Fixing shader generator build when coverage enabled 96/258396/1
authorDavid Steele <david.steele@samsung.com>
Fri, 14 May 2021 10:57:37 +0000 (11:57 +0100)
committerDavid Steele <david.steele@samsung.com>
Fri, 14 May 2021 10:57:37 +0000 (11:57 +0100)
Change-Id: Ibe0d9047cefc226bc2daad0a7cf5df177891fc06

build/tizen/CMakeLists.txt

index cd463b5..2258fab 100644 (file)
@@ -308,6 +308,7 @@ ENDIF()
 
 IF(NOT ANDROID)
   ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES})
+  TARGET_LINK_LIBRARIES( ${SHADER_GENERATOR_NAME} ${COVERAGE} )
   INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin)
 ELSE()
   # Need to build dali-shader-generator using the host compiler, not the android cross-compiler so