ConnectionTracker now use struct Impl.
So, some namespaces conflict with that names usage.
Change-Id: Iae4e1d165e624c331e7c6e6035727a29bcdd9e20
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
void AnimatedImageVisual::InitializeAnimatedImage(const VisualUrl& imageUrl)
{
void AnimatedImageVisual::InitializeAnimatedImage(const VisualUrl& imageUrl)
{
mAnimatedImageLoading = AnimatedImageLoading::New(imageUrl.GetUrl(), imageUrl.IsLocalResource());
}
mAnimatedImageLoading = AnimatedImageLoading::New(imageUrl.GetUrl(), imageUrl.IsLocalResource());
}
ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
if(dimensions != ImageDimensions(0, 0))
{
ImageDimensions dimensions = Dali::GetClosestImageSize(mMaskingData->mAlphaMaskUrl.GetUrl());
if(dimensions != ImageDimensions(0, 0))
{
- mImageSize = dimensions;
+ mImageSize = dimensions;
naturalSize.x = dimensions.GetWidth();
naturalSize.y = dimensions.GetHeight();
return;
naturalSize.x = dimensions.GetWidth();
naturalSize.y = dimensions.GetHeight();
return;
map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
map.Insert(Toolkit::ImageVisual::Property::FRAME_DELAY, static_cast<int>(mFrameDelay));
map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast<int>(mLoopCount));
map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>(mImageCache->GetCurrentFrameIndex()) : -1);
- map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>((mAnimatedImageLoading) ? mAnimatedImageLoading.GetImageCount() :
- mImageCache->GetTotalFrameCount()) : -1);
+ map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, (mImageCache) ? static_cast<int32_t>((mAnimatedImageLoading) ? mAnimatedImageLoading.GetImageCount() : mImageCache->GetTotalFrameCount()) : -1);
map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior);
{
// STOP reset functionality will actually be done in a future change
// Stop will be executed on next timer tick
{
// STOP reset functionality will actually be done in a future change
// Stop will be executed on next timer tick
- mActionStatus = DevelAnimatedImageVisual::Action::STOP;
+ mActionStatus = DevelAnimatedImageVisual::Action::STOP;
mCurrentLoopIndex = FIRST_LOOP;
if(IsOnScene())
{
mCurrentLoopIndex = FIRST_LOOP;
if(IsOnScene())
{
value.Get(sync);
if(sync)
{
value.Get(sync);
if(sync)
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
void AnimatedImageVisual::DoSetOnScene(Actor& actor)
{
void AnimatedImageVisual::DoSetOnScene(Actor& actor)
{
- mStartFirstFrame = true;
- mPlacementActor = actor;
+ mStartFirstFrame = true;
+ mPlacementActor = actor;
}
mPlacementActor.Reset();
}
mPlacementActor.Reset();
- mStartFirstFrame = false;
+ mStartFirstFrame = false;
mCurrentFrameIndex = FIRST_FRAME_INDEX;
mCurrentFrameIndex = FIRST_FRAME_INDEX;
- mCurrentLoopIndex = FIRST_LOOP;
+ mCurrentLoopIndex = FIRST_LOOP;
}
void AnimatedImageVisual::OnSetTransform()
}
void AnimatedImageVisual::OnSetTransform()
mRedrawInScalingDown(true)
{
// the rasterized image is with pre-multiplied alpha format
mRedrawInScalingDown(true)
{
// the rasterized image is with pre-multiplied alpha format
- mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
+ mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
{
if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
{
- mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags |= Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
- mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
}
else if(mImpl->mRenderer) // Check if we have a loaded image
{
- if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED)
+ if(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED)
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
{
naturalSize.x = mAtlasRectSize.GetWidth();
naturalSize.y = mAtlasRectSize.GetHeight();
if(atlasing) // Flag needs to be set before creating renderer
{
if(atlasing) // Flag needs to be set before creating renderer
{
- mImpl->mFlags |= Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags |= Visual::Base::Impl::IS_ATLASING_APPLIED;
- mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED;
+ mImpl->mFlags &= ~Visual::Base::Impl::IS_ATLASING_APPLIED;
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
shader = mImageVisualShaderFactory.GetShader(
mFactoryCache,
ImageVisualShaderFeature::FeatureBuilder()
- .EnableTextureAtlas(mImpl->mFlags & Impl::IS_ATLASING_APPLIED && !useNativeImage)
+ .EnableTextureAtlas(mImpl->mFlags & Visual::Base::Impl::IS_ATLASING_APPLIED && !useNativeImage)
.ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired())
.ApplyDefaultTextureWrapMode(mWrapModeU <= WrapMode::CLAMP_TO_EDGE && mWrapModeV <= WrapMode::CLAMP_TO_EDGE)
.EnableRoundedCorner(IsRoundedCornerRequired())
.EnableBorderline(IsBorderlineRequired())