Revert "[Tizen](Vector) Check if the renderer is valid"
authorJoogab Yun <joogab.yun@samsung.com>
Fri, 27 Dec 2019 08:40:46 +0000 (17:40 +0900)
committerJoogab Yun <joogab.yun@samsung.com>
Fri, 27 Dec 2019 08:40:46 +0000 (17:40 +0900)
This reverts commit a36ebbd3f2118dfcac7c931ac4efc8314dee393e.

dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp

index 7487d6d..1f3240d 100644 (file)
@@ -470,16 +470,13 @@ void AnimatedVectorImageVisual::SendAnimationData()
   {
     mVectorAnimationTask->SetAnimationData( mAnimationData );
 
-    if( mImpl->mRenderer )
+    if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
     {
-      if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
-      {
-        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
-      }
-      else
-      {
-        mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
-      }
+      mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+    }
+    else
+    {
+      mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
     }
 
     mAnimationData.resendFlag = 0;