimatedImageLoading.GetFrameInterval(mQueue.Back().mFrameNumber);
+ interval = mAnimatedImageLoading.GetFrameInterval(mQueue.Back().mFrameNumber);
}
MakeFrameReady(synchronouslyLoaded, textureSet, interval);
}
return (!mQueue.IsEmpty() && mQueue.Front().mReady);
}
-TextureSet RollingAnimatedImageCache::RequestFrameLoading(uint32_t frameIndex, bool useCache, bool synchronousLoading)
+TextureSet RollingAnimatedImageCache::RequestFrameLoading(uint32_t frameIndex, bool synchronousLoading)
{
ImageFrame imageFrame;
imageFrame.mFrameNumber = frameIndex;
mLoadState = TextureManager::LoadState::LOADING;
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
- TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mAnimatedImageLoading,
+ TextureSet textureSet = mTextureManager.LoadAnimatedImageTexture(mImageUrl,
+ mAnimatedImageLoading,
frameIndex,
loadTextureId,
mMaskingData,
Dali::WrapMode::Type::DEFAULT,
Dali::WrapMode::Type::DEFAULT,
synchronousLoading,
- useCache,
this);
- mImageUrls[frameIndex].mTextureId = loadTextureId;
+ mTextureIds[frameIndex] = loadTextureId;
return textureSet;
}
{
if(mLoadState != TextureManager::LoadState::LOADING)
{
- RequestFrameLoading(frameIndex, frameIndex == FIRST_FRAME_INDEX, false);
+ RequestFrameLoading(frameIndex, false);
}
else
{
TextureManager::TextureId RollingAnimatedImageCache::GetCachedTextureId(int index) const
{
- return mImageUrls[mQueue[index].mFrameNumber].mTextureId;
+ return mTextureIds[mQueue[index].mFrameNumber];
}
void RollingAnimatedImageCache::PopFrontCache()
{
ImageFrame imageFrame = mQueue.PopFront();
- mTextureManager.Remove(mImageUrls[imageFrame.mFrameNumber].mTextureId, this);
- mImageUrls[imageFrame.mFrameNumber].mTextureId = TextureManager::INVALID_TEXTURE_ID;
+ mTextureManager.Remove(mTextureIds[imageFrame.mFrameNumber], this);
+ mTextureIds[imageFrame.mFrameNumber] = TextureManager::INVALID_TEXTURE_ID;
if(mMaskingData && mMaskingData->mAlphaMaskId != TextureManager::INVALID_TEXTURE_ID)
{
if(mFrameCount != mAnimatedImageLoading.GetImageCount())
{
mFrameCount = mAnimatedImageLoading.GetImageCount();
- mImageUrls.resize(mFrameCount);
+ mTextureIds.resize(mFrameCount);
mIntervals.assign(mFrameCount, 0u);
}
{
uint32_t loadingIndex = mLoadWaitingQueue.front();
mLoadWaitingQueue.erase(mLoadWaitingQueue.begin());
- RequestFrameLoading(loadingIndex, loadingIndex == FIRST_FRAME_INDEX, false);
+ RequestFrameLoading(loadingIndex, false);
}
else if(mQueue.Count() == 1u && textureInformation.frameCount > SINGLE_IMAGE_COUNT)
{
* @brief Request to Load a frame
*
* @param[in] frameIndex index of frame to be loaded.
- * @param[in] useCache true if this frame loading uses cache.
* @param[in] synchronousLoading true if the frame should be loaded synchronously
*
* @return the texture set currently loaded.
*/
- TextureSet RequestFrameLoading(uint32_t frameIndex, bool useCache, bool synchronousLoading);
+ TextureSet RequestFrameLoading(uint32_t frameIndex, bool synchronousLoading);
/**
* @brief Load the next batch of images
void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override;
private:
-
/**
* Secondary class to hold readiness and index into url
*/
uint32_t mFrameNumber = 0u;
bool mReady = false;
};
+ std::vector<TextureManager::TextureId> mTextureIds;
+ VisualUrl mImageUrl;
Dali::AnimatedImageLoading mAnimatedImageLoading;
uint32_t mFrameCount;
uint32_t mFrameIndex;
uint32_t mCacheSize;
- std::vector<UrlStore> mImageUrls;
std::vector<int32_t> mIntervals;
std::vector<uint32_t> mLoadWaitingQueue;
CircularQueue<ImageFrame> mQueue;
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
while(!mQueue.IsEmpty() && mQueue.Front().mUrlIndex != frameIndex)
{
PopFrontCache();
- popExist = true;
+ popExist = true;
}
// TODO: synchronous loading of first frame.
{
ImageFrame imageFrame;
- std::string& url = mImageUrls[frameIndex].mUrl;
+ VisualUrl& url = mImageUrls[frameIndex].mUrl;
imageFrame.mUrlIndex = frameIndex;
imageFrame.mReady = false;
// from within this method. This means it won't yet have a texture id, so we
// need to account for this inside the LoadComplete method using mRequestingLoad.
mRequestingLoad = true;
- mLoadState = TextureManager::LoadState::LOADING;
+ mLoadState = TextureManager::LoadState::LOADING;
- bool synchronousLoading = false;
- bool atlasingStatus = false;
- bool loadingStatus = false;
- AtlasUploadObserver* atlasObserver = nullptr;
- ImageAtlasManagerPtr imageAtlasManager = nullptr;
- Vector4 textureRect;
- Dali::ImageDimensions textureRectSize;
- auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
+ bool synchronousLoading = false;
+ bool atlasingStatus = false;
+ bool loadingStatus = false;
+ AtlasUploadObserver* atlasObserver = nullptr;
+ ImageAtlasManagerPtr imageAtlasManager = nullptr;
+ Vector4 textureRect;
+ Dali::ImageDimensions textureRectSize;
+ auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
TextureManager::TextureId loadTextureId = TextureManager::INVALID_TEXTURE_ID;
TextureSet textureSet = mTextureManager.LoadTexture(
if(loadSuccess)
{
- mLoadState = TextureManager::LoadState::LOAD_FINISHED;
+ mLoadState = TextureManager::LoadState::LOAD_FINISHED;
bool frontFrameReady = IsFrontReady();
if(!mRequestingLoad)
{
mRedrawInScalingDown(true)
{
// the rasterized image is with pre-multiplied alpha format
- mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
+ mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
{
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
}
size = dimensions;
- unsigned int i = 0;
+ uint32_t i = 0;
for(AtlasContainer::iterator iter = mAtlasList.begin(); iter != mAtlasList.end(); ++iter)
{
if(GetImplementation(*iter).Upload(textureRect, url, size, fittingMode, orientationCorrection, atlasUploadObserver))
return mTextureSetList.back();
}
+TextureSet ImageAtlasManager::Add(Vector4& textureRect,
+ const EncodedImageBuffer& encodedImageBuffer,
+ const ImageDimensions& size,
+ FittingMode::Type fittingMode,
+ bool orientationCorrection,
+ AtlasUploadObserver* atlasUploadObserver)
+{
+ // big image, atlasing is not applied
+ if(static_cast<uint32_t>(size.GetWidth()) * static_cast<uint32_t>(size.GetHeight()) > MAX_ITEM_AREA || size.GetWidth() > DEFAULT_ATLAS_SIZE || size.GetHeight() > DEFAULT_ATLAS_SIZE)
+ {
+ return TextureSet();
+ }
+
+ uint32_t i = 0;
+ for(AtlasContainer::iterator iter = mAtlasList.begin(); iter != mAtlasList.end(); ++iter)
+ {
+ if(GetImplementation(*iter).Upload(textureRect, encodedImageBuffer, size, fittingMode, orientationCorrection, atlasUploadObserver))
+ {
+ return mTextureSetList[i];
+ }
+ i++;
+ }
+
+ CreateNewAtlas();
+ GetImplementation(mAtlasList.back()).Upload(textureRect, encodedImageBuffer, size, fittingMode, orientationCorrection, atlasUploadObserver);
+ return mTextureSetList.back();
+}
+
TextureSet ImageAtlasManager::Add(Vector4& textureRect,
PixelData pixelData)
{
return TextureSet();
}
- unsigned int i = 0;
+ uint32_t i = 0;
for(AtlasContainer::iterator iter = mAtlasList.begin(); iter != mAtlasList.end(); ++iter)
{
if((*iter).Upload(textureRect, pixelData))
void ImageAtlasManager::Remove(TextureSet textureSet, const Vector4& textureRect)
{
- unsigned int i = 0;
+ uint32_t i = 0;
for(TextureSetContainer::iterator iter = mTextureSetList.begin(); iter != mTextureSetList.end(); ++iter)
{
if((*iter) == textureSet)
#define DALI_TOOLKIT_IMAGE_ATLAS_MANAGER_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
+#include <dali/public-api/adaptor-framework/encoded-image-buffer.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/public-api/rendering/texture-set.h>
FittingMode::Type fittingMode = FittingMode::DEFAULT,
bool orientationCorrection = true,
AtlasUploadObserver* atlasUploadObserver = NULL);
+
+ /**
+ * @brief Add an image to the atlas.
+ *
+ * @note To make the atlasing efficient, an valid size should be provided.
+ *
+ * SamplingMode::BOX_THEN_LINEAR is used to sampling pixels from the input image while fitting it to desired size.
+ *
+ * @param [out] textureRect The texture area of the resource image in the atlas.
+ * @param [in] encodedImageBuffer The encoded buffer of the resource image file to use.
+ * @param [in] size The width and height to fit the loaded image to.
+ * @param [in] fittingMode The method used to fit the shape of the image before loading to the shape defined by the size parameter.
+ * @param [in] orientationCorrection Reorient the image to respect any orientation metadata in its header.
+ * @param [in] atlasUploadObserver The object to observe the uploading state inside ImageAtlas.
+ * @return The texture set containing the image.
+ */
+ TextureSet Add(Vector4& textureRect,
+ const EncodedImageBuffer& encodedImageBuffer,
+ const ImageDimensions& size,
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ bool orientationCorrection = true,
+ AtlasUploadObserver* atlasUploadObserver = NULL);
+
/**
* @brief Add a pixel buffer to the atlas
*
{
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else
{
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
}
else
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+ if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
if(atlasing) // Flag needs to be set before creating renderer
{
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
}
else
{
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
}
}
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
- .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
.ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired())
{
namespace Internal
{
-RasterizingTask::RasterizingTask(SvgVisual* svgRenderer, VectorImageRenderer vectorRenderer, const VisualUrl& url, float dpi, unsigned int width, unsigned int height)
-: mSvgVisual(svgRenderer),
+RasterizingTask::RasterizingTask(SvgVisual* svgVisual, VectorImageRenderer vectorRenderer, const VisualUrl& url, float dpi, unsigned int width, unsigned int height)
+: mSvgVisual(svgVisual),
mVectorRenderer(vectorRenderer),
mUrl(url),
mDpi(dpi),
void RasterizingTask::Load()
{
+ if(mVectorRenderer.IsLoaded())
+ {
+ // Already loaded
+ mLoadSuccess = true;
+ return;
+ }
+
+ Dali::Vector<uint8_t> buffer;
+
if(!mUrl.IsLocalResource())
{
- Dali::Vector<uint8_t> remoteBuffer;
- if(!Dali::FileLoader::DownloadFileSynchronously(mUrl.GetUrl(), remoteBuffer))
+ if(!Dali::FileLoader::DownloadFileSynchronously(mUrl.GetUrl(), buffer))
{
- DALI_LOG_ERROR("RasterizingTask::Load: Failed to download file! [%s]\n", mUrl.GetUrl().c_str());
+ DALI_LOG_ERROR("Failed to download file! [%s]\n", mUrl.GetUrl().c_str());
return;
}
-
- remoteBuffer.PushBack('\0');
-
- if(!mVectorRenderer.Load(remoteBuffer, mDpi))
+ }
+ else
+ {
+ if(!Dali::FileLoader::ReadFile(mUrl.GetUrl(), buffer))
{
- DALI_LOG_ERROR("RasterizingTask::Load:Failed to load data! [%s]\n", mUrl.GetUrl().c_str());
+ DALI_LOG_ERROR("Failed to read file! [%s]\n", mUrl.GetUrl().c_str());
return;
}
-
- mLoadSuccess = true;
}
- else
+
+ buffer.PushBack('\0');
+
+ if(!mVectorRenderer.Load(buffer, mDpi))
{
- mLoadSuccess = true;
+ DALI_LOG_ERROR("Failed to load data! [%s]\n", mUrl.GetUrl().c_str());
+ return;
}
+
+ mLoadSuccess = true;
}
void RasterizingTask::Rasterize()
mPixelData = Devel::PixelBuffer::Convert(pixelBuffer);
}
-VectorImageRenderer RasterizingTask::GetVectorRenderer() const
-{
- return mVectorRenderer;
-}
-
bool RasterizingTask::IsLoaded() const
{
return mLoadSuccess;
{
while(RasterizingTaskPtr task = NextCompletedTask())
{
- task->GetSvgVisual()->ApplyRasterizedImage(task->GetVectorRenderer(), task->GetPixelData(), task->IsLoaded());
+ task->GetSvgVisual()->ApplyRasterizedImage(task->GetPixelData(), task->IsLoaded());
}
UnregisterProcessor();
#define DALI_TOOLKIT_SVG_RASTERIZE_THREAD_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/images/pixel-data.h>
#include <dali/public-api/object/ref-object.h>
-#include <dali/public-api/rendering/texture-set.h>
#include <memory>
// INTERNAL INCLUDES
public:
/**
* Constructor
- * @param[in] svgRenderer The renderer which the rasterized image to be applied.
+ * @param[in] svgVisual The visual which the rasterized image to be applied.
+ * @param[in] vectorRenderer The vector rasterizer.
* @param[in] url The URL to svg resource to use.
+ * @param[in] dpi The DPI of the screen.
* @param[in] width The rasterization width.
* @param[in] height The rasterization height.
*/
- RasterizingTask(SvgVisual* svgRenderer, VectorImageRenderer vectorRenderer, const VisualUrl& url, float dpi, unsigned int width, unsigned int height);
+ RasterizingTask(SvgVisual* svgVisual, VectorImageRenderer vectorRenderer, const VisualUrl& url, float dpi, unsigned int width, unsigned int height);
/**
* Destructor.
~RasterizingTask() override;
/**
+ * Load svg file
+ */
+ void Load();
+
+ /**
* Do the rasterization with the mRasterizer.
*/
void Rasterize();
PixelData GetPixelData() const;
/**
- * Get the VectorRenderer.
- * @return VectorRenderer.
- */
- VectorImageRenderer GetVectorRenderer() const;
- /**
* Whether the resource is loaded.
* @return True if the resource is loaded.
*/
bool IsLoaded() const;
- /**
- * Load svg file
- */
- void Load();
-
private:
// Undefined
RasterizingTask(const RasterizingTask& task);
VisualUrl mUrl;
PixelData mPixelData;
float mDpi;
- unsigned int mWidth;
- unsigned int mHeight;
+ uint32_t mWidth;
+ uint32_t mHeight;
bool mLoadSuccess;
};
#include <dali-toolkit/public-api/visuals/image-visual-properties.h>
// EXTERNAL INCLUDES
-#include <dali/devel-api/adaptor-framework/file-loader.h>
#include <dali/devel-api/common/stage.h>
#include <dali/integration-api/debug.h>
SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
{
SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl));
- svgVisual->Load();
svgVisual->SetProperties(properties);
svgVisual->Initialize();
return svgVisual;
SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
{
SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl));
- svgVisual->Load();
svgVisual->Initialize();
return svgVisual;
}
}
}
-void SvgVisual::Load()
-{
- // load remote resource on svg rasterize thread.
- if(mImageUrl.IsLocalResource())
- {
- Dali::Vector<uint8_t> buffer;
- if(Dali::FileLoader::ReadFile(mImageUrl.GetUrl(), buffer))
- {
- buffer.PushBack('\0');
-
- Vector2 dpi = Stage::GetCurrent().GetDpi();
- float meanDpi = (dpi.height + dpi.width) * 0.5f;
- if(!mVectorRenderer.Load(buffer, meanDpi))
- {
- mLoadFailed = true;
- DALI_LOG_ERROR("SvgVisual::Load: Failed to load file! [%s]\n", mImageUrl.GetUrl().c_str());
- return;
- }
- mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight);
- }
- else
- {
- mLoadFailed = true;
- DALI_LOG_ERROR("SvgVisual::Load: Failed to read file! [%s]\n", mImageUrl.GetUrl().c_str());
- }
- }
-}
-
void SvgVisual::AddRasterizationTask(const Vector2& size)
{
if(mImpl->mRenderer)
float meanDpi = (dpi.height + dpi.width) * 0.5f;
RasterizingTaskPtr newTask = new RasterizingTask(this, mVectorRenderer, mImageUrl, meanDpi, width, height);
+
if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource())
{
newTask->Load();
newTask->Rasterize();
- ApplyRasterizedImage(newTask->GetVectorRenderer(), newTask->GetPixelData(), newTask->IsLoaded());
+ ApplyRasterizedImage(newTask->GetPixelData(), newTask->IsLoaded());
}
else
{
}
}
-void SvgVisual::ApplyRasterizedImage(VectorImageRenderer vectorRenderer, PixelData rasterizedPixelData, bool isLoaded)
+void SvgVisual::ApplyRasterizedImage(PixelData rasterizedPixelData, bool isLoaded)
{
if(isLoaded && rasterizedPixelData && IsOnScene())
{
{
if(visualSize != mRasterizedSize || mDefaultWidth == 0 || mDefaultHeight == 0)
{
- AddRasterizationTask(visualSize);
mRasterizedSize = visualSize;
+ AddRasterizationTask(visualSize);
}
}
/**
* @bried Apply the rasterized image to the visual.
*
- * @param[in] vectorImage The data of vector image.
* @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels
* @param[in] bool Whether the resource is loaded
*/
- void ApplyRasterizedImage(VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded);
+ void ApplyRasterizedImage(PixelData rasterizedPixelData, bool isLoaded);
private:
/**
- * @brief Load the SVG Image from the set URL.
- */
- void Load();
-
- /**
* @bried Rasterize the svg with the given size, and add it to the visual.
*
* @param[in] size The target size of the SVG rasterization.
// Renderer needs textures and to be added to control
mRendererUpdateNeeded = true;
- mRendererList.push_back(mImpl->mRenderer);
-
UpdateRenderer();
}
++textureSetIndex;
}
- if(styleEnabled && info.styleBuffer)
+ if(styleEnabled && info.styleBuffer && info.overlayStyleBuffer)
{
PixelData styleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
AddTexture(textureSet, styleData, sampler, textureSetIndex);
++textureSetIndex;
- }
- if(styleEnabled && isOverlayStyle && info.styleBuffer)
- {
- PixelData overlayStyleData = ConvertToPixelData(info.styleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
+ // TODO : We need to seperate whether use overlayStyle or not.
+ // Current text visual shader required both of them.
+
+ PixelData overlayStyleData = ConvertToPixelData(info.overlayStyleBuffer, info.width, info.height, info.offsetPosition, Pixel::RGBA8888);
AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);
++textureSetIndex;
}
PixelData styleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888);
Dali::DevelPixelData::PixelDataBuffer stylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(styleData);
info.styleBuffer = stylePixelData.buffer;
+
+ // TODO : We need to seperate whether use overlayStyle or not.
+ // Current text visual shader required both of them.
+
+ // Create RGBA texture for all the overlay styles
+ PixelData overlayStyleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_OVERLAY_STYLE, false, Pixel::RGBA8888);
+ Dali::DevelPixelData::PixelDataBuffer overlayStylePixelData = Dali::DevelPixelData::ReleasePixelDataBuffer(overlayStyleData);
+ info.overlayStyleBuffer = overlayStylePixelData.buffer;
}
if(containsColorGlyph && !hasMultipleTextColors)
mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ const Vector4& defaultColor = mController->GetTextModel()->GetDefaultColor();
+
for(RendererContainer::iterator iter = mRendererList.begin(); iter != mRendererList.end(); ++iter)
{
Renderer renderer = (*iter);
if(renderer)
{
actor.AddRenderer(renderer);
+
+ if(renderer != mImpl->mRenderer)
+ {
+ // Set constraint for text label's color for non-default renderers.
+ if(mAnimatableTextColorPropertyIndex != Property::INVALID_INDEX)
+ {
+ // Register unique property, or get property for default renderer.
+ Property::Index index = renderer.RegisterUniqueProperty("uTextColorAnimatable", defaultColor);
+
+ // Create constraint for the animatable text's color Property with uTextColorAnimatable in the renderer.
+ if(index != Property::INVALID_INDEX)
+ {
+ Constraint colorConstraint = Constraint::New<Vector4>(renderer, index, TextColorConstraint);
+ colorConstraint.AddSource(Source(actor, mAnimatableTextColorPropertyIndex));
+ colorConstraint.Apply();
+ }
+
+ // Make zero if the alpha value of text color is zero to skip rendering text
+ // VisualRenderer::Property::OPACITY uses same animatable property internally.
+ Constraint opacityConstraint = Constraint::New<float>(renderer, Dali::DevelRenderer::Property::OPACITY, OpacityConstraint);
+ opacityConstraint.AddSource(Source(actor, mAnimatableTextColorPropertyIndex));
+ opacityConstraint.Apply();
+ }
+ }
}
}
}
PixelData styleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_NO_TEXT, false, Pixel::RGBA8888);
AddTexture(textureSet, styleData, sampler, textureSetIndex);
++textureSetIndex;
+
+ // TODO : We need to seperate whether use overlayStyle or not.
+ // Current text visual shader required both of them.
+
// Create RGBA texture for overlay styles such as underline and strikethrough (without the text itself)
PixelData overlayStyleData = mTypesetter->Render(size, textDirection, Text::Typesetter::RENDER_OVERLAY_STYLE, false, Pixel::RGBA8888);
AddTexture(textureSet, overlayStyleData, sampler, textureSetIndex);
{
unsigned char* textBuffer;
unsigned char* styleBuffer;
+ unsigned char* overlayStyleBuffer;
unsigned char* maskBuffer;
int width;
int height;
TilingInfo(int width, int height, Pixel::Format textPixelFormat)
: textBuffer(NULL),
styleBuffer(NULL),
+ overlayStyleBuffer(NULL),
maskBuffer(NULL),
width(width),
height(height),
{
free(styleBuffer);
}
+ if(overlayStyleBuffer)
+ {
+ free(overlayStyleBuffer);
+ }
if(maskBuffer)
{
free(maskBuffer);
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/internal/visuals/visual-url.h>
// EXTERNAL HEADERS
+#include <dali/devel-api/common/hash.h>
#include <cstring> // for toupper()
namespace Dali
VisualUrl::Type ResolveType(const std::string& url)
{
// if only one char in string, can only be regular image
- const std::size_t count = url.size();
- VisualUrl::Type returnType = VisualUrl::REGULAR_IMAGE;
+ const std::size_t count = url.size();
+ VisualUrl::Type returnType = VisualUrl::REGULAR_IMAGE;
if(count > 0)
{
// parsing from the end for better chance of early outs
VisualUrl::VisualUrl()
: mUrl(),
mType(VisualUrl::REGULAR_IMAGE),
- mLocation(VisualUrl::LOCAL)
+ mLocation(VisualUrl::LOCAL),
+ mUrlHash(0ull)
{
}
VisualUrl::VisualUrl(const std::string& url)
: mUrl(url),
mType(VisualUrl::REGULAR_IMAGE),
- mLocation(VisualUrl::LOCAL)
+ mLocation(VisualUrl::LOCAL),
+ mUrlHash(0ull)
{
if(!url.empty())
{
VisualUrl::VisualUrl(const VisualUrl& url)
: mUrl(url.mUrl),
mType(url.mType),
- mLocation(url.mLocation)
+ mLocation(url.mLocation),
+ mUrlHash(url.mUrlHash)
{
}
mUrl = url.mUrl;
mType = url.mType;
mLocation = url.mLocation;
+ mUrlHash = url.mUrlHash;
}
return *this;
}
return mUrl;
}
+const std::uint64_t& VisualUrl::GetUrlHash() const
+{
+ return DALI_UNLIKELY(mUrlHash == 0) ? (mUrlHash = Dali::CalculateHash(mUrl)) : mUrlHash;
+}
+
VisualUrl::Type VisualUrl::GetType() const
{
return mType;
#define DALI_TOOLKIT_INTERNAL_VISUAL_URL_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
const std::string& GetUrl() const;
/**
+ * Get the hash value of full URL
+ * @return The hash value of url
+ */
+ const std::uint64_t& GetUrlHash() const;
+
+ /**
* Get the visual type of the URL
* @return The visual type of the URL
*/
std::string mUrl;
Type mType;
ProtocolType mLocation;
+
+ mutable std::uint64_t mUrlHash;
};
} // namespace Internal
{
const unsigned int TOOLKIT_MAJOR_VERSION = 2;
const unsigned int TOOLKIT_MINOR_VERSION = 1;
-const unsigned int TOOLKIT_MICRO_VERSION = 22;
+const unsigned int TOOLKIT_MICRO_VERSION = 23;
const char* const TOOLKIT_BUILD_DATE = __DATE__ " " __TIME__;
#ifdef DEBUG_ENABLED
Name: dali2-toolkit
Summary: Dali 3D engine Toolkit
-Version: 2.1.22
+Version: 2.1.23
Release: 1
Group: System/Libraries
License: Apache-2.0 and BSD-3-Clause and MIT