Use original PixelBufferLoadedSignalType signal parameter. 09/213509/3
authorSeungho, Baek <sbsh.baek@samsung.com>
Fri, 6 Sep 2019 05:28:48 +0000 (14:28 +0900)
committerSeungho, Baek <sbsh.baek@samsung.com>
Mon, 9 Sep 2019 01:32:53 +0000 (10:32 +0900)
 - Delete isMaskTask
 - Add new information property to check whether the mask is applied or not.

Change-Id: I5496f78f6df385d37b3282a8fcef2c807389622b
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
dali-toolkit/devel-api/image-loader/async-image-loader-devel.h
dali-toolkit/internal/image-loader/async-image-loader-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.cpp
dali-toolkit/internal/visuals/texture-manager-impl.h

index fb2ade1..681c00b 100644 (file)
@@ -28,7 +28,7 @@ namespace Toolkit
 namespace DevelAsyncImageLoader
 {
 
-typedef Signal< void ( uint32_t, Devel::PixelBuffer, bool ) > PixelBufferLoadedSignalType;
+typedef Signal< void ( uint32_t, Devel::PixelBuffer ) > PixelBufferLoadedSignalType;
 
 /**
  * @brief Whether to multiply alpha into color channels on load
index dd98ae3..de0ee3f 100644 (file)
@@ -107,7 +107,7 @@ void AsyncImageLoader::ProcessLoadedImage()
   {
     if( mPixelBufferLoadedSignal.GetConnectionCount() > 0 )
     {
-      mPixelBufferLoadedSignal.Emit( next->id, next->pixelBuffer, next->isMaskTask );
+      mPixelBufferLoadedSignal.Emit( next->id, next->pixelBuffer );
     }
     else if( mLoadedSignal.GetConnectionCount() > 0 )
     {
index e55fd90..9a06862 100644 (file)
@@ -750,7 +750,7 @@ void TextureManager::ObserveTexture( TextureInfo& textureInfo,
 }
 
 void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingContainer, uint32_t id,
-                                        Devel::PixelBuffer pixelBuffer, bool isMaskTask )
+                                        Devel::PixelBuffer pixelBuffer )
 {
   DALI_LOG_INFO( gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( id:%d )\n", id );
 
@@ -771,10 +771,6 @@ void TextureManager::AsyncLoadComplete( AsyncLoadingInfoContainerType& loadingCo
 
         if( textureInfo.loadState != CANCELLED )
         {
-          if( isMaskTask )
-          {
-            textureInfo.loadState = MASK_APPLIED;
-          }
           // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
           PostLoad( textureInfo, pixelBuffer );
         }
@@ -804,8 +800,9 @@ void TextureManager::PostLoad( TextureInfo& textureInfo, Devel::PixelBuffer& pix
       // wait for the mask to finish loading.
       if( textureInfo.maskTextureId != INVALID_TEXTURE_ID )
       {
-        if( textureInfo.loadState == MASK_APPLIED )
+        if( textureInfo.loadState == MASK_APPLYING )
         {
+          textureInfo.loadState = MASK_APPLIED;
           UploadTexture( pixelBuffer, textureInfo );
           NotifyObservers( textureInfo, true );
         }
@@ -1182,10 +1179,9 @@ TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(
 }
 
 void TextureManager::AsyncLoadingHelper::AsyncLoadComplete(uint32_t           id,
-                                                           Devel::PixelBuffer pixelBuffer,
-                                                           bool isMaskTask)
+                                                           Devel::PixelBuffer pixelBuffer )
 {
-  mTextureManager.AsyncLoadComplete(mLoadingInfoContainer, id, pixelBuffer, isMaskTask);
+  mTextureManager.AsyncLoadComplete( mLoadingInfoContainer, id, pixelBuffer );
 }
 
 void TextureManager::SetBrokenImageUrl(const std::string& brokenImageUrl)
index d2c55fd..ca899fd 100755 (executable)
@@ -587,9 +587,8 @@ private:
    * @param[in] container The Async loading container
    * @param[in] id        This is the async image loaders Id
    * @param[in] pixelBuffer The loaded image data
-   * @param[in] isMaskTask whether this task is for mask or not
    */
-  void AsyncLoadComplete( AsyncLoadingInfoContainerType& container, uint32_t id, Devel::PixelBuffer pixelBuffer, bool isMaskTask );
+  void AsyncLoadComplete( AsyncLoadingInfoContainerType& container, uint32_t id, Devel::PixelBuffer pixelBuffer );
 
   /**
    * @brief Performs Post-Load steps including atlasing.
@@ -748,17 +747,16 @@ private:
     /**
      * @brief Main constructor that used by all other constructors
      */
-    AsyncLoadingHelper(Toolkit::AsyncImageLoader loader,
-                       TextureManager& textureManager,
-                       AsyncLoadingInfoContainerType&& loadingInfoContainer);
+    AsyncLoadingHelper( Toolkit::AsyncImageLoader loader,
+                        TextureManager& textureManager,
+                        AsyncLoadingInfoContainerType&& loadingInfoContainer );
 
     /**
      * @brief Callback to be called when texture loading is complete, it passes the pixel buffer on to texture manager.
      * @param[in] id          Loader id
      * @param[in] pixelBuffer Image data
-     * @param[in] isMaskTask whether this task is for mask or not
      */
-    void AsyncLoadComplete(uint32_t id, Devel::PixelBuffer pixelBuffer, bool isMaskTask);
+    void AsyncLoadComplete( uint32_t id, Devel::PixelBuffer pixelBuffer );
 
   private:
     Toolkit::AsyncImageLoader     mLoader;