+ Visual::Base visual2 = factory.CreateVisual(propertyMap);
+ DummyControl dummyControl2 = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl2 = static_cast<Impl::DummyControl&>(dummyControl2.GetImplementation());
+ dummyImpl2.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual2);
+ application.GetScene().Add(dummyControl2);
+
+ tet_infoline("Add new view with same url");
+
+ application.SendNotification();
+ application.Render();
+
+ // Note that we only re-load 0 frame.
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ tet_infoline("Test that we don't try to re-load new image cause it cached");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 1), false, TEST_LOCATION);
+
+ // Batch 2 frames. Now visual frame 1, 2, 3 cached and visual2 frame 0, 1 cached.
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 5, TEST_LOCATION);
+
+ textureTrace.Reset();
+
+ tet_infoline("Load some many frames");
+
+ const int repeatCount = 10;
+ for(int repeat = 0; repeat < repeatCount; ++repeat)
+ {
+ Test::EmitGlobalTimerSignal();
+ application.SendNotification();
+ application.Render(2000);
+ }
+
+ DALI_TEST_EQUALS(textureTrace.FindMethod("GenTextures"), false, TEST_LOCATION); // A new texture should NOT be generated.
+ DALI_TEST_EQUALS(gl.GetLastGenTextureId(), 5, TEST_LOCATION);
+
+ textureTrace.Reset();
+