{
mVectorAnimationTask->SetAnimationData( mAnimationData );
- if( mImpl->mRenderer )
+ if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
{
- if( mAnimationData.playState == DevelImageVisual::PlayState::PLAYING )
- {
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
- }
- else
- {
- mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
- }
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY );
+ }
+ else
+ {
+ mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED );
}
mAnimationData.resendFlag = 0;